The Coma: Cutting Class is a survival horror adventure game. You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery of how and why you're here.
User reviews:
Overall:
Very Positive (191 reviews) - 92% of the 191 user reviews for this game are positive.
Release Date: Oct 19, 2015

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Recent updates View all (14)

March 9

1.1.3 Patch : Turkish & Spanish Options

Hello Ghost Vigilantes!
The Coma: Cutting Class is now playable in Turkish and Spanish! Thanks for all you supported this game to have those language options. :)

Details:

-New Turkish Language option
-New Spanish Language option

Please share the news with your favourite Turkish & Spanish Youtubers and Twitch streamers and enjoy with your friends.

PS - Do you have any fan-art for the Coma? Dont be shy! Please post your awesome artwork on Instagram with the hashtag
#thecomacuttingclass
/ It'd be our pleasure to promote your work!

4 comments Read more

February 6

Patch 1.1.2 - Chinese & Japanese Updates

Happy lunar new year Ghost Vigilantes!
We have good news! The Coma: Cutting Class is now playable in Chinese and Japanese!

We've also updated the environmental graphics; some posters are now readable as well. Please enjoy the new atmosphere and visuals, but remember to stay one step ahead of the killer!

Details:

-New Chinese Language option
-New Japanese Language option
-Updates to French & Thai
-Enhanced graphics
-Some new achievement (album) graphics

Please share the news with your favourite Chinese & Japanese Youtube and Twitch streamers and enjoy with your friends.

PS - Do you have any fan-art for the Coma? Dont be shy! Please post your awesome artwork on Instagram with the hashtag
#thecomacuttingclass
/ It'd be our pleasure to promote your work!

6 comments Read more

About This Game



"Where is everybody?"

You were just another normal high school student in Korea. You had just sat down for your final exam, exhausted from an all-night cramming session. The result of all your preparation, and those grueling hours spent studying was dozing off in the middle of the test.

You awake to find yourself alone - no one had bothered to wake you when class was over. Night has begun, and you decide to head home. If you can...

It's a survival horror 2D adventure. Make your way through the now abandoned high school, packed full of haunting sights and dangerous traps. The school’s hellish corridors are not all you must contend with. Your fellow classmates and teachers have warped into frightening ghosts, who will stop at nothing to hunt you down.
In this unthinkable situation, your choice is clear: figure out what brought you here and escape the nightmare. Unfortunately, it seems that your school and its inhabitants have other intentions.

Can You Survive The Hunt?

Run, hide, and hold your breath! Someone is out there. Of all the horrors lurking in your school, the most frightening and dangerous of them all is psychotic killer stalking the halls. When you hear her footsteps, hide yourself, lest become her next victim. Good luck, you'll need it!



Run & Hide

With no escape in sight, Youngho must roam the halls of his school at night searching for a way out. During this journey he will encounter many threats hell-bent on killing him. Running is the best way to avoid danger — unfortunately, Youngho isn't much of an athlete, so he won't be able to run for long. Find a place to hide from danger!

Explore

The Coma is a harsh world. This twisted reality of your high school knows no kindness. Use maps, notes, and tips from other characters to navigate your way through the world and figure out how you became trapped in such a bleak place.

Survive & Escape

Everything is out to get you. Youngho will have to avoid a persistent killer, living vines, and more to survive the school. Unfortunately, health is in short supply, and if you're not careful, you will die. The good news is that save-points provide a welcome breather from the onslaught of things trying to kill you.

Korean Horror

The Coma provides a glimpse — albeit a horrific one — into the life of Korea's overworked high school students. We hope you'll enjoy our infusion of Korean culture into the survival horror genre.

