Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
User reviews:
Very Positive (125 reviews) - 92% of the 125 user reviews for this game are positive.
Release Date: Nov 16, 2015

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Recent updates View all (16)

June 20

Conquest of Elysium 4.18

Some recruitment offers that were supposed to be in the game never happened due to a bug. With this fixed there are now more recruitment offers for some classes and even a new unit type for the Senator. A giant rat and his smaller buddy have also made it into the game. There are also the usual bug fixes, minor improvements and modding changes.

General changes

  • List to select from when loading map at Start New Game
  • New monsters: Rat and Giant Rat
  • Can now recruit Ether Warriors in Nexus occasionally
  • Senator can now recruit Retiarius too when getting gladiator offers
  • More special recruitment offers, especially for the Baron
  • Getting iron from spoils of war didn't work
  • Camouflage for Lord of Corruption didn't work
  • Fix for F1 + insane exploit
  • Increased maximum number of recruitment locations
  • Fix for start citadel getting a town name
  • A few new monster descriptions
  • Typos fixed

Modding changes
  • New monster mod commands: trample, tramplexsize, nocombat
  • new monster mod command: meleeweaponspec
  • meleeweaponbonus changed to be a bonus attack
  • Command poisonaura changed to poisonspikes (but old command still works)
  • Unimportant units are now killed after their side has lost a battle
  • Fix for smoke on modded terrains

11 comments Read more

May 4

Conquest of Elysium 4.17

Cities, towns and forests now gets random names that are shown on the map and when recruiting in the case of cities. There are also the usual tweak and bug fixes. In addition to numerous bug fixes for modding there is now a proper modding manual for CoE4 that has much useful information for modders.

General changes

  • Names for cities, towns and forests
  • Range bonus for spell mirrors
  • Shadow Woods in Hades
  • Regen + curse could result in extra afflictions
  • Baal is now a unique monster
  • Scrollbar fix during network game setup
  • New start option --nocitynames
  • Club of Dreams now makes blunt damage
  • Typos fixed

Modding changes
  • +armyowner and +hasunithere were negated
  • +player now accepts negative values too
  • +hascomhere and +hasunithere didn't prevent events on completely empty squares
  • promoteunits, alterterrain, killsquare now takes altered location into account
  • Map events didn't run on loaded games
  • No longer crashes when adding too many attacks
  • Max number of attacks increased 9 -> 15
  • Could give items to newly created commander
  • You can now name newly promoted unit

Linux changes
  • Multi monitor support

3 comments Read more

About This Game

Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.

The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.

The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.

Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP, Vista, win 8 or later
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL
    • Storage: 2 GB available space
    • OS: 10.3 or later
    • Processor: Any Intel CPU
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    • OS: any 32 or 64-bit distro
    • Memory: 1 GB RAM
    • Graphics: OpenGL
    • Storage: 2 GB available space
Customer reviews
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Very Positive (125 reviews)
Recently Posted
( 2.0 hrs on record )
Posted: June 27
CoE4 has been piquing my interest for the longest time because of all the love for it and Illwinter games in general. To tell the truth I didn't think I'd like it because glancing over the manual gave me the impression of over complexity. And let's play videos, for some reson, don't do the game justice. Also reviews by prestigious reviewers all say that, athough CoE4 is simplified and streamlined compared to Dominions, the game is still very hard (to win, not to play).

Well I had to give it a try and I picked it up expecting to be bored, confused, irritated, and to get a refund before the 2-hour limit. But as I was advised in the Steam forums, CoE4 game is not too hard to pick up, but to play well takes a lot of time and effort. As for the manual...What I mistook for complexity was instead explanations of the depth and finer points of the game. Listening to the advice in the forum, I read the parts about movement, recruitment and commanders. That got me started quickly. Then in between playing of a few short sessions, I read over the other parts to answer my questions and to learn the finer points.

Well my 2 hours are up and that is all it took for me to fall in loe with CoE4. This is definitely a keeper. Now I know why CoE4 is so valued by serious gamers.
Helpful? Yes No Funny
( 7.2 hrs on record )
Posted: June 13
Product received for free
This is like if you took Total War, ♥♥♥♥♥ed it up a little bit, removed any form of diplomacy, and implemented a pen n paper RPG style damage system. Oh, and converted all the graphics to crappy little 2D icons.

Here's some problems with this game.

