Balrum is an old-school, hybrid turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.
User reviews:
Overall:
Very Positive (193 reviews) - 81% of the 193 user reviews for this game are positive.
Release Date: Feb 29, 2016

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Recent updates View all (22)

December 17, 2016

1.22 Another small update!

Hello there everyone! We hope you are all well.

We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only “prey” type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable.

Fixes:
-There were times when some of the shield abilities miscalculated cooldowns.
-The Piercing Arrow ability disregarded it's cooldown.
-Sometimes when deleting furniture while on the floors tab the system would not give back materials.
-Fixed a crash while deleting decals from walls next to doors.
-If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures.
-The animation and sound while placing down berry bushes have been adjusted.
-The smelter sometimes had a crafting material icon when you loaded a game with a character who has no smelting skill immediately after playing with a character who has smelting skill.

Thank you for your support everyone!
Have a nice day!

Yours,
Balcony Team

9 comments Read more

November 11, 2016

1.21 and Achievements!

Hello there everyone!

Update 1.21 has been released bringing a decent amount of fixes and new features. 1.21 also introduces Achievements.

Thank you for everyone who sent us bug reports and suggestions! Thankfully there were no major bugs reported in the last couple months but if you think you found a bug please contact us.

As you know save game compatibility is a very important element for us and we are glad to say that this patch (like every patch before) is compatible with old saves!

Just as a reminder you can find community made translations for the game here:
Translations
(Please note that you need to put every translation mod inside its proper folder. Do not overwrite the “en” folder. Some mods use the “en” folder so you need to manually fix this!)

Some of the more noteworthy new features:

Achievements! (There are a total of 42 achievements to acquire.)

Added comparative tooltips for equipments.

You are now able to delete custom made recipes.

Grandmaster difficulty! We added an even more challenging difficulty mode to Balrum for those who seek an even greater challenge.

By pressing Shift + F2 you can disable/enable the interface.

Reworked a part of the GUI. (panel focus and responsiveness improvements)

Small additions:
-ALT + click now puts materials inside crafting tables intelligently.
-Autosaves won't happen when the player is below 10% health.
-Cheat death now gives back more health.
-Fields no longer get diseased if they are properly tended too.
-Enabled numpad walk commands.
-Tutorial popup when your pet dies or gets automatically dismissed.
-Reduce Gore option is available in the options panel.
-Game saves now show the chosen difficulty.

Issues fixed by this patch:
-Fixed a rare issue when some sound effects could stuck in a loop.
-Sometimes certain bosses did not use some of their abilities as frequently as intended.
-Damage absorbed text now shows the proper amount of absorbed damage.
-Deep wounds ability cooldown now properly activates.
-Mirrored monsters cannot cause a 0 damage critical bleed effect any more.
-Disabled green cursor (usable) indicator on some unusable objects.
-Fixed a graphical glitch when some late game NPCs did not render their staffs.
-Mannequins now properly render their inventory outside of the safe place.
-Fixed the ambient sounds of the island map.
-Fixed the ambient sounds of the desert maps.
-The GUI scale slider sometimes had problems setting the value.
-Various small visual map changes.
-Removing weapons while chopping down trees sometimes caused a visual glitch.
-Fixed a rare player and pet collision problem.
-Fixed a visual glitch in the last cutscene.
-Fixed a color issue with the repair panel's equipped items list.
-Fixed a rare issue with cleaning dust from ancient lore papers.
-Fixed a few typos.
-Fixed a number of other small things. (text/button positions adjusted..etc)


For translators:
-Tent tooltips are now editable via the after_release.xml.
-Nightfall level “1” (dialogs/en/gui/spells.xml)
-There are numerous new lines in the after_release.xml.
-Changes were made in the gui_texts.xml. (difficulty texts, level up text, tutorialpet)


Just a friendly reminder to everyone! If you installed translation mods inside the "en" folder you might experience problems (because the "files/dialogs/en" folder is the main text folder of the game and should not be overwritten). Supported translations should always install inside their own folder! (example: ru, de, ..etc)
If you are experiencing issues with translation mods delete the "en" folder and run Verify Integrity of Game Cache from Steam!

Thank you all for your support and have a nice day!

Yours,
Balcony Team

21 comments Read more

About This Game

Balrum is an old-school, hybrid turn-based, open world indie RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. In addition to traditional RPG features Balrum has deep crafting which allows the player to craft their own custom items. Balrum also features farming your own crops, building your home, and survival mechanics complemented by the game's main features. In Balrum you will have a faithful animal companion as your pet. Your pet is fully controllable and adds greatly to the complexity of the combat.

The player takes control of a young man whose peaceful life is suddenly interrupted by events which will change his life forever.

Features:

  • Real-Time world with Turn-Based Combat
  • A huge Open World with dozens of Dungeons to explore
  • Spend your learning points to create a pure class or a hybrid class
  • Dozens of Side Quests and an Epic Main Quest
  • Three separate paths leading to the end
  • Building
  • Farming
  • Tame various animals to be your loyal Companion
  • Deep Crafting System which allows you to create custom items
  • Day/Night Cycle with Weather Effects
  • Survival Mechanics

Story

It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel it's evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that you have to leave your home. You know in your heart that once you step out of the protection of the place where you grown up, nothing will be the same. You have to face a world that's in chaos. A world without laws. Nevertheless you feel something else too. You feel freedom. A completely new world awaits you to explore it, but the feeling quickly turns into guilt. There are people in Darkwood who are counting on your help. You are their last hope.


NOTE: Thank you to all our backers on Kickstarter for making this game possible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Single Core 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1650 / NVIDIA GeForce 8200 / Intel GMA 950, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 1.4 compatible
    Recommended:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Single Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 3.0 compatible
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 compatible
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: OS X 10.7 or later
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 or later (64bit)
    • Processor: Single Core 1.3Ghz
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1650 / NVIDIA GeForce 8400 / Intel GMA 950, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 1.4 compatible
    Recommended:
    • OS: Ubuntu 12.04 or later (64bit)
    • Processor: Single Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 3.0 compatible
Customer reviews Learn More
Overall:
Very Positive (193 reviews)
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