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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We've been seeing more than the usual amount of new faces recently, and while that's awesome, we're noticing that a lot of new people are seeing modern architecture and weapons in our supposedly sci-fi game and wondering what's up with that simply because they've never heard of the "Sim-Zone".
The surface of Rook is a hotbed of tension between the three factions of survivors recently crash-landed on its surface, Darius Conrad, Omicron and Viconye Ritek. Survivors of the three factions find themselves competing for land, competing for resources, and competing for the rights simply to survive among the dangerous creatures of Rook.
We realized that a good number of players who play games similar to ours enjoy combat more than Divergence's over-the-top crafting and building. We also realized that developing our combat systems requires a lot of interaction, and we didn't want players to be forced to "test their new guns" on just any random jackoff who happened to be building their house in a field somewhere, so the solution for both the ingame and out of game dilemmas was the same; A "Simulation Zone".
In the game lore, ATC drones are busy terraforming a region of Rooks surface, wherein Rooks survivors can vent their daily frustrations and gun one another down without the nasty repercussions of "gunning down envoys of rival organizations and starting all-out wars".
Ergo, our game Divergence has its own game within the game as well, now called the "Simzone". The Simzone is where survivors of Rook can travel to and enjoy the experience and challenge of classic survival without incurring permanent repercussions back home.
In the simulated environment, players are met with realistic survival situations, forcing them to procure their own food, water, shelter, and tools for surviving encounters with others.
With regards to development of the game, The Simzone provides us a region of the game world we can designate as "go here if you want to test combat and survival", without needing to apply the same "over the top rules" to the entire game world, which anyone who plays the game will tell you is absolutely enormous. The Simzone essentially becomes a voluntary-testing zone and if you don't want to partake, you don't have to, you can simply fuck off as always and go back to building your castle in the sand of the Akkhera Desert for all we care.
If you want to take a break from running your field of harvesters, managing your power grid, pick up an AK-47 and blast fools up and down the streets, apartments, and woodlands over a life-saving can of beans, now you'll have a place for that.
Oh, and the best part about having a specialized zone just for this purpose? The rules of rest of the game still apply inside the Sim-Zone; Meaning you can take anything you like with you both into, and out of it. Meaning if you like our sci-fi guns, but have always had a love affair with Uzi's, Baseball bats, or cowboy hats, you'll be able to keep those toys you find while scavenging the Sim-Zone to be used wherever you like. Maybe you'll even craft new modern ammunition for that ancient M-16 to turn it into an even more lethal instrument of war.
Look for updates like these and more in the coming weeks, and as always, thanks for playing.
Everything worthwhile takes time, patience, sacrifice and a willingness to suffer hardship.
Veli Vindicator know all about sacrifice and hardship.
Once a race of over twenty-billion, a mere 31,000 survive to this day; A number which continues to shrink more and more. As their enemies closed in around for the killing blow, with dusk all but certainly falling for their species, the remaining Veli huddled into filthy corners of long-abandoned underground bunkers awaited the end; The true end.
Just as the last glimmer of their species seemed moments away from blinking into nonexistence, envoys from two alien civilizations traveling in huge blackened ships broke through the planet-wide siege. Their mission; To return the secrets of an ancient technology taught to them by the Veli's warrior ancestors in the eons before abandoning the ways of the conqueror and adopting pacifism.
This technology came in the form of a mysteriously-designed "Vindicator Suit" known as the "Vee-Kay" or "VK", and it's companion weapon; A weapon that transcends the dimensions of spacetime through an theta-band dimensional-gate known as the "Theta-Blade".
Theta-Blade hilts comes in two configurations; Type-A and Type-B
Type-A hilts create a dimensional gateway at the aperture of the hilt which allows a blade made of composite material to be thrust forth and locked into place. The blade itself is of a material largely unknown to Terrans which ionizes all gasseous substances native to our universe on contact, creating a distinctive effect.
Type-B hilts work much in the same way but were designed to address the lack of available composite blades which can be mated to the hilt. Type-B hilts instead create a semi-stable "trap" for light, condensing it it a super-hot fillament which takes the shape of a straight line, focussed at the time. These blades deal damage of both energy and heat on contact with material and are almost instantly lethal.
Up to this point, Vindicator players have never had access to their own weapon, nor an upgraded VK suit to the prototype "VK-1" they begin with. Today, reaching version 0.4.2, we're happy to announce that this new suit, and the Tier-1 Theta-Blade are finally available to players and have decided to offer them as an incentive to new players!
Who all can use Theta-Blades? Just Veli?
Veli Vindicator and Verrator players get first-dibs, meaning that they can craft their first blade early in their career with their own version of the artisan profession. For right now, these schematics are simply included in those granted to Master Artisans.