You can't recruit anywhere except your capital, and some very specific other locations, such as guard towers, and broken castles. This is only a problem because if you don't happen to have any of these near your front lines, you are going to have to run your troops up (who only have 3 moves a turn which isn't very many) all the way up. And another thing. Because you have to have a commander commanding your troops, you need to have some guy ready to ferry those troops up, and you can't just buy a commander at any time, no, of course not. So say you need to replenish your troops on your fighting commander guy. You need to go all the way back to your capital or whatever recruitment building is closest, train your troops over as many turns as you need to get back up to strength, and then you can get back to fighting. This is a problem only because you can't recruit from villages. Even big named villages. It makes no sense.

This is enough for me to not recommend this game.

There's also without a doubt some balance issues. There's also no such thing as overexpansion. There's no downside to building an empire as ungodly huge as you can build it. There doesn't feel like a lot of depth to this game beyond the combat.

Actually watching a huge combat unfold is pretty cool, it's kind of a shame that you can't direct any of your units or anything, especially since you're going to see your wizards doing ♥♥♥♥ like using a big damage single target spell on a frog or something, as opposed to the massive hill giant next to him. But that's okay, since there wouldn't be a way to fix this.

The actual universe is... interesting to say the least. It's always nice to see classic fantasy. You can also play as the Innsmouth cult, basically, from Lovecraft canon. So that's cool. But then you've got... weird ♥♥♥♥. Like giant moose and such which can trample an entire army, or take your cities and such.

Another thing that is really really annoying is that there's no militia or anything raised to protect a town. Nothing. You can just walk onto a space, and you own it. I get that this is a kind of thing one or two of the 'races' have, but it's still stupid. I'm not even talking something serious. I just want to see SOME kind of resistance, so a single wolf or something can't run into a town and take control of the whole thing.

I don't know, I don't want to compare this so much to Total War, but that's how it goes, this is pretty damn close to the Total War formula. Except it's only about conquering.

Let's talk about some of the rumours of 'depth' and 'tactics' - now let me tell your right here and now there really isn't much of either of these. There's no micromanagement except for your commander units, like you can equip these guys with certain magical things you find... if you ever find any. My last game I found two. Just two. One on a hero I bought, was some crappy mushroom spawning thing, and the other was a lightning staff from an enchantress I murdered, which was pretty cool actually.

There's no paper scissors rock type triangle, spears aren't extra strong versus cavalry, there's no flanking bonuses, nor are there bonuses for attacking from behind, obviously, and because of this, Conquest of Elysium has little to no depth whatsoever.

Don't praise a game for things it doesn't really have.

However, this is gonna be a thumbs up now. I've played it some more, and it's grown on me. It just depends on RNG to get you to the place you need to be in to actually get ♥♥♥♥ done.
Helpful? Yes No Funny
( 113.4 hrs on record )
Posted: June 10
Great tweaks to make this more interesting than the already great Conquest of Elysium 3. However, I'm experiencing bugs where certain leader units and their stacks become immobilized. This has happened for Demonologist and Voice of El. Does anyone else have this problem? I'm on a Mac. Once it's fixed I'll give the thumbs up
Helpful? Yes No Funny
( 42.1 hrs on record )
Posted: June 1
I was long looking for a game which could create same passion like FTL. And then I found COE4. It is simple to play but at the end very deep complexity, very engaging and makes a lot of fun.
Helpful? Yes No Funny
Enlightened Tactician
( 29.4 hrs on record )
Posted: May 27
This game is truly a gem. Conquest of Elysium 3 was good in itself, I played a lot with it and enjoyed it. That said, I don't play thousands of hours with a single game, I'm more diversed in the way of gaming I have. But this game is absolutely worth it! Illwinter Game Design made it. They are responsible for the Dominions series as well. That is more complex. This game is simpler, but that does not mean that it is simple! In fact it is not simple at all! You have either tons of units to recruit or tons of units to achieve with your special resources through Rituals of Masteries. It is more straightforward than Dominions. but it's depth is even deeper than many of the turn-based strategies today. There are zounds of units either under your control, or seeing the game as a whole. You have a choice from the beginning. What you want to do defines the gameplay for the 20 classes not mentioned before. These 20 classes range from Necromancers to Barbarians, through Senators and Demonologists, to name a few. I said before recruitment. You either have a lot to recruit from (but usually only one per turn can be recruited, with a few exceptions) or you have not many, but you can collect resources and expand your abilities named Rituals. Mostly, there are three levels of rituals. You can repeat a Ritual of Mastery many times, but the result will always be random, granting it infinite replayability! But it's the usual explore, exploit, expand, exterminate formula many times did before. I recommend it highly to anyone, who didn't try it before and is good at English. You should definitely give this game a try and let you get charmed by the atmosphere and music it has. You can play with your friends online or at the same computer at the same time!
Helpful? Yes No Funny
( 28.0 hrs on record )
Posted: May 26
It is a good game
Helpful? Yes No Funny
( 10.2 hrs on record )
Posted: May 24
It's if 4X games and Rougelikes had a baby, CoE4 would be it. In fact most of your thinking is risk management rather than tactical management. Instead of picking a civilization like in most 4X games, you actually pick a character. The characters all have different ways of interacting with the world and they recruit armies to carry out their way of defeating their foes.

