You've been elected as the new Bunker Warden! Now you must take control over a group of fellow bunker residents and try to make them last until the surface becomes habitable.
User reviews:
Mixed (124 reviews) - 59% of the 124 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (18)

September 19

Update v1.01 build 1245


We made a new patch to fix a few issues that some players may have experienced.

- FIXED: a very rare thing but the game could crash upon launching on some systems
- FIXED: the guardian bot panel
- FIXED: the residents position on the beds
- FIXED: the energy crystal position in the big reactor
- FIXED: event icons could overlap the resident's stats window

Thank you,


3 comments Read more

May 12

New Patch v.1.01 build 1241

Hi all,

We've released a small patch with some bug fixes.

- the wastes recycler was fixed in the creative mode
- there was a bug that could prevent you from getting some of the new achievements
- some changes in the Russian localisation
- small fixes

Thank you,


6 comments Read more

About This Game

Life in Bunker is a sandbox bunker-building simulator.

You've been elected as the new Bunker Warden! Now you must take control over a group of fellow bunker residents and try to make them last until the surface becomes habitable. The task however is not trivial. The underground life is difficult, full of danger and the residents will heavily rely on your wise, sometimes not so wise, decisions. One wrong step can put the entire Bunker on the brink of extinction.

So, manage wisely, spend you resources carefully and your bunker will prosper.

- procedural world - every new game, it will be a new world.
- 4 levels - the underground world consists of 4 levels, so the bunker can grow not only wide but deep as well.
- residents management - there are six occupations the residents can take. But every resident is unique and can be assigned only to certain tasks.
- events system - diseases, infections, sudden outages and breaks will always mangle your plans.
- research and upgrades - open new structures and upgrade the old ones.
- ageing - the residents grow old, it's a natural course of life. You'll need a constant flow of young residents to replace the retired.
- resources management - water, power, clean air, ore, building material, garbage and several types of food each of them plays important role in the bunker and you'll need to manage them carefully.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.4 Ghz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Windows 8 or higher
    • Processor: 3.0 Ghz Intel Core i5 or i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 650M or higher
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2.4 Ghz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: 3.0 Ghz Intel Core i5 or i7
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 or higher
    • OS: Ubuntu 14.04
    • Processor: 2.4 Ghz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M
    • Storage: 1 GB available space
    • Additional Notes: May have some issues with AMD Radeon
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Intel Core i5 or i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 650M or higher
    • Storage: 1 GB available space
    • Additional Notes: May have some issues with AMD Radeon
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (124 reviews)
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75 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: October 23
The developers stopped updating it, we waited MONTHS for a update that only fix 5 small stuff. they basically took the money and ran. the game in the beggining is good, but after 3 hours or 2, it gets so boring
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Most Helpful Reviews  Overall
235 of 298 people (79%) found this review helpful
13 people found this review funny
Not Recommended
5.1 hrs on record
Posted: February 26
5.1 hours to understand all the mechanics and beat it, with 100% the achievements. Not worth $15.99.

The AI is clunky and unresponsive, mutiple time works gets in the way of others, or walk on the other side of walls, or not respond to their jobs.
The UI is terrible, and unintuitive. You end up clicking through 5 different menus and views to do two swapping from construcing pipes to wanting to view the overworld. I've requested a refund.
Lastly, it's easy. Bare bone's builder with nothing unique or grasping, or challenging. Resource management is a breeze by the 3rd attempted game. The biggest thing that I didn't understand, is why do you have the ability to make rooms when mechanically there's NO penalty for having a waste bin, in the kitchen that houses your reactor and the sleeping quarters.

Don't waste your money, $15.99 is too expensive for low quality like this.
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142 of 169 people (84%) found this review helpful
7 people found this review funny
Not Recommended
4.8 hrs on record
Posted: February 26
Review as of 03/12/2016 -(3rd UPDATE)
***As of 03/12/2016 there has been little said about patches or updates. Most topics on the community hub are a few days old too. Not a good sign.

