Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities and the unique ecosystems within them. Budding city planners will have access to 90+ building blocks to arrange and combine and to create unique neighborhoods and discover the implications of their designs.
User reviews:
Recent:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (203 reviews) - 84% of the 203 user reviews for this game are positive.
Release Date: Mar 10, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Block’hood for one and a half years and it’s ready to be played by the community and those new to our project. The Plethora Project team hopes that Early Access will give us the feedback from players to improve the game and also the time and resources to develop all the ambitious features we hope to have in the final version.”

Approximately how long will this game be in Early Access?

“Block'hood should be in Early Access for about six months with a targeted release in late summer or early fall of this year.”

How is the full version planned to differ from the Early Access version?

“The game will improve in performance and grow its number of available tiles. We are also planning to add many more challenge levels. We also are planning to add some key major modules that will improve the player experience;

-The terrain / terrain creation module: This module will allow the different terrains to interact with the blocks, allowing for a larger set of scenarios.

-The population module: This is the most ambitious feature as it will populate the corridors of Block’hood with simulated people. This will become the main achievement system of the game, allowing players to discover inhabitants by finding the right block combinations.”

What is the current state of the Early Access version?

“Block’hood is fully playable. We currently have 6 challenge levels, 8 tutorial levels and the sandbox. Players can expect many hours of replayability and sharing of creations.”

Will the game be priced differently during and after Early Access?

“The Early Access game will have a 20% discount from the final version.”

How are you planning on involving the Community in your development process?

“We hope to involve the community by listening to the suggested features, ideas for new blocks, scenario and challenge modes and bug fixing. We also hope to increase the performance of the game to allow for much larger creations from the community. This creations will be key where Block’hood will go next.”
Read more

Buy Block'hood

SUMMER SALE! Offer ends July 4

-20%
$9.99
$7.99
 

Recent updates View all (7)

May 25

[UPDATE] - Version 0.70.03 NOW LIVE!

Change Log:
-New Inhabitants added
-New Challenges added
-New Blocks added
-Re-balance of challenges
-Bug fixes
-Load Screen from main menu

1 comments Read more

April 26

[UPDATE] - Version 0.70.01 NOW LIVE! 'COEXIST'

This new update was previewed at PAX EAST.
Change Log:
-Inhabitants! (will need to discover them)
-Challenge tracker
-Inhabitants database
-Re-balance of challenges
-Bug fixes
-New Blocks: farms, markets. silo, etc.
-No decay mode. (under options)

11 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Block'hood's Futuristic Cities Look Damn Cool”
Kotaku

“Block’hood Is Lovely Hyper-Minimalist Citybuilding”
Rock Paper Shotgun

“I was immediately drawn in by it's gorgeous aesthetic”
Indie Games

About This Game

Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities and the unique ecosystems within them. Budding city planners will have access to 90+ building blocks to arrange and combine and to create unique neighborhoods and discover the implications of their designs. The game will embark on a story of ecology and understanding as additional resources are always needed to unlock new blocks, configurations, and combinations to create more prosperous neighborhoods. Throughout the design process, players will need to avoid the decay of their city blocks by making sure each unit doesn’t run out of resources and become a strain on the complimentary units around them.

Envision Your Neighborhood: Consider what Blocks are necessary for your neighborhood to thrive. There are no boundaries of what you can create with an expanding library of 90+ blocks.

Generate Resources:
Each Block you create has inputs and outputs and by understanding how each block is dependent on other blocks, you can create a productive network. Optimize your production and generate abundant resources for the dozens of intricate symbiotic relationships in your neighborhood

Avoid Decay: If blocks don't receive the inputs they need, they will decay over time and slowly become abandoned or destroyed. Once a block is abandoned or destroyed, you will have to remove it and avoid it from making other blocks decay further. Be careful as seeking an utopian neighborhood carelessly, can lead to dystopia.

