Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead!
User reviews:
Overall:
Mixed (98 reviews) - 59% of the 98 user reviews for this game are positive.
Release Date: Oct 29, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Indie Game Battle will remain in Early Access for now since it's in an early state. Nearly anything can be changed in the future with coming updates, and the game may even play differently later on if enough changes are to be made.
In addition to this, we also plan to add lots more content to game in form of characters, stages, game modes, and more. So the current product doesn't necessarily represent what the game may look like later on.”

Approximately how long will this game be in Early Access?

“We're not sure how long indie Game Battle will be in Early Access, but we hope to move on as soon as we have more content to show for the game. So we'll try to move out of Early Access as early as possible, but we don't have a specific amount of time set for it.”

How is the full version planned to differ from the Early Access version?

“The full version (or later versions in general) will mainly have more content. Which means more characters, stages, gamemodes, etc. Though, it will also have more polish to the overall game wherever it might be needed. Things such as performance may also improve over time!”

What is the current state of the Early Access version?

“The Early Access version is in a pretty decent state, but it may run poorly for some computers, and it doesn't have as many characters and stages as we promise to deliver. We'll work towards fixing this as the game progresses!”

Will the game be priced differently during and after Early Access?

“Yes, Indie Game Battle will be quite a bit cheaper during Early Access! We want to give something back to those who play our game early on.”

How are you planning on involving the Community in your development process?

“The community is the biggest (and only) source we have for balancing feedback, so we need the community's help to balance the game's characters through balance patches. The community is also free to suggest future additions, and we'll always try out best to listen to everyone!”
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Recent updates View all (150)

June 28

Guppy's Quest has been Greenlit + Dynamite Alex on Steam Greenlight

Hey everyone!

Just wanted to say that a 1st party game (who is also featured in IGB) has been lit on Steam Greenlight! Thanks for the support!

Besides this, I also wanted to let everyone know that another game featured in IGB, Dynamite Alex, is currently on Steam Greenlight. So if you can, lend a vote!

-Felix

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June 26

Indie Game Battle v1.90 released!

Hey everyone!

IGB v1.90 is out! Improves a lot of things, and introduces a lot of fixes in general. Here's the changelog:

**Additions**
-Added a track to Skyward Core.
-Added Tim Burr on the character select.

**Changes & Improvements**
-Tweaked some collisions on Showdown.
-Tweaked some lighting on several stages.
-Updated a track on The Sanctum.

**Fixes**
-Fixed bug where the hurtbox on Red Drop's body was way smaller than his actual body, making hits inaccurate and making him harder to hit than he should be.
-Fixed major bug where the 2nd hit of Pico's forward air had multi-hit properties, and would hit once every frame. While not noticeable on normal speed, it caused the move to be nearly an instant-kill if you slowed down the game speed.
-Fixed bug where Pico's super attack could cause errors. While this wouldn't affect gameplay itself, it could affect FPS and slow down the game.
-Fixed bug where Pico's down special grenade would only hurt with the grenade impact if it hit an enemy directly, and the explosion wouldn't hurt them. Now the explosion will hurt them as well as the impact itself, and do the damage it was intended to do.
-Fixed bug where The Kid's neutral air would sometimes hit twice.
-Fixed bug where dodging hitboxes on NPC enemies was impossible, and you would always get hit even if invincibility frames were active.

**Balancing**
*Buffs*
-Pico's down special now does more damage on the explosion.
-Pico's side special now does more damage than before.

*Nerfs*
-Matt now has more endlag on his smash attacks, especially down smash.

-Felix

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About This Game

Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead, and the game is open for all suggestions!

We've all seen other Smash Bros-like games before. So what makes Indie Game Battle stand out?

Indie Game Battle plays much like our very own version of Smash Bros. However, some core differences are the team-based gameplay, the status effect system, and the PP meter.

IGB is intended to work especially well with team battle, which few other Smash Bros or Smash Bros-like games have put the same amount of focus upon. It works just as well with free for all and 1v1 matches, but some movesets and mechanics are designed to work in teams and create new strategies you may not see elsewhere. If you believe team battles aren't popular enough in other games, IGB could be the game for you!
The PP meter decides how much you can use certain moves on some characters, and the bar will refill over time. Maybe the move is especially powerful and therefore uses the PP bar to simulate a cooldown? Some characters depend on having PP left for using some of their moves. Using this wisely can win you the battle!
The status effect system makes Indie Game Battle more based around strategy. Sometimes, only hitting your opponent enough isn't the best strategy to beat them. Some characters can cause fire damage, poison opponents, drain them of the PP they need to use certain moves, slow down their movement speed, and more. Making your opponent disadvantaged and exploiting their weaknesses can turn a battle around!

