A Wild Catgirl Appears is a short romance visual novel featuring multiple routes, different girls to date and of course, catgirls! You follow the story of Ami, a loner at high school, as she joins the school's coding club and sets about making her first video game.
User reviews:
Recent:
Mixed (14 reviews) - 50% of the 14 user reviews in the last 30 days are positive.
Overall:
Mixed (134 reviews) - 48% of the 134 user reviews for this game are positive.
Release Date: Jan 5, 2016

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July 11

Sweet Volley High on Greenlight and sequel news!

Hello! I'm back with Sweet Volley High and it could use your help on Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=722210428

Of course, I've not forgotten AWCA, or you Catgirl lovers. In addition to (slowly) working on a new patch for AWCA, I also have some sneak peeks of the JRPG spin-off available on my Patreon page!

https://www.patreon.com/NewWestGames

Yuri is life, yuri is love friends!

0 comments Read more

May 10

Saves fixed! Discord, & More!

So, finally the save issue is fixed. Finally. Feel free to download the latest patch, and have at her!

There will be a final patch soon, with the final text and transition fixes.

In the meantime, I've got a few secrets hiding up my sleeve. If you'd like to see what I'm, up to you can find me in these places!

Discord - https://discord.gg/010F4dsAw2cm3zz85

Twitch - https://www.twitch.tv/gamerstonight

YouTube - https://www.youtube.com/channel/UC5y-yDtGKMrWKoJD41sNRMA

Keep an eye out over the next two weeks. I hope you guys like JRPG's and animation.

6 comments Read more

About This Game

A Wild Catgirl Appears - Now on Steam!
A Wild Catgirl Appears is a short romance visual novel featuring multiple routes, different girls to date and of course, catgirls!

Synopsis
A Wild Catgirl Appears follows the story of Ami, a loner at high school, as she joins the school's coding club and sets about making her first video game. They create Starla, an awesome catgirl ninja and create a figure to interact with their game. The figure doesn't quite work, but the next day Starla is quite real!

Who will you choose to date?

Includes free update!
All new for Steam is Eiko, a new catgirl character and route to the game adding over an hour of extra play time! Achievements and trading cards are also supported! Each route takes approximately 1.5 hours to play through so please try to get all of the achievements!

NewWestGames
Thanks for your support so far. Find us on Twitter @NewWestGames and let us know any feedback or suggestions for future updates!

Please note - a 64-bit OS is required to play this game.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: AMD Athlon / Intel Celeron
    • Memory: 512 MB RAM
    • Graphics: Onboard
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 and above 64-bit
    • Processor: AMD Athlon X2 / Intel i3 and abve
    • Memory: 1 GB RAM
    • Graphics: Dedicated ATI / NVidia
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (14 reviews)
Overall:
Mixed (134 reviews)
Recently Posted
The Snow Ninja
( 3.0 hrs on record )
Posted: July 19
On the plus side, I got all the cards and achievements in a few hours. So it doesn't take long to 100% the game if you adding completed games to your list.

But, other than that, the game doesn't offer much. The story is a bit odd. A catgirl comes to life without explanation. I would almost think it was a figment of the protagonist's imagination if other characters couldn't interact with her. Honestly, that would make the story more interesting.

I like the overall message of accepting yourself, especially in the context of sexuality. But the story lacks any subtlety. It kind of forces its message down your throat with a pretty simple dating sim. There are a lot of grammatical errors.

So far, I haven't been impressed with Visual Novels in general. They seem like low effort games. I might be able to put up with a lack of gameplay and animation if they offered quality stories, but I haven't run across a game like that, yet.
Helpful? Yes No Funny
Twistor
( 4.1 hrs on record )
Posted: July 15
Briefly: A Wild Catgirl Appears! is a yuri romance visual novel of little over hour long. Surprisingly, it is entertaining and has its moments.

Sorry NewWestGames. While it is your first on Steam, A Wild Catgirl Appears! isn't a great game. But I wouldn't say it's a bad one either. It was an amusing read and because of that it comes off on the positive side of recommendations.

AWCA! probably appeals well to a certain bunch of people. To the rest it might appear weird (after all it has catgirls in it) but under the surface it is a yuri novel: at its heart it is a story about romance between women.

