Balrum is an old-school, hybrid turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.
User reviews:
Recent:
Mostly Positive (24 reviews) - 79% of the 24 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (187 reviews) - 79% of the 187 user reviews for this game are positive.
Release Date: Feb 29, 2016

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Recent updates View all (19)

May 30

1.12

Hello there everyone!

Version 1.12 is here. It fixes a few issues and adds a new config.xml switch for Linux users.

Changes:
-The "crystal golem's cave" puzzle is now resettable with a switch near their cave.
-Linux users can now disable the forced window mode startup. Please see the config.xml (DisableFullscreenStartupOnLinux)

Fixes:
-On rare occasions the French translation mod was selected automatically by the engine but the text remained English.


Thank you for your support!


Yours,
Balcony Team

13 comments Read more

April 28

1.1

Hello there everyone!

Version 1.1 is here with fixes and translation support! From now on you will be able to play the game with unofficial community made translation mods.

Please note that these translations are not official translations. They are community made translation mods.

There is a Steam Discussion about the available community translations. We will update that Discussion with new translations as they become available.
http://steamcommunity.com/app/424250/discussions/0/364040166672294575/

At the moment we received a link to the French translation:
-https://mon-partage.fr/f/XMgjdwFk/

We know about a Russian translation but we haven't received a link to the files.
If you create a new translation please send us a link to it so we can add it to the available translations list. (our email: balcony.softworks@gmail.com)

How to install translation mods:
Extract the downloaded translation files. Copy all files into the appropriate files/dialogs/* folder.
If you did everything correctly the folder you just copied files in should look similar to the files/dialogs/en folder.

Launch the game and you should be able to select the new language at the Main Menu. (lower right corner)

Fixes:
-Honey and Milk won't allow you to exceed the maximum amount of hunger.
-When creating Ancient Linen armours the selectable icons are now fixed!

For translators:
The “after_release.xml” file has changed.

A huge thank you for our great community for their hard work! Thank you very much guys!

Have a nice day!

Yours,
Balcony Team

16 comments Read more

About This Game

Balrum is an old-school, hybrid turn-based, open world indie RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. In addition to traditional RPG features Balrum has deep crafting which allows the player to craft their own custom items. Balrum also features farming your own crops, building your home, and survival mechanics complemented by the game's main features. In Balrum you will have a faithful animal companion as your pet. Your pet is fully controllable and adds greatly to the complexity of the combat.

The player takes control of a young man whose peaceful life is suddenly interrupted by events which will change his life forever.

Features:

  • Real-Time world with Turn-Based Combat
  • A huge Open World with dozens of Dungeons to explore
  • Spend your learning points to create a pure class or a hybrid class
  • Dozens of Side Quests and an Epic Main Quest
  • Three separate paths leading to the end
  • Building
  • Farming
  • Tame various animals to be your loyal Companion
  • Deep Crafting System which allows you to create custom items
  • Day/Night Cycle with Weather Effects
  • Survival Mechanics

Story

It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel it's evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that you have to leave your home. You know in your heart that once you step out of the protection of the place where you grown up, nothing will be the same. You have to face a world that's in chaos. A world without laws. Nevertheless you feel something else too. You feel freedom. A completely new world awaits you to explore it, but the feeling quickly turns into guilt. There are people in Darkwood who are counting on your help. You are their last hope.


NOTE: Thank you to all our backers on Kickstarter for making this game possible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1650 / NVIDIA GeForce 8200 / Intel GMA 950, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 1.4 compatible
    Recommended:
    • OS: Windows 7
    • Processor: Single Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 3.0 compatible
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 compatible
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: OS X 10.7 or later
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 or later (64bit)
    • Processor: Single Core 1.3Ghz
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1650 / NVIDIA GeForce 8400 / Intel GMA 950, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 1.4 compatible
    Recommended:
    • OS: Ubuntu 12.04 or later (64bit)
    • Processor: Single Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / GeForce 8600 GT / Intel HD 3000, or equivalent
    • Storage: 1 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL 3.0 compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (24 reviews)
Overall:
Mostly Positive (187 reviews)
Recently Posted
Nauticas
( 0.3 hrs on record )
Posted: June 29
Is good mang.
Helpful? Yes No Funny
Joshie_English
( 5.2 hrs on record )
Posted: June 29
Unsure of whether I would enjoy the game or not, I bought it and decided to give it a try. This game is a really good buy when one considers the price and what you get from the game itself. Building things is extremely fun and trading and farming is also simplistic yet really good.
If you looking for a great RPG game or maybe a game for a lower end PC then this is definitely a good buy.
Helpful? Yes No Funny
mindtrianglequanta
( 102.8 hrs on record )
Posted: June 28
I have this giant, gaming hole inside me. I'm always trying to fill it with something. I like to call it my iso-hole. I think a lot of people in this world, they fill it with online FPSes. But I don't believe in the genre.

