Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.
User reviews:
Overall:
Mostly Positive (73 reviews) - 76% of the 73 user reviews for this game are positive.
Release Date: Oct 9, 2015

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Recent updates View all (6)

August 22

Steam Trading Cards are Live!

Creeping forth from the blackest pit of pestilence comes a delicious invention of dark, wicked design...

That's right: Steam Trading Cards are finally here!

Thanks so much for your continued support of TBIAD since launch! The community has been asking, so I've finally managed to carve out time to create and implement Steam Trading Cards for the game. Mercifully, I've elected to set them to drop at slightly shorter intervals than most games.

I really appreciate everyone's interest in the game! If you're enjoying it, please take a moment to leave a Steam review! That makes a big difference -- especially in terms of motivating me to keep tinkering away on some grisly future projects I think you'll love.

The positive reviews have been very kind and encouraging, and I've also gained a lot of insight from useful critical feedback, too.

TBIAD was first created with Twine as an experiment. I'm thrilled with what I was able to create within the tool's limitations (and my own, at the time), and I've learned a ton over the past year. Now that I'm working in GameMaker Studio, I'm able to do SO much more, so I can't wait to share with you what's coming up!

Stay tuned and thanks again!
-Nathan

1 comments Read more

April 18

Become a Beta Tester!



Hey all! Want to get updates on my upcoming game projects and have the opportunity to beta test? Join my game dev / interactive fiction list!

Here's the link! http://eepurl.com/buDWwj

1 comments Read more

Reviews

“[For an interactive text adventure, This Book Is A Dungeon succeeds very well and makes us feel as though we are in the story, immersing us in its fear and horror.]”
IGN Greece

“Nathan Meunier has created a dungeon crawler horror game filled with HP Lovecraft-inspired monsters and puzzles…[TBIAD] also creates detailed, horrific scenarios, both physically and mentally.”
Indie Game Magazine

“Surprisingly cohesive, and striking in its resemblance to older Dungeons and Dragons campaigns, albeit with a fairly thick Lovecraftian polish. It captures a desperate tone by offering numerous ways to die. It’s charming, occasionally trippy, and gruesome throughout.”
Paste Magazine

About This Game

Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This Book Is A Dungeon has it all and more. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Prepare to be disturbed, titillated, and savaged by unholy denizens aplenty in your quest to navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.

WARNING: THIS GAME WILL KILL YOU. OFTEN.


Part of the intended challenge is in experimenting to see where different paths and choices lead you. It's impossible to experience all of the content in a single runthrough. Experiment, be bold, and uncover your fate, wherever it may lead!

Features:


  • Experience a grim story-driven horror adventure
  • Solve cryptic and disturbing puzzles
  • Die in dozens of horrible ways
  • Enjoy light RPG elements, including combat and inventory
  • Discover multiple endings
  • BONUS: 40,000 word game dev diary


This game is not for the squeamish or faint of heart.

BONUS GAME DEV DIARY EBOOK



This Book Is A Dungeon was originally created as an interactive fiction and self-publishing experiment. It was initially launched as a game inside a Kindle book that served as a developer diary documenting the entire process for creating the game from start to finish. As part of the Steam Edition, you can access a free download link for a PDF version of the dev diary within the main menu.

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 2+
    • Processor: Intel Pentium 4 or later
    • Memory: 512 MB RAM MB RAM
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (73 reviews)
Recently Posted
bear_storm
0.2 hrs on record
Posted: August 1
This is incredibly atmospheric, if still needing a little polish.

TBIAD is a choose-your-own-adventure in the style of classics like Hell House, where the choices you make are more about trail and error and embracing the game's own fever-dream logic than trying to do the practical thing in a given circumstance. That would be frustrating in a less well-written project, but the narrative in TBIAD is solid. It pulls you along with a sense of immediacy and dread that I haven't felt from a game in quite a while.

There are a few convenience options to make up for the instadeath lurking around every corridor. You can skip the intro and restart the game, which is nice, but there's nothing yet to speed up the pauses between lines of dialog - which are ominous at first and then annoying the second time you have to deal with them. By a similar token, some deaths take quite a while to unfold, to the point where it's quicker to exit and restart the game than to wait through them. These make it difficult to play longer sessions of TBIAD, which is a shame. This game is ought to be immersive.

