Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.
User reviews:
Mixed (57 reviews) - 59% of the 57 user reviews for this game are positive.
Release Date: Jan 26, 2016

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September 30

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About This Game

Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.

  • Blue platforms are just your average platform with no special traits.
  • Green platforms has a bounciness of 120%
  • Red platforms have zero friction.

Throughout the level, there are gears which come in all sizes, looking to kill the cube.
The player's objective is to lead the cube to the winning point. There are also checkpoints scattered throughout the levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: SSE2 instruction set support
    • Memory: 128 MB RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Windows 7 or later
    • Processor: Intel Pentium 4 (Prescott) or later
    • Memory: 256 MB RAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: OSX 10.7 Lion
    • Memory: 128 MB RAM
    • Storage: 500 MB available space
    • OS: OSX 10.8 Mountain Lion or later
    • Memory: 256 MB RAM
    • Storage: 500 MB available space
    • OS: Ubuntu 12.04, Any SteamOS
    • Memory: 128 MB RAM
    • Storage: 500 MB available space
    • OS: Ubuntu 12.04 or later, Any SteamOS
    • Memory: 256 MB RAM
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (57 reviews)
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40 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
18 of 18 people (100%) found this review helpful
1.5 hrs on record
Posted: June 14
Product received for free
Basic Information
Title: Swiftly
Developer: Cleverweek
Publisher: Cleverweek
Genre: 2D platformer

General Impression
Swiftly is yet another fun addition to Cleverweek’s 2D platformer portofolio. The dev team knows what they’re doing and have released many similar titles that can really test the attention span of any potential player. The unbalanced difficulty scale is actually the only flaw to an otherwise fun experience regarding almost classic platforming gameplay. The game has both Cards and Achievements, making it truly worthy to game collectors. The abstract shapes do the job admirably and the in-game sounds are pleasants enough. The fact that it features both a checkpoint system and tutorial make the initial high difficulty, bit more bearable.

Strong Points
+ Simple yet fun game mechanics.
+ Level diversity.
+ Steam Trading Cards & Achievements.

Weak Points
- Too difficult at times.

Rating 7/10

This review was submitted for Cubbes.
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15 of 16 people (94%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: June 25
Floatiest platformer ever made.

Going fast is not an option because it takes ages to speed up and slow down. It has these locations where the height of your jump is slightly too much but you don't expect that, so first you mess up, go back to a checkpoint, and next time you have to remember to jump in a weird way so you go right when you start falling. And that has to be well timed, too. Almost everything is based on perfect positioning but the way the "character" controls really sucks. Oh and sometimes you get stuck in the ground.

This all happened to me on the first level. I gave up.

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11 of 11 people (100%) found this review helpful
2.0 hrs on record
Posted: January 26
So I'm going to break this down into categories for easy readin' n reviewin'

Game was updated 27/01/2016. I'm using this space to update my review based on those changes. Original review is down below.

They have implemented WASD controls and have now made wall jumping a tad easier. This makes playing the game more comfortable and with the improvements to wall jumping less frustrating.

Fixed the music abruptly stopping after death. You can now finally hear the chill music track and I dig it.

They've implemented a level counter. A small change but it's nice to know you've completed a level.

Small introductions to new mechanics. Base game had no tips, more info about new mechanics is always welcome.

Updated score 7/10.

Original review:


Price is on point - For such a simple game I feel they nailed the price point perfectly. If you enjoy challenging platformers, I feel you can get your £0.79 worth.

It's challenging - Not a surprise there! If you're like me and like a quick challenge there's something in here for you.

Simplicity - You're a square avoiding death, it doesn't over complicate things, it knows what it is and sticks to it.

25 levels - 25 doesn't seem like a lot but having spent an hour on just 6 levels I feel there's easily enough content.

Devs listen - They're very open to feedback and have proven to change the game based on said feedback. Fantastic to see!


