Divergence: Online is an open-world sandbox MMO that began as the spiritual successor to Pre-NGE SWG, but since has grown into its own living breathing universe. Divergence was designed to provide unmatched crafting, player and guild housing and player freedom on a scale, we believe, never before achieved.
User reviews:
Overall:
Mostly Positive (117 reviews) - 70% of the 117 user reviews for this game are positive.
Release Date: Jan 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Divergence is a game made almost entirely by two friends with no larger financial backing to support it. We love what we do and we love the direction the game is progressing, but to make it the game we know it can become, we need help.
Early Access grants the game a level of exposure we hope will generate the base income we need to take this project to the next level; Letting us expand the team and subsequently, the scope of the game itself.”

Approximately how long will this game be in Early Access?

“Divergence will likely be in Early Access for at least six months if we're allowed to create the new content we want before its "full launch".”

How is the full version planned to differ from the Early Access version?

“There will never be specific "Early Access" and "Full Launch" versions of Divergence because its development is constantly happening, and the "Full Launch" version of the game is simply where we've decided that the game is now at a state we consider it ready for a "full launch".”

What is the current state of the Early Access version?

“The Early Access version of the game is extremely playable as-is. We built our most complex and unique features before anything else, so you can already enjoy massive character customizability, the best crafting and player housing systems out there as well as integration with our first states of twitch combat.

Please Keep In Mind that this is indeed early access! Only the base professions are implemented and you can play only as Terran or Synthetic without unlocking additional species such as Ennie or Veli via our website.”

Will the game be priced differently during and after Early Access?

“During Early Access on Steam, Divergence will typically be priced at a reduced rate than we hope to achieve when the game is a lot further along.”

How are you planning on involving the Community in your development process?

“Divergence does not exist without its community, since everything in the game world is crafted and designed specifically by our players.
In addition to game content itself being player-made, Divergence is the only modern MMO wherein the playable factions within its story are both designed and ran by players also. The available factions for players to join and grow are dynamic, and can be eradicated with new factions being born of the ashes at regular intervals. Game content such as armor and weapons are then designed around the desires of players and organizations of players who have shown themselves worthy of inclusion in Divergence's story.”
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Recent updates View all (32)

June 19

Sim-Zone Clarification For Newbies

We've been seeing more than the usual amount of new faces recently, and while that's awesome, we're noticing that a lot of new people are seeing modern architecture and weapons in our supposedly sci-fi game and wondering what's up with that simply because they've never heard of the "Sim-Zone".

The surface of Rook is a hotbed of tension between the three factions of survivors recently crash-landed on its surface, Darius Conrad, Omicron and Viconye Ritek. Survivors of the three factions find themselves competing for land, competing for resources, and competing for the rights simply to survive among the dangerous creatures of Rook.

We realized that a good number of players who play games similar to ours enjoy combat more than Divergence's over-the-top crafting and building. We also realized that developing our combat systems requires a lot of interaction, and we didn't want players to be forced to "test their new guns" on just any random jackoff who happened to be building their house in a field somewhere, so the solution for both the ingame and out of game dilemmas was the same; A "Simulation Zone".

In the game lore, ATC drones are busy terraforming a region of Rooks surface, wherein Rooks survivors can vent their daily frustrations and gun one another down without the nasty repercussions of "gunning down envoys of rival organizations and starting all-out wars".

Ergo, our game Divergence has its own game within the game as well, now called the "Simzone". The Simzone is where survivors of Rook can travel to and enjoy the experience and challenge of classic survival without incurring permanent repercussions back home.

In the simulated environment, players are met with realistic survival situations, forcing them to procure their own food, water, shelter, and tools for surviving encounters with others.

With regards to development of the game, The Simzone provides us a region of the game world we can designate as "go here if you want to test combat and survival", without needing to apply the same "over the top rules" to the entire game world, which anyone who plays the game will tell you is absolutely enormous. The Simzone essentially becomes a voluntary-testing zone and if you don't want to partake, you don't have to, you can simply fuck off as always and go back to building your castle in the sand of the Akkhera Desert for all we care.

If you want to take a break from running your field of harvesters, managing your power grid, pick up an AK-47 and blast fools up and down the streets, apartments, and woodlands over a life-saving can of beans, now you'll have a place for that.

