Play as an A.I tasked with helping mankind explore the vastness of space. Customize your ship, recruit a crew, battle alien vessels, research new technology and explore randomly generated universes.
All Reviews:
Mixed (37) - 64% of the 37 user reviews for this game are positive.
Release Date:
Feb 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The Sentient is about exploration and trying new ideas and gameplay mechanics that are not often seen in other space simulation games.

Because of this, we need a lot of community feedback to help address gameplay issues and make a fun experience for all.

As seen on our website, we have updated the game on a regular basis -- adding features and polish based on tester feedback.”

Approximately how long will this game be in Early Access?

“We expect to be adding content and new features for at least the next six months. After that, we will see the current status of the game -- and depending on our (and player) satisfaction with the product, we will continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version will have the much anticipated power armor system with pilots entering into the crew.

This will allow for new combat mechanics and many new gameplay elements as you hold mission briefings in order to send your crew out on specific missions away from your ship.”

What is the current state of the Early Access version?

“Currently, the game has been focused on exploration and ship to ship combat with the initial crew being the Flight Crew and Mechanics. The idea is to continue to polish this gameplay and then begin moving into the power armor system with Pilots.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but it could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We plan to have open discussions on elements of the game and directly engage and fix issues that arise.

The community will be able to make feature suggestions and let us know what is and isn't working.”
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Recent updates View all (44)

July 6

Update 7.3.3 Pushed to Live!

Thanks all for your patience.

Update 7.3.3 has now been pushed to the live branch.

Major feature development is still going on behind the scenes but hopefully this should fix several issues that arose in the previous updates.

  • Crew members will no longer go into a wander state where they appear to be just standing in door ways. This will cause crew members not currently assigned to a task to constantly work to fill their needs. Although this is unrealistic because not many people know their bladder is only 10% full it should help with the feel of the game. The idea previously was that the AI (the player) is the only one who knows those vital stats. That is why crew members only dealt with them when they were low and were alerted via thresholds or direct orders.

    This will likely be revisited once more activities are added.

  • Scheduled breaks based on percentages in the crew management window will no longer return to work immediately once the percentage is met. This was causing invalid behavior and should now be fixed whereas crew members will try to fill this stat before returning to their work tasks.

  • Several fixes to the level up system were made when upgrading skills via the selected crew UI frame located in the bottom right. Additional fixes are being made but it should help with several issues there.

Thanks again and good luck out there.
5 comments Read more

June 17

AI and Travel Progress

One of the biggest points of confusion is the crew's wander AI ability. The confusion stems from the appearance of the crew appearing broken when standing in doorways.

In many sim games this is pretty common with units standing in the open, twiddling their thumbs or generally just playing idle animations. However for the Sentient this is seen as them standing in door ways or randomly walking between rooms. This causes the confusion of whether the crew is broken because they aren't using items in the room they are walking to. Part of this is due to the limited animations and other reasons to avoid blocking objects in the rooms. Investigating temporarily disabling this while a better solution is made which this should ultimately make the crew more efficient with their needs because they will be constantly working toward filling them.

As mentioned before, adding obstacles in the path while traveling is being added to help make the travel system seem more dynamic and give more things to do. The key is to avoid breaking or unbalancing the other systems so that you can't exploit the extra damage to gain absurd amounts of experience. Its also why the travel system is a direct path right now as well for game mechanic reasons. Currently working on various solutions to this to make sure it works in the game and adds to the overall fun and excitement.

Thanks for your patience and we hope to get back to doing the updates on a fairly regular pace.
1 comments Read more
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About This Game

In The Sentient, you play as an artificial intelligence who is asked to help mankind’s failing space exploration plans. Being able to process data relatively quickly you are tasked with bringing as much research and knowledge back to Earth via an orbital station known as "The Ark." At the Ark, you are able to recruit a crew, alter the layout of your ship, and perform research to improve current and new technology in order to aid you on future missions. When away from the Ark, your decisions can result in the life or death of not only your ship but of your crew. Space is a vast unknown so everything must be discovered in order to attempt to work with or against aliens.

Key Features:
1) Procedurally-generated: Explore unpredictable sectors of space.
2) Choose a crew: Recruit a crew with perks and daily needs. Train them well and become stronger.
3) Fully-customizable ship: Design and optimize the complete layout of your ship - from the number of shield generators to toilets. Everything is in your hands!
4) Ship-to-ship combat (based on ship designs and crew capabilities): Not able to withstand enough damage? Increase the number of shield generators and shield consoles. Not enough damage output? Increase the number of weapon tanks and weapon consoles.
5) Ongoing research: Gain research usable in upgrading weaponry, ship stats and capabilities.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.0 compatible video card
    • DirectX: Version 10
    • Storage: 800 MB available space
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2 GHz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.0 compatible video card
    • DirectX: Version 10
    • Storage: 800 MB available space

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