An epic sci-fi 6DOF adventure, puzzle and shooter featuring the voice of David Hewlett (Stargate). At the end of time, struggle through a hostile alien machine to solve the ultimate mystery and fulfil your final mission.
User reviews:
Positive (13 reviews) - 92% of the 13 user reviews for this game are positive.
Release Date: Aug 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While working on Caretaker Sacrifice for the last year I had a pretty clear vision in my mind about what it should be and then I got it in front of people at some shows to play. Their reaction was good, they enjoyed the game but watching them play it showed to me that my vision of the game wasn’t actually the vision they got to play – to them it was something else, something far wider than I had expected and I want to explore that more.

I’m a lone developer and getting Caretaker Sacrifice out to a wider audience to explore before actually releasing it isn’t that easy but this is why (at least to me) early access exists. In reality I’d love to release the full game on May 26th but it wouldn’t be the game it could be. So I want to make use of early access to help shape the game through your help into the greater potential it has.

This is also not about getting money, I’m lucky in that I have funding to make Caretaker Sacrifice but be assured that any revenue generated while in early access goes into making the game even better.”

Approximately how long will this game be in Early Access?

“I'm working on the game full time and I am currently pulling stupid hours to get it complete. So based on the level of feedback I would hope it would not be in early access more than 2 months. I actually had a nearly complete version of the game already but I could see from people playing it that there were areas I need to address and I can only do that with people playing it and then adapting.”

How is the full version planned to differ from the Early Access version?

“Early access at this point is more about getting the game right rather than trying to build the game from scratch. So I want to make sure the levels are the correct pacing, length and difficulty so from the start they may not be right but by the time we come out of early access based on your feedback they will be better. At the moment I was planning on an initial release with 10 very large levels but what if based on your feedback it only needs 5 or needs 20? That's why Caretaker Sacrifice is going through this process.”

What is the current state of the Early Access version?

“As of right now (26th April 2016) the game is going through an art revision based on feedback from taking the game to a large consumer show in London, UK and talking to people who played it there. That art revision is going to lead to some changes in level layout but there are 7 base levels to begin with and I aim to enter early access with at least 3 of those in a state that's fully playable and then adapt based on feedback.”

Will the game be priced differently during and after Early Access?

“If I ever thought making games was hard then pricing them is even harder. I wouldn't feel comfortable charging a full price game while in early access so it's going to be at a lower price in early access and then increase in value if I see the value is there. This is completely going to be based on the feedback I get from you all.”

How are you planning on involving the Community in your development process?

“I want full involvement. So far I've been completely open about the development of Caretaker Sacrifice on twitter ( and the current art style was based on an informal poll I did there by showing A/B pictures. I get the community involved in all aspects that I can - mainly because I don't see myself as having all the answers but the starting vision of what this game can be. Not all the changes have been to my liking to begin with but I've had to admit they were better than what I had originally done. I recently changed the player's laser based on feedback. I aim to continue that throughout the development.”
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October 12, 2016

VR support enabled and price change

For the last three weeks I’ve been taking some time off from developing on Caretaker – spending it mostly in Florida. While there I decided that the time had come to enable the VR support in Caretaker.

If you played Caretaker while it was being shown at any events, then chances are you played it in VR but for the Early Access release I turned off VR while I waited for Unity 5.4 to be released and now it’s finally here and supports VR natively it was time to turn it back on – so I have.

As of today you can play Caretaker if you have an Oculus Rift or HTC Vive VR headset. The Vive support is a work-in-progress as I’ve not had an opportunity to fully test it out but some have told me it’s working fine for them.

As this is a fairly major update the price of Caretaker will be raising too, I’ve asked Valve to raise it to $9.99 – it’s up to them to approve this price point so it’s in their hands at the moment. It hasn’t happened as of me writing this so if you want to get a copy while it’s still at the reduced price I suggest you do so now. Once at $9.99 it will stay there for a while until the next major release.

If you have a VR kit attached to your computer when you launch Caretaker than it will automatically detect it and alter the settings to use it. This means it will disable the mouse and keyboard input and use joypad only. You still need to press ‘A’ on your keyboard to get passed the initial Early Access warning screen.

