Action RPG meets Roguelike in this atmospheric dungeon crawler. Spawned by two hardcore gamers, Sunken will constantly test your ability to adapt to a situation while it takes you through a dark journey of the one that has sinned.
User reviews:
Mixed (26 reviews) - 42% of the 26 user reviews for this game are positive.
Release Date: Dec 3, 2015

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About This Game

An atmospheric, dungeon crawling ARPG with a touch of a Roguelike, “Sunken” is intended to be a marriage of genres. Focused on keeping the player on his toes, the game will explore crafting, looting, fighting and challenging gameplay through which a dark story is woven.

  • Atmosphere – Leaning on the visuals and the story, “Sunken” is heavy on immersion. Stomping the content as quickly as possible isn't the goal – survival is. “Sunken” is set in an eerie dungeon out of this world and we want that atmosphere to sink into your bones.

  • Crafting – Crafting is an important part of “Sunken”, and it is done exclusively in the ‘crafting room’ found on every level of the dungeon. To be able to craft anything, though, you will need to find recipes for the items or the abilities that you want to craft (yes, the abilities are not gained through leveling, but by crafting!).

  • Randomization – The monsters and the loot are random in this game. Whether you’ll get a weak sword or a great armor, whether you’ll run into a few zombies or an elite Impaler with Tormentors following in his wake, is left to chance, the chance you will have to take in “Sunken”.

  • Narrative –There are many lore books lying around in each level of the dungeon. The narrative is not spoon-fed, and you will have to figure out some things on your own. It contains mature themes.

  • Permadeath – Roguelike! Since the beginning of the project, we wanted “Sunken” to be hardcore. When you die, you lose your levels and equipment; however, the skills you have unlocked stay that way. Go big or go home!

  • Competition – You will fight – until you die. Compete with other players by checking the Steam-integrated leaderboards. Go get them, tigers.

System Requirements

SteamOS + Linux
    • OS: Windows 7, 8, 10
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650, ATI 6870 or equal
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7, 8, 10
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 760, Ati 270 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Ubuntu 15.10
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650, ATI 6870 or equal
    • Storage: 2 GB available space
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 760, Ati 270 Series
    • Storage: 2 GB available space
Customer reviews
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Mixed (26 reviews)
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20 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
15 of 17 people (88%) found this review helpful
3 people found this review funny
13.7 hrs on record
Posted: May 26
Bought the game with prospect of refunding it, gonna keep it tho!

What i like about it:

-Diablo style gameplay.
-Hardcore only! Im used to HC in Path of Exile so that is almost required to keep me interested.
-I get to keep my skills upon dying, so no repetitive early game.
-UI looks clean, Level design and Skill animations look good.
-Hitting stuff has weight and impact to it .
-Mouse movement, no WASD.

What could be improved from my 2 hour experience with it:

-Skill animations from melee hits take too long, so it's hard to dodge projectiles.
-Gameplay could be a bit faster.
-Can't bind LMB manually to something different than basic attack.
-Volume sliders randomly went to zero multiple times, probably on alt-tabbing. When it doesn't happen, sound plays while tabbed out.
-Character moves while navigating in menus.
-Dodging stuff actively is always nice and i didn't see a dash ability. I hope the "Charge" one works for that, couldn't test it tho.
-5 skill slots are be a bit too limiting, i see why its limited but for me the right number is 7+.
-Loot doesn't fall to the ground directly, what ARPG does that? Write me a comment, i can't think of any.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
57.4 hrs on record
Early Access Review
Posted: December 5, 2015
For an early access title built by two developers, there is pretty solid game play here. While level layout is static, the amount of enemies and their type (i.e. champion, elite etc.) is random, making each playthrough of a level unique. Perma death system keeps you on your toes adding a nice bit of tension to your adventures ever so deeper into the dungeon. All learned skills carry over on death, howerver any crafting recipe you have will be lost.

The devs are very active and friendly as well as the community thus far. There are a few things in need of tweaking as others have posted, relating to ambient sounds and music etc. but overall the game is stable and in very playable condition as it stands and will only improve from here in my opinion.
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14 of 17 people (82%) found this review helpful
30.8 hrs on record
Early Access Review
Posted: December 2, 2015
Disclaimer: I was part of Sunken beta testing.

tldr; Buy it, you'll get your moneys worth even it is in early access.

