Dawn of Andromeda is a pausable, real-time 4X space strategy game providing a fun, immersive and accessible experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
User reviews:
Overall:
Mixed (59 reviews) - 67% of the 59 user reviews for this game are positive.
Release Date: Dec 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“4X games are very complex by nature and Dawn of Andromeda tries to do some things that were never tried before. As such, we want to gather a dedicated community to help us and give us their feedback during Early Access to make sure this game is as great as it can possibly be and get every aspect right by release. Refining every gameplay aspect, balancing, improving the AI, bug fixing and more, is a tall order that is made far easier when you have a dedicated community willing to put time into the game and tell us what they like and what they don't like, what we should improve next and even suggesting new content.”

Approximately how long will this game be in Early Access?

“We expect to stay for about 3 months. The main features are implemented and most of the content is in, but we have more planned and want to leave some room for new content and even features as suggested by the community if we feel they are great additions to the game so ultimately this will also depend on the player's feedback.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access builds will contain most of the planned content and features that will be in the full version, however more content and features are planned, and more may follow depending on player feedback.”

What is the current state of the Early Access version?

“The game should be playable from start to finish, with hopefully very few to no interruptions due to technical issues. However do expect bugs, lack of balancing and roughness in some areas and so players will not get the full, polished experience until the game is actually released.”

Will the game be priced differently during and after Early Access?

“We plan is to keep the same price during EA, and only raise it when the game comes out of Early Access.”

How are you planning on involving the Community in your development process?

“We plan on keeping an eye on both the Steam and Grey Wolf Entertaiment forums, trying our best to read every suggestion and feedback. As we gather feedback from the community from the last build, we will move onto the next one based on it. We also plan on directly asking the community and having regular polls asking which features need work, which aspects of the game need improvement and which are your favourite and least favourite aspects of the game for instance.”
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Recent updates View all (11)

February 28

The Phoenium Update is Now Available!



Hello everyone!

We have just released the Phoenium update, previously known as the February Update.

We have dedicated most of our time the last few weeks on balancing key aspects of the game and changing how certain things work. Many of these changes were suggested by the community so we want to thank everybody for the continued support and feedback.

Some of these include major changes on how colonization works, with new colonies being even weaker than previously and colonization isn't instant anymore. Also key changes were made to the AI, with it being far less aggressive and eager to declare war. There's also some major new additions, including story events, new resources and new mineable asteroids, black holes now serving as portals to previously inaccessible portals, and the addition of the Mining module, mining ships and mining stations.

Important! Because this update changes certain aspects of the game, this update could not be made save game compatible. Thanks for understanding.

Please see the log below for a list of all changes and don't forget to tell us what you think on the forums.



Changelog:

New content
  • Added Obsidian resource
  • Added Obsidian Deposit
  • Blackholes now function as portals to previously inaccessible systems
  • Added lots of new technologies
  • Added Story events
  • Added Mining module

Empire management changes
  • Mining is now done exclusively through Mining ships or a ship equipped with a mining module. Once mining starts, the mining ships gives place to a mining station, which can't be moved but can be destroyed
  • Players now have maximum funds, but this limit can be increased through technology
  • Prosperity is now increased by +1 if player has approval above 50%
  • Taxes now generate 50% more income
  • Rebalanced tourism to provide more income by default, but Famous governor trait now provides only 3 times more and the Beautiful Landscapes now provides 3 times more.

Colonization
  • Colonization is not instant anymore, and colony ships can be destroyed preventing them from colonizing
  • Default build and infrastructure speeds are slower by default, making new colonies less useful at first
  • Starting homeplanet has Level 1 Industry Infrastructure

AI Improvements
  • Decreased overall aggressiveness when it comes to Declaring war
  • Having the same political system now counts towards good relations
  • Military and Technological power now doesn't count towards relations
  • When a AI faction is looking to build a good relationship, relations improves and it's indicated in the tooltip
  • Decreased frequency at which they send trade deals to the player
  • Decreased focus on expansion and build a more sustainable economy
  • Balanced AI when it comes to choosing their research queue more efficiently instead of focusing so much on technologies with lower research time