We aim to interact with our community as much as possible. All suggestions will be considered, and we never ignore ideas! Anyone interested in the project can feel free to message us about their ideas whenever. if achievable, you might be lucky enough to have your ideas accepted.

Indie Game Battle is a game we want to continuously support and update for as long as possible in the future. We do not have set goal of content for the game for this reason, but we can guarantee that it will continue to grow for a long time as new characters, stages, modes, etc are added to the game.
Right now, the game consists mostly of smaller indie games and less known developers. But we hope to get bigger names into the game in the future if possible, too!

Some features

  • IGB features lots of playable characters from various indie games. Each character has their own unique moveset and special moves. Later on, we aim to have a roster of 60 characters or above, too!
  • Over 10 stages to fight on. Each stage has a different design, different music, and different hazards.
  • Various gamemodes. Right now the game only has one, but later we expect to add several more to keep the game fresh!
  • Lots of settings! You can tweak settings to suit the way you prefer to play the game. Turn off healthbars or the damage percentage if you wish, toggle super attacks on/off, enable damage text, and more. You can even toggle things like stage hazards on/off, too!
  • Competitive mechanics such as wavedashing, l-canceling, and more to discover!
  • A story mode, featuring levels from the games involved! The story mode will come in a later part of development once we got the base game working best possible!
  • Lots of third party indie games! IGB includes the games we at Blob Games Studio are developing ourselves, but lots other indies can join in, too!

Are you an indie developer? If so, feel free to contact us if you'd like to see your own characters in IGB. Maybe you'll be lucky! If you aren't a developer, you can always suggest a game, too!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (98 reviews)
Recently Posted
Nanos Grendel
( 0.7 hrs on record )
Early Access Review
Posted: June 27
very nice keep it up!
Helpful? Yes No Funny
Team YP | Shy
( 1.4 hrs on record )
Early Access Review
Posted: June 24
So I bought this game because of a few videos I saw floating around YouTube and thought it was interesting.
I haven't played for too long, but I actually quite enjoy the game. Whether it can keep my attention for the long run is a different thing entirely, but first impressions it's great and the dev/devs seem to really work on the game and I pray that they continue to do so!

As someone who plays Smash often whether it's Smash 4, Melee, Project M, or Super Smash Flash 2 this really hit my radar because of the concept of playing as a variety of indie game characters. I didn't expect much, but after seeing the dev or devs being so open to the community and the fact that certain Smash movement options and techs were in this game I was hooked.

However after playing it I can see that they still have quite the ways to go and although I adore the game as of current there are a few things that I felt were awkward. This review is based off of my experience playing 1v1 against the computers while I wait for friends to purchase this game.

I understand that this game is a team-based game, but since I come from a heavy Smash background I enjoy doing 1v1 matches. I can't say how it is in team matches, but when I was playing I felt as though people were living way longer than they should either that or the blast zones were quite far from the stages. I would like to say that it seems that the only kill options in this game are towards the heavy attacks because at least for when I was playing "NoLegs" my tilts and aerials did little to no knockback.

So I don't know if it is a popular opinion, but I feel that move knockback and blast zones could be changed a little bit so that matches don't last so long.

Final Verdict : This game has a lot of core changes to Smash and as a player from Smash games it will take a bit of getting used to due to the way knockback and damage works in this game, but it is a fun game in itself that with a few changes and more content it will do great! I would reccomend being careful about purchasing as of current unless you are for sure willing to wait for content to added or changed. I just hope that the dev / devs do not stop listening to it's community.

Note : Sorry for the extremely messy review I just can't really put a lot of the things I want to say into words about this game!
[This review is subject to change throughout the EA period until full release]
Helpful? Yes No Funny
aquatorrent
( 35.6 hrs on record )
Early Access Review
Posted: June 10
Product received for free
Version: 1.84

Please note that i haven't played a Super Smash Bros before and although i am here for the achievements, i have played a few games on lowest difficulty cpu and my review will be based on that.

