Evil Hazard is a pixel style action-platformer game.The world is full of dangerous creatures that would endanger human beings.You are the hero to rescue us.
User reviews:
Overall:
Mixed (30 reviews) - 66% of the 30 user reviews for this game are positive.
Release Date: Sep 16, 2015

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About This Game

Evil Hazard is a pixel style action-platformer game.The world is full of dangerous creatures that would endanger human beings.You are the hero to rescue us.

Key features:

Challenging handmade Levels

Epic boss fights
Interchangeable weapons and equipment
Tons of weapons,equipment,items to collect
Can upgrade hero and equipment
Difficulty: Hard,die easily

System Requirements

    Minimum:
    • Processor: Core™2 Duo 2 GHZ or above
    • Memory: 2 GB RAM
    • Graphics: Intergated Graphics
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (30 reviews)
Recently Posted
Doggerino
( 0.1 hrs on record )
Posted: February 12
okay so i had like, really high hopes for this game. and guess what...not anymore
1. glitchy
2.movment it terrible
3.enemies ar way to hard to kill
4.game overall is just bad
Helpful? Yes No Funny
kekke19
( 2.4 hrs on record )
Posted: January 27
I like challenging platformer/action games but I appreciate a difficulty curve that gradually ramps up so i have time to get comfortable with the controls. This wasn't that. It's incredibly punishing right from the beginning and the controls aren't good enough to justify this kind of torture. Music is bad but the overall graphics remind me of Castlevania which is a plus. In the end though this is just too damn punishing like nobody tested it before it released.
Helpful? Yes No Funny
chamberPotter1991
( 4.9 hrs on record )
Posted: December 22, 2015
This seems like it was designed for console and kindof spit out on PC. On keyboard the controls feel very weird and floaty. They button layout makes no sense. The performance is also really bad for the kind of game that should run on computers from 15 years ago.
Helpful? Yes No Funny
adeemin
( 0.2 hrs on record )
Posted: November 29, 2015
Akward fixed keystrokes. Strange that they have you use Q+W to attack, E to block. Basic default typically is WASD (or arrows with Z+X for attack). Whatever happened to configuring your own controls, just something to think about when designing games. A gamepad would have been nice on this, too bad. It has a good concept but the bugs need major reworking (ie. hitboxes are off, blocking works 50/50). Also the hazards are too tight together, meaning you jump avoiding one spike to hit the other. If the general idea is to progress by trial and error then it needs to in my opinion gradually work you into it and not such a high chance for failure. I'm just nit picking now but the tracklist could be widened, it's literally one track on loop. You have three screen modes: small, large and full screen.

If it was in EA I would give it more grace but it's just a pretty high price for something that is hardly playable due to bugs and is supposively feature complete. Updates are meant to add to your game and not the completion of your game.
It sold me on the pixel art and the fact that it was on sale, but that's currently all it has going for it.
-- If it ever gets any better I will likely update, until then I have to give this a pass --
Helpful? Yes No Funny
ghostornamental
( 0.3 hrs on record )
Posted: November 1, 2015
okay, this game. it looks good and I wanted to like it, but its flaws make it unplayable.

so - launched the game, it gave me two options: play Evil Hazard, or maybe you'd like to play Evil Hazard. that second one is fullscreen although you'd never know it, but beware of picking it because this game seeemingly has no exit function other than x-ing it out. escape doesn't work; it makes a "ping" noise but does nothing; Q does nothing, no button I pressed worked. so there's no way to get out of it in fullscreen beyond task manager; maybe I'm wrong and it's hidden somewhere, but why would you do that? give me a readily visible means to close out of it; that's just basic. we'll come back to another basic in a minute.