As such one should note that it has some very minor sexual and/or suggestive content in it, like girls kissing and laying naked together. Be assured there are no nipples! (I can't believe I just said that #freethenipple)

What about the story?

Novel follows the life of a high school girl called Ami. She is an awkward and introverted redhead on the second or third year* (novel can't seem to decide) in high school. Secretly she likes girls. She has a hot friend, Ria, and she suddenly has to attend a club where she meets another hot girl, Lise. Then these catgirls appear out of nowhere (you definitely didn't see that coming).

Storyline is rather bizarre. Realistically speaking the couple twists with the catgirls in the halfway don't make any sense at all, but thankfully this is modern fantasy and we can let it slide. In other respects the story is moderate and twists do make it fun nonetheless. There are some video game references that a reasonably acquainted person might appreciate.

There are four other main characters beside Ami the protagonist. Many of the typical character stereotypes are there. There's the crazy and adventurous simpleton. There's the stubborn tomboy. There's the silent nerd and the responsible and outgoing one. And then you get to date them.

Choose your catgirl!

Visual novels usually proceed in the story through choices and so it is here. In this case however it only affects the dialogue immediately after the choice. Unfortunately it doesn't seem to have any other effect afterwards in any other part of the story.

Except for the end, of course. Since it's a romance novel, depending on your choices throughout the novel Ami will inevitably wind up dating one of the girls. All four endings are fairly different and I recommend to see them all, as they reveal interesting aspects of the characters.

Overall quality and conclusions

Visually AWCA! looks good. There was only one graphical glitch during my playthroughs (i.e. once candles on a table were getting overdrawn by the woman in the back) and the transitions work well. However, the characters have only a few facial expressions (~5 per character) but more blatantly, their body language never changes (not even when their outfit changes) and therefore never reflects the situation. It's sometimes off-putting.

Also, sometimes the speaker gets mixed up with another. There are also some typos present though not too many.

Soundtrack selection is nice and it works but it's also bland and forgettable to my liking. Peculiarly there's no music in the title screen.

Technically it's missing some common features usual with visual novels. For example you can't scroll the dialogue back, and there are only five save slots (that is impractically low for a completionist).

In the end it still comes off positive, since I found it quite entertaining nevertheless, despite or perhaps because of the silly story. The whole thing is at most 1 ½ hour read-through and I was done after about 2 ½ hours. In that respect the price (3 €) is pretty good, especially if you like visual novels and can't seem to get enough. Perhaps with a 33% sale (i.e. 2 €) the price would be perfect - myself I got it from a bundle though.
Helpful? Yes No Funny
Slayr
( 4.2 hrs on record )
Posted: July 13
After 33~ mins of playing this game, i've seen like 5 references.

11/10 best game
Helpful? Yes No Funny
Chiaki777
( 6.8 hrs on record )
Posted: July 11
Product received for free
Alright, I'm trying to be real fair here on the game. This game is rough in so many ways. Just booting the game presented major challenges that do not lend to a sellable product:

No music on the title screen, bare bones UI of "Start" and "Load," and the game crashes when you alt+enter to full screen. This is a major red flag and should have been polished considerably more.

As far as UI goes, the interface is buggy, skipping text is hard to stop when you want it to stop and going full screen makes the window spill out of your screen if you have a smaller monitor. Hitting the log button reveals a similar issue to the save and load screen of very hard to read text, but with the added issue of the background image failing to load due to a broken asset link. Slogging through the game becomes a severe pain with these issues, especially when replaying for the other endings.

Story wise, there could have been a lot more work done in streamlining the story. I felt a little misled, given "A Wild Catgirl Appears!" insinuates cat girls, but the bulk of the story focuses on Ami's relationship to Ria and Lise. The game has lengthy exposition with the two human girls and I almost gave up hope on ever getting to Starla (or true waifu Eiko). This could have been really cut down by chopping some dead wood from the front end and changing character settings.

Starting the game with the assumption Ami is a member of Coding Club with Lise and is best friends with Ria is enough without the lengthy intro to why she had to join an extracurricular club and wound up designing Starla. This would allow Starla to enter the story far sooner, and also give more opportunity to allow both Ria and Lise to interact with the catgirls and might even present better opportunities to select endings by enabling Ami to respond to dilemmas that force her to choose between one girl over the other.

