Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.
User reviews:
Mixed (169 reviews) - 65% of the 169 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have always wanted to make an expansive, ever growing universe for would-be starship Captains to explore, and Star Command Galaxies is that platform.

From day one, Galaxies has been concieved as not just a port of our mobile game but an experience that we could fully support. Our goal is to use community feedback to address gameplay issues and release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios.

We will be releasing our free mod tool SCIENCE (Star Command Isometric Enhanced New Creation Editor) to our community and leverage full support of Steam Workshop.

Our vision is to support Star Command Galaxies for the weeks, months and years ahead. We hope that you join us and help us make the game the best Starship simulator ever!”

Approximately how long will this game be in Early Access?

“We anticpate that we will be bug fixing, adding content and new features once a month for at least the next six months. After that we will see the current status of the game and, depending on our satisfiaction with product, continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version of Star Command Galaxies will feature a strong core combat engine, explorable random planets (currently 85% complete), diplomacy (currently 70% complete), eight races (currently 2) as well as tons of new ship hulls, missions, weapons, equipment and other fun surprises. We look at Star Command Galaxies as a platform and not just a game to be released and forgotten.”

What is the current state of the Early Access version?

“Currently Star Command Galaxies is focused on the core mechanic: combat. We intend to tighten and polish that until we (and the community) are satisified and move into Planets.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”
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Recent updates View all (36)

October 20

Update: Private Testing Results

Greetings Star Commanders,

As some of you may know we have been running some private tests with our users trying out the latest Alpha. To be clear: we understand that as an Early Access supporter you have the right to try out the game early and help define the direction of the game. It's something we love about EA and really want to embrace.

For the short term, however, we have been doing very small tests to see how all of our numerous improvements, additions and changes have settled down. Over the last couple weeks we have taken a lot of learnings to improve the game.

Right now the final remaining items are resolution issues with monitors at 1280x720 or so. We are having trouble making sure text is readable and interface components are not hidden.

We also have seen in our playtests that we have been asking too much of early game players. We are rolling out fairly complex missions when early game captains really just want to collect supplies, crew, staff, weapons and kits. Everything else seems to be running very smoothly. Tutorial seems to get everyone to speed on all the games core concepts, building looks to be intuitive and smooth, combat is drastically improved and our interface appears to be communicating all the information we intended. In other words: we're close.

We will be changing the early game missions so that the are more reflective of building forces and making sure that some of the more confusing elements are really clear (promotions are a bit muddy right now). After that we will be rolling the game up on the beta branch to look for any game breaking bugs or quick fixes before we release the game on the Alpha branch to every one of our users.

We know the best way to improve our reputation is to deliver a great product. We have a very large fanbase and we are thinking about them around the clock. The reason we haven't released anything is NOT because we want to alienate (pun intended) our fanbase - we just know that we are in a development season of polish and setbacks.

We were just at Steam Dev Days and got a lot of great advice from the creators of Don't Starve, Darkest Dungeon, Awesomenauts and other great EA indie titles. We just have to stay the course and keep making the game as great as possible then re-engage with our fanbase when we have something that is really great and we can build on.

We didn't get all of our followers by producing crappy games. But we understand the frustration. It's all warranted and we are pretty confident the new version of the game will help everyone feel like their investment was worth it.

We have always looked at Star Command Galaxies with the "games as a service" model - a platform for us to execute on for the foreseeable future (two years plus). We love this game and we want to keep expanding it, creating new races, new ships, new planets and use community feedback to make the ultimate ship simulator. But we have to have a great foundation to work from and that is the part that is taking the most work.

We would ask for more patience but we know that is in short supply. So the quality of the next release is what we must rely on.

Can’t wait for everyone to try it out.



16 comments Read more

September 10

We Need Testers to Stream!

Hey Star Commanders!

As we finish up Alpha 10 we are in need of some patient players who would be willing to play the game for us on livestream, either through Twitch or Steam.

This is playtesting, bug testing, etc. There are bound to be lots of problems but you will get a first look at the newest version of the game.

If you are intersted in playing the game for us please friend us (warballoongames) and tell us you are up for some live streaming. We will send you the login info for the private test.

Can't wait to watch!


28 comments Read more
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About This Game

Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!

System Requirements

Mac OS X
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • Storage: 2 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (169 reviews)
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135 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: October 18
Purchased on 3/5/2016. Uninstalled on 10/17/2016.

