Includes 47 Steam achievements, leaderboards, and stats!
User reviews: Very Positive (3,036 reviews)
Release Date: Mar 1, 2010

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About This Game

In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
  • A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
  • Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
  • Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

System Requirements

    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz or better, AMD or Intel CPU
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
    • Other requirements: Internet Connection with Cable / Broadband
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
    • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
Helpful customer reviews
26 of 37 people (70%) found this review helpful
1 person found this review funny
285.6 hrs on record
Posted: February 21
I'm very surprised at the amount of negative reviews. Ive played all versions for years (way over 100 hours each one) and they all are great. My favorite one to play *is* SC 2 because the experimental units dont take an age to build like in SC 1 and they are not godlike as they are in SC 1 (they can be beaten with enough normal units). There has been a lot of attention tot balanced yet diverse units within the factions. There are innovative units like the BFG Big Friendly Gun to convert enemy units to friendly and the grinder magnet thats very effective. Units dont get locked up bumping into each other when moving in big groups and scenery is awesome. So I think there is lot of advancement to SC2 and a must for the fan of the series.
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16 of 20 people (80%) found this review helpful
3.8 hrs on record
Posted: March 18
Genre - Sci-Fi RTS
I only played this game recently after tying out Planetary Annihilation but finding it too complex for quick games, and I found this game similar in some respects but a lot more accessible. I have played several skirmish games, co-op and 6 missions of the main campaign. You have Land, Naval and Air units to build and research upgrades for. There are three major factions to choose from that are diverse but balanced in most aspects. You need to build up fairly quick and get mixed units to be effective. You fight in a Giant Mech that once destroyed loses you the game. The units are varied enough and the game is enjoyable in quick bursts.
It seems to me to be the natural follow up to Total Annihilation, an old RTS game that received a lot of praise back in my day. It is the first decent RTS I have played since Starcraft 2.
Don't get me wrong with the comparison at the start though, Planetary Annihilation is also fun but when you are fighting across planets and using orbital platforms it gets very confusing, very fast. However, once you have graduated Supreme Commander 2 school and want more of a challenge, I would try that next. As for me I am happy being a Supreme Commander.
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35 of 58 people (60%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: January 6
Firstly I would like to say that this game is not all that bad when compared to the other RTS games out there at the moment, however for the fans of Sup Com and Forged Alliance this game is a great dissapointment. There are a great many changes and the entire game feels rushed and less smooth than the previous two, here are a few reasons why.

The complex tech trees: Gone. You now start with one tier of unit and minimal choices.

The choices between different commander upgrades: Gone. Research will give you all the upgrades there is no choice involved.

The fine balance between extracters and power and the need to control enough deposits: Gone. Pump out those generic one tier generators and you will recieve far more mass from them than deposits.

The careful construction of defences and shields for maximum overlap protection: Gone. Spam those shields as close as possible and you can hold off the world.

The unique racial differences and strengths and weaknesses: Gone. First designer "hey guys are we going to make the units and structures have different statistics like the first game and have counter intelligence options for complex game strategy?" Design lead "nah screw that it sounds complicated, make all the shields and other structures have identical stats and get rid of the other stuff".

The detailed textures and environments that made it a great looking game: Gone. Its extremely unusual for a series to have a large gap between game and to not improve the graphical quality, this bucks the trend and goes backwards.

Well organised unit co-ordination, grouping and movement: Gone. Walking into each other, spinning on one spot trying to collect something right beneath themselves and refusing to move are now the norms.

There are more but to be honest I've got to go purge this game from my memory by playing Forged Alliance so this will have to do.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
547.6 hrs on record
Posted: December 23, 2014
Best strategy game i have ever played! The graphics and animation are amazing, and the Ai are not as stupid as they could be! Would highly recommend for any strategic gamer as it would definitly meet your needs
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6 of 6 people (100%) found this review helpful
20.1 hrs on record
Posted: March 9
Before jumping into Planetary Annihilation, I wanted to check out what I missed ever since the days of Total Annihilation. It turns out Supreme Commander 2 does not disappoint! The campaign storyline may be cliched and a childish deviance from the original struggle between the Arm and the Core, but the overall mechanics, faction and RTS design are brilliant. In true TA tradition units are completely expendable, battles are aesthetically spectacular, and macromanagement is the backbone of gameplay. It's an excellent, constrasting alternative to Starcraft.
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6 of 6 people (100%) found this review helpful
25.9 hrs on record
Posted: March 14
This is a very playable and beautiful game, but unlike it's predecessor, it lacks creativity, is oversimplified and lacks depth and has such a WAAK storyline. It does lack the finesse of Supremme Commander 1 and Forged Allaince which I think are the bees knees...

