Experience realistic combat gameplay from 1879 as you take command of your own squad of AI British soldiers or Zulu warriors in single, multiplayer or co-op. Configure AI to adjust their abilities and adjust game settings to create games that suit you.
User reviews:
Overall:
Mixed (32 reviews) - 46% of the 32 user reviews for this game are positive.
Release Date: Jun 12, 2017

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Recent updates View all (25)

June 23

Demo Version Now Available

We are pleased to announce that a free single player demo of the game is now available from the store to download.

In the demo play at Rorkes Drift where the gameplay is based off the true story of survival from Rorkes Drift where 150 British soldiers fought off a force of around 4000 Zulus. The true story was also the basis for the 1960's movie Zulu.

In the full game play on landscape that has been developed and based off satellite images and old drawings and maps from 1879. Similarly the gameplay has been based of true events from the 1879 war.

Game Configuration
Adjust weapon effectiveness including melee hits, spear and gun damage plus a host of other game specific parameters that effect both gameplay and how the AI may respond.

0 comments Read more

June 12

Released and now out of EA

Folks,

We are pleased to announce that Zulu Response has now been transitioned from Early Access to released and is available to purchase form the store.

For those with Early Access copies of the game the latest version is version 1.06 which Steam will automatically make available to download.

3 comments Read more

About This Game

In Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.

The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.

Command a Squad of AI

There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.

The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.

The player can:
  • assign rally point destinations, generic target areas or have AI follow you
  • command the British AI to form up in battle lines of standing and crouched
  • assign British AI target locations and order them to fire on command
  • Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets

Configurable Options

There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
  • Tiredness impacting player movement
  • Weapons and melee effectiveness, adjust for each player and AI class
  • Adjust levels that impact AI tiredness in battle
  • Update the speed and frequency that AI move, fight and detect a target
  • Adjust Zulu speed and movement based on health
  • Command distance: will AI only respond to orders if in hearing range
  • Select game objectives like walls to breach, target spawn areas and numbers to escape
  • Game timer
  • Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
  • Iron sight or cross hair
  • Re-spawn or have it hardcore and realistic where player death ends game
  • Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
  • Reload: auto or player initiates
  • Spear impalement
  • Soldier cowardice: set a level that impacts desertion and AI morale in battle
  • Frequency of player requested Zulu charges
  • Percentage of Zulus that form an Impi charge
  • Number of reserves for a player
  • Choose an in game marker cursor

Medals and Rewards

Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.

Realistic Maps

The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.

Relive the Battles

We've based our maps and gameplay off the actual battles or flash points from the war.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: i3 3250
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce GT 630 / Radeon HD 7660D
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Visual C++ Redistributable 2010 required, port forwarding, want to host network games
    Recommended:
    • Processor: Quad Core i7-4820 or better
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760 / Radeon R9 270X
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Visual C++ Redistributable 2010 required, port forwarding, want to host network games
Customer reviews Learn More
Overall:
Mixed (32 reviews)
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