LONE WOLF: Horizon is an open-world survival army-management first person shooter. Raid enemy headquarters, protect your own base of operations, buy items from merchants, upgrade items, travel to moons, mine resources, loot corpses, and much more.
User reviews:
Mixed (24 reviews) - 50% of the 24 user reviews for this game are positive.
Release Date: Dec 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I chose Early Access to gather feedback from the community to help push the game further into a more polished state, to help bring out a polished, content-packed full release. This Early Access copy does not represent the final product. You will experience bugs that I intend to kill, and so on. You've been warned. If you feel let-down with the current state of the game, please feel free to get in contact with me and address any glaring issues you see with the game, and I will happily listen. I encourage you to refund if you feel let-down as well. No hard feelings.”

Approximately how long will this game be in Early Access?

“Full Release is planned for around the middle of 2017.”

How is the full version planned to differ from the Early Access version?

“The final version will be much like the current game is now, but with more content, more details/polish, optimization, bug fixes, and more.”

What is the current state of the Early Access version?

“If I were to give a percentage, I'd say around 75%. I started development in August 2015. Due to a hard drive failure in mid-2016, all files were lost on all hard drives on my PC. I started development again in October 2016, and released the new game on December 16, 2016.”

Will the game be priced differently during and after Early Access?

“The price will be low upon Early Access launch, and may or may not rise over the course of Early Access.”

How are you planning on involving the Community in your development process?

“I post announcements on the Steam page very often, and I discuss development on Twitter every day.”
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Recent updates View all (24)

April 27

LONE WOLF: Horizon - v2.4.1 Patch

Small bug fix patch!

  • Ship used to get back to Earth cannot be interacted with, causing a stand-still in gameplay and cannot complete the game. Fixed.
  • Simulated multiplayer names sometimes don’t load fast enough so enemy AI will have “username” above the AI. Fixed.

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April 26

LONE WOLF: Horizon - v2.4.0 Patch

  • Added simulated multiplayer. This uses Steamworks to fetch player usernames from the Soldier Ranks leaderboards and uses these names on top of soldiers for a simulated multiplayer.
  • Added new weapon: P-200. A sleek, futuristic pistol. Also includes P-200P, P-200E, and P-200PE variants.
  • Added new weapon: Rocket launcher. It is a rocket launcher.
  • Added tips when playing for the first time and when tips have not yet been shown for the event being explained. Tips include: info about world events when the first one spawns, buying guns from the merchant, warping to the moon, mining, zone controlling, and upgrading weapons at the Eos station.
  • Added new Steam Achievement: Team?
  • Added new Steam Achievement: Bankin’
  • Added new Steam Achievement: Only Once
  • Added new Steam Achievement: Hacker
  • Added new Steam Achievement: Killing Spree
  • Added new Steam Achievement: Good Enough for Me
  • Added a stronger version of the regular soldier to the SNA army. These soldiers’ stats are randomized, but are around two to four times as strong as normal soldiers. They are worth a lot of influence, both when spawned and when killed. They also give more rare items upon death and a large amount of money. They are equipped with plasma tiered legendary weapons. To know if an SNA soldier is this type of soldier, there will be text above the soldier labelling the enemy a “GUARDIAN”, and the soldier will have purple particles around its body.
  • Added new image effect: Motion Blur
  • Added new image effect: Sun Shafts
  • Added characteristic to soldier AI. Mental State. Mental State determines the actions of the soldier, whether to run in and be brave, or retreat back to home base.
  • Added moon miner AI, they move around the map collecting Eos crystals. This creates competition to get as many Eos crystals as possible. It is possible to kill the miners, allowing yourself more miners.
  • Added trees, bushes, grass, etc. to moon environment to make it more alien like.