Oh, and the best part about having a specialized zone just for this purpose? The rules of rest of the game still apply inside the Sim-Zone; Meaning you can take anything you like with you both into, and out of it. Meaning if you like our sci-fi guns, but have always had a love affair with Uzi's, Baseball bats, or cowboy hats, you'll be able to keep those toys you find while scavenging the Sim-Zone to be used wherever you like. Maybe you'll even craft new modern ammunition for that ancient M-16 to turn it into an even more lethal instrument of war.

Look for updates like these and more in the coming weeks, and as always, thanks for playing.

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June 10

Vindicator VK-2 Suit + Theta-Blade Weapons Reveal!

Everything worthwhile takes time, patience, sacrifice and a willingness to suffer hardship.

Veli Vindicator know all about sacrifice and hardship.

Once a race of over twenty-billion, a mere 31,000 survive to this day; A number which continues to shrink more and more. As their enemies closed in around for the killing blow, with dusk all but certainly falling for their species, the remaining Veli huddled into filthy corners of long-abandoned underground bunkers awaited the end; The true end.

Just as the last glimmer of their species seemed moments away from blinking into nonexistence, envoys from two alien civilizations traveling in huge blackened ships broke through the planet-wide siege. Their mission; To return the secrets of an ancient technology taught to them by the Veli's warrior ancestors in the eons before abandoning the ways of the conqueror and adopting pacifism.

This technology came in the form of a mysteriously-designed "Vindicator Suit" known as the "Vee-Kay" or "VK", and it's companion weapon; A weapon that transcends the dimensions of spacetime through an theta-band dimensional-gate known as the "Theta-Blade".

Theta-Blade hilts comes in two configurations; Type-A and Type-B

Type-A hilts create a dimensional gateway at the aperture of the hilt which allows a blade made of composite material to be thrust forth and locked into place. The blade itself is of a material largely unknown to Terrans which ionizes all gasseous substances native to our universe on contact, creating a distinctive effect.

Type-B hilts work much in the same way but were designed to address the lack of available composite blades which can be mated to the hilt. Type-B hilts instead create a semi-stable "trap" for light, condensing it it a super-hot fillament which takes the shape of a straight line, focussed at the time. These blades deal damage of both energy and heat on contact with material and are almost instantly lethal.

Up to this point, Vindicator players have never had access to their own weapon, nor an upgraded VK suit to the prototype "VK-1" they begin with. Today, reaching version 0.4.2, we're happy to announce that this new suit, and the Tier-1 Theta-Blade are finally available to players and have decided to offer them as an incentive to new players!

Who all can use Theta-Blades? Just Veli?

Veli Vindicator and Verrator players get first-dibs, meaning that they can craft their first blade early in their career with their own version of the artisan profession. For right now, these schematics are simply included in those granted to Master Artisans.

Additionally, humanoid players choosing a career as a psychic can also use these weapons, as their activation and deactivation are controlled totally via thought which allows only the VK suit, or an individual with competent skills in telekinesis to utilize.

What all characteristics are customizable for these blades?

Crafting Theta-Blades involves assembling several individual components into a single weapon. The qualities and stats of these components result in many different individual aspects of the final weapon including but not limited to;

Blade Width
Blade Length
Blade Radiation (visually represented by "glow")
Blade Damage
Attack Speed
Focus (visually represented by now "needle-like" or "pipe-like" the blade becomes)
Power Drain (How much energy it requires to power and activate)
Blade Sound Effects
Discordance Stability*
Color†

*Discordance Stability is a rating of much stability the projected blade exhibits. Ergo, how well it can keep it's "discordance" under control. The more stable the blade, the less energy is wasted and consumed when used, and also the more stable and consistent the blade visually appears. While such an act increases energy-use, as with the other blade visuals, some players may even craft components which control the discordance of the blade with intentionally poor-materials in order to intentionally produce a blade with that coveted "unstable" effect. This is totally up to the player themselves which is more important to them; Efficiency or style.

†Blade Color is determined by first the hilt, than the chosen Resonance Catalyst introduced during crafting. A Resonance Catalyst is an element of material used between the hilt's power distribution manifolds and the emitter itself, converting the blade energy from low to high density. Essentially raw energy goes in, light with mass comes out. These elements can come in the form of anything from a highly-dense crystalline cluster, to anything that refracts light while maintaining sufficient density such as stones of undigested carbon found in the gut of species native to Rook, such as "Kurrat Pearls" found in the Akkheran desert.

Players in our community have been hearing for a while that we were nearing a stretch of development where, once we have the majority of core features in the game, we devote almost exclusively to fixing bugs and polishing many rough parts of the game, such as creatures/mobs, interface, animations, and all that good stuff. That's why we saved Theta-Blades and new Veli suits for last; we're nearing the home-stretch and we need every bit of help getting there that we can get.

