Dawn of Andromeda is a pausable, real-time 4X space strategy game providing a fun, immersive and accessible experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
User reviews:
Recent:
Very Positive (12 reviews) - 83% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (53 reviews) - 73% of the 53 user reviews for this game are positive.
Release Date: Dec 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“4X games are very complex by nature and Dawn of Andromeda tries to do some things that were never tried before. As such, we want to gather a dedicated community to help us and give us their feedback during Early Access to make sure this game is as great as it can possibly be and get every aspect right by release. Refining every gameplay aspect, balancing, improving the AI, bug fixing and more, is a tall order that is made far easier when you have a dedicated community willing to put time into the game and tell us what they like and what they don't like, what we should improve next and even suggesting new content.”

Approximately how long will this game be in Early Access?

“We expect to stay in up to 3 months. The main features are implemented and most of the content is in, but we have more planned and want to leave some room for new content and even features as suggested by the community if we feel they are great additions to the game so ultimately this will also depend on the player's feedback.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access builds will contain most of the planned content and features that will be in the full version, however more content and features are planned, and more may follow depending on player feedback.”

What is the current state of the Early Access version?

“The game should be playable from start to finish, with hopefully very few to no interruptions due to technical issues. However do expect bugs, lack of balancing and roughness in some areas and so players will not get the full, polished experience until the game is actually released.”

Will the game be priced differently during and after Early Access?

“We plan is to keep the same price during EA, and only raise it when the game comes out of Early Access.”

How are you planning on involving the Community in your development process?

“We plan on keeping an eye on both the Steam and Grey Wolf Entertaiment forums, trying our best to read every suggestion and feedback. As we gather feedback from the community from the last build, we will move onto the next one based on it. We also plan on directly asking the community and having regular polls asking which features need work, which aspects of the game need improvement and which are your favourite and least favourite aspects of the game for instance.”
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Recent updates View all (8)

January 10

Version 8.11 Now Available!



Hello everyone,

We have just released a new patch that includes several bug fixes, as well as stability, performance and some AI improvements. We've also done some balancing work in some areas, and laid some groundwork for the upcoming January content update!

We want to thank everyone who took the time to report issues and send logs and save files to us. As always, it's greatly appreciated and helps us fix and reproduce issues much faster.

Without further ado, here's the full changelog for patch 8.11.

Changed/Added

  • AI units won't switch targets to the nearest unit, they now go after their previous target until it's too far. This means now that the cheap tactic of taking away a ship from a fleet under attack to recharge shields and then sending it back once they are full is no longer applicable.
    It's now much harder to convince the AI to promise to declare war on someone, and relations and casus belli are taken into account
  • Population grows 60% slower in general and approval affects growth affects growth more by 75%
  • Added 2 more starting characters
  • Infrastructure development is 20% slower
  • Ship building is now 15% slower
  • When choosing your starting council, counter now starts as 0/5 instead of 1/5
  • In the proposal screen, when proposing the AI to give Influence or funds the slider in the offer sub menu now has a maximum of 100 and 5000 respectively instead of what the player really owns. Added note to further clarify this
  • Added alert when the player successfully invades a colony that doesn't have good enough living conditions to settle
  • New games on Common(default) and Very Common settings now generate 15% less colonizable planets
  • Wheel scroll on research screen is now much faster
  • Traits that meant bonuses and penalties to overall ship HP having uneven numbers like 1159 now have the correct number, ie 1200 in this case.
  • Optimized unit pathfinding
Fixed
  • Looping error caused by the strategic map that caused heavy slowdown, RAM usage and eventual crash
  • Game stuck after going for "denouncing him" option in a foreign hacker event
  • Ynan decreasing happiness by 7% each time the player reloaded
  • Looping error caused by research queue issue causing slowdown and heavy RAM usage
  • Ships not being listed in the Shipyard Menu
  • Crash in ship design creation menu
  • Last tier weapons not being saved correctly after being researched
  • AI spamming players with proposals that included promises
  • Ultimatums emperor log still being active after declaring war or imposing embargo
  • AI not taking into account whether or not player has already promised not to colonize or not when sending a proposal
  • Free Education policy reducing prosperity instead of adding to it
  • Players getting infinite investment points when they got one extra point through policies or technologies
  • AI not following through colonizing promise and nothing happening if he doesn't follow through
  • Strategic map issue in which a territory cell inside a bigger territory belonging to another faction wouldn't be rendered correctly or at all
  • In the Unrest event, updated the text to mention Productivity instead of ship production and
  • infrastructure development speeds
  • Wrong diplomatic messages and other bugs caused when invading a colony belonging to a minor race
  • Planets not being listed in Planets&Colonies Menu
  • Game being stuck after accepting a proposal from a character
  • Level 5 infrastructure of certain types not showing
  • Trade routes submenu being stuck after loading a game
  • Game not starting after creating a custom game in very specific instances
  • Notifications causing errors due to a wrong player ID when received a proposal or diplomatic message
  • Instances where AI ships would move inside a star and in some cases get stuck
  • Alerts array going out of bounds and causing errors
  • Promises being kept in the Emperor Log despite being fulfilled
  • Human controlled units moving back to their previous position after going after an enemy unit
  • Great Doom Missiles technology being researched and activating Doom Missiles as well
  • Specific instances in which units would go through stars and planets
  • Factions not being listed in Diplomacy Menu

