With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.
User reviews:
Mixed (16 reviews) - 62% of the 16 user reviews for this game are positive.
Release Date: Feb 19, 2016

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Recent updates View all (10)

September 29

Day 1 DLC (just kidding)

It's in fact a quick patch resolving a rare crash that appears for some players when the Steam overlay loads.

Also we fixed a problem with the 'Main Menu' button not working on death!

Have fun!

3 comments Read more

September 28

The Great Launch Day!

Hi all,

With grate satisfaction we present to you the launch of Herolike!
After 18 months of total development, balancing and bug fixing, our baby is out in the wilderness.

There are lots of subtle or bigger changes made to the game since the last version, so players that tried the game in EA can replay it as well.

We would like to thank the community for supporting us and trusting in the game. Your feedback was very important and a small team like ours couldn't do it without your help!

We love you!
Enjoy Herolike!

7 comments Read more

About This Game

With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.

The world you are thrown in is held together by the Earth Stone, an ancient powerful mechanism. Of course that Evil wants to corrupt this artifact in order to bring destruction to the world. Take your chosen hero into the adventure, learn from your mistakes, make your actions known thought the land and vanquish Evil.


  • Full randomized world map: determine the optimum path to maximize your success chances
  • Four types of random encounters: hack 'n' slash fights, artifact defense, boss fights and RPG based choice missions.
  • Five character classes to choose from: Guardian, Barbarian, Hunter, Shaman and Trickster
  • 30 unique enemies (including 3 bosses): each with their own strengths and weaknesses to learn and exploit
  • 7 distinct locations based on thematic biomes and dungeons
  • 8 buildings to construct in your own town which persistent from one game to another
  • Random environmental hazards like cold, darkness, exploding mines and even killer fog!
  • Random treasure chests or power-ups with immediate benefits for your hero
  • Tons of items to purchase: swords, axes, shields, staffs, off-hand focuses, rune stones, potions, explosives, etc.
  • Statistics system that tracks your progress in the current game as well as for all the games played from day one
  • Steam Achievements and Trading Cards

System Requirements

    • OS: Windows XP
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 3000 MB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600
    • DirectX: Version 9.0
    • Storage: 1700 MB available space
    • Sound Card: DirectX compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (16 reviews)
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14 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
30 of 33 people (91%) found this review helpful
1 person found this review funny
9.6 hrs on record
Early Access Review
Posted: February 19
So far so good! This appears to have all of the softcore roguelike features ie; Permadeath, Upgradable Town (Improved weapons/armor, enhanced starting levels/gold for new toons, enhanced resource gain etc), and merchants to purchase new gear. Resources are gained each time a stage is cleared, allowing you to make upgrades to your town.

There are currently two classes. One a Dwarf warrior, and the second a tribal female Shamman. They play as you'd expect, standard melee and caster respectively. You gain levels quickly, with which you enhance Strength, Agility or Intelligence, and increase the power of inherent skills. The basic stats also have varying effects on the two different characters, alluding to lots of variation as new ones are released.

The combat controls are intuitive and familiar. The AI is predictiable, melee attackers bum rush you, and casters and ranged hang back and fire away. You start with a good variety of skills, and the combat is fun from the start, and fast.

When you start, and after each stage is completed, you go to a World Map, where your next encounter will occur. You usually have a choice of varying encounters ie; standard battle, defense (which scales to your level) and/or a diplomacy option which is unique and offers rewards based upon your dialogue choices.

Obviously as this is the first day of early access, all these things will change and develop, but the first impression is a great one. I did just have my first crash, immediately prior to writing this. The screen locked up while fighting, and then crashed. But this is to be expected so early on, and I'll be heading back in shortly to level my next sacificial lamb.

P.S. The crash merely reverted my save data to the previous town visit. So roughly 30 seconds of playtime was lost.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
2.1 hrs on record
Early Access Review
Posted: February 20
Roguelike Diablo crossed with FTL with a town mechanic that assures that some of your hard work persists after characters die. This is a very cool game with a unique art style and a novel combination of tried and true game mechanics.
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15 of 20 people (75%) found this review helpful
Not Recommended
8.9 hrs on record
Early Access Review
Posted: February 25
First thing first, it's a early access..

It's nowhere near "diablo" or "torchlight". I'm sorry to say but this game gets old way to early. There is absolute no replay value. When you build and upg all your buidlings, which takes 3-4 hours of gameplay, you are done. There is no loot, only the items you can buy at the two stores, weapons and armor. which means you allways grind each round for the same two items (the best sword\axe\staff and the best armor) It's monotony at best. which says alot

Don't get me wrong, the dev's are quick to respond, cudos for that. But i wont recomend. You will get bored really, really fast.
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15 of 23 people (65%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: February 25
Like one of the other negative reviewers, I feel like there's no actual gameplay here. The point of the game seems to be upgrading your town. The game outside of the town is fairly linear, the randomized encounters uninteresting (and all very similar), the combat stale and too easy. It was fairly interesting for 20 minutes or so, but it felt more like a Unity browser game I'd play on an arcade website. For me though, the worst part is the sound effects which seem out of place and have no variety whatsoever.