And finally, I realize Eiko was added in after the initial draft of the game, but she's wedged in there with no cohesion. She just shows up. I mean, I guess that's what cats do, but there needs to have been at least some indication or reason why she shows up, or how. With Starla, it makes a little sense, but Eiko just comes crashing in like a wrecking ball.

As far as story goes, the immense amount of padding earlier in the game does make it harder to slog through, but I did enjoy Ria's route and Eiko's story as well. Lise felt like she was thrown on the wayside after the catgirls come in and choosing Starla's route seems like you choose her because you pushed away Ria and Lise and now outright wanting to pursue her.

I can tell each ending locks based on what decision (the only decisions that matter are Starla's final two choices; Ria is dependent on whether you push her away or not; etc) you make specific to each character, so it does make it hard to feel conflicted on who I'm pursuing over the others.

As for art, radical changes to the quality is somewhat perturbing. You want to be consistent with the work you have, even if you managed to secure budget for some better looking artwork. I couldn't tell if Lise's ending actually featured Lise in the pic or not. Starla at the mall was also a STARK departure from all the other artwork featureed in the game up till then.

Finally, don't lose hope. I see you made another game. That's good, keep improving and polish what you have as you go on to future bigger and better projects.
Helpful? Yes No Funny
Animus Furandi
( 3.8 hrs on record )
Posted: July 7
Playing through this game was PAINFUL, even by North American indie visual novel standards. The story is badly structured, bizarrely paced, riddled with spelling and grammatical errors, inhabited by a world of uninteresting characters, and is juvenile in its treatment of the issue it attempts to address. Since the plot barely exists, I'll keep the synopsis short: The protagonist is a gay girl who joins a coding club at school. Since the club is just her gay self and some girl with yuge tiddies, they decide to make a game, and the gay protagonist's gay catgirl characters eventually come to life and help her deal with all of the issues that come with struggling to accept her gayness. Did I mention she's gay? Because she will. Incessantly. Hell, everyone's gay. In fact, no character in this game has an actual personality or anything interesting about them, so they're almost entirely the sum of their sexual preference. This makes it easy to understand how the author can mix up which character is speaking during the course of a single conversation. I kid you not, this happened multiple times. Considering all of this, the predictable end result is a mercifully short story consisting entirely of bland interactions and limited choices, peppered with boohooing about how tough it is to be gay in a progressive society. A Wild Catgirl Appears! is the purest form of tripe, ludicrously overpriced at any point above free.
Helpful? Yes No Funny
captainktainer
( 4.7 hrs on record )
Posted: July 5
This game is a very sweet tale of love between young women of different backgrounds and kinds. Sure, there are only two catgirls, and one of them just... doesn't fit, but whether you date the catgirls or the normal girls, they're important to the story. The dialogue isn't perfect, but it's often very sweet. The appearance of the catgirls is left unexplained, and the story suffers from it some, but ultimately it isn't the point of the story. I saved the path with your best friend, Rin for last, which I think was the wise move - she's a better choice to end the game with, I think.

There were interesting treatments of asexuality, which kind of hit me out of the blue, as well as familial death and mourning, parental abandonment, anti-LGBT bullying, and other issues that often get glossed over in dating sims. This is definitely for mature audiences, even if the art is suggestive rather than explicit.

The art is actually something I need to single out for criticism. The girls had few facial expressions, although I understand that expressions can be expensive. The biggest problem with the art, I think, is that two of the characters are drawn with chests that are not just large (plenty of busty women out there), but *grotesque* - at least in some scenes. I actually burst out laughing the first time I saw the main character; those things just didn't fit.

That said, this is a charming story with some interesting characters, and even though I got the game discounted, I think it's definitely worth the modest asking price. I look forward to the next project out of this tiny studio.
Helpful? Yes No Funny
pt_kamen
( 2.7 hrs on record )
Posted: July 2
No.

(Build with TyranoBuilder and little to no assets)
Helpful? Yes No Funny
nuevo
( 0.6 hrs on record )
Posted: June 30
So, a lot of the negatives on this game were before updates.

