Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities and the unique ecosystems within them. Budding city planners will have access to 90+ building blocks to arrange and combine and to create unique neighborhoods and discover the implications of their designs.
User reviews:
Mostly Positive (24 reviews) - 70% of the 24 user reviews in the last 30 days are positive.
Very Positive (288 reviews) - 81% of the 288 user reviews for this game are positive.
Release Date: Mar 10, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Block’hood for one and a half years and it’s ready to be played by the community and those new to our project. The Plethora Project team hopes that Early Access will give us the feedback from players to improve the game and also the time and resources to develop all the ambitious features we hope to have in the final version.”

Approximately how long will this game be in Early Access?

“Block'hood should be in Early Access for about six months with a targeted release in late summer or early fall of this year.”

How is the full version planned to differ from the Early Access version?

“The game will improve in performance and grow its number of available tiles. We are also planning to add many more challenge levels. We also are planning to add some key major modules that will improve the player experience;

-The terrain / terrain creation module: This module will allow the different terrains to interact with the blocks, allowing for a larger set of scenarios.

-The population module: This is the most ambitious feature as it will populate the corridors of Block’hood with simulated people. This will become the main achievement system of the game, allowing players to discover inhabitants by finding the right block combinations.”

What is the current state of the Early Access version?

“Block’hood is fully playable. We currently have 6 challenge levels, 8 tutorial levels and the sandbox. Players can expect many hours of replayability and sharing of creations.”

Will the game be priced differently during and after Early Access?

“The Early Access game will have a 20% discount from the final version.”

How are you planning on involving the Community in your development process?

“We hope to involve the community by listening to the suggested features, ideas for new blocks, scenario and challenge modes and bug fixing. We also hope to increase the performance of the game to allow for much larger creations from the community. This creations will be key where Block’hood will go next.”
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Recent updates View all (11)

October 18

[UPDATE] - Version 0.80.16 NOW LIVE!

Latest update :
"Events + Fixes"

New Features:
-Dynamic events: Weather and state effects

New Content:
-All 200 Blocks
-8 Dynamic events
-40 agents implemented, including wild animals like bison and bears!
-New shortcut menu
-Resources created by world mode.
-I/O balancing

Bug fixes:
-Opening menu glitch fix
-Double height blocks error fix
-Double key mapping on 'e'

4 comments Read more

October 14

Latest Update

-All 200 blocks are now available!
-Dynamic effects, including: Rain, Winds, Drought, Festivals, Nigh-time, Strike, and many other.
-New agents implemented including wild animals such as bears and bisons.
-5 new challenges.
-Bug fixes

13 comments Read more
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“Block'hood's Futuristic Cities Look Damn Cool”

“Block’hood Is Lovely Hyper-Minimalist Citybuilding”
Rock Paper Shotgun

“I was immediately drawn in by it's gorgeous aesthetic”
Indie Games

About This Game

Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities and the unique ecosystems within them. Budding city planners will have access to 90+ building blocks to arrange and combine and to create unique neighborhoods and discover the implications of their designs. The game will embark on a story of ecology and understanding as additional resources are always needed to unlock new blocks, configurations, and combinations to create more prosperous neighborhoods. Throughout the design process, players will need to avoid the decay of their city blocks by making sure each unit doesn’t run out of resources and become a strain on the complimentary units around them.

Envision Your Neighborhood: Consider what Blocks are necessary for your neighborhood to thrive. There are no boundaries of what you can create with an expanding library of 90+ blocks.

Generate Resources:
Each Block you create has inputs and outputs and by understanding how each block is dependent on other blocks, you can create a productive network. Optimize your production and generate abundant resources for the dozens of intricate symbiotic relationships in your neighborhood

Avoid Decay: If blocks don't receive the inputs they need, they will decay over time and slowly become abandoned or destroyed. Once a block is abandoned or destroyed, you will have to remove it and avoid it from making other blocks decay further. Be careful as seeking an utopian neighborhood carelessly, can lead to dystopia.

Unique Modes: Neighborhood designers an enjoy Sandbox Mode and Challenge Mode with modes for Education and Research planned for educational and academic use within the classroom.

System Requirements

Mac OS X
    • OS: Windows XP, 7,8,10
    • Processor: 2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 600 series or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows XP, 7,8,10
    • Processor: 2GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce 700 series or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 4 GB RAM MB RAM
    • Graphics: GeForce 600 series or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (24 reviews)
Very Positive (288 reviews)
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205 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
26.7 hrs on record
Early Access Review
Posted: October 1

It's tough to review Block'Hood fairly at such an early stage. It has a lot of rough edges, and funnily enough that's heavily tied to the fact that everything is a block.