Intro
Indie Game Battle is a fighting game in a battle arena, inspired by Super Smash Bros. There are a lot of characters available (and more will be added), each from a different game and has their own skill set.

Graphics
The graphics are very cute and simple. I didn't know or play any of the games the characters are from, so i can't really say whether they are similar or not, but i am quite satisfied with it.

However, i can't say the same with the UI and UX. The UI looks terrible, and the UX is worse. I'll tell you why.
When you are opening the game, you'll be presented with the "quite lame and embarassing" entrance which usually showed up in old fighting games. After you are pressing start, you'll find a cursor which will make you think that you have to move it with a mouse, not the arrow keys and .. enter. The shocking truth is, the cursor doesn't move when you are moving it with a mouse, which makes me assume that you have to move the cursor with your arrow keys. I say assume because the mouse actually works; the cursor just doesn't follow your mouse pointer. Guess what? I have to spend hours in that terrible control before i realized that the mouse works just fine.

The second is about the settings. I haven't said about the bug when your battle speed is resetted when you are exiting the game, and i have to admit that i didn't know that there is a settings button before playing it a few times (because of the frustating arrow keys control i said before). The settings are made into few pages, and not only the animation is odd, but there are also some settings which i don't understand, one of them is the behaviour. I set the behaviour to a different ones, but it doesn't show any difference.

The third is about the cpu/player selection. I played my first battle with 4 players (yes, 4 players, not cpu), which makes me looks like a fool, thinking that there is no cpu in this game. I have to spend a few minutes just to find out on how to switch the selection between cpu and player.

Also, while i'm at it, I also suggest for you (the devs) to make the center top information clickable.

Music
There are a lot of music in this game, each exclusive on the arena. Although i am bored listening to the training, default arena a few times, i didn't bored listening to the retro version after a lot of battles. Also, since those are the maps that i played the most, i can't really say a lot about the music in general.

Battles
You can see the basic control on the setting, but i doubt that will be enough. After playing it a few times, i still have no idea on what the percent, the purple bar beside the percent, the blinking, and the blue bar after receiving the power up means, how to activate "ultimate move", and so on. I only know that c is for a smash, knocking attack while x is a soft attack. I press Z when my character blinks, but it does nothing. I have a hard time making my opponent falls without c (and the KOing by draining the HP tooks too much time), making c my most used attacks in every battles. I don't know what the power ups are used for (yes, all of them), especially the "scale weight" items on the ground except for disturbing my x attacks.

One character also doesn't have c attack.

Pros:
- Tons of characters with their own skill set.
- Tons of arena with their own music.
- Battle up to 8 players.

Cons:
- Bad UX.
- Unclear controls.
- Unclear instructions.

Conclusion
Although it's supposed to be a fun game, i get frustated instead. I also doubt that the devs even care about suggestion anymore.

Should you buy this game?
No.
Especially if you never play this kind of game before.
Even if you are famliar with it, at this point, i still doubt this is worthy to buy. There are a lot better games out there to play.
Helpful? Yes No Funny
SuicidalRabits
( 1.3 hrs on record )
Early Access Review
Posted: June 7
its ok
Helpful? Yes No Funny
Tony_fugazi™
( 0.3 hrs on record )
Early Access Review
Posted: June 6
Product received for free
Smash Bros for paupers
Helpful? Yes No Funny
KirbyFan45
( 0.2 hrs on record )
Early Access Review
Posted: June 3
I cannot believe it! Ok, this might get fixed sonce this is still early acess, but it doesn't support my monitor. I am only going to keep the review negetive until they can get it to work on my monitor. Man, this is dissapointing, espessially this is a smash bros like game. I won't refund the game in case they fix it, but if they don't, I will need a bigger monitor.(In case you are wondering, the issue I have is that 1/3 or 1/4 of the screen is cutoff.)
Helpful? Yes No Funny
O'Rayan
( 0.7 hrs on record )
Early Access Review
Posted: May 20
Controls are awful, characters are missing a ton of moves and there's no balance and no 3rd party gamepad support.
Helpful? Yes No Funny
Heavy Metal Songs Sung by Goofy
( 4.0 hrs on record )
Early Access Review
Posted: May 10
You can never truly go wrong with a Smash Bros clone.

