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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Just wanted to say that a 1st party game (who is also featured in IGB) has been lit on Steam Greenlight! Thanks for the support!
Besides this, I also wanted to let everyone know that another game featured in IGB, Dynamite Alex, is currently on Steam Greenlight. So if you can, lend a vote!
IGB v1.90 is out! Improves a lot of things, and introduces a lot of fixes in general. Here's the changelog:
-Added a track to Skyward Core.
-Added Tim Burr on the character select.
**Changes & Improvements**
-Tweaked some collisions on Showdown.
-Tweaked some lighting on several stages.
-Updated a track on The Sanctum.
-Fixed bug where the hurtbox on Red Drop's body was way smaller than his actual body, making hits inaccurate and making him harder to hit than he should be.
-Fixed major bug where the 2nd hit of Pico's forward air had multi-hit properties, and would hit once every frame. While not noticeable on normal speed, it caused the move to be nearly an instant-kill if you slowed down the game speed.
-Fixed bug where Pico's super attack could cause errors. While this wouldn't affect gameplay itself, it could affect FPS and slow down the game.
-Fixed bug where Pico's down special grenade would only hurt with the grenade impact if it hit an enemy directly, and the explosion wouldn't hurt them. Now the explosion will hurt them as well as the impact itself, and do the damage it was intended to do.
-Fixed bug where The Kid's neutral air would sometimes hit twice.
-Fixed bug where dodging hitboxes on NPC enemies was impossible, and you would always get hit even if invincibility frames were active.
-Pico's down special now does more damage on the explosion.
-Pico's side special now does more damage than before.
-Matt now has more endlag on his smash attacks, especially down smash.
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