**Almost 5 hours played and I seem to get bored after an hour or 2. I tried both what seems to be the easiest setting and "normal"; however I am not hitting that "lose yourself" in the gameplay mood I have with other strategy/sims. **Dev communication is on point -They released information for possible additions on 2/29/2016, however there are no set patch dates or any kind of ETA on when we could see more content. They had some bug fixes roll out but nothing game changing.

The game is enjoyable overall and I feel that with strong updates the game could become something great (and well worth $16 or more even)... just as it is now I would wait and see what the developers do within the coming weeks. Feels like a beta more than a release.

>>Strong Survival/Strategy/Sim potential.
>>Game has a rough charm and systems that could work well if they were more polished/in-depth.
>>The multiple layers system allows for many possibilities when designing a bunk.

>>Research can be completed almost too easily (especially if you have more than 1 scientist).
>>Bunk residents are generally annoying – They don’t seem to manage their jobs and personal affairs very well.
>>Older residents and children are completely useless in terms of gameplay (maybe add a classroom function for children(unlocks 1 additional random job choice or something) and add in some chore style jobs for elderly(teaching children, maybe only elderly can do research even)).

Tip if you buy:
>> Play on 1 or 2 speed (> or >>) ... Playing on 3 is fine but you will zip though the game pretty fast to cycle 50. **You don't have to end at 50 but it seems to be the soft end game goal.

For now I will vote “Negative” and update as I play throughout the month of March. I really WANT to like the game more and hopefully some updates will help.

TL:DR - Game seems like an Early Access rather than a released game. For an easy, norm, hard playthough stopping at 50 cycle you may get about 10-12 hours of gameplay out of it. Not horrible for $16.
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115 of 165 people (70%) found this review helpful
7 people found this review funny
8.5 hrs on record
Posted: February 25
Forced underground, a group of humans must survive until it is safe to return to the surface.

Life in Bunker is a strategy simulation game similar to the likes of Banished and Planetbase with a hint of Prison Architect thrown into the pot. LiB puts you in the role of Warden of a bunker right after the somewhat ambiguous events that have forced you underground (there is a little intro cutscene but it’s not clear what it actually shows). Starting with only the bare minimum you’ll need to quickly begin expansions in your bunker in order to meet the needs of your starting group of ten inhabitants. Your bunker’s habitants will of course need the basics such as oxygen, food and water but they’ll also need entertainment and ways of exercising in the bunker so they can stay happy and healthy. Meeting their needs is no easy feat though, you’ll often find yourself dangerously close to catastrophe!

Full Disclosure: A review copy was provided by the developers.

LiB’s low poly graphics look good and fit the game well, even on the game’s lowest graphics settings (though I’m not convinced that there is actually a difference between the different graphic presets, I certainly can’t tell if there is). The UI is well designed for the game and easy to navigate, particularly the building menus.

The aim of the game is to keep your bunker going for 50 cycles (500 years) at which point the massive bunker door will unlock and you’re humans can return to the surface, this is the game’s win condition. However, you don’t have to leave at this point and you can continue playing for as long as you like though the devs have said in the forums that they plan to add a proper endless mode to the game at some point soon. 50 cycles is the equivalent of around four generations which means that you’ll need a steady flow of new humans so that once your first ten inhabitants become too old to work you’re not left with a gaping hole in your work force. Luckily for you there’s an incubator which you can use to ‘grow’ humans, when they’re born they’ll be children but one cycle later they’ll be old enough to work. Every human has certain jobs that they are capable of doing and these are randomly chosen. However, you can spend research points to ensure that the babies will be capable of a specific job, more on research later.

The meat and potatoes of the game is designing and building your bunker. You’ll have to get your workers to clear the dirt and rock away so that you can use the game’s simple building system to set up everything your humans could ever need. All you have to do is mark what you want removed and your workers will get busy, the same applies to building, you simply decide where you want something and it’ll be built as soon as your workers are available. There are upgrades to improve the speed of destroying and building things too and these are unlocked using research points. Research points are earned by having a scientist at a research station (it’s worth mentioning you can have as many as you like) and they’ll earn you points over time which can then be spent on unlocking new objects or upgrading current ones/the capabilities of your workers. Sounds pretty easy so far, the real challenge comes from effectively managing your resources and planning ahead. You do start off with plenty of building materials and food but your supplies will be quickly depleted and so it’s incredibly important to set up ways of getting more of these very early on. While food is obviously very important, it’s actually a lot easier to run out of building materials just when you need them most. Life support objects require a huge amount of building materials and if you run out just when you need more life support you’re going to be well and truly stuffed, hence planning ahead for such situations is important. Anyway, you can get more building materials by using ore converters which will take the ore you mine from deposits and convert them into building materials. This is quite a slow process but thankfully the speed of the mining machine and the converter can be upgraded.