As of right now I would give the game a solid 7/10. But the Early Access tag means that I’m only judging based on what is there. And what is there can be made stronger.

Many characters in the game tend to feel floaty and a lot of animation needs to be heavily refined to help give players that sense of weight that other platform fighters posses.

The character roster definitely needs to grow. But having over 20 fighters is already an impressive feat; with much more clearly on the way. There are some good choices like Goat from Goat Simulator and some very “interesting” choices like Salad Fingers. (Who was technically playable in Newgrounds Rumble) The game could use some bigger names like Hat Kid from a Hat in Time or Juan from Guacamelee!

The creators of this game are very open about this project. They actively update the game and you can contact them easily on their Twitter.

It’s not up to quality just yet with other platform fighters. But with the dedication this team clearly has for the project I feel it can just get there. And $10 isn't that much for what is alreay in the game.

(Also go contact Super System Works about getting a Drift Stage… uhh stage in the game. That would be sweet!)
Helpful? Yes No Funny
maksoseka
( 0.3 hrs on record )
Early Access Review
Posted: April 18
this game is a little bit glitchy :(
Helpful? Yes No Funny
Azez™
( 1.8 hrs on record )
Early Access Review
Posted: April 10
Awesome Game!! You can play as Zee Tee in 3D xD
Maybe you can add Gang Beast char, The Binding Isaac, or Undertale #lol

8.75/10 Waiting for the next updates..
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
1.4 hrs on record
Early Access Review
Posted: June 24
So I bought this game because of a few videos I saw floating around YouTube and thought it was interesting.
I haven't played for too long, but I actually quite enjoy the game. Whether it can keep my attention for the long run is a different thing entirely, but first impressions it's great and the dev/devs seem to really work on the game and I pray that they continue to do so!

As someone who plays Smash often whether it's Smash 4, Melee, Project M, or Super Smash Flash 2 this really hit my radar because of the concept of playing as a variety of indie game characters. I didn't expect much, but after seeing the dev or devs being so open to the community and the fact that certain Smash movement options and techs were in this game I was hooked.

However after playing it I can see that they still have quite the ways to go and although I adore the game as of current there are a few things that I felt were awkward. This review is based off of my experience playing 1v1 against the computers while I wait for friends to purchase this game.

I understand that this game is a team-based game, but since I come from a heavy Smash background I enjoy doing 1v1 matches. I can't say how it is in team matches, but when I was playing I felt as though people were living way longer than they should either that or the blast zones were quite far from the stages. I would like to say that it seems that the only kill options in this game are towards the heavy attacks because at least for when I was playing "NoLegs" my tilts and aerials did little to no knockback.

So I don't know if it is a popular opinion, but I feel that move knockback and blast zones could be changed a little bit so that matches don't last so long.

Final Verdict : This game has a lot of core changes to Smash and as a player from Smash games it will take a bit of getting used to due to the way knockback and damage works in this game, but it is a fun game in itself that with a few changes and more content it will do great! I would reccomend being careful about purchasing as of current unless you are for sure willing to wait for content to added or changed. I just hope that the dev / devs do not stop listening to it's community.

Note : Sorry for the extremely messy review I just can't really put a lot of the things I want to say into words about this game!
[This review is subject to change throughout the EA period until full release]
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: June 27
very nice keep it up!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
50 of 67 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: March 5
The great concept behind this game alone is not enough to justify the shoddy production value and bad PR from devs. I reaaaaally want a game with this concept to be good, but so far the only two that have tried are not very good. While I clearly see the game is labelled as Early Access, other more successful Early Access titles typically show much higher production values even in their early state, with the only real issues being lack of content and a lot of bugs, but the amateurish quality of everything displayed with this game here doesn't show much promise unless the game receives an incredibly massive overhaul. This game has the build quality of a free browser-based game, not a commercial product. The game is full of stiff animation, menus/GUIs that appear to have been made by someone just learning Photoshop, and character/stage models that look to have been created by someone who just began using Blender. And while I understand this game is in no way trying to hide that it's supposed to be a Smash Bros. clone on PC, the least the devs could do would be to make it SOMEWHAT original in its presentation, something PlayStation All-Stars Battle Royale did to differentiate itself from Smash Brothers.