Since creating the game, the dev's worked hard on updating the art (it's unrecognizable now in fact) and improving the writing. It's truthfully pretty amazing at the amount of care put into this game by the creator. You can tell he wants to make a good product (from what I know, only one guy worked on this game). It's a fun, quirky story and the art is really quality, so I'd say give it a try, especially for the price.
Helpful? Yes No Funny
Pastapliiats
( 1.0 hrs on record )
Posted: June 27
This was a very exciting game for me. I received it as a gift from a close friend and it made me feel all warm inside from pressing Accept until the end credits. The story was very exciting as it contained catgirls and there was some very saucy stuff in there haha! The visuals were somewhat in discord, but this did not dampen my vigorous enjoyment of this fine piece of art. Thank you for making this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 13 people (92%) found this review helpful
1 person found this review funny
Not Recommended
3.8 hrs on record
Posted: July 7
Playing through this game was PAINFUL, even by North American indie visual novel standards. The story is badly structured, bizarrely paced, riddled with spelling and grammatical errors, inhabited by a world of uninteresting characters, and is juvenile in its treatment of the issue it attempts to address. Since the plot barely exists, I'll keep the synopsis short: The protagonist is a gay girl who joins a coding club at school. Since the club is just her gay self and some girl with yuge tiddies, they decide to make a game, and the gay protagonist's gay catgirl characters eventually come to life and help her deal with all of the issues that come with struggling to accept her gayness. Did I mention she's gay? Because she will. Incessantly. Hell, everyone's gay. In fact, no character in this game has an actual personality or anything interesting about them, so they're almost entirely the sum of their sexual preference. This makes it easy to understand how the author can mix up which character is speaking during the course of a single conversation. I kid you not, this happened multiple times. Considering all of this, the predictable end result is a mercifully short story consisting entirely of bland interactions and limited choices, peppered with boohooing about how tough it is to be gay in a progressive society. A Wild Catgirl Appears! is the purest form of tripe, ludicrously overpriced at any point above free.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
6.8 hrs on record
Posted: July 11
Product received for free
Alright, I'm trying to be real fair here on the game. This game is rough in so many ways. Just booting the game presented major challenges that do not lend to a sellable product:

No music on the title screen, bare bones UI of "Start" and "Load," and the game crashes when you alt+enter to full screen. This is a major red flag and should have been polished considerably more.

As far as UI goes, the interface is buggy, skipping text is hard to stop when you want it to stop and going full screen makes the window spill out of your screen if you have a smaller monitor. Hitting the log button reveals a similar issue to the save and load screen of very hard to read text, but with the added issue of the background image failing to load due to a broken asset link. Slogging through the game becomes a severe pain with these issues, especially when replaying for the other endings.

Story wise, there could have been a lot more work done in streamlining the story. I felt a little misled, given "A Wild Catgirl Appears!" insinuates cat girls, but the bulk of the story focuses on Ami's relationship to Ria and Lise. The game has lengthy exposition with the two human girls and I almost gave up hope on ever getting to Starla (or true waifu Eiko). This could have been really cut down by chopping some dead wood from the front end and changing character settings.

Starting the game with the assumption Ami is a member of Coding Club with Lise and is best friends with Ria is enough without the lengthy intro to why she had to join an extracurricular club and wound up designing Starla. This would allow Starla to enter the story far sooner, and also give more opportunity to allow both Ria and Lise to interact with the catgirls and might even present better opportunities to select endings by enabling Ami to respond to dilemmas that force her to choose between one girl over the other.

And finally, I realize Eiko was added in after the initial draft of the game, but she's wedged in there with no cohesion. She just shows up. I mean, I guess that's what cats do, but there needs to have been at least some indication or reason why she shows up, or how. With Starla, it makes a little sense, but Eiko just comes crashing in like a wrecking ball.

As far as story goes, the immense amount of padding earlier in the game does make it harder to slog through, but I did enjoy Ria's route and Eiko's story as well. Lise felt like she was thrown on the wayside after the catgirls come in and choosing Starla's route seems like you choose her because you pushed away Ria and Lise and now outright wanting to pursue her.

