With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.
User reviews:
Overall:
Mostly Positive (27 reviews) - 77% of the 27 user reviews for this game are positive.
Release Date: Feb 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We consider the feedback received from Steam users to be one of the highest quality in the industry. We will listen to the community while we polish the current core features of the game and add more content. We want to get the 'feeling' and pacing of the game just right and this can only be done by exposing the game to as many users as possible.”

Approximately how long will this game be in Early Access?

“We plan to have it launched in 6-7 months, this depending mostly on the volume of content the community feels is appropriate in order to enrich the replay value. The game is already fully playable (and re-playable) from the get-go.”

How is the full version planned to differ from the Early Access version?

“The full version will contain:
- at least 5 hero classes (individualizing by looks, items used, skills used and even combat strategy)
- at least 30 unique enemies (even by playing the early access version, users can see that our enemies have unique looks, stats and special skills, creating all sorts of synergies).
- more content overall (RPG missions, items, environments, game modes, etc..)”

What is the current state of the Early Access version?

  • Full randomized world map: determine the optimum path to maximize your success chances
  • Four types of random encounters: hack 'n' slash fights, artifact defense, boss fights and RPG based choice missions.
  • Two character classes to choose from: the Guardian and the Shaman, each with their own stats gain and skills
  • 15 unique enemies (including 3 bosses): each with their own strengths and weaknesses to learn and exploit
  • 7 distinct locations based on thematic biomes and dungeons
  • 6 buildings to construct in your own town which persistent from one game to another
  • Random environmental hazards like cold, darkness, exploding mines and even killer fog!
  • Random treasure chests or power-ups with immediate benefits for your hero
  • Tons of items to purchase: swords, axes, shields, staffs, off-hand focuses, rune stones, potions, explosives, etc.
  • Statistics system that tracks your progress in the current game as well as for all the games played from day one
  • Steam Achievements and Trading Cards

Will the game be priced differently during and after Early Access?

“The price may change upon leaving Early Access, depending on how the process goes.”

How are you planning on involving the Community in your development process?

“As we said before, the community has a paramount importance in the equation since this is the main point of the Early Access. We encourage players to post their feedback on the community forums. We will continue to interact with the community and will keep everyone in the loop here on Early Access as well as within game.”
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Recent updates View all (8)

August 23

Launch update

Hi all,

As probably you all noticed, the game is not launched yet.
Well that is because in the last month we received a lot of great feedback, which mostly required fixes. Pairing that with the fact that there is always room for improvements of the current systems, user interface and tutorial update and we got to this delay. We are also working on a more professional trailer and marketing materials for the launch.

Ironically, we are still within the initial goal of launching the game in 6 months from the initial launch in Early Access, but we broke our promise we made in the last update. We are very sorry for that, but we hope this delay will bring a more enjoyable user experience for you guys!

Thank you for the wonderful support and patience.
GamesHut

2 comments Read more

June 13

Patch 1.4a and preparations for launch

Hi everyone,

Back in February, when we launched the Early Access we promised that game development will take another 6 months, but we will manage this sooner. If nothing unexpected occurs, Herolike is due for launch on end of July. Wohoo!

Now, returning to the current version 1.4a.. you will be pleased to discover that we have many new additions and some work still to do until Launch.

New Class: Barbarian - the barbarian has low health, medium armor and serious damage, mostly due to his weapons. His skills are less effective on their own, when compared to other classes, but they are design to enhance the hero's survivability and damage output.

New Class: Trickster - is an interesting hero class. While the damage output of the items is medium, she has no armor and no access to an armor merchant! The skills are devastating when used in the right situations and their efficiency increases as the number of enemies increases. It's not really recommended to try trickster class as your first play through.

- added special effects, interface icons for skills, sound effects and 40+ new items for the new classes.

- extended the Town, by redesigning NPC spawning and adding two new buildings:

- Town Crier - building that provides 150 renown / building level upon starting a new play through.
- Military Expedition - similar to the Altar of War in functionality, you can spend 150 materials in order to have the current encounter completed upon next time when you enter the town. In return, you receive a random gold reward and the normal materials reward based on your Keep level.

Please let us know your feedback on the new additions and on any other bugs you encountered, no matter how small. We are on the last stretch!

Thank you!
Games Hut

5 comments Read more
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About This Game

With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.