Before you roll your eyes and turn away, that's not just a pun for the sake of it -- this game is legitimately limited by its very nature at the moment. It's a game about thinking outside the box (or cube); but not everything is hooked up *yet*, so as a player you're stuck with a not-very-circular gameplay loop. The basics are in place, but there's not much you can do with them at the moment. Think of building with Legos, but you're only allowed to use the square bricks and one or two accent pieces. You know that, eventually, you'll have all sorts of other cool stuff to add on, but for now it's just the most basic bricks. You can build amazing things if you want to sink in the effort, but let's be honest, we all want those cooler parts like antennas and windows and wheels and gears and... yeah, you get the point. Blocks are just the beginning. Block'Hood starts with the blocks, but really the game lays in what you do with those blocks. At the moment, there's not all that much to do with them.

My point here isn't that it's a "bad game", far from it... it's just not a good game yet. *YET*. Development is chugging along, and the last few updates were definitely major improvements in both content and quality of life (for the players, not just the 'Hood residents... although they got some nice stuff too.) The cool stuff is coming, and there's already some included; just be aware that you can't have everything just yet.

Main Review:
Block'Hood is a game, a puzzle, a challenge and a stimulation. It goes beyond definitions, and by its very nature it's supposed to change how you think about it as you play. So what does it do, and what can you do in it? Well, it's an ecology simulator which is presented as a city/town management or resource management sim. Really, Block'Hood sits at the nexus of those genres, and throws in some strategy, some real-time interaction, a lot of problem solving, and a constant push towards creativity. It's not enough to build a 'Hood that works, the game always offers you the chance to refine your vision or redefine how you think about its challenges.

The mechanics are decepetively simple: you build blocks which connect to each other, and which have inputs and outputs that feed into more complex blocks. You use these blocks to create a network, a system... and eventually, a community. A society. A utopia, or maybe a hellish Orwellian factory-tower where your residents work until they're used up and die of sickness, even their bodies fed back into the complex to perpetuate the cycle of suffering while you, the player, accumulate riches and glory unimaginable!

Ok, so behind the very pretty minimalist facade, this game is more than just Legos with a spreadsheet in the background. Most of the time, most players try to make a self-sustaining 'Hood, and the developers explicitly state that one of their aims with this game is to promote sustainability and new ways of thinking about our living spaces. However, Block'Hood is no reductionist fantasy. The resources are simplified, the ecology you build is minimalist in its presentation; but it's still very nuanced and there's a clear story within each 'Hood you build.

For me, this is Block'Hood's strongest point -- it's not just an arbitrary challenge; it's a game distilled from very real concerns. A young child can have hours of fun with placing blocks randomly and watching what happens... but an architect or engineer or sociologist could equally well spend a much longer time poring over the deeper mechanics, and trying out complex theories within this simulation. It's a sandbox in the truest sense of the word; where you set the objectives (I mean, there are challenges to complete if you're into that) and you decide how to meet them.

I firmly believe that anyone who plays this game seriously will get something out of it. It won't hand you the answers on a silver platter; but if you're prepared to try out new ideas and view things from a different perspective, then Block'Hood can make you think about your surroundings in unexpected ways.


When it's finished, I'll heartily reccomend this game. For now, only buy in if you want to take part in the development, or if there's a really good sale and you're happy to let it sit in your library until the full release.
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Most Helpful Reviews  Overall
62 of 66 people (94%) found this review helpful
10 people found this review funny
10.8 hrs on record
Early Access Review
Posted: June 12
Blockhood is a unique, challenging, innovative, and slightly boring game. Sim builders who want a challenge will enjoy. Alpha bugs are expected and found.

I used to play Simtower for hours while my family watched the Mormon church's “General Conference” on TV semi-annually. “I’m just taking notes over here to stay focused!” I still can’t fathom that they believed me. This isn’t Simtower; I had hoped it was.

Blockhood is a resource management game. Most sims focus on a couple of resources. Perhaps water, power, maybe traffic, tourism. But ultimately, the only resource that matters is money because it can fix any other problem. Blockhood does away with that. Water and power and probably the most important, but money isn’t any more valuable than Fish or waste water. It’s all about balancing resources and using what you have. This is a very “green” game without pushing anything at you.