Well this is my first review ever, I'll try to keep it short and concise. I usually do not write reviews but as I was part of beta I feel I should put my thoughts on current state of game and where I see it going.

First of all this game is really hard. Not unfair hard like some rogues I played but still it wont hold punches. You need to stayed focused especially at later spins(game's term for how much times you passed all levels and restarted without dying). You progress by putting points into 4 distinct stats and you gain those points by leveling up. While 4 stats may seem not too much it opens possibilities for varied builds as every point you put into something is important. For example high level abilities cost great amounts of mana so you wont be able to spam them if you didn't put big chunk of points in intelligence.

There is really great amount of abilities, categorized into 10 tiers. With 5 abilities per tier it gives nice amount of 50 distinct abilities. In current state about 70-80% of abilities are viable imho and I hope devs will manage to bring that number up before release. Abilities are nicely done graphics wise, especially abilities of higher tiers.
That brings us to overall graphics. I would rate it as above average, most certainly passable. I do not think that more can be expected from 2 man team. Music on the other hand is really excellent and I really enjoyed it. There is certainly room to make OST purchasable. Voice acting on the other hand varies. Most of it is good but there are some parts that need improvement, mainly main character narator between levels.

Narrative is imho superbly written and while you will need to read a lot of lore books and think a little about timeline to make sense of it you will be rewarded with a tale of great depth. There is also neat secret mechanic tightly linked to the lore and whole point of those spins(hint and maybe a bit of a spoiler: Pay attention to those wisps that fly around you).

I would personally like for game to be a bit faster but that's personal preference and after all that's what early access is for, to gather opinions and make game suit majority of people.

I can recommend this game with certainty because after countless hours of testing it I still have desire to play it and it didn't grow boring for me. This 17h of playtime is just from latest prerelease beta which started yesterday. If you do get it, be sure to invest some time into it, lots of great stuff about this game needs to be found and game will reward you greatly if you put effort into it.
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15 of 19 people (79%) found this review helpful
4 people found this review funny
34.0 hrs on record
Early Access Review
Posted: December 12, 2015
Only game i've been called worthless trash by a mob and then floated on a river of poo with a giant bug lol.

Im not good at writing reviews but here goes nothing.

This is a very fantastic game if your into grinding some levels to gear up to take on the big bosses at the end of each level. Reminds me a lot of playing Titans Quest on hardcore. I will say its not as in depth as TQ but it does a great job of keeping you entertained and always on the edge of your seat. Also you have to be a fan of RNG, as the skills and loot are based off it. Each skill seems to go to level 5, so you have to find the scrolls and craft them in order to level up your skills.

BTW this is made by 2 people and I will say they are VERY involved with the community on the forums and doing a great job in putting this together. Its well worth it and I can't wait to see it as a finished product.
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9 of 9 people (100%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: December 9, 2015
This game and its devs make me think I'm dreaming.
First off, the game is turning out to be everything the devs stated they're making it to be, so no shady goals or unfulfilled promises. The first thing I have to point out, which in itself is really enough to choose to buy this game, is that the devs are awesome! They frequent the steam forums a lot, respond to players' feedbacks, they are very friendly, polite, non-abusive and are taking all criticism properly. I got this game since day 1 as I backed them up on indiegogo, and since the start they are making everyday patches and hotfixes and are greatly improving player experience. A breath of fresh air in the dev teams department, as I've not so commonly seen such dedicated devs and overall lovely people. This in itself is enough of a reason to get the game, to support the awesome devs and help them deliver the content they intend to.

But still, you are buying the game for playing it in the first place. Well fret not. The game, although an early access title made by a devteam consisting of only two people, is coming along nicely. It is more than playable in its current early access state. First things first, the level design is unexpectedly great, considering the small devteam. The levels are very rich in detain and really help you immerse in the game. The ambient in this early state is already immersive and breathtaking, and I am sure it will only improve. The variety of enemies is also very good. You will meet quite a few different foes in your journey through the sunken horrors that have befell on your fate. The item and spell variety is not all to great, but there are still loads of spells and items, and this number will only improve.

For an indie early access title made by two people, this game is unbelievably amazing. It is well worth its price and if you are a Diablo fan, or ARPG fan in general, be sure to try it out
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10 of 12 people (83%) found this review helpful
2.8 hrs on record
Early Access Review
Posted: January 18
I just bought the game and i want to say thanks to devs for linux.
I only start to play and i think the game is seems to be great.
I will update my review later

If you have nonEnglish locale, you have to specify LC_ALL=C %command% in game settings

Dear devs, thank you for Linux, please add Russian.
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22 of 35 people (63%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: January 4
TL;DR: It's not playable yet. Go play Torchlight or something.