Balrum is a fresh, modern title featuring a fantastic dark fantasy setting and custom player housing. Combat is fierce and magic is powerful. A simple caster evolves into a powerful mage with ordance as a range of viable spells become available. I purchased Balrum the day it launched on Steam and then gifted a copy to a friend. Balrum has given me a unique experience with a massive world to explore. Balrum is an absolute masterpiece.
Helpful? Yes No Funny
sukka mehu
( 3.9 hrs on record )
Posted: June 28
game is meh. its good and bad at same time. i do recommend this, but be ready to be disapointed in certain things.
Helpful? Yes No Funny
Darkstar
( 0.8 hrs on record )
Posted: June 27
Harvested some potatoes that I found by Osric's house.
Dudley (key quest character) goes hostile and attacks me.
My dog and I kill him.
He just disappears.
Quest still in journal.
Find Osric's missing chicken.
Go to show Osric.
Osric attacks me. Osric has 4x as much health as me.
Osric kills me.
The end.

I'd give it another go, but the controls are REALLY clunky, and UI is pretty terrible.
Helpful? Yes No Funny
Dorok
( 97.6 hrs on record )
Posted: June 25
Playing chapter 2, a temporary thumb up vote. The game isn't really impressive and often gameplay elements feels a bit simple. But for now it is well captivating overall and sometimes it's a charming distraction.

For now it builds well the feeling of adventuring, and with mage the combats are quite fun once you have learned mroe spells. There's plenty little things to discover and it's cool, for example there's many special items and it's cool when you find one. There's also plenty little tricks, many are very simple but not all and anyway each time you discover a trick it's a little pleasure.

It's definitely light and could probably have a more tuned design, but for now it is surprisingly fun, that's why the thumb up vote despite it's not trully a great CRPG. But if you don't like slow paced CRPG avoid it. It's about managing, exploring and discovering little stuffs, adventure in a world. Quote that the farming and house building is almost a separate gameplay element but also you can ignore them to focus play a more classic CRPG, but will still more management and little crafting than usual.
Helpful? Yes No Funny
mileb321
( 6.3 hrs on record )
Posted: June 24
Complex, but a really great game. You need to use your head of course, but that shouldn't be a problem anyway. Keep up the good work guys!
Helpful? Yes No Funny
Bill
( 25.9 hrs on record )
Posted: June 24
I just found this gem, but I already in awe.

Balrum is a a fantastic isometric rpg, which brings back fond memories of Fallout and Diablo, but it offers much more than just Hack n Slash. A complex but rewarding crafting system, intriguing story, and a lot of baddies and cretures to deal with in a living, breathing world.

Overall, an amazing experience, a game which offers countless hours of fun with so much thing to do, there's no question that I would wholeheartedly recommend it!
Helpful? Yes No Funny
dog
( 2.8 hrs on record )
Posted: June 22
i love the story and the gameplay.
it is truly one of the best RPG games in my opinion
10/10
Helpful? Yes No Funny
RexPolice
( 23.5 hrs on record )
Posted: June 22
This is a real gem. I can recommend it to everyone who like CRPGs. I love it!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
Recommended
97.6 hrs on record
Posted: June 25
Playing chapter 2, a temporary thumb up vote. The game isn't really impressive and often gameplay elements feels a bit simple. But for now it is well captivating overall and sometimes it's a charming distraction.

For now it builds well the feeling of adventuring, and with mage the combats are quite fun once you have learned mroe spells. There's plenty little things to discover and it's cool, for example there's many special items and it's cool when you find one. There's also plenty little tricks, many are very simple but not all and anyway each time you discover a trick it's a little pleasure.

It's definitely light and could probably have a more tuned design, but for now it is surprisingly fun, that's why the thumb up vote despite it's not trully a great CRPG. But if you don't like slow paced CRPG avoid it. It's about managing, exploring and discovering little stuffs, adventure in a world. Quote that the farming and house building is almost a separate gameplay element but also you can ignore them to focus play a more classic CRPG, but will still more management and little crafting than usual.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
25.9 hrs on record
Posted: June 24
I just found this gem, but I already in awe.

