Lead your nation through the trials of the first world war in history! Play huge campaigns with 5 playable nations or fight historic realtime battles. Beside of beating the enemy on the battlefield you now have to set up a working economy to supply your troops and your people!
User reviews:
Overall:
Mixed (47 reviews) - 68% of the 47 user reviews for this game are positive.
Release Date: Oct 30, 2015

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Recent updates View all (44)

September 24

Update 1.226 released

Fixing some smaller issues:

- fixed occasional crashes or low FPS caused by minimap in campaigns
- fixed double information of war declarations
- siege attacks now work properly when multiple sieges active
- remaining food calculation in sieges improved
- fixed: lumber mills do not find resources if number of trees is reduced in options menu
- loan interest costs now shown properly in finance menu
- fixed: building upgrades now replace building model instantly on campaign map
- newsfeed tabs: information now fit into tabs
- fixed overlapping tooltips in city menu
- confirmation of renaming regiments now does not switch to next city
- fixed overlapping windows if historical events are triggered
- text now fits into mercenary tooltip
- population effect on corruption now shown as positive
- preventing running through of opposing regiments in melees
- red barricade timers now hidden if fog of war is activated

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September 8

Update 1.224 released

Balancing
- increased battle time scale
- added higher speed for cavalry when in fastmarch
- adjusted artillery unit speed
- renewed melee actions (better sticking, more updates)
- readjusted melee casualties when fatigue is high
- AI retreating units do not start barricade building if on retreat
- increased aggressiveness of AI cavalry
- improved AI wheeling to concentrate more on one target
- improved fallback of skirmishers
- increased speed of land traders
- land traders now return immediately to their hometown if no cargo was loaded for way back
- automatic trigger of historic AI events
- improved financial behavior of AI to prevent bancruptcy of AI

Others:
- improved FPS in battles
- increased RMC sensitivity in battles to trigger better fastmarch orders and exact attack orders
- added additional campaign battle tooltips (english version)
- greater distances for single regiment movements to allow better wheeling
- garrisons in occupied provinces are now dispersed

Bugs:
- fixed sometimes flickering campaign map (green, white, red)
- fixed: campaign fog of war: if an alliance is cancelled by player, the fog of war does not return to cover ex-ally lands
- town fires now fit to terrain level
- fixed huge mountain in baltics map
- unit states and routes from former (historical) battles fixed
- fixed: when buying/selling provinces via diplomacy, they are not fully given, but only half and need to be annexed via town menu
- fixed: if player has units inside another country and cancels alliance, the wayrights automatically are lost, but the units in foreign lands remain and cannot be moved (no wayrights).


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Reviews

“When I purchased it I was a bit intrigued about this game. After a few hours of playing it, I am still intrigued about this game.”
http://kriegsimulation.blogspot.co.at/2015/11/the-seven-years-war.html

“Empire: Total War stares in disbelief, as a single man slaps its face with a glove. It feels as futile as the Prussian guard's assault at Kolín. But the bayonet is firmly fixed, and a the face underneath the grenadier's hat shows determination: Oliver Keppelmüller's strategy game, The Seven Years War (1756-1763) doesn't fawn before bigger titles.”
The Pelit (2/16) - biggest gaming magazine Finland

About This Game

LEAD YOUR NATION THROUGH THE TRIALS OF THE FIRST WORLD WAR IN HISTORY AND LAY THE FOUNDATION FOR A NEW WORLD ORDER!

In the mid 18th century the mighty armies of the great European empires are led into the first global world war, the Seven Years War. While Prussia struggles for existence against a superior alliance in Europe the fight for the colonies between Great Britain and France arises to gather dominance over the North American continent.

Features:

• Play 20 realtime campaigns ranging from the year 1750 to 1762, each with individual goals
• Coverage of the complete European and North american theatre with more than 110 cities and provinces including 13 nations
• Build up a huge economy with complex product chains to supply your people, armies and fleets
• Develop your cities and provinces to gain wealth and recruits and manage economic factors like jobless rates and people's wealth
• Establish trade on more than 20 goods with local markets, foreign nations and fight for control of narrow map resources
• Use a wide range of diplomatic measures like prisoner exchanges or joint military actions
• Build up your armies from a single named regiment to a complex division hierarchy and allocate a huge set of weapons
• Trade with natives like Huron or Irokese nations and take influence to gain valuable allies or native units
• Manage your officer corps with individual expertise depending on the type of arms and battle experience
• Set 10 different politics to change the direction of your economy ranging from trade liberalisation to food rations
• Research more than 90 technologies to increase your production efficiency or gain access to new buildings and units
• Take control of naval routes to gain access to luxory goods or cut supply to your enemy's colonies
• Play city or fort sieges by digging trenches and artillery fortifications
• Issue war loans or order coin debasements to improve your financials
• Lead your armies to epic real time battles with thousands of soldiers and more than 100 individual unit types
• Use the advantages of terrains like increased fire range on hills or reduced cavalry charge in woods
• Conquer strategic goals like hills, bridges, cities and buildings to gain victory points
• Take the place of the famous generals in huge historic battles like the Battle of Kolin or Leuthen

