Dawn of Andromeda is a pausable, real-time 4X space strategy game providing a fun, immersive and accessible experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
User reviews:
Mostly Positive (63 reviews) - 73% of the 63 user reviews for this game are positive.
Release Date: Dec 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“4X games are very complex by nature and Dawn of Andromeda tries to do some things that were never tried before. As such, we want to gather a dedicated community to help us and give us their feedback during Early Access to make sure this game is as great as it can possibly be and get every aspect right by release. Refining every gameplay aspect, balancing, improving the AI, bug fixing and more, is a tall order that is made far easier when you have a dedicated community willing to put time into the game and tell us what they like and what they don't like, what we should improve next and even suggesting new content.”

Approximately how long will this game be in Early Access?

“We expect to stay for about 3 months. The main features are implemented and most of the content is in, but we have more planned and want to leave some room for new content and even features as suggested by the community if we feel they are great additions to the game so ultimately this will also depend on the player's feedback.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access builds will contain most of the planned content and features that will be in the full version, however more content and features are planned, and more may follow depending on player feedback.”

What is the current state of the Early Access version?

“The game should be playable from start to finish, with hopefully very few to no interruptions due to technical issues. However do expect bugs, lack of balancing and roughness in some areas and so players will not get the full, polished experience until the game is actually released.”

Will the game be priced differently during and after Early Access?

“We plan is to keep the same price during EA, and only raise it when the game comes out of Early Access.”

How are you planning on involving the Community in your development process?

“We plan on keeping an eye on both the Steam and Grey Wolf Entertaiment forums, trying our best to read every suggestion and feedback. As we gather feedback from the community from the last build, we will move onto the next one based on it. We also plan on directly asking the community and having regular polls asking which features need work, which aspects of the game need improvement and which are your favourite and least favourite aspects of the game for instance.”
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Recent updates View all (15)

April 26

Dawn of Andromeda gets a new update!

Hello everyone!
We have just released probably the biggest patch we have released so far since the beginning of Early Access. It comes with very significant performance improvements, the brand new Shipyard concept, improved fleet management and auto use abilities, auto manage options, and other UI improvement as well AI improvements and numerous bug fixes.

These fixes and changes were made possible thanks to all the feedback we got from you. The game would not be even close to where it is now if it wasn't for you guys and for that we thank you!

We are approaching the final release of the game, but that won't mean that we will stop pushing out updates, so please keep your feedback coming.

Have fun!

Important note: Saves will be reset for this build.

  • Added Shipyard concept: Now players must build a Shipyard before building any units in a planet, slowing down military development and making new colonies less useful. There's also now icons to indicate colonies you control that have shipyards, both in the colonies and systems
  • Major performance boost
  • Added Autopause when combat starts combat option
  • Added Total War mode: Diplomacy is disabled and every faction is at war with each other from the start
  • Added new events during colonization and invasion
  • Added Fleets tab in Ships & Designs menu
  • Improved Governors AI and AI factions colony management
  • It's now possible to order colonies to enable the governor AI to take over Infrastructure development, and set the AI's priorities
  • Added Auto Survey, Auto Mine and Auto Colonize options for units
  • It's now possible to rename your colonies
  • Added visual indicator in galaxy view to indicate where a battle is occuring, a unit is attacking, under attack or a colony is under siege
  • Replaced old"move up and down" system in research queue for a Drag&Drop system
  • Added tooltips to resources colonies are selling and ships are trading
  • Added in some optimizations
  • Added Reinforced Stations technology
  • Revamped "Controlled" tab in Planets&Colonies menu, to have more info at a glance, including progress on each infrastructure type, and is quicker and not as CPU taxing to navigate as before
  • It's now possible to change the order of the ships being built in the planet menu
  • Rebalanced colony production and manpower, making newly colonized planets much slower to develop while newer ones develop much faster
  • It's now no longer possible to colonize Gas planets unless it's your faction ideal planet type or you research the Air Recycling technology
  • Rebalanced levels of each infrastructure type, so latter levels take much longer to develop
  • AI has been tweaked to be slightly more aggressive
  • Added "Stopped" text when building a ship and colony is under siege
  • Trading now gives much bigger relations bonuses
  • Tweaked AI to be slightly less inclined to like other factions if they signed a non aggression pact with factions they like
  • Resources we are only buying but not producing now can't be sold
  • Adjust AI to value promises more and offer more in exchange for them, specially peace and war
  • A colony with a different planet type from it's owner race's ideal will now also affect growth rate, lowering by 20%
  • Reduced the chance of a random event popping up
  • Industry Infrastructure now increases Productivity by 0.3
  • Added shadows to certain UI elements
  • AI now offers more money and influence when selling artifacts and technologies
  • Added Air Recycling technology
  • Pirates now start with a fleet and are more aggressive militarily
  • Newly created factions now won't generate a station in the newly occupied planet
  • Military Infrastructure now provides a bonus of 400 to stations HP
  • Added text in Proposal screen to indicate a player doesn't own colonies, artifacts or has technologies to share
  • Improved performance in screens in which race models are displayed
  • Rebalanced stations to have a possible maximum of 3, but being able to reinforce their HP with a newly introduced technology
  • Offer gift and offer tech to minor races is now much cheaper
  • Population grows slower now
  • Xenophobes trait now makes AI controlled factions dislike other races
  • Infrastructure development levels now show their maximum level in the alert
  • Drekko Order now have the Xenophobic trait instead of Lonely Nature trait
  • Tweaked AI to be more likely to try to get together with other players using promises to destroy a common enemy
  • Balanced Traits points when creating or editing a custom race to have +2 points at startup instead of just +1
  • Updated tutorials
  • Shipyard menu renamed Ships & Designs to avoid confusion with the Shipyard colony improvement
  • Changed order of game creations menu, max players in a game is now set by how the galaxy size. Games in Huge galaxies now support up to 15 players and big galaxies support 13
  • Scholar trait now brings a bonus of +1 to max research instead of +2
  • Added Right Mouse button and Escape key shortcuts to Custom Races and Game Creation menus
  • Pirate offers are now less frequent
  • AI now uses tech and artifacts to negotiate certain deals
  • Fixed Research Production being stuck when player owned resources and other bonuses that improved max research
  • Fixed ships getting stuck at the end of waypoints after loading a game
  • Fixed potential memory leak
  • Fix ships list and build list in planet menu breaking
  • Fixed victory condition lines in Emperor log still showing stats even if they have been finished
  • Fixed total wars counter not working correctly leading to consequences like loss of Prosperity
  • Fixed Minor Races button not being hidden when units or stars are selected
  • Fixed quitting to windows taking a lot of time and sometimes even freezing or crashing
  • Fixed units going off lanes when chasing enemies who are moving to another system
  • Fixed invading a planet and it still showing as being owned by previous owner
  • Fixed galaxy graphics flickering and cuts
  • Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
  • Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
  • Fixed instance in which all UI buttons would stop working due to a script breaking
  • Fixed notifications and and main UI panels being positioned over a menu when it's open when a notification expired
  • Fixed submission tribute showing as negative in some cases in Finances menu
  • Fixed starting homeplanet starting with negative planet traits
  • Fixed Pirate homeworlds starting with very little population, making them weaker
  • Fixed rebellions popping up in pirate controlled planets
  • Fixed AI letting colony ships in the same place if moved to a system they want to colonize but discover someone else is colonizing
  • Fixed AI trade ships buying more than one resource at a time
  • Fixed AI not ordering their Expedition ships to colonize
  • Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start
  • Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start