Balrum is a a fantastic isometric rpg, which brings back fond memories of Fallout and Diablo, but it offers much more than just Hack n Slash. A complex but rewarding crafting system, intriguing story, and a lot of baddies and cretures to deal with in a living, breathing world.

Overall, an amazing experience, a game which offers countless hours of fun with so much thing to do, there's no question that I would wholeheartedly recommend it!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
6.3 hrs on record
Posted: June 24
Complex, but a really great game. You need to use your head of course, but that shouldn't be a problem anyway. Keep up the good work guys!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 29
Unsure of whether I would enjoy the game or not, I bought it and decided to give it a try. This game is a really good buy when one considers the price and what you get from the game itself. Building things is extremely fun and trading and farming is also simplistic yet really good.
If you looking for a great RPG game or maybe a game for a lower end PC then this is definitely a good buy.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
102.8 hrs on record
Posted: June 28
I have this giant, gaming hole inside me. I'm always trying to fill it with something. I like to call it my iso-hole. I think a lot of people in this world, they fill it with online FPSes. But I don't believe in the genre.

Balrum is a fresh, modern title featuring a fantastic dark fantasy setting and custom player housing. Combat is fierce and magic is powerful. A simple caster evolves into a powerful mage with ordance as a range of viable spells become available. I purchased Balrum the day it launched on Steam and then gifted a copy to a friend. Balrum has given me a unique experience with a massive world to explore. Balrum is an absolute masterpiece.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
188 of 224 people (84%) found this review helpful
84 people found this review funny
Recommended
58.8 hrs on record
Posted: March 1
Been watching this game progress for about a year. Booted it up, started a character on Master difficulty. Died so many times that I... insert Dark Souls meme joke here.

YMMV, but Master difficulty t'aint fer thee faint o' haart, laddy!

I've only played ~10 hours, but I feel like that's enough time to get a good impression of the game and leave a review for those of you who are still on the fence. If you like CRPGs...

BUY IT NOW!!! It's more than worth the price. It's a bit like Eschalon, for those of you who've played that game, but Balrum is expanded and improved in just about every way. It's a touch o' the old Ultima Online about it, too. Just a touch. And it's a good touch. Not a bad touch.

I'm rather eager to get back to playing, so LET'S DO THIS THING:

Brutal, rewarding difficulty? Check. See inserted Dark Souls meme above. (My last death was to a giant praying mantis that prayed away my mana, poisoned me with its horrifying pincers, and healed itself when I finally had it down to a sliver of health. I died to poison as I ran for shelter, sobbing.)

Varied, multidimensional crafting? Check. I can't even. The crafting is strong with this one.

Free-form base building? Check. Build a house, build a fortress, build an orchard, build a farm, build a pigpen, build a spiderpen. DON'T LEAVE THE GATE OPEN ON THE SPIDERPEN FOR THE LOVE OF web web web venom venom death

Customizable pet? Check. I'm currently running with a giant shadow-magic-wielding rat named Boggles. And that praying mantis monstrosity I was telling you about? Also tameable. The world shall fear my giant green bug... as soon as my skill-level is high enough to tame giant green bugs.

Stats? Check. I almost came to tears over stat distribution. The game is neither kind nor generous, but I must have Stockholm syndrome, because I don't even car.
Care.

Skills? Check. More in-depth than the stats, I felt. Most skills have at least two significant effects, and sometimes three or four. And again, the game does not hand out "learning points" often, so they really matter. Ranks in the Survival skill don't just let you heal more HP at the tents you build, they also let you cure ailments like broken bones, increase the light radius of your torch, slow Fatigue/Hunger/Thirst growth rates, and give you a double digit % chance to avoid death whenever you hit 0 hp.
THAT'S A SKILL, BETHESDA.

Varied spells, combat and utility? I think so! (I just came across a teleportation spell that I hope to use mischievously. Combat spells are most certainly varied. I've been using one that creates crystalline walls to great effect.)

Factions? Check, the system is there and the character sheet has a faction affiliation section, but I'm not far enough to have actually... affiliated.
Giggity.