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM, Directplay
    • DirectX: Version 7.1
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM, Directplay
    • DirectX: Version 7.1
    • Storage: 4 GB available space
    • Sound Card: supported
    • Additional Notes: Screen Resolutions higher than 1024x768
Customer reviews
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Overall:
Mixed (47 reviews)
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34 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
Recommended
59.0 hrs on record
Posted: September 9
This game incorporates many of the good features of the few other games (Empire:Total War, Imperial Glory, the AGEOD games like Pride of Nations etc.) trying to cover the same or close periods. It achieves so much of its ambition that it surpasses Empire:Total War which failed to come close to its.

Of course graphics and even UI are not up to the standard of a AAA game but unlike many AAA games this one has heart and shows it in many small aspects. I like how sieges are handled, the division/brigade groupings, the historical events, unit types etc.

Nevertheless, even though this game achieves way more of its ambition than for instance Empire:Total War and the early AGEOD titles did it still has room to grow. But with this active and responsive developer I am confident it will.

If CA ever tries an Empire:Total War2 they should hire this developer as their creative director.
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1 of 1 people (100%) found this review helpful
Recommended
25.1 hrs on record
Posted: September 25
Note: I need to spend more time playing the game but here is my inital impression.

I mostly play wargames nowadays, on a board. There just usually arent that many historical simulations that are so immersive as the Grigsby games, John Tiller series, AGEOD, and so on. Most of these included on cover popular more modern wars as well.

This game is a welcome masterpiece on a little studied conflict that had major consequences for the remainder of European history. I admit I suck at the battles, I have always been bad at real time strategy games preffering turn based, but the battles themselves are portrayed accurately and with the historical options on units can only use the formations that were around at the time (not sure why the other way around is automatic?)

To me where the game really shines though is through its campaign system. Most people that arent either interested in history, logistics or economics will have a hard time with this side of the game. The crux of the system is focused on trade and logistics, which at first seems counter intuitive for a wargame except in that so much of the war depended on trade and supply lines. You can pause the game to plan out your strategic operations, build plans, and then most importantly (as ive just found out) managing your trading cities' priorities so you can actually accomplish the things you plan out.

One con I have with the game is that I think Diplomacy is broken in some ways. I'm currently playing as France, England has never declared war, and the rest of europe is my ally or paying me a ♥♥♥♥ ton of money. Not exactly sure how the diplomatic points work but I would have prefered some kind of chance or random element given this particular abstraction. I think the game could have used an in game tutorial on battles as well, as someone who doesn't play other real time strategy games I could use the help.

So yeah, if you are a grognard and know what that means go ahead and buy this game, its great, otherwise maybe read a few wikipedia entries on the war to see if you are interested before you spend money.

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Most Helpful Reviews  Overall
108 of 114 people (95%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: October 31, 2015
I am going to be as honest as possible here. I am an old grognard who loves games varying in compexity from Gary Grigsby, through the Scourge of War series to Total War and some of the great mods that have been made. The point is if there is a new grand stategy game that comes out I will buy it. No refunds, I will gradually work hard to understand the game and if it isn't quite a diamond in the rough to start with I'll be patient and revisit from time to time.

There is a huge amount of promise in this game. The mechanics make sense and I do love the passion that has gone into making this game. I will say straight away that it gets a recommend from me simply because of the ambition and effort of the one man who put it together.

The game lacks finish at the moment, the graphics are poor although you can easily see through this with a bit of imagination. There are moments where glitches occur to make the game look a little untidy such as words overlapping. There is also the frustration of not being able to use certain links whereas others take you straight to where you need to go. All of these are mild problems - as an old grognard I'm used to chasing little boxes around screen and imagining these litte sprites and boxes represent an army or a village. This is a game where your imagination must get involved.

But it does have a huge learning cureve and this really needs some support. The tutorials are not good enough but like many others I am already hooked an determinded to learn in stages. I can see a few big couck ups along the way but I believe there is real hope in this game not least from the positive way that the developer has responded to questions and support. Wortst case scenario I may have lost £14,99 but maybe just maybe I have found something that will develop into my diamond. I'm willing to support it because there is defintely something there. Good luck to the developer.
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41 of 50 people (82%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Posted: October 30, 2015
Great Concept.
Graphics are a bit low, but accetable.
Very complex initially, with little instructions what to do.
Combat seems timed, and the time is not enough, needs to improve.

