Restore the balance of light and shadow in the world! Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in this fantasy 2D turn-based RPG!
User reviews:
Overall:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Feb 1, 2016

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About This Game

Restore the balance of light and shadow in the world!

Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in the adventure of a lifetime and one that transcends even the world in this fantasy 2D turn-based RPG!

Story

One year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the face of the land. And though the event itself was undoubtedly connected with the heavens, few people seem to have realized the far-reaching implications of what transpired.
Now turning to the present, a surprising revelation awaits a young man by the name of Zack and his childhood friend, Stella, in the capital from a chubby cat claiming to be none other than the Light Deity and declaring the world to be on the verge of a great collapse.
Although skeptical at first, this band of unlikely adventurers soon finds this chance encounter to be only the beginning of an adventure set to not only change their lives, but their fates, as well.

Features


  • Groundbreaking Visual Quality: The world of Asdivine has been rendered with stunning detail, from meandering clouds to lapping waves, sparkling magic to slithering creatures, and even dynamic skill effects.
  • Limitless Customization: By taking puzzle piece-like jewels and setting them in a box known as a "rubix," players are able to customize characters in ways like never before!
  • Loads of Extra Content: The game features plenty of subquests, a battle arena, treasure to dig for, and an enemy guide to collect information for. How far can you level and how many millions of damage can you dish out? All these challenges await you and more!

About KEMCO

KEMCO is a video game publishing company specializing in handheld JRPG games. By focusing on immersive narratives and quality gameplay we strive to continually design gaming experiences both seasoned and new gamers alike can enjoy while advancing the genre to a whole new level.

Find us on Facebook!

*IMPORTANT NOTICE*
The game screen can rarely flicker depending on the device environment. If you notice any instability, please quit the game once and load the it from CONTINUE in the title screen.
This app features full controller support with the Xbox 360 Controller on Windows. Full controller support is not guaranteed on Mac OS X.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7
    • Processor: Intel® Celeron® Processor 2950M (2.00 GHz)
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 8.1 / 10
    • Processor: Intel® Core™2 Duo Processor E7400 (2.80 GHz)
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.10.4
    • Processor: 2.4GHz Intel® Core™2 Duo
    • Memory: 4 GB RAM
    • Storage: 220 MB available space
    Recommended:
    • OS: OS X 10.10.4
    • Processor: 2.5GHz Intel® Core™ i5
    • Memory: 4 GB RAM
    • Storage: 220 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (12 reviews)
Recently Posted
*Logan*
( 22.0 hrs on record )
Posted: May 20
After 21 hours, I found this turn-based RPG to be a chore to play.
Not a good sign...
I tried to get into this game, but nothing here can keep my keep my interest anymore.

Pros:
-Nice artwork, unique character design, bright colorful graphics.
-Steam overlay support, low system requirements, decent price.
-Xbox 360 controller support no setup required.
Cons:
-Story is boring, towns are bare bones, battle system gets boring.
-Music is terrible, sound effects are terrible, no voice acting.
-Character movement controls are bad, menus and option interface is bad, game was possibly designed for touch screens.

I want to discuss the negatives some more in detail.

You are often half a tile ahead from eveything when you move. For example, stopping in front of a door or a NPC will require precision, and you must be directly in front to interact. It's like you are being forced to run all the time, and I couldn't find the walk button if it exists.
The menus look like large buttons with no clear prompts about which button does what on the controller, so the controls have a learning curve that I found to be a lot longer than it should be.
The music is really bad, and the sound effects are very tinny basically crap in my opinion, and the sound sliders blast the music and sound effects painfully high if you raise the slider too high.
The battle system tries to keep it interesting with a wide variety of enemies, but the battle frequency is very high, and I just found these battles to be more annoying than fun.

I am no stranger to games where you grind a lot, but you have to find the right balance of fun and challenge.

I expect more out of an RPG that I am going to spend potentially hundreds of hours on, and this game is a piece of garbage compared to other great titles available today. The core element is there, but the overall presentation here is just not good enough.

