AUTOMOBILISTA places you in the driving seat of an advanced racing simulator, featuring elite brazilian racing series along with a wide range of racing vehicles and international tracks for a uniquely diverse motorsports experience.
Recent Reviews:
Very Positive (48) - 93% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (530) - 83% of the 530 user reviews for this game are positive.
Release Date:
Feb 29, 2016
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Recent updates View all (55)

December 7

Automobilista v1.4.92 hotfix Released

Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:
  • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
  • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
  • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
  • Revised AI fuel estimates for all cars to much more accurate values
  • HUD time should now show 00:00:00 after time expires on timed sessions
  • Fixed an issue where championship vehicle would not select until you clicked on the driver name
  • Forced load UI Fonts in 32 bit to stop image corruption
  • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
  • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
  • Updated User Guide with HUD manual
  • Updated light flares on safety cars
  • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
  • Fixed a CTD when race finishes online and you are a spectator
  • Fixed a CTD going to garage menu online when you are a spectator
  • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
  • Fixed turbo sound in replay bug
  • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
  • Adjusted curb sounds of various vehicles
  • Interlagos: Fixed F-Extreme compound restrictions
  • Santa Cruz: Fixed FTruck CTD
  • Londrina: Fixed road white lines in kart layouts
  • F-Ultimate: Revised tire wear for all compounds
  • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
  • F-V12: Corrected missing VX ID in Magenta #12 car
  • F-Classic: Improved edges in analogue cockpit gauges
  • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
  • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
  • ARC Camaro: Fixed click interior idle sound

IMPORTANT: If you have audio issues after this update please open AMS Config tool and reset your Audio Output to your favourite setting.
18 comments Read more

November 25

Automobilista v1.4.9 RELEASED

Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

Below is the Changelog for v1.4.81 -> v1.4.9:

NEW CONTENT
  • Added Metalmoro AJR Prototype series

GENERAL
  • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
  • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  • Fixed a bug that would cause timing issues on first lap of rolling start
  • Added skip race button to championships events where a DLC track is not owned
  • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
  • Removed race percentage as a race length type option, added a Distance option
  • Added protection so that FFB isn´t run when in the options screen
  • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
  • Removed race percentage time scale option
  • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
  • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

UI & HUD
  • Revamped native HUD & TV overlay system
  • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
  • DynHUD is now disabled by default (can be enabled back in AMS Config)
  • Replaced UI font
  • Fixed loading screen text sizing at different resolutions
  • Updated championship mode UI
  • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
  • Combined Online Chat & Timing Monitor screens
  • Fixed last car disappearing on timing screen when a player is removed before starting a race

AUDIO
  • Added new interior and exterior curb samples (currently only in Formula V10)
  • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
  • Fixed external shift sound sometimes producing artifacts when vehicle is far away
  • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
  • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
  • Reverb level in surround mode can be adjusted per speaker from PLR file
  • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
  • Added new track announcer voice sound effects
  • Crowds now have two levels, excited and normal (more to come later)
  • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
  • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
  • Announcer and crowd sounds are not played in test day / time trial
  • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
  • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
  • Fixed bumpstop sound being triggered too often over curbs causing some clicks
  • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
  • Reverb is muted when switching cameras
  • Ambient sound volume/pan is randomized slightly when switching external cameras
AI
  • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
  • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
  • Toned down AI "Sudden Move" scalar in all cars
  • Reduced AI aggression in all formula cars

CONTENT FIXES & UPDATES
  • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
  • Added 2 new clear / slightly clouded sky sets
  • Minor LOD adjustments to F-Vintage, F-Vee
  • Increased P2P power in StockV8, Montana
  • Spielberg: Complete track revamp to 2017 version & updated graphics
  • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
  • Velopark: Fixed object popping in back straight
  • Adelaide: Fixed Supertruck Ramp Material sound
  • F-Vee: Updated external sounds
  • F-Dirt: Updated external sounds
  • SuperTruck: Reduced AI aggression
  • Ultima: Added LSD to road cars
  • Super V8: Adjusted AI fuel estimating
  • F-V12: minor tire adjustments
  • F-Classic: minor tire adjustments
  • F-Vintage: Minor AI tweak
  • F-Ultimate: Minor AI tweak
  • Mini: Fixed max number of opponents to 23
  • Metalmoro MR18: Adjusted fuel estimates
  • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
  • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
41 comments Read more

About This Game

AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience!

As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP single-seater; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample from several decades of racing history - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide.

In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!


    These are some of the features that make AUTOMOBILISTA stand out as a purebred racing simulator:
  • Upscaled 720 Hz physics and 500 Hz input rates grants AMS super-accurate, high fidelity physics and Force Feedback
  • Vehicle physics based on models developed for professional racing teams with in-depth exclusive data
  • Minutely detailed and accurately modelled race tracks with 3D bumps with distinct surface properties
  • Engine sounds sampled from high-quality recordings of real cars
  • Capturing the ever-changing demands of racing.
  • Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs.
  • Modern cars will demand handling of advanced electronic systems.
  • High downforce cars will create an aerodynamic wake for those that follow.
  • 24h cycles will allow racing from dusk to dawn and at night.
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience
sumption & estimate; Small tire revision in 86 version[/list]

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1,8 GHz or 100% compatible CPU
    • Memory: 4 GB RAM
    • Graphics: DX9 Compatible with minumum 1GB Video Memory
    • DirectX: Version 9.0c
    • Storage: 25 GB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 3,4 GHz or 100% compatible CPU
    • Memory: 8 GB RAM
    • Graphics: DX9 Compatible with minumum 2 GB Video Memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

What Curators Say

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