Make boats and sail them. Survive an ocean of storms and beasts to find better pieces to make your ship bigger, faster, stronger, prettier, stranger, wilder: more yours.
All Reviews:
Mixed (18) - 55% of the 18 user reviews for this game are positive.
Release Date:
Mar 30, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Make Sail is a building game. We need builders to push the game's technical and design limits. We can only guess at what our most creative players will make. A feedback loop between players and developers will shape Make Sail into the best buoyantly bouncing boat building spectacle it can be.”

Approximately how long will this game be in Early Access?

“One year.”

How is the full version planned to differ from the Early Access version?

“More construction pieces, more islands, more creatures, Steam Workshop sharing, more polish, new game+, and, of course, fewer bugs. Much depends on what the community is hungry for.”

What is the current state of the Early Access version?

“It's fun. It's beautiful. You can build boats and power them with square sails, triangle sails, energy sails, jets and propellers. There's a primary quest with about 4 hours of exploration and collection. You can spend days making boats that each handle uniquely in the wind and water.”

Will the game be priced differently during and after Early Access?

“We may raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Join Make Sail's team on discord (https://discord.gg/popcannibal), the steam forums, and email.

We want to know what you're making or what you're trying to make and why you can't. What's too hard and what's not hard enough?”
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Recent updates View all (6)

April 14

Better Building and More



Building had a really unfortunate bug which caused pieces to rotate slightly and make snapping very difficult. This only affected some computers. So the tools worked for some people (me) and were maddeningly unusable for others (sorry if that was you).

That's fixed, but just usable isn't good enough. We're aiming for brilliant. Today's update simplifies the number of snap points, introduces guide lines and more.

And there's lots more improvements in the works.

Thanks once again to everyone who submitted reports to support@popcannibal.com, discord, or via the in game reporter.

  • Building: Fixed error causing pieces to rotate inappropriately.
  • Building: Hiding back facing snaps in build mode. Improves clarity and speed.
  • Building: Attachment guide line while building shows nearest valid connection.
  • Building: Raised the building area so the camera does not hit the water as easily.
  • Building: Fixed jitter when hovering between two good snap positions.
  • Building: New config options for using back facing snaps and guide lines.
  • Improvement: Allow attaching world files to bug reports
  • Improvement: Marking blueprints on the map if not found before opening next ring.
  • Improvement: Reduced ram use by 100MB and disk use by 170MB.
  • Fix: Button to open gif save directory on Mac was broken.
  • Fix: Improved minimum spec hardware warning system.
  • Fix: Multiple blueprints unlocked simultaneously were not rewarded. Fixed retroactively.
  • Fix: Stopped offering non-existent handbook tips.
1 comments Read more

April 6

Update 2018.04.06



It's been one whole grand week drinking from the firehose of Early Access. The feedback (good and bad) has been amazing. Keep it coming, we're listening!

Today's update is about speed and convenience.

  • Performance: Using 17% less RAM
  • Performance: Using 14% less GPU RAM
  • Performance: Using 28% less disk space
  • Fix: Some energy sails could cause the game to panic on boat placement
  • Fix: All boat energy could be lost unintentionally
  • Improvement: Keep previous sailing camera zoom and height on build exit
  • Improvement: Character "run by default" config option
  • Improvement: Walking speed config option
  • Improvement: Never recenter camera config option
  • New: Minimum specification hardware warning screen
5 comments Read more
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About This Game

Make boats and sail them. Build, explore, expand, discover. Sail your ships through changing water and wind inside the eye of a storm.



Snap together planks, poles, sails, masts, jets, propellers, balloons, sparklers and more. Take care that it floats....and right side up.

Cross the sea to find pieces to make your ship bigger, faster, stronger, prettier, stranger, wilder: more yours.

Every island lets you redesign and rebuild.




The world is a procedural arrangement of crafted islands, pieces and creatures. Each replay will present different challenges and opportunities at different stages of gameplay.

As you push the storm back, new islands and new waters become available to explore. Find new pieces for your creations, escape giant creatures, and push onwards to escape.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz dual Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4400 (OpenGL 4.5 or higher required)
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core i7
    • Memory: 4 GB RAM
    • Graphics: 9XX Series Nvidia or higher (OpenGL 4.5 or higher required)
    • Storage: 4 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2 GHz dual Core i5
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 or higher required
    • Storage: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: Quad Core i7
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 or higher required
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS and newer
    • Processor: 2 GHz dual Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4400 (OpenGL 4.5 or higher required)
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS and newer
    • Processor: Quad Core i7
    • Memory: 4 GB RAM
    • Graphics: 9XX Series Nvidia or higher (OpenGL 4.5 or higher required)
    • Storage: 4 GB available space
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