There Was A Caveman is a prehistoric themed, retro styled, action platformer. With challenging gameplay that will keep you on your toes. Get ready to die and die a lot.
User reviews:
Very Positive (56 reviews) - 80% of the 56 user reviews for this game are positive.
Release Date: Oct 8, 2015

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About This Game

There Was A Caveman is a prehistoric themed, retro styled, action platformer. Get ready to die and die a lot.

The world has been overrun by dinosaurs. The last living caveman, is left alone in his cave, with every other living thing he knew dead. But he does not want to give up the world to these ferocious beasts. So with what little hope he has left, he will venture out of his caves, to find the only thing, that could save the world as he knows it - A female specimen to rebuild the cavemen civilization. But doing that won't be easy as the world is full of these dangerous creatures and other deadly hazards!

Game Features -
  • Challenging gameplay that will keep you on your toes.
  • Crisp pixel graphics and smooth animations.
  • Strong core game mechanics, with stable platforming, dashing, variable jumping, friction etc.
  • Lots of various areas to go through, like dark caves, forests or even the insides of a huge dinosaur.
  • Dangerous dinosaurs and other creatures to fight, including Pterodactyls, Diplodocus and overgrown squid!
  • Challenging boss fights, that will test your skills to the max.
  • Secondary throwable weapons
  • Swimming and underwater areas.
  • Lots of hidden things, and secret places to discover.

System Requirements

    • OS: Windows XP
    • Processor: Intel® Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 128MB
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
Customer reviews
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Very Positive (56 reviews)
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35 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
40 of 49 people (82%) found this review helpful
4.2 hrs on record
Posted: October 26, 2015
The game itself is not actually good or bad. I could say that this game just yeah your generic platformer game with a retro spice in it.
Nothing is unique to be mentioned.
The gameplay is just your daily action platformer game.
The story is about your wife/girlfriend/lover (which one you like to call it) have went missing and it's your job to find and rescue her.
But don't underestimate the game though. Like all retro games, you will die a lot in this game.

Mostly recommended for a retro gamer.
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18 of 19 people (95%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: April 3
This game pushes the nostalgia buttons of gamers who remember playing such games when they were kids. I will give any game that does this a thumbs up, but I will not recommend this game. It's a solid platformer, but it's just bland and boring. Someone who's fresh to the genre will not appreciate this game, because it has nothing to offer to them. Just for nostalgia sake, older more experienced gamers will pick up this game, most likely play it to the end in one sitting (~2 hours) since it's easy, predictable and short, and then forget about it. Unlocked all achievements!
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20 of 27 people (74%) found this review helpful
3 people found this review funny
3.4 hrs on record
Posted: October 8, 2015
There Was A Caveman is a fun throwback to old platformers, where you attempt to save Cavekind!
First, you'll notice that the game has quite an authentic look and feel to the era it's trying to portray.
The controls are quite simple. You can double jump, swing your weapon, dash, and throw different projectiles that you find.

I found that the game did a very good job at shaking things up throughout. Different enemies force you to react accordingly, as well as the levels themselves having different ways of playing. Underwater levels, dark levels, or even flying on a pterodactyl all keep the game from feeling stale. As well as changing up the obstacles, you can use a variety of projectiles, which all act differently and can be used in different situations.

Although, I'm very happy with the difficulty of the game, it's worth noting that I haven't found a way to get a game over screen. You just respawn from the latest checkpoint, which keeps the game from getting frustrating. You have a limited amount of health, however, if you find secret health upgrades or purchase some from the store, you can increase that limit. Once you die though, they're gone. Which drives you to play very carefully.

Overall, I really liked the game! It takes a lot of elements from the good old games we enjoyed, and leaves behind the frustrating elements from some of the others.
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17 of 25 people (68%) found this review helpful
5.3 hrs on record
Posted: October 12, 2015
There Was A Caveman uses Nostalgia. It was super effective!
Great addition to the pixel genre and a good (rage inducing) plattformer.

Developer: Nauris Amatnieks
Publisher: Nauris Amatnieks
Release Date: October 8th, 2015

Let’s take it straight from the store page:

The world has been overrun by dinosaurs. The last living caveman, is left alone in his cave, with every other living thing he knew dead. But he does not want to give up the world to these ferocious beasts. So with what little hope he has left, he will venture out of his caves, to find the only thing, that could save the world as he knows it - A female specimen to rebuild the cavemen civilization. But doing that won't be easy as the world is full of these dangerous creatures and other deadly hazards

The things one does for love … amirite?

Pretty retro. Pretty oldschool. Pretty good. Pretty hard.
For the sake of this review we’re going to call our caveman Chuck. Pretty dope name!
Chuck’s starting with just three hearts. Whenever he gets hit he loses one heart and there are two ways to replenish health. The first one is by finding a red heart, which are pretty rare. The other way is by finding or purchasing a golden heart which will not only full heal Chuck but also give him another heart container.