  • Simple to play but MAN is there a lot of little things that can change things! You don't nessecarily USE it all depending on your character.

    Example: You may be a Witch who has to run around, capturing forests so you have more fungi to collect to cast your spells, however unlike say, a Baron, you don't really have the income to raise a huge standing army, but you can cast powerful spells unlike the Baron!

  • Suprisingly solid RNG Based Automated battles. Yes you read that right as an upside. It is true, once the fighting starts, you have no control, but the strategy is about risk management before the fight ("Can I really take on these 12 dwarves with my Calvary Army?") and then the game automates a battle in a kind of "Auto 2D total war like" scenario, which is really neat! Plus the game competently puts your soldiers in formation (Tanky heavy-hitters in the middle, skirmishers in the flanks, archers and spellcasters in the rear) and they act as you would expect the unit would in a fight!

  • The soundtrack!

Your mileage may vary
  • Yes it looks like it Came from the 90's, I'm ok with this personally, but again YMMV.

Main Downsides
  • It doesn't explain the basics at all. There is no tutorial and help only appears after your first year, and it's always about random factoids rather than how to play. The best way to learn how to play is to watch someone else play it on youtube. That said it is actually simple enough to actually play despite the depth this game has.

  • UI is sometimes a awkward to use. Mouse usage in particular I think should have another look-over
Helpful? Yes No Funny
( 23.1 hrs on record )
Posted: May 20
this game shows lots of potntial. there is so much is solid too. the only way it falls flat is the level of control over battles and poor graphics.
Helpful? Yes No Funny
( 47.5 hrs on record )
Posted: May 16
One of the best 4x games I have ever played.
Helpful? Yes No Funny
( 273.4 hrs on record )
Posted: May 12
Easy to get into yet is quite deep with a lot of stuff to discover. I certainly do recommend this game wholeheartedly.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
42.1 hrs on record
Posted: June 1
I was long looking for a game which could create same passion like FTL. And then I found COE4. It is simple to play but at the end very deep complexity, very engaging and makes a lot of fun.
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Most Helpful Reviews  Overall
58 of 64 people (91%) found this review helpful
10.8 hrs on record
Posted: November 16, 2015
Long time fan of COE and Illwinter.

- The UI is a big improvement on COE3
- Music is a big improvement from COE3
- Two new races bringing new unique ritual sets bringing even more replayability
- New monsters
- New weapons
- New battle system, watching battles is fun now and they involve more strategy than before
- Though the game is rogue-like, if you play on a huge map with few AI there is lots of content
- New planes of the world to explore and battle in

While the graphics aren't cutting edge, the units look great for the style. If you can get past the graphics you'll fall in love with the gameplay

Probably missed some things but this is a definite pick up for fans of the previous games.
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79 of 103 people (77%) found this review helpful
6 people found this review funny
13.4 hrs on record
Posted: November 16, 2015
Better music, better UI, deeper options. Looks good and sounds good. If you liked COE3 then you will like 4. Worth the price.

For those unfamiliar with Conquest of Elysium or Dominions games, they are extremely deep tactical turn based games. If you have played Dominons and not COE id describe it something like this: COE is Dominoins 4 from a commander's perspective in one province.
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34 of 36 people (94%) found this review helpful
8 people found this review funny
182.1 hrs on record
Posted: December 3, 2015
I love this game, my daughter loves this game. It's simple to play at any age, charming in its own way but it has so much depth and potential complexity I haven't been bored in ~70h (currently). The game is a massive improvement over CoE3 in almost all aspects (though it may not look it at first glance). The only downside is the price... which is a little painful if you aren't sold on the 2d sprites. But if you can get past the graphics there is an amazing amount to love here.

Analysis of games vs Daughter (hotsteat multiplayer):
1. I died to deer (facepalm, always guard your citadel)
2. She took my last citadel. (What did I say about guarding your Citadel?)
3. I crushed her army with hordes of undead in a cataclysmic battle with no certainty of victory - and so before exiting she sneakily played my turn, moving my army into a nearby neutral Beholder in revenge and my entire army crumbled rather beautifully under the seemingly unending barrage of magic.