That's why, during this period, we're offering these special incentives to anyone "on the fence" about buying-into our game and its perks. Once the game goes live in a few months, many of our perks are likely to be unavailable for purpose outside of the game.

First and foremost of these is, in fact, the ability to purchase this most-rare of species upgrades and stand-out among the other players.

When our game launched on Steam Early Access, we couldn't keep up with the demand. Once our EA launch exposure died off, we chose to shunt our exposure entirely and not use a single allowed exposure campaign for the last six months up to this point for the sole purpose of keeping our community small and manageable during alpha development.

Once the game officially launches, we're going to blast it with everything we have, all remaining exposure campaigns back-to-back resulting in millions of hits and hopefully tens of thousands of new players registering to the game. When that happens, new players are going to begin wondering "How in the hell do you get one of those?!?!" and those who supported us when we needed it most will be among the most elite of the pack.

That's also why we're making this our very first newsletter push via our website to let everyone know that if you were ever waiting for the right time to buy-into Divergence: Online, it's right now.

This shit isn't cheap! Where does the money go?

While we operate at max efficiency, even combining our living expenses, regretably we are still a 2.5-person development team. Most people have a hard time believing this, but it's absolutely true. In order for this game to become what the MMORPG community desperately needs right now, we simply cannot rely on Steam Sales alone and need to bring in enough financing to expand the team. That's why every dollars contributed to Divergence: Online goes to furthering that cause.

What specifically are you offering?

In addition to granting all players who previously purchased Veli perks complimentary suit-upgrades, right now all new players purchasing either the Vindicator or Verrator perks on our website will get both a free-upgrade to the Tier-2 VK suit (shown in images above) as well as a color crystal of any color on the RGB spectrum created just for them to be used in their first Theta-Blade. These crystals will eventually be super-rare named drops found in only the most dangerous of situations in the game world, including our upcoming world raid encounters and the infamous "Ennie Temple" region.

For the right price, we'll even modify the color patterns of your VK to a custom color of your choosing.


That's all we have for today. Thanks for taking the time to read and checkout our game, and for any questions you might have, please don't hesitate to drop by our Facebook group page and make a post!

facebook.com/groups/415812755276522


Sincerely,

-Ethan Casner

Divergence: Online Lead Developer

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About This Game

It's the year 2330, Earth Standard Date.

If you're a Terran Human, Synthetic, Veli Vindicator, or Lokri, you're a momentary survivor of a massive crash-landing event wherein your capitalship was inexplicably and violently ripped from its orbit down to the surface of this alien moon.

You don't know why. Nobody knows why at this moment, but you suspect your enemies, one of the other factions your ship was locked in a Mexican standoff with only hours before, had something to do with it.

Somehow, you were pulled down to this alien, yet familiar planetoid, orbiting a super-earth.

Chaos. Bodies burning. Conduits belching violent current into twisted forms of broken super-structure, as your fellow shipmates desperately labor under yawning bulkheads to free trapped humans, aliens, and machines.

And all the while, the endless chattering in the dark just beyond the threshold of your perception.

Eyes, watching you. Two. Ten. A hundred. A thousand. My God, my science, they're everywhere! It's an attack!!!

The native creatures. Other survivors from the other ships. They're all equally dangerous; Your only hope being the frantic and desperate repair and re-establishment of make-shift cloning facilities at your base-camp immediately adjacent the smoldering ruin of your once pristine starship; Now buried face-first in a landscape hideously scarred by your arrival.

You Must Survive

Find your friends. Know where your enemies are. Venture out to establish outposts of your own but not too far, lest you be fell upon by the world's native inhabitants, agents of enemy factions, mercenaries, assassins, bandits, or even the conditions of the environment itself.

Superior Resource Surveying and Harvesting

Resource locations, concentrations, and individuals stats appear and disappear as they're used up all over the world's surface. Some will last mere hours, some, potentially months, so use your surveying tools to find the best resource locations and stake your claim before other players do!



Once you've found those high-quality resources, construct automated harvesting rigs to target and extract those materials from the world in realtime whether you're online or offline.

Superior Crafting :// Become An Industry Master

Every item from your pants to your nightlight relies on stats directly determined by the stats of the raw materials and components you fed into it during crafting.

Increase the strength of walls by using specialized low-grade ore with a high "unit toughness" rating, or increase the speed and energy-efficiency of your resource harvesters by creating their circuitry using rare high "conductivity" copper. Or perhaps decrease the weight while increasing heat dissipation of your firearms by crafting the barrels out of alloys, then use a personal factory to mass-produce and sell them on the open market!