Content

As Youngho, you must navigate through the three connected buildings of your high school using the help of NPCs and your own wits. Along the way, you will find unlockable art, notes, and easter eggs that expand on The Coma universe. Oh yeah, and a relentless killer, several traps, and a lot of game overs.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core2Duo
    • Memory: 2 GB RAM
    • Graphics: Any with hardware 3D acceleration
    • DirectX: Version 7.0
    • Storage: 770 MB available space
    • Sound Card: Soundblaster / equivalent
    • Additional Notes: Earphones
    Recommended:
    • OS: Windows 7
    • Processor: Core2Duo or above
    • Memory: 4 GB RAM
    • Graphics: Nvidia 7900 / equivalent
    • DirectX: Version 7.0
    • Storage: 770 MB available space
    • Sound Card: Soundblaster / equivalent
    • Additional Notes: Earphones
    Minimum:
    • OS: 10.6.8
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Any with hardware 3D acceleration
    • Storage: 770 MB available space
    • Additional Notes: Earphones
    Recommended:
    • OS: 10.10.3
    • Processor: Core Duo
    • Memory: 4 GB RAM
    • Graphics: Nvidia / AMD GPU with 256 MB or more
    • Storage: 770 MB available space
    • Additional Notes: Earphones
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (191 reviews)
Recently Posted
thehalfbloodotaku
( 0.3 hrs on record )
Posted: June 5
An absolute must buy for anyone. The game is intense and fun, and is an excellent 2D game in a 3D dominated time in the industry with dark horror and interesting dialogue.
Helpful? Yes No Funny
Cinia Atlantica
( 8.4 hrs on record )
Posted: April 19
An overall very enjoyable game! Definitely warrants at least 2 playthroughs. Good game if you like exploration with a dose of decent horror. The attention to sound is good, though its not always perfect. Highly recommend picking it up on a sale, or paying full price of you're a fan of horror in this style.
Helpful? Yes No Funny
Hellsing
( 5.4 hrs on record )
Posted: March 5
It took me five hours, and I guarantee at least a half-hour in total was spent hiding from the killer in a closet. At first, obviously, this is rather scary. After a while, it just becomes annoying.

With that out of the way, let me whole-heartedly recommend this game to anyone looking for a predominately note-based story game, in which you must travel through an unusual world piecing together the "why, how, where" while dodging axe-blows and little surprise traps.

The inventory system was not what I expected, but I was sufficiently surprised, and even satisfied, with the outcome. I never needed to use a stamina-regen item, since I could just hide in a closet for a minute and be all good, but my health did take a regular beating. The "elemental" effects, poison and bleeding, were an odd addition, I find, and almost seemed out of place.

At the end of the day, The Coma is an enjoyable romp through a parallel dimension in which you are constantly hunted and on the edge of death.

Spoilers

I encountered two problems. Firstly, whenever I tried to go to the rooftop garden in the north building, it made me fall through the floor. Secondly, as I ran for the exit through the second map, I found myself unable to confront the Noteman at the end since the killer would always patrol to that area. I missed one note, and I'm sure it had something to do with that, so I feel a little dissapointed.
Helpful? Yes No Funny
Fork
( 3.5 hrs on record )
Posted: February 11
The game’s art, sound, and altogether atmosphere are well-crafted and make it easy to get sucked into the world you’re in. The mechanics themselves, while fairly standard, work very well with the story presented and the objectives given to the player are never tedious thanks to how frequently the tone can change from creeping around scared to sprinting and screaming your head off.

All of that and the incredible symbolism woven into The Coma’s DNA make this a unique and solidly-built experience

For more info, check out my full video review! :D

https://www.youtube.com/watch?v=SXFtVECPO-I
Helpful? Yes No Funny
277201960
( 6.9 hrs on record )
Posted: February 2
this is a wonderful horrible game! i can't forget "dadada" -step noise and make me excited!
Helpful? Yes No Funny
Marshma11ow
( 7.0 hrs on record )
Posted: January 29
The English translastion sounds a little.... off. But the game itself is actually pretty scary, and I'd definitely recommend it to others.
Helpful? Yes No Funny
girldoesrant
( 4.1 hrs on record )
Posted: January 29
Didn't really know what to expect going into this, but it turned out to be a very creepy game. A side-scrolling trip through a ghostly version of the main character's school, where a crazed maniac stalks the halls in search of you and a malevolent spirit alters the environment. You collect notes along the way that expand on the story as you try to find a way to return to the real world. Definitely recommended if you're looking for a very tense, pulse-pounding horror game.
Helpful? Yes No Funny
Lane
( 10.9 hrs on record )
Posted: January 21
I really wanted to like this game but I just couldn't. The visuals are nice, the controls are simple, but the gameplay was too tedious.

You learn most of the story through the notes you find scattered throughout the school, and the very few cutscenes. The game is really predictable which takes away the scare factor early on. Audio cues also help a lot in determining whether the killer is nearby.

There are multiple endings but I couldn't be bothered to replay it again due to how tedious the game is. Either way, your character YoungHo ends up in a coma regardless of which ending you get, with the true ending hinting at a possible sequel with Mina as the main character.


