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© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
I am writing this message to issue a most sincere apology to those whom have generously waited for subtitle support. It is with great regret to inform those supporters that Door To Door will NOT be getting subtitle support. Why is that?
Door To Door is built on an older version of the Unreal Development Kit Beta. This differs from the Unreal 3 source code. Upon trial and error, research and development of English subtitles; it was discovered this exact technical issue has been prevalent of several beta engine formats this old. Keep in mind, this sort of issue does not happen anymore. The migration to another engine will not be taking place.
For those seeking some compensation, I understand. The least I can do is supply every last one of you with a compiled Door To Door game script. This script includes ALL the important voice dialogue in the game including canceled content such as radio dialogue. It is 153 pages.
I will also be remaining the price of $6.99USD or regional equivalent for final release.
Today, Door To Door will be getting its FINAL update.
This update includes;
1.) Increased distance on LOS Trigger in Case-File; "Low Freq Corn Syrup"
*The Game Dialogue is located here(at bottom of page):
Thank you for your incredible support. Here I sign-off.
Before Door To Door transitions into its final release, here is a little something new players may find helpful.
It is without a doubt that Door To Door will flush you into a large, free world with a lot to soak in.
The best initial approach into this world would be up to you. This decision is actually behind the Drawers as opposed to the Case-Files themselves. While the Drawer 1 Case-File; "Dogs With Shoes" will supply you the introduction, you may find out it is your not desired first approach.
What is the difference between Drawer 1 and Drawer 2?
Drawer 1 will actually expect more from the player. It will test their navigational and memory skills to learn the Lounge District. From riddles that define landmarks to clues that triangulate specific locations. Drawer 1 is more the route for those looking for this kind of challenge.
Drawer 2 is nearly completely different. It will expect less of the player's skills and mostly guide them through a more linear environment with potential hazards along the way. Every Case-File in Drawer 2 is home to a new, exclusive location that focus's on story. The stories told in Drawer 2 also do not heavily rely on previous knowledge from Drawer 1.
The Ministry Of Order and the world that surrounds it is full of answers. It's all up to you on how far you are willing to go to find them.
What were YOUR favorite Case-Files? Let me know!
©2015 CD Jones. Door To Door.
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