Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
All Reviews:
Mixed (98) - 60% of the 98 user reviews for this game are positive.
Release Date:
May 4, 2017
Publisher:

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Recent updates View all (18)

September 7

Update 1.2 is live!



Hello everyone!

Finally, here’s the 1.2 update, the second major update we have released for DoA since we left Early Access. This update includes several additions, improvements and bug fixes suggested by the community. We have redesigned the tech tree, implemented AI improvements, rebalanced several areas of the game including economy, added an option for exclusive fullscreen as well as lots of bug fixes. Additionally the beta of the russian version is now available for testing, with the final build coming very soon.

Thanks everyone for the support, suggestions and help so far, and we hope you keep it coming as we have more updates and patches coming soon.



Full changelog for this build below:

Added/improved
  • Redesigned tech tree
  • Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
  • Added Exclusive Fullscreen
  • Added option to disable UI (ideal to take screenshots and videos)
  • Improved AI’s handling of exploration, and have their empire radius and distance to other factions affect their decision making or improve their decision making in several aspects such as declaring war, starting a new trade route, willingness to have peaceful relations, etc
  • Improved AI’s handling of certain diplomacy proposals (unrelated to above), both when received proposals and sending them
  • Got rid of some leftover assets that weren't being used and left a small memory imprint
  • Tweaked Research menu to accommodate tech tree changes
  • AI of special factions such as the Kri has been rebalanced to work slightly different from other factions
  • Rebalanced rebel factions and their chances of showing up
  • The AI makes now better and more frequent use of Truce deal instead of proposing peace deals under certain circumstances
  • Implemented performance improvements
  • Some events and respective options have been rebalanced
  • Eras survival targets have been decreased
  • Improved some animation loops of certain characters
  • Optimized certain menus to have less of an impact on the CPU
  • Took out some unnecessary text in Research menu to reduce clutter
  • You can now add or remove a tech to your research queue by double clicking on its icon
  • Taxes income is now reduced by half if empire controls a certain amount of planets
  • Tourism is now decreased by half if empire is at war


Fixed
  • Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
  • Fixed ships getting stuck on portals after loading a game
  • Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
  • Fixed description for the Era 2 achievement
  • Fixed tooltips and menus text that said “Producting” instead of “Producing”
  • Fixed game playing in the background, even if window is minimized
  • Fixed destroyer of world and mass repair not working
  • Fixed AI ships getting frozen and not being used under certain conditions
  • Fixed various typos found throughout the game
  • Fixed certain tooltips occasionally not activating
  • Fixed AI automatically declining a proposal wrongly assuming the sender is at war
  • Fixed player having 1 extra investment point when invading another faction’s planet
  • Fixed 6th weapon slot showing blasters in Units and Ship Design Creation screens
  • Fixed units losing their rank after loading a game under certain conditions
  • Fixed music not looping correctly after loading a game (order would get messed and certain tracks wouldn’t play)
  • Fixed rare instance when units would stop before they were supposed to when sent orders individually
  • Fixed game playing in the background, even if window is minimized
  • Fixed rare instance where the event window couldn’t be minimized after pressing the respective button and an answer had to be given to close it
  • Fixed rare instance where Influence growth would be significantly decreased until the game was loaded again
  • Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
  • Fixed various save system related bugs
  • Fixed bug in which random nameless player with no name could send a proposal
  • Fixed Era related Achievments not being activated after saving and loading a Era game
  • Fixed "Defeat player X" victory condition not being properly activated
22 comments Read more

June 20

Major patch is now available!



Hello everyone,

We are happy to tell you that we prepared a hefty update. This update includes some significant UI improvements, adds a new animation for custom races, bigger galaxies, features a new option to disable the camera smoothing effect as well as well as some important bug fixes, balance changes and AI improvements. In addition, the update brings official German language support.