I spent a little over 5 hours on my first and only playthrough where I tried to loot everything possible but missed maybe 10 notes which gave me ending #3. I probably could have finished the game in about 30 minutes and would have still gotten the same ending, instead I took my time looking through crap and lingering in stalls and closets, waiting for the killer to move on..
Helpful? Yes No Funny
Std.carrot.june.3330A
( 4.0 hrs on record )
Posted: January 19
I don't like it ................... but i "love" it :D
Helpful? Yes No Funny
Vlaphor
( 3.2 hrs on record )
Posted: January 17
This review hurts me to write, because I really wanted to like The Coma. I really liked the Clock Tower games, and this game draws massive inspiration from those, so I had high hopes going in, but sadly, it fails to deliver on several points, both large and small.

As for the small problems, I'd mostly attribute them to the ui and controls. Everything is real time, but all of the buttons are spread out over the keyboard. ESC closes nothing, so you'll have to find the designated close button to get out of a backpack or something in order to interact with something else and the controls don't feel as responsive as they should be. This causes a lot of cheap injuries that I felt I should've been able to get out of. The biggest problem with the ui is the map, mainly in the later areas. Once you get to the third building, several paths that look like they should be open are blocked off, requiring you to find alternate routes or teleporters. The routes that are blocked off are not marked on your map, even after you encounter them, and this becomes a massive hassle when trying to navigate the later, maze-like, levels (as well as something else which I'll mention next paragraph). These issues could be fixed with a simple patch, potentially, but the major issue I'll be mentioning, I'm not so sure of.

The big problem is the antagonist who follows you around. The Clock Tower games had their Scissorman and this game has an analogue, but there are major differences between the two that hold this game back from its full potential. In Clock Tower, encountering Scissorman was a relative rarity which served to add a bit of tension to the game. You had more than one option on how to deal with the encounter, and the game also had several ways that Scissorman could show up (walk around, jump out from a closet, leap out from a pool, etc...), all of which added up to an antagonist who added spice and fear to an otherwise standard point and click adventure game. In the Coma, the antagonist only shows up one way (walking around), there is generally only one way to avoid the antagonist, which is hiding. You can flee, but you have to flee quite a ways away, which leads to my next issue. The antagonist shows up far too often and kills all pacing. If you touch the villian at all, you lose about 1/3rd of your health, so you have to run. That means that while you are trying to solve the puzzles and navigate the maze, you'll randomly have to run in the opposite direction for a little bit, then find one of the many common hiding spaces, and then wait for about 10 seconds. That may not sound too bad, but on your tenth time in a row in a short while. it becomes incredibly tedious. I went from saying "Oh Crap!", to "God Damnit! Not again!" fairly early on, and this only gets magified when navigating the mazes in the latter half of the game. The one thing I'd recommend is perhaps cut the encounter rate in half and give some kind of way to fight off the hunter without damage, or at least reduced damage, because I really cannot overstate how much having to constantly run away kills all pacing. Imagine a maze where you have to draw over what you've been drawing at random, frequent intervals, or Resident Evil 1 (mentioned Clock Tower enough in this review) where, every time you saw a zombie, you had to run back three rooms and wait, then hope the zombie wasn't there when you got back.

It's a shame, because there is a bunch about this game I like, primarily in terms of characters, story, and art style. I would like to see this game get more refined, but as of right now, I just can't recommend it to anyone who values tension over tedium.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 99 people (83%) found this review helpful
7 people found this review funny
Recommended
8.1 hrs on record
Posted: October 19, 2015
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The Gist of the Story

The Coma tells the tale of Youngho, an average high school student with normal worries such as controlling his raging hormones and stressful cramming for exams because of procrastination. His seemingly tame life takes a turn for the worse after discovering a strange pendant that belongs to his favorite teacher, Ms. Song. Unbeknownst to him, dark forces are at play, and soon during mid-exam, Youngho faints.

As soon as he wakes up, he finds himself in a twisted alternate version of his school with grotesque figures of his classmates and teacher roaming around its halls. Puzzled by the sudden transformation of his school, he wanders around until he meets up with Yaesol, an aloof young woman with a penchant for secrets. She knows something but isn’t straightforward with Youngho. Yaesol advices him to keep a cool head and that he should begin retracing his steps. It is the only way he will escape “The Coma.” With nothing else to do, he follows her guidance and realizes the cause of all this is closer than he thinks.