And if that's not enough, the way the devs are handling PR is awful. From what I've read, a character was cut from the game simply because the creator of that character talked smack about the game. That would be like if the creators of the Super Mario Bros. Movie digitally replaced Bob Hoskins with another actor in later releases of the film just because of the bad things he said about the movie years later; If someone thinks your game is not very good, especially someone who has contributed content to your product, perhaps you should see it from their point of view and maybe use their criticisms to better your game, but nope, instead their character was cut entirely just because the developers did not want people involved with their game saying bad stuff about it. And if that wasn't bad enough, people who have in some way contributed to the game appear to be acting like complete shills around the Steam community for this game, leaving positive reviews that aren't very well written or detailed, and flooding the comments on most of the negative reviews insulting them for not liking the game. And while I won't name any names, there's one particular user who has some involvement in this game that very frequently goes around the negative reviews and talks smack to them for their opinion. If indie devs like Phil Fish have taught us anything, it's that PR like this is not acceptable in the game industry, and will likely cause bad press for your game.

Overall, I would not recommend this game, not just for the poor quality of the product itself, but also the obscenely disgusting PR from the people involved with it.
Was this review helpful? Yes No Funny
49 of 69 people (71%) found this review helpful
48 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: February 28
We all know why we really wanted this game.
To see Woodle get brutal.
Was this review helpful? Yes No Funny
26 of 33 people (79%) found this review helpful
Recommended
14.7 hrs on record
Early Access Review
Posted: March 10
Alright, I don't normally do Steam reviews, but I think it's time I gave my two cents on this whole situation. This is going to not only cover the innards of the game and what I like and dislike about it, but I will also be providing my stance on the little controversy that seems to be brought up in some of the more negative postings. Grab a big bucket of popcorn, because we're going for a ride, ladies and gentlemen.

Since the "drama" is likely what you want to hear about right now, I'll make that this first half of the review.
I have a character in this game. Missileman. Felix, the game's creator, has asked for him to be in his game, and I was stoked about the whole idea of my character being in a Super Smash Bros.-style game. Point is - I talked to some of my Internet buddies about the game. CrazyRiverOtter, IndieAnjelo, and so on, and a one "Rockto Studios" was onboard with the IGB stuff as well.

One day, there was a disagreement between Rockto and Felix (and his friend Octopus58), and it drastically escalated from there for reasons I can't even pinpoint myself, with CrazyRiverOtter fighting hard in Rockto's defense.
That's where I end up cringing at the entire situation. There was simply no right or wrong being displayed on both sides as I stood firmly in the middle ground trying to recollect thoughts. Both the devs and my friends that got the boot had done wrong to each other, and two wrongs don't make a right.......Or any more than two.

That said, everyone from both sides has been tired of the "drama" already, so there hasn't been a point bashing it in again. All I know is if I'm still here chatting with developers that participated in Indie Game Battle, then I must have behaved in a different fashion than Rockto and CrazyRiverOtter have. If anything, I feel somewhat responsible for the fault because I'm the one who told the latter Missileman was going to be in this game in the first place.

Either way, it's okay to love Fez and hate Phil Fish, and whatever your stance is on Michael Jackson doesn't change how awesome his songs are.
However, the entire situation seems like nothing more than a glorified schoolyard trouble. Everybody has that one or few people they've grown to despise in class or something. As it turns out from this, I have friends that can't get along with each other. I'll leave it at that, and everyone else reading this should as well.

Trust me. I've been riding this Indie Game Battle train from as far back as before this game even came out.

I'm no suckup, myself. In fact, I have been hard on Felix and Octo on numerous occassions, going as far as to argue with them on multiple things. Nevertheless, I still hold my respects for them as they constantly try working on this game, and they know that. I'm also a guy of my own personal opinion, and that's where we start talking about the actual GAME part of this review. With that giant mouthful out of the way, let's proceed to the game.

--------------

Indie Game Battle is a 2.5D Four (or Eight)-Player fighting game where opponents must knock each other off the dynamic stage. Basically, Super Smash Bros. with indie characters, and made by much less people.

If I have to be honest, if it wasn't for the fact that I was given this game by the developers, I most likely wouldn't have bought it on account of it being Early Access. I personally don't believe in Early Access, which is why I love giving games like Street Fighter V such a brutal time about it. I would've waited until the game was more complete or had features I was interested in. That said, should you take the plunge, there is fun to be had. Unpolished fun, but fun regardless.

