Divergence: Online is an open-world sandbox MMO that began as the spiritual successor to Pre-NGE SWG, but since has grown into its own living breathing universe. Divergence was designed to provide unmatched crafting, player and guild housing and player freedom on a scale, we believe, never before achieved.
User reviews:
Overall:
Mixed (102 reviews) - 64% of the 102 user reviews for this game are positive.
Release Date: Jan 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Divergence is a game made almost entirely by two friends with no larger financial backing to support it. We love what we do and we love the direction the game is progressing, but to make it the game we know it can become, we need help.
Early Access grants the game a level of exposure we hope will generate the base income we need to take this project to the next level; Letting us expand the team and subsequently, the scope of the game itself.”

Approximately how long will this game be in Early Access?

“Divergence will likely be in Early Access for at least six months if we're allowed to create the new content we want before its "full launch".”

How is the full version planned to differ from the Early Access version?

“There will never be specific "Early Access" and "Full Launch" versions of Divergence because its development is constantly happening, and the "Full Launch" version of the game is simply where we've decided that the game is now at a state we consider it ready for a "full launch".”

What is the current state of the Early Access version?

“The Early Access version of the game is extremely playable as-is. We built our most complex and unique features before anything else, so you can already enjoy massive character customizability, the best crafting and player housing systems out there as well as integration with our first states of twitch combat.

Please Keep In Mind that this is indeed early access! Only the base professions are implemented and you can play only as Terran or Synthetic without unlocking additional species such as Ennie or Veli via our website.”

Will the game be priced differently during and after Early Access?

“During Early Access on Steam, Divergence will typically be priced at a reduced rate than we hope to achieve when the game is a lot further along.”

How are you planning on involving the Community in your development process?

“Divergence does not exist without its community, since everything in the game world is crafted and designed specifically by our players.
In addition to game content itself being player-made, Divergence is the only modern MMO wherein the playable factions within its story are both designed and ran by players also. The available factions for players to join and grow are dynamic, and can be eradicated with new factions being born of the ashes at regular intervals. Game content such as armor and weapons are then designed around the desires of players and organizations of players who have shown themselves worthy of inclusion in Divergence's story.”
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Recent updates View all (44)

November 23

30% Price Drop Incoming

The system both of our games are built on; The foundation of features we simply just call "Divergence", is huge. It's huge, elaborate, and carries the potential of making truly groundbreaking MMORPGs.

Ever since January, we'd started getting more and more interest from other studios willing to hire us as consultants to basically "teach them how to do what we did". As you can imagine, we rebuffed the vast majority of these and resolved to continue our goals of using the franchise as the means of self-funding development.

Six-months later the writing was on the wall that while some players were racking up an obscene 800+ hours spent on our little Early-Access game, and while technically it was a commercial success and made back more than the cost of development, that amount was simply just under what we needed to expand the team to a usable size and finish the game.

So we launched Year Zero to a similar result; Success at paying itself off but very meager gains. We made progress, lots of it over the last ten months, but the truth is that continuing at the pace it's going would take years to get where we wanted to go, and simply isn't good enough.

The remedy is that we decided to indeed open the door to a few opportunities who've shown interest in trading our experience for critical resources that we can then turn around and use to fuel Divergence.

As a result, we also made the decision to go ahead and reduce the retail cost of both games by a whopping 30% across the board. The decision comes mostly as a result of the fact that, since these two games together already don't represent a substantial percentage of our income, why not go ahead and make the cost of entry more appealing to newcomers while both games are in Early Access.

Divergence brings a lot of crazy features to the scene. It's still one of if not the best resource harvesting and crafting MMOs that exists, but until it's combat in both PVP and PVE are implemented the way we originally intended them to be, we just don't want players thinking that we've deemed it "good enough".

So that's all of it. We're in the midst of some pretty big developments with regards to upcoming features and fixing bugs, so we hope this decision will make everyone feel better about coming onboard and helping us continue to design our MMO experience the way it should be.

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November 5

Community Poll: "Play as Creatures" Module

Enough players have been talking about the option that we decided to go ahead and see if it were purely a minority thing or if enough people would be willing to support us developing a "play as an animal or zombie" version of our games. Tell us what you think!

Full details and poll on our Facebook!

0 comments Read more
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About This Game

It's the year 2330, Earth Standard Date.

If you're a Terran Human, Synthetic, Veli Vindicator, or Lokri, you're a momentary survivor of a massive crash-landing event wherein your capitalship was inexplicably and violently ripped from its orbit down to the surface of this alien moon.

You don't know why. Nobody knows why at this moment, but you suspect your enemies, one of the other factions your ship was locked in a Mexican standoff with only hours before, had something to do with it.

Somehow, you were pulled down to this alien, yet familiar planetoid, orbiting a super-earth.

Chaos. Bodies burning. Conduits belching violent current into twisted forms of broken super-structure, as your fellow shipmates desperately labor under yawning bulkheads to free trapped humans, aliens, and machines.

And all the while, the endless chattering in the dark just beyond the threshold of your perception.

Eyes, watching you. Two. Ten. A hundred. A thousand. My God, my science, they're everywhere! It's an attack!!!

The native creatures. Other survivors from the other ships. They're all equally dangerous; Your only hope being the frantic and desperate repair and re-establishment of make-shift cloning facilities at your base-camp immediately adjacent the smoldering ruin of your once pristine starship; Now buried face-first in a landscape hideously scarred by your arrival.