Changelog
  • New Animation for the custom races
  • Added option to disable zoom/camera movement smooth effect
  • Slow learner and Fast learner now proved a -2 and +2 bonus/penalty respectively
  • Added Select button in ships list menu, enabling the player to select ships from there and without moving the camera, making selecting a ship and sending it somewhere a much easier and faster process
  • Bigger galaxies in average, big and huge settings
    It's now possible to close certain windows by pressing their respective button in the top panel by clicking again
  • Tweaked the AI to be slightly more aggressive
    Improved AI’s handling of certain proposals, namely peace deals and promises
  • A default text has been added for custom races if they don't have a description
  • Rebalanced the Kri to be slightly less powerful
  • Council characters now level up faster (base XP gain is now 8 instead of 5)
  • Removed "We're all done here" achievement as it was impossible to finish
  • Economic victory is now won when the player has 700 Cr instead of 800 Cr
  • Got rid of the Clear Research queue button as it wasn't that useful and caused confusion and in some cases frustration
    Implemented a new system to prevent future updates from wiping save files and allowing users to load older save files
  • Made some very minor tweaks to the default camera smoothing movement effect
  • Adjusted position of certain UI elements in some menus namely council tab in government system, ships&designs and planets&colonies menu

FIXED
  • Fixed "won with race X" achievements not being properly triggered or wrong ones being triggered
  • Fixed eras with survival objectives not finishing
  • Fixed typos in certain tooltips
  • Fixed typos in Codex menu
  • Fixed units losing their experience after reloading a game
  • Fixed "scientist asks to destroy space monster X" event reward being lost after reloading a game
  • Fixed wrong weapon being shown in the 6th slot when editing a design
  • Fixed survival counter being reset after reloading a game
  • Fixed ruins, vacant buildings etc in planets being surveyable after reloading a game despite having been surveyed before
  • Tentatively fixed ships going off lanes bug
  • Fixed "Ruins/Crash site/etc found on Planet X" emperor log item not being delete after respective planet has been surveyed
  • Fixed some rare instances where ships would ignore a command to survey when sent from another system to it’s destination
  • Fixed a certain AI variable not being correctly saved, causing the AI to potentially make some apparently weird decisions after reloading a save file
10 comments Read more

Reviews

“A promising 4X strategy game that lovers of Civ-like games and science fiction should definitely consider adding to their collection.”
70 – GameSkinny

“Extremely well put together and comes highly recommended.”
The Torch Entertainment Guide

“An exceptional indie title and a staple for any 4X fan.”
80 – Geek Snack

About This Game


Andromeda has seen quieter days, and it’s up to you to take the reins of one of many civilizations, and guide it through the many hidden dangers in the galaxy. Dawn of Andromeda is a pausable, real-time space 4X game focused on providing an accessible, fast paced, fun and immersive experience that allows you to truly play as an Emperor. Build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful, your enemies will tremble.

Explore a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a new can of worms.

Are you up to the challenge?

KEY FEATURES

  • Eras; unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships.
  • Explore, expand, exploit and exterminate in this real-time space strategy game, featuring real-time, non-instanced combat in a dynamic and ever-evolving galaxy.
  • Pre-designed, customizable and randomly generated races, each with their own unique backgrounds and traits.
  • New factions and characters can join the fray mid-game; artefacts, ruins, anomalies and a huge variety of fascinating elements are scattered throughout the galaxy and can yield new research opportunities and events. Various characters such as outlaws, merchants, travellers and others roam the galaxy.
  • Asymmetrical gameplay. Not all races discover space travel at the same time, some may have yet to discover it, some may have already built a mighty empire, and some races may be naturally stronger than others. However if you’d rather prefer a traditional 4X experience and start an entirely symmetrical game, it’s up to you.
  • Accessible and fast paced gameplay, featuring a highly-intuitive User Interface.
  • Reduce micromanagement by appointing governors to your colonies and council members to your empire, all of whom can be levelled up. Each come with their own unique traits, happiness and experience.
  • Multiple, customizable victory conditions and AI behaviors, changing how each faction operates and making for unpredictable friends and foes.
  • Research incredible technology, from weapons so powerful they can destroy an entire planet, to Dyson Spheres.
  • Explore ruins, anomalies and much more. You may even find artefacts you can study, projects you can start and come across interesting events and quests you can take on.
  • In-depth diplomacy system. Make allies and enemies, but beware, each action you take can change how the rest of the galaxy will view you. Destroying an entire planet, or just praising or denouncing another race, can have a deep impact on the balance of the entire galaxy.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.0 Ghz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
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