Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead!
All Reviews:
Mixed (39) - 66% of the 39 user reviews for this game are positive.
Release Date:
Oct 29, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Indie Game Battle will remain in Early Access for now since it's in an early state. Nearly anything can be changed in the future with coming updates.
In addition to this, we also plan to add lots more content to game in form of characters, stages, game modes, and more. So the current product doesn't necessarily represent what the game may look like later on.”

Approximately how long will this game be in Early Access?

“We're not sure how long indie Game Battle will be in Early Access, but we hope to move on as soon as we have enough good content to show for the game. So we'll try to move out of Early Access as early as possible, but we don't have a specific amount of time set for it and we won't move out before it feels ready.”

How is the full version planned to differ from the Early Access version?

“The full version will mainly have more content. Which means more characters, stages, gamemodes, etc. But pretty much everything gets improved where possible, and this can already be seen when compared to older builds of the game.”

What is the current state of the Early Access version?

“The Early Access version is in a pretty good state, but it doesn't have all the content we promise to deliver. We'll work towards fixing this as the game progresses.”

Will the game be priced differently during and after Early Access?

“No, Indie Game Battle will stay the same price even after leaving Early Access.”

How are you planning on involving the Community in your development process?

“The community is the biggest source we have for feedback. We especially need the community's help to balance the game's characters through balance patches. The community can also help suggest future additions to the game, and we'll try our best to listen to everyone.”
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Recent updates View all (189)

September 6

Price Reduction

Hey everyone!

As most of you heard in the last announcement, Indie Game Battle is now officially cancelled (check the last news post for the details if you missed it).

However, we will still deliver at least one final update, which is the v2.1 update we've talked about for a long time. So you'll get the better graphics, fixes, the intended new characters for that update (such as Bullet Kin and Crow), and more.
We also may still support the game with patches if there are any major bugs and balancing issues.

It is also possible that we will add a few more things, such as certain characters... But note that this isn't guaranteed or too likely.

However, even with this, IGB still isn't what it was initially meant to be, and as such, the price has been reduced from 10$ to 5$. So as compensation for this cancellation, the game is at least cheaper now than before.

We'll make more announcements if necessary, and when any updates may come out. In the meantime, thanks to all of you who support our projects.

27 comments Read more

September 5

Important Update

Hey everyone.

Unfortunate news today. In short, Indie Game Battle will be cancelled in the near future. Better explanation as to why, is below.

We are getting tons of hate from certain people, from as far back as 2 years now, and some of those people have been consistently following us for all of that time.
Some developers even chose to believe what these haters said; so we have therefore been unable to get some characters, and others have been deconfirmed.

As such, the motivation to work on IGB is extremely low. It has been for months, and IGB is by far our most stressful project.
The stress is making me and other members worry about our own health just trying to work on the game. The hate alone is making it difficult to work with, and at this point, it is hard to do as much as to touch the project at all. We intended to stick around and make IGB for years longer, but as it is right now we can't work on it anymore.

And yes, this means a ton of cuts. It also means no online, and no adventure mode. What we're aiming at now, is to hopefully just be able to finish up v2.1 and some characters, maybe a surprise or two, and then be on our way. Not sure if we'll ever look back at IGB again.
So IGB isn't going to be what it was intended to be, as we can't really keep it going or deal with it any longer. I know a lot of you might be disappointed to hear this, but all I can really say is that we did our best for 2 years or so.

We're sorry it has to end up like this. Still, thank you to whoever has enjoyed the project so far.

15 comments Read more
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About This Game

Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead, and the game is open for all suggestions!

We've all seen other Smash Bros-like games before. So what makes Indie Game Battle stand out?

Indie Game Battle plays much like our very own version of Smash Bros. However, some core differences are the team-based gameplay, the status effect system, and the PP meter.

IGB is intended to work especially well with team battle, which few other Smash Bros or Smash Bros-like games have put the same amount of focus upon. It works just as well with free for all and 1v1 matches, but some movesets and mechanics are designed to work in teams and create new strategies you may not see elsewhere. If you believe team battles aren't popular enough in other games, IGB could be the game for you!
The PP meter decides how much you can use certain moves on some characters, and the bar will refill over time. Maybe the move is especially powerful and therefore uses the PP bar to simulate a cooldown? Some characters depend on having PP left for using some of their moves. Using this wisely can win you the battle!
The status effect system makes Indie Game Battle more based around strategy. Sometimes, only hitting your opponent enough isn't the best strategy to beat them. Some characters can cause fire damage, poison opponents, drain them of the PP they need to use certain moves, slow down their movement speed, and more. Making your opponent disadvantaged and exploiting their weaknesses can turn a battle around!

We aim to interact with our community as much as possible. All suggestions will be considered, and we never ignore ideas! Anyone interested in the project can feel free to message us about their ideas whenever. if achievable, you might be lucky enough to have your ideas accepted.

Indie Game Battle is a game we want to continuously support and update for as long as possible in the future. We do not have set goal of content for the game for this reason, but we can guarantee that it will continue to grow for a long time as new characters, stages, modes, etc are added to the game.
Right now, the game consists mostly of smaller indie games and less known developers. But we hope to get bigger names into the game in the future if possible, too!

Some features

  • IGB features lots of playable characters from various indie games. Each character has their own unique moveset and special moves. Later on, we aim to have a roster of 60 characters or above, too!
  • Over 10 stages to fight on. Each stage has a different design, different music, and different hazards.
  • Various gamemodes. Right now the game only has one, but later we expect to add several more to keep the game fresh!
  • Lots of settings! You can tweak settings to suit the way you prefer to play the game. Turn off healthbars or the damage percentage if you wish, toggle super attacks on/off, enable damage text, and more. You can even toggle things like stage hazards on/off, too!
  • Competitive mechanics such as wavedashing, l-canceling, and more to discover!
  • A story mode, featuring levels from the games involved! The story mode will come in a later part of development once we got the base game working best possible!
  • Lots of third party indie games! IGB includes the games we at Blob Games Studio are developing ourselves, but lots other indies can join in, too!

Are you an indie developer? If so, feel free to contact us if you'd like to see your own characters in IGB. Maybe you'll be lucky! If you aren't a developer, you can always suggest a game, too!

System Requirements

    • OS: Windows XP
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Windows 7
    • Processor: Quad Core
    • Memory: 5 GB RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
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