Play as an A.I tasked with helping mankind explore the vastness of space. Customize your ship, recruit a crew, battle alien vessels, research new technology and explore randomly generated universes.
All Reviews:
Mixed (39) - 64% of the 39 user reviews for this game are positive.
Release Date:
Feb 29, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The Sentient is about exploration and trying new ideas and gameplay mechanics that are not often seen in other space simulation games.

Because of this, we need a lot of community feedback to help address gameplay issues and make a fun experience for all.

As seen on our website, we have updated the game on a regular basis -- adding features and polish based on tester feedback.”

Approximately how long will this game be in Early Access?

“We expect to be adding content and new features for at least the next six months. After that, we will see the current status of the game -- and depending on our (and player) satisfaction with the product, we will continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version will have the much anticipated power armor system with pilots entering into the crew.

This will allow for new combat mechanics and many new gameplay elements as you hold mission briefings in order to send your crew out on specific missions away from your ship.”

What is the current state of the Early Access version?

“Currently, the game has been focused on exploration and ship to ship combat with the initial crew being the Flight Crew and Mechanics. The idea is to continue to polish this gameplay and then begin moving into the power armor system with Pilots.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but it could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We plan to have open discussions on elements of the game and directly engage and fix issues that arise.

The community will be able to make feature suggestions and let us know what is and isn't working.”
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Recent updates View all (52)

April 8

8.0 Progress - Build Update- Code Complete In Polish

Added a thread to the forums to keep a visual track of all the progress to keep things fairly transparent. Here it will be a lot easier to post updates and quick changes versus overloading the frontpage.

For a quick update the code is 90% completed and fully operational as it really just requires the final polish once all the graphic changes are fully complete.

Keep Track With Progress Here
0 comments Read more

March 22

Build System Status Update

Just a quick update as progress is continuing, all of the ship floor object placement code has now been completed, this not only includes the placement of floor objects and rooms in whatever way you want to lay them out but also all of the walk map data has now been completed and updated. There is still some work that can be done with wall objects but those aren't considered blocking for the next update. A lot of this was rewritten and built from scratch to avoid the bugs and issues that came from the old system of the constant reiteration and changing things while the game was in heavy experimentation mode.

What took so long between updates?
I'm sure this is a question but there was a huge knot that had to be fixed with some layering issues and the way crew members, doors, and objects all overlayed properly on the game world. This has now been cleared up and should be a great working solution. Also a bit of illness caused some slowdown to be transparent but everything is back going full speed.

The next step is now getting the AI (crew members) to adhere to all of the new changes and to respond accordingly. Then making sure all of the art is in its finalized form and not just the blocked out art you see as things just need to be smoothed out.

Personally I am extremely passionate about getting all these changes into everyone's hands as quickly as possible but want to make sure the experience feels great so there is a great base to build onto for the additional content. This may ruffle some feathers but I'm committed to getting the game to the quality level I am happy with so patience is needed but from what I have played I think everyone will be very happy with the change.

A lot of this is a massive rehaul of a lot of the overall systems. All of this isn't a really fast quick change or taped on so remain patient and will try and get more images and pics up soon to showcase the changes. Feel free to ask any questions on the forums and I will try and get to them.
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About This Game

In The Sentient, you play as an artificial intelligence who is asked to help mankind’s failing space exploration plans. Being able to process data relatively quickly you are tasked with bringing as much research and knowledge back to Earth via an orbital station known as "The Ark." At the Ark, you are able to recruit a crew, alter the layout of your ship, and perform research to improve current and new technology in order to aid you on future missions. When away from the Ark, your decisions can result in the life or death of not only your ship but of your crew. Space is a vast unknown so everything must be discovered in order to attempt to work with or against aliens.

Key Features:
1) Procedurally-generated: Explore unpredictable sectors of space.
2) Choose a crew: Recruit a crew with perks and daily needs. Train them well and become stronger.
3) Fully-customizable ship: Design and optimize the complete layout of your ship - from the number of shield generators to toilets. Everything is in your hands!
4) Ship-to-ship combat (based on ship designs and crew capabilities): Not able to withstand enough damage? Increase the number of shield generators and shield consoles. Not enough damage output? Increase the number of weapon tanks and weapon consoles.
5) Ongoing research: Gain research usable in upgrading weaponry, ship stats and capabilities.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.0 compatible video card
    • DirectX: Version 10
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2 GHz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compatible video card
    • DirectX: Version 10
    • Storage: 800 MB available space

What Curators Say

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