(Fixed as of 27/01/2016) - 1 Music track - Swiftly fails hard on the music front. I would like to say I've heard the whole track however when you die (And you will die a lot) the music instantly stops and starts from the beginning. Within just 9 minutes I hate to mute the game entirely and put on my own music! Extremely frustrating to listen to.

(Improved as of 27/01/2016) - Controls - For the most part the controls are fine, so why is this in the cons section? Wall jumping. Yup. Wall jumping. Wall jumping is the most infuriating part of this game, it's not challenging, it's not fun, it's a wrestle with the controls and it sucks!


(Fixed as of 27/01/2016) - Don't restart music upon death, let that little sucker continue playing! The addition of 2 or 3 more music tracks would be extremely welcome.

(Improved as of 27/01/2016) - Re-work wall jumping! I can't even put down in words how frustrating it is to mash up & left then quickly let go to mash up and right in the hopes it's timed correctly to achieve a wall jump. Make is so your square can stick to the walls for easier jumping or rework the whole wall jumping together!

Achievements don't pop at the end of levels - They only pop once you go back to the menu.

(Implemented as of 27/01/2016) - Add a level notification, I had no idea I had completed 5 levels till I exited to the menu. Once the player has moved to a new level and quick flash of level [number] would be welcomed.

Simple leaderboads - Just to add a tiny bit of competitiveness to the game. Add a simple leaderboard of the top 10 fastest finishes. It's simple and could spur somebody on to beat that No.1 - adding a small amount of replay-ability.


If you like quick, fun, challening levels I see no reason why you shouldn't pick this up. The game needs improvements there's no doubt about that. However, what we have now is still an enjoyable game despite some flaws. Overall I give Swiftly 6/10.
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A developer has responded on Jan 26 @ 8:22pm
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17 of 24 people (71%) found this review helpful
18 people found this review funny
4.7 hrs on record
Posted: March 25
kill me, swiftly

swiftly, please kill me
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7 of 7 people (100%) found this review helpful
3.1 hrs on record
Posted: July 27
"Square returns home"
Swiftly is a basic platformer and skill game. You have to dodge all the spiked gears and use 3 different colored platforms (green = jump, red = slide, blue = walljump). The jump mechanics are quite evil, also the leveldesign which let's you die instantly at your spawnpoint. At least you can barely control your square at flight. Another mean element not to be underestimated is the deadly ceiling. But after get used to it you can even skip many gears by jump over them with full throttle or use the checkpoints that are spreaded in the levels. Some quality issues forced the dev to remove the achievement for the last level (level25) and also the lately added timer seems pretty broken. But if you want to get entertained for a few hours and enjoy raging moments this game is good. Also the neverending soundtrack loop is supportive to your raised heartbeat.
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9 of 11 people (82%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: January 26
Ooh yay, yet another 'hurr-durr dis gem iz hard' game.

Ok, I get that some people get some entertainment out of these, and most of them are cleverly thought out and put together, so that no time is spent figuring out the mechanics. But this game just doesn't play well at all. I couldn't figure out what the hitboxes of the wheels were, making the game not just hard, but also annoying. It wouldn't have been bad if I could have set my own controls. Using the arrow keys to move is meh, I prefer AWSD, but using the up arrow to jump just makes this game unplayable. Also the physics are st00pid.

Unfortunately I can't recommend the game, despite the low price. Save your pennies, folks!

UPDATE: So I was contacted to change my review in light of recent changes that have been made by the developer.
One thing I can give credit for is that the developer seems to care about constructive criticism and wants to improve upon what he has made and has as such implemented AWSD controls after my review. Jumping however, is still a pain as I'd rather have a dedicated button that isn't part of my control pad. Music doesn't restart upon death anymore, fortunately removing another layer of obnoxiousness. Hitboxes are still eh.

A small thing I forgot to mention in my first review was how the first checkpoint was stupid, because you need a run-up to do the next gauntlet, meaning you have to track back a little every time you die. This doesn't make the game hard, just annoying.