Skip this one, it does not have even good qualities to warrant your time.
Helpful? Yes No Funny
no
( 18.8 hrs on record )
Posted: April 13
WIN! I'm enjoying this game. The writing is amateur and non-serious, and I find myself smiling and even laughing out-loud when I read some of the dialog between the characters, so win for that. Not everything needs to be super-serious. I can tell there's a story in there, as the creators use classic, and cheesy, anime-style "internal dialogues" to heighten the drama surrounding certain characters and events.

Combat feels FAST, most of the time. There are a few abilities, like "BIte", that have exhibit a delay I find undesirable. But those delayed-abilities are few. Did I mention lots of abilities? If you're familiar with the original Phantasy Star series, you'll enjoy the differentiation between "magic" and "techniques". Awesome spell-effects? Sort-of. Some are pretty "WOW", others are "meh", and some I find "funny". The names of the abilities are definitely tongue-in-cheek, and in a way I very much appreciate the willingness to digress from the standard "fire, ice, lightning" (but there is a lightning spell).

The combat system is complex; attacks, techniques, magic, limit-breaks, formations, trust-charges, etc. I just got my first trust-charge and WHOA, freaking awesome. The creators definitely put effort into making combat fun and fast. I feel encouraged to spam my techniques and magic.

The game is very, very friendly, too. Save anywhere. If your party wipes, you can retry the battle that you wiped on; hello, awesome?! If you win a battle, but lose one-or-more party-members, when the battle is over, those party-members are still alive, with 1 HP. THANK YOU!

If you find a pentagram that heals you, you can use it endlessly, and walk around in its vicinity blowing ♥♥♥♥ up with your magic and techniques. Did I mention auto-combat? Hello!

Also, anime boobies.

If you're a fan of the original FF-series, Phantasy Star, etc., and can get along with the non-serious dialogue, I think you'll enjoy Asdivine Hearts.
Helpful? Yes No Funny
cgl_fai
( 24.0 hrs on record )
Posted: April 5
A very good JRPG with challenging fights and interesting storyline. I originally played on normal mode, but I have to switch to easy just to rush the story line! One bad aspect of this game is the equipments. They are uninteresting and you need to keep upgrading them on a regular basis to go forward. Past your 3rd or 4th equipment upgrade, you will get boring with them. The items are quite nice. A few of them are quite helpful, but you most likely will never use 80% of them on your run
Helpful? Yes No Funny
thatgeekygamergirl
( 16.8 hrs on record )
Posted: February 27
I had been eyeing Asdivine Hearts for sometime. I can honestly say I am glad that I did purchased the game. I haven't played a good Turn Based RPG in a long time. Once you get use to the Keyboard and Mouse continues it plays just like any other old school RPG. I am playing on my Mac and it's pretty nice and runs smoothly. I tried to play this via Big Picture via my Steam Link and can never get it to load.

So although it says Full Controller support, i just wanted to let you know that it doesn't support Full Controller as the controller doesn't work for this game.

Overall, the gameplay is very well and if you remember the old school RPGS. You can get lost in this game for hours.

I do recommend it, as long as you're okay with keyboard and Mouse controls and you can appreciate old RPG's.
Helpful? Yes No Funny
Rage Deathfist
( 3.8 hrs on record )
Posted: February 21
I can't say alot for my history with Kemco, this being the second game of theirs that I've bought ("Crome Wolf" on mobile being the first), I gotta' say though: I'm quite impressed. With respect towards those who haven't played this game yet, I won't spoil the plot (essentially, the characters are escorting a "light deity" (in the form of a cat) to regain his/her/it's former power in order to defeat the "shadow deity"), but it seems pretty run of the mill for an rpg as far as plot goes. Where this game really shines (for me anyway) is the controller interface. I'm more of a console gamer (much to the chagrin of some of you here, I'm sure...), so I'm not too savvy with keybord and mouse controls (I'm getting used to them though the "Warhammer 40,000" series among others, however, so don't crucify me, if you would be so kind...) but fourtunately for myself, this game allows for the use of a controller. As far as the controller function and game mechanics go: they're decent, not perfect, but decent. I can't say they're "smooth" (traveling around the overworld is a bit akward), but at least I don't find myself stuck in walls or otherwise unable to move.

As far as the animation goes, it's slightly better than what you would typically expect from an SNES or Genesis/Megadrive title.