I think this game has great potential, but needs some more work, specially in instructing peope what to do, and making the combat either not time based, or do not start the timer untill units engage.

Will wait and see how it develops, seems the developer is commited, so I do expect improvements soon. Will for now recommend to buy it, if you a grognard and are willing to see it bloom.
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33 of 39 people (85%) found this review helpful
Recommended
0.4 hrs on record
Posted: November 1, 2015
This is a game made by a one-man team that attempts to out Total War the Total War series, and the results are surprisingly impressive given the herculaean nature of such a task.

If you enjoyed the Take Command series of civil war battle simulators or even the more recent Ultimate General: Gettysburg but wished you could have it a grand strategy form this game will probably be to your liking. For someone like me who would actually name the regiments in his Empire Total War armies, and make brigades out of the regiments within those armies, the order of battle and divisional heirarchy system will be immensely fun. Every regiment has a commander that can be replaced if ineffective, as well as its own equipment and level of experience.

The Seven Years War (1756-1763) is definitely not going to be for everyone though. The learning curve is somewhat steep but I found the initial gameplay to be more intuitive than games like Europa Universalis or Crusader Kings. The graphics aren't very good, but in a sprite-based battle map I can overlook this, though improvements are always welcome. Chances are though that if you're even considering buying a game like this, you're the type of person that would enjoy it.

I do agree with the people that suggest some tutorial scenarios would be nice, and it would be helpful to be able to zoom in just a little closer on the battlemap for times when you want to order individual regiments around instead of brigades or divisions.

All in all, I'm very impressed and excited for the future of this game.
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26 of 28 people (93%) found this review helpful
Recommended
95.7 hrs on record
Posted: April 26
The best strategic game I have ever played!
This game is what the total war games never achived: grand strategy with a balanced economy model that matters.
No raising armies over night and steam rolling your enemies, or accumulating wast amount of wealth in a sec.
Now you will have to plan ahead!
Great 18th century athmosphere with historical events, combat balance, challenging AI, weapons and production. The map and the historiacal major powers are well balanced aswell, but without hurting replayability.
Most important is the constant patching and bugfixing that the developer is providing, combined with a forum where you can find answers, ask questions and catch good advice for game strategy.
This game will get you hooked!
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32 of 40 people (80%) found this review helpful
2 people found this review funny
Not Recommended
2.5 hrs on record
Posted: November 2, 2015
I would really like to recommend this game, and I have high hopes that with some focused work and good community feedback, it will be a worth while game. The developer has clearly invested a lot of passion into this game, but I found it unplayable in its current state. That said, I'm going to follow this game's development closely.

Pros:
- Game seems to model to detailed economic and development systems.
- Basic supply seems to be modeled.
- Theres a command-and-control delay implemented in battles.
- Graphics are adequate and reasonable for a indie strategy game.
- Tons of passion and historical knowledge invested into this game.

I use the term 'seems' several times above, as there is a lack of feedback in the UI, and a lot of information is presented in opaque and difficult to understand ways.

Cons:
- This game desperately needs a detailed manual. The video tutorials are a basic introduction, but are insufficient to understand the game.
- UI exposes information in opaque ways. It seems like important informaiton is not presented. For example, in several scenarios, I watched the morale of my armies drop quickly to zero, but there was nothing I could see in the UI that would cause this. Bug? Feature? Can't tell.
- Actions in the UI often work in strange ways, and not always consistent ways.
- Bugs -- many, many bugs. For example, I was sometimes not able to set a policy at the beginning of a scenario (despite having no policy set). Restarting the scenario, I would then be able to set a policy.
- If you have Nvidia NSync, the game crashes on launch. It has to be turned off globably for the game to launch.
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29 of 37 people (78%) found this review helpful
1 person found this review funny
Recommended
62.0 hrs on record
Posted: November 21, 2015
Fantastic game. A must have for any strategy enthusisast, very much so if you are intrested in 18th century history.
The developer is always engaging with any problems, discusions or anything you would like to see in the game, and regularly updates the game.
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17 of 21 people (81%) found this review helpful
2 people found this review funny
Recommended
25.0 hrs on record
Posted: May 24
Wow , It has every thing I was hoping for, the game would be . I have just over 9 hours of play time . I bought it the other day . I was blessed that it was also 15% off may not sound like much. I live on limited income since a mugging causing perment head tramua in 2004 . I been saving for 6 months to get a new computer and spent 400.00 on the desktop to play this game and few others like it . I came across this game oh 6 months back been following the boards since.
The most impressive items are this is a one person project . I viewd videos of battles said this was impressive one person could design all this . some reveiws say graphics are bad . I say for one person design are great. I been playing this style before internet with Gary Gigsby's civil war games and battles of napolian . was not untill I played a 1/2 battle till I realized oh my the detail this game has in the battles . Name a Big name company this game has the same if not more detail realism into the battle and you can dial it out or in pretty much as much as you want.
Now when doing the 30 turn tutorial I felt like was the King of England ,there once more is so much detail it blows major other games out of the water .I read the manual before and still after and will most likely print it out or get another screen to pull it up durring game play .
The developer thought of just about everything and what he did not others did , for whitch he was quick to respond to with his feed back on a patch or disscussion on it. for example I was marching a army at REAL TIME was like this game going get old fast . all of sudden the tutorial says go speed up the game once you do this this and that . !!! bam few seconds later was at the place . set speed to normal . another plus orders comands and other tasks can be done while you pause the game . A real big plus . Ever play a space game go modify a ship only to find out the capital was just blown up and you never knew it ...