Good news, though. This project is not complete yet. My review may be swiftly outdated as new features and content are added, and I suspect the game will only improve.

For the moment, it is as brutal, gripping, and intense an experience as I've ever gotten from a visual novel, and I'd urge anyone who doesn't mind long waits and lots of words to wade into it.
Helpful? Yes No Funny
Namekujisennin
2.8 hrs on record
Posted: July 29
This Game Is A Nevrotic Visual Novel

Imagine a young-adult horror book where you'd have to wait to read the next sentence.
...
...
...
...
...
Annoying?
...
...
...
You bet

Even better, the game is based on fails and retries, and on restarting, prepare to have to read it all again at that arbitrary pace.
No keyboards allowed: to progress through the story requires clicking hyperlinks (sometimes representing decisions; more often just an alternative to what is achieved by pressing the "enter" key in most sane game). As the text consists mostly of quick successions of short sentences, I got dizzy chasing those around.

The irritating writing and pretentious introduction didn't help either.
I'll waste my time at my own pace, thank you.
Helpful? Yes No Funny
Kafro Hudrep
3.4 hrs on record
Posted: July 24
I legitimately enjoy the writing in this game but ♥♥♥♥♥♥♥ it is such a ♥♥♥♥ing chore to play. There's no saving, nor are there any checkpoints outside of two very arbitrary ones that can be selected at the start of the game. That means after dying you have to click through a TON of previously read text just to try a new option, and then hope that option doesn't also lead to death because if it does you're going to have to do all that ♥♥♥♥ing clicking all over again. It doesn't help that there isn't just One Place to click either since message advancement is through hyperlinked portions of current text.

This game is made in Twine, which isn't necessarily a bad thing, but in a game with so many deaths you'd think that at some point the creator would think "I should really add in a save and / or text skip function, or switch to an engine that has those built in to start with." Ren'py comes to mind, and quite frankly I see nothing that this game does that can't be done in Ren'py. It'd probably be easier to add music, or at least some sound effects, in that engine too, since as of right now there aren't any of those. There are also quite a few typos and I have no idea why because the game's script does not seem to be that large.

Overall, this game could have been good if it weren't for such amateur mechanical mistakes. Not everyone has the time or patience to respect your writing, no matter how good it is, on repeat.
Helpful? Yes No Funny
InfinitePeace
0.8 hrs on record
Posted: July 10
Fun enough, I suppose.

Tediously slow waiting for the text, and while I like the idea behind it... No sound for a horror game? A horrible amount of clicking to get to new stages, or if you die you must click to get back, through the same passages and the same words.

A nice concept, implementation is poorly done though. Mindlessly clicking on blue words in the passages, combined with nothing/little to break the monotonous "click" as you try to read further on is just... meh.

I like reading. But I also like reading at my own pace, which involves a lot of skipping of unnecessary stuff/filler. Since I am forced to read a bunch of filler "blah blah do this to summon <x>" "blah blah do this to do something to continue on", it wasn't that fun.

No sound at all, significant minus for a horror game. It's a horror game, you need something to create suspense. My imagination is nice, but this means that I just spent 40 minutes reading text, clicking to continue as a "game".

There are so many options, but not being able to save the game and mindlessly explore every single one of them is bad too. No save files.

Price wise it's fine, not expensive. But I don't think it's worth getting, since I didn't find it enjoyable enough. Maybe it's not right for me, story is fine, gameplay consists purely of clicking, difficulty consists of if you can be bothered to remember all the bits of trivia there are.

"Some of the choices feel more like guessing than using logic."

That is incredibly true, especially in the fourth chapter. You must follow 4 different sets of advice, which most of them are false, and the only way you can choose is by guessing correctly. Or figuring out some kind of hint that I must've missed.

tl;dr: needs fast skip button, needs save files, needs sound. Gameplay (such as it is), is fine if you're into clicking blue text to continue (can't click somewhere else if there's only one option to move to? Skipping cutscenes/speeding up texts in novels is a must-have factor in games...) Battles seem iffy, no multiple options, just "Fight?" and "enemy is now damaged" "enemy has damaged you superficially" etc.