As of this time, the only features there are focus on the core Versus mode than anything else. The game is currently devoid of single-player modes save for Training. Felix and the gang have made it clear that they totally want to try and incorperate an Adventure mode and Online play, and if the newly added Local and Online menu is of any indication, the latter's already being worked on, but for now we're left with AI opponents.

The closest there is to a sense of progression at this time is the ability to garner achievements.
While there are a decent amount of achievements obtainable by trying out various characters and gathering up tons of KOs, I think it would actually be pretty neat if there were achievements for even more things, notably winning battles on particular stages or maybe some could be dedicated to Team matches.

Despite the currently lacking amount of game modes, there's at least a promising selection of characters and stages. There are loads of blank spaces, but at this time, there are a total of Twenty-Three characters and Twenty-Four stages (soon to be twenty-five in the next update - v1.53). That's not too shabby by any means, and in fact, I am completely down with what there is here. I've seen some complaints about not enough popular characters being included and crap like that, but the way I see it, that completely kills the idea of an indie game. We as indie developers strive to gain an audience, so of course unfamiliar names are everywhere. I get that there aren't many familiar names here, but if you don't go out and experiment with other games that aren't as known, then who are you to suggest what an indie crossover should be like? You would only be disrespecting those that are struggling to reach that status.

Prior to v1.50, I had hardly touched IGB because I couldn't be comfortable with the default keyboard controls. Fortunately, you can change them to your own liking, which I at first didn't expect to really help me, but wouldn't you know it - It did.
Do you see all those hours I've played this game for? Yeah, that's because I legitimately went in willingly and played matches. Because I had FUN! Sure, my inner narcissist adored the fact that Missileman in there kicking butt, but he along with other characters really are fun to use, despite ones with the "WIP" label missing a couple moves.

I was actually kinda expecting the fighting system to be rather sloppy along the likes of Cartoon Network: Punch Time Explosion, an inferior Smash clone with CN characters. Instead, the game actually does play out its mechanics finely enough. You can feel the hits connect, and the moves are varied and servicable. Again, the characters are fun to play with, and getting their moves to smack opponents the way you want them to is ultimately satisfying. I initially didn't like how the run button would deactivate upon turning around or jumping, but as I addressed that to Felix, he actually fixed that up, and running and jumping has been feeling great since v1.52!

Now it's time to give this a mood whiplash by talking about glitches. The biggest one I encounter is when CPU opponents would strap themselves to the side of a wall instead of falling. That......that's a bit of a problem. There are also a couple visual glitches in the character select menu, notably Gip losing his hat upon scrolling through his character colors.
Speaking of the menu, that cursor NEEDS to lose its momentum. It makes using the arrow keys feel like I'm dragging an anvil.

As can be expected, not everything is up to snuff, as the Early Access label indicates by nature. There is still a need of a general polish, as framerate performances are considerably sporadic depending on the stage you choose (Fortunately, tinkering with the Game Speed when pausing helps alleviate the performance when in battle despite framerate), and graphics such as ones for the HUD could use some spicing up.

Everything said and done, I like this game. Is it $10 worth of fun? I don't know, but it's better than CN: Punch Time Explosion ever was, and I paid $15 for that, so that should say something. If you feel like taking the plunge, go right ahead. You'll enjoy it like I have. If you would rather wait for future game modes, I totally understand.
Was this review helpful? Yes No Funny
27 of 37 people (73%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Early Access Review
Posted: January 23
Some people would call Indie Game Battle a mere "Smash Bros" clone,
and all considered I guess it is their right to say so.
But I beg to differ, I personally think Indie Game Battle can really stand on its own.
The fact that the developers really show passion for this game,
with constant updates and friendly behaviour towards people
just proves that this game will be worthy of that 10 dollars.
There's really not much to say about the game mechanics considering
they're pretty much identical to the mechanics and gameplay that we can see
in the Smash Bros series. But why would it necessarily be a bad thing?
It's not like they stole the very essence of Smash Bros.
There are ton of games like this one,
some people even consider "Smash Bros clones" as a genre of its own.
The game is very rough to be honest. I've personally experienced many bugs
that have ruined the current match for me, like random spawning into objects in the map.
But it is in Early Access, so make what you want of that statement.