So the game off sale is arround 20.00 bucks it is worth every penny of it . this is not a game to sit play casual or I don't think it is . There is a learning curve but the game is friendly about it with the pause button till you know what your doing . the default is auto save one week time i set mine every day until I can figure out how to manully same several stages of the games progress.
All I can say is with only 9 hours so far into the game I have a feeling this game will be in my top 5 all time best games to play for enjoyability and historicaly ..
please excuse my grammer, spelling the head tramua was a mugging in 2004 that killed me, revived me.I woke up after 3 days in a coma ,18 in ICU Mike Tyson could not done a better job it ended my nursing carreer as well .
Bob c owner Crazy bear Flutes
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70 of 120 people (58%) found this review helpful
18 people found this review funny
Not Recommended
3.3 hrs on record
Posted: December 8, 2015
Only had this game a few minutes! Very difficult to read the fonts used. Too small and not clear. Tried to use the magnify glass in Windows 10, but it does not work in the game!

The only reason I do not recommend the game, after only a few minutes, is the great difficulty I have in reading the writing within the game. I am not a young person, and my eyes were tested a few months ago. One of the basic ingrediants of a game is the ability to read all the writing within it, and for all users (young and old) to be able to follow the instructions.

Please fix!
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Recently Posted
Dante Von Hespburg
54.1 hrs
Posted: September 27
The Developer (Indeed singular) has been and is working hard to create an extremely detailed and complex strategy game of the seven years war. It takes Total War and actually adds a proper economic system, working diplomacy and a far better battle and campaign AI. Add to this it plays out in real time (as opposed to CA's turn based system) and you have in my opinion an all round superior game. The graphics for some perhaps are lacking (but again single developer), but personally i really enjoy them and find them perfectly suitable for such a game.

Its an incredibly fun game, and i'm very much looking forward to the release of the first DLC. If your any kind of real strategy player- this is a must have buy.
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von Moltke
25.9 hrs
Posted: July 30
Magnificent game with lots of potential!

This game does not only expand the TW-style Grand Campaign mechanics by a whole economic dimension, but also managed to grant a really immersive in-battle-experience.
Furthermore the developer (Singular!) manages to improve the game and fix minor errors in a marvelous amount of time. I am anxious for the DLC :)

A must have for Strategy-fans!
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CAPPEELAR
1.5 hrs
Posted: July 29
The game Sucks!
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Juanathan Fritzelheim Da III
65.7 hrs
Posted: July 21
This is the best strategy game ive ever bought it feels like a mixture of Total War, and EU4. Worth the price
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General Montcalm
44.1 hrs
Posted: July 2
Simply an elegant game which has much potential. Excellent time period to study and play. Hours of good fun with this game!
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derdeswegen
122.4 hrs
Posted: June 22
yes this game is like total war but there are some crucial differences,
-of course one man cannot provide the same graphics as creative assembly but this is already the only negativ difference, allthough it should be mentioned that the graphics are amazing for a one man project
-this game is a rts: no round-based movement exploits like in total war, so army movement on the campaign map is also part of stretegic gameplay as it should be, no helplessly watching armies taking your undefended cities
-logistics are part of warfare in this game, interrupt enemy supply lines and make sure your supply trains will reach your armies, overcrowding a region with too many soldiers also may lead to supply shortages
-this game has an ecomonic system, that is worthy being called an economic system
-to occupy a region is not the same as to conquer it
-etc.

second, this game is a scenario with variablle start dates to select, comparable to the heart of iron series, the earlist start date is 1750, as mentioned it covers a scenario and not an epoche like the total war sereies or paradox titles

there are also some scenario battles

regarding economics, on first sight it may be hard to understand the economic parts of the game, but who did understand every aspect of a paradox title after half an hour play time?
no, there is no need for neverending