---

Gameplay

All Youngho can do is run and hide. If he brings attention to himself, all he must do is run around long enough until Psycho Ms. Song (The Coma’s demonic version of his teacher) stops chasing you. You can actually get her to chase you for an indefinite amount of time if you keep circling around the two exits of a classroom (it’s funny watching her go!) I found it easier to maneuver around the school when she’s right behind you because most of the time, she’s camping around the spot you need to go to (As long as you keep track of her whereabouts, you can let her chase you, otherwise, you might accidently bump into her.) It can be challenging at times, especially when Song doesn’t leave her spot. At this point, it’s just the waiting game. Listening for her footsteps and growling are her audio cues and wearing headphones will let you know which direction she is coming from. Her chasing segments become repetitive and can disrupt the tension of the game.

There is an inventory system and thankfully there is a separate slot for key items and consumables. Unfortunately (or maybe fortunately for you), Youngho has a limit to how much he can carry and I swear, I don’t know how many times I’ve picked up water (it recovers stamina), but it’s too many to count. I never needed to drink water because the stamina bar runs out very slowly and recovers as soon as you stop running. By the time Song stops her furious chase after Youngho, the stamina bar has already replenished.

Debilitating conditions like bleeding and poison is present but I found myself unconcerned by them. Bandages and antidotes are found in the world enough that you may never need to buy them at the store (there is a vending machine to buy all your curative needs). Really, they don’t do much damage and in fact, I played the entire final round of the game poisoned and nothing really happened. The only times I become overwhelmed by my worry is when I run out of healing foods because they’re rare. Unless I just have terrible luck, I almost always bolt towards the cafeteria (the safe zone) and buy a hamburger or chips to keep Youngho all fattened up.

There is also manual saving, in the form of writing your name on a chalkboard. No auto-saving. NOPE!

---

Did ya scare me?

The scare factor of the game, on the scale of 1-10 (1 being, “me looking for something to scare me but couldn’t find it, no matter how hard I tried” and 10 being, “I ♥♥♥♥ my pants, I should’ve worn a diaper”), I rate The Coma a 4, “the game tries.”

I have to admit, it is unsettling during the beginning when Song is first introduced but after numerous chase scenes of her aggressively swinging her knife at you, you become desensitized of her. It becomes tedious and this is my main gripe about the game. It’s easy enough to avoid her since she always loses interest in Youngho when he hides in a closet or bathroom stall.

Although the enemy itself isn’t frightening, the sights and sounds immerses you into this dark, brooding world filled with hostile apparitions waiting to swat at you, hanging corpses waiting to crush you and soft moans and groans waiting to deceive you. I enjoyed the setting of the game and it is small reminder of games like “White Day.”

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Graphics and Technical Issues

The graphics of the game is pleasant. It has an anime-style look to it. There isn’t much in terms of graphic options (it’s on the Unity Engine, by the way) and the game seems to be locked at 50 fps. I don’t know why. I’ve just accepted it. I’ve seen it drop to 40 at times but the drops are hardly noticeable (I have a fps counter at all times). For perspective, my specs are specs are GTX 970, i7-4790S, 12 GB of ram…so on and so forth.

I had several crashes. Additionally, I discovered some bugs like the screen turning black but I can still hear the in-game sounds and see the HUD. I had a glitch where Youngho would go to a room, exit and then when he tries to exit/enter other rooms, he teleports back to original room he came out of. For the most part, restarting the game solved these problems. I’m not saying it’s a glitchy game but these are the ones that would conveniently manifest from time to time when I haven’t saved in awhile. Oh, my poor. poor mouse. How abused you must have felt.

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My Observations

I like the story. It is told through interactions with several characters and notes scattered in the world. It’s important to read the notes to understand the minds of the staff and students of Sehwa High School. It ties to the plot of the story. The characters are quirky, especially Youngho himself, with his smooth talking (/sarcasm) and his amusing side comments (/notsarcasm).

It’s a shame that running away and hiding from Song got tedious in the long run. I had to soldier through the game and at one point, I had to stop because it got very aggravating.

I believe the game might have two endings (?). I will have to play it a second time. I think I left something undone, so you can miss certain events if you’re not careful. I will update as soon as I finish my second run.

Lastly, game time isn’t too long. I completed the game at around 6 hours and that’s only because most of the time, I’m hiding and avoiding that stupid hobag Song…yes…hobag! Go ahead Steam! Bleep me out!

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Wrap Up

Even though I enjoyed the story, some of the game mechanics and bugs that were mentioned really hold me back from fully recommending it at full price. I like it enough to thumb it up but wait for a discount.