Long Story:
Of Audio:
The sound work is horrible, i can still hear the static tap-tap of my footsteps. Some of the in-game narratives were goodish, but in general, they were in bad quality, and the poor acting made them seem a bit silly for such a 'hardcore' game. The game has no hit sounds/effects of any sort for the player, for example the enemy arrows just dissapper into you, which makes it really hard to tell if you are hit or not (in cae of you are shot from afar).

Of Graphics:
The map looks nice, and the models are decent. Everything else? Complete utter poopoo. The splash at the start has worse quality than youtube videos from 2005. The intro video (which the game wants to show you every time you start the game) is ... hilarious? I can't honestly do nothing but laugh at it. And the game tries to sell itself as 'hardcore'. Well, you can't really be hardcore without the right atmosphere, which the horrible voice acting and poor intro video certainly do not set.
The items you equip seem to have no effecr on your appearance, which is understandable, for this is a game from small team with no time to model each item.

Of The Map:
The levels are static, which is kind of fine, though i hope they will change this later on. Static maps really hurt replayability in these sort of games. What I don't understand is, why is there no automapping? Since the levels are static, it should be easy to implement, and I see no reason why it isn't there. (Back to this later on).
Now, I must admit I only played the first level, which was somewhat dull. We got some prison cells, some zombies wandering(not) around, etc etc. The typical rpg dungeon settings. The first level seemed lacking, as because of the horrible voice acting i could not follow the story (had to consentrate not to giggle and cringe). It was just a bunch of rooms thrown together.
The boss of the first level was. well, 'lacking', so to speak. The combat was closer to point and click then actual arpg combat, for the boss only seemed to have 2 spells; one which was AoE that hit basicly the whole room, doing little damage (so easy to soak, no reason to stop hitting/move away), and some sort of curse(?) or likes, that cast a kinda nice looking effect on the player, making them unable to move (but could still hit the boss), and after a period of time, inflicted some damage. There seemed to be no way to play around these spells, so the bossfight was pure dps race.

The Combat:
I really like combat, like, really. When i play a ARPG game i expect fell-refined combat system with multiple ways to aproach the fight, that supports different playstyles, and suchs. Now, the combat in Sunken is pretty much point and click. Press 1 for damage, left-click when OOM, and Q for heal. The game decides not to explain the combat system in anyway, which could be another failed attempt to make the game feel 'hardcore'. Even the first bossfight was a dull DPS race. During my second run on the first level, i found 2 spells, so there seems to be some spellcasting system in place. However, the damage of spells is static, and spellcasting is limited by a) mana b) cooldown, and from my experience, there is no way to affect cooldown, so it's the limiting factor. With static damage and static cooldowns, going for caster type doesn't seem reasonable.

The Character:
You get experience points from killing monsters. You level up when you receive enough experience. Each time you level up, you get 5 'points' you can assign to attributes. Each attribute does something 'Each click', which seems to be a ARPG term i do not know, but I assume they meant by attribute level. Dexterity, for example, improves armor by 0.5, and crit chance by 0.1%. You start with 10 points in each attribute, so for example to max out crit chancem you have to be level 190, and by then you have 100% crit chance, meaning your attacks do 150% damage. Sounds rad, right? I haven't played long enough to actually confirm this, but this is what the game tells me when i first choose which attribute i want to level. I'll most likely write a full analyzis on how much each attribute affects gameplay later on.

The 'Hardcore':
This game aims to be 'hardcore', I like that. I like hardcore games. In fact, I'm designing a game that I'd like to call hardcore. But what makes a game hardcore? Sunkens ideology seems to be, that stripping down user experience is 'hardcore'. The lack of minimap/automapping, the lack of tutorial, or any explainations of basic game mechanics or even showing the user the keybindings (or list the buttons for the action bar thingy) seems to be their way of doing hardcore.
For me, hardcore is more about being punishing. The game should be hard to beat, not hard to play. Players should have to think about which their choice will be, and the game should support that. Sunkens total lack of transparency makes it really difficult for me to recommend it, as it is nowhere near 'the fun of a hardcore game'.

The Conclusion:
It's not ready. The developers have fallen into some pretty basic pitfalls of game design. Luckily, these can be fixed, and there is lots of material available on how to do this. here is some of my suggestions.

- Remove the intro. Seriously, it's bad.
- Add a way to skip the ingame narratives.
- Add a tutorial. The first level could act as sort of a tutorial zone that introduses the player the mechanics. The is plently of material on this avaiable on the interwebs.
- Add a hit effect to the player. It's the simplest things that make the combat so much better.
- Add floating texts to combat. I want to see how much damage i did, and how much i received. Even ascii-based roguelikes have these nowadays. Easy to implement.
- Add a way to hit while standing still, even when not aiming at any monster. Basic ARPG.
- This game does _NOT_ need more content at this point. It needs better gameplay. Look up how to 'juice' the game. Even hardcore games require some juice to make the combat more pleasing.

That's about it. Summing it up again, this game is nowhere near the 6€ pricetag it has now, but I'm still looking up to see how it develops. So, don't buy it now, come back later :)
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8 of 9 people (89%) found this review helpful
1 person found this review funny
0.5 hrs on record
Early Access Review
Posted: December 6, 2015
A very straightfoward dungeon crawling RPG. I do like the crafting mechanics and having to make your way to a room on each floor in order to craft. There is nothing ground breaking here but the game is in a very good state for being early access. It will keep you entertained and well, that is what we are paying for.

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4 of 4 people (100%) found this review helpful
32.1 hrs on record
Early Access Review
Posted: December 4, 2015
So I got the opportunity to play the game before it got out on steam. I played only first level back than and a lot of things changed, so here are my opinions on the game now that I did go thro all the levels almost two times before getting killed.

Ill start with some things I think should see some more work:

Music on level 2 is too repetitive, longer loop would be nice. I turned music on or off depending on the level, since some levels have pretty good music. I can understand why someone would turn it off and not hear any of the tunes later on. Since all levels have their own music that fits the theme it would be a shame if its not heard for that reason.

And the big problem, material disenchanting. Since there is no visual way to differ tiers except mouse hovering each one, disenchanting mats becomes a chore. And another question is, why do it? You will get lower level mats, but at this time you probably have all the skills learned and better gear. Only reason are potions, and that is not compelling enough to manage your mats for 15 mins only to get 5 hp and 5 mana pots. I ended up tossing all the mats some time after I get up to new tier.

And yeah there are a lot of bugs and problems that people are writing about, and kudos to devs for quick response on fixing those. Just to mention a few: exit game crash bug, no support for 32bit os, some skills are not balanced properly, bad tooltips and so on.

What I like about it is the effort invested in making an interesting death and endgame mechanics that tie into lore of the game. I would not like to spoil anything in the review, but lets just say it gives you a logical reason for continuing.
It's not just here that the game is connected to its lore. Design of levels, their size and atmosphere, monsters that you fight, music that is playing in the background, all has it's reason, that you will understand better as you read the lore books scattered thorough the levels.

Combat vise, it starts a bit slow, but as you get more mana (and you will if you didn't die and go back to lvl 1) and more skills (that persist thro death and can be improved, which makes next death just a bit more easier) you will get the opportunity to make interesting builds. If you don’t die you constantly get new skills and deciding which one to use was fun for me. Low tier skills do less dmg but cost less (and have less omph), and its the other way around for the high tier ones (although the difference in dmg is not that great and since it scales with your weapon and stats I found that all skills have use even after getting almost all the skills of the last tier). Clearing mobs around the level when you learn the best tactics for them is not a big problem, and after learning level layouts you can effectively farm them pretty quickly. Bosses are tied to the lore, and the tactics that you need to use are things that make sense. Problem I found is that its really hard to see their debuffs. Hovering over an icon to read what it does usually means my head getting smashed. But you can kill some of the bosses on muscles, which would require multiple farm runs to make possible.

Sound is ok, as I said loop on some of them is too short to enjoy, but then again some other levels have music that I really liked. If the devs have time and resources it would be nice to hear more of one sound for monster strikes, sword swings and so on. Voice acting for some characters is all right, but I didn't like the voice of the character that you hear in the loading screens. All of the books that you find have voice actors reading the text. And now that I’m mentioning it, it would be awesome if there was a journal containing all the books that we found.

Visually its all right, I would say that worst part of it is low resolution of some assets. UI needs some improvements, I like the overall style but some things should be more visible (health and mana, mouse). Spells do look powerful, and even with full screen of monsters while casting visually taxing spells the game worked fine and frame rate was really high, maybe even way more than it needs to be (maybe frame cap it).

So considering the limited manpower, time and resources I believe this is a pretty good addition to the genre. Problems do exist atm, but this is early access afterall.
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4 of 4 people (100%) found this review helpful
Not Recommended
4.6 hrs on record
Pre-Release Review
Posted: August 20
They've abandoned the game. Do NOT purchase!
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Recently Posted
0.4 hrs
Posted: September 2
It is boring and the combat is soo slow and if you die it is back to the begining
Helpful? Yes No Funny
3.4 hrs
Posted: August 25
This game is truly abandoned. Go to the official site for this game and you'll get a 404 error. I can't find their Facebook page.

Don't buy this game. Haven't played far enough to figure out if this game still has major flaws. It was also weird that this game was in Early Access late last year and but upgraded without any kind of an announcement (even on their Facebook page) around January of this year.
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1.5 hrs
Pre-Release Review
Posted: August 22
Looks likes the game was abandoned. Developers who abandon their games give EA a bad name.

Can't recommend until there are updates. At least let us know you are dead, "Hit the Crow"
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1.3 hrs
Posted: July 28
I don't know about this one. It has some unique things about it in a genre that has alot of games. Like you character only wearing pants. When he gets new armor it's just a new type of pants. He always wears no shirt. So stuff like that gives the game some character.

There's a crafting element to this, but I don't think it is fun right now. That may change as they keep working on this, if they keep working on this. Combat for me was pretty stiff and clunky. That may be due entirely to my older computer, but I am pretty sure they got a bunch of optimizing to do.

This has a pretty cool atmosphere but it has a way to go before it is compelling to play. For now I recommend holding out and see how it develops.
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0.1 hrs
Posted: July 24
This is an unfinished game at least. The game ALLWAYS crash on exit. The .exe file is named "Sunken_Steam_Test_Build.exe" .... although it is said as released. Average textures and many issues thru the game. Stay away from this!
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15.4 hrs
Posted: July 23
Love almost everything about this... Except the Start New game button. Should have at least an "Are you sure?" prompt for it is far to easily clicked on. Have lost multiple chars already on accidentally clicking it with my terrible mouse that can sometimes jump a few spaces over. Normally this doesn't prove too big of an issue but with this game it's the worst. Easily ruined the entire game for me.
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Dios mio, man
53.2 hrs
Posted: June 7
Product received for free
Disclosure: I know the devs.

Anyway, the thing is, this isn't, nor it's supposed to be, your regular ARPG. It's a bit old school and roguelike, quite a bit slower then your usual ARPG. It's done by two people only, with a poor budget, and judging by that, the game is good. Not that it has some monthly playing longevity but who cares about that for this price.


-Crafting is a pretty cool roguelike element, and it's very random

-Great bosses with interesting mechanics. Too bad the models are meh-ish, but the game is cheap so whatever.

-Many abilities, which you need to find and to have them crafted, not just gained at level up

-Good atmosphere and story. The setting reminds of the original Diablo a lot, dunno why people compare it to D3 which makes zero sense. I guess they only played that one.

-Interesting approach to fighting mobs. Your usual ARPG tells you to go and destroy them by the groups, but you need to be extra careful and sometimes kite them and take them down one by one in Sunken

-Quite cheap


-Bad start. Literally, the first hour is the worst thing about this game, which talks of the inexperience of the devs, but the gameplay gets better and better as you progress.

-The game might be a tad slower then I'd like

-Locusts. Yeah, ♥♥♥♥ those guys.
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1.0 hrs
Posted: June 2
Buggy, slow, poor animations and models, no real environmental interaction, no impact to combat at all,

Main problem is that the game is far too slow for how RNG reliant it is.

Feels like a beta that needs a lot of polish, but has seen no updates in 6 months?
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0.6 hrs
Posted: May 27
Not worth pricetag and your time currently, requested refund after another time got stuck at crafting screen so had to exit and restart level. It feels like good start, but at current state it's not fun, the combat feels slow, the progression is extremely slow and most of stuff I got in first 30 or so minutes was +5% autoattack damage, +10% power attack damage, etc. Meh!
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