Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Recent Reviews:
Very Positive (11) - 100% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (253) - 94% of the 253 user reviews for this software are positive.
Release Date:
Feb 23, 2016
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Use Godot Engine

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Recent updates View all (12)

August 30

Godot 2.1.4 - Four months' worth of enhancements and bug fixes

It has been four months already since our previous stable release, Godot 2.1.3 - and one year since the release of our stable 2.1 branch and the start of the work on Godot 3.0, which should soon see a new alpha build.

This exceptionally long development cycle for Godot 3.0 has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 release required a good deal more testing than the previous one. But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes.

Highlights

  • Platform: iOS: MFI gamepad support, audio improvements
  • Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and input improvements
  • Platform: Support for UWP (Universal Windows Platform) alias WinRT as target platform, with gamepad support
  • 2D editor: Fix IK not being solved while dragging a bone (regression in 2.1.3)
  • 3D editor: Ability to select subscenes when clicking them in the viewport
  • Debugging: Many improvements to the editor's debugger and display of complex types
  • Display: Add "expand" option for window stretch aspect
  • GDScript: Backport advanced string format feature from the master branch
  • Physics: Add one-way collision to tile-set/tile-map
  • Physics: Backport move_and_slide API from the master branch
  • Tools: Improvements to the Godot 3.0 exporter (still work-in-progress)

See the official blog announcement for more details, as well as the exhaustive changelog.

All in all, this is a pretty big maintenance release, and it should improvement the usability of the stable Godot 2.1 while we are waiting for the upcoming 3.0 version.

Support duration

As mentioned previously, the 2.1.x stable branch will continue to receive bug fixes and enhancements at least until Godot 3.0-stable is released. Given that Godot 3.0 is not planned to have support for OpenGL 2.x / OpenGL ES 2.x devices, we will likely continue to maintain the 2.1.x branch further until Godot 3.1, which should add back support for older devices.

So you can expect at least a 2.1.5 release in the future (especially in order to bring a more final version of the 3.0 exporter once the master branch is stable enough), likely in a couple of months.

Supporting the development

If you'd like to support Godot's development, apart from making cool games with it or contributing directly to the engine with code or bug reports, you can make a financial donation on Patreon to enable us to hire our lead developer Juan Linietsky full-time, thus greatly increasing the development rate of new features and bug fixes for Godot 3.0 and beyond!

Have fun with this new release!
2 comments Read more

August 12

Support Godot's development on Patreon!

Hi there!

We just launched a Patreon page to collect funding for Godot!

The aim: make it possible for our most important developers, starting with the lead developer Juan Linietsky (reduz), to work part or full-time on the development of our engine.

Indeed, Godot is a non-profit, free and open source project, so all contributors work on their free time next to their unrelated day jobs. With funding from the community, we can hire Juan to work exclusively on Godot, and increase a lot our development pace! That means more features, less bugs, and faster releases :)

Everything helps, so if you like the idea, do not hesitate to contribute a couple bucks per month. The initial support from the community has already been beyond our expectations, but there is still some way to go to reach our main goal of a monthly wage for Juan!

https://www.youtube.com/watch?v=XptlVErsL-o
In other news, the development of Godot 3.0 is steady (check the video on the Patreon), and we should also soon have a maintenance 2.1.4 release. Stay tuned!
2 comments Read more

About This Software

Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Graphics: OpenGL 2.1+
    Minimum:
    • Graphics: OpenGL 2.1+
    Minimum:
    • OS: Any distribution
    • Graphics: OpenGL 2.1+

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