You Must Survive

Find your friends. Know where your enemies are. Venture out to establish outposts of your own but not too far, lest you be fell upon by the world's native inhabitants, agents of enemy factions, mercenaries, assassins, bandits, or even the conditions of the environment itself.

Superior Resource Surveying and Harvesting

Resource locations, concentrations, and individuals stats appear and disappear as they're used up all over the world's surface. Some will last mere hours, some, potentially months, so use your surveying tools to find the best resource locations and stake your claim before other players do!



Once you've found those high-quality resources, construct automated harvesting rigs to target and extract those materials from the world in realtime whether you're online or offline.

Superior Crafting :// Become An Industry Master

Every item from your pants to your nightlight relies on stats directly determined by the stats of the raw materials and components you fed into it during crafting.

Increase the strength of walls by using specialized low-grade ore with a high "unit toughness" rating, or increase the speed and energy-efficiency of your resource harvesters by creating their circuitry using rare high "conductivity" copper. Or perhaps decrease the weight while increasing heat dissipation of your firearms by crafting the barrels out of alloys, then use a personal factory to mass-produce and sell them on the open market!

Completely Unique Playable Species'

In Divergence, you can choose to play one of several breeds of human's, aliens, or even completely synthetic lifeforms which can transfer their consciousness into other forms at will. Everything from the size of a human, to enormous mechanized killing machines.

Combative and Non-Combative Progression

Through careful choosing of your professions, players in Divergence can change careers as often as they like, or stick with the same profession for years on end.

Choose from any combination of combat-derived professions, such as Bounty-Hunting, Teras Kasi, Rifleman, or totally non-combative professions such as Dancing, Engineering, Narcotics, Tailoring, or many, many more.

Humanized Hack Prevention

No anti-hacking sollution is 100% unbeatable, that's why in Divergence, in addition to traditional anti-hacking countermeasures, Divergence also maintains a GM presence in-game virtually all-times throughout the day, operating in shifts. A human GM knows when they see someone walking through walls or landing every single shot of a full-auto burst as a headshot. If you see someone flying through the air, or shooting people with shotguns from a mile away, call that @#%& out and we'll be right on it. Divergence has a zero-tolerate approach to hacking our game - If you're caught just once, both your account and key and blacked out immediately and your possessions are distributed freely among the denizens of our game world.

True Twitch Combat

Combat in Divergence happens in realtime. No faked particle systems. No cleverly disguised target-to-target going on here; Where you aim and squeeze that trigger is where you fire or swing your weapon, for better or for worse.

True Exploration :// True Discovery

There is (without cartography) no minimap, nor world map in Divergence. You arrive on one huge 262sqkm central continent which is also surrounded on all sides by numerous additional islands and continents ranging in size from 1sqkm to over 300sqkm, many of which containing just under their surface vast quantities of undiscovered resources and wealth, just awaiting the first player explorers to discover them.

Divergence IS SWG v2.0

  • Complete recreation of SWGs Pre-CU professions system, including both the original 40+ SWG Professions and brand new professions such as Psychic, Hacker, and Operator.
  • Complete recreation of SWGs original and legendary crafting system, modernized and streamlined for maximum creativity without over-complication.
  • Tons of your favorite houses, structures, components and items completely recreated with up with a 1,000% increase in texture detail, with hundreds of additional items planned for recreation as well!
  • Complete overhaul and vast improvement to SWGs famed player housing and player cities features! Don't just drop a house, but truly manage it and your city's electrical power systems all from the comfort of your mayor's office!
  • Vast character customizability faithful yet vastly superior to SWGs original systems.
  • Total upgrade to SWGs original surveying and harvesting systems!
  • Massive upgrade from using only pre-made houses to now design your entire home(s) from scratch!

And So Much More...

  • One single contiguous server. Everyone on Earth who plays Divergence shares the same world and is apart of the same community.
  • A huge 250km2 game world, streamed to you in real-time, eliminating zones.
  • Up to 6km view range on max graphical settings.
  • Several biomes, including but not limited to temperate forest, arid desert, high desert, rain forest, barren steppes, open meadows, polar tundra, and alien environments as well.
  • Up to eight playable species (13 if you count the 5 breeds of humans) many with vastly different playstyles and capabilities.
  • Open PVP everywhere, no exceptions.
  • Over forty career paths able to be mixed and matched into thousands of possible combinations.
  • High-resolution (4x higher resolution than Minecraft) building-blocks system for sculpting homes, structures, and facilities.

To Be Civilized, Or To Be Civilized Not

It's up to the players to determine whether they will share resources willingly, or brutalize one another to further their own goals.
Perhaps your faction, or your group within that faction, will establish a safe-haven of trade between factions governed by civic law and order. Or, perhaps you and your friends are assholes and will scour the wastelands, deserts, jungles, and forests accosting merchant caravans to liberate them of their own supplies and liqueur.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD or Intel
    • Memory: 8000 MB RAM
    • Graphics: Shader Model 3.0 Compliant Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2500 MB available space
    • Sound Card: None
    Recommended:
    • OS: Windows 7
    • Processor: AMD or Intel
    • Memory: 16000 MB RAM
    • Graphics: Shader Model 3.0 Compliant Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3000 MB available space
    • Sound Card: None

What Curators Say

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Overall:
Mixed (102 reviews)
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