  • Unique gameplay
  • Good challenges
  • Fun

Cons (and Alpha suggestions):
  • Building placement is clumsy. Buildings are often placed accidentally on the floor above.
  • The initial splash (whiteout) screen is far too long and keeps me pounding my mouse to get in game
  • The music is so boring, I use it to torture myself for being bad
  • The advanced building sub-menu should be removed
  • Not enough animations. I want to see things happening. Buildings should move, people should run. I know this is already present, but I want more of a visual indication when things are working, when life if happening.
  • Dual monitor users with monitor 2 as their primary display will be discouraged to learn the game will only run on monitor 1. The game ignores windows settings and has no option of it’s own. I have to run the game windowed as a fix.
Was this review helpful? Yes No Funny
103 of 134 people (77%) found this review helpful
215 people found this review funny
0.3 hrs on record
Early Access Review
Posted: March 11
"Create Harmony". Tell that to the inhabitant with six wind turbines pointed at his apartment window,
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42 of 51 people (82%) found this review helpful
1 person found this review funny
3.4 hrs on record
Early Access Review
Posted: March 10
Block'hood is an interesting little game. It kind of plays like a puzzle game mixed with a city building game. While some players will love being able to build their own vertical city, I was actually more interested in the puzzle element in the game.

The main mechanic in the game is to create a self sufficient city. Every block you place in your city has some inputs and outputs. You need to have enough resources to fulfill all of your blocks inputs or some of your blocks will start to decay/break down. The key is to build blocks of different types where the outputs from one block become the inputs of other blocks. In the easier challenges this is pretty simple but in the harder challenges this can be somewhat difficult since things can go wrong quickly. I was surprised that this balancing act was more fun than I was expecting.

For an Early Access game I have to say that Block'hood is quite polished. The game is fully playable unlike a lot of early access games that only have a couple features that work when the game first enters Early Access. The developers are planning on adding quite a bit to the game as well. The only issues I have right now is that I wish there were more challenges and sometimes it is hard to place a block in the desired location without having to rotate the camera.

If the premise behind Block'hood interests you I think you should enjoy the game. People who like creating their own cities could already get a bunch of time out of the game and players that are more interested in the puzzle aspects of the game can still have fun with the game.

Note: I received a review copy from the developer but received no other compensation.

Read My Full Review
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32 of 35 people (91%) found this review helpful
4 people found this review funny
13.0 hrs on record
Early Access Review
Posted: June 26
I've only played this game for 8 hours, and I say only because I've barely scratched the surface. Also, this game needs A TON of updates and yet here I am, giving it a positive rating, which in itself should be an indicator about how much I enjoy it.

Think of this as a combination between Simcity, Minecraft and Mountain.

There are two ways to play this, there are Challenges and a Sandbox mode (Apparently mods are working on a Campaign mode). I've completed about half of the challenges and it's been a fun ride so far. Create more than 200 beer but keep your Wheat under 50, oh yeah, don't care about waste because... Why would I?

Sandbox is, well whatever you want it to be. A metropolis, a skyscraper, a town? Whatever you want. Farms, solar panels and crops? Sure. Oil, generators and lots of consumers? Why not.

That's just my take on what could possibly at the minimum describe this game. But here are some Pros and Cons in case you like lists:


- Minimalistic yet beautiful design.
- Great relaxing music
- Artistic UI
- Fun challenges
- TONS of different blocks with different inputs and outputs
- Helpful View modes. Accessibility, decay, production, etc.


- Camera is very limited
- The tutorial is not the best
- Could use better blocks categories. Maybe a filter to find exactly what you're looking for instead of reading every description trying to get it
- Various types of waste or sickness don't really matter in Sandbox, no consequences
- PLEASE add speed controls. I understand there's no pause while being able to edit the map, although that wouldn't be so bad. But it NEEDS a x2, x4 and even x8 speed control. I once had to wait 25 minutes to complete a challenge because my production rate was pretty slow. It does encourage you to try to get more production going, expanding your creation, but having the option would be nice.

Keep in mind this game is still in early access and I know the development team is working on some of these issues. So please read this with a "That's the way it is RIGHT NOW" mentality and not "This is what it will be"

Great game, love it. 9/10
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30 of 33 people (91%) found this review helpful
1 person found this review funny
15.5 hrs on record
Early Access Review
Posted: May 2
A very clever puzzle, neighborhood building game that gets you thinking about sustainability and flow of materials. It's all about balance and planning - just like any effective community planning.


