An intense couch-play multiplayer twin-stick shooter with some of the fastest and most frantic gameplay around. It’s a single screen, explosive arcade blast of fun where the weapons and levels are deadly and the rivalry is fierce.
User reviews:
Positive (10 reviews) - 100% of the 10 user reviews for this game are positive.
Release Date: Feb 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For quite a few reasons really - Early Access will allow us to solidify our existing core content and put us in direct communication with the community. We’ll need your help to prove which of our features are going to be the most popular and that will help us prioritise and shape the future content we have planned. We think the game is a lot of fun right now, but we’re really excited for you to play it and help us shape it into the best game it can possibly be. During this period we’ll also be developing networked multiplayer modes, which will require your help to thoroughly evaluate it.”

Approximately how long will this game be in Early Access?

“We estimate Fragmental will exit Early Access at some point during Q2 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will contain networked multiplayer and additional content in the form of more weapons, maps and modifiers. We also plan to bring additional game modes, including an intense single-player experience against ruthless AI opponents. The full version will also include support for Leaderboards and also allow players to setup their own custom style of matches by mixing and matching content. There will hopefully be a little bit more stuff that we haven’t even thought of yet - and that’s where the community can have the most influence.”

What is the current state of the Early Access version?

“The Early Access version of the game initially focusses on four player couch-play with a core set of weapons, maps and modifiers. It is now in the Alpha phase of development and ready for the introduction of new features as we gather community feedback.”

Will the game be priced differently during and after Early Access?

“Early Access will be the most affordable time to opt into the experience. As we add more content and more ways to play the price may adjust to reflect that.”

How are you planning on involving the Community in your development process?

“We will be asking for details of your favourite weapons, maps and modifiers and we’ll use that information to generate even more content we can be confident you will enjoy. We will be actively asking you to suggest improvements and asking for ways we can further exploit your existing favourite content. We also hope to explore ways to allow you to generate your own content for future inclusion into Fragmental!”
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Recent updates View all (4)

May 26

Update 3 with AI Players is live!

Over the last few weeks we’ve been hard at work implementing the biggest new feature yet to Fragmental – AI Players!

You’ve possibly lost most of your friends over the last 2 months through arguments while playing explosive and ultra-competitive matches of Fragmental. Never fear, you can now replace them with AI opponents so you can keep playing the game on your own!

Games in Fragmental are arguably still at their best on a couch with 1-4 human players, so that you can elbow them in the ribs and make fun of their inferior skills, but if you don’t have 4 flesh and blood players, you can now choose to fill any empty slots with AI Players, and set the skill level of them depending on how masochistic you are.

We’ve also done some other bits and pieces that have made it into Update 3, and everything is listed below.

AI Players

  • AI seek cover if they have an inferior Weapon to an attacking opponent.
  • AI have an understanding of which Weapons are more powerful than others and will choose the most effective one.
  • AI will also take the distance of the chosen Weapon into consideration, sometimes a weaker Weapon that is much closer, is a better move.
  • AI will avoid Death Walls and environmental hazards as often as possible.
  • Predictive aiming. AI will try to lead their shots for a moving enemy.
  • AI will use and fire through teleporters.

Difficulty Levels

3 different Levels – Cautious, Normal and Aggressive.
These are the different variables that change between these 3 different Levels of Difficulty.
  • Reaction time to getting line of sight of a target.
  • Min and Max Accuracy with a sine wave timer that controls the speed back and forth.
  • Min and Max Movement Speed – while Attack and also while going for Cover or to pick up a Weapon.
  • Rate of Fire.
  • Min and Max Confidence – how likely they are to run headlong into a fight they think they may not win based on Weapon differences.

  • Player names are now permanently displayed under Player Character.
  • Player names scale depending on the size of the Map / distance that the camera is from the action.
  • New curved Ammo Bar.

Game Controller Vibration Feedback
  • Every Weapon now has a different vibration setting for firing.
  • You will get vibration when you are hit by a thrown Weapon.
  • You will get vibration when you are hit by a Melee attack.
  • You will get mild vibration when you pick up up a Modifier.

Known issues
  • The AI are first pass, so they are very much a work in progress. They will undoubtedly show behavioural issues, and they will make some less than ideal decisions at times, and a few of the Maps with moving platforms absolutely baffle them. Rest assured we are continuing to work on them, we just wanted to get them into the hands of the Players as soon as we could.

We’ve been looking forward to this Update since we first created our Roadmap, as it will open Fragmental up to a wider audience with the addition of AI Players allowing anyone to play on their own if they want.

It’s great that we now have a gameplay experience for solo Players, but as we said this is the very first pass of the AI, we still have a quite a bit to do to get them to play as well as the best human Players can. They will provide a challenge, but they’re not at the highest level, not yet anyway!

With that in mind, we would love for anyone out there to give us their feedback on the AI as it stands. The more comments we get, the more chance we have of refining the behaviours to provide the best challenge possible for the most skilled of Fragmental Players.

Our plans for Update 4 are more content based, with more Weapons, more Front End information and a completely new AI focused Game Mode – as well as the usual tweaks and bug fixes as we go. We hope you enjoy playing against the AI Players, and that our future plans are in line with what you believe should be added to the game.

As ever, community feedback is incredibly useful, so please give us your thoughts on the current status and future plans, add them to the Steam Discussions board and we’ll do everything we can to respond to your comments as fast as possible.