This is just another EA money vacuum. It's Starbound all over again, but not as cool or as deep, wrought with tons of bugs with an isometric view.

I got it hoping it would be a space faring X-Com. It turned out to be a waste of $8.

In 3 or 4 years, this game might get finished, and might be good. I'll probably forget about it by then, as other great space games are in the pipeline.
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2 of 3 people (67%) found this review helpful
Not Recommended
3.3 hrs on record
Early Access Review
Posted: October 19
Purchased: Oct 30, 2015 @ 2:09am
Today: Oct 19, 2016 @ 11:24am
Last patch: 7 months

What they said about the next update:

"More to come soon" (1 March)

"Alpha 9 Test should be out this week on the beta branch with some of the brand new features we are working on including crew missions, encounters, ship selection and some other cool stuff! "
(14 March)

"We anticpate having everything ready to go around mid-April and there should be a ton of new stuff for you to try out with your crew on your adventures across the galaxy! "
(24 March)"

"So when is the next release? We should be rolling some stuff out on the beta branch sometime this month as we move to a testing phase and hopefully have a big update in June. Again, we are no longer looking at the 30 day cycle but focused on closing out features and getting the game released. "
(9 May)

"We are hard at work and are really trying to get Alpha 9 into your hands by the end of the month."
(6 August)

19 October - Nothing yet.

"Our goal is [not] to use community feedback to address gameplay issues and [not] release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios."

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We [don't] engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We [don't] look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”

To sum up, WAIT for full release.
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Most Helpful Reviews  Overall
41 of 54 people (76%) found this review helpful
1 person found this review funny
Not Recommended
3.9 hrs on record
Early Access Review
Posted: September 29, 2015
Personally, I cannot recommend this game... at the moment!
I've played it a little bit, lots of features were really glitchy or missing completely.

So did I have always terrible tempered crewmembers, invisible damage to the Ship, glitchy crew combat, getting blown to pieces at a station as like Medics not healing others.

The fact that most major features are barely working and are massively bugged makes the game not worth buying if you don't want to support the devs directly.

Still I'm looking forward if the Devs will update it regularly.

Review Update: 03.Oct.2015:

The Updates made the game slightly more enjoyable, still there are a lot of imbalances which makes the game rather unplayable than anything else.

Ship Combat works okayish. Problem is rather to identify who is your enemy.
There are some problems like:
-You cannot charge your shields when on Green-Alert.
-I was able to use the machine-gun perfectly fine but suddendly the torpedo-launcher didn't want to fire anymore despite having ammunition. After clicking the button I only was able to target, not to fire anymore.
-Shielded Enemies are tough as hell. I don't even want to try to fight against them, since it feels to imbalanced.

The biggest fix I felt was for Crewmanagement:
-Finally your Crew takes care of themselves... more or less.
-Crew still suffers massively during yellow and red alert. This is quite imbalanced and probably one of the only negative influences of mood.
-Bug where you can spam-click conversation, so your Crew gains mood by talking to eachother.
-Bug where your captain ranks up and gets forced into a new uniform. Makes little sense to me.
-Bug where your captain (after ranking up) starts to have an invisible mood, including negative perks.

There are also some other minor problems like trading problems and UI showing the wrong Icons but afterall this Update satisfies me a little bit more.

Review Update: 10.Oct.2015:

Hell, what shall I say?
The Game is finally in a state where you can call it playable and I really need to praise the Devs for pushing it that far.
It feels much more stable, the UI is mostly clean with only very few bugs that are not game-breaking,

The exploit of spam-talking to Crewmember still works, but if you play without this, you will notice that some balancing has been done.

Shields drain rather quickly on both sides and destroying an enemy ship seems now more possible than ever.

What is rather bugging me is repairing own damage. While some indicators are obvious through flashing, I was never able to repair the Ship to 100% Hull-Strength.

Life on the Ship is still quite unfinished, but works more or less in it's current state.
Crew gains a mood-boost through the TV, Sleep and Food-Paterns are solid.

Mood-Drop during Code Yellow and Red is still severe, maybe too severe, but that's probably because stabilizing it is still quite hard without the exploit.

More leisure activities (maybe connecting several objects together like Comfy-Chair + TV = More Fun/Mood + Energy Boost) and using the Bar of Space Stations for Crew leaves would make the whole thing much much more interesting and could even balance it out.