Unlike many strategy games of this genre (e.g. Sim City) where money is a primary focus, in Block'hood the "money" is a variety of materials: water, electricity, fresh air, labor, consumer, fish, organic waste, inorganic waste, sickness, etc. (there is a huge list of these materials - including money itself). Every building you create has an inflow requirement (e.g. a small apartment needs water, electricity, and fresh air) and an outflow (it produces organic waste, grey water, labor, and consumers). Each building has a unique list like this. As you develop your neighborhood you find yourself juggling these resources to various objectives. If you don't meet your building's needs with the correct balance of material flows, your building will deteriorate and require replacing.

The game has a Sandbox mode wherein you can attempt to create a neighborhood of whatever size you desire (be careful as the more you add the more you must juggle). Or you can play in the challenge mode where you must meet certain game objectives (e.g. collect 500 beer without accumulating more than 100 wheat).

The Good:

As I said before, it's a clever game. If you enjoy puzzle and Sim games you'll probably like this one. If you're interested in learning more about sustainability this is also a neat way to learn more. I have had a lot of fun with both the challenge and the sandbox mode. I have not experienced any technical problems with the game so far.

The Bad:

It's still Early Access and therefore the challenges are a little limited. The ones available are almost more like an extended tutorial. I'd like to see these expanded in the near future (I'm sure that's on the way).

Sometimes the game is a little slow. I would like the option to accelerate the game clock (like many strategy games have). I understand not having a pause option, as it's part of the material flow strategy but once a neighborhood is setup I'd like to be able to let it run at 10x speed to meet an objective.


A fun title absolutely worth $10 if you are interested in the Sim/Strategy/Puzzle genre.
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40 of 52 people (77%) found this review helpful
1 person found this review funny
Not Recommended
7.6 hrs on record
Early Access Review
Posted: May 31
Despite giving this game a negative rating--I'd like to start off with the positive aspects of the game first and foremost. This review will be a bit lengthy in itself, so I'll break down each aspect by part.

This game, even if you don't consider it early access, is gorgeous. From the main menu, to the actual gameplay--absolutely beautiful. For those of you looking for a game that is not only fun to play, but has a grand theme to the visuals, this one is for you. In a way, it takes the cake for any "block" related aesthetic theme, as everything is just so smooth (sorry MineCraft). Every block can go and fit in just about every combination you can think of, give or take the limits in preventing decay and the like. So in this realm, well done.

One of the most important aspects in a game is if it actually lives up to its hipe, and is actually fun to play. I can say that, for the mostpart, Block'hood is a blast. It's a great challenge at some points, and a relaxing experience at others. Overall, everything will run smoothly and nothing is "too difficult". This would definitely be a game you could use to pass the time, if otherwise not splurge onto if you're into creating multiple save-files. I'd have to rank Sandbox mode as being the best mode to play on, as I'm not one for challenges in the first place--no matter how interesting. Being able to create your own world without certain tasks needing to be fulfilled is a very enjoyable experience. I'm sure the challenges can be fun too, if you are into that sort of thing.

I wouldn't say that the game is the hardest to control, as most things are pretty straightforward. There's a nice setup of controls on the bottom of your screen--in a place that doesn't subtract from viewing your 'hood. There are also explanations of every action or different viewing standpoint in a basic sense, which is a good addition. The menu has a simplistic setting that does not make it difficult to traverse through, and there are options you are able to control from said menu. Saving is also a synch, and literally all it takes is a simple click to a save slot to finish up.

Now that all of the positive is out of the way--here's my explanation for why I'm giving this game a negative review. Keep in mind, that if there was a 'neutral' option, I would have chosen it. However, because of the following reasons, I'm going to have to side with negative.

Being an early access game, you can expect to find these. The worst I've heard of would be the game crashing--but I have yet to experience this. The worst would have to be the fact that when I open up a game file, I have to do so twice since the first time it loads the file appears corrupted and everything is switched around. Not the worst thing in the world, but a bit annoying since this tacks on another 3 minutes of waiting for my game to load. In short--expect bugs as long as the game remains in early access. Hopefully this will not carry over to its full release.

I wanted to put setup & speed along with each other unlike I did previously because the problems in these areas coexist. You would expect the game to slow with the more blocks you add, but I have yet to witness this problem (may be because my laptop is up to date with every software you can think of, but I digress). Instead, the loading wait times are a bit of a bore. I can understand if its a large sandbox file--but a simple tutorial? Combined with the glitch I spoke of in the past paragraph, it can take a good 3-6 minutes to load my file on some days. In terms of setup--I'd like to specifically talk about the Main Menu, or at least the opening to the game. The credits/logos, for lack of a better term, take a good 2 minutes to run through, which can be a bit annoying. On the first run-through, I totally get it. But there should be a way to click past these every time afterwards, especially when it takes a while for the main menu to "boot up", for lack of a better term. All in all, it takes me 5-8 minutes to load up my save file thanks to these setbacks.