Other changes
  • Titan ships must now be researched before they can be used
  • Titan ships can now have 1 extra weapon slot, 1 extra defence slot, base HP of 2000, base max weight of 130 and base cost of 320
  • After researching respective technology, stations can now use 6 weapons and 6 defence modules
  • Taxes for the Rich policy now generates +10% tax income instead of +5%
  • Capital ships now have 900 base HP
  • Mineable resources now show the icon of resource it generates as well as what bonuses each one gives
  • Got rid of the Deceitful and Deceiving traits and replaced them with the Xenophobes trait
  • Got rid of "destroy monster X" events whenever you find them and replaced with other similar events
  • Auto explore button now turns grey when autoexplore is not activated

Fixed
  • Player receiving alerts from factions he hasn't met yet
  • Infrrastructure Development getting stuck after being maxed out
  • Monster bullets not being correctly removed
  • Invasion explosions not being correctly removed
  • Visible city lights in some oceanic planets
  • "Decreasing Approval" text in tooltip being in wrong colors
  • Black ball artifact in blackholes
  • Planets changing type after loading a game
  • Selection marker still showing even at a big distances
  • White ball hanging around ships
  • Government menu crashing when player has more than 8 strategic resources
  • Issue in galaxy generation time in which certain systems were completely disconnected from all the others, making them always inaccessible
  • Late game events not being triggered after loading a game
  • Characters would spawn at startup in the same system and in the same position
  • AI player praising and executing other diplomatic actions and the human player receiving the respective notifications even if he doesn't know them.
  • Bug in which surveying an anomaly or planet would be done instantly

10 comments Read more

February 6

The Titan Update is here!



Finally, and after a small delay, here’s the Titan Update!
This is arguably the biggest update so far, and includes a lot of new content, as well as some much requested features. This includes the option to edit designs and retrofitting, new and unique faction modifiers, an an entirely new ship class and much more.

Important! Because this update changes so many aspects of the game, this update could not be made save game compatible. Thank you for your understanding.

As always, we want to thank the community for the all the feedback, suggestions and bug reports. This has helped us shape the game to what it is today and we hope we can count on your help and support in the future.

Please see the log below for a list of all changes and don't forget to tell us what you think on the forums.



Changelog:

A lot new content
  • New Titan ship class
  • 2 new backgrounds
  • Dead Star system type
  • 2 new space monster types
  • 5 new random events
  • Harium deposits
  • 24 new technologies total
  • new Harium Resource
  • 16 new character traits

Added Exclusive Technologies for each race
Added Late game Events


Colonization and Colony Management changes
  • Colonizable planets algorithm has been changed, you can now always find colonizable planets near your starting colony every game
  • Starting colonies of each race now can't start within a certain distance of each other
  • Now every planet has a planet trait
  • Colony Productivity now has a full tooltip, indicating what factors are affecting it and how much
  • Colony population now affects Productivity
  • Productivity now shows decimal numbers instead of percentage
  • The size of planets now affect the maximum population the colony starts with and how much it increases per Housing Infrastructure level
  • Newly founded colonies now start with less max population
  • Each race now has a preferred planet type (gas, oceanic, etc)

Ship Design and Combat changes
  • It's now possible to edit designs and refit ships
  • Got rid of Mark as Obsolete options and Obsolete designs view as it's now redundant
  • Capital ships now have a -7 speed penalty instead of -8
    Evasion and Accuracy are now taken into account and shots can miss

AI Improvements
  • The AI now refits its ship designs, just like any human player can
  • AI now won't colonize as aggressively, and will instead prefer to make sure their colonies are well defended before colonizing more
  • AI now builds larger fleets
  • AI is now less aggressive, taking slightly less importance to Military power

UI Improvements
  • Added drag and mouse wheel scroll to all lists
  • Optimized ships list and colonies list
  • When Infrastructure levels have been maxed out in a certain infrastructure type, the respective Infrastructure Development points revert to 0 automatically
  • Revamped race selection screen
  • Ship Design Creation menu UI has been tweaked
  • When infrastructure levels up, clicking the View icon now redirects the player to the Infrastructure tab of the Planet Menu
  • When a governor or council member levels up clicking the View icon now redirects the player to the Planet Menu and Government menu respectively
  • Alert view buttons now have specific icons depending on the action type
  • Changed the icon for the starting Scout ship design
  • Unit maintenance costs are now their base cost divided by 100
  • UI now indicates how much each unit costs per week in both Planet Menu tooltips and Ship Design Creation menu
  • Added more info to Population Growth tooltip