The world you are thrown in is held together by the Earth Stone, an ancient powerful mechanism. Of course that Evil wants to corrupt this artifact in order to bring destruction to the world. Take your chosen hero into the adventure, learn from your mistakes, make your actions known thought the land and vanquish Evil.

Current Features

  • Full randomized world map: determine the optimum path to maximize your success chances
  • Four types of random encounters: hack 'n' slash fights, artifact defense, boss fights and RPG based choice missions.
  • Two character classes to choose from: the Guardian and the Shaman, each with their own stats gain and skills
  • 15 unique enemies (including 3 bosses): each with their own strengths and weaknesses to learn and exploit
  • 7 distinct locations based on thematic biomes and dungeons
  • 6 buildings to construct in your own town which persistent from one game to another
  • Random environmental hazards like cold, darkness, exploding mines and even killer fog!
  • Random treasure chests or power-ups with immediate benefits for your hero
  • Tons of items to purchase: swords, axes, shields, staffs, off-hand focuses, rune stones, potions, explosives, etc.
  • Statistics system that tracks your progress in the current game as well as for all the games played from day one
  • Steam Achievements and Trading Cards

- Planned and In Development Features-

  • At least 5 hero classes: Guardian, Barbarian, Hunter, Shaman and Trickster
  • At least 30 unique enemies with a smattering of special attacks
  • A diverse array of boss fights to keep you on your toes
  • Many more random quests to complete
  • Lots of unique gear to collect and purchase

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 3000 MB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600
    • DirectX: Version 9.0
    • Storage: 1700 MB available space
    • Sound Card: DirectX compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (27 reviews)
Recently Posted
Ӝ Anax
0.9 hrs
Early Access Review
Posted: August 16
Product received for free
Very Simple Game. Recommended if you are into the hack n slash genre. Has alot of potential. Love the artstyle
Helpful? Yes No Funny
[CA] AniDanny
0.8 hrs
Early Access Review
Posted: August 14
Product received for free
At a first glance, the game felt like a mediocre Diablo-clone. After playing for a bit longer, I saw where it justified marking itself a roguelike (in the town-building aspect), and the non-combat missions were reminiscent of games like The Yawhg. Despite being similar to a lot of good games, I felt like it just missed the mark a bit - after a very short time of playing, the game was already starting to feel stale. The battles were all very similar, the non-combat encounters were fairly predictable, and the town-building aspect took too long to start making any real progress.
Helpful? Yes No Funny
Taiga Kagami
0.6 hrs
Early Access Review
Posted: August 11
This is a nice little hack n slash game, simple but with some original ideas as well. If you like games such as torchlight, diablo, victor vran, van helsing and similar games, you may be interested in this game as well.

The graphics in this game are nice and in a cartoony style similar to torchlight. Game uses the unity engine and it looks good, spells and skills have decent enough visuals, enemies are nice looking and have a good variety in loks and size from tiny to giant compared to your character. I would rate the graphics a 7/10.

The gameplay is standard hack and slash using the mouse to move and attack, number keys to perform skills. You can also choose WASD for movement in an alternate setup. Its quick acrtion gameplay because these enemies run at you on smallish maps, you cannot stand around long or you will pay with your life. The levels are from easy to very hard or some are nearly impossible odds. You get to choose between easy, hard or random levels and the random ones can be super easy or impossible as I said, its random. There is also something original in this game where some encounters that you choose are dialog only and have you choose/make decisions. Based on your decisions you will be rewarded differently and gain different amounts of fame. Game play is 7/10 as well IMO.

The game seems to have a good amount of depth as you have a variety of different types of challenges, 4-5 classes to choose from and level up. You get to distribute stat points and also level up your skills as you wish. It seems this game will keep the player entertained at least 40+ hours and they are still working on it adding more to it. I would say it has a good amount of ways to bring us back to the game and is not only the standard hack n slash since they have added some originality to it. 6/10 right now and could get better in this area.

I would say for $7.99 it seems to be a safe buy right now and will get better as they keep adding to this early access game. I have only played a short amount of the game so far, but its enough for me to give this review and tell you it has an addicting feel to it and is a game I will come back to and think most players will as well. If you are looking for a cheap and interesting ARPG with roguelike features, there is nothing to lose with this one, give it a try!