Helpful? Yes No Funny
Phaedra
6.6 hrs on record
Posted: July 6
This is right up my alley. Lovecraftian entities and monsters, great depiction of environment and good story.

Pros: +good story
+good art
+great environmental description and setting
+some great puzzles

Cons: -battles are kind of... pointless, I hope this gets improved or removed from the game mechanics
-some parts of the game are unfair or too repetitive (4W)
-it is a bit too short

I would recommend this game to whoever enjoys Lovecraftian horror, text adventures and such. Lack of music wasn't such a problem for me, but it wouldn't suck to atleast have that option. Overall, I am looking forward for the game to be improved and expanded upon.
Helpful? Yes No Funny
teratoma
1.1 hrs on record
Posted: June 28
It's interesting, but quite tedious. Hopefuly the next version will improve on this.
Helpful? Yes No Funny
Tawa
3.6 hrs on record
Posted: June 27
Interesting concept but could have executed better through a visual novel engine rather than Twine. There's no saves or the ability to speed through text so if you die, you must go through the whole chapter again and click click click click. This is especially annoying when you have to do 3 chapters correctly in one go. Do two chapters right then fail the last one- you must do the ones you already passed again. Some of the choices feel more like guessing than using logic.
Helpful? Yes No Funny
CrazyFox
4.1 hrs on record
Posted: June 25
An interactive fiction done right.

Lovecraftian horror story with just the right amount of graphics (but no music). The environments are engaging and with careful planning, you can avoid most if not all of the "many possible deaths." It could have used a bit of music or at least some sound effects. I wish it there were more games set in this universe, because a lot of work obviously went into it.
Helpful? Yes No Funny
Fenin
2.5 hrs on record
Posted: June 20
An extremely interesting usage of twine. Though, the story itself is a bit on the edgy side, there are quite a lot of people who like that kind of material.
Helpful? Yes No Funny
sonicreala
2.2 hrs on record
Posted: June 16
Pros:
Describes setting and events well enough to follow
Interesting story

Cons:
Pointless battling
NO checkpoints (you'll have to click, click, click till the cows come home to get back where you were)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 27 people (74%) found this review helpful
4 people found this review funny
Not Recommended
2.8 hrs on record
Posted: July 29
This Game Is A Nevrotic Visual Novel

Imagine a young-adult horror book where you'd have to wait to read the next sentence.
...
...
...
...
...
Annoying?
...
...
...
You bet

Even better, the game is based on fails and retries, and on restarting, prepare to have to read it all again at that arbitrary pace.
No keyboards allowed: to progress through the story requires clicking hyperlinks (sometimes representing decisions; more often just an alternative to what is achieved by pressing the "enter" key in most sane game). As the text consists mostly of quick successions of short sentences, I got dizzy chasing those around.

The irritating writing and pretentious introduction didn't help either.
I'll waste my time at my own pace, thank you.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.2 hrs on record
Posted: August 1
This is incredibly atmospheric, if still needing a little polish.

TBIAD is a choose-your-own-adventure in the style of classics like Hell House, where the choices you make are more about trail and error and embracing the game's own fever-dream logic than trying to do the practical thing in a given circumstance. That would be frustrating in a less well-written project, but the narrative in TBIAD is solid. It pulls you along with a sense of immediacy and dread that I haven't felt from a game in quite a while.

There are a few convenience options to make up for the instadeath lurking around every corridor. You can skip the intro and restart the game, which is nice, but there's nothing yet to speed up the pauses between lines of dialog - which are ominous at first and then annoying the second time you have to deal with them. By a similar token, some deaths take quite a while to unfold, to the point where it's quicker to exit and restart the game than to wait through them. These make it difficult to play longer sessions of TBIAD, which is a shame. This game is ought to be immersive.

Good news, though. This project is not complete yet. My review may be swiftly outdated as new features and content are added, and I suspect the game will only improve.

