Experience realistic combat gameplay from 1879 as you take command of your own squad of AI British soldiers or Zulu warriors in single, multiplayer or co-op. Configure AI to adjust their abilities and adjust game settings to create games that suit you.
User reviews:
Mixed (25 reviews) - 48% of the 25 user reviews for this game are positive.
Release Date: Oct 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we'd like to ensure we create a game that meets the community's expectations. We'd like to improve the game and add features as suggested by the community.”

Approximately how long will this game be in Early Access?

“The aim is to have it in Early Access for about 6-8 months.”

How is the full version planned to differ from the Early Access version?

“We would like to release maps for SP and Network games into Early Access that have unique settings and gameplay as they become available. The released version will contain maps that utilize gameplay and features that have already been released in other maps to the Early Access adopters.”

What is the current state of the Early Access version?

“The game will be playable, we hope there will be very few bugs even though there are many features and configuration options available. It is not our expectation or intention that customers are testers, we want our customers to embrace and enjoy the game.”

Will the game be priced differently during and after Early Access?

“No, we expect the prices to remain the same.”

How are you planning on involving the Community in your development process?

“We would like the community to provide feedback through the forum and other avenues such as the Community Hub. We aim to establish a Community Group for players.”
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Recent updates View all (21)

March 25

Update 1.043 Now Available

The latest patch is now available and should download automatically by Steam.

The patch features a new single player map based off the Battle of Hlobane.

The full list of changes include:

  • Remove the walls selection from the game menu from Isandlwana
  • New SP map based on Hlobane
  • Fix issue with setting screen size
  • Fix issue at Rorkes Drift with Zulu capturing walls after burning down the store
  • Remove visible log value that appears at times on screen at Rorkes Drift

4 comments Read more

February 17

Patch V1.03 Available

Our latest patch is now available. The most notable change is the AI are now in the selected state shortly after the game starts so there is no need to select them before ordering,

  • Players AI will be set to the selected state as a default at the start of game (hence no longer need to select before ordering at start of game. Note, they can still be deselected and reselected indivdually)
  • Update tips at Intombe River
  • Fix issue with training
  • Fix issue where medic count not always updated on scoreboard on some maps
  • Fix issue where 4th British character's squad kill count not counted correctly on some maps

In our next patch we plan to include the singleplayer map based off the Battle of Hlobane

5 comments Read more
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About This Game

In Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.

The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.

Command a Squad of AI

There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.

The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.

The player can:
  • assign rally point destinations, generic target areas or have AI follow you
  • command the British AI to form up in battle lines of standing and crouched
  • assign British AI target locations and order them to fire on command
  • Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets

Configurable Options

There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
  • Tiredness impacting player movement
  • Weapons and melee effectiveness, adjust for each player and AI class
  • Adjust levels that impact AI tiredness in battle
  • Update the speed and frequency that AI move, fight and detect a target
  • Adjust Zulu speed and movement based on health
  • Command distance: will AI only respond to orders if in hearing range
  • Select game objectives like walls to breach, target spawn areas and numbers to escape
  • Game timer
  • Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
  • Iron sight or cross hair
  • Re-spawn or have it hardcore and realistic where player death ends game
  • Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
  • Reload: auto or player initiates
  • Spear impalement
  • Soldier cowardice: set a level that impacts desertion and AI morale in battle
  • Frequency of player requested Zulu charges
  • Percentage of Zulus that form an Impi charge
  • Number of reserves for a player
  • Choose an in game marker cursor

Medals and Rewards

Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.

Realistic Maps

The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.

Relive the Battles

We've based our maps and gameplay off the actual battles or flash points from the war.

System Requirements

    • OS: Windows XP
    • Processor: i3 3250
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce GT 630 / Radeon HD 7660D
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Visual C++ Redistributable 2010 required, port forwarding, want to host network games
    • Processor: Quad Core i7-4820 or better
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760 / Radeon R9 270X
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Visual C++ Redistributable 2010 required, port forwarding, want to host network games
Customer reviews Learn More
Mixed (25 reviews)
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