Helpful? Yes No Funny
Draknath
3.8 hrs
Early Access Review
Posted: July 3
I'm lovin' it. Would love to get more games like this to play and review.
Helpful? Yes No Funny
nothingpants
2.2 hrs
Early Access Review
Posted: May 9
This is an okay game with a mix of text-based events and mini horde mode fight with very simple action RPG combat. I like a lot of the concepts a lot, if some depth and variety is added it could be quite fun. I rated this positive because it's not a bad game especially for the price point but right now I'd only recommend it to anyone who really wants a very simple quick-to-play action rpg with some text adventure elements.

Things I liked:
- Building up a home base
- Bite-sized text/combat sections are nice if you want a quick play
- General RPG progression

What needs work:
- Combat isn't very fun or deep
- Combat levels could be more interesting
- More text events needed
- Mappable hotkeys needed

You play as one of two classes (a new class should be added soon) as you go through a horizontal list of encounter options - fighting, text, or "gamble" which could be either.

Combat is generally a bunch of guys spawning and coming at you while you mash your attack button and pop abilities on cooldown. Text based stuff is decent, you're presented with a scenario with a couple of options. I saw most text events multiple times, so there definitely needs to be more of those. I enjoyed building up the town, with the feeling that multiple heroes are coming through and improving things to benefit future heroes. Some of the UI stuff could use some work.

The game has potential but it's risky to buy on potential alone. You're probably better off waiting to get this but at the same time it's decent enough for its price point, so I can't give it a negative rating. I will definitely be trying it again as more content is added in the future.
Helpful? Yes No Funny
Kindahrii
0.4 hrs
Early Access Review
Posted: May 4
First Impressions (To be updated)

I think this is a very charming early acess game. I am very excitied to git gud after doing nothing but dying repeatedly. Yay for permadeath! But nah it has a lot of things I like. Personally I really love the following;

Base/town expansion, Diabloesque top down view and elements of choice.

So far, I'm most pleased. I am keeping in mind that this is only early and there's a lot that is yet to come though I'd still happily say pick this up. I will definately be showing my support for what I think is a very interesting and charming little game.
Helpful? Yes No Funny
Jpeger
7.3 hrs
Early Access Review
Posted: April 15
Lets just get this out of the way first. This is not a rouge like. It is a rouge light or rouge like like, depending on what you prefer to call that genre.

The progression system in the game is generally speaking good but it does have a major problem. The resources needed to upgrade the structures in town are initially only given out by the keep once you have successfully completed an encounter so you’d presume that it would be a good idea to upgrade the keep as soon as possible to get more resources after each encounter. The problem here is that the keeps first upgrade cost more then any other buildings last upgrade. This means that by the time you can afford to upgrade the keep you can afford to upgrade some other building that is more likely to enhance your chances of survival. Basically there is no reason to upgrade the keep unless you have nothing left to upgrade at that time and this only occurs if you have maxed out all other structures or the remaining upgrades are locked behind an encounter limit, which only the experience vault has at this time. I would suggest that the keeps upgrade cost be reduced or a different structure with a lower upgrade cost handle rewarding resources.

Looking at the different kinds of encounters I’d say that the hostile, defense, and friendly encounters make sense but the gamble encounter seems pointless as it is. As far as I can tell there are now benefits to doing a gamble encounter over any other that is available at the encounter level your on. The only reason to choose to do a gamble encounter is either you have no other option or you are hoping to avoid one of the other encounter options. Honestly the gamble encounter should either be removed or it should provide some kind of enhanced reward for completion, maybe you could pay renowned, money, or resources to up the difficulty and if you win get back what you paid plus some amount based on difficulty.

The weakest point of the game, the combat. If this where a mobile game I’d say the combat is good, but its not and it isn’t. Almost the entire game can be played with only five buttons and three of those you only use to open up menus and that’s a problem when you’ve made a game like this on PC. Having the abilities and items tied to the number keys isn’t a problem, in-fact that’s exactly how it should be. The problem comes in how you control your characters movements and attacks. Both these actions are controlled by the left click of the mouse. Attacks occur automatically as soon as the target you clicked on is in range, so the flow of combat is simply click on target wait until its dead repeat and maybe use and ability or item if you have to. This makes the core game play loop very dull and disengaging. The only times it becomes a bit more involved is when you have to kite an enemy, usually as the shaman, and even then it is just attack until the enemy gets to close then run away making it two clicks instead of one.