Additionally, humanoid players choosing a career as a psychic can also use these weapons, as their activation and deactivation are controlled totally via thought which allows only the VK suit, or an individual with competent skills in telekinesis to utilize.
What all characteristics are customizable for these blades?
Crafting Theta-Blades involves assembling several individual components into a single weapon. The qualities and stats of these components result in many different individual aspects of the final weapon including but not limited to;
Blade Radiation (visually represented by "glow")
Focus (visually represented by now "needle-like" or "pipe-like" the blade becomes)
Power Drain (How much energy it requires to power and activate)
Blade Sound Effects
*Discordance Stability is a rating of much stability the projected blade exhibits. Ergo, how well it can keep it's "discordance" under control. The more stable the blade, the less energy is wasted and consumed when used, and also the more stable and consistent the blade visually appears. While such an act increases energy-use, as with the other blade visuals, some players may even craft components which control the discordance of the blade with intentionally poor-materials in order to intentionally produce a blade with that coveted "unstable" effect. This is totally up to the player themselves which is more important to them; Efficiency or style.
†Blade Color is determined by first the hilt, than the chosen Resonance Catalyst introduced during crafting. A Resonance Catalyst is an element of material used between the hilt's power distribution manifolds and the emitter itself, converting the blade energy from low to high density. Essentially raw energy goes in, light with mass comes out. These elements can come in the form of anything from a highly-dense crystalline cluster, to anything that refracts light while maintaining sufficient density such as stones of undigested carbon found in the gut of species native to Rook, such as "Kurrat Pearls" found in the Akkheran desert.
Players in our community have been hearing for a while that we were nearing a stretch of development where, once we have the majority of core features in the game, we devote almost exclusively to fixing bugs and polishing many rough parts of the game, such as creatures/mobs, interface, animations, and all that good stuff. That's why we saved Theta-Blades and new Veli suits for last; we're nearing the home-stretch and we need every bit of help getting there that we can get.
That's why, during this period, we're offering these special incentives to anyone "on the fence" about buying-into our game and its perks. Once the game goes live in a few months, many of our perks are likely to be unavailable for purpose outside of the game.
First and foremost of these is, in fact, the ability to purchase this most-rare of species upgrades and stand-out among the other players.
When our game launched on Steam Early Access, we couldn't keep up with the demand. Once our EA launch exposure died off, we chose to shunt our exposure entirely and not use a single allowed exposure campaign for the last six months up to this point for the sole purpose of keeping our community small and manageable during alpha development.
Once the game officially launches, we're going to blast it with everything we have, all remaining exposure campaigns back-to-back resulting in millions of hits and hopefully tens of thousands of new players registering to the game. When that happens, new players are going to begin wondering "How in the hell do you get one of those?!?!" and those who supported us when we needed it most will be among the most elite of the pack.
That's also why we're making this our very first newsletter push via our website to let everyone know that if you were ever waiting for the right time to buy-into Divergence: Online, it's right now.
This shit isn't cheap! Where does the money go?
While we operate at max efficiency, even combining our living expenses, regretably we are still a 2.5-person development team. Most people have a hard time believing this, but it's absolutely true. In order for this game to become what the MMORPG community desperately needs right now, we simply cannot rely on Steam Sales alone and need to bring in enough financing to expand the team. That's why every dollars contributed to Divergence: Online goes to furthering that cause.
What specifically are you offering?
In addition to granting all players who previously purchased Veli perks complimentary suit-upgrades, right now all new players purchasing either the Vindicator or Verrator perks on our website will get both a free-upgrade to the Tier-2 VK suit (shown in images above) as well as a color crystal of any color on the RGB spectrum created just for them to be used in their first Theta-Blade. These crystals will eventually be super-rare named drops found in only the most dangerous of situations in the game world, including our upcoming world raid encounters and the infamous "Ennie Temple" region.
For the right price, we'll even modify the color patterns of your VK to a custom color of your choosing.
That's all we have for today. Thanks for taking the time to read and checkout our game, and for any questions you might have, please don't hesitate to drop by our Facebook group page and make a post!
Divergence: Online Lead Developer
Important NoticeThe world you are about to enter is the creation of two friends. It represents a maximum effort put forth to create something that has the potential to endure and grow over many years.
Absolutely everything you're about to see is COMPLETELY A WORK-IN-PROGRESS and (hopefully) not representative of the final product we wish to create.
- There are Bugs
- There are Things yet unimplemented
- There are MORE Bugs
- ♥♥♥♥ is going to break
Exploits are going to crop-up, and you will be killed many hundreds of times by lizards with assault rifles.
This is how nature works. It's mysterious.
The point we're trying to make is, "This is early access-Please have an open mind"
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