Unique Modes: Neighborhood designers an enjoy Sandbox Mode and Challenge Mode with modes for Education and Research planned for educational and academic use within the classroom.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, 7,8,10
    • Processor: 2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 600 series or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, 7,8,10
    • Processor: 2GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce 700 series or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 4 GB RAM MB RAM
    • Graphics: GeForce 600 series or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Very Positive (203 reviews)
Recently Posted
CensoredByAdmin
( 3.9 hrs on record )
Early Access Review
Posted: June 29
My only two complaints about this game are that you can not pan the camera left and right only turn 45 degrees, also you can't put anything exactly in the middle and it's messing with my OCD other than that it's peaceful asf and just a genuinely enjoyable experience.
Helpful? Yes No Funny
Dale
( 2.2 hrs on record )
Early Access Review
Posted: June 27
Let me just start by saying this game is fantastic.


It's beautiful to look at. It's minimalistic, but at the same time complex.
It's relaxing, but at the same time challenging.

The content is already there to justify the price and I can't wait to see this game grow.
Helpful? Yes No Funny
Beakman
( 10.5 hrs on record )
Early Access Review
Posted: June 26
I've only played this game for 8 hours, and I say only because I've barely scratched the surface. Also, this game needs A TON of updates and yet here I am, giving it a positive rating, which in itself should be an indicator about how much I enjoy it.

Think of this as a combination between Simcity, Minecraft and Mountain.

There are two ways to play this, there are Challenges and a Sandbox mode (Apparently mods are working on a Campaign mode). I've completed about half of the challenges and it's been a fun ride so far. Create more than 200 beer but keep your Wheat under 50, oh yeah, don't care about waste because... Why would I?

Sandbox is, well whatever you want it to be. A metropolis, a skyscraper, a town? Whatever you want. Farms, solar panels and crops? Sure. Oil, generators and lots of consumers? Why not.

That's just my take on what could possibly at the minimum describe this game. But here are some Pros and Cons in case you like lists:

PROS

- Minimalistic yet beautiful design.
- Great relaxing music
- Artistic UI
- Fun challenges
- TONS of different blocks with different inputs and outputs
- Helpful View modes. Accessibility, decay, production, etc.

CONS:

- Camera is very limited
- The tutorial is not the best
- Could use better blocks categories. Maybe a filter to find exactly what you're looking for instead of reading every description trying to get it
- Various types of waste or sickness don't really matter in Sandbox, no consequences
- PLEASE add speed controls. I understand there's no pause while being able to edit the map, although that wouldn't be so bad. But it NEEDS a x2, x4 and even x8 speed control. I once had to wait 25 minutes to complete a challenge because my production rate was pretty slow. It does encourage you to try to get more production going, expanding your creation, but having the option would be nice.

Keep in mind this game is still in early access and I know the development team is working on some of these issues. So please read this with a "That's the way it is RIGHT NOW" mentality and not "This is what it will be"

Great game, love it. 9/10
Helpful? Yes No Funny
Fish Dish
( 8.1 hrs on record )
Early Access Review
Posted: June 26
AMAZING GAME! When i first bought this game, i played for 4 hours straight and didnt even bother to do homework. This game is so addicting! After a while you feel like you dont want to play it anymore but when you do, you still squeeze out some enjoyment! Overall 9.3/10
Helpful? Yes No Funny
951Jimbo
( 10.8 hrs on record )
Early Access Review
Posted: June 12
Blockhood is a unique, challenging, innovative, and slightly boring game. Sim builders who want a challenge will enjoy. Alpha bugs are expected and found.

I used to play Simtower for hours while my family watched the Mormon church's “General Conference” on TV semi-annually. “I’m just taking notes over here to stay focused!” I still can’t fathom that they believed me. This isn’t Simtower; I had hoped it was.

Blockhood is a resource management game. Most sims focus on a couple of resources. Perhaps water, power, maybe traffic, tourism. But ultimately, the only resource that matters is money because it can fix any other problem. Blockhood does away with that. Water and power and probably the most important, but money isn’t any more valuable than Fish or waste water. It’s all about balancing resources and using what you have. This is a very “green” game without pushing anything at you.