I can tell each ending locks based on what decision (the only decisions that matter are Starla's final two choices; Ria is dependent on whether you push her away or not; etc) you make specific to each character, so it does make it hard to feel conflicted on who I'm pursuing over the others.

As for art, radical changes to the quality is somewhat perturbing. You want to be consistent with the work you have, even if you managed to secure budget for some better looking artwork. I couldn't tell if Lise's ending actually featured Lise in the pic or not. Starla at the mall was also a STARK departure from all the other artwork featureed in the game up till then.

Finally, don't lose hope. I see you made another game. That's good, keep improving and polish what you have as you go on to future bigger and better projects.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
4.1 hrs on record
Posted: July 15
Briefly: A Wild Catgirl Appears! is a yuri romance visual novel of little over hour long. Surprisingly, it is entertaining and has its moments.

Sorry NewWestGames. While it is your first on Steam, A Wild Catgirl Appears! isn't a great game. But I wouldn't say it's a bad one either. It was an amusing read and because of that it comes off on the positive side of recommendations.

AWCA! probably appeals well to a certain bunch of people. To the rest it might appear weird (after all it has catgirls in it) but under the surface it is a yuri novel: at its heart it is a story about romance between women.

As such one should note that it has some very minor sexual and/or suggestive content in it, like girls kissing and laying naked together. Be assured there are no nipples! (I can't believe I just said that #freethenipple)

What about the story?

Novel follows the life of a high school girl called Ami. She is an awkward and introverted redhead on the second or third year* (novel can't seem to decide) in high school. Secretly she likes girls. She has a hot friend, Ria, and she suddenly has to attend a club where she meets another hot girl, Lise. Then these catgirls appear out of nowhere (you definitely didn't see that coming).

Storyline is rather bizarre. Realistically speaking the couple twists with the catgirls in the halfway don't make any sense at all, but thankfully this is modern fantasy and we can let it slide. In other respects the story is moderate and twists do make it fun nonetheless. There are some video game references that a reasonably acquainted person might appreciate.

There are four other main characters beside Ami the protagonist. Many of the typical character stereotypes are there. There's the crazy and adventurous simpleton. There's the stubborn tomboy. There's the silent nerd and the responsible and outgoing one. And then you get to date them.

Choose your catgirl!

Visual novels usually proceed in the story through choices and so it is here. In this case however it only affects the dialogue immediately after the choice. Unfortunately it doesn't seem to have any other effect afterwards in any other part of the story.

Except for the end, of course. Since it's a romance novel, depending on your choices throughout the novel Ami will inevitably wind up dating one of the girls. All four endings are fairly different and I recommend to see them all, as they reveal interesting aspects of the characters.

Overall quality and conclusions

Visually AWCA! looks good. There was only one graphical glitch during my playthroughs (i.e. once candles on a table were getting overdrawn by the woman in the back) and the transitions work well. However, the characters have only a few facial expressions (~5 per character) but more blatantly, their body language never changes (not even when their outfit changes) and therefore never reflects the situation. It's sometimes off-putting.

Also, sometimes the speaker gets mixed up with another. There are also some typos present though not too many.

Soundtrack selection is nice and it works but it's also bland and forgettable to my liking. Peculiarly there's no music in the title screen.

Technically it's missing some common features usual with visual novels. For example you can't scroll the dialogue back, and there are only five save slots (that is impractically low for a completionist).

In the end it still comes off positive, since I found it quite entertaining nevertheless, despite or perhaps because of the silly story. The whole thing is at most 1 ½ hour read-through and I was done after about 2 ½ hours. In that respect the price (3 €) is pretty good, especially if you like visual novels and can't seem to get enough. Perhaps with a 33% sale (i.e. 2 €) the price would be perfect - myself I got it from a bundle though.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
207 of 240 people (86%) found this review helpful
5 people found this review funny
Not Recommended
2.4 hrs on record
Posted: January 5
This is a good first attempt. But in no way sufficient.