Thanks for reading!
---

TL;DR

Pros:

- Intriguing story and amusing characters
- The anime style graphics are pretty to look at
- Good atmosphere and sounds

Cons:

- Enemy chasing segments becomes monotonous, destroying the atmosphere of the game
- Bugs and crashes that seems to come at the wrong time for me

---

By the way, if you have the time, watch me fool around in the world of The Coma.

The Coma: Cutting Class Video

Lastly, for more information about The Coma or other news and reviews of other horror games, check out Scaredtoplay.com
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
6.4 hrs on record
Posted: December 13, 2015
It's always a good sign when I find myself repeatedly muttering the words "Hmmm, I actually really like this game" to myself when I'm playing something. Well, a good sign that it's a good game. Perhaps also the "first sign of madness", as they say. But we won't go there...

Since an eccentric little foray into 2D, Silent Hill-inspired "survival horror" entitled Lone Survivor came out in 2012, a number of other indie devs have attempted to capture a similar charm. While a couple have come reasonably close - last year's Claire comes to mind - The Coma may finally be a game which equals the inspiration of Jasper Byrne's little "neo-classic" (while also owing a tremendous amount to the "stealth horror" classic Clock Tower, as well as high school horror game Obscure and maybe, just maybe, the more recent DreadOut). While The Coma does very little which could be considered terribly "new", what it does it does very well.

It looks great, sounds great, and plays just fine too. It's scary enough - though it shouldn't stress any of you lightweights TOO much - and it also isn't that difficult really, until perhaps the very end, and might thereby be a rather good introduction to horror gaming for all of you thus far afraid to take the plunge. It's a fantastic little game which manages to find a balance between "cute" and "creepy" without compromising either, and is perfectly good value given the moderate length and substantial entertainment which it provides.

Sure, I could make a few minor complaints. The maps, for example, could take more cues from the likes of Silent Hill by showing you: a. where you've been, and b. where you can't enter (due to a barricade in a corridor, say, or something blocking a door "from the other side"). But on the whole, this still emerges as one of the more solid horror titles of recent years, and while that's not necessarily saying THAT much - it's been a quagmire of ♥♥♥♥ of late, let's face it - it'll still stand up pretty well in years to come, methinks, not least of all due to the frankly "ageless" art style it's chosen.

Nice job, Korea! You're certainly putting the vast majority of Europe to shame at this particular point in time...keep up the good work!

Verdict: 9/10.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
Recommended
1.3 hrs on record
Posted: October 20, 2015
High school was rough, not being the most fast, smart, or tough, meant I fell into a small crew of outsiders. Despite this, things could've been worse. No one was trying to brutally murder me and freaky monsters were not hiding in shadows waiting to pounce. Now for our hero Youngho all of the above stands true. His only hope is hiding and gathering as much snacks from vending machines as possible. You will guide our young Korean hero as he seeks the answers to the dark and mysterious universe that is The Coma. Along the way, you will meet other strange inhabitants of this realm. Some who want to help you and others, not so much. What The Coma does well is mix narrative and horror survival in a unique fashion. The scenes and cinematic are presented in a visual style format and suddenly you're running for your life in a dark, well designed, high school. Inevitably you're going to die at some point and this can lead to some frustration if you do not take advantage of the many save spots the game presents you. Save often and save yourself the headache. Other minor gripes like scavenging for goods, can feel more like a chore then fun. More often leading to a quick death and having you repeat the process. Despite these gripes, The Coma is designed very well, it's an intriguing story and the universe seems rich with mystery and murder. The game feels very inspired from anime and the tone matches suit. Our hero bumbles his way through things and somehow just manages to survive. To sum, mechanically the game is very simple, but it makes up for this with atmosphere and drawing you into the universe. Just remember one thing as you play The Coma. SAVE OFTEN!

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/fHfAIdDWwNk
I hope you enjoy!
Martyr
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
4.3 hrs on record
Posted: December 28, 2015
This is a game that I never once had a moment where I wasn't enjoying it as much as the general playing. The detailing, the atmosphere, the sounds, all superb.

I would recommend this game to anyone who has the potential to enjoy horror. This game has the detailing(art), the music, the gameplay and the writing to back it all. Some might be like me and go in expecting a new "white day", but what you get is so much more. In saying that, I'll start with something more of a con-ish nature.