The Ruffians

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Fragmental requires a controller to play

About This Game

An intense couch-play multiplayer twin-stick shooter with some of the fastest and most frantic gameplay around. It’s a single screen, explosive arcade blast of fun where the weapons and levels are deadly and the rivalry is fierce.

The top down view means there's nowhere to hide so you better bring your "A" game! Low ammo ensures changing weapons on the fly is a must. Just make sure you know how to use it or you might blow yourself into a hundred tiny fragments.

Did we mention one shot kills? Yeah, you're probably going to die a lot in Fragmental, but you’ll be having some good old noisy fun in the process.

Reaction skills, tactics, luck (and an elbow to the ribs!) all play their part, as you and your friends fight to master the mass of dynamic battle arenas, sheer variety of weaponry and game changing modifiers at your fingertips. It's a varied, lightning fast and unpredictable splosion of multiplayer fun.

This is competitive “shoot you in the face” action stripped down to its purest, most entertaining form.

Get your friends or hop online, grab a gun, and get stuck in!

Early Access Features
  • Ruthless One Shot Kills
  • Quick-Fire, Multi-Round Gameplay
  • 2 to 4 player Couch Play
  • 20 Dynamically-Shifting and Hazardous Battle Arenas
  • 5 Survival Levels
  • 13 Unique Weapons
  • 6 Powerup Modifiers
  • Deathmatch Game Mode
  • Vibrant, Intense Visuals and Audio
  • Fast, Frantic, Frustratingly-Fun-Fragging!

Coming Soon in Future Updates
  • Single Player with AI Controlled Enemies to add to the fight
  • Online Multiplayer
  • Team Deathmatch
  • New Game Modes, New Battle Arenas, New Weapons and Modifiers
  • and more as we develop with community input

System Requirements

    • OS: Windows 7 or above
    • Processor: Intel dual core 2.5Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 Compatible Card
    • DirectX: Version 11
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (10 reviews)
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8 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
7 of 8 people (88%) found this review helpful
2.6 hrs on record
Early Access Review
Posted: March 3
This is an absolute blast of a local multiplayer game - fast-paced, frenetic, exhilarating when you're winning and losing just makes you more focused on changing that. I love that it's intuitive (learnt how to play within a couple of minutes and felt totally familiar with everything at the 30 min mark).

Really looking forward to getting a chance to play this with people again. Hoping there will be a solid bot-based single player mode in the final release, and I'll enjoy seeing the game develop :)
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Early Access Review
Posted: March 5
I think the game is great for the price. Gameplay is smooth, graphics are nice. The only thing up for improvement might be control over the length of the game. I can't wait to see the online multi-player mode develop for this. Excellent early access game for couch gaming.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
9.1 hrs on record
Early Access Review
Posted: April 22
Perfect game for an evening with beer, pizza and friends (or hookers if no friends are available).
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Early Access Review
Posted: March 20
Highly recommended you give this game a play!

Great situations happen with the crazy awesome weapons in this game.
Lots of classics you will recognize from other FPS shooters plus some new ones and more to come down the line!

Once this has online play its on like donkey kong!

10/10 Gameplay
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Early Access Review
Posted: May 27
Awesome multiplayer game! Very recommended if you have friends around to play with. Smooth gameplay, nice weapons, cool maps.
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: July 12
funny game ... much fun (and rage :D ) with friends and also with bots, I like it

I look forward to the additional features, such as online matches
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: March 14
At $15 I was on the fence for a while about this game. I'm glad I finally just bought it. I knew seconds into the game it was exactly what I was hoping it would be.

It's like a Tron-inspired dual-stick shooter with a glitchy 80s/VHS look and feel to it.

It's multiplayer only at this point. I do hope they add bots eventually, but even if that never happens I'll be happy with the purchase. They could even do a "campaign" with single-player or coop fighting from level to level versus bots.

Great variety of weapons, interesting power-ups and level design. The controls are perfect. It gets a bit hectic when the arena is spinning, sections of the floor are moving, the walls are closing in, and random red balls of death are raining down on you from above. Rounds rarely last 20 seconds. Most are around 5 seconds or less.

One quick fix that should be made is the scoring needs to be tweaked IMHO, or at least let players set the number of points required to win a game. Maybe that's somewhere in the options already, I just didn't see it. But a game can go 50 rounds before a player gets enough points to win, since you only get points for kills (not for accidental enemy deaths) and you lose points when you die accidentally.

Very fun game though.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: March 21
My money goes twoards the devs adding Computer Friendly Controls and Online Multiplayer.
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0.8 hrs on record
Early Access Review
Posted: June 12
Having a blast with this game. Addicting, chaotic shooter fun!

Was Introduced to Fragmental at Glasgow Expo, we ended up playing for around half an hour, getting our ♥♥♥♥ handed to us by the developers (thanks for that!)

It doesn't feel the same playing with AI, but its still addicting. Next time I have people over, this will be first on the list of things to do. I may have less friends by the end of the night, but who cares!

It's basically a twin stick shooter where the idea is to kill anyone else playing (and not yourself in the process!) A simple point system determines this, which is changable in the options. The maps have great variety as do the weapons, with more being added in future updates from what has been said. Overall its a great game, simple concept with fast, chaotic rounds and addictive as hell! can't wait for online MP! Totally recommend!
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