  • Dinosaurs have been replaced with weird alien creature: Spitrex.
  • Gun shots now have random pitches within a certain range for less monotonous sounding sound effects.
  • AI now have hit effect, they flash white and play hit animation.
  • Fixed portals, when going to the moon you will always spawn at the portal.
  • Fixed portal countdowns. When spawning the portal had a tendency to activate shortly after. It’s been fixed.
  • Fixed black screen fade in on spawn, as the UI would often be drawn on top of the black screen.
  • Popup UI changes so you don’t have to look across the screen to see +1 kill or money gains.
  • Plasma muzzle flash improvements.
  • Hit detection optimizations
  • Fixed stuttering. This increases RAM usage, but stuttering is completely gone once initial loading of the game is done. RAM usage is maybe 1-2GB now.
  • Changed sun color back to white. No more salmon color. Looks better in my opinion.
  • Saving/loading improvements. No chance for updates breaking saves anymore. Also loads slightly faster.
  • Optimizations regarding calculations of AI pathfinding, caching components, and replacing old methods with new ones for faster computation.
  • UI polishing, reorganization, and optimization.
  • Particle system optimizations.
  • Visual improvements and optimizations.
  • Water reflection script optimization. Previously, it reflected a lot of unnoticeable and taxing geometry (grass, far away trees). This reduced the RAM usage, and made framerate more stable.
  • Muzzle flashes now have particle based bullets.
  • The startup splash screen now has a new look! Using an image from in game, darkened and blurred with the Unity logo on top, it looks much better.
  • Increased FOV limit to 120.
  • Giant blue rock near the mountains on Alice-43b is now smaller.
  • Fixed water rendering over billboarded trees.
  • Fixed issue where gun rotation would become messed up upon respawn.
  • Beginning of UI refactor. Foundation is being put into place. I plan to finish the refactor before Early Access ends.
  • Moon environment is completely redone. I wanted to make it more alien like.
  • The game now has a proper ending! Although, the results are the same, the way the ending happens can be different, leading up to the same result.
  • Fixed inventory and information keys being the same key upon first startup.
  • Moon gravity is now lower. Higher jumps!
  • Particle systems have been given a nice visual upgrade, with Unity 5.5’s new particle system features now being taken advantage of, the particle effects of portals now have nice lighting.
  • Soldier AI has been converted from Unity’s Nav Mesh system to a realtime A* pathfinding system. This is the foundation for something in v1.00. :)
  • Fixed credits text sometimes going off screen.

  • Ship used to get back to Earth cannot be interacted with, causing a stand-still in gameplay and cannot complete the game. Fixed in v2.4.1. Rolling out ASAP.
  • (UNCONFIRMED) Warping to moon level from main menu hub causes game to crash when ship is halfway through the flying cutscene. This is unconfirmed. My machines work fine, but the person reporting the bug has yet to reply back letting me know if he has verified integrity of game cache.
  • Simulated multiplayer names sometimes don’t load fast enough so enemy AI will have “username” above the AI. I’m working on fixing this.
  • Health packs or other objects can't be picked up on the Earth level. Cause of bug has been identified. Working on a fix.
  • Encryption data fails to load sometimes, causing issues in gameplay. Switching to Steam Stats or Steam Cloud saves ASAP.

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About This Game


LONE WOLF: Horizon is an open-world survival army-management first person shooter. Play as the military leader of the United World Army to take down the terrorist organization known as the Separated Nation Army.


LONE WOLF: Horizon takes place on an isolated island on planet Alice-43b, an alien planet full of flora and fauna. A rebellious and fierce terrorist organization, named the Separated Nation Army, fled to Alice-43b, to set up a headquarters to build an army. Earth's united army, known as the United World Army, took off after the Separated Nation Army. For several decades these two forces have been in an intense war with each other across the galaxy.

In LONE WOLF: Horizon you play as the currently deployed military leader. You fight on the battlefield, trying to bring the UWA's influence up to take over the SNA. You have a bank balance which always has money in it; however, the amount of soldiers you have determines the bank balance. The higher number of soldiers in your army, the bank balance will decrease as you pay those soldier's salaries. You can fire soldiers to gain extra money, to buy weapons at the city center located on the island. However, firing these soldiers anger them, leading them to join the rebels, increasing the enemy influence, and bringing the UWA influence down. This lets you choose two paths: a large army, working together to defeat the terrorist organization, and claiming no fame, or going in as a lone wolf, with a shiny, powerful weapon, against a highly skilled and powerful terrorist army.


  • Player vs AI
  • Player vs Environment
  • Huge firefights in an open world
  • Weapon loot
  • Weapon rarity system
  • Ranking system
  • Army management system
  • Weapon purchasing
  • Army influence system
  • Planetary warping
  • Unique world events


  • FREE updates to the main game: The main game will have FREE updates forever, but DLC may be added as expansions to the universe, such as more planets to warp to or side missions. However, not having these DLCs, will not limit you in anyway in the main game.
  • No microtransactions: DLCs are not microtransactions, however, mobile-like microtransactions will never be placed into the game.
  • No DMCA takedowns on YouTube videos: Want to make a video bashing the game? Go ahead. Want to make cool videos about the game? Go ahead. It's fair game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: Intel Core m3 @ 0.90 Ghz
    • Memory: 6 GB RAM
    • Graphics: Intel HD Graphics 515
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: With this setup, at bare minimum settings, with render distance maxed out, and temporal filtering enabled, you will average around 30 FPS. (I developed the game during school using this setup)
    • OS: Mac OS X Lion to Present Day
    • Processor: Intel Core m3 @ 1.1 Ghz
    • Memory: 6 GB RAM
    • Graphics: OpenGL 4.1 or above
    • Storage: 10 GB available space
    • Additional Notes: Since Macs are expensive, any help regarding the minimum requirements for Mac will be greatly appreciated.
    • OS: Ubuntu 9.10 or newer
    • Processor: Intel Core m3 @ 0.90 Ghz
    • Memory: 6 GB RAM
    • Graphics: OpenGL 4.1 or above
    • Storage: 10 GB available space
Customer reviews Learn More
Mixed (24 reviews)
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