The atmosphere and the killer are both horrifying together, don't get me wrong. There were also things in the enviroment that constantly sent chills. But having more of a variety in scares or ghosts would have been great. We have one killer, a handful of NPCs and hidden ghosts that will damage you upon surprise.

This is one of few horror games I've encountered that are so open, and yet so rewarding for exploration. There are side quests, little interactions and notes everywhere with history on the world. It's all amazing. Every character has exceptional personality, and some even having potential for the future title.

And by future title, A SEQUEL GOT ANNOUNCED OMG YAY <3

Carrying on. There are a total of 5 endings now, one of which being the "True" ending, which opens up for the sequel. Here, I will be reviewing the canon ending. Speaking in spoiler-free conditions, the ending was great. It left many possibilites in the sequel, hinted who the next main character will be and left multiple characters with purpose for the future. We can expect great things. But right now? Get this game, it really is incredible.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Posted: October 21, 2015
I was lucky enough to be given a key to play this on Twitch by Devespresso Games.
Why do I mention this? Because I want to make it clear this will NOT affect my review/feedback.
However, I do want to give them 2 thumbs up because being in contact with them was nothing but friendly and easy.

Another important notice is that I do NOT normally play horror titles.
They're just not simply for me but this piqued my interest.

Now lets get to it.


Story :

Not much I can say without spoiling anything but you play a young duder named Youngho.
He pulls an all-nighter to study (bad idea) before important tests.
Without saying to much, let us just keep it short but pretty much everything goes to hell.

Game itself :

It's a 2D korean horror game, run away like a sissy and hide like a crybaby.
Plain and simply, just book it!

When it comes to story and gameplay it seems it has the intention to mess with your head, make you feel lost, confused and it does it well.
Especially for me with no sense of direction.

Your best friend is a flashlight (ofcourse it doesnt talk...) when its turned off you're harder to spot and better at sneaking.
But that also means an easier time for the thing chasing you to sneak up on you just to give you a lil smooch.


It does give the feel of a visual novel during coversations, a very very bad (as in spooky) bedtime story if you want to punish
yourself and not letting you sleep.
I enjoyed that and I got to read ALOT out loud for viewers.

The run and hide mechanics reminds me very much of games such as Outlast and it clearly works.
The game is a big reminder of Corpse Party, with that said I have never played it myself but I know that I am not alone thinking this.
Would be surprised if some influence didnt come from that game and no shame in it as it got quite popular.
But in saying that The Coma is a game in its own right.

It has the classic exploration where you can aaaalmost go anywhere you want and try to find some goodies whilst listening to heavy panting
and feeling breathing down your neck.

The Art in the game is absolutely fantastic, it feels just how its supposed to. It clearly has that anime/asian visual novel look.
It never failed to deliver the atmosphere, you would feel the creepy areas. Female and Male characters looked really well the only character that I felt a bit off about was Yungho.
Yungho that just looked a bit off, he looked like a deer in the headlights throughout the whole game and it wasnt because of being scared.
Almost looked like constipation was his biggest worry (which is funny because I spent so much time in the bathrooms in game).
One of my viewers also pointed out that when out and moving about, Youngho seemed to be lacking a nose.
But in saying that all of this made Youngho stand out and even tho I find this model a bit less appealing its nothing I would bash the game overall for.
Its just my personal preference.

Music and sound effects also helped building the atmosphere.
I like it as far as scary music and sound goes. It fitted really well and that is what is important here.

Even though its a horror, I managed to play the game (and as said I don't do horror games normally) without much issues.
I'd say it gives you the horror of being chased, stressed and real sense of urgency to just get the hell out.
You just wanted to finish it to make it stop (In a good way).
Clearly as I played from start to finish in one sitting without a single break and it took 7 hours 30 minutes with chat interaction and reading everything.
There was no way I was not going to finish this game before sleep so it held my interest.
Even though I was quite exhausted close to the end there was just NO WAY I was going to give up.

Feedback :

As you can all see I truly enjoyed this game but it is in no means in a flawless state.
During my stream people bombarded me with "this game is so buggy" "this game crashes".
Yes, there are bugs and at very few occasions my game bugged out so hardcore I had restart my game and/or load a save.
Now I might have been pretty lucky but in my book especially coming from indie developers I really cannot complain to much.
So I feel that some people in my chat were a bit unfair.

The bugs I encountered were infact pretty minimal and hardly impacted my gameplay.

When I had to restart my game there was a patch waiting for me with bug fixes to download so they are working on the game.

