Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.
User reviews:
Mixed (153 reviews) - 66% of the 153 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have always wanted to make an expansive, ever growing universe for would-be starship Captains to explore, and Star Command Galaxies is that platform.

From day one, Galaxies has been concieved as not just a port of our mobile game but an experience that we could fully support. Our goal is to use community feedback to address gameplay issues and release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios.

We will be releasing our free mod tool SCIENCE (Star Command Isometric Enhanced New Creation Editor) to our community and leverage full support of Steam Workshop.

Our vision is to support Star Command Galaxies for the weeks, months and years ahead. We hope that you join us and help us make the game the best Starship simulator ever!”

Approximately how long will this game be in Early Access?

“We anticpate that we will be bug fixing, adding content and new features once a month for at least the next six months. After that we will see the current status of the game and, depending on our satisfiaction with product, continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version of Star Command Galaxies will feature a strong core combat engine, , diplomacy , eight races as well as tons of new ship hulls, missions, weapons, equipment and other fun surprises. We look at Star Command Galaxies as a platform and not just a game to be released and forgotten.”

What is the current state of the Early Access version?

“Currently Star Command Galaxies is focused on the core mechanic: combat. We intend to tighten and polish that until we (and the community) are satisified and move into a complete experience.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”
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Recent updates View all (53)

January 24

Star Command Galaxies 10.42 Released!

Greetings Captains!

We have pushed out a new update for addressing some of the issues we were seeing over the last week and some other tweaks we wanted to address while we continue to work on Alpha 11. Patch notes below!

• Fix to the Sprite3DObjectBase Null Ref
• Fix to Player Scrap Null Ref given when no Scrap Containers are found on the player's ship.
• Fix to food adding to player ship if no food currently exists on the player ship.
• Removing several old tutorial items that were somehow erroneously getting called and causing errors.
• Protection for null ShipSlots if inadvertently sent to ReleaseShipSlot
• Fix to IndexOutOfRange when boxing objects.
• Potential fix for IndexOutOfRange FOW exception.
• Potential Fix to FastPathfinder.Find OutOfRange.
• Potential fix to PickUpKits Null Refs
• Protection against Module/Store based null refs in Encounter Victory
• Fix to Phase name request post Phase dropping out. Will be fixed better in Alpha 11
• Potential fix to objects/mobs spawning in walls
• Shield Systems should once again work properly after being boxed and unboxed
• Teleporting out into the middle of nowhere should no longer have the propensity to crash the game
• Patch fix to potential Captain AI Shields issue
• Stations that save with the wrong hull type should no longer crash the game.
• Characters without a sprite should no longer try to move said sprite within the game world

Take her out for a spin!


8 comments Read more

January 17

Star Command Galaxies 10.41 Released!

Greetings Captains!

We have just released another fix that should be addressing some other issues that are coming in from our analytics. Notes below:

• Fix to Pirate Shuttle Isolated Storage Exception.
• Fix to GetTileColor(). Stupidly left that as >= rather than just >.
• Fix to MoveMainCamera Null Refs
• Adjustment for NodeGUIManager Null Ref.
• Fix for the FastPathfinder.Find IndexOutOfRangeException. This seems to be what was causing the knockback crash.
• Fix to Enable Shield Null Ref
• NavGridGUIManager adjustment for when the current node is unable to be located for whatever reason.
• Setting up default Ship Path in case we (for whatever reason) wind up with a null Ship or Station.
• PopState should no longer try to mention that a stack is empty as opposed to doing it's expected behavior, which is skipping the call.
• Adjustments to shotgun knockback distance

Take her out for a spin!


6 comments Read more
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Alpha 8 Released

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

About This Game

Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!

System Requirements

Mac OS X
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • Storage: 2 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 3 GB available space
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Mixed (153 reviews)
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