Completely Unique Playable Species'

In Divergence, you can choose to play one of several breeds of human's, aliens, or even completely synthetic lifeforms which can transfer their consciousness into other forms at will. Everything from the size of a human, to enormous mechanized killing machines.

Combative and Non-Combative Progression

Through careful choosing of your professions, players in Divergence can change careers as often as they like, or stick with the same profession for years on end.

Choose from any combination of combat-derived professions, such as Bounty-Hunting, Teras Kasi, Rifleman, or totally non-combative professions such as Dancing, Engineering, Narcotics, Tailoring, or many, many more.

Humanized Hack Prevention

No anti-hacking sollution is 100% unbeatable, that's why in Divergence, in addition to traditional anti-hacking countermeasures, Divergence also maintains a GM presence in-game virtually all-times throughout the day, operating in shifts. A human GM knows when they see someone walking through walls or landing every single shot of a full-auto burst as a headshot. If you see someone flying through the air, or shooting people with shotguns from a mile away, call that @#%& out and we'll be right on it. Divergence has a zero-tolerate approach to hacking our game - If you're caught just once, both your account and key and blacked out immediately and your possessions are distributed freely among the denizens of our game world.

True Twitch Combat

Combat in Divergence happens in realtime. No faked particle systems. No cleverly disguised target-to-target going on here; Where you aim and squeeze that trigger is where you fire or swing your weapon, for better or for worse.

True Exploration :// True Discovery

There is (without cartography) no minimap, nor world map in Divergence. You arrive on one huge 262sqkm central continent which is also surrounded on all sides by numerous additional islands and continents ranging in size from 1sqkm to over 300sqkm, many of which containing just under their surface vast quantities of undiscovered resources and wealth, just awaiting the first player explorers to discover them.

Divergence IS SWG v2.0

  • Complete recreation of SWGs Pre-CU professions system, including both the original 40+ SWG Professions and brand new professions such as Psychic, Hacker, and Operator.
  • Complete recreation of SWGs original and legendary crafting system, modernized and streamlined for maximum creativity without over-complication.
  • Tons of your favorite houses, structures, components and items completely recreated with up with a 1,000% increase in texture detail, with hundreds of additional items planned for recreation as well!
  • Complete overhaul and vast improvement to SWGs famed player housing and player cities features! Don't just drop a house, but truly manage it and your city's electrical power systems all from the comfort of your mayor's office!
  • Vast character customizability faithful yet vastly superior to SWGs original systems.
  • Total upgrade to SWGs original surveying and harvesting systems!
  • Massive upgrade from using only pre-made houses to now design your entire home(s) from scratch!

And So Much More...

  • One single contiguous server. Everyone on Earth who plays Divergence shares the same world and is apart of the same community.
  • A huge 250km2 game world, streamed to you in real-time, eliminating zones.
  • Up to 6km view range on max graphical settings.
  • Several biomes, including but not limited to temperate forest, arid desert, high desert, rain forest, barren steppes, open meadows, polar tundra, and alien environments as well.
  • Up to eight playable species (13 if you count the 5 breeds of humans) many with vastly different playstyles and capabilities.
  • Open PVP everywhere, no exceptions.
  • Over forty career paths able to be mixed and matched into thousands of possible combinations.
  • High-resolution (4x higher resolution than Minecraft) building-blocks system for sculpting homes, structures, and facilities.

To Be Civilized, Or To Be Civilized Not

It's up to the players to determine whether they will share resources willingly, or brutalize one another to further their own goals.
Perhaps your faction, or your group within that faction, will establish a safe-haven of trade between factions governed by civic law and order. Or, perhaps you and your friends are assholes and will scour the wastelands, deserts, jungles, and forests accosting merchant caravans to liberate them of their own supplies and liqueur.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD or Intel
    • Memory: 8000 MB RAM
    • Graphics: Shader Model 3.0 Compliant Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2500 MB available space
    • Sound Card: None
    Recommended:
    • OS: Windows 7
    • Processor: AMD or Intel
    • Memory: 16000 MB RAM
    • Graphics: Shader Model 3.0 Compliant Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3000 MB available space
    • Sound Card: None
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (117 reviews)
Recently Posted
22Tupacroll
( 48.6 hrs on record )
Early Access Review
Posted: May 6
This is going to be hard. I wanted to like this game so much and I did, for a while, but at the current stage you won't enjoy this that much you would recommend this to anybody.