All in all, This game has earned four and a half stars from me, and Kemco has earned a customer. For those with reservations on getting this game, I say: take a chance, you won't be disappointed (unless you're the one person who actually did write a negative review, they seemed pretty disappionted... "Art is subjective", I suppose...).
Helpful? Yes No Funny
Nirb
( 0.2 hrs on record )
Posted: February 4
Disclaimer: This 'review' does not convey the full extent of the experience as I couldn't play it past 20 minutes.

My first impression of this game is negative. Its not abysmal, its not mediocre either.

My first feelings after playing this game for a bit was regret and disapointment.

Which seems to be a trend for many new games on Steam nowadays, but I digress.

!!BEWARE!! This is a mobile port.

Which is important information that is surprisingly missing from the steampage and even other steam reviews for the game so far. The quality of the overall product as far as I can see does not justify 10 US dollars ON PC and there are many better games in the same genre available on steam. The only place this is actually hinted is in the company discription.

It might be fine on mobile but its a different ball game here on PC.

Although it supports controllers, movement using the analogue sticks feel laggy, uncoordinated and unresponive. Clearly showing how the game was initially built for touch screens. This is further proven by the clunky UI that is also evidently designed for touch screens instead of being adapted to PC. Elements of the UI also serve to detract from the artistry and flashiness of the moves during battle.

Thereby making the overall PC enjoyability of this title below that of the mobile version.

As a side note: Unless there is some way to disable specific elements of the UI, I'm curious as to why it does not show up in the screenshots in order to display the games fundamental mechanics (its only barely seen in the trailer in the background).

The characters themselves fit all the highly popular japanese character archetypes in every possible stereotypical way. Each character with any remote amount of backstory was clearly designed around an archetype rather than created with any one of said archetypes applying to them after creation.

As such many of said characters have clear psychological problems, from spontaneous outbursts of lethal violence for seemingly little to no reason to inability to display emotions and understandings of any kind of common sense.

To list some positives however.

Personally I really do like the art style for the cat,
The music is not bad.
The moves are flashy and sometimes nice to look at.
The jewel customization system is also innovative and novel.
---------

Anyway if you're a fan of anime fantasy stories, common japanese romantice subplots, cat gods and like reading (because theres no voice acting whatsoever) then perhaps this game is for you. But do yourself a favor and get the mobile version instead, clearly thats what this game was designed for.

But in my eyes this is a mobile port, with unrelatable 2D cutout characters placed in a generic fantasy world with generic romantic and inexplicable subplots centering around the harem master main character (and only relevant male in the entire game, perhaps the cat is also a guy who knows) facing a generic enemy based in a generic conflict between Light and Dark. With light naturally being the good guys and dark being the bad guys.

So therefore its not the game for me and therefore I do not recommend it.


Helpful? Yes No Funny
Paikia
( 12.0 hrs on record )
Posted: February 3
Asdivine Hearts looks like a charming reincarnation of the old 2D JRPGs from the 16/32Bit era. It kind of reminds me of games like Lunar, Grandia and Phantasy Star. We've had quite a few games of this type released over the last few years, but as a true fan of the genre, I was a bit disappointed with many of them, since they felt a bit dull, as if being 2D JRPGs with turn-based battles and a semi-decent story was supposed to be enough to make them good games. I've only just begun playing Asdivine Hearts (1h+), so it might be just wishful thinking on my part, but I am getting a different, refreshing vibe from it, which I didn't get from other such recent games.

As for the game itself, there's nothing really fancy about it for me to write about. The graphics are decent (anime style) and the music is fun to listen to. No voice-acting, though. Movement control is a little limited and awkward (I'm playing with a XBox360 controller), but otherwise, everything is straight-forward and intuitive. If you've ever played a JRPG before, you'll feel right at home. The battles are classic turn-based JRPG style. There seem to be plenty of skills and abilities, using a Rubix/Jewels system, which is new to me, but seems flexible and easy enough to learn and use. More about that to come after I've played some more.

The best part, so far, seems to be the story. It feels funny and interesting just enough to carry the game, without giving you the feeling that the developers tried too hard to make you laugh (a feeling I've been getting too often for my taste, recently). Also, I'm not sure if it means anything, but at least so far, this game has no achievements and no trading cards. At first I thought it was a disadvantage (a minor one, at that), but the more I thought about it, the more it felt like this game might be good enough on its own to keep me interested, regardless.