Now my biggest "complaints" about this game.
Is probably that even though you can run however you want there are a few objectives that makes you run in a kinda repetative pattern backwards and forwards.
Now this could be because to cause confusion but at the same time it seemed like an attempt to make the game last longer.

One bug I encountered was when I used the stairs and I just felt through the ground and that was when I had to load a save.

The things chasing you seem to sometimes (on very few occasions) have a pathing issue where they are pretty stupid and get stuck behind blocks and just continuously
run straight into it. Atleast it gave me some time to look at said idiot monster and laugh at them.
Don't know why this happened, maybe because the distance between me and the thing was to long if it had to run out doors and corridors to get to me.
Even then I feel like the monster should give up after awhile.

Later on in game there are alot of damage you will take. Pretty unfair damage from poison, bleed etc.
This is pretty much right at the end of the game.
Reason to why I call this unfair knowing that I can dodge them is that there are times when you just get through a door and as soon as you entered.
BAAAM hit by poison. Its unavoidable unless you 100% learn which door to enter and not enter and if this is intended I feel like the difficulty curve is WAY to steep.
I wish I could say exactly where this happens but I was kinda stressed with a psychotic thing chasing me.
But overall I feel like the poison/bleed locations may need to be looked at.

Also I noticed that one time I got hit twice by a falling corpse (I admit I was stupidly standing there reading a note). So same corpse hit me twice at the same time.

At the end the save points are pretty darn hard to spot.

At one point I went into the menu the game bugged out and I couldn't leave it (after the patch). When I tried to turn character in hopes of leaving the menu with menu up it basically just flipped my screen.
Now, it is fixable yourself by just clicking something in your bottom menu.

One bug where my character just stopped didnt want to move anymore. It happend right after going though a door.

Real Talk :

I am really thankful I got the chance to play this game. I truly enjoyed it and I would infact recommend it.
So big thanks and congrats to Devespresso Games, you guys have made a great game in my book and I wish you all the luck with patches/fixes.
I've seen people saying "Wait until its on sale" and I do NOT think thats fair. The game is only £6.99 and I think this game is worth that price.
However ONLY if you like these kinda games. Actually heck, if it seems interesting to you why not, its only £6.99.
Good value for your money especially now during Halloween times.

From my experience with Devespresso Games so far they seem very active in their steam community and very willing to fix and listen to players.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Posted: December 10, 2015
The Coma: Cutting Class Survival horror game is very interesting, where you have to run away and hide in order to survive as much as possible!
In the game there are many things to unlock and find and in some cases you can choose what to say.
Graphic style simple, but very nice, and very gloomy soundtrack!
So if you are looking for a good adventure / horror with an interesting plot, buy it now!
https://www.youtube.com/watch?v=R7Kjun7yKlw
(Below is the Italian full review)

The Coma: Cutting Class è un Survival Horror punta e clicca.
Nel gioco interpreti Youngho, uno studente coreano intrappolato e inesorabilmente inseguito da un killer psicotico nei corridoi infernali del liceo Sehwa High.
Trova, nasconditi, esplora e sopravvivi scoprendo cosa sta succedendo di così tenebroso nel liceo di Sehwa High.

Feature:

- Fuggi e nasconditi per sopravvivere
- Horror Coreano
- Tanti contenuti da sbloccare
- Carte Steam


Parere personale:

The Coma: Cutting Class è un punto e clicca molto interessante, si tratta di un Survival Horror, dove devi fuggire e nasconderti per sopravvivere il più possibile!
Nel gioco ci sono tante cose da sbloccare e trovare ed in alcuni casi è possibile scegliere cosa dire.
Stile grafico semplice, ma molto carino, e soundtrack molto cupa!

Insomma se state cercando un bel adventure/horror con una trama interessante, compratelo subito!

Voto:
http://steamcommunity.com/sharedfiles/filedetails/?id=549022420
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9 of 12 people (75%) found this review helpful
1 person found this review funny
Not Recommended
10.9 hrs on record
Posted: January 21
I really wanted to like this game but I just couldn't. The visuals are nice, the controls are simple, but the gameplay was too tedious.

You learn most of the story through the notes you find scattered throughout the school, and the very few cutscenes. The game is really predictable which takes away the scare factor early on. Audio cues also help a lot in determining whether the killer is nearby.

There are multiple endings but I couldn't be bothered to replay it again due to how tedious the game is. Either way, your character YoungHo ends up in a coma regardless of which ending you get, with the true ending hinting at a possible sequel with Mina as the main character.