My 44 hours of gameplay mostly was playing running simulator, clickfest when using a gadget to find resources and sight seeing an empty world. There are professions, I was artisan which is pretty much a must, because you can't buy stuff (at the moment that is), you have to make it yourself. Artisan needs resources to build stuff, and leveling artisan makes you able to craft better stuff. This is cool and if this works it would be awesome. I like things going slow and not too easy.

Too bad it doesn't work. It's too difficult to find all resources you need and because you can't even buy them from npc trader, you spent your time running here and running there and start clickfesting in a hope to find the resource you need. Too boring, I'm out. I just couldn't find them, and after 44 hours I won't give a duck. Games should be fun, not working simulators.

There are other professions, but when there is no other players or fauna to be found, I don't know how would you enjoy being a medic, a scout etc.

I saw one npc trader, two shuttleports which I accidentally found while running. I saw no other players, I know there was 7 according to Steam Charts. I don't know how many plays non-Steam client.

There is no map, no wiki, no tutorials. You should watch some youtube videos made by developer.

And for some reason some stuff you make won't even work. I made few weapons, managed to load the magazines and tried to shoot in the air, nothing happened. WTF!!! Tried to imagine a scenario where the other player magically finds you and you can't even shoot him. Roflmao.

You should read other reviews as well and visit the homepage


Would I recommend at this stage = NO
but, there is a promised huge patch coming (when, nobody knows, not even a year) which propably would change my vote to recommended.
Helpful? Yes No Funny
obbymac101
( 35.8 hrs on record )
Early Access Review
Posted: April 30
For those who don't know or understand what a pre-release game is, it is a work in progress... ie... not complete yet. That being said, this game has the old SWG foundation, so it is miles above other MMOs the way it is right now! I have been in game since I got it downloaded... played for about an hour while watching the videos from Eathan and decieded to sub right then. The two guys trying to pull this off are not looking to get rich, IMHO, they miss the real MMOs of old.. not these WOW clones. So download the game and see if you like it... if you do sub up and join me. P.S. it is a sandbox, no easy classes here!!
Helpful? Yes No Funny
phlegar
( 95.1 hrs on record )
Early Access Review
Posted: April 23
I just wanna say I love this game I play under the name Jaag and this game is AWESOME. I played swg back when it launched in beta and i played until the server closed. Now when i think about how that game was when it launch compare to this game i think this game has done an AWESOME job. first i wanna say the game isn't finish but progression it has made from lauch of earily access until now is Good. I think it's good that games do this and let you play so you can give feedback positive helpful feed back. alot of people say they did not like the change from pre-cu well if you like the challenge of pre-cu then then try it before the pre-cu is done for a challenge. Remember people challenge does not mean easy just saying
Helpful? Yes No Funny
DronoPuddinpie
( 3.5 hrs on record )
Early Access Review
Posted: April 15
Please note that this game never claimed to be "feature complete" or "ready for mass play" Early access is just that early access, and this is Early Pre-Alpha Access, please realize that there are only 2 developers and they have normal jobs as well.
Helpful? Yes No Funny
Sir Moag
( 363.2 hrs on record )
Early Access Review
Posted: April 12
So I stummbled across this game a couple weeks ago after browsing steam for something interesting to checkout. After watching the initial video I was wondering how I had never heard of this game...I thought THIS is what I have been looking for..pure open-world sandbox MMORPG with some of the best aspects from some of my favorite MMO's? Harvestors? Crafting? Exploration? Then I started reading the reviews, and there seemed to be a trend of people upset that the game was not a 100% polished title. When like everything thing the Devs have stated about this game states that "This is early access". I read more of these reviews, and I came to the conclusion that pretty much most of the people posting them clearly had not even read so much as the opening splash-screen.

#Discussions_QuoteBlock_Author
Important Notice
The world you are about to enter is the creation of two friends. It represents a maximum effort put forth to create something that has the potential to endure and grow over many years.

Absolutely everything you're about to see is COMPLETELY A WORK-IN-PROGRESS and (hopefully) not representative of the final product we wish to create.


  • There are Bugs
  • There are Things yet unimplemented
  • There are MORE Bugs
  • ♥♥♥♥ is going to break

Exploits are going to crop-up, and you will be killed many hundreds of times by lizards with assault rifles.

This is how nature works. It's mysterious.

