An epic sci-fi 6DOF adventure, puzzle and shooter featuring the voice of David Hewlett (Stargate). At the end of time, struggle through a hostile alien machine to solve the ultimate mystery and fulfil your final mission.
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positives (20) - 90 % des 20 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
17 aout 2016
Développement :
Édition :
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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« While working on Caretaker Sacrifice for the last year I had a pretty clear vision in my mind about what it should be and then I got it in front of people at some shows to play. Their reaction was good, they enjoyed the game but watching them play it showed to me that my vision of the game wasn’t actually the vision they got to play – to them it was something else, something far wider than I had expected and I want to explore that more.

I’m a lone developer and getting Caretaker Sacrifice out to a wider audience to explore before actually releasing it isn’t that easy but this is why (at least to me) early access exists. In reality I’d love to release the full game on May 26th but it wouldn’t be the game it could be. So I want to make use of early access to help shape the game through your help into the greater potential it has.

This is also not about getting money, I’m lucky in that I have funding to make Caretaker Sacrifice but be assured that any revenue generated while in early access goes into making the game even better. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I'm working on the game full time and I am currently pulling stupid hours to get it complete. So based on the level of feedback I would hope it would not be in early access more than 2 months. I actually had a nearly complete version of the game already but I could see from people playing it that there were areas I need to address and I can only do that with people playing it and then adapting. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Early access at this point is more about getting the game right rather than trying to build the game from scratch. So I want to make sure the levels are the correct pacing, length and difficulty so from the start they may not be right but by the time we come out of early access based on your feedback they will be better. At the moment I was planning on an initial release with 10 very large levels but what if based on your feedback it only needs 5 or needs 20? That's why Caretaker Sacrifice is going through this process. »

Quel est l'état actuel de la version en accès anticipé ?

« As of right now (26th April 2016) the game is going through an art revision based on feedback from taking the game to a large consumer show in London, UK and talking to people who played it there. That art revision is going to lead to some changes in level layout but there are 7 base levels to begin with and I aim to enter early access with at least 3 of those in a state that's fully playable and then adapt based on feedback. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« If I ever thought making games was hard then pricing them is even harder. I wouldn't feel comfortable charging a full price game while in early access so it's going to be at a lower price in early access and then increase in value if I see the value is there. This is completely going to be based on the feedback I get from you all. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I want full involvement. So far I've been completely open about the development of Caretaker Sacrifice on twitter (https://twitter.com/xiotex) and the current art style was based on an informal poll I did there by showing A/B pictures. I get the community involved in all aspects that I can - mainly because I don't see myself as having all the answers but the starting vision of what this game can be. Not all the changes have been to my liking to begin with but I've had to admit they were better than what I had originally done. I recently changed the player's laser based on feedback. I aim to continue that throughout the development. »
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Remarque : Caretaker Sacrifice n'est plus disponible sur le magasin Steam.
 
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À propos de ce jeu



Be warned before you buy this game in early access state that the VR integration is experimental and is subject to change or removal based on community feedback.

The game is currently under-going a major re-design based on the community feedback given so far. You have an opportunity to shape this re-design by expressing what you like and dislike about the current form.

So far the wish seems to be to make the game more open world rather than level based as it currently is but I need to hear from more of you to make sure this is the correct decision.



It is the end of everything. The stars went out long ago; everyone you knew and loved is dead. Now, alone in chill of the endless void, you have one last task -- to battle through an ancient machine and decide the final fate of everything.

Narrated by David Hewlett (Stargate), Caretaker Sacrifice is an epic 6DOF game set in the far future. You must delve into the twisting innards of this alien device, through peril and adventure, to puzzle out what happened to the universe. In every sense, it’s a cerebral descent.

Why Early Access?


As a developer sitting on their own in an office working to get a game out it can be hard to tell if what you’re doing is right or not. The only time you can be sure is when people are actually playing the game and this has been incredibly true for Caretaker Sacrifice. After about a year I finally started to show it to people and the response was good but there was massive room for improvement.

I continued this new way of working and showed it to more people and something became very clear - this process was working, the game was becoming a much better game through feedback and suggestions. So, instead of going for a full day-one-finished release I talked to Valve about putting it through early access instead so that I can engage with more people and more importantly get them involved in the development of the game going forward.

This isn’t a bug-hunt or a cynical attempt to generate funds by putting out an un-finished game but a genuine attempt to engage with a community and hopefully end up with a good game.

Development schedule


Each level takes roughly 3-4 days to create, depending on the complexity and the size of the level. So from now till all the levels are done I should be able to do at least one update a week. This is going to be affected by the feedback I get from what is already in the Steam build.

How will the full version planned to differ from the Early Access version?


This is very much going to depend on how much the community engages with the development process. If there’s some glaring problems then they will need to be addressed. If however everything seems to be okay then the final version will be what’s currently here in the early access version - just a lot more of it.

I’m setting the early access price to be much lower than the finished game because I don’t feel comfortable charging full price for something that’s still being worked on. As levels get added the price will be going up.

Controls


Caretaker Sacrifice can be played with either a Joypad or mouse.

Joypad controls:

Left analog stick to move forwards, backwards and to strafe left or right.
Right analog stick to look around.
Left and right bumpers to roll.
Left and right triggers to fire.
'B' to send out a radar pulse to locate portals and suppressors.
‘Y’ button to invert the look.


Mouse controls:

Mouse to look around.
WSAD to move.
Left mouse button to fire.
Right mouse button and move to roll.
'Q' and 'E' to roll.
'R' and 'F' to move up and down.
Space to send out a radar pulse to locate portals and suppressors.
Y’ to invert the look.

There is currently a bug in Unity that means if you play Caretaker Sacrifice on a PC in windowed mode the mouse will lose focus. As soon as Unity fix this bug it will be fixed in Caretaker Sacrifice also.

Extra controls:

Press ‘C’ on the keyboard or ‘B’ on the joypad to disable the depth of field effect if you experience some frame rate slow down or you just don’t like depth of field effects.

‘Esc’ will exit the game completely.

1 and 0 held together on the keyboard wipes the automatic save game and will immediately restart the entire experience.

Configuration requise

Windows
macOS
    Minimale :
    • Système d'exploitation  *: Windows 7
    • Processeur : i5
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Shader model 3
    • DirectX : Version 9.0c
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : i7
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Shader model 3
    • DirectX : Version 11
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Système d'exploitation : 10.x
    • Processeur : i5
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Shader model 3
    Recommandée :
    • Système d'exploitation : 10.x
    • Processeur : i7
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Shader model 3
* À compter du 15 février 2024, le client Steam ne sera plus compatible avec les jeux 32 bits, ni avec macOS 10.14 et ses versions plus anciennes.

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