Pros:
  • Unique gameplay
  • Good challenges
  • Fun

Cons (and Alpha suggestions):
  • Building placement is clumsy. Buildings are often placed accidentally on the floor above.
  • The initial splash (whiteout) screen is far too long and keeps me pounding my mouse to get in game
  • The music is so boring, I use it to torture myself for being bad
  • The advanced building sub-menu should be removed
  • Not enough animations. I want to see things happening. Buildings should move, people should run. I know this is already present, but I want more of a visual indication when things are working, when life if happening.
  • Dual monitor users with monitor 2 as their primary display will be discouraged to learn the game will only run on monitor 1. The game ignores windows settings and has no option of it’s own. I have to run the game windowed as a fix.
Helpful? Yes No Funny
Bulaxy
( 6.8 hrs on record )
Early Access Review
Posted: June 7
This game is pretty good, at least it is my type of games. However, some feature does not fully make sense, so it is yet to be improve. but I still like it, waiting for more update until fully develop my land XD
Helpful? Yes No Funny
HigherKhaos
( 0.5 hrs on record )
Early Access Review
Posted: June 4
Tutorial was all over the place.
Helpful? Yes No Funny
omony
( 1.0 hrs on record )
Early Access Review
Posted: June 3
Very stylish and challenging sandbox puzzle. You are always between stable growth and decay. Sometimes I feel like I need a cooler for my brains. It's stable and looks finished, so don't be scared by "early access game".
Helpful? Yes No Funny
St Moo I
( 0.3 hrs on record )
Early Access Review
Posted: June 3
Good tutorial and a novel idea on city builder genre
Helpful? Yes No Funny
AuzzieDevil
( 5.9 hrs on record )
Early Access Review
Posted: June 3
I have tried several times to understand this game. I get the numbers right but still everything dies on me. It makes no sense at all. Therefore it is no fun. It is very frustrating when you have built a structure and everything equals out or negates itself out with the correct structures and the right amount of structures only for it to all start flashing red and then collapsing. I get so frustrated that I just kill the entire game and get out of it. It is also very slow to rotate the building, I want it instant, and it is so slow that when you get around to the problem block it is already too late. There are a lot of icons that I don’t understand and that don’t make any sense. You could have more of a resource needed to run a building and yet that building still dies, you create even more of the needed resource to fill the needs of the block and yet it still dies?
The tutorial is useless and doesn’t make it any more understanding to learn this game. It’s a waste of time and money.
I am confused as to why there are over 80% of people that enjoy the game. What am I doing wrong, How do they make it fun and enjoyable?
Like I said I have tried several times, in fact over 5 hours of trying to work out this game which I think Is quite a reasonable amount of time to try and figure a game out. Obviously I want to like this game but until there’s a much clearer guide or tutorial. I won’t come back to it.
Perhaps it is that the game is still not complete and it is bugs causing issues on the certain levels I have played either that or it just a bad game. When they release the game I will give it another shot. I really hope that all these bugs and issues are fixed.
What I like about the game and what has kept me wanting to give it a shot is the graphics. Each block is simple and yet when you start to build a structure and after many blocks have been placed it is really beautiful. It is a very creative idea and non-stop action especially for a building game. It keeps you on your feet trying to create a huge building. It’s not overcomplicated and from what I can see should be quite easy to choose the tile you need to create a running structure.
When they have fixed the bugs and issues and provide a better tutorial and guide as to what all the icons mean, I cannot recommend this game. If you are one of the 80% of people who reviewed this game then congratulation to you. I wish I could be one too.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
2 people found this review funny
Recommended
10.8 hrs on record
Early Access Review
Posted: June 12
Blockhood is a unique, challenging, innovative, and slightly boring game. Sim builders who want a challenge will enjoy. Alpha bugs are expected and found.

I used to play Simtower for hours while my family watched the Mormon church's “General Conference” on TV semi-annually. “I’m just taking notes over here to stay focused!” I still can’t fathom that they believed me. This isn’t Simtower; I had hoped it was.

Blockhood is a resource management game. Most sims focus on a couple of resources. Perhaps water, power, maybe traffic, tourism. But ultimately, the only resource that matters is money because it can fix any other problem. Blockhood does away with that. Water and power and probably the most important, but money isn’t any more valuable than Fish or waste water. It’s all about balancing resources and using what you have. This is a very “green” game without pushing anything at you.