I spent a little over 5 hours on my first and only playthrough where I tried to loot everything possible but missed maybe 10 notes which gave me ending #3. I probably could have finished the game in about 30 minutes and would have still gotten the same ending, instead I took my time looking through crap and lingering in stalls and closets, waiting for the killer to move on..
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3 of 4 people (75%) found this review helpful
Recommended
1.3 hrs on record
Posted: December 12, 2015
Just started playing the game, haven't been a fan of horror games but I decided to give this one a try. It was hard to start with but hopefully I'll get a hang on it. Bought the game after seeing it at Hobbycon along side it's co-writer which was rocking a vault 111 jumpsuit. Took pictures and we had a short (very brief) converstion about fallout until he introduce Coma to me.

Did I mentioned he was wearing a vault 111 jumpsuit, that's enough reason to throw money at this game.

The art style is (for me) unique and something I haven't seen much. In terms of gameplay, It resembles a dumb down version of Alien:Isolation which put players like me (who aren't familiar with horror games) a better experience and maybe serve as a gateway to try more hardcore horror games in the future.
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3 of 4 people (75%) found this review helpful
Recommended
4.1 hrs on record
Posted: January 29
Didn't really know what to expect going into this, but it turned out to be a very creepy game. A side-scrolling trip through a ghostly version of the main character's school, where a crazed maniac stalks the halls in search of you and a malevolent spirit alters the environment. You collect notes along the way that expand on the story as you try to find a way to return to the real world. Definitely recommended if you're looking for a very tense, pulse-pounding horror game.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: January 17
This review hurts me to write, because I really wanted to like The Coma. I really liked the Clock Tower games, and this game draws massive inspiration from those, so I had high hopes going in, but sadly, it fails to deliver on several points, both large and small.

As for the small problems, I'd mostly attribute them to the ui and controls. Everything is real time, but all of the buttons are spread out over the keyboard. ESC closes nothing, so you'll have to find the designated close button to get out of a backpack or something in order to interact with something else and the controls don't feel as responsive as they should be. This causes a lot of cheap injuries that I felt I should've been able to get out of. The biggest problem with the ui is the map, mainly in the later areas. Once you get to the third building, several paths that look like they should be open are blocked off, requiring you to find alternate routes or teleporters. The routes that are blocked off are not marked on your map, even after you encounter them, and this becomes a massive hassle when trying to navigate the later, maze-like, levels (as well as something else which I'll mention next paragraph). These issues could be fixed with a simple patch, potentially, but the major issue I'll be mentioning, I'm not so sure of.

The big problem is the antagonist who follows you around. The Clock Tower games had their Scissorman and this game has an analogue, but there are major differences between the two that hold this game back from its full potential. In Clock Tower, encountering Scissorman was a relative rarity which served to add a bit of tension to the game. You had more than one option on how to deal with the encounter, and the game also had several ways that Scissorman could show up (walk around, jump out from a closet, leap out from a pool, etc...), all of which added up to an antagonist who added spice and fear to an otherwise standard point and click adventure game. In the Coma, the antagonist only shows up one way (walking around), there is generally only one way to avoid the antagonist, which is hiding. You can flee, but you have to flee quite a ways away, which leads to my next issue. The antagonist shows up far too often and kills all pacing. If you touch the villian at all, you lose about 1/3rd of your health, so you have to run. That means that while you are trying to solve the puzzles and navigate the maze, you'll randomly have to run in the opposite direction for a little bit, then find one of the many common hiding spaces, and then wait for about 10 seconds. That may not sound too bad, but on your tenth time in a row in a short while. it becomes incredibly tedious. I went from saying "Oh Crap!", to "God Damnit! Not again!" fairly early on, and this only gets magified when navigating the mazes in the latter half of the game. The one thing I'd recommend is perhaps cut the encounter rate in half and give some kind of way to fight off the hunter without damage, or at least reduced damage, because I really cannot overstate how much having to constantly run away kills all pacing. Imagine a maze where you have to draw over what you've been drawing at random, frequent intervals, or Resident Evil 1 (mentioned Clock Tower enough in this review) where, every time you saw a zombie, you had to run back three rooms and wait, then hope the zombie wasn't there when you got back.

It's a shame, because there is a bunch about this game I like, primarily in terms of characters, story, and art style. I would like to see this game get more refined, but as of right now, I just can't recommend it to anyone who values tension over tedium.
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