For the moment, it is as brutal, gripping, and intense an experience as I've ever gotten from a visual novel, and I'd urge anyone who doesn't mind long waits and lots of words to wade into it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
44 of 46 people (96%) found this review helpful
10 people found this review funny
Recommended
1.8 hrs on record
Posted: November 30, 2015
If you're wondering what kind of game this is, there's two clues in the title. Firstly, it's a text-based adventure, with minimalistic graphics and a LOT of reading. So if that doesn't sound like you, SKIP THIS STORE PAGE NOW. Secondly, it's kind of an old-school "dungeon" explorer, complete with some nice pixel-y maps, but completely lacking in any stats or other regular "RPG" elements apart from an inventory. Combat consists of nothing more than choosing to fight something, then you keep clicking on text messages until you or it dies. THAT'S IT. No stats, no combat tactics, JUST STORY. Again, if this doesn't sound like something you can live with, LEAVE THIS STORE PAGE NOW.

Phew. Glad that's over. Are they gone?! Good.

Now that it's just me and you, curious one, let me say straight up that whatever else this "game" is, it's extremely well-written and has a fascinating story. This Nathan Meunier person could probably write books for a living. And highly Lovecraftian books they would in all probability be. Yep, he's one of those...but a very GOOD one of those. The depth this game goes into about rituals and demon summoning and what-not suggests a first-class crackpot who either reads too many "esoteric" texts, or has a spiffingly good imagination. This Book Is A Dungeon is short, but intriguing, and I certainly look forward to anything Mr Meunier gets up to in the future.

A few suggestions to the dev/author for next time: The price is a tad on the silly side (one or two dollars would be far more realistic); how about some MUSIC to further invoke that Eldritchean atmosphere; and thirdly, how about some save/checkpoints next time, as redoing bits over and over and over again does get a bit tiresome (especially when the text is so moodily staggered and can't be skipped, and so many bits of the game are so ruthlessly trial-and-error)?

Fantastic first effort, though. Keep up the good work, sir.

Verdict: 8/10.

(PS Some advice to budding players: Be sure to keep a pen and paper close at hand. The game might keep a map for you, but you're gonna need to make plenty of notes, just the same!!!)
Was this review helpful? Yes No Funny
45 of 62 people (73%) found this review helpful
7 people found this review funny
Recommended
0.7 hrs on record
Posted: October 9, 2015
Before you walk past this game because it's a text adventure and doesn't offer all the fancy graphics you seek...

Let me speak some wise words of wisdom that might give you a 'permanent INT+3' :-)

Your imagination is far more powerful and much better, more vivid, and much more fascinating then the best graphics that can be made even twenty years from today on the most powerful computer. Your mind. ..Don't take it for granted!

And a game like this can open up your all powerful imagination. It has good writing and descriptive words that can spark pictures in your mind that no graphical game can possibly match.

Take a look!
https://www.youtube.com/watch?v=mHMZfYyrqaM


..Two enthusiastic thumbs up!
Was this review helpful? Yes No Funny
24 of 27 people (89%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: January 7
PROS:
*Decent writing
*Interesting environments

NEUTRAL:
*The white background, which is the vast majority of the screen, is blinding. I got a headache while playing this game, but not everyone will have my problem, so I won't count it against the game in my review.

CONS:
*No music or sound effects
*No saving
*No skipping text that has already been seen
*Short
*Pointless combat
*No way to know if a choice will lead to death in most cases
*Writing is mostly descriptions of the player's current location or deaths
*Can't return to the main menu except after death

GAME LENGTH:
30 minutes to 2 hours. I took around 80 minutes because I was unlucky enough to choose multiple routes that led to my death, forcing me to play the game again and again.

SCORE:
2 out of 10

Considered simply as a story, This Book Is a Dungeon is not great. Most of the text is devoted to describing the player's current location and there doesn't seem to be much of a plot or connection among the four chapters. The protagonist simply moves along in confusion to the next set piece, dying almost randomly. There is not only little meaning to the meager story, but also little sense in the deaths that the protagonist endures, which also force the reader to start from the beginning of the story every time.