New Invasion effects
  • Added explosion effects when a planet is under siege
  • When invading, ships now send landing pods to the target planet instead of using an abstract red beam
  • Siege Attack Damage and Delay now have fixed values of 3 and 3s/attack respectively (can still be improved with specific modules)

    And more
  • Social Infrastructure now generates +3 Cr/week in Tourism instead of just +1 Cr/week
  • Taxes now generate slightly more income
  • Tweaked main menu background
  • Added vignette effect to main menu
  • Travelers, Outlaws, Merchants and Mercenaries now use different ships
  • Added SFX when the player buys something from a merchant, hires a mercenery or traveler
  • Changed Alert sound
  • Colony module and starting colony ships now costs +100 Cr and takes twice the time to build
  • Improved framerate in the main menu
  • Race models now look crisper
  • Starting colonies now have maxed out population

Fixed
  • Industry infrastructure levels affected infrastructure development speed in excess
  • Reinforced platting missing from ship parts list after loading
  • Epidemic colony trait and food shortage affecting population growth two times as much as it should
  • Famine and Epidemic penalties showing wrong percentages in the
  • Population growth tooltip
  • Crash in shipyard menu
  • Various typos in tutorials
  • Bug in which AI and randomly generated ship designs would have excessive weight
  • White ball hanging around ships
  • Wrong station model being shown if playing with a custom race that uses the pirate models
  • Bug with Government tooltip when players owns no ships
  • Galaxy generation connections not being set up correctly or creating connections that would go through other connections instead of neighboring cells
  • Bug in which the player would win but no victory screen would show
  • AI has been tweaked to be less aggressive and take military power slightly less into account
  • Military and Housing Infrastructure taking more time to level up than the other types by default

10 comments Read more
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About This Game

Find your path to glory!
Andromeda has seen quieter days, and it’s up to you to take the reins of one of many civilizations, and guide it through the many hidden dangers in the galaxy. Dawn of Andromeda is a pausable, real-time space 4X game focused on providing a fun, immersive and accessible experience that allows you to truly play as an Emperor. Build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful, your enemies will tremble.

Explore a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a new can of worms.

Are you up to the challenge?

FEATURES
  • Explore, expand, exploit and exterminate in this real-time space strategy game, featuring real-time combat in a dynamic and ever-evolving galaxy.
  • New factions and characters can join the fray mid-game; artefacts, ruins, anomalies and a huge variety of fascinating elements are scattered throughout the galaxy and can yield new research opportunities. Various characters such as outlaws, merchants, travelers and others roam the galaxy.
  • Asymmetric gameplay. Not all races discover space travel at the same time, some may have yet to discover it, some may have already built a mighty empire, and some races may be naturally stronger than others. However if you’d rather prefer a traditional 4X experience and start an entirely symmetric game, it’s up to you.
  • Pre-designed, customizable and randomly generated races, each with their own unique backgrounds and traits.
  • Accessible gameplay, featuring a highly-intuitive User Interface.
  • Eras; unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships. (Not Available at the start of Early Access).
  • Research incredible technology, from weapons so powerful they can destroy an entire planet, to Dyson Spheres.
  • Explore ruins, anomalies and much more. You may even find artefacts you can study, projects you can start and come across interesting events and quests you can take on.
  • In-depth diplomacy system. Make allies and enemies, but beware, each action you take can change how the rest of the galaxy will view you. Destroying an entire planet, or just praising or denouncing another race, can have a deep impact on the balance of the entire galaxy.
  • Reduce micromanagement by appointing governors to your colonies and council members to your empire, all of whom can be leveled up. Each come with their own unique traits, happiness and experience.
  • Multiple, customizable victory conditions, which can even be set to vary for each faction, changing how each faction operates and making for unpredictable friends and foes.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.0 Ghz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
Customer reviews Learn More
Overall:
Mixed (59 reviews)
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