Pros:
  • Unique gameplay
  • Good challenges
  • Fun

Cons (and Alpha suggestions):
  • Building placement is clumsy. Buildings are often placed accidentally on the floor above.
  • The initial splash (whiteout) screen is far too long and keeps me pounding my mouse to get in game
  • The music is so boring, I use it to torture myself for being bad
  • The advanced building sub-menu should be removed
  • Not enough animations. I want to see things happening. Buildings should move, people should run. I know this is already present, but I want more of a visual indication when things are working, when life if happening.
  • Dual monitor users with monitor 2 as their primary display will be discouraged to learn the game will only run on monitor 1. The game ignores windows settings and has no option of it’s own. I have to run the game windowed as a fix.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: June 29
My only two complaints about this game are that you can not pan the camera left and right only turn 45 degrees, also you can't put anything exactly in the middle and it's messing with my OCD other than that it's peaceful asf and just a genuinely enjoyable experience.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: June 3
Good tutorial and a novel idea on city builder genre
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: June 26
I've only played this game for 8 hours, and I say only because I've barely scratched the surface. Also, this game needs A TON of updates and yet here I am, giving it a positive rating, which in itself should be an indicator about how much I enjoy it.

Think of this as a combination between Simcity, Minecraft and Mountain.

There are two ways to play this, there are Challenges and a Sandbox mode (Apparently mods are working on a Campaign mode). I've completed about half of the challenges and it's been a fun ride so far. Create more than 200 beer but keep your Wheat under 50, oh yeah, don't care about waste because... Why would I?

Sandbox is, well whatever you want it to be. A metropolis, a skyscraper, a town? Whatever you want. Farms, solar panels and crops? Sure. Oil, generators and lots of consumers? Why not.

That's just my take on what could possibly at the minimum describe this game. But here are some Pros and Cons in case you like lists:

PROS

- Minimalistic yet beautiful design.
- Great relaxing music
- Artistic UI
- Fun challenges
- TONS of different blocks with different inputs and outputs
- Helpful View modes. Accessibility, decay, production, etc.

CONS:

- Camera is very limited
- The tutorial is not the best
- Could use better blocks categories. Maybe a filter to find exactly what you're looking for instead of reading every description trying to get it
- Various types of waste or sickness don't really matter in Sandbox, no consequences
- PLEASE add speed controls. I understand there's no pause while being able to edit the map, although that wouldn't be so bad. But it NEEDS a x2, x4 and even x8 speed control. I once had to wait 25 minutes to complete a challenge because my production rate was pretty slow. It does encourage you to try to get more production going, expanding your creation, but having the option would be nice.

Keep in mind this game is still in early access and I know the development team is working on some of these issues. So please read this with a "That's the way it is RIGHT NOW" mentality and not "This is what it will be"

Great game, love it. 9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: June 27
Let me just start by saying this game is fantastic.


It's beautiful to look at. It's minimalistic, but at the same time complex.
It's relaxing, but at the same time challenging.

The content is already there to justify the price and I can't wait to see this game grow.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
5.9 hrs on record
Early Access Review
Posted: June 3
I have tried several times to understand this game. I get the numbers right but still everything dies on me. It makes no sense at all. Therefore it is no fun. It is very frustrating when you have built a structure and everything equals out or negates itself out with the correct structures and the right amount of structures only for it to all start flashing red and then collapsing. I get so frustrated that I just kill the entire game and get out of it. It is also very slow to rotate the building, I want it instant, and it is so slow that when you get around to the problem block it is already too late. There are a lot of icons that I don’t understand and that don’t make any sense. You could have more of a resource needed to run a building and yet that building still dies, you create even more of the needed resource to fill the needs of the block and yet it still dies?
The tutorial is useless and doesn’t make it any more understanding to learn this game. It’s a waste of time and money.
I am confused as to why there are over 80% of people that enjoy the game. What am I doing wrong, How do they make it fun and enjoyable?
Like I said I have tried several times, in fact over 5 hours of trying to work out this game which I think Is quite a reasonable amount of time to try and figure a game out. Obviously I want to like this game but until there’s a much clearer guide or tutorial. I won’t come back to it.
Perhaps it is that the game is still not complete and it is bugs causing issues on the certain levels I have played either that or it just a bad game. When they release the game I will give it another shot. I really hope that all these bugs and issues are fixed.
What I like about the game and what has kept me wanting to give it a shot is the graphics. Each block is simple and yet when you start to build a structure and after many blocks have been placed it is really beautiful. It is a very creative idea and non-stop action especially for a building game. It keeps you on your feet trying to create a huge building. It’s not overcomplicated and from what I can see should be quite easy to choose the tile you need to create a running structure.
When they have fixed the bugs and issues and provide a better tutorial and guide as to what all the icons mean, I cannot recommend this game. If you are one of the 80% of people who reviewed this game then congratulation to you. I wish I could be one too.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
84 of 104 people (81%) found this review helpful
172 people found this review funny
Recommended
0.3 hrs on record
Early Access Review
Posted: March 11
"Create Harmony". Tell that to the inhabitant with six wind turbines pointed at his apartment window,
Was this review helpful? Yes No Funny
37 of 41 people (90%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: March 10
Block'hood is an interesting little game. It kind of plays like a puzzle game mixed with a city building game. While some players will love being able to build their own vertical city, I was actually more interested in the puzzle element in the game.