The point we're trying to make is, "This is early access-Please have an open mind"

If this doesn't not read plane and clear to you, this simply may not be the game for you...because I can tell you that if you don't have the ability to think on your toes, use deductive reasoning, and don't posses basic comprehension skills...yeah

With that said, at the time of this review I have roughly 260 hours gametime, and I really don't see me not continuing. Yes thre are things that perhpas don't work as they should, and sure things are changing weekly, but honestly if you take the time and pay attetion to what you are doing you will find that not as much is broken as you may think. I personally have a lot of hope for this game, I believe in this product, and I like the direction which it appears to be going. This is the first time I really feel that this is a game for gamers, by gamers, and I only hope they continue to work on this title and not give up...I think this this is the real deal here
Helpful? Yes No Funny
Delinquent
( 13.3 hrs on record )
Early Access Review
Posted: March 26
What blows me away is that people buy this game, pop in for .2 - .4 hrs and write a review about how the game is a horrible ripoff of swg. It has some similarities ON PURPOSE, you jack hole. SWG was a great game that was systematically destroyed by the stupidity of developers.

But, you won't allow a company to take [take = develop from scratch similar assets to SWG] what rocked from SWG and make it better so that we can play a game that thas the good points from SWG and improve the whole system into a MMO that we've never experienced before.

What is wrong with you? This is early access, there are similar things to SWG ON PURPOSE, be cause SWG ROCKED!

I've followed this game from 2006. I am "Klepto" from "The Syndicate" on the original forums. Why would i keep tabs on a game for so long? Because i know the devs will deliver with this game. Be in for the long haul and have an open mind or go play WoW.
Helpful? Yes No Funny
Cinnax
( 14.4 hrs on record )
Early Access Review
Posted: March 26
I understand that this game is early access. However, I am not sure WHY the dev decided to release at this point in time. This is game is in pre-pre-alpha at best. I may have an hour on this game, at best, simply because there is nothing. Here are things that make the game too frustrating to play at this time.

- The UI is broken. Some of the UI textures do not fully render. That is, the elements seem like lattuce in that every few blocks of pixels are transparent or missing. It looks as though someone tried to print on a window screen.

Also, it is very difficult to get the selection reticles to truly activate. It took me 10 or more attempts just to open my survey tool. And when I was able to click "Use", nothing happened. After a few more attempts it finally opened.

- I didn't find a single resource to harvest the entire time I played. I spent the whole time surveying with no results. Surveying is very time consuming. You must navigate through the menu of resources to select a single resource to look for. I spent a lot of time simply running around looking for metal and polymer so I could try to craft a pair of pants.

- There are no waypoints, no map or minimap, and no compass. You have to constantly type "/loc" in the chat window to get any sense of bearing. Someone told me a location to find polymer and it took me forever to get there because I had to keep stopping to find my location in chat just to see if I was heading in the right direction. Make sure you have pen and paper handy. You will need it to keep track of anything.

- I did not see a single animal, creature, or moving thing other than a single player. Just a few empty buildings and abandoned harvesters.

- It is early access, not even alpha ready and they want $120 to try things like voxel building. Also a $10 monthly sub for other benefits.

- It will take you many many many hours to make any progress. Unless you are someone who can dedicated 40+ hours a week to a single game, then this game might not be for you. I might be able to give 8 hours - 12 hours a week, so I don't forsee this as being a viable game for me.

I really hope this game turns out and becomes something great. But at this time, it is not not ready for play. I would advise anyone looking to buy this game to wait at least a year to 18 months. Summer 2017 or New years 2018. Check in then to see if the game is ready.
Helpful? Yes No Funny
putmetowork
( 0.2 hrs on record )
Early Access Review
Posted: March 23
I know it is early access, and I am normally open minded towards early access games, but for me it wont load the game at all, no matter what I try.

I have a 980gtx ti, i7 skylake, the works, I meet the requirements. Something is fundamentally broken.
Helpful? Yes No Funny
storypup
( 3.0 hrs on record )
Early Access Review
Posted: February 28
I think I saw a video like 4 years ago that really made me want this to be developed. I sorta forgot about it and when i remembered a couple years ago it looked like it hadnt been able to get funding still after some failed campaigns, so sorta forgot about it again. When I randomly stumbled upon it in the steam store, I honestly couldnt believe it.

-I dont think ive ever seen a developer so determined not to give up on a project, and if you find some of those old articles about i think you'll see what I mean. Plenty of these early access games never get finished and get abandoned. I just dont see these guys throwing in the towel.

-Impressive rate of development for a small team. They are constantly patching and its like they write a blog for each update, even the small ones. You never feel in the dark on the games progress.

