Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.
User reviews:
Mixed (160 reviews) - 65% of the 160 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have always wanted to make an expansive, ever growing universe for would-be starship Captains to explore, and Star Command Galaxies is that platform.

From day one, Galaxies has been concieved as not just a port of our mobile game but an experience that we could fully support. Our goal is to use community feedback to address gameplay issues and release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios.

We will be releasing our free mod tool SCIENCE (Star Command Isometric Enhanced New Creation Editor) to our community and leverage full support of Steam Workshop.

Our vision is to support Star Command Galaxies for the weeks, months and years ahead. We hope that you join us and help us make the game the best Starship simulator ever!”

Approximately how long will this game be in Early Access?

“We anticpate that we will be bug fixing, adding content and new features once a month for at least the next six months. After that we will see the current status of the game and, depending on our satisfiaction with product, continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version of Star Command Galaxies will feature a strong core combat engine, , diplomacy , eight races as well as tons of new ship hulls, missions, weapons, equipment and other fun surprises. We look at Star Command Galaxies as a platform and not just a game to be released and forgotten.”

What is the current state of the Early Access version?

“Currently Star Command Galaxies is focused on the core mechanic: combat. We intend to tighten and polish that until we (and the community) are satisified and move into a complete experience.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”
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Recent updates View all (57)

May 4

Star Command Galaxies Alpha 11 Released!

Greetings Captains!

We are super excited to announce the release of Alpha 11 to the general public. This is not our largest release but it is our most solid. We have spent the last couple months polishing things up, fixing hundreds of bugs, adding some long overdue features and ironing out a lot of kinks.

At the most simple level Alpha 11 should feel like a solid, but short, game. We have built missions we feel very happy about, our station system feels solid, ship combat is in good shape and crew should be responsive and predictive. In other words you should no longer be “fighting” the game. Much of this laying the groundwork for our next release: Beta 1.

We are excited to announce that Alpha 11 will be our final alpha. Our next release will be Beta 1 and from there on out our focus will be on content, balance and polish.

High level release notes below:

  • Mouseover info panel info added for objects in the game showing good match, bad match and other objects crew members should be using.
  • All missions have been rewritten or reimagined to be in better alignment with the current state of the game
  • Loyalty events are in the game and will be expanded in greatly for Beta 1
  • Fog of War fixed!!!!!
  • Adjusted the starting station to be more fun
  • Revised store building so that it is simpler and more natural.
  • Added in Pizzeria and Bar stores as well as ongoing missions from those stores.
  • Mutiny, spread disloyalty, spread loyalty and other loyalty backing elements have been implemented and will be expanded on for Beta 1
  • Tons of adjustments to animations, sprites, balance, etc.
  • Removed a ton of old code for crew desires and loyalty that was creating lot of interesting problems
  • Font sizes adjusted for all messages
  • Adjustments to when phases can be changed
  • Money, scrap and food now properly being added and subtracted.
  • Backing pieces for new crew jobs for Beta 1

33 comments Read more

May 3

Star Command Galaxies Alpha 11 RC2 Update

Greetings Captains!

Another quick update fixing some more bugs. Notes below!

  • Fix to exploding pirate station not giving mission credit.
  • Fix to occasional QuickTravel Null Issue.
  • Slight adjustment to character selection and build mode.
  • Potential fix to some Pathfinding issues that could occur over time and mess with object usage, particularly with multiple selected characters.
  • Relinked the ShipCombatGrol mission to the end of DestroyPirateStation
  • Hangover and other status effects should no longer cause someone's head to move and disappear.
  • Crew desires now properly save and load.
  • Hiding Class Change body swaps while we fix up the issue.
  • Fix to box deletion on right click issue.

8 comments Read more
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Alpha 8 Released

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

About This Game

Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!

System Requirements

Mac OS X
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • Storage: 2 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 3 GB available space

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Mixed (160 reviews)
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