The main mechanic in the game is to create a self sufficient city. Every block you place in your city has some inputs and outputs. You need to have enough resources to fulfill all of your blocks inputs or some of your blocks will start to decay/break down. The key is to build blocks of different types where the outputs from one block become the inputs of other blocks. In the easier challenges this is pretty simple but in the harder challenges this can be somewhat difficult since things can go wrong quickly. I was surprised that this balancing act was more fun than I was expecting.

For an Early Access game I have to say that Block'hood is quite polished. The game is fully playable unlike a lot of early access games that only have a couple features that work when the game first enters Early Access. The developers are planning on adding quite a bit to the game as well. The only issues I have right now is that I wish there were more challenges and sometimes it is hard to place a block in the desired location without having to rotate the camera.

If the premise behind Block'hood interests you I think you should enjoy the game. People who like creating their own cities could already get a bunch of time out of the game and players that are more interested in the puzzle aspects of the game can still have fun with the game.

Note: I received a review copy from the developer but received no other compensation.

Read My Full Review
Was this review helpful? Yes No Funny
36 of 41 people (88%) found this review helpful
1 person found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: April 24
Really intelligent game, I saw it at Pax East and knew had to give it a shot. I really enjoyed seeing that there was so much more to tis game trying to build a sustanible system. The atmoshpere is really nice. This game is really comfrotable and relaxing to play. It was definitely well thought out, as the systems are suprisingly complex. Really fun game I would recommend and come back too.
Was this review helpful? Yes No Funny
27 of 28 people (96%) found this review helpful
1 person found this review funny
Recommended
15.0 hrs on record
Early Access Review
Posted: May 2
A very clever puzzle, neighborhood building game that gets you thinking about sustainability and flow of materials. It's all about balance and planning - just like any effective community planning.

Overview:

Unlike many strategy games of this genre (e.g. Sim City) where money is a primary focus, in Block'hood the "money" is a variety of materials: water, electricity, fresh air, labor, consumer, fish, organic waste, inorganic waste, sickness, etc. (there is a huge list of these materials - including money itself). Every building you create has an inflow requirement (e.g. a small apartment needs water, electricity, and fresh air) and an outflow (it produces organic waste, grey water, labor, and consumers). Each building has a unique list like this. As you develop your neighborhood you find yourself juggling these resources to various objectives. If you don't meet your building's needs with the correct balance of material flows, your building will deteriorate and require replacing.

The game has a Sandbox mode wherein you can attempt to create a neighborhood of whatever size you desire (be careful as the more you add the more you must juggle). Or you can play in the challenge mode where you must meet certain game objectives (e.g. collect 500 beer without accumulating more than 100 wheat).

The Good:

As I said before, it's a clever game. If you enjoy puzzle and Sim games you'll probably like this one. If you're interested in learning more about sustainability this is also a neat way to learn more. I have had a lot of fun with both the challenge and the sandbox mode. I have not experienced any technical problems with the game so far.


The Bad:

It's still Early Access and therefore the challenges are a little limited. The ones available are almost more like an extended tutorial. I'd like to see these expanded in the near future (I'm sure that's on the way).

Sometimes the game is a little slow. I would like the option to accelerate the game clock (like many strategy games have). I understand not having a pause option, as it's part of the material flow strategy but once a neighborhood is setup I'd like to be able to let it run at 10x speed to meet an objective.

Conclusion:

A fun title absolutely worth $10 if you are interested in the Sim/Strategy/Puzzle genre.
Was this review helpful? Yes No Funny