-The concept has great potential and the game seems to have a nice little community so far.

Helpful? Yes No Funny
Sierpep
( 0.5 hrs on record )
Early Access Review
Posted: February 20
This is by far one of the best NEW game I have seen.... Major congrats to the game devs and staff.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
134 of 184 people (73%) found this review helpful
5 people found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: January 12
I wish I didn't have to wtite my first review on steam like this.

Why do you ask? Because came into this game as a SWG vet which was sold to me as the " unoffical swg 2.0" I really wanted to love this game and go back to my gaming home as I and many others have very fond memories of that time.
This game takes those feelings and slaps them across your face there is barely anything put into the game.


The biggest reason I can't recommend this game to anyone is the devs. Ethan will laugh and make fun of you in game and on the forums for asking for any help as well as his rude comments on the steam forums. I have been playing games a long time and in m many years I have never had to deal with a more rude and unprofessional dev. It truly makes me sad that such a game that had so much promise being ruined by buggy gameplay and rude devs.

Do yourself a favor and pass on this one.
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186 of 298 people (62%) found this review helpful
13 people found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: January 7
DO NOT BUY. This game is a total scam. This game is maybe 5% complete, at best.. and what it does have is a total rip off of SWG. This isn't a successor or anything like that.. it's SWG assets poorly cobbled into a game that doesn't work at all. If you buy it good luck figuring out anything to do!
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88 of 133 people (66%) found this review helpful
4 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: January 7
As an original SWG player, I was stoked to see this appear on my feed. I snapped it up, eager to hop in an see how it played. Keep in mind this is a review on the first day of release.

Divergent has a ton of potential and is clearly made with love, but it's early. It provides no direction for the beginner, the character creation is buggy (All characters vanish if you click a certain race and you have to restart) Buildings vanish at certain angles, the only moving things were other newbs and one large mech. Despite being a MASSIVE Swg fan I don't expect to play with the same level of graphics that I had back then either. My character looks like she had some pretty bad plastic surgery after being run over by a herd of Bantha.

Overall, Divergent is buggy and I didn't find it playable at all. The price tag is high for the current content offered and I'd say it'll be worth giving a go in a few months, but not now.
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178 of 287 people (62%) found this review helpful
15 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: January 7
Bad Optimization! Rude and Disrespectful Devs tried to ask a question about why a gtx 970 is getting 99% Gpu load ingame and all i get is a smart ♥♥♥ remark back by one the devs/owners. I do not recomend buying this!
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34 of 43 people (79%) found this review helpful
Not Recommended
16.1 hrs on record
Early Access Review
Posted: February 17
I really wanted to like this game. I was a big fan of the game that this one seeks to mimic. But this game is nothing like SWG, and it is deeply flawed on a conceptual level.

Divergence has all the things needed to make it a fun game, in the future. It looks great, but it clearly isn't finished. It is kind of a a 'builder' type game, so you are encouraged to scavenge materials and build everything from your personal gear to the buildings in the game world. It has much of the complexity that made crafting in that other game so enjoyable.

What is the problem? I am "not the targetted audience of this game". There is no option to not have to fight other players. No option to simply play a PvE game. This is hardcore, bend you over the stump PvP. Everything that you build can, and will be destroyed or taken from you. There is no persistance, and as such, there is no incentive to actually build anything, except weapons and armor. That to me is the biggest problem with Divergence. I can play, and enjoy a pure PvP game, like GTA Online. But in that sort of game, I don't have to build anything. I don't have to rebuild from scratch when I'm killed.
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23 of 26 people (88%) found this review helpful
Not Recommended
48.6 hrs on record
Early Access Review
Posted: May 6
This is going to be hard. I wanted to like this game so much and I did, for a while, but at the current stage you won't enjoy this that much you would recommend this to anybody.

My 44 hours of gameplay mostly was playing running simulator, clickfest when using a gadget to find resources and sight seeing an empty world. There are professions, I was artisan which is pretty much a must, because you can't buy stuff (at the moment that is), you have to make it yourself. Artisan needs resources to build stuff, and leveling artisan makes you able to craft better stuff. This is cool and if this works it would be awesome. I like things going slow and not too easy.

Too bad it doesn't work. It's too difficult to find all resources you need and because you can't even buy them from npc trader, you spent your time running here and running there and start clickfesting in a hope to find the resource you need. Too boring, I'm out. I just couldn't find them, and after 44 hours I won't give a duck. Games should be fun, not working simulators.