Anyway, I've been bothering with a relatively long review, considering I've only been playing for an hour or so, because this game does feel different. I hope I can explain it better after I've played some more. If and when I do, I'll be sure to update this review.

EDIT (Feb/12/2016, 12h):
After moving farther along in the game (12 hours total), my impressions haven't changed much since my initial review.

The akward control remains the only significant negative issue I have with this game. The story and characters seem to be decent, at the very least, as they keep me curious enough to continue playing. The battle system is very well balanced, as it manages to be simple and intuitive without getting too repetitive. The Jewels system sure adds a nice twist. What I like about it the most, is that it allows you to change jewels any time. It means that if, for example, you encounter a boss that uses poison attacks often, before the battle you can equip more poison resistence jewels on the expense of other things. It's surely a useful tactical advantage for those who choose to use it.

This is a cute and simple JRPG. While not a masterpiece, it sure is fun to play!
Helpful? Yes No Funny
crowe
( 3.7 hrs on record )
Posted: February 2
felix the cat is a pretty cool dude, but unfortunately the game includes people who are not ♥♥♥♥♥♥♥♥♥ cats which does tend to drag it down somewhat. 8 meowzers out of 10
Helpful? Yes No Funny
Most Helpful Reviews  Overall
18 of 21 people (86%) found this review helpful
Recommended
12.0 hrs on record
Posted: February 3
Asdivine Hearts looks like a charming reincarnation of the old 2D JRPGs from the 16/32Bit era. It kind of reminds me of games like Lunar, Grandia and Phantasy Star. We've had quite a few games of this type released over the last few years, but as a true fan of the genre, I was a bit disappointed with many of them, since they felt a bit dull, as if being 2D JRPGs with turn-based battles and a semi-decent story was supposed to be enough to make them good games. I've only just begun playing Asdivine Hearts (1h+), so it might be just wishful thinking on my part, but I am getting a different, refreshing vibe from it, which I didn't get from other such recent games.

As for the game itself, there's nothing really fancy about it for me to write about. The graphics are decent (anime style) and the music is fun to listen to. No voice-acting, though. Movement control is a little limited and awkward (I'm playing with a XBox360 controller), but otherwise, everything is straight-forward and intuitive. If you've ever played a JRPG before, you'll feel right at home. The battles are classic turn-based JRPG style. There seem to be plenty of skills and abilities, using a Rubix/Jewels system, which is new to me, but seems flexible and easy enough to learn and use. More about that to come after I've played some more.

The best part, so far, seems to be the story. It feels funny and interesting just enough to carry the game, without giving you the feeling that the developers tried too hard to make you laugh (a feeling I've been getting too often for my taste, recently). Also, I'm not sure if it means anything, but at least so far, this game has no achievements and no trading cards. At first I thought it was a disadvantage (a minor one, at that), but the more I thought about it, the more it felt like this game might be good enough on its own to keep me interested, regardless.

Anyway, I've been bothering with a relatively long review, considering I've only been playing for an hour or so, because this game does feel different. I hope I can explain it better after I've played some more. If and when I do, I'll be sure to update this review.

EDIT (Feb/12/2016, 12h):
After moving farther along in the game (12 hours total), my impressions haven't changed much since my initial review.

The akward control remains the only significant negative issue I have with this game. The story and characters seem to be decent, at the very least, as they keep me curious enough to continue playing. The battle system is very well balanced, as it manages to be simple and intuitive without getting too repetitive. The Jewels system sure adds a nice twist. What I like about it the most, is that it allows you to change jewels any time. It means that if, for example, you encounter a boss that uses poison attacks often, before the battle you can equip more poison resistence jewels on the expense of other things. It's surely a useful tactical advantage for those who choose to use it.

This is a cute and simple JRPG. While not a masterpiece, it sure is fun to play!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
18.8 hrs on record
Posted: April 13
WIN! I'm enjoying this game. The writing is amateur and non-serious, and I find myself smiling and even laughing out-loud when I read some of the dialog between the characters, so win for that. Not everything needs to be super-serious. I can tell there's a story in there, as the creators use classic, and cheesy, anime-style "internal dialogues" to heighten the drama surrounding certain characters and events.