Well, currently the game has only very few bugs (The most hilarious was a Pirate that space-walked outside of my ship) that were in all cases not game-breaking for me.
Would I recommend it?
If you search for something that is long-time fun, no.
It is stil a very early Alpha at least, consisting the skeleton of the game.
But I believe the Devs can make this game top if they want to.
And this is why I'd recommend buying this game: Supporting the Devs so they can implement more features and especially modding.

After all I've seen, they are communicative, and eager to push the game forward.
They managed to make the whole thing playable and this says something!
All I hope for is, that this won't end like another sandbox spacegame.

Review Update: 24.Oct.2015:

Alpha Six is up and running and to be honest, the game feels much much more balanced and stable.
Worrying about Crew has finally ceased and they mostly seem to go their own way. (Eventhough it seems they oversleep sometimes, but I haven't investigated in this specific problem that much)

So I got the first mission and headed into unknown space, just to realize that there's one thing that is quite confusing: With all the ships around you, you do not really know who is your enemy or not.
At least for me it was hard to determine, and so I accidentially blew another ship up which was not my target.

After another Jump and 5 minutes of ship to ship combat, I destroyed the target. The explosion of the ships look a bit clumsy sometimes, but well it's an Alpha.

At around 10% hull integrity I brought the ship back to the station, just to realize that repairing it is quite a nuisance, especially since it's quite vital. So I went with my Security Officer to the Station to buy some more food, ammo and spare parts just to find quite a big glitch where I could buy food... and it would buy the food I've already placed into my ship.

So I bought my own food again and also lost the 100 points I placed.
Other things couldn't get placed and literally vanished while other stuff in the vendor was non-interactable.

I've made three new Screenshots to show the few bugs I've encountered.

In general the game is much more stable, it feels less like a tech-demo but still quite sparse.
Gameplay is indeed there, eventhough it's not feeling smooth, but it shows off that the Developers are able to keep up to their word.
I'm seriously looking forward to Alpha Seven since planets were a thing that was advertised in a pretty big way and eventually with more content, Star Command Galaxies is getting more interesting in the long run.

Review Update: 24.Mar.2016:

Playing the Game again in Alpha 8, I was quite surprised.
The Mission and Loyalty System are working VERY well in my opinion and helping out a specific faction rewards you with them having more shops open, etc.

Sadly this fun is blocked by some gamebreaking bugs:
-I have a lot of performance issues. The game lags from the start and it is sometimes worse when jumping to another Nav-Node.
-Sometimes a Nav-Node is "empty". Like a whole station is missing. The worst that happened to me is when a ship which I had to destroy didn't load into the map.
-Healing the captain on a bed is not possible. This can be quite an issue if you have nobody who is capable to heal others.
-Some basic and critical resources like food and scraps ain't available at a store. This can give you quite some trouble.

In general, I am SERIOUSLY happy how hard Warballoon is working on this game and I am certain, in the next months, this game will be even more playable than 5 months ago. (See above for the other reviews)
I still cannot recommend it from the view of somebody who wants to have a good time, since the game is in a condition where a lot of bugs hinder one to enjoy the game for a longer period. The game is also missing a lot of features, shortening the fun you might have with it even more.
Of course, if you want to support the Devs and this Project, nobody is hindering you to buy it!
Was this review helpful? Yes No Funny
81 of 125 people (65%) found this review helpful
5 people found this review funny
1.8 hrs on record
Early Access Review
Posted: September 17, 2015
I want to get this in first before any disgruntled Steam key recievers turn up that have been around before EA.

I backed the original kickstarter when it was still a concept in early 2011, and when you kickstart a project there's no deadlines. I'm happy to wait, the fact they're still going and trying to realise their idea after all this time gives me their full support in finishing what they started.

Kudos to Warballoon, take as long as you need because you have something really special slowly taking shape!
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23 of 28 people (82%) found this review helpful
Not Recommended
7.2 hrs on record
Early Access Review
Posted: April 18
Wait until the game is released before you purchase. As it currently stands, the game is not playable. A large amount of bugs which unfortunately breaks the game. Thank you for letting us try the game while in Alpha but if I could go back, I would have waited for the finish product.
Was this review helpful? Yes No Funny
34 of 51 people (67%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: September 18, 2015
It was very difficult to play through the tutorial, there were a good chunk bugs and crashes. I'd suggest waiting until the game becomes more stable, which has been promised. I will wait for the complete release.
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32 of 48 people (67%) found this review helpful
1 person found this review funny
9.6 hrs on record
Early Access Review
Posted: February 28
Star Command galaxies is a spaceship simulator that revolves around a small, micro-managable crew that runs a starship and interacts with the game universe on the player's behalf. You run missions for various factions in the galaxy, from establishing trade routes to destroying other space ships (in the most glorious manner might I add) while hiring new crew, upgrading your systems, and buying new ship models. At the present, the game is a little incomplete, but the developers are hard at work at adding content and polishing bugs, and most importantly, listening to the community. Even so, you can still get several hours of enjoyment out of it as of now before you start feeling the "early access".