upon launch, either fullscreen or windowed, the game presents a pixel-art logo (I like pixel art so this is not a negative for me) that sparkles and gleams v e r y s l o w l y and it seems like an odd choice but whatever. then the game invites you to "PRESS TO START." uhhh, okay? press what? I know you don't mean any buttons on my controller because there's no support for that, so I make a good guess, hit enter, and am rewarded with success: new game, load game, or options. there actually are no options; two separate volume controls and a window size control. don't think about rebinding keys because it isn't happening for you. oh, and if you hit escape from the second menu, it pings helpfully and superimposes the "PRESS TO START" command over it. awesome.

anyway, start the game. it has some control instruction which is handled very straightforwardly by flatly scrawling it across the screen with a "hit h to toggle" command, so at least there's no mystery here; hit space to jump, and... s a i l across the screen like Luigi from Mario 2 just stepping out of a moonlander. mein gott, is the control and movement intended to be this mushy or is the game just that painfully laggy? my machine runs Skyrim on ultra-high quality with no problem; it handles Risk of Rain on Monsoon dfficulty three or four loops in, no problem... if this is bogging me down it's the game, not the computer, and that's assuming that isn't just ... how this game plays. the store page video didn't really shed any light on it either. the combat seems like it could be good but the opioid languor with which it proceeds makes it impossible to tell. oh yeah, and that other basic I mentioned above? there's no pause. inventory doesn't pause; it just obscures a still-active screen with the inventory (a decision other games than this have made, granted, and which I fail to understand in any context outside of online play). map doesn't pause either; it doesn't provide a map - oh no, it takes you TO an overworld map, the existence of which was not hinted at beforehand and which ends your progress in the level it dumps you in at the start. and escape... well, escape just pings stupidly and achieves nothing.

so in summary I cannot recommend this game without some serious fixing; it seems like a kernel of a good idea executed very frustratingly.
Helpful? Yes No Funny
seph.au
( 0.4 hrs on record )
Posted: October 10, 2015
https://www.youtube.com/watch?v=1n7p1H50qZM

(would like to see gamepad support)
Helpful? Yes No Funny
croonkd_edge
( 0.3 hrs on record )
Posted: October 5, 2015
Over all, I do like the vibe of the game and the direction that was taken.
I do have a few little gripes with some of game mechanics, optimisation and settings.
As this is only a fresh release, hopefully some more stuff will be added and some of the little bugs will be ironed out.

As it stands, I would rate it as playable but possibly not for the asking price at the moment, in it's current state.
Find out in more depth below.

https://www.youtube.com/watch?v=_aZ0_I2MFaY
Helpful? Yes No Funny
Ahriman
( 4.7 hrs on record )
Posted: October 2, 2015
It's Dark souls, the 2d game.

Dig it.
Helpful? Yes No Funny
Dangerous Beans
( 0.1 hrs on record )
Posted: September 29, 2015
Review as of early September 2015 - EARLY ACCESS REVIEW

So far this is really kind of bad, but it does show promise. It needs a lot more work, but the devs appear to be working on it actively. Just be aware that if you buy it at this point you're going to have a very mediocre game on your hands. On the other hand, I'm optimistic that this game will turn out to be good once they've finished it. As with all EAG, decide for yourself whether you want to take the risk of buying in early and supporting the devs.
Helpful? Yes No Funny
[HK]Shadow
( 1.1 hrs on record )
Posted: September 24, 2015
Seriously, i am a game programmer, and i know how hard of game design.
But why are you using a game engine can make the game worse?
It is just a simple platform game, why the fps can drop down so much with my i7 5930k and 980ti?
this is impossible for using a game engine to make game.
Some of my friend reported the feel lag? Oh my god!
I don't think that you know how to programming, and please learn how to use it first, i don't think a indie can make game without learning program.
Well i just want to say, the launch price is $9.99, and drop it to $4.99 without 2 day, this is not a good marketing strategy.
And by using game engine to make game, it is more easy, so you just add some more level but no careful game design?
I suggest you play more game and learn from them first, i don't think you have played much game and know about game design.
Lastly, i don't think this is a final product for release to sale, it have bugs, and why you need customer report bug to you, not you try your game first? I don't think play game is helping developer to find bug, well this is not a early access game.
When you release it, you need to know that customer is playing your game, not testing you game, this is a different of final product and early access product.