Combat feels FAST, most of the time. There are a few abilities, like "BIte", that have exhibit a delay I find undesirable. But those delayed-abilities are few. Did I mention lots of abilities? If you're familiar with the original Phantasy Star series, you'll enjoy the differentiation between "magic" and "techniques". Awesome spell-effects? Sort-of. Some are pretty "WOW", others are "meh", and some I find "funny". The names of the abilities are definitely tongue-in-cheek, and in a way I very much appreciate the willingness to digress from the standard "fire, ice, lightning" (but there is a lightning spell).

The combat system is complex; attacks, techniques, magic, limit-breaks, formations, trust-charges, etc. I just got my first trust-charge and WHOA, freaking awesome. The creators definitely put effort into making combat fun and fast. I feel encouraged to spam my techniques and magic.

The game is very, very friendly, too. Save anywhere. If your party wipes, you can retry the battle that you wiped on; hello, awesome?! If you win a battle, but lose one-or-more party-members, when the battle is over, those party-members are still alive, with 1 HP. THANK YOU!

If you find a pentagram that heals you, you can use it endlessly, and walk around in its vicinity blowing ♥♥♥♥ up with your magic and techniques. Did I mention auto-combat? Hello!

Also, anime boobies.

If you're a fan of the original FF-series, Phantasy Star, etc., and can get along with the non-serious dialogue, I think you'll enjoy Asdivine Hearts.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: February 21
I can't say alot for my history with Kemco, this being the second game of theirs that I've bought ("Crome Wolf" on mobile being the first), I gotta' say though: I'm quite impressed. With respect towards those who haven't played this game yet, I won't spoil the plot (essentially, the characters are escorting a "light deity" (in the form of a cat) to regain his/her/it's former power in order to defeat the "shadow deity"), but it seems pretty run of the mill for an rpg as far as plot goes. Where this game really shines (for me anyway) is the controller interface. I'm more of a console gamer (much to the chagrin of some of you here, I'm sure...), so I'm not too savvy with keybord and mouse controls (I'm getting used to them though the "Warhammer 40,000" series among others, however, so don't crucify me, if you would be so kind...) but fourtunately for myself, this game allows for the use of a controller. As far as the controller function and game mechanics go: they're decent, not perfect, but decent. I can't say they're "smooth" (traveling around the overworld is a bit akward), but at least I don't find myself stuck in walls or otherwise unable to move.

As far as the animation goes, it's slightly better than what you would typically expect from an SNES or Genesis/Megadrive title.

All in all, This game has earned four and a half stars from me, and Kemco has earned a customer. For those with reservations on getting this game, I say: take a chance, you won't be disappointed (unless you're the one person who actually did write a negative review, they seemed pretty disappionted... "Art is subjective", I suppose...).
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
16.8 hrs on record
Posted: February 27
I had been eyeing Asdivine Hearts for sometime. I can honestly say I am glad that I did purchased the game. I haven't played a good Turn Based RPG in a long time. Once you get use to the Keyboard and Mouse continues it plays just like any other old school RPG. I am playing on my Mac and it's pretty nice and runs smoothly. I tried to play this via Big Picture via my Steam Link and can never get it to load.

So although it says Full Controller support, i just wanted to let you know that it doesn't support Full Controller as the controller doesn't work for this game.

Overall, the gameplay is very well and if you remember the old school RPGS. You can get lost in this game for hours.

I do recommend it, as long as you're okay with keyboard and Mouse controls and you can appreciate old RPG's.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
24.0 hrs on record
Posted: April 5
A very good JRPG with challenging fights and interesting storyline. I originally played on normal mode, but I have to switch to easy just to rush the story line! One bad aspect of this game is the equipments. They are uninteresting and you need to keep upgrading them on a regular basis to go forward. Past your 3rd or 4th equipment upgrade, you will get boring with them. The items are quite nice. A few of them are quite helpful, but you most likely will never use 80% of them on your run
Was this review helpful? Yes No Funny
23 of 47 people (49%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: February 4
Disclaimer: This 'review' does not convey the full extent of the experience as I couldn't play it past 20 minutes.

My first impression of this game is negative. Its not abysmal, its not mediocre either.