2 comments Read more

December 21, 2016

The December Update is Here!



A huge update has just been made available for Dawn of Andromeda. This December update brings many improvements to Diplomacy, UI and AI as well as a ton of other changes and additions!

Important! Because this update changes so many aspects of the game, this update could not be made save game compatible!

Some of you expressed the wish for an easier way to navigate and manage all colonies. We listened to your wishes and we are happy to say that managing your colonies requires less clicks than ever before.

We would also like to take this opportunity to thank all of you who left comments and feedback on the forums and in various other places. This has been extremely valuable and we hope you keep sending it our way.


The new Colony screen


You can manage infrastructure investments from here

Full Changelog

Diplomacy improvements:
  • Added the Truce option: this is a temporary peace deal, it can be very useful in specific situations where for example the player is fighting more than one war at once and wants to destroy another player without having to find a casus belli and declare war twice
  • Added the Promises proposal type: Once accepted, an entry is added to the Emperor Log giving a deadline for the player to execute what he promised. If he doesn’t, the faction gains the Dishonest trait, which causes heavy penalties to relations with other factions, as well as make new promises very unlikely to be accepted.
  • Promises add a new layer to diplomacy, as it’s now possible for players to negotiate between themselves joint wars against a specific target, or try and force someone at war with an ally to sign a peace deal for instance. It’s also possible to promise to another faction not to colonize in systems they control.

UI improvements:
  • The Infrastructure tab in the Colonies screen has been revamped: All the information is now visible at a glance, including bonuses for each level and current and maximum level of each type, and the Investment points can be adjusted by simply holding or clicking with the left mouse button over the quantity the player wants
  • The research queue to the Research screen is now visible and you can delete individual technologies, projects and artifacts from there, and/or move them up or down in the queue
  • You can now jump straight to interacting with a race by double clicking on one of their colonies
  • Added sorting to the Shipyard and Planets&Colonies screens, it’s now possible to sort by status, name, system, etc
  • The units list in the Shipyard screen now shows what each one is doing at the moment: idle, moving, attacking, etc
  • In the Planets&Colonies screen, you can now view what each colony is building at the moment (if applicable)
  • Added tooltip indicating the current progress of the infrastructure development type over the cursor
  • It’s now possible to see and adjust your colonies Infrastructure Development points, as well as the maximum level in the “Controlled” tab in the Planets&Colonies screen
  • It’s now possible to switch from planet to planet from the main view, as well as from the Colony screen
  • Added a more visible button to allow players to change governor in the Colony screen
  • Added percentage numbers to indicate the current progress of the first unit in the build queue, as well as the progress to the next level of each infrastructure development type
  • The proposal screen now has new buttons to accommodate the new proposal types, the current proposals text has been changed to be smaller and the respective window is now bigger
  • Added a gradient effect to the technology icons in the Tech Tree
  • Added a fade in and fade out to black when entering the Colony screen

The Codex:
  • In this screen you will be able to learn or relearn how certain game mechanics work and read about the lore of the universe and each race.
  • This will be further fleshed out over time, there’s going to be more lore and more and improved texts explaining how certain game mechanics work and gameplay, as well as many more lore entries.