22 September
Evil Hazard Update 1.2
1. window title fixed
2. minor bugs fixed
3. screen tearing fixed

Upcoming changes:
Full screen mode support

what is this? The first point is don't need to tell us, it is don't need to mention but you need to check it carefully when you launch the game,

sorry for my bad english :(
Helpful? Yes No Funny
Most Helpful Reviews  Overall
24 of 33 people (73%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Posted: September 16, 2015
First of all, this game is die to progress game.

The "About This Game" section and the screenshots/video pretty much describes the game as far as I've played it.

Pros:
- Easy to learn controls
- Simple yet efficient combat system
- Addictive gameplay (atleast for me)
- Fun retro graphics and music
- Multiple enemies with different attacks

Cons:
- Glitches such as getting stuck in walls
- No fullscreen and one of the launch options is blank (Launching that will cause an error)
- Game name in window is "mygame"
- Hitboxes not registering from melee weapons if you turn quickly/jump (I don't know if this is a feature or not)
- Kind of buggy GUI
- Will most likely get repetitive once you finish all the levels (unless they add user created maps via workshops in the future)

Final thoughts:
I like the game, is it worth the price they are asking? I've bought crap games for more so I can't really complain.
If you are a casual gamer don't pick this one up, if you like to die alot to progress and retro feeling gameplay then you should buy it.
If you don't like how the game looks in the screenshots/video then you shouldn't buy the game seeing as it's basically taken straight from the game no sugarcoating it like some games do.
I just hope the devs will make it possible for users to make/upload their own levels.
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: November 1, 2015
okay, this game. it looks good and I wanted to like it, but its flaws make it unplayable.

so - launched the game, it gave me two options: play Evil Hazard, or maybe you'd like to play Evil Hazard. that second one is fullscreen although you'd never know it, but beware of picking it because this game seeemingly has no exit function other than x-ing it out. escape doesn't work; it makes a "ping" noise but does nothing; Q does nothing, no button I pressed worked. so there's no way to get out of it in fullscreen beyond task manager; maybe I'm wrong and it's hidden somewhere, but why would you do that? give me a readily visible means to close out of it; that's just basic. we'll come back to another basic in a minute.

upon launch, either fullscreen or windowed, the game presents a pixel-art logo (I like pixel art so this is not a negative for me) that sparkles and gleams v e r y s l o w l y and it seems like an odd choice but whatever. then the game invites you to "PRESS TO START." uhhh, okay? press what? I know you don't mean any buttons on my controller because there's no support for that, so I make a good guess, hit enter, and am rewarded with success: new game, load game, or options. there actually are no options; two separate volume controls and a window size control. don't think about rebinding keys because it isn't happening for you. oh, and if you hit escape from the second menu, it pings helpfully and superimposes the "PRESS TO START" command over it. awesome.

anyway, start the game. it has some control instruction which is handled very straightforwardly by flatly scrawling it across the screen with a "hit h to toggle" command, so at least there's no mystery here; hit space to jump, and... s a i l across the screen like Luigi from Mario 2 just stepping out of a moonlander. mein gott, is the control and movement intended to be this mushy or is the game just that painfully laggy? my machine runs Skyrim on ultra-high quality with no problem; it handles Risk of Rain on Monsoon dfficulty three or four loops in, no problem... if this is bogging me down it's the game, not the computer, and that's assuming that isn't just ... how this game plays. the store page video didn't really shed any light on it either. the combat seems like it could be good but the opioid languor with which it proceeds makes it impossible to tell. oh yeah, and that other basic I mentioned above? there's no pause. inventory doesn't pause; it just obscures a still-active screen with the inventory (a decision other games than this have made, granted, and which I fail to understand in any context outside of online play). map doesn't pause either; it doesn't provide a map - oh no, it takes you TO an overworld map, the existence of which was not hinted at beforehand and which ends your progress in the level it dumps you in at the start. and escape... well, escape just pings stupidly and achieves nothing.