10/10 Look forward to dying again!

(All I want is more! More races, more options and for the years to pass so I can play the next iteration of the game and see what magic they weave on it).

Oh and if you want a quick overview of the features here is the summary from Illwinter's website That site also has the manual you can view for all the details you could want:
Here is a list of some of the features in Conquest of Elysium 4.

Random maps with six different planes
Roguelike randomness and replayability
Over 1000 different monsters
Text descriptions for monsters
A huge variety of special abilities
20 classes to choose from
Over 300 different rituals
60 paths of battle magic
1 to 16 players, network or hotseat
Team play with AI or humans
Improved AI
Fortifications and siege engines (or siege monsters)
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33 of 35 people (94%) found this review helpful
148.0 hrs on record
Posted: November 18, 2015
I seriously can't recommend this game enough. It has its quirks (no control in combat), but the replay is huge. All the classes actually do play differently! The "Voice of El" collects relics from settlements and uses them to increase his holy bonus and gain (random) units from El in his settlements. The more "seals" broken (7 in total for the world), the closer the world gets to El and the more powerful units you get for free. You can also spend money to convert settlements to your faith. Even if an enemy recaptures it, it'll still pay you money every year (in a lump sum)!

Then there are the dwarves. They lack any "standard" recruitment, but gain a free dwarf every turn birthed from your Dvala (whcih can't leave its mountain home). You then spend iron to upgrade your workers. You gain less gold from settlements, but more iron from mines. Mines also yield gems to power rituals or further upgrae your troops. The mountain-mines also count as citadels (recruitment centers) that you can install more Dvala's into (for more free troops).

The point is that the El faction will fight tooth and nail for large settlements to fuel their relic addiction, and while they need mines for higher-tier troops, its not critical for them. Dwarves on the other hand, can't even collect relics. They also get barely any gold from settlements but can't get enough iron/gems for upgrades. Thus, its fairly typical for a dwarf to ignore settlements and only take them away from other players. Even if they capture a city, they can't recruit units out of it for defense (other than sporadic, expensive, mercenary options). Nor can they upgrade their base workers in one. So two factions that can' be bothered with the others' resource, and have their own mechanics for progress and expansion. These are just two of the ~20 factions found in the game, too!

About the combat though... while there is no real control, units still move about the grid and have varying ranges on their attacks. They also try to fit in various ranks (front/middle/rear). So you can have a cluster of rear-castesr that would otherwisse be secure behind two ranks of infantry. However, if you think a few powerful frontliners are all you need, superior enemies can flank around them and gank your casters- this is particularly true for swarms of fast wolves. Also, you can have infrantry ranks so thick that your archers can't fire over them, or casters that kill your own units with your spells! For the latter you have to turn those off, or only use resistant troops in the front ranks. However, light frost damage ove the battlefield can be worth it if your enemy has tons of 3-4 hp fodder (goblins)... Your troops survive, they get decimated. On the world map, they can have different move speeds and movement types. So like in Age of Wonders, you can put together an amphibous army to attack from the coast-line, or a mountain-moving army able to quickly hit/run through a mountain range. Also, some units are slow and others are fast. So you can keep a quick mounted unit to scout/snatch locations from an enemy while your slow army makes the most efficient beeline to whatever the scouts found. There is actually quite a bit of strategy involved in combat planning still... I really can't recommend this game enough to TBS fans!
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31 of 38 people (82%) found this review helpful
9.6 hrs on record
Posted: November 16, 2015
There is one word that describes this game the best, and that is, “EPIC.” There’s tons of different units, rituals, magic, artifacts, and classes. The replay value on this is extremely high because it’s just so random.

No two games will ever be the same. The idea is warfare. You claim different locations on the map and recruit or summon your armies to battle the neutrals or a player. The game is focused on combat which is really great because that gives more time to explore the huge database of creatures rather then spending time building cities up.

The map is played out tactically and when you go into combat it’s automatically played out which is good because big battles with scores of units would take forever if it were turn based combat.

I am very happy with COE4 and I would recommend this to anyone who is a fan of fantasy strategy games, this is a gem! 10/10!
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17 of 18 people (94%) found this review helpful
32.4 hrs on record
Posted: April 30
Ok so I will keep it simple and make to categories. People who played CoE 3 and Dom 4 and those who havent.

