Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
User reviews:
Recent:
Very Positive (11 reviews) - 100% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (222 reviews) - 93% of the 222 user reviews for this software are positive.
Release Date: Feb 23, 2016

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Use Godot Engine

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Recent updates View all (10)

April 12

Godot 2.1.3 - Bug fixes, editor usability enhancements and some goodies

Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3!

Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts about its impressive progress), many contributors took a renewed interest in the 2.1 branch. This release therefore brings various new features to GDScript, the editor, some nodes' API – but we tried to ensure that compatibility with earlier 2.1.x releases would be fully preserved.

Highlights:

  • Audio: Add priority setting for samples in a library
  • Audio: Make spatial AudioServers prefer inactive voices instead of unconditionally playing on the next voice slot
  • Controls: Add ColorFrame control
  • Controls: Add shape property to TouchScreenButton
  • Editor: Add contextual create/load script button to the Scene Tree dock
  • Editor: Implement warped mouse panning for 2D & 3D editors (enabled by default)
  • Editor: Only assume HiDPI mode if DPI >= 192 and screen width > 2000 (fixes editor starting in excessively upscaled mode on some configurations)
  • GDScript: Add enumerators (enums)
  • Nodes: Add ability to change A-star cost function
  • Nodes: Add modulate (color) to TileSet tiles
  • Nodes: Add get_used_rect() method to TileMap
  • iOS: Implement core motion API
  • Tools: Work in progress (read: buggy, will be improved for Godot 2.1.4) exporter to Godot 3.0 alpha format

See the official blog announcement for more details, as well as the exhaustive changelog.

That's it for this release, as usual it brought its fair share of bug fixes and improvements and upgrading existing projects to this new version should be hassle-free.

Support duration

As mentioned previously, the 2.1.x stable branch will continue to receive bug fixes and enhancements at least until Godot 3.0-stable is released. Given that Godot 3.0 alpha currently has no support for OpenGL 2.x / OpenGL ES 2.x devices, we will likely continue to maintain the 2.1.x branch further until Godot 3.1, which should add back support for older devices.

Have fun with this new release!

3 comments Read more

January 21

Godot 2.1.2 - IPv6 support, reduced audio latency and other improvements!

Five months after the release of Godot 2.1, and two months after 2.1.1, it's the right time for another maintenance release in the stable branch!

While we are all looking with avid eyes at the awesome developments for Godot 3.0 shown on our Devblog, you won't find much of them in this release... but it should already have some quality of life improvements and important bug fixes that you will definitely want for your published and WIP projects.

Highlights:

  • Networking: IPv6 support and many bug fixes and enhancements
  • Audio: Fix ~200 ms audio latency bug due to misinitialization of some drivers
  • GDScript: Python-like ternary operator (a if cond else b)
  • 2D: Easy API for 2D split screen (with demo)
  • OSX: Fix minimum supported version when compiling with recent Xcode, now 10.9 (regression in 2.1.1)
  • Dozens of bug fixes
  • Many class reference documentation updates
  • Editor translation updates

See the official blog announcement for more details, as well as the exhaustive changelog.

That's it for this release, as usual it brought its fair share of bug fixes and improvements and upgrading existing projects to this new version should be hassle-free.

Support duration

As mentioned in various blog posts, the 2.1.x stable branch will continue to receive bug fixes and enhancements at least until Godot 3.0-stable is released - and potentially beyond, depending on whether version 3.0 will support OpenGL 2.x / OpenGL ES 2.x devices.

Our current gut feeling sets the 3.0 release around May/June 2017 - it will definitely be our biggest (and likely greatest) release so far!

Have fun with this new release!

10 comments Read more

About This Software

Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Graphics: OpenGL 2.1+
    Minimum:
    • Graphics: OpenGL 2.1+
    Minimum:
    • OS: Any distribution
    • Graphics: OpenGL 2.1+
Customer reviews Learn More
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (222 reviews)
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