Considered as a game, This Book Is a Dungeon is even worse.

One notices right away that there are no sound effects or music, which are powerful and important tools for creating the appropriate atmosphere in any medium that is not restricted to visuals (or even just text) alone. Since the text itself does only a mediocre job of creating a good atmosphere in a genre where that is usually very important (horror), there is a distinct lack of immersion.

The "gameplay" consists entirely of clicking on blue text to progress, which is acceptable for the genre as long as it is used appropriately. Unfortunately, the developer thought it worthwhile to try to include unavoidable, choiceless combat. In predetermined locations, the player will enter into battle with some eldritch horror and be forced to click on the same blue text repeatedly as the character and monster whittle away at each other's health by 1 or 2 HP at a time, the process of which is extended by their mutual inaccuracy. The player here is merely an observer. Though I never died in battle against one of these creatures, I came close once, so I am forced to conclude that they are just one of many examples of unfair deaths that, again, require the player to start from the beginning of the game.

I would mention other such deaths, but they would constitute the only real spoilers for the game besides the meaningless ending. Trust me when I say that there is generally no way to know what will happen after any given choice nor any way to prepare for the consequences.

Being forced to play through the game again after each death because there is no save feature even within a chapter is bad enough. But the absence of a skip button, the delays between text that progresses the story, and particularly one chapter where I estimate that the player must get through over 80 separate lines of text before he can make any choice make the game much more frustrating.

For me, this was not a game in which surviving a chapter created a sense of accomplishment. It was a game in which knowing that more senseless deaths and clicking awaited me created a sense of dread--and not of a Lovecraftian nature. The ending, sadly, did nothing to help me feel that my experience was worthwhile.

And while I was ultimately grateful to only spend 80 minutes on the game, the roughly 30 minutes of actual content does not justify the $6 price tag of a text-based game.

The developer has expressed a desire to improve the combat and include sound and achievements, but says that the game engine makes these features difficult or impossible. That is not an excuse; it is a reason to not use the engine in the first place. And it certainly does not excuse the tedium that the player must endure after each death.

As I find that This Book Is a Dungeon fails both as a story and a game, but recognize that the writing is of decent quality and the environments are interesting, I give it a 2 out of 10.
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18 of 20 people (90%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: October 10, 2015
This is really good interactive fiction. I can heartily recommend it to any fans of the genre and horror in general. The writing is superb and the whole atmosphere is very engaging: grim and macabre but it's varied enough not to take away my desire to explore.
I liked the story, and the enviroment. The artworks are not the best, but they fit the theme and the game so perfectly, that it doesn't really matter. It does get a little repetitive a few times if you die and need to redo something, and the fights feel boring and unnecesary, but those are just minor annoyances.
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
2 people found this review funny
Recommended
2.6 hrs on record
Posted: December 28, 2015
This game is baisically a hyper text choose your own adventure, if that means anything to you.

If that doesn't mean anything to you: this game is 90% text screens and clicking on text. If you are expecting lots of RPG elements and pixel art, you will be disapointed. If you don't like reading your games, you will be disapointed.

If you expect to read some atmospheric prose and chose how to die in a dungeon, you will not be disapointed. It's really pretty decent. I got it from a bundle, and you should too.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
3 people found this review funny
Recommended
1.2 hrs on record
Posted: February 25
"You're a fool to trust me, Summoner. Now, I simply cannot waste but a single drop of your blood."

This Book is a Dungeon (TBIAD) is a fantastic little text-based adventure game with a bit of unsettling dark and gloomy theme. Expect to die, A LOT, in this game and every choice you make seems like a possible bad ending. That doesn't necessarily make it a bad thing since the game encourages you to try again with different paths each time and hopefully brings you closer to the conclusion. I haven't managed to get that far myself but I did managed well enough to get to the second chapter before the inevitable happens.

However, the brilliant writing and creepy atmosphere is marred by the game's lack of basic feature for a PC game, a Steam title even. I think this is what deter most of the text-based games enthusiast, or even just casual gamers, away from what could've been a great indie gem.