M-to-the-ASSIVE world to explore? Check. You have no idea. I've barely mapped out ¼ of the first map, and that's not including dungeons, chests I couldn't open, beasts and the locations they guarded that I couldn't tackle yet, etc.

Secrets and treasures and quests in every nook and cranny as far as the eye can see?
Check-checkity-check-check-check.

Brutal, immersive survival elements? Balrum is to Minecraft as Saw is to Teletubbies.
Or maybe I should reverse that?
Teletubbies are pretty scary.
Balrum is to Minecraft as Teletubbies are to Danny Devito.

...

...

I mean Check.

Dying of dehydration? Find a well, eat a watermelon, collect falling rainwater (if it's raining, newb) and fill your cantine, or heck, collect swampy puddle water in a bucket if you're desperate. (Pray it doesn't have maggots in it.)

Dying of starvation? Hunt deer, chop down a tree, build a campfire with the wood, cook the meat on the spot, eat the meat. Or shoot a newborn fawn with a fireball, skip the campfire stage, and eat fire-ball-grilled baby-meat with half the effort. Then find an outhouse. (Outhouse for roleplaying purposes only. Assembly required, pooping optional.)

Oh, and one time I found a bug in my character's backpack eating all the apples I'd just picked. I squashed the little bugger (lol) with my bare hands. Don't touch my apples. ACTUAL THING THAT HAPPENED IN THE GAME SERIOUSLY.

I've not run into any major bugs so far. (Except the one in my backpack.) The game has a classy, retro look that I absolutely dig.

It's a really good CRPG. There's less choices in dialogue than there should be, (at least in the first main area, which I'm still in,) the writing can be a bit too info-dumpy, and I have yet to find any Necromantic skeleton-army-animating spells, but apart from that, it's a real gem.

TL;DR: For the current price of thirteen-ish USD, Balrum is a criminal steal.

Oh, robbing people blind and getting away with it? Check.
Was this review helpful? Yes No Funny
123 of 153 people (80%) found this review helpful
1 person found this review funny
Not Recommended
44.3 hrs on record
Posted: March 18
I wish I could recommend this game, but it has too many flaws in important RPG departments, while being a nice game in other things. Balrum feels more like a sandbox with a RPG badly tacked on than a true RPG.

I must say that the game is very beautiful for an indie RPG. It reminds me (and a lot of other people) of Eschalon, and that's a high praise! Weather effects, day/night cycle, weapon and armour sprites - everything is done very well.

Another plus is an extensive crafting system. You can craft a lot of things, from food to potions, from shovels to weapon and armour, and you can also construct buildings (albeit only in special Safe Place, where there are no enemies, and indeed no other NPCs at all).

So far, so good. But now, the negative.

First, combat is very boring. With only one character (and his pet) and lack of tactical options, it usually just means spamming melee attacks or spells until enemy is dead, with occasional healing in between.

Mages, surprisingly, have it even worse than warriors here. Magic is not very powerful, and does not GROW powerful even at high levels. In a direct confrontation with a common wolf, a mage has a good chance to be killed. So he often relies on casting Damage Over Time spells, and then running in circles, while enemy slowly dies. This is so wrong and bad, that I just don't know what to say. Even bosses are defeated in the same manner.

Character development is boring. The only thing you chose when gaining a level is a one-point improvement for one of primary attributes. But levelling is quite slow, so you'll never build up big attribute values from it. Most of strength or intellect will come from items, so finding a new, better item is often more thrilling than a level up (and happens more often!).

Slow levelling also means you have to be VERY frugal with skills you learn. I think the constraints here are a bit too tight. To be able to wear the best items in the end game, you have to put a lot of points into attribute training, and so have little left to learn less-useful crafting skills.

Crafting is not very useful, at least for a mage. Although alchemy saved me in the final battle, so there is that. But for the most of the game, I haven't used it much.

Economy is not quite broken, but after a while there is too much loot and not enough things to spend money on.

Lastly, the plot... It's not explained very well. Where did the Rebels came from in such force, for example? Quest texts are nothing special, and the whole thing is nearly linear, meaning you won't be able to make any choices that affect the story, like supporting a faction etc. Quests are mostly of "go-there-kill-that-bring-this" variety, but there are a few simply puzzles here and there (mostly, they contain good items, and not plot-critical points).

In the end, I think that this game took too much from Eschalon. Eschalon itself wasn't such a good RPG in the first place, and this game copies nearly all bad thing from it (boring combat, linearity etc.). It's only saving grace is complex crafting system, but even it can't save this game from mediocrity.