I do think the developers can flesh this out into a good game worthy of its price tag (or higher!) but in it's current state it is not recommended. Keep in mind, I know this is early access - I'm saying I don't recommend supporting this game until it is more clearly fleshed out and appears to have a future for itself outside of, perhaps, tablets.

While this seems to try to be a Torchlight-style game, if you're interested in a persistent "rogue-lite" with "town building," I recommend Rogue Legacy.
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8 of 12 people (67%) found this review helpful
2.4 hrs on record
Early Access Review
Posted: March 12
First thing that went through my mind when I’ve launched the game was that it looks like one of those crappy mobile games ports. Even though this game has many flaws, it is a fun game that I enjoy.


Firstly, the UI. It doesn’t look that promising and the font is awful. Although it fits the art style, it definitely needs some improvements. Talking about the art style, it’s decent, nothing extra but good enough. Thankfully, it doesn't affect gameplay in a negative way. Not gonna lie, it’s kind of harder to get into this game. Especially the controls. It is really sloppy to move your character around with mouse. It just didn’t feel right and it kinda made me feel like it’s a mobile port even more. I think moving with WASD would make more sense but it doesn't feel like devs want to change this. Sure, it makes the game more challenging but personally, I didn't find it that exciting. It’s also hard to mix moving with attacking, especially when you want to attack the enemy and you end up going to him instead, which is the worst thing that could happen if you have low HP. There's not really much to say about this game - it's fun, it's challenging, it has its flaws but nothing too ridiculous. Therefore, I'm gonna mention few things that I think are missing in this game. First thing that I noticed and kinda expected - character customization. It kinda surprised me that you can't customize anything in this game. And it really looks like you can, especially when you're creating a new character. False hopes.. Next thing - adventure mode. I would play the hell out of this if there was such an option to play this game without permadeath. And I guess I'll enjoy this game a little bit more as well.

- various enemies
- paths to choose (different "gamemodes")
- achievement/stats
- town + upgrades (which stays even if your character dies)

- UI
- controls (the mouse thing I've mentioned earlier)
- no character customization
- lack of quests in "Friendly" mode


Don't know what it is but I have kind of mixed feelings even though Herolike is very good. It also has a good replay value, you'll not burn out of it easily. Plus it's hell of a good game for an hour or so sessions (you basically want to keep going until you die). I just feel like it has a lot of potential yet it doesn't fully use it. The price tag of Herolike is okay, at this stage I'd probably wait for some kind of discount, but it's definitely worth to pick up. Really looking forward to how frequently will developers update this game and if this game's gonna get even better (considering it's still an early access game).

For recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
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3 of 4 people (75%) found this review helpful
Not Recommended
0.8 hrs on record
Early Access Review
Posted: August 14
Product received for free
At a first glance, the game felt like a mediocre Diablo-clone. After playing for a bit longer, I saw where it justified marking itself a roguelike (in the town-building aspect), and the non-combat missions were reminiscent of games like The Yawhg. Despite being similar to a lot of good games, I felt like it just missed the mark a bit - after a very short time of playing, the game was already starting to feel stale. The battles were all very similar, the non-combat encounters were fairly predictable, and the town-building aspect took too long to start making any real progress.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.7 hrs on record
Early Access Review
Posted: February 23
Like the idea. If kept under constant updates and worked at properly, Can turn out to be a nice game :D
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1 of 1 people (100%) found this review helpful
6.4 hrs on record
Early Access Review
Posted: March 5
Simple yet annoyingly addictive because of the perma-death. Every new game will be an upgrade from the previous hence it's addictive and makes you keep on playing. NOT proud of my time put into it, for a seemingly simple indie game. :X
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Early Access Review
Posted: May 4
First Impressions (To be updated)

I think this is a very charming early acess game. I am very excitied to git gud after doing nothing but dying repeatedly. Yay for permadeath! But nah it has a lot of things I like. Personally I really love the following;

Base/town expansion, Diabloesque top down view and elements of choice.

So far, I'm most pleased. I am keeping in mind that this is only early and there's a lot that is yet to come though I'd still happily say pick this up. I will definately be showing my support for what I think is a very interesting and charming little game.
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4 of 8 people (50%) found this review helpful
5.2 hrs on record
Early Access Review
Posted: March 19
A Rogue-like Action RPG
+ The combat works well, controls very easy to learn
+ A unique persistant "town-building" area that gives you various perks and gear to help you on further playthroughs (carries over to your next character)
+ A good variety of enemies
+ You can assign your own stat points and skill points to personalize your class as you level

This game is in Early Access so don't take these too seriously
- The "Friendly" missions (or the dialogue driven encounters) are incredibly boring, and doesn't fit well with the other types of encounters. I feel like there needs to be more to them, like actually having to fight or find something to help the townspeople.
- No loot drops.... In a game like this I'd expect more chest/monster loot, the only loot you can buy seems to be from shops besides gold drops
- The level-up system seems a bit unbalanced, I feel like you can just invest all your points into strength which gives you a ton of HP and damage.
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Recently Posted
0.7 hrs
Posted: October 2
I am enjoying this game so far, the only thing i cannot stand is the art of the people portraits, (The art needs to be deleted completely, even if they don't replace it). The monster art is awesome though. Gameplay is fun, combat is a little rough around the edges (point and click needs help).