PROS
  • CLEVERLY written story with immersive setting and rich with lore! I was hooked straight away even at the prologue, leading me to play for an hour straight (until I met an unexpected but-I-guess-it's-my-own-fault death).
  • High replayability value with different pathways on almost every different choices you make.
  • Accessible english that's easy enough to understand and enjoyed but not too simple that it's silly.
  • Can run on a toaster.
  • Charming character and world artwork throughout the game.
  • Smooth text flow, perfect for immersive reading.
  • Fun puzzle section that requires you to think rather than just go for trial and error sequence.

NEUTRAL
  • Detailed map but I think how the game shows the whole thing right off the bat is a bit spoilerish and, in my opinion, changes how I'd play given that the map is hidden at first.
  • The white background is nice and all but I do prefer an option for a darker theme. Reading the text with bright background for hours will probably thickened my cornea even more.

CONS

As much as I've enjoyed the game, I have to admit that the absence of the even basic features in the game annoys me.
  • Not a single audio can be find in the game. Eerie silence? Check. (I prefer the ambience, if you don't mind)
  • No Setting or Configuration menu. The game don't even have a Fullscreen toggle!
  • Steam Overlay is not functioning in the game, as I've crashed twice when I attempted to open the overlay when playing.
  • You can't take a proper screenshot (probably because of the flowing text?). Every screenshot I took came out as a white screen showing only the map and the inventory.
  • Uninspired combat sequence. It's basically just clicking next, next, next until either one of you dies.
  • There's no option to save your progress in the game (or at least from what I've noticed). I've created a thread asking for this and once someone clarifies, I'll update the review Accordingly EDIT: The dev confirmed that there are no save function in the game due to the engine limitation. However, he did mention that he's working on a patch to add a quick skip point early on in case anyone wants to wade through the story faster.
  • Some of the artwork are inproportionate with the window size. Since the game doesn't have a fullscreen support, I played the game in small windowed mode (just nice to read without burning my eyes out). I noticed that some words, that are meant to be a background artwork, doesn't show up properly. I had to rescale the window size just to see what the words meant (I had this in Chapter 2).

To conclude, I give This Book is a Dungeon an enjoyable but all around mediocre 3 / 5. Get it for the amazing story!

I've scoured the Discussion section for the game and I've noticed that Nathan, the developer, is actively working (last update is at the end of January last month) to release a Redux version of the game, reworked on a brand new game engine, which promises all of the basic Steam functions, including achievements and sounds. It's not clear yet whether it will be released as a separate title or an update to this one. I'll update my review in the future after I have confirmation regarding this (as well if there's any new info I find).

#Discussions_QuoteBlock_Author

TLDR version: the redesign of TBIAD is coming along...it's an agonizingly slow process, but along the way it's giving me great ideas to retune and add/change a lot of the game.

I'm taking all of the reviews and player feedback into consideration. When it's done, TBIAD Redux is going to be a very different animal from the current Steam version. I think anyone who liked the core game is going to super dig it, and the changes may appeal, too, to a much broader swath of players.

Anyhoo. This is a long-term redesign, but I'll share updates as I go. Everyone who buys the game in its current form on Steam will get the full updated version for free when it relaunches.


As usual, feel free to drop a comment if there's anything you'd like to add or if I've made any spelling or grammatical mistake in my review. If this is helpful or enjoyable to read, I'd appreciate a thumbs up so others can view it as well!
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12 of 17 people (71%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: October 9, 2015
This game is really interesting because it is entirely text based. It is also really challenging because it requires a lot of information gathering before you are able to do a certain task. This game is very well thought out.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Posted: October 12, 2015
This choose-your-own-adventure style Lovecraftian horror game is light on combat and puzzles but heavy on amazing storytelling and blood curdling imagery (via text). The pixel art is spread out but top notch. It is a huge throwback to older adventure games (Zork Zero comes to mind) I liked to play... but more accessable.

The game has a ton of amazing detail work and is a true work of art. The developer is still ironing our a few typos but all-in-all I am having a great time exploring all the awful ways to perish in this dark and cruel world he built. A+!
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