While the first level of your bunker is quite small and has few resources (unless you set the map size to large) you can expand your bunker vertically, not just horizontally. With four levels for you to work with you actually end up with a huge amount of space and, honestly, it’s rather daunting. That’s not to say it’s a bad thing, it most certainly isn’t, but expanding into a new level is pretty challenging and requires a lot of stored resources. Not only will you need a lift to the new level (requiring a lot of building materials), you’ll also need a power, oxygen and water supply for the level as you can’t build cables and pipes vertically and the lift is sealed so your oxygen won’t make it down either. Once you’re down on the level you will have a little bit of oxygen to work with but you’ll need to get those suppliers set up quickly if you want your workers to actually work and not just asphyxiate.

LiB may be focused on the building side of things but that doesn’t mean there’s not an element of danger in the game. As well as the obvious problems associated with running out of food or water, you’re also faced with cave-ins and molemen. I haven’t actually seen a human get killed or injured during a cave-in but I’d guess that if debris falls on top of them it won’t do them much good. Cave-ins can be prevented by building floors as when you build floors your workers also build ceilings which will prevent dirt and rocks from falling on you. Molemen appear to be mutated humans that have mole-like qualities. They’ll sometimes dig up into your bunker and start attacking your inhabitants, even kill them if they become overpowered by the molemen. Thankfully these pesky little so-and-so’s can also be stopped by building floors on top of the dirt floor as this will prevent them from digging up into your bunker. Your inhabitants can also get ill but as long as you have enough infirmaries to handle all of them (infirmaries are also staffed by scientists) these illnesses shouldn’t be too much cause for concern. Then again, there will sometimes be outbreaks of illness and disease which will put serious pressure on your infirmaries and not dealing with these outbreaks effectively can be fatal.

My main gripe with the game is how the AI works. Even if a bunch of stuff breaks down, putting the entire bunker at risk, the engineers will just carry on with their life until it’s their time to work. When there’s no food the cooks won’t bother cooking more until it’s their time to work etc. For the most part, this isn’t really an issue, but when these situations do arise it’s a huge problem and I’ve had this kind of thing lead to what is effectively a complete failure of the bunker, it’s pretty damn frustrating. The other problem with the AI, while less pressing, is more frequent, your inhabitants will often leave a job without finishing it. Seeing a worker walk from one side of the bunker to the other just to do 20% of a job is again, rather frustrating.


Life in Bunker is an enjoyable strategy simulation game that adds a new and interesting scenario to the city/colony building genre. Whether you’re incredibly good at these kinds of games or, like myself, you’re not too good at keeping fictional humans alive, you’re going to have fun with this game.

Lone Ranger Reviews.

El K.
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77 of 107 people (72%) found this review helpful
2 people found this review funny
37.9 hrs on record
Posted: February 25
View the full review to get the best impression!

Textual Summary:
I really wish there was a "conflicted" mode on steam, because this game is great!
It's ascetic is pleasing, it's systems are simple but well executed and it has enough content to keep you playing for quite a few hours (see mine above). But it has two major flaws i find so big, that it drags the rest of the experience down with it.

Lets break it down.

Graphically the game isn't insane or amazing. The stylized graphics are mostly nice to look at in pastel coloring, but the low-poly citizens are not great with animations that are sub par. The various icons and UI though are spot on - no confusion at all and convey all they need at a glance.

Sound wise the game there is nothing remarkable about it, which often means that sound is okay....which is the case here as well. Sounds do the job and the options menu for
sounds is phenomenal.