So anyway. Chuck’s able to do certain things such as:
The Chuck Smash! He’ll just smashes stuff with his mace. The dude’s pretty hard core after all!
The Chuck Leap! Like a bird he jumps into the air and, if you don’t mind me saying, he looks rather fabulous in mid air. You’re wondering why? Well I’ll get later into it.
Last but not least is the Chuck Dash! Chuck’s using his caveman power to dash a short distance be it while running or jumping, that’s how awesome Chuck is!
I mean afterall he’s the last living caveman so it’s safe to say that Chuck’s the real og in this game.

But that’s not all! Chuck’s even able to use the bones of his enemies, well the bones that are lying around to be exact, to throw them at everyone that dares to stand in his way. But bones are not the only thing that he’ll be flinging at his foes. Stones and other various things are at your disposal to make short work of your enemies.

Whenever you kill an enemy he’ll drop some skulls and those are basically your currency. Again just goes to show how bad ♥♥♥ Chuck truly is. He even uses the skulls of the enemies he’s slain to buy himself throwing weapons or even a golden heart.
To sum it up there’s a lot of stuff going on in this game.

Let’s talk about the world.
Every level in there’s a caveman is unique and offers you a new challenge. And how unique they are!
You’ll fight your way through caves, forest the inside of a dinosaur and you’ll even have to beat the afterlife! Only Chuck could face such challenges for he is the last living caveman and a real badass! Hell the guy’s even able to breath underwater and fight against a giant octopus!

There’s just one thing that bothers me or well did bother me the first few minutes when I was playing and that was the sound you make when you jump. I don’t know why but I found it really irritating and that’s pretty much the only thing that I didn’t like. Other than that the music and the sound effects are solid and remind us of the, what I like to call, golden age of gaming, the NES/SNES era.
Another positive aspect is that every level sounds different. Some effects did sound to me like they’re being reused but to be completely honest it didn’t bother me.

Onto the best part of the game. The best thing about There Was A Caveman is by far the art style of the game. The pixel art looks just incredibly good and I love how much detail went into Chuck. Remember earlier when I talked about how fabulous he looks while jumping? That’s because his hair and his manly beard are even animated. This just shows how much love and detail has been put into making this game.

I have to say that I have two favorite levels in the game. The first being the afterlife level (rip) and the second being the gut leven aka the inside of the dinosaur.
Those two levels really caught me off guard and I found them to be the most interesting looking and packed with small details.
Overall I really enjoy the look of There Was A Caveman and it’s awesome to see yet another great looking pixel art game on steam

Kudos to Nauris Amatnieks for putting himself into the game .. winking.
Really liked this little detail.

What else can I say?
I have been lucky enough to get a Review Key for There Was A Caveman in order to write a blunt and honest to God Review. Just as usual.

There Was A Caveman is a solid pixel art game and a great addition on steam and to the genre. The plattforming is well done and you find yourself dying numerous times because you were unable to make this one precise jump so you’ll have refrain from biting into your controller. Or well I know that I had to stop me from doing so more than once.
You can do nothing wrong with buying this game. Really nothing. It’s quite enjoyable, despite the game trying it’s best to literally ♥♥♥♥ you off, and a solid purchase.

No drama, Just Reviews.

- Neku
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11 of 15 people (73%) found this review helpful
4.5 hrs on record
Posted: November 17, 2015
Generally speaking this is a derivative platformer with excellent, detailed pixel art work. You have seen everything in it before, but that being said, it covers a wide base of platforming ideas and never overuses any of them.

+High quality pixel artwork with lots of care and work.
+Above average movement options - combining the dash and double-jump means the game can through some interesting platforming at you
+Good variety in enemies and bosses - derivative, but there's new stuff in nearly every section
-Game is over-tuned in some sections, some enemies take too many hits and the game's difficulty curve is bizarre
-Music is truly dreadful
-Incredibly, unbelievably pointless upgrade/currency system. It's a small minus since it has no impact on gameplay but it's just baffling. You can save up bones to buy items, but then you die and they're gone. You can search out secrets, but then you die and they're gone. And you WILL die unless you're experienced at the game ... At which point why do you need the items, since you're not dying?