The technical aspect is clearly lackluster. The game doesn't have a fast forward, history or auto-read. I makes subsequent playthrough a bit annoying.
And no, unity is not designed for a visual novel. I know that some things are easier to do with it than with a game engine like Ren'Py, but the constraint are quite annoying : 200MB of ram ? really ? 64b system only ? Visual novels are great being played on small factor devices. For these reason, this is not possible with this game.

Characters art are good. However, they could benefit from more movements and poses.
Some special scenes (like the one in the shower room) could have dedicated graphics.
Some art are a bit behind in term of quality, like the shopping scene or the beach one. This is acceptable on a first try. But only on a first try.

Character development is... poor. Sorry, but that's something to work on.

Story is short, so i know i should not expect a great scenario.
As for the writing. Please note that descriptions are not superfluous. It does not have to be only dialogue.

This is a good test (on the developper's perspective) for things that are related to a game, like monetisation and deployment.

But remember, experience is merely the name men gave to their mistakes.
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A developer has responded on May 15 @ 12:21pm
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95 of 112 people (85%) found this review helpful
16 people found this review funny
Not Recommended
4.8 hrs on record
Posted: January 5
What is this monstrosity!?

Okay, lets make it short.
-Looking at the content: I can say that this is just an uncreative VN. The story is just too simple and childy (There is 0 creativity in it).
-About the gameplay: The only thing you'll find is that decisions are almost inexistent.
-The HUD is just painful, what is that resolution? 640x480?

This is a total mess.

The only thing that could have saved this game (in addition to the card drops) is the artwork. Every character has like 3~4 face gestures (If not less) and 50% of the time they don't fit the situation. Yet it still has some decent images(? (Excluding all the horrorific drawings made by NewWestGames. Seriously, what is this AND THIS? WTF!).

In conclusion: This game is terrible. I wouldn't recommend it even to my worst enemy. But it has cards and only 4 achievements for easy completion so... It's something ¯\_(ツ)_/¯
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A developer has responded on May 15 @ 12:22pm
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348 of 485 people (72%) found this review helpful
29 people found this review funny
Not Recommended
0.5 hrs on record
Posted: January 5
A mediocre visual novel in which a well-endowed Mary Sue gets to fall in love with the character of her dreams. Literally. Granted, I wasn't expecting a literary masterpiece (who was?); decent yuri fluff would have been more than enough to justify the price tag.

But let's be honest here: 'mediocre' gives A Wild Catgirl Appears! far more credit than it deserves. Even if you can somehow get over the middle school-grade writing skill and all its typographical errors, the game itself is flawed at a mechanical level to a baffling degree; the menu is out of an alpha stage demo, background quality is inconsistent, the CGs border on nightmare fuel, sprites aren't always scaled properly and the painfully stock music often fails to queue as intended.

Then again, what do you expect from a VN made in Unity? No, I'm not kidding, it's actually built in Unity. Who the ♥♥♥♥ does that when options like Ren'Py exist?! I struggle to think of anything more blatantly amateur.

'Amateur' -- that's the lesson today. Character sprites this nice deserved better. Much better. Stick with the works of Hanako, Ebi-hime, Christine Love or even Sakura Fantasy if you want a competent OEL yuri VN; you're not going to find one here.
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A developer has responded on May 15 @ 12:29pm
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46 of 50 people (92%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: April 29
A Wild Catgirl Appears is a really short - and not very well done - visual novel with a centering theme on female homosexuality. Yup, this is a Yuri title. I would really like to recommend this game, considering there aren't many otome visual novels that would even include same sex romance options and a game focusing on female homosexuality sounds like a concept to be supported - if only it would be better executed and accurately presented. Yet, the execution of the theme is really poor here, both with the boring narrative and non-existent character depth. It is just not a good game.

Here we have Ami, a shy and nerdy teenage girl who attends an all-female high school, alongside her best friend Ria. Her parents travel throughout the year to attend business meetings, so Ami has all the time and the space in the world to herself, and she is lonely. Stating a useful fact on the side: she is also gay and faces the fear of being judged if she were to come out of the closet. To keep herself busy, she decides to attend the Coding Club of the school and start working on a platform video game that they'd make with the senior club president, Lise. At some point, the designed protagonist of the game; a ninja cat girl named Starla comes alive, mostly to Ami's surprise and distress. How to handle this situation now?