I would like to see item slots for armor and weapons.
Helpful? Yes No Funny
I Am Scout
0.4 hrs
Posted: September 30
Waste of money
Helpful? Yes No Funny
0.5 hrs
Posted: September 28

It's cheap and fun but not much depth.

Hoping the Dev's add new content soon as it's a cool little game!
Helpful? Yes No Funny
0.5 hrs
Posted: September 28
-------------------------------------------------DO NOT BUY----------------------------------------------------------------

I've got over 300 games in my steam library and this is the first review I've ever written, unfortunatly it is a negetive review. I cannot recommend this game because it keeps crashing.

1st crash - immediatly when I started the game.
2nd crash - soon after making my character.
3rd crash - soon after completing the first level.

After that stopped playing and wrote this review to prevent anyone else from wasting money on this game.

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0.6 hrs
Posted: September 28
09-28-2016 – picked this game up today and messed around with it for a few moments. And already I have to say I like it and it has a lot of potential, but it still needs a lot of work, especially the UI and controls. So with that being said I think ill hold onto the game and see where it goes as far as progress.
Helpful? Yes No Funny
0.9 hrs
Early Access Review
Posted: August 16
Product received for free
Very Simple Game. Recommended if you are into the hack n slash genre. Has alot of potential. Love the artstyle
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Pharticus Maximus
3.8 hrs
Early Access Review
Posted: August 11
This is a nice little hack n slash game, simple but with some original ideas as well. If you like games such as torchlight, diablo, victor vran, van helsing and similar games, you may be interested in this game as well.

The graphics in this game are nice and in a cartoony style similar to torchlight. Game uses the unity engine and it looks good, spells and skills have decent enough visuals, enemies are nice looking and have a good variety in loks and size from tiny to giant compared to your character. I would rate the graphics a 7/10.

The gameplay is standard hack and slash using the mouse to move and attack, number keys to perform skills. You can also choose WASD for movement in an alternate setup. Its quick acrtion gameplay because these enemies run at you on smallish maps, you cannot stand around long or you will pay with your life. The levels are from easy to very hard or some are nearly impossible odds. You get to choose between easy, hard or random levels and the random ones can be super easy or impossible as I said, its random. There is also something original in this game where some encounters that you choose are dialog only and have you choose/make decisions. Based on your decisions you will be rewarded differently and gain different amounts of fame. Game play is 7/10 as well IMO.

The game seems to have a good amount of depth as you have a variety of different types of challenges, 4-5 classes to choose from and level up. You get to distribute stat points and also level up your skills as you wish. It seems this game will keep the player entertained at least 40+ hours and they are still working on it adding more to it. I would say it has a good amount of ways to bring us back to the game and is not only the standard hack n slash since they have added some originality to it. 6/10 right now and could get better in this area.

I would say for $7.99 it seems to be a safe buy right now and will get better as they keep adding to this early access game. I have only played a short amount of the game so far, but its enough for me to give this review and tell you it has an addicting feel to it and is a game I will come back to and think most players will as well. If you are looking for a cheap and interesting ARPG with roguelike features, there is nothing to lose with this one, give it a try!

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3.8 hrs
Early Access Review
Posted: July 3
I'm lovin' it. Would love to get more games like this to play and review.
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2.2 hrs
Early Access Review
Posted: May 9
This is an okay game with a mix of text-based events and mini horde mode fight with very simple action RPG combat. I like a lot of the concepts a lot, if some depth and variety is added it could be quite fun. I rated this positive because it's not a bad game especially for the price point but right now I'd only recommend it to anyone who really wants a very simple quick-to-play action rpg with some text adventure elements.

Things I liked:
- Building up a home base
- Bite-sized text/combat sections are nice if you want a quick play
- General RPG progression

What needs work:
- Combat isn't very fun or deep
- Combat levels could be more interesting
- More text events needed
- Mappable hotkeys needed

You play as one of two classes (a new class should be added soon) as you go through a horizontal list of encounter options - fighting, text, or "gamble" which could be either.

Combat is generally a bunch of guys spawning and coming at you while you mash your attack button and pop abilities on cooldown. Text based stuff is decent, you're presented with a scenario with a couple of options. I saw most text events multiple times, so there definitely needs to be more of those. I enjoyed building up the town, with the feeling that multiple heroes are coming through and improving things to benefit future heroes. Some of the UI stuff could use some work.

The game has potential but it's risky to buy on potential alone. You're probably better off waiting to get this but at the same time it's decent enough for its price point, so I can't give it a negative rating. I will definitely be trying it again as more content is added in the future.
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