The combat in this game needs to be reworked. Either give the player more control over the character they are using, have them control more then one in an encounter, or make the levels more like dungeons with rooms and halls so that the player has something to explore and move around in. As it stands now the combat just kills this game. It is not terrible but it is far from great.
Helpful? Yes No Funny
Desolater IV
5.2 hrs
Early Access Review
Posted: March 19
A Rogue-like Action RPG
https://youtu.be/Q_EvtWviH6E
+ The combat works well, controls very easy to learn
+ A unique persistant "town-building" area that gives you various perks and gear to help you on further playthroughs (carries over to your next character)
+ A good variety of enemies
+ You can assign your own stat points and skill points to personalize your class as you level

This game is in Early Access so don't take these too seriously
- The "Friendly" missions (or the dialogue driven encounters) are incredibly boring, and doesn't fit well with the other types of encounters. I feel like there needs to be more to them, like actually having to fight or find something to help the townspeople.
- No loot drops.... In a game like this I'd expect more chest/monster loot, the only loot you can buy seems to be from shops besides gold drops
- The level-up system seems a bit unbalanced, I feel like you can just invest all your points into strength which gives you a ton of HP and damage.
Helpful? Yes No Funny
hrony
2.4 hrs
Early Access Review
Posted: March 12
First thing that went through my mind when I’ve launched the game was that it looks like one of those crappy mobile games ports. Even though this game has many flaws, it is a fun game that I enjoy.

======OVERVIEW======

Firstly, the UI. It doesn’t look that promising and the font is awful. Although it fits the art style, it definitely needs some improvements. Talking about the art style, it’s decent, nothing extra but good enough. Thankfully, it doesn't affect gameplay in a negative way. Not gonna lie, it’s kind of harder to get into this game. Especially the controls. It is really sloppy to move your character around with mouse. It just didn’t feel right and it kinda made me feel like it’s a mobile port even more. I think moving with WASD would make more sense but it doesn't feel like devs want to change this. Sure, it makes the game more challenging but personally, I didn't find it that exciting. It’s also hard to mix moving with attacking, especially when you want to attack the enemy and you end up going to him instead, which is the worst thing that could happen if you have low HP. There's not really much to say about this game - it's fun, it's challenging, it has its flaws but nothing too ridiculous. Therefore, I'm gonna mention few things that I think are missing in this game. First thing that I noticed and kinda expected - character customization. It kinda surprised me that you can't customize anything in this game. And it really looks like you can, especially when you're creating a new character. False hopes.. Next thing - adventure mode. I would play the hell out of this if there was such an option to play this game without permadeath. And I guess I'll enjoy this game a little bit more as well.

PROS
- various enemies
- paths to choose (different "gamemodes")
- achievement/stats
- town + upgrades (which stays even if your character dies)

CONS
- UI
- controls (the mouse thing I've mentioned earlier)
- no character customization
- lack of quests in "Friendly" mode


======RATING======

Don't know what it is but I have kind of mixed feelings even though Herolike is very good. It also has a good replay value, you'll not burn out of it easily. Plus it's hell of a good game for an hour or so sessions (you basically want to keep going until you die). I just feel like it has a lot of potential yet it doesn't fully use it. The price tag of Herolike is okay, at this stage I'd probably wait for some kind of discount, but it's definitely worth to pick up. Really looking forward to how frequently will developers update this game and if this game's gonna get even better (considering it's still an early access game).

For recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
Helpful? Yes No Funny
ronlet
6.4 hrs
Early Access Review
Posted: March 5
Simple yet annoyingly addictive because of the perma-death. Every new game will be an upgrade from the previous hence it's addictive and makes you keep on playing. NOT proud of my time put into it, for a seemingly simple indie game. :X
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: August 11
This is a nice little hack n slash game, simple but with some original ideas as well. If you like games such as torchlight, diablo, victor vran, van helsing and similar games, you may be interested in this game as well.

The graphics in this game are nice and in a cartoony style similar to torchlight. Game uses the unity engine and it looks good, spells and skills have decent enough visuals, enemies are nice looking and have a good variety in loks and size from tiny to giant compared to your character. I would rate the graphics a 7/10.