Once finished, Star Command Galaxies will become a fine spaceship sim that throws the player into a spontenous and ever changing universe full of mystery and adventure. It is extremely moddable and could very well turn into next FTL-like hit in its genre if the developers keep up their great work.
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41 of 66 people (62%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: September 18, 2015
This is an exceptional bit of fun. Be warned it is appropriately within the early access section (chock full o' bugs) but there is very much a fair chunk of content here. Besides, they're quite expdient with patches and fixes. They resolved an show-stopping issue I had within one day.

I’m very excited to see where this goes, and I’d recommend it for fans of FTL, or people that wanted more out of the iOS game. I will update with full impressions once I've got a little more time in.

[Full Disclosure: I had a negative review on here to inform peoples purchasing decisions, but some folks round the steam community don’t understand what reviews are for, so I’ve replaced it with this one. ]
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10 of 11 people (91%) found this review helpful
Not Recommended
4.1 hrs on record
Early Access Review
Posted: August 30
Star command galaxies isn't by any means a bad game but it needs work

Before you give me the "it's early access idiot!" statment let me clarify that i do understand this game is under development, and thats absolutly fine this review is just going to explain why you should hold off from buying this title for now. WARNING: i played this game for much more then 4.1 hours, most of my play time came from the non-steam version (before the game was released on steam.)

The progress

the reason why i wanted to talk about this first is because of a number of things, main reason is this game was supposed to get a 2016 release and it's quiet clear why this isn't happening (i'll explain my logic behind this in another segment), second of all this game has been getting updates at a rather slow development and nothing meaningful has been added after the battlestations update.(a update that introduced ship vs ship combat which wasn't very special) now that this is out of the way time to get to the real review.

So whats in the game?

I'll try to explain this, lets start with ship combat, the reason why i say it's nothing special is because it does nothing to be a unique or captivating, it just boils down to select weapon target a location on the enemy ship turn on autofire and you're done, during the span of the battle you're just watching projectiles get slinged back and forth, as expected this gets very boring and the fact that enemys aren't capable of doing much to you (and if you spam shield recharges expect to win everytime). Another thing i find undercooked is the space stations, they also feel very bland, thier npcs are pretty generic (this isn't much of a problem at the end of the day) and there is no meaningful interactions with/in them, there layout is also a bit strange, what i mean by strange is you have no idea which shop is which until you see thier wares/decor/npc. So at this point you're asking "what else is there Revenant?", well, theres really nothing else, you used to be able to land on planets and build stuff on them (might be wrong on the "build stuff on them" so take that bit with a grain of salt) but that got removed for reasons which i'm not aware of, you can also make you're own space station? (again take this with a grain of salt) but i haven't gotten to do that (nor am i aware of how to do it), also before ending the review i would like to state that the game's tutorial (mediocre at best) does a very bad job of teaching the "ropes" of the game (youtube videos of the game can show you this far more effectivly then me with words).


I think star command galaxies has the potential to surpass it's father game (the original star command) but right now the development is going to slow and i recommend waiting until 2017/2018 before considering this game. Thank you for reading!
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20 of 30 people (67%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: June 8

They have been communitcating recently, but still no progress as of yet.