Whats more, I dont think that the people who developed it balanced the units particularly well, specifically the experimentals, I have no idewa why anyone would prefer to use a 'chicken egg' aeon unit as oppose to an Anomium (however u spell the AA exp)or UC because it is rubbish, whats more the megalith aint that great either. And then, why give the Aeon the AA exp (which can be taken down by 10-15 gunships) and give cybran the soul ripper, which is quite powerful (air unit) and give the UEF the terror exp thingy and no aa unit, I just think, as I read about Watch dogs earlier, that this dev crew have cut and pasted and not thought too much about what they were doing... (supcom 1 avoided this by making 3 tech levels which when paired with sheilds all races ahd would give each exp a very good run for it's money in defence, let alone the asfs, to the regular t1 intcepeteors)... regardless, I am not quite convinced that they did a great job of this, I admit perhaps i should throw each of them up against each other in a few skirmishes.

Economy wise, yes it's like any other standard industry modelled strategy game other than the original which really doesn't work well when making experiementals, i.e.unless you are have money coming out of all orifaces, your smaller factories will keep hoarding the resources whilst the exp factories etc will sit there doing nothing. Yes... maybe there is some skill and attetnion to be paid to this problem, but this just makes a simple game into one of those tedious complex games that the Dev's clearly wanted to avoid, when going back to the drawing board from Supcom 1 and they way supcom 1 handled it was far more elegeant!

Now , the research. Well it has been done before, and it doesn't feel right, for a start, it kills the pleasure of killing and killing and getting better - veterency. making your commander and exps mortal and very lacking even when some noob throws rubbish units at u time after time (though the mass income normally makes that worth it). And yes, creating more research centre makes it easier... But, after all that, research centres are rendered useless after all research is complete, making a practical investment in those centres very short sighted strategy wise. End point is , research in the long run feels pointless.

I suppose the research tree does make it easier for noobs who can look over their options, although restrictive trees dont necessarily do this, but the idea of upgrading lots of things on units is fun! even the ACU upgrades have been done away with in favour of this tree, so there is no choice, it's the capitalist idea, get resources and buy everything, boring! :(

Also , as this is a Square Enix game, just as you would find the same smell about a 2K game or a UBIsoft game, so you do so with the airy fairy Square ENIX... shame, so many games are gutted and strung up by these awful mass companies, they should just let the real professionals get on with it!

TRololol, this is worth playing on a weekend off, but it doesn't have anywhere near the life of a good game would and defintely no where near it's predicessor!
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8 of 10 people (80%) found this review helpful
1 person found this review funny
70.3 hrs on record
Posted: December 20, 2014
Supreme Commander 2 pits you and your army of undersized as well as oversized tanks / aircraft / ships against other players equally undersized / oversized army of tanks / aircraft / ships.

If you like having a gazillion small units to control or half as many gigantic units which nuke the last remnant of your opponent off of the map ... go for this game.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
23.9 hrs on record
Posted: January 27
i recommend thes game because it has so much fun with frends
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9 of 12 people (75%) found this review helpful
1 person found this review funny
155.8 hrs on record
Posted: December 2, 2014
First PC RTS game I played and I fell in love with it. Great game, lots of replay value, and even more fun to play with friends. Most people would say that its not as good as SC1, or SC:FA, but to me its like a faster version that is much easier to learn if you've never played a RTS before. 10/10 Great game.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
60.9 hrs on record
Posted: January 21
this is basically planetary annihilation except more smooth and no space. if you have a crappy computer- like me, and like rts games- like me, it would be a great game for you.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
27.4 hrs on record
Posted: December 22, 2014
I only really play Skirmish and let me tell you I love Supremecy I just like building amazing defense and while I am defending myself I make a killer army then just trump the enemy where they don't even have a chance, I use this game more as a ego boost of somesort.... I haven't even touched story mode, I have 10hrs (2014-12-23) on record of just Skirmish!

8/10... my ACU needs to stop getting caught on buildings and King Kreptor needs to learn to walk around things...
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6 of 7 people (86%) found this review helpful
34.8 hrs on record
Posted: February 25
A perfect commanding, strategy game. I played this with my brother all the time, it was really fun for the both of us. All three factions, Illuminate, Cybran and Uef have its own unique unit and factory designs, the three factions have different ideas with factories or units. Like how the Illuminate has a Darkenoid an experimental air ship completely different to the other two factions. How Uef has a big connection with your commander like how enemies can't locate you on their radar, Cybran and Illuminate doesn't have that sort of access. Or how the Cybran has naval units that grow legs out and crawls its way onto land.

I love playing as Illuminate, its not because of its interesting designs or unique abilities of some what. I just enjoy my units being capable of walking in and out of water instead of having to waste another whole energy and mass on a naval factory. And if I needed to retreat there is always an island to head to just to build my base there instead if my main territory gets destroyed and taken over.

My brother plays as the Cybran or Uef, those are pretty good factors too. I mean if you had the DLC as a Cybran you'd be able to create yourself the Monkey Lord from which some of my old friends confirm as the most powerful experimental unit in the game. And how the Uef has the King Kriptor which I think seems to be the most powerful experimental out of the Uef.

When me and my brother played together I'd take control of the air while he takes control of the land, because land units is his thing and air units is my thing so we just put those two elements together to make a perfect team, thats what makes the game fun for me, we work our own ways and do whats best to try take down our opponents. We build massive bases together like a high security prison which is also quite fun because its hard for our enemies to launch nukes until they destroy our overpowered defense system.

I'm addicted to this game, I'm always in the process of building up my defenses first, not that I'm useless but that without defenses how are you gonna protect your commander? I always get through to the point of building up my air factory, it takes time you don't need to rush through the start of the game. But hey thats how I roll, if you wanna go another way thats up to you, don't need to judge how I play my way in games.

I wish more of my friends got this game, just so I could play with more friends and enjoy playing with other people besides my brother constantly.

Fantastic game! 100/10
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8 of 11 people (73%) found this review helpful
1 person found this review funny
144.1 hrs on record
Posted: December 25, 2014
I'm not the best RTS player in the world, but I've been playing them since the days of Dune 2. I always loved Total Annihilation, then the original SupCom.

This is a bit different, the pre-build system isn't as versatile nor is the cost management. It does however prevent players from getting into the building hole of SupCom, with the negative in that some builders can stall permanently if resources are stolen before they can allocate for a build item.

With the mods available for this, I can heartily recommend it as the community is still going this many years after the game was released. Great fun as a bot stomp with mates and some crazy custom AI or as a PvP competitive challenge. Just don't take it too seriously :)
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7 of 10 people (70%) found this review helpful
47.1 hrs on record
Posted: December 29, 2014
Such a great strategy game! I love it! especially the artillery! Can't wait till Supreme Commander 3 comes out!!! I've already completed this game on the Xbox 360, 100% gamerscore, and still love it! Graphics look exactly the same as the Xbox 360. Overall, I recommend this game!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: December 6, 2014
Really good game ;D
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1 of 1 people (100%) found this review helpful
66.9 hrs on record
Posted: April 26
OH MY JESUS. THIS GAME IS DA FREKIN FRUKIN, MOTHER TRUKIN, BA BOMB OF LEDGEND.
This is what every rts should be. Truely the original Real Time Strategy
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1 of 1 people (100%) found this review helpful
123.8 hrs on record
Posted: April 16
Really good game, it is pretty lonely on the multiplayer side, but when you do find a game, it is a lot of fun.

I recommend it, good graphics, good mechanics. No complaints other than the lack of people online
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1 of 1 people (100%) found this review helpful
56.5 hrs on record
Posted: March 31
good game
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1 of 1 people (100%) found this review helpful
34.0 hrs on record
Posted: April 9
RTS's are not usually my thing, but this game... this game... made me love them... starting with a few tanks and engies, then build up to an unstoppable wall of FatBoys and assault bots...

Would rate 11/10 Fatboys


All hail the FatBoy II...............
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1 of 1 people (100%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: January 28
A nice strategy game, which can be played co-op against AI.
each nation has their own strength.
i do think flying enemies are somehow cheap but okay.

7/10
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