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April 26

AMA with Mike Domingues – CEO of GreyWolf Entertainment

Mike Domingues - CEO of GreyWolf Entertainment (Dawn of Andromeda development studio), is holding an AMA at the /r/4XGaming subreddit tomorrow!

The AMA is now open for questions. Mike will start answering tomorrow (April 27th: 6 PM - 10 PM CET/9 AM - 1 PM PDT).


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About This Game

Find your path to glory!
Andromeda has seen quieter days, and it’s up to you to take the reins of one of many civilizations, and guide it through the many hidden dangers in the galaxy. Dawn of Andromeda is a pausable, real-time space 4X game focused on providing a fun, immersive and accessible experience that allows you to truly play as an Emperor. Build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful, your enemies will tremble.

Explore a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a new can of worms.

Are you up to the challenge?

  • Explore, expand, exploit and exterminate in this real-time space strategy game, featuring real-time combat in a dynamic and ever-evolving galaxy.
  • New factions and characters can join the fray mid-game; artefacts, ruins, anomalies and a huge variety of fascinating elements are scattered throughout the galaxy and can yield new research opportunities. Various characters such as outlaws, merchants, travelers and others roam the galaxy.
  • Asymmetric gameplay. Not all races discover space travel at the same time, some may have yet to discover it, some may have already built a mighty empire, and some races may be naturally stronger than others. However if you’d rather prefer a traditional 4X experience and start an entirely symmetric game, it’s up to you.
  • Pre-designed, customizable and randomly generated races, each with their own unique backgrounds and traits.
  • Accessible gameplay, featuring a highly-intuitive User Interface.
  • Eras; unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships. (Not Available at the start of Early Access).
  • Research incredible technology, from weapons so powerful they can destroy an entire planet, to Dyson Spheres.
  • Explore ruins, anomalies and much more. You may even find artefacts you can study, projects you can start and come across interesting events and quests you can take on.
  • In-depth diplomacy system. Make allies and enemies, but beware, each action you take can change how the rest of the galaxy will view you. Destroying an entire planet, or just praising or denouncing another race, can have a deep impact on the balance of the entire galaxy.
  • Reduce micromanagement by appointing governors to your colonies and council members to your empire, all of whom can be leveled up. Each come with their own unique traits, happiness and experience.
  • Multiple, customizable victory conditions, which can even be set to vary for each faction, changing how each faction operates and making for unpredictable friends and foes.

System Requirements

    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.0 Ghz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: Windows Vista / 7 / 8 / 10 64 bit (32 bit NOT supported!)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
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Mostly Positive (63 reviews)
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