Performance is fine, FPS sticks above 100 at all times on my system (GTX780) and can be capped if you so desire, though i've noticed no screen tearing to speak of.'s a sim game, and those thrive on two things: Progressions and pacing, and here the flaws come in.
Progression wise the games goal is to last 50 "cycles", but the game doesn't allow progression to that point. By cycle 20, you are done with all your building / research options.
You can put the game on, mostly, auto-play and walk away until you win. This also ties into the Ore & Mining system with finite resources that you will run out of and be
unable to progress forward in your settlement.

While i'm sure the idea here is to force decisions on you, it makes for a sub par sim experience as you simply stop being able to do... anything.

Which ties into pacing.

The game throws you in, and lets you start rapidly building your bunker, you have to manage a dozen needs and requirements and juggle available materials everywhere.
The game shines at this point where you are forced to pick between a variety of food or a better leisure environment, or more babies or etc... pretty good.
but as soon as you stabilize around cycle 5... there is no further decision making, everything turns linear and only boils down to "how long before i run out of mining resources".

So i'm conflicted... the game starts great and has all the tools it needs... but then falls flat on it's face at the midway point.
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89 of 128 people (70%) found this review helpful
4 people found this review funny
Not Recommended
6.6 hrs on record
Posted: February 27
There are random mobs spawning.
Your bunker citizens engange them without the user's order or without the user beeing able to tell them to disengage.
They also do not have any self-preservating AI, so they won't flee.

I can't help you if you think this leads to fun.
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35 of 40 people (88%) found this review helpful
13.3 hrs on record
Posted: April 3
Life in Bunker is a bunker building and management game where you must make your bunker last fifty cycles which is the equivilant of five centuries. The game is good, but currently not outstanding. It however has HUGE potential and could become something great. The AI, for example, is something that absolutely needs to be resolved. Once during my gameplay, the water pump broke and the engineer did absolutely nothing to solve the problem. He was perfectly healthy and the servicing priority was set to ten. That was the only time I was legitimately frustrated with the AI.

Despite the faults it has, they can be easily fixed. I hope the developers really try their hardest to make this game the best it can. As I am writing this, they are currently working on a big update so I'm looking forward to that. As for now, I would recommend this game to anyone that likes management simulations and aren't afraid to encounter possible bugs in the game.
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26 of 32 people (81%) found this review helpful
3 people found this review funny
15.9 hrs on record
Posted: February 28
Helpful and responsive dev indicates there will be plenty of patches in future to current problems, but I'm enjoying it so far and I've only played on easiest setting.

Takes a few rounds to get used to it, current problems are slightly dumb AI and buggy regarding water connection but easy fixes.

Definitely worth the money to me (19nzd) to support an indie game that shows promise on top of the already fun gameplay
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19 of 20 people (95%) found this review helpful
19.3 hrs on record
Posted: May 5
At release I would have only recommended Life in Bunker to base-building / management / strategy enthusiasts as we don't get many of these titles. However at the end of April v1.01 build 1239 was pushed out and I have to say it is quite the upgrade, including many bug fixes, additions, sandbox mode and a bunch of scenarios and new achievements that dramatically increase the size of the game to make it a satisfactory purchase, for the money, and for anyone with an interest this survival style base-building game.

Now it's a easy recommend to any with an interest.

Also check out Prison Architect and War for The Overworld and keep an eye on Maia for similar titles.
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16 of 16 people (100%) found this review helpful
16.4 hrs on record
Posted: August 9
I still do recommend this game, but I have mixed feelings about it.

I recommend it because I love the Dunjeon Keeper, Evil Genius, base-builder genre with complicated ressource management. You'll get a bit of satisfaction on that end.

Downside is: it's more like a mini-game to be honest. 5 hours, and you're done. It's not worth the 15$. There's no real interesting scenarios, or tech tree or sort of advancement or reward from making a Big Bunker. Once you've reached understanding of the mechanics and reached equilibrium of your first bunker, you will soon lose interest.

It could be widely improved by adding interesting or funny tech advancements and increase difficulty gradiently on these and it could turn into a ground breaking game that would complement the DKII base-builder genre. It has all the right things in the right places, it just feels incomplete for now.