The joypad controls have changed slightly in VR, the right analog stick controls vertical movement and rotation around ‘Y’ so that you can look behind you if you are sat while playing Caretaker in VR. My preferred way of playing it is stood up so that I can physically turn around to see things (a much more immersive experience) but if you’re not that experienced in VR I recommend you sit down to play it first. The roll controls are disabled while in VR, the main reason being having the camera roll while in VR is the quickest way to make you throw up – trust me on this, I found that out the hard way!

If you have a VR headset, then give it a go with Caretaker and let me know what you think. As always I accept and value your feedback!

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About This Game

Be warned before you buy this game in early access state that the VR integration is experimental and is subject to change or removal based on community feedback.

The game is currently under-going a major re-design based on the community feedback given so far. You have an opportunity to shape this re-design by expressing what you like and dislike about the current form.

So far the wish seems to be to make the game more open world rather than level based as it currently is but I need to hear from more of you to make sure this is the correct decision.

It is the end of everything. The stars went out long ago; everyone you knew and loved is dead. Now, alone in chill of the endless void, you have one last task -- to battle through an ancient machine and decide the final fate of everything.

Narrated by David Hewlett (Stargate), Caretaker Sacrifice is an epic 6DOF game set in the far future. You must delve into the twisting innards of this alien device, through peril and adventure, to puzzle out what happened to the universe. In every sense, it’s a cerebral descent.

Why Early Access?

As a developer sitting on their own in an office working to get a game out it can be hard to tell if what you’re doing is right or not. The only time you can be sure is when people are actually playing the game and this has been incredibly true for Caretaker Sacrifice. After about a year I finally started to show it to people and the response was good but there was massive room for improvement.

I continued this new way of working and showed it to more people and something became very clear - this process was working, the game was becoming a much better game through feedback and suggestions. So, instead of going for a full day-one-finished release I talked to Valve about putting it through early access instead so that I can engage with more people and more importantly get them involved in the development of the game going forward.

This isn’t a bug-hunt or a cynical attempt to generate funds by putting out an un-finished game but a genuine attempt to engage with a community and hopefully end up with a good game.

Development schedule

Each level takes roughly 3-4 days to create, depending on the complexity and the size of the level. So from now till all the levels are done I should be able to do at least one update a week. This is going to be affected by the feedback I get from what is already in the Steam build.

How will the full version planned to differ from the Early Access version?

This is very much going to depend on how much the community engages with the development process. If there’s some glaring problems then they will need to be addressed. If however everything seems to be okay then the final version will be what’s currently here in the early access version - just a lot more of it.

I’m setting the early access price to be much lower than the finished game because I don’t feel comfortable charging full price for something that’s still being worked on. As levels get added the price will be going up.


Caretaker Sacrifice can be played with either a Joypad or mouse.

Joypad controls:

Left analog stick to move forwards, backwards and to strafe left or right.
Right analog stick to look around.
Left and right bumpers to roll.
Left and right triggers to fire.
'B' to send out a radar pulse to locate portals and suppressors.
‘Y’ button to invert the look.

Mouse controls:

Mouse to look around.
WSAD to move.
Left mouse button to fire.
Right mouse button and move to roll.
'Q' and 'E' to roll.
'R' and 'F' to move up and down.
Space to send out a radar pulse to locate portals and suppressors.
Y’ to invert the look.

There is currently a bug in Unity that means if you play Caretaker Sacrifice on a PC in windowed mode the mouse will lose focus. As soon as Unity fix this bug it will be fixed in Caretaker Sacrifice also.

Extra controls:

Press ‘C’ on the keyboard or ‘B’ on the joypad to disable the depth of field effect if you experience some frame rate slow down or you just don’t like depth of field effects.

‘Esc’ will exit the game completely.

1 and 0 held together on the keyboard wipes the automatic save game and will immediately restart the entire experience.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Shader model 3
    • DirectX: Version 9.0c
    • OS: Windows 10
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: Shader model 3
    • DirectX: Version 11
    • OS: 10.x
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Shader model 3
    • OS: 10.x
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: Shader model 3
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Positive (13 reviews)
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