Here is where I want to talk about the big falts--from controls, limits, etc. First off the plate; block limits. 700 seems pretty high up there, but in all honesty, its far from it. My save file contains the largest map, and I planned on creating a large, 15 story utopia of a 'hood. However, that's far from even possible. Try 5 story on the highest point in my map, and I'm unable to place down another block. I can understand if this is to prevent the game from moving slowly--but there should at least be the option to allow for far more blocks than 700. Now, this could just be an early access feature, but still--It's pathetic. This limit is ultimately what took away from what was originally an enjoyable experience, and I can't say that I will play much more of Block'hood unless this changes.
Continuing onward--the controls in terms of viewing your 'hood, while simple in mindset, are not executed well in this game. You can rotate from the 4 different perspective points, zoom in & out, slightly shifting the viewpoint, and up and down. No side to side, no 'drag the screen'--nothing like that. This might sound nit-picky, and in a way it is, but there are times where placing some blocks can be very difficult without a viewing system that flows. Changing how many levels of your 'hood you see can help, but there really isn't an excuse of adding an unbound viewing system.
Finally, another aspect of the game that I've seen many complain about is locating blocks than give or take a certain input/output. Some blocks do 1-2, or even 3-4, and some have none of either output or input! But when you're in a dire situation of needing a specific resource, and your scrolling through block after block to find the right one--now that's frustrating. Narrowing down the decay source from certain blocks isn't as difficult as this when using the viewing feature, but I wouldn't mind some sort of guide to tell you what blocks give/take which items.

Now, I've already said I'm not a challenge sort of person, but I've got to give some sort of two cents in this area. I'll be honest; the challenges are basically a continuation of the tutorials. I know that there are plans in the motion to create more challenges, but the ones already in the game aren't too difficult if you understand the game. Even so, the wait-time to complete some challenges is pitiful. There should be a fastforward option, at least in the challege areas, to speed things along, as otherwise these challenges are quite dull--even if you love challenges in the first place. Since this might change eventually, I wouldn't worry too much on this front, but it is something to note for the time being.
As for tutorials, the system is a bit...odd? The tutorials are helpful and simple, don't get me wrong, but the fact that some are broken up into tiny segemnts is a bit...strange. Waiting for them to load on and off after it only takes you a minute at the most to complete a tutorial is a bit boring to say the least. It wouldn't hurt just to mix the tutorials into 4 main parts, instead of leaving 10+ of them.

In conclusion--the game is great for a start, but things like block limits really turned me off to the experience. If these get removed, you can bet that I'll be able to knock on another 7.6hrs, but until then, it's going back on my shelf. I recommend waiting on the full release to spend your $10, unless these aspects don't bother you.
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69 of 101 people (68%) found this review helpful
7 people found this review funny
20.3 hrs on record
Early Access Review
Posted: March 10

This title is a lot of fun, it has a really good mixture of ecology, balance and micromangagment that makes the gameplay interesting and fresh. Graphically a little simplistic, and the audio track is chilled and soothing. Overall, I really enjoy my time playing this title and I look forward to more features arriving in the future. Please check out my video, it has a lot more in depth information to assist you with your choice on whether to purchase this title or not.
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37 of 47 people (79%) found this review helpful
1 person found this review funny
1.1 hrs on record
Early Access Review
Posted: April 24
Really intelligent game, I saw it at Pax East and knew had to give it a shot. I really enjoyed seeing that there was so much more to tis game trying to build a sustanible system. The atmoshpere is really nice. This game is really comfrotable and relaxing to play. It was definitely well thought out, as the systems are suprisingly complex. Really fun game I would recommend and come back too.
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69 of 103 people (67%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Early Access Review
Posted: March 16
a bit boring, one you built there is nothing to see other than your static building and production stats, this game should be more interactive and immersive like activity of people inside building, production animation, water should be flowing, tree should be moving if theres wind, sandbox should reward player with something challenging to achieve
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Recently Posted
16.3 hrs
Early Access Review
Posted: October 19
My first attempt in sandbox mode ended in a cascading failure. Then I read about one third of the "How To Sandbox" tips in the community hub and it completely made sense! Quick tips at the end of this review for those trying the game.