You were warned. Also I will update this review if the game sees some progress.
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Recently Posted
21.3 hrs
Early Access Review
Posted: October 11
this is a good concept and interesting gameplay at the moment it becomes stagnant after a while with missions ranging from traveling from one location to the next and back and defend ships that are being attacked this becomes very repetitive very fast i would like to see something simuler to FTL for fire control opening air locks and flooding out oxygen to deal with intruders or fire i own both the android and pc vertions of this game and i am a big fan.
It has many bugs that is to be expected with a game so earlier in its development and would encourage people to pick it up its current state is worth the value of the game the devs have been good at responding to its consumer base which is something you don't see very often with earlier dev games though i find the galaxies that spawn to be limited in size and would like to see something along the lines of warp gates or worm holes popping up to allow you to progress to much harder and larger sectors once you reach the point where the game becomes too easy and starts to become repetitive

more random encounters and mission content is needed more ship choices and desines needed more race's and much larger map sizes it would be an awsome idea to introduce planets and ground missions to the mix
Helpful? Yes No Funny
SoftWork Group
7.6 hrs
Early Access Review
Posted: October 2
Start: Awesome. Interface: Awesome.

In fact, I have to leave neutral rating.

Game by itself is great and gameplay is awesome. Story too. Universe generator is great. Enemies are sometimes hard to destroy but still it's great project.

+ Interface
+ Gameplay
+ Universe
+ Story

- Lags
- Bugs
- More bugs
- Unstable

Even when I have Lenovo G50 (4GB RAM, 1GB AMD R5, 8core AMD A8) i have lags as hell. You should work on an update for laptops.
Helpful? Yes No Funny
9.5 hrs
Early Access Review
Posted: October 2
Nice one!

To all who think about buying this game, remember:
- this is alpha status
- it is FULL of bugs
- you are informed here with lots of reviews, don't complain afterwards about bugs
- complain if you do not like the style and idea of the game, THAT'S what reviews should be about

This game has a lot of potential:
- has few Sims-like features (your crew needs to rest and eat and -yes- they need to poop
- manage your ship in peace (get new food onboard, ammunition,...)
- manage your ship in battle (man stations, shoot, encouter boardings, ...)
- every crew member can level up

@ Warballoon:
- do not disappoint us!
- do not make me regret bying your game


Helpful? Yes No Funny
Cpt kidkat
1.1 hrs
Early Access Review
Posted: September 26
PLEASE PLEASE PLEASE DO NOT BUY JUST YET this game has alot of potental but also needs alot of work to be done. I now this is a early access game and is bing worked on i thought that it looked alright i got the app on my phone not that big of a game but it was very fun this game is even better than the app (the idea of this game). In the amount of time i have play i have found an huge amount of bugs that defintely need to be fixed just because this is not that good of a game doesnt mean it will fail i stongly beleive that the creatours can fix these isuse when it will be realesed i think that alot me shorl also be added like

*more races
*planets (not entier planets just places),
*better weapons,
* more custimization,
* clothes,
*better qustets
*and maybe some sort of multiplayer

anyways the point is SAVE YOURE MONEY AND WAIT TILL REALESE sorry for the caps i just want it to stand out okay yeah thats it i dont really know how to end this so bye.
Helpful? Yes No Funny
4.2 hrs
Early Access Review
Posted: September 10
Ok so Star Command Galaxies.

I recommend it, yeah ok it's in early access so please take everything with a grain of salt.

The game has a lot of potential, the idea behing it and the mechanics are fun and casually engaging.
The art-style is nice, could be more detailed but it is certainly pretty for what the game is going for.
Combat even when the bugs that pop up here and there since it's an early access game it's fun and it's very basic right now. It will get more fleshed out soon.
Managing your crew emotional state, physical needs and debuffs and buffs they get when they level up is certainly a flavor lacking in other games similar to this and it's for a fact a possitive thing.

I would complain about the fact that the game is still in a little buggy state, which is fine being early access and all. I do wish to point out, sometimes weirdly enough you could "destroy" and kill eveyrthing on a ship and it will still not "die"

Some of the basic systems feel like a framework for what is to come so it can leave you feeling a little barebones.

The UI could use some polish and work, right now it's a little clunky, has no flavor text or feedback and feels a little uncomfortable to navigate, that said it's a pretty nice unique UI for the game
Helpful? Yes No Funny
10.6 hrs
Early Access Review
Posted: September 5
Everyone says it isnt done


All the reviews say it has potential down the line when it is finished


Some people dont understand how the world works, I found alot of enjoyment out of this game
Helpful? Yes No Funny
5.7 hrs
Early Access Review
Posted: September 5
Helpful? Yes No Funny
1.8 hrs
Early Access Review
Posted: September 5
This game has a long way to go before being good. The cellphone game feels lightyears ahead. Crew will will walk into space. Graphics will glitch. Memory leaks that make the game absurdly laggy.
Helpful? Yes No Funny