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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
One of the biggest points of confusion is the crew's wander AI ability. The confusion stems from the appearance of the crew appearing broken when standing in doorways.
In many sim games this is pretty common with units standing in the open, twiddling their thumbs or generally just playing idle animations. However for the Sentient this is seen as them standing in door ways or randomly walking between rooms. This causes the confusion of whether the crew is broken because they aren't using items in the room they are walking to. Part of this is due to the limited animations and other reasons to avoid blocking objects in the rooms. Investigating temporarily disabling this while a better solution is made which this should ultimately make the crew more efficient with their needs because they will be constantly working toward filling them.
As mentioned before, adding obstacles in the path while traveling is being added to help make the travel system seem more dynamic and give more things to do. The key is to avoid breaking or unbalancing the other systems so that you can't exploit the extra damage to gain absurd amounts of experience. Its also why the travel system is a direct path right now as well for game mechanic reasons. Currently working on various solutions to this to make sure it works in the game and adds to the overall fun and excitement.
Thanks for your patience and we hope to get back to doing the updates on a fairly regular pace.
A new update has been pushed to resolve a weapon damage bug that was related to the Ark upgrade system. This basically resulted in the maximum hull damage getting completely overpowered later into the game. The ark leveling system gives you experience regardless of losing battles as you are constantly getting stronger throughout the game but this was a very bad rounding error.
This update also sneaks in an additional resolution setting, which should not have any effect on the next patch so there wasn't any point in shelving that change.
Since hotfixes can throw off the schedule a bit here is a preview of the next change with the sector map system, which will be adding some hazards into the travel map system. Still fleshing out the details but it should give more decisions when deciding how to pick locations along with things occuring during travel.
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