The gameplay is standard hack and slash using the mouse to move and attack, number keys to perform skills. You can also choose WASD for movement in an alternate setup. Its quick acrtion gameplay because these enemies run at you on smallish maps, you cannot stand around long or you will pay with your life. The levels are from easy to very hard or some are nearly impossible odds. You get to choose between easy, hard or random levels and the random ones can be super easy or impossible as I said, its random. There is also something original in this game where some encounters that you choose are dialog only and have you choose/make decisions. Based on your decisions you will be rewarded differently and gain different amounts of fame. Game play is 7/10 as well IMO.

The game seems to have a good amount of depth as you have a variety of different types of challenges, 4-5 classes to choose from and level up. You get to distribute stat points and also level up your skills as you wish. It seems this game will keep the player entertained at least 40+ hours and they are still working on it adding more to it. I would say it has a good amount of ways to bring us back to the game and is not only the standard hack n slash since they have added some originality to it. 6/10 right now and could get better in this area.

I would say for $7.99 it seems to be a safe buy right now and will get better as they keep adding to this early access game. I have only played a short amount of the game so far, but its enough for me to give this review and tell you it has an addicting feel to it and is a game I will come back to and think most players will as well. If you are looking for a cheap and interesting ARPG with roguelike features, there is nothing to lose with this one, give it a try!


Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
29 of 30 people (97%) found this review helpful
1 person found this review funny
Recommended
9.6 hrs on record
Early Access Review
Posted: February 19
So far so good! This appears to have all of the softcore roguelike features ie; Permadeath, Upgradable Town (Improved weapons/armor, enhanced starting levels/gold for new toons, enhanced resource gain etc), and merchants to purchase new gear. Resources are gained each time a stage is cleared, allowing you to make upgrades to your town.

There are currently two classes. One a Dwarf warrior, and the second a tribal female Shamman. They play as you'd expect, standard melee and caster respectively. You gain levels quickly, with which you enhance Strength, Agility or Intelligence, and increase the power of inherent skills. The basic stats also have varying effects on the two different characters, alluding to lots of variation as new ones are released.

The combat controls are intuitive and familiar. The AI is predictiable, melee attackers bum rush you, and casters and ranged hang back and fire away. You start with a good variety of skills, and the combat is fun from the start, and fast.

When you start, and after each stage is completed, you go to a World Map, where your next encounter will occur. You usually have a choice of varying encounters ie; standard battle, defense (which scales to your level) and/or a diplomacy option which is unique and offers rewards based upon your dialogue choices.

Obviously as this is the first day of early access, all these things will change and develop, but the first impression is a great one. I did just have my first crash, immediately prior to writing this. The screen locked up while fighting, and then crashed. But this is to be expected so early on, and I'll be heading back in shortly to level my next sacificial lamb.

P.S. The crash merely reverted my save data to the previous town visit. So roughly 30 seconds of playtime was lost.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: February 20
Roguelike Diablo crossed with FTL with a town mechanic that assures that some of your hard work persists after characters die. This is a very cool game with a unique art style and a novel combination of tried and true game mechanics.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: March 12
First thing that went through my mind when I’ve launched the game was that it looks like one of those crappy mobile games ports. Even though this game has many flaws, it is a fun game that I enjoy.

======OVERVIEW======

Firstly, the UI. It doesn’t look that promising and the font is awful. Although it fits the art style, it definitely needs some improvements. Talking about the art style, it’s decent, nothing extra but good enough. Thankfully, it doesn't affect gameplay in a negative way. Not gonna lie, it’s kind of harder to get into this game. Especially the controls. It is really sloppy to move your character around with mouse. It just didn’t feel right and it kinda made me feel like it’s a mobile port even more. I think moving with WASD would make more sense but it doesn't feel like devs want to change this. Sure, it makes the game more challenging but personally, I didn't find it that exciting. It’s also hard to mix moving with attacking, especially when you want to attack the enemy and you end up going to him instead, which is the worst thing that could happen if you have low HP. There's not really much to say about this game - it's fun, it's challenging, it has its flaws but nothing too ridiculous. Therefore, I'm gonna mention few things that I think are missing in this game. First thing that I noticed and kinda expected - character customization. It kinda surprised me that you can't customize anything in this game. And it really looks like you can, especially when you're creating a new character. False hopes.. Next thing - adventure mode. I would play the hell out of this if there was such an option to play this game without permadeath. And I guess I'll enjoy this game a little bit more as well.