I could not recommend it to everybody, but maybe if you like crafting very much, you should take a look at it. Though it's not Minecraft :)

Ah, yes. Also, be prepared for a LOT of walking. Slow walking. Game world is big, and fast-travel points are few and far between. Be sure to grab a special brick from desert ruins, which, when used, speeds you up considerably for a dozen turns (or brew a lot of Speed potions!).
Was this review helpful? Yes No Funny
98 of 119 people (82%) found this review helpful
5 people found this review funny
Recommended
19.2 hrs on record
Posted: March 6
If Balrum was released 15 years ago, today it would stand for the best RPG of all times, a definition of RPG!
Children, don't let retro graphic turn you away from this game, with building, deep crafting and survival system this is by far most complete RPG game I ever played.

At start it a bit reminds of Arcanum... won't reveal much nuff said :)
But If you ever wanted an RPG where you can do what ever you want and interact with every single object in game, this is it!

Altough graphic is in retro/old style textures are great! Also with good sound effects and music melt togethere we have one awesome game here .

Let's be honest it still needs more polishing with rendering, and giving it a final touch, but still it is definitely worth buying at current stage. The ammount of fun time Balrum can give you it's insane ^^

Overall;
If you are looking for survival/crafting/rpg game look no further, just click Add to Cart above this review XD
Highly recommended!
Was this review helpful? Yes No Funny
109 of 157 people (69%) found this review helpful
4 people found this review funny
Recommended
10.8 hrs on record
Posted: February 29
Okay... look at the preview video, look at the old school original Diablo top down style graphics. Make sure you are cool with that before considering purchasing this game even for another moment...

https://www.youtube.com/watch?v=9H3OUDzqN8s

Good? Now imagine you starting off in an all too familiar RPG back story... we've heard this same sort of story many times before and as you start the game and read the dialogue, you'll swear it's deja vu again. ..You were a kid and your parents died to some horrible death, something so bad that even dear old grandfather can't bear to tell you anything about it. Something awful happened is all that you know and your grandfather raised you well as other nearby people of the NPC type taught you some basic skills such as basic carpentry, a little bit of alchemy, etc. Twenty years later, you now wake up with dear old granfather just a little older, but still much superior to you with ten times your starting HP and MP etc and theres rumors of someone with a torch trying to burn your granddfather and your wooden house down and they burned down the house completely of a nearby family.

And that is where you start. You'll get to wander around exploring the town and visiting all the NPC people, choosing what to say and what tasks you'd like to complete. The great thing here is that every quest feels like it has a real purpose, none of the "go kill 10 wolves" or "go collect 10 butterfly sacs" garbage that drive so many of us RPG fans bonkers. It's refreshing to have quests that actually feel like they serve a purpose.. things like chopping down trees in a forest and buying nails from another NPC to repair a burnt down wall of a house or fixing another npcs crop field fence.

Be careful as well in this game.. Don't think you can just walk in people's house and start snooping through their chests and taking whatever you like because doing so in their line of sight will pi.ss them off and have them attacking you until either you or them dies. I love that.

So let's talk about the UI... it's a little awkward to get used to for sure and will take time. For example sending in your pet (yes you can have pets you command and who serve you) ... but sending your pet to attack an enemy require you left clicking the target foe. But for you to attack, you need to choose your attack and then right click on the same foe. ..That's just one example of how the UI can be almost overwhelmingly confusing when you begin. But soon, you'll get the hang of it and feel much more comfy with the game that definitely doesn't hold your hand.

My biggest gripe early on is the hunger and thirst survival mechanics of the game. I chose the normal difficulty and haven't tried the easy mode yet but... at this early point into the game (4 hours), the thirst and hunger is almost annoying because it feels like every 30 seconds, you have to drink or eat. Fail to notice these chat messages or icons in the upper right of your screen, you in no time flat you'll be near death from damage taken from "invisible pain" due to hunger or thirst. The solution? Easy once you figure out to stock plenty of food on you and hydrate and eat to 150% of both thirst & hunger each morning when you wake up.

The hybrid turn based mechanic is one I really like. It means that every NPC (including enemies) move and do their thing and time moves if you stand still or if you are working to complete tasks.. it's a real time game, except once you engage or once an enemy engages you into the games combat. Once you are in combat, whether your choice or not, it's all a slower, much more strategic life-or-death turn based battle where any wrong move could be the difference between you surviving ot dying and re-loading the game from your last save point.