AI improvements
  • When preparing to declare war or in other cases when already at war, the AI now tries to bring other players along by negotiating with other players to declare war to their enemies, paying them to promise to declare war
  • Players try to negotiate with others who are at war with their friends and allies, in some cases giving ultimatums to force them to try striking a peace deal
  • Players now use Truce to negotiate a peace deal
  • The AI is now slightly less likely to issue an embargo
  • Implemented the Productivity concept:
  • Instead of simply having infrastructure and ship building speed bonuses or penalties, this will be shown as Productivity and will affect both. However it’s still possible to pile up ship building speed bonuses to Productivity
  • Added support for resolutions using the 21:9 aspect ratio
  • It’s now possible to change the number of connections systems have when generating a new galaxy, including taking away chokepoints completely if the player so desires
  • Default races now start with the correct planet type
  • Added 3 new types of exploitable items: Cobalt, Aromium and Hubernite deposits
  • New icons for stations and space monsters
  • Added a new planet trait: Vast Forests. Adds a +20% bonus to base
    Productivity
  • Added the Level 6 weapons for each type: Blaster, Missile and Beam
  • Military Infrastructure now gives a bonus to the max hitpoints of every station orbiting the planet and +500 to max Defence points
  • Industry Infrastructure now gives a +15% to Productivity
  • Factions now start with 8 Max Research
    Tweaked image color balance
  • Faster and Improved anti aliasing for Terrains and Diplomacy screens
  • Legalize slavery now adds 1 investment point and takes 10% approval
  • New candidates for Council member and Governors are now more likely to pop up
  • A few technologies have been changed to add another investment point or provide a bonus to Productivity instead of providing a bonus to infrastructure development speed and changed icons
  • Space monsters and stations icons are now shown from the galaxy view, with stations being seperate from regular units
  • When avoiding obstacles, the destination line of the selected unit(s) now takes the correct trajectory into account and shows it

Bug Fixes
  • Memory leak that caused very heavy memory usage and crashes
  • Stuck prosperity and tooltip not indicating the correct time until the next change
  • Rare instance where the player would have a black screen after loading a game in which he owned over a 100 colonies
  • Several crashes have been fixed, including one after accessing the
  • Shipyard and Planets&Colonies menu
  • Empty Characters tab in the Diplomacy screen
  • Instance where a transparent big white bar would block the screen after loading a new game
  • AI going straight to invade an enemy colony, ignoring enemies and even stations
  • Some animated 3D models showing very odd animations and deformed parts
  • Issue where design and system names would render the credits color and icon instead of the correct name
  • Planets not trading anything
  • Application freezing after exiting to Windows
  • UI lists such as Shipyard, Diplomacy and Planets&Colonies screens scroll not being reset after switching tabs or opening the menu, sometimes resulting in empty lists
  • Space monsters being stuck, not attacking anyone
  • Replace member button not working
  • Fixed several tooltips texts and typos
  • Wrong icon texture for one specific Ice texture

11 comments Read more
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About This Game

Find your path to glory!
Andromeda has seen quieter days, and it’s up to you to take the reins of one of many civilizations, and guide it through the many hidden dangers in the galaxy. Dawn of Andromeda is a pausable, real-time space 4X game focused on providing a fun, immersive and accessible experience that allows you to truly play as an Emperor. Build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful, your enemies will tremble.

Explore a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a new can of worms.

Are you up to the challenge?

FEATURES
  • Explore, expand, exploit and exterminate in this real-time space strategy game, featuring real-time combat in a dynamic and ever-evolving galaxy.
  • New factions and characters can join the fray mid-game; artefacts, ruins, anomalies and a huge variety of fascinating elements are scattered throughout the galaxy and can yield new research opportunities. Various characters such as outlaws, merchants, travelers and others roam the galaxy.
  • Asymmetric gameplay. Not all races discover space travel at the same time, some may have yet to discover it, some may have already built a mighty empire, and some races may be naturally stronger than others. However if you’d rather prefer a traditional 4X experience and start an entirely symmetric game, it’s up to you.
  • Pre-designed, customizable and randomly generated races, each with their own unique backgrounds and traits.
  • Accessible gameplay, featuring a highly-intuitive User Interface.
  • Eras; unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships. (Not Available at the start of Early Access).
  • Research incredible technology, from weapons so powerful they can destroy an entire planet, to Dyson Spheres.
  • Explore ruins, anomalies and much more. You may even find artefacts you can study, projects you can start and come across interesting events and quests you can take on.
  • In-depth diplomacy system. Make allies and enemies, but beware, each action you take can change how the rest of the galaxy will view you. Destroying an entire planet, or just praising or denouncing another race, can have a deep impact on the balance of the entire galaxy.
  • Reduce micromanagement by appointing governors to your colonies and council members to your empire, all of whom can be leveled up. Each come with their own unique traits, happiness and experience.
  • Multiple, customizable victory conditions, which can even be set to vary for each faction, changing how each faction operates and making for unpredictable friends and foes.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
Customer reviews Learn More
Recent:
Very Positive (12 reviews)
Overall:
Mostly Positive (53 reviews)
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