PROS :
- Fantastic Soundtrack
- Maps are all good looking and colourful
- Lot of different costume colours for each character
- Game is constantly being updated and further developed
- I have to give points to the voice actor who did all the character selection voices


NEUTRAL :
- Visually certainly not the best looking game
- None of the playable Indie game characters are too well known


CONS :
- Many game breaking bugs at least for me
- In desperate need of new gamemodes / online
- Not enough characters to keep me hooked at least for now
- The AI can be quite dreadful at times, depending on which map you're playing on.

In addition to the most previous con, if the map has gaps between the parts of the platforms,
cpu might get stuck jumping because they are unable to make the cross, this can get extremely frustrating especially if you're doing a team fight and both,
teammates and the enemy constantly get stuck. --- But undoubtedly this issue will be fixed
by the time this game comes out of Early Access.

Personally I think you might give this one a pass
unless you're really looking for a Smash Bros like game on PC.
I truly think this is the closest one to it, even if it isn't in the most desirable condition just yet..
It's getting there, because the developers are working really hard to make this game complete.
You can count on that.
I've been following this game since its initial launch and the game has improved a lot since then.
Still has a long way to go, though.

I RATE :
7.05 / 10.00
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31 of 47 people (66%) found this review helpful
8 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: February 29
Neat concept, smash brothers with indie characters. Bad Rats-tier execution, though
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34 of 53 people (64%) found this review helpful
2 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: November 13, 2015
Indie Game Battle:
~~~~~~~~~~~~~~~

Take control of some of your favourite Indie characters and get REAAADY TOOO BAAATTLEE!

Indie Game Battle is a multiplayer game (up to 8 characters) inspired by the Super Smash bros series but with Indie characters. The current version (Early Access) has 17 playable characters with 19 different arenas to choose from. In the final version, it is predicted to have over 60 characters with a large number of levels.

You can go straight to battle or get a bit of practice by using the training facility where you are going to learn as many moves as you can by hitting this poor little cushion with his tongue hanging out on the side of its face! A story mode will be available in the final version of the game. Survival is the only game mode available at this stage.

I actually enjoy the gameplay so far, it is not perfect but it is playable and fun. You will be able to perform normal, smash and special attacks, taunt your enemies and block destructive blows. Quite competitive, actually, and shows good potential.

The graphics are nice and I would recommend using a gamepad to play this game.

Positives:
~~~~~~~

- Good graphics
- Fun and competitive
- Playable Characters based on Indie games
- Achievements

Negatives:
~~~~~~~~

- Needs more content

As I mentioned above, this game shows great potential and I look forward to the final release.

7/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

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16 of 22 people (73%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Early Access Review
Posted: March 13
Very promising Smash-like game for PC. Roster is expanding very quickly, right now it has characters like Woodle Tree (from Woodle Tree Adventures) and Captain Viridian (VVVVVV). Updates and bugfixes are released pretty fast, devs are actively listening to the players and keep adding new content based on players' suggestions. Right now it has only a normal "brawl" mode with local multiplayer, but devs are already working on network multiplayer (and adventure mode). Has some (only noticed minor ones) bugs, but is highly playable (tested with my brother).

Pros:
+almost every week brings new stages/characters
+frequent bugfixes
+devs are helpful
+you can play as Woodle Tree

Cons:
-some stages are not optimized, but devs are working hard to fix them
-minor bugs

Edit (17.04.16): Many more stages optimized + menu now works with silky smooth 60fps.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
Recommended
2.6 hrs on record
Early Access Review
Posted: November 6, 2015
I actually quite like this game so far. I can see that it's far from finished but I also see a lot of potential to this. I hope for more characters that I know of, because right now there's only two characters that I knew of before I played this game. And of course I hope for better graphics, character designs, music and such, but all that is getting taken care of one day at a time. It's gotten much better since I started playing it - which was before it was even released on Steam.

So yeah, do I recommend it at this stage? It depends. Are you interested in seeing the development of this game, as in booting up the game every once in a while and check out the updates and try out the new stuff? Then sure, it's actually quite fun keeping up with the development. I mean, it is early access so all that I just wrote is pretty much the point. But if you're not interested in that and want to have a finished product right away then you should just hold on for a bit and check back whenever it's more worked on and then give it a go.

So, for short, it's far from finished but has a lot of potential and I'm looking forward to seeing this game become a finished product with lots of fun characters, stages and all other kinds of fun.

Cheers!
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