My first feelings after playing this game for a bit was regret and disapointment.

Which seems to be a trend for many new games on Steam nowadays, but I digress.

!!BEWARE!! This is a mobile port.

Which is important information that is surprisingly missing from the steampage and even other steam reviews for the game so far. The quality of the overall product as far as I can see does not justify 10 US dollars ON PC and there are many better games in the same genre available on steam. The only place this is actually hinted is in the company discription.

It might be fine on mobile but its a different ball game here on PC.

Although it supports controllers, movement using the analogue sticks feel laggy, uncoordinated and unresponive. Clearly showing how the game was initially built for touch screens. This is further proven by the clunky UI that is also evidently designed for touch screens instead of being adapted to PC. Elements of the UI also serve to detract from the artistry and flashiness of the moves during battle.

Thereby making the overall PC enjoyability of this title below that of the mobile version.

As a side note: Unless there is some way to disable specific elements of the UI, I'm curious as to why it does not show up in the screenshots in order to display the games fundamental mechanics (its only barely seen in the trailer in the background).

The characters themselves fit all the highly popular japanese character archetypes in every possible stereotypical way. Each character with any remote amount of backstory was clearly designed around an archetype rather than created with any one of said archetypes applying to them after creation.

As such many of said characters have clear psychological problems, from spontaneous outbursts of lethal violence for seemingly little to no reason to inability to display emotions and understandings of any kind of common sense.

To list some positives however.

Personally I really do like the art style for the cat,
The music is not bad.
The moves are flashy and sometimes nice to look at.
The jewel customization system is also innovative and novel.
---------

Anyway if you're a fan of anime fantasy stories, common japanese romantice subplots, cat gods and like reading (because theres no voice acting whatsoever) then perhaps this game is for you. But do yourself a favor and get the mobile version instead, clearly thats what this game was designed for.

But in my eyes this is a mobile port, with unrelatable 2D cutout characters placed in a generic fantasy world with generic romantic and inexplicable subplots centering around the harem master main character (and only relevant male in the entire game, perhaps the cat is also a guy who knows) facing a generic enemy based in a generic conflict between Light and Dark. With light naturally being the good guys and dark being the bad guys.

So therefore its not the game for me and therefore I do not recommend it.


Was this review helpful? Yes No Funny
5 of 11 people (45%) found this review helpful
Not Recommended
22.0 hrs on record
Posted: May 20
After 21 hours, I found this turn-based RPG to be a chore to play.
Not a good sign...
I tried to get into this game, but nothing here can keep my keep my interest anymore.

Pros:
-Nice artwork, unique character design, bright colorful graphics.
-Steam overlay support, low system requirements, decent price.
-Xbox 360 controller support no setup required.
Cons:
-Story is boring, towns are bare bones, battle system gets boring.
-Music is terrible, sound effects are terrible, no voice acting.
-Character movement controls are bad, menus and option interface is bad, game was possibly designed for touch screens.

I want to discuss the negatives some more in detail.

You are often half a tile ahead from eveything when you move. For example, stopping in front of a door or a NPC will require precision, and you must be directly in front to interact. It's like you are being forced to run all the time, and I couldn't find the walk button if it exists.
The menus look like large buttons with no clear prompts about which button does what on the controller, so the controls have a learning curve that I found to be a lot longer than it should be.
The music is really bad, and the sound effects are very tinny basically crap in my opinion, and the sound sliders blast the music and sound effects painfully high if you raise the slider too high.
The battle system tries to keep it interesting with a wide variety of enemies, but the battle frequency is very high, and I just found these battles to be more annoying than fun.

I am no stranger to games where you grind a lot, but you have to find the right balance of fun and challenge.

I expect more out of an RPG that I am going to spend potentially hundreds of hours on, and this game is a piece of garbage compared to other great titles available today. The core element is there, but the overall presentation here is just not good enough.

Skip this one, it does not have even good qualities to warrant your time.
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16 of 53 people (30%) found this review helpful
20 people found this review funny
Recommended
3.7 hrs on record
Posted: February 2
felix the cat is a pretty cool dude, but unfortunately the game includes people who are not ♥♥♥♥♥♥♥♥♥ cats which does tend to drag it down somewhat. 8 meowzers out of 10
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