Let's start with the display quality, shall we? There is an annoying inconsistency about the artworks and the CGs used for characters. Throughout my full playthrough, I've came across 4 different types of art works depicting the same characters ridiculously differently - none being appeasing or even anatomically correct. There has been some sorry attempts at presenting fan service, but no one should specifically prefer these ones for even that purpose. Environment designs are nothing remarkable or even remotely interesting, and the soundtrack is only forgettable. Oh, and there is no voice acting either.

I wouldn't care much for the art quality if only there were to be somewhat decent narrative and an intriguing storyline. Well, there is none! The storyline doesn't carry any drama, mystery, insight, sentimental attachment or anything that would make Ami's story interesting. She - alongside four romance options - and her ordeal, her frustration is presented as shallow as it can be. There is no credible story progression, no real life solution to the subject matter or a character portrayal that would make us emphasize with Ami. Character interactions are downright boring, with superficial social exchanges playing on the idea of female sexuality. Whomever wrote that script, clearly had no idea about an actual female/female relationship. The developer only established a sorry setting to play on some fantasy here and earn some money from it while he is at it. Aside portraying wholly shallow characters, the narrative is full with grammatical errors and dialogues marked for wrong characters. Without any option to reread the dialogue once its passed, it becomes a problem to keep track of whomever said what, and without much you'd be curious about the story itself, you lose interest fast.

To top all the nonsense this game contains, save game function is completely broken. If it's a Win64, sorry people. You cannot save at all. Developers are trying to solve that problem at the moment, but it seems like a problem with the game engine itself, so... no near future solutions yet. At least there is a skip dialogue option to go for fast playthroughs to achievement hunt.

At the end of the day, you may prefer passing this one. There is nothing intriguing or esthetically pleasing here. Even people who'd buy this to take a glimpse on some girl on girl action could probably do with something else better. Sad story.

Update: The save function for Win64 is seemingly fixed... and that's still the only plus about this game so far.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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A developer has responded on May 15 @ 12:17pm
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128 of 180 people (71%) found this review helpful
62 people found this review funny
Not Recommended
0.1 hrs on record
Posted: January 6
Received this as a joke. Tried a few minutes. Not laughing.
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55 of 77 people (71%) found this review helpful
4 people found this review funny
Not Recommended
1.1 hrs on record
Posted: January 5
visual novel the fanfic game is hilarious... in just how bad it is. honestly just playing it because saw it on the sale page and a friend dared me to play it. worth playing for the laughs, but if you're actually looking for a game or any real quality, look elsewhere.
several days into the "story", and one arbitrary decision came up. it's like they forgot there was supposed to be player input.
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29 of 35 people (83%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: January 7
Not really.... the best.

I want to be able to give a better review; the game is, in its own way, charming. And the characters are pretty cute. However, there are just too many things that let the game down. I've heard from other reviews that it was made in only a month, but I feel that that still doesn't excuse some of its issues.

The first thing I'll mention is the artwork. Some character shots are okay, whilst a lot of others are of pretty shockingly poor quality. Some simply show a poor grasp on anatomy (and not in the way of over-large boobs, as thats of course a style all of its own - more in the way of strangely twisted frames and limbs), whilst other genuinly look as though they've been edited in a couple of minutes in paints - like the originals, but with features altered or added with thick, black blurry lines. Other images seem to be have been scaled up and down strangely, whilst some of the backgrounds are of dramatically better quality than others.

The outcome seems difficult to control, and the ending abrupt. Theres also very little in the way of actual romance scenes, though I only played through once, so there may be more hidden in there (though I doubt it). I was offered very little lesbain cat-girl smut, but to futher cement things I was also offered very little in the way of romantic story, and so walked away from the game pretty unhappy in general.

What else is there to say? Buttons are unresponsive, and take some trial and error to find - they're no where near their graphics. There is very little in the way of controls, with the game lacking even a basic volume control.

In conclussion, it is after all a pretty cheap game, even cheaper when on sale, and some may be able to look past its numerous faults in order to appreciate some hidden charms. If you're not new to visual novels, as I am, and are more willing to forgive, then give it a go. If not, I'd recommend passing it by.
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