There's a lot to be creative with. You can play where you are constantly involved in changing/adding things, or just sit back and watch your creation rotate while your green numbers go up and up. As a sandbox game fan, this is the most satisfying one I've played in over 2 decades of gaming. I give it a 10/10, as it hits all my criteria for a game I can suck at but still do something really creative. Great price too, for the amount of content and variety.

A few tips for beginners...

Even though you have money at the beginning, don't spend any until you start making more money. Start by using the pieces that don't need any $ input and place them on the edge of the map for accessability (so you don't waste money on pathways). Keep all the numbers in the stats green by paying attention to each pieces' input and output values.
Helpful? Yes No Funny
9.2 hrs
Early Access Review
Posted: October 18
It was priced at £4.68. Bought it and changed to £6.99????

The game is useless. I keep getting a glitch where anytime I hover my mouse over a menu option, the game keeps clicking and wont open the actual menu boxes.

I feel it would be a brilliant game, but I cant recommend yet.
Helpful? Yes No Funny
4.5 hrs
Early Access Review
Posted: October 16
The premise is fantastic. Both conceptually as visually the game is really well done and exceptionally coherent. The blocks are thoughtfully put together, allowing for vastly different "strategies" when building your "Hood".

As for currently I can't recommend due to a long lists of bugs and inconsistensies ranging from gamebreaking to slightly obnoxious.

Few examples:
-Menu might at random bug out. Disallowing you to play. Restarting the game is a gamble, good chance it just crashes again(and the game has an unskippable prologue)
-Blocks decay, that means they're literally useless once broken down(happens when the required recourses for it to run aren't present). Sometimes decayed blocks cannot be destroyed at random. This means you're stuck with an useless spot. When you have the game you'll realize how gamebreaking this is; and it happens OFTEN
-Very inconsistent building mechanics, very clumsily put together
-Double binding on keys. For example E rotates the screen and a selected item. Cannot change controls, so you're stuck with a double bound key(incredibly stupid bug in my opinion)
-Inhabitants are dumb as hell, and do nothing but walk up and down. They're purely cosmetic, but they're not very pleasing to look at due to their simplistic AI
-Some blocks glitch through each other. For example the staircase clips through the block put upon it
-Sometimes you can't build upon another block at random. When reinstalling the block below it'll work again for no reason
-Alot of blocks don't make any sense in terms of in- and output
-No multiplayer aspects. The building sharing is purely local

And way more.
Helpful? Yes No Funny
10.8 hrs
Early Access Review
Posted: October 16
Players should expect a slow to start gameplay because of the complex city building mechanics. However, once the ball gets rolling after the tutorial, the challenges present puzzle like opportunities for a player to engage.

I haven't tried the sandbox or ecology mode yet, but I can imagine they are extremely rewarding once a player fully understands the ecosystem and economy of the game.

I love playing this!
Helpful? Yes No Funny
5.1 hrs
Early Access Review
Posted: October 16
potential plus.
needs heaps of work. When doing the tutorials i discovered that when you build vertically most of the time those buildings are not functional, for some unknown reason. (even after having access and all the right prerequisite) There is something missing i feel from the management perspective, it can be hard to control everything as you do get a snowball effect of decay. Needs an auto speed up mode for when you have your town up and running in scenario mode.
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 16
This game is broken! Tried to play the tutorial. Instead of getting the water well, I got a different blocks! The result was that I couldn't finish the tutorials. Very frustrated. Game seems to have potential. At this point I can't recommend. Please fix.
Helpful? Yes No Funny
1.4 hrs
Early Access Review
Posted: October 16
Really nice calming game that is well optimized to run on older systems :),
it can be difficult getting the hang of it but once you understand the game its very fun to create your own world and manage your resources while managing real life problems.

Helpful? Yes No Funny
1.2 hrs
Early Access Review
Posted: October 15
I want to like this... I do. Perhaps my review will change later if things improve, but for now the decay mechanic and the way some of these challenges are built. It's not fun. Love the soundtrack, though.
Helpful? Yes No Funny
1.2 hrs
Early Access Review
Posted: October 15
Fun little resource creation and management sim. I would love to see this game completed. I also would love to see steam workshop.

I pick it up for around $6 usd. Well worth the sale price.
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2.8 hrs
Early Access Review
Posted: October 15
Is quite a good game, but it's so hard to find specific buildings. If you could just add in a search button. Other than that its amazing.
Helpful? Yes No Funny