There's also a rune your grandfather gives you early in the game that you'll want to put in your hot bar immediately. I didn't even notice it until 4 hours in, and it allows you to click it anytime to be whisked away to a safe facet of your existence where the map looks the same, but no other npcs including enemies exist. It's your safe haven, and when you first go there, there is a huge empty prarie the size of the small town all your own.. a place you can build your dream home and escape to any time you wish. There, you are given a nice starting supply of resources to help get you started building whatever home you want, and pressing the B key (for Build) opens up a generous build menu where you can build your dream home, place furniture, trees, shrubs, chests, etc. This safe zone is an awesome feature that I absolutely love and to me is something that takes this game over-the-top.

While this game has it's steep learning curve and interesting UI to get used to, it offers a depth rarely seen in even the most hyped triple-A RPG games. This is certainly not a review where I've played the full game and can tell you exactly how much depth it has, but at four hours in, I feel like someone here on earth looking up into the sky at all the stars thinking OMG WOW. It feels like I haven't even scratched 1% of this games offerings at 4 hours in. There are tons of ingredients everywhere for crafting and alchemy, more then you can shake a stick at. There are dozens of dungeons I haven't even begun to explore. There is a safe zone area I've only started to build my house on. And there are so many strange creatures I've stayed away from seen peering at me from the thick woods beyond the town. When I get killed by two spiders near the town or a bear on the edge of town, I can't even begin to think of battling whatever evils exist in the depths of the woods or all of those dungeons yet. And THAT is a feeling that leaves you in awe as you are learning the ropes and UI of this game and completing all the many tasks and quests available at the start.

There is no doubt in my mind that this game will be up for "RPG of the year" on many peoples lists to choose the best-of-the-best from once 2016 is over. It's refreshing to see, especially at this games surprisingly lose price point. Many people will compare this game to Diablo or Diablo 2 looking at the graphics, but I have played both of those games long ago, and from my early game time in Balrum, this game may not be an action RPG like Diablo or throw quite so much crazy loot out, but it looks to have a depth that far surpasses both Diablo and Diablo 2. It does have a steep learning curve, and a strange UI that takes getting used to, but I think this game is one that any true RPG fan shouldn't miss!

Once I complete this game, I'll come back and give it a proper review, and share how many hours I spent beating it. Until then, here is my scoring just based on what I've experienced so far...

Value (Worth 40 points max) : 40, no doubt about it, this game delivers crazy over-the-top value and likely hundreds of hours of gameplay for it's small asking price.

Fun (Worth 30 points max): 27, very high fun value in my opinion and I expect the fun to increase as I get even deeping into this games lore and gameplay. This score will be very subjective depending on what style of game you prefer, but I can't see any true RPG fan not having a hell of a time with Balrum.

Controls & Bugs (Worth 20 points max): A few weird control mechanisms lower this score, and the steep learning curve also plays in because it certainly could leave many players feeling over-whelmed... but I'm giving this game a solid 15 out of 20.

Graphics & Sound (Worth 10 points max): The least important aspect of any game when it comes to value and overall fun that can be had in my opinion, but this game delivers an old school style of graphics that is both dark and classic awesomeness and I love it! 8 out of 10 here from me!

My initial score that I'd be shocked to see it change much: 90% Very Solid A-minus grade from me and a MUST BUY for RPG fans at this price.
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61 of 84 people (73%) found this review helpful
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Recommended
64.8 hrs on record
Posted: February 29
So far so good. Great production value for a small team and small file size. Nice rpg elements and survival aspects. RPG elements allow for initial character creation of Fighter, Mage, or Archer. The game starts you off with a pet wolf that is of some help in the begining. The controls for the game are intuitive. It's realtime/turn based. Move around the world in real time, when you are not moving time is standing still. The system is similar to the Echelon RPG games, but the animations and graphics are a step up compared to that series. Survival aspects consist of hunger, health, and thirst. The game has a variety of crafting and cooking options for the survival aspect, also hunting, gathering, and alchemy. There are a variety of tools you have to have to perform various jobs, and these are auto selected when you go about performing a job, such as mining or chopping wood. Artwork and music are top notch and you are able to zoom in and out in the game's isometric perspective. Overall I feel that this game is a great value, lots of content and gameplay options for the price.
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