Anyway if you're into somewhat hard "flavor" platformers, I think this one will give you a couple hours of enjoyment.
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6 of 6 people (100%) found this review helpful
4.4 hrs on record
Posted: May 20
+ pixelart style
+ retro feeling
+ gameplay
- music (although its still retro)
- short

game is not as hard as some comments suggest.
mechanics are fluid, for me there were no jump issues (played it with controller)
the game itself is developed by a single person, this alone deserves all of my respect!
i really hope a second part is in development. coz this has alot of potential!
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7 of 9 people (78%) found this review helpful
4.1 hrs on record
Posted: December 27, 2015
The unfortunate love story of a lonely caveman, quite a nice old school plateformer, in its pure form. The game is pretty basic, but the chemistry works if you're fan of retro graphics and controls.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: June 5
This is a difficult platformer with some rough edges. The graphics are solid, and it contains a few clever ideas, but it's mostly just frustrating, and mostly because of its stiff and unforgiving controls. It contains a super bad usability problem where if you pause the game, pressing the jump button exits to the menu without prompting (losing any progress within the level). I lost my progress to flawed muscle memory a few times because of this. You can collect skulls to buy items, but the items are fairly useless because unless you have already played through the game and memorized every trap, you're certain to die before you get to benefit from the item. (This mostly goes for the secret hearts, as well.) On the plus side, the boss fights were all pretty interesting and fun. The music sounds randomly generated, and the sound effects click like there's some 30HZ sine wave starting in the middle of its duty cycle. I played through it to the end, but can't really recommend.

Games to play instead: Super Meat Boy, Super Time Force Ultra
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: January 19
This is a very good hard-core platformer.

You will die a lot, you will try to beat a single boss many times and you will need to think and move really fast.

- cute graphics
- ideas, overall mood
- hard but rewarding

- this one is not as polished and powerful as Volgarr the Viking (but is still fun)

A very good platformer set in a prehistoric period of time.
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: August 19
It's the very definition of average, and it's not as challenging as the description claims. Everything from controls, to enemies, to the basic animation is just okay. Run-of-the-mill. Even the music is a bunch of forgettable loops.

You can imagine this game being on any disappointingly short NES cartridge. It's MEHtro.

But it's still not bad so cheers to the dev, I guess.
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Recently Posted
0.5 hrs
Posted: October 22
The game is kind of fun, especially if you're a fan of old school 2D platformers. Unfortunately, the gameplay isn't so good, and things get really difficult, really fast.
Helpful? Yes No Funny
2.0 hrs
Posted: October 8
This game is a perfect example of bad game design. Everything is flawed with this game.
Helpful? Yes No Funny
0.2 hrs
Posted: September 1
fun game, lots of variety in levels, and cool boss fights
Helpful? Yes No Funny
0.2 hrs
Posted: June 24
- Floaty/frustrating controls
- Too little mid-air control
- No D-pad mapping?
- Button sticking (e.g. pressing right to exit a screen and the right direction remains pressed on the next screen, or holding a direction, pausing and unpausing it remains pressed)
Helpful? Yes No Funny
3.8 hrs
Posted: May 20
Good platforming and boss fights as your fragile caveman searches for a mate. Lots of fun.
Helpful? Yes No Funny
6.3 hrs
Posted: April 27
its a good game but i dont know what to say, when you enter the dinosaur mouth just close the game cuz its harder than demon souls and you will go angry and start crying
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Zeebrax the Astral Lifejacket
3.5 hrs
Posted: April 25
I find neoretro platformers to be like pizzas; they have the same basic ingredients and can be found everywhere, but I never tire of them, and would be loath to turn one down unless it lay solidly within the "salted cardboard" zone (or "Cheetahmen" zone, as the case may be). If I am allowed to indulge in delicious foods in my afterlife (rather than the maggot and feces stew I hear they serve in hell), I will probably eat pizza every day for fifty mortal years. Some people don't like pizza that much, but I don't care about those people, nor their disgusting tastes.

Now, viewed through my paradigm of platformer-as-pizza, There was a Caveman is a scrumptious artisanal pie with all one would expect from such: a savory strata of gourmet cheese that strikes a perfect chewy-to-gooey ratio; toppings including locally grown mushrooms, crunchy bell peppers and freshly caught shrimp; organic Genovese basil; tangy, yet not overly salty, sauce that bespeaks of the heirloom tomato that birthed it; and a buttery, hand-kneaded crust that would be delicious bereft of all else. Undoubtedly, it is a pizza, and you can easily imagine its primary flavors before you bite, but it's a superb specimen of its kind and a true delight for the pizza-lover.

Speaking less obliquely, one might say that the game plays smoothly, has a consistently high framerate on fullscreen, provides intense yet fair challenge, and exhibits finely etched hitboxes (I tested them on the pendulum grubs in the forest -- you can safely stand in the trajectory of their short swing until they actually touch you). I could also talk about the wonderful consistency of the jocular pixel-Prehistoria aesthetic.

But I'd rather just see it as a damned fine pizza, served up by a lovelorn Cro-Magnon.
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