There are other professions, but when there is no other players or fauna to be found, I don't know how would you enjoy being a medic, a scout etc.

I saw one npc trader, two shuttleports which I accidentally found while running. I saw no other players, I know there was 7 according to Steam Charts. I don't know how many plays non-Steam client.

There is no map, no wiki, no tutorials. You should watch some youtube videos made by developer.

And for some reason some stuff you make won't even work. I made few weapons, managed to load the magazines and tried to shoot in the air, nothing happened. WTF!!! Tried to imagine a scenario where the other player magically finds you and you can't even shoot him. Roflmao.

You should read other reviews as well and visit the homepage


Would I recommend at this stage = NO
but, there is a promised huge patch coming (when, nobody knows, not even a year) which propably would change my vote to recommended.
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65 of 101 people (64%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Early Access Review
Posted: January 12
This game is horrible. First off they stole assets from Star Wars Galaxies (audio, and some graphics). Second off, nothing is really implemented in the game, besides endless material grinding. You look at the trailer, but half that stuff isn't even in the game, also pretty sure he doesn't have permission to use that song, but he doesn't care.

Also just go check out the forums. The developer of this game (of which there are 2) does not take kindly to suggestions, or criticism. He will insult people, tell them how they are so wrong, and completely ignore their point. I've seen some childish devs before, but this guy might take the cake. Most people like when the devs are active in the community, this might be the exception where it'd be better if he wasn't.

Also performance. This game brings my i7 to its knees. Even on medium settings this game wrecks my CPU harder than GTA5.
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26 of 37 people (70%) found this review helpful
1 person found this review funny
Not Recommended
14.4 hrs on record
Early Access Review
Posted: March 26
I understand that this game is early access. However, I am not sure WHY the dev decided to release at this point in time. This is game is in pre-pre-alpha at best. I may have an hour on this game, at best, simply because there is nothing. Here are things that make the game too frustrating to play at this time.

- The UI is broken. Some of the UI textures do not fully render. That is, the elements seem like lattuce in that every few blocks of pixels are transparent or missing. It looks as though someone tried to print on a window screen.

Also, it is very difficult to get the selection reticles to truly activate. It took me 10 or more attempts just to open my survey tool. And when I was able to click "Use", nothing happened. After a few more attempts it finally opened.

- I didn't find a single resource to harvest the entire time I played. I spent the whole time surveying with no results. Surveying is very time consuming. You must navigate through the menu of resources to select a single resource to look for. I spent a lot of time simply running around looking for metal and polymer so I could try to craft a pair of pants.

- There are no waypoints, no map or minimap, and no compass. You have to constantly type "/loc" in the chat window to get any sense of bearing. Someone told me a location to find polymer and it took me forever to get there because I had to keep stopping to find my location in chat just to see if I was heading in the right direction. Make sure you have pen and paper handy. You will need it to keep track of anything.

- I did not see a single animal, creature, or moving thing other than a single player. Just a few empty buildings and abandoned harvesters.

- It is early access, not even alpha ready and they want $120 to try things like voxel building. Also a $10 monthly sub for other benefits.

- It will take you many many many hours to make any progress. Unless you are someone who can dedicated 40+ hours a week to a single game, then this game might not be for you. I might be able to give 8 hours - 12 hours a week, so I don't forsee this as being a viable game for me.

I really hope this game turns out and becomes something great. But at this time, it is not not ready for play. I would advise anyone looking to buy this game to wait at least a year to 18 months. Summer 2017 or New years 2018. Check in then to see if the game is ready.
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59 of 97 people (61%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: January 10
Not a spiritual Successor to SWG just a blatant rip off.

I bought this game and requested a refund a day later. Theres nothing here, youv basically ripped the systems from swg and slapped them on a horrible game engine(or is it an upgraded swg engine?? ) How is this even legal? The systems are not even similar to swg they are the exact same. You never even removed the Teras Kasi Artist name from the brawler line in the skill tree. You cant even say you kept it for sentimental value because theres no advanced professions above that bralwer line in this game and that was the whole point of the TKA name being on that line. Its like a copy and paste job. I asked for a refund before SOE/daybreak or disney come sniffing round and shut this down
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53 of 87 people (61%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Early Access Review
Posted: January 11
Bought game, saw it was only made by 2 people, became weary of game. decided to give game chance. Played game for 119 mins. nothing is implemented. Uninstalled game.\

Pro:

none

Cons:
Nothing works correctly. i'm pretty sure this game is going to steal your money. when the devs decide 'i think its better it we just called it there'
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