so in summary I cannot recommend this game without some serious fixing; it seems like a kernel of a good idea executed very frustratingly.
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
6 people found this review funny
Not Recommended
1.1 hrs on record
Posted: September 24, 2015
Seriously, i am a game programmer, and i know how hard of game design.
But why are you using a game engine can make the game worse?
It is just a simple platform game, why the fps can drop down so much with my i7 5930k and 980ti?
this is impossible for using a game engine to make game.
Some of my friend reported the feel lag? Oh my god!
I don't think that you know how to programming, and please learn how to use it first, i don't think a indie can make game without learning program.
Well i just want to say, the launch price is $9.99, and drop it to $4.99 without 2 day, this is not a good marketing strategy.
And by using game engine to make game, it is more easy, so you just add some more level but no careful game design?
I suggest you play more game and learn from them first, i don't think you have played much game and know about game design.
Lastly, i don't think this is a final product for release to sale, it have bugs, and why you need customer report bug to you, not you try your game first? I don't think play game is helping developer to find bug, well this is not a early access game.
When you release it, you need to know that customer is playing your game, not testing you game, this is a different of final product and early access product.

22 September
Evil Hazard Update 1.2
1. window title fixed
2. minor bugs fixed
3. screen tearing fixed

Upcoming changes:
Full screen mode support

what is this? The first point is don't need to tell us, it is don't need to mention but you need to check it carefully when you launch the game,

sorry for my bad english :(
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: September 17, 2015
PROS:
Nice 2d pixel art.
Responsive controls

CONS:
VEERRRRRY BUGGY (seems unfinished)
Gets repetitive after awhile

Hopefully it will get better after they fix some of the glitches
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: February 12
okay so i had like, really high hopes for this game. and guess what...not anymore
1. glitchy
2.movment it terrible
3.enemies ar way to hard to kill
4.game overall is just bad
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: November 29, 2015
Akward fixed keystrokes. Strange that they have you use Q+W to attack, E to block. Basic default typically is WASD (or arrows with Z+X for attack). Whatever happened to configuring your own controls, just something to think about when designing games. A gamepad would have been nice on this, too bad. It has a good concept but the bugs need major reworking (ie. hitboxes are off, blocking works 50/50). Also the hazards are too tight together, meaning you jump avoiding one spike to hit the other. If the general idea is to progress by trial and error then it needs to in my opinion gradually work you into it and not such a high chance for failure. I'm just nit picking now but the tracklist could be widened, it's literally one track on loop. You have three screen modes: small, large and full screen.

If it was in EA I would give it more grace but it's just a pretty high price for something that is hardly playable due to bugs and is supposively feature complete. Updates are meant to add to your game and not the completion of your game.
It sold me on the pixel art and the fact that it was on sale, but that's currently all it has going for it.
-- If it ever gets any better I will likely update, until then I have to give this a pass --
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: December 22, 2015
This seems like it was designed for console and kindof spit out on PC. On keyboard the controls feel very weird and floaty. They button layout makes no sense. The performance is also really bad for the kind of game that should run on computers from 15 years ago.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: January 27
I like challenging platformer/action games but I appreciate a difficulty curve that gradually ramps up so i have time to get comfortable with the controls. This wasn't that. It's incredibly punishing right from the beginning and the controls aren't good enough to justify this kind of torture. Music is bad but the overall graphics remind me of Castlevania which is a plus. In the end though this is just too damn punishing like nobody tested it before it released.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
2 people found this review funny
Recommended
0.1 hrs on record
Posted: September 18, 2015
Pros: Nice Art, Challenging, good ol' Platformer with RPG elements.

Cons: No Fullscreen, no Xbox Controller Support, it was kinda choppy for me, dropped frame rate.

I may play it again with a joypad after assigning it keys; with a keyboard I can't really enjoy it :S

For the price, is OK if you're into this, but it needs to be polished; maybe after a few updates it'll be really worthwhile.
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful