This is a very playable and beautiful game, but unlike it's predecessor, it lacks creativity, is oversimplified and lacks depth and has such a WAAK storyline. It does lack the finesse of Supremme Commander 1 and Forged Allaince which I think are the bees knees...
Whats more, I dont think that the people who developed it balanced the units particularly well, specifically the experimentals, I have no idewa why anyone would prefer to use a 'chicken egg' aeon unit as oppose to an Anomium (however u spell the AA exp)or UC because it is rubbish, whats more the megalith aint that great either. And then, why give the Aeon the AA exp (which can be taken down by 10-15 gunships) and give cybran the soul ripper, which is quite powerful (air unit) and give the UEF the terror exp thingy and no aa unit, I just think, as I read about Watch dogs earlier, that this dev crew have cut and pasted and not thought too much about what they were doing... (supcom 1 avoided this by making 3 tech levels which when paired with sheilds all races ahd would give each exp a very good run for it's money in defence, let alone the asfs, to the regular t1 intcepeteors)... regardless, I am not quite convinced that they did a great job of this, I admit perhaps i should throw each of them up against each other in a few skirmishes.
Economy wise, yes it's like any other standard industry modelled strategy game other than the original which really doesn't work well when making experiementals, i.e.unless you are have money coming out of all orifaces, your smaller factories will keep hoarding the resources whilst the exp factories etc will sit there doing nothing. Yes... maybe there is some skill and attetnion to be paid to this problem, but this just makes a simple game into one of those tedious complex games that the Dev's clearly wanted to avoid, when going back to the drawing board from Supcom 1 and they way supcom 1 handled it was far more elegeant!
Now , the research. Well it has been done before, and it doesn't feel right, for a start, it kills the pleasure of killing and killing and getting better - veterency. making your commander and exps mortal and very lacking even when some noob throws rubbish units at u time after time (though the mass income normally makes that worth it). And yes, creating more research centre makes it easier... But, after all that, research centres are rendered useless after all research is complete, making a practical investment in those centres very short sighted strategy wise. End point is , research in the long run feels pointless.
I suppose the research tree does make it easier for noobs who can look over their options, although restrictive trees dont necessarily do this, but the idea of upgrading lots of things on units is fun! even the ACU upgrades have been done away with in favour of this tree, so there is no choice, it's the capitalist idea, get resources and buy everything, boring! :(
Also , as this is a Square Enix game, just as you would find the same smell about a 2K game or a UBIsoft game, so you do so with the airy fairy Square ENIX... shame, so many games are gutted and strung up by these awful mass companies, they should just let the real professionals get on with it!
TRololol, this is worth playing on a weekend off, but it doesn't have anywhere near the life of a good game would and defintely no where near it's predicessor!