People who have:
- All units and leaders have descriptions like Domions! This made me so happy. I love the lore in this game so this makes me much more engaged. Even better it is written from a Ethnocentric human empire wizard view. Calling Dwarves ants or mushrooms is hilarious.
- The battle mechanics are greatly improved and closer to Dominions. Especially the fact that units can only hit units they are next too, so big units get ganged up on less.
- Castle defense actually has walls, so you can hold land much easier than before. It also adds a seige dynamic that makes sense.
- There are multiple demensions! 7 total demensions and they can invade the normal one, and you can invade them back. And then get lost in the void, go insane, and fight horrors until you die.

For those who havent:

- The game is well drawn but not graphically advanced. It never bothered me. Think of it like an eletronic boardgame.
- It is an adventure of a hero and his army. And everyone in the army can pick up the advanced weapon and be a hero. If that sounds cool to you this may be your game.
- It is turn based so just be ready for it.
- IF you like world mythology and factions based on that, this game may be cool for you too.
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27 of 36 people (75%) found this review helpful
1 person found this review funny
38.3 hrs on record
Posted: November 16, 2015
It's essentially a rogue-like version of heroes of might and magic with stable and fun multiplayer! This fixed a lot of my issues with the previous version by vastly increasing the number of rituals and abilities available to each class in the game, and adding a nice amount of depth.

The new terrain system makes playing certain classes such as the dwarves a lot easier.
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19 of 22 people (86%) found this review helpful
29.2 hrs on record
Posted: November 17, 2015
An updated, spruced up new edition of Conquest of Elysium 3. The essential gameplay is very similar (identical) but the new battle system is a fantastic addtion. There's other new things, but there very specific...they all make the game a little nicer to play. If you like Illwinter's stuff you probably have already bought it. If your not familar, and like fantasy strategy games, I whole heartedly reccomend starting with Conquest of Elysium 4.

One of the things that Conquest of Elysium 3 did so well was making each faction feel unique to play. Conquest of Elysium 4 nails this too. A good way to illustrate this is to explain the different resources that factions need to collect and spend. All factions need gold and iron, collected from farms, towns and mines. Different factions require different components to cast their faction specific spells and special abilities. The demonologist, for example, needs blood from blood sacrifices (obtained from the unlucky town inhabitants), whereas the necromancer needs Hands of Glory (which are the pickled left hands of those hanged until death – collected from gallows and cemeteries), druids need herbs and troll shamans need fungi (both of which can be found in forests and jungles). Each faction needs towns and mines, but different factions will hunt out different sites of interest for their components. Druids will patrol up and down forests (being invisible to other factions while in them), controlling as much of the foliage as they can. Trolls don’t need the foliage of trees to get their mushrooms, so they can set the druids’ much-needed forests on fire. Demonologists will ignore the forests on the hunt for more towns while Necromancers will search out grisly gallows and cemeteries. The druids will flit through the trees, conducting their animal summoning rituals in secrecy while the other factions march around the forests in search of different goals. That is unless they don’t decide to set the forests on fire to clear the druids out.

The special abilities and spells of the factions also help to create the sense of uniqueness. The Druid will command a massive horde of summoned animals bolstered by bare-chested warriors and slingers – all with the ability to be invisible when surrounded by trees. The Troll King has the ability to not only regenerate, but to single-handedly pulverize small armies, his recruitable goblins die extremely easily though. The Troll King is also always joined by a Troll Mum, a troll shaman unhappy with her son’s ability at waging war. The Necromancer can summon large numbers of the undead for almost free, the only cost being to his sanity. Necromancers are able to cheaply amass a huge number of troops but will often refuse to move for a turn due to bouts of insanity. Conquest of Elysium 4 does an amazing job of translating the lore and personality of a faction into unique ways of playing the game.

The new battle system illustrates the clashes between these factions much better than the previous edition of the game. Rather than a black void, units now fight on a terrain appropriate square graphed map. Grass, rocks, snow, caves, and walled fortifications are represented. Units themselves are viewed from the top down and will move with respect to the other units and terrain conditions around them. Like the previous edition, the player has no direct control over their units. When a fight starts, the units are on autopilot, moving and fighting their way across the battle field. The only control the player has as a general is to decide which units are given to what movable commander. The system is elegant and refreshingly straightforward once you get used to it.

(Parts of this Steam Review are taken from my review here: )
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14 of 14 people (100%) found this review helpful
208.4 hrs on record
Posted: January 10
Conquest of Elysium 4 released 3 months ago, and it's already one of my most played games on Steam with ~160 hours. The only other games which have similar playtimes are at least 4 years old. Definitely my 2015 game of the year and I highly recommend it. It is simple and easy to get into yet surprisingly deep, and continues to surprise me at 160 hours.
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