All in all, I'd say that maybe I was too harsh at first and the game is just unfinished and needs some polish. This game does have potential to be functional, and I'm sure the developer can do it!
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8 of 11 people (73%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: April 13
A Minimalistic Platformer
+ A great relaxing soundtrack / background music

- No controller support... although the developer said he was looking into it
- Using WASD/Arrows makes precision jumps stiff and overly difficult
- The game is overly challenging even on level 1, to the point where the game feels more punishing than enjoyable.
- If you leave the screen you fail which is a shame because the bounce-pads will launch you off the screen if you wait too long

Overall, I'd recommend this to only people who are looking for something incredibly difficult combined with some poor controls.
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4 of 4 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: June 26
Oh boy. Swiftly is a fairly simple platformer and it truly manages to botch even that up. Wonky acceleration physics, unclear hitboxes for spikes, a timer that freezes once you complete your first level, absolutely terrible wall jumping mechanics... I don't need to play further than level 4 (because I can't even complete level 5 as it requires you to master the wall jumping thing right from the start) to say that whatever money you spend on the game goes to waste - I've played far better platformers without having to spend a single cent for them.

Do yourself a favor and skip Swiftly. You'll miss nothing. :/
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4 of 4 people (100%) found this review helpful
3 people found this review funny
1.6 hrs on record
Posted: February 6
took me 93 minutes to complete (spent some time on trying to eat my keyboard). Some levels felt more like a torment than a game.

Would recommend for hardcore platformer fans. Definitely DON'T buy this game if you dont have the patience of a saint.

Also: The collision in this game hates you.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: April 5
Very fun and incredibly challenging. Its well priced too, so you really should get it. Its got a cutesy art style, though I don't find that it locks fps at 60 very cool.I prefer a free fps, but still, great game.
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Recently Posted
0.4 hrs
Posted: September 27
This game is damned near impossible on the first level. I''m terrified of what the difficulty curve will be for later levels. DX
Helpful? Yes No Funny
Byste -trade pulsus and lightnin
0.3 hrs
Posted: August 12
Do not buy this game... it is a horrible platformer and it would not let my have my refund back after 14 mins of playing... a waste of your time and money... DONT BUY
Helpful? Yes No Funny
3.9 hrs
Posted: July 31
Now I get why this game has an achievement for the first level... it's because if you don't give up on first level that's a hell of perseverance worthy of an achievement! Now try not to trow the towel on the next level because there is an achievement, actually there is one for every level.
Rating: ★☆☆☆☆
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RebelD, Empress of Death
3.1 hrs
Posted: July 27
Many black boxes died to bring you this message. :3

Anywho, I think this game gets a bit of a bad rap because it's difficult and frustrating. The game in itself is simple, navigate a black box to the finish without touching the black saws and across three different kinds of platforms (green=bouncy, red=slippery/no friction, and blue=solid/has friction).The game isn't just a physics game, but also a puzzler which is what I think frustrates a lot of people. And sometimes you might need a little dose of luck to get past a level.

I can say, personally, that I though about giving up probably about ever 4 levels because I thought I couldn't beat them. But the more I played, the better I got and eventually I would beat the game and have all the achievements. If you want a good challenge this is most definitely worth it.

+Very Challenging
+Different levels focus on different styles (i.e. one might be wall jumps, another hopping saws, etc)
+You get bragging rights (trust me, you'll understand at the very end)

-Some checkpoints are not in very good locations (i.e level 22....that level, omg)

Overall, I rate it a 9.75/10
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3.9 hrs
Posted: June 25
A platformer similar to Thomas Was Alone. You control this cube that has to navigate various obstacles to clear each level. Doesn't really bring anything special to the table, nothing original here. It's playable but not the type of game I get any real enjoyment from.
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4.3 hrs
Posted: June 11
What is it? It's a time I spent for the 1st lvl. But I finally did it!
But I can't say the same about the 2nd lvl of 25, I threw the towel ...
I have a theory what the difficulty of this game is inversely proportional to the price.

I can say much good about audio and graphics, but that hell's difficulty denies everything good this game has.
As a casual player I hate this game, but if you are the famous "I wanna be the boshy" player - welcome here.
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