PROS
- various enemies
- paths to choose (different "gamemodes")
- achievement/stats
- town + upgrades (which stays even if your character dies)

CONS
- UI
- controls (the mouse thing I've mentioned earlier)
- no character customization
- lack of quests in "Friendly" mode


======RATING======

Don't know what it is but I have kind of mixed feelings even though Herolike is very good. It also has a good replay value, you'll not burn out of it easily. Plus it's hell of a good game for an hour or so sessions (you basically want to keep going until you die). I just feel like it has a lot of potential yet it doesn't fully use it. The price tag of Herolike is okay, at this stage I'd probably wait for some kind of discount, but it's definitely worth to pick up. Really looking forward to how frequently will developers update this game and if this game's gonna get even better (considering it's still an early access game).

For recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: February 25
Like one of the other negative reviewers, I feel like there's no actual gameplay here. The point of the game seems to be upgrading your town. The game outside of the town is fairly linear, the randomized encounters uninteresting (and all very similar), the combat stale and too easy. It was fairly interesting for 20 minutes or so, but it felt more like a Unity browser game I'd play on an arcade website. For me though, the worst part is the sound effects which seem out of place and have no variety whatsoever.

I do think the developers can flesh this out into a good game worthy of its price tag (or higher!) but in it's current state it is not recommended. Keep in mind, I know this is early access - I'm saying I don't recommend supporting this game until it is more clearly fleshed out and appears to have a future for itself outside of, perhaps, tablets.

While this seems to try to be a Torchlight-style game, if you're interested in a persistent "rogue-lite" with "town building," I recommend Rogue Legacy.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
Not Recommended
8.9 hrs on record
Early Access Review
Posted: February 25
First thing first, it's a early access..

It's nowhere near "diablo" or "torchlight". I'm sorry to say but this game gets old way to early. There is absolute no replay value. When you build and upg all your buidlings, which takes 3-4 hours of gameplay, you are done. There is no loot, only the items you can buy at the two stores, weapons and armor. which means you allways grind each round for the same two items (the best sword\axe\staff and the best armor) It's monotony at best. which says alot

Don't get me wrong, the dev's are quick to respond, cudos for that. But i wont recomend. You will get bored really, really fast.
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4 of 6 people (67%) found this review helpful
Recommended
5.2 hrs on record
Early Access Review
Posted: March 19
A Rogue-like Action RPG
https://youtu.be/Q_EvtWviH6E
+ The combat works well, controls very easy to learn
+ A unique persistant "town-building" area that gives you various perks and gear to help you on further playthroughs (carries over to your next character)
+ A good variety of enemies
+ You can assign your own stat points and skill points to personalize your class as you level

This game is in Early Access so don't take these too seriously
- The "Friendly" missions (or the dialogue driven encounters) are incredibly boring, and doesn't fit well with the other types of encounters. I feel like there needs to be more to them, like actually having to fight or find something to help the townspeople.
- No loot drops.... In a game like this I'd expect more chest/monster loot, the only loot you can buy seems to be from shops besides gold drops
- The level-up system seems a bit unbalanced, I feel like you can just invest all your points into strength which gives you a ton of HP and damage.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1 person found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: February 23
Like the idea. If kept under constant updates and worked at properly, Can turn out to be a nice game :D
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.4 hrs on record
Early Access Review
Posted: March 5
Simple yet annoyingly addictive because of the perma-death. Every new game will be an upgrade from the previous hence it's addictive and makes you keep on playing. NOT proud of my time put into it, for a seemingly simple indie game. :X
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: May 4
First Impressions (To be updated)

I think this is a very charming early acess game. I am very excitied to git gud after doing nothing but dying repeatedly. Yay for permadeath! But nah it has a lot of things I like. Personally I really love the following;

Base/town expansion, Diabloesque top down view and elements of choice.

So far, I'm most pleased. I am keeping in mind that this is only early and there's a lot that is yet to come though I'd still happily say pick this up. I will definately be showing my support for what I think is a very interesting and charming little game.
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