So: recommended for those that love base building/ressource management games and want to contribute and get a bit of satisfaction on that. Not recommended for those who mind losing 15$ for something that doesn't have a lot of replayability.
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Recently Posted
Ko manden
2.5 hrs
Posted: October 23
This game is ♥♥♥♥. I want my money back.
Helpful? Yes No Funny
25.5 hrs
Posted: October 12
the NPC die too fast, get old too fast, the mines deplete too fast, the logic is bad for NPC to fix things that are broken first and you can't do anything but yell at the computer.
You can set your recycle machines to produce building materials, the only saving path for no more mines.
Helpful? Yes No Funny
17.0 hrs
Posted: October 8
This game is fun. You should buy it.
Helpful? Yes No Funny
5.9 hrs
Posted: September 29
This game needs to put in place a way to stop people from dieing within sandbox mode or at least allow the instant creation of new people when you just want to have fun and build something. I feel like i dont want to play the game very much on the basis that when i get to a stage where it starts to look nice everyone grows old and dies due to no one left to run the bunker. either make people live a lot longer or allow the sandbox option to make people imortal.

Class it as a bi product of the life in a controled space.
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fat cunt CURDY
11.2 hrs
Posted: September 19
I only bought this game to kill people...

Helpful? Yes No Funny
5.3 hrs
Posted: August 27
Hear me out.

This game is a blender of Dungeon Keeper, Evil Genius, Sheltered, and Fallout. It's basically Fallout's setting with the Vaults, only without the Great War. It's Dungeon Keeper for the gameplay only without the fun. It's the same with Evil Genius and without outsiders poking around. And it's Sheltered without the chance of going out and exploring.

All in all, this is a very dull game. I don't like the graphics that much. I do like the challenge you face. You have to maintain a steady population, they grow old and old people can't do anything, your kids can't do anything and you need to supply all of them with food. This is more of a game meant as an experiment to see if the gameplay can work. And I think it does. You just need to be patient and give it a better backstory and improve the graphics so we don't get the ugly box biceps.

But sadly, this game doesn't explain ANYTHING. Like, what are those molemen doing here? Have they always been there? And what's with the giant Larvae? Where did they come from? And how come the giant meteor was on a path on to Earth? Shouldn't we have noticed that long ago or done something about that? Granted, that's why we have the Bunker. We saw it and we left most of humanity to die to save a handful of people.

If you want this gameplay to go somewhere, you could buy this game, but only because there are no alternatives save the ones I mentioned previously. This is a nice mixture and I want it to go somewhere. But it can't be with this game.
Helpful? Yes No Funny
43.4 hrs
Posted: August 26
Bought this game about a week ago and I already have over 25 hours clocked on it. Simple mechanics once you get the hang of the order to do things in and what is most important, but understanding it still doesn't necessarily make it easy.
The aesthetic is great, I love the art style, and so far I haven't had any technical difficulties at all.

Definitely recommend.
Helpful? Yes No Funny
51.2 hrs
Posted: August 13
When I first played this game, I gave it a negative review.

I admit, it took me a while to get my head around it. I forgot to put down cooking stations and forgot to grow food. The first five hours of playing I had absolutely no idea how to get past the first cycle of people starving to death leaving only the children who had just been born.

But when I finally figured out how to make the bunkers last, the game became beyond mildly entertaining to play. It's a wonderful game with a nice simplistic style! Although the residents aren't the brightest (you could have fifteen showers down and the game will still tell you that there needs to be more showers just because the residents do other things than shower), it's more than a challenge to complete the achievements. The only ones that I'm missing are the ones related to the final scenario as personally it takes time to complete something to that degree.

When I play, I end up spending hours upon hours creating a single bunker. And whilst challenging to collect the ore to get more building materials, after a while it piles up and having stockpiles of building materials is very satisfying if I do say so myself.

The only cons that I would give this game is the few small bugs it has, with no update in sight. It was last updated in May whereas of writing this review it's August. Though I'm not quite sure what needs to be added, it could certainly do with having a few tweaks made before it's a 100% no brainer buy. Honestly, if you're a fan of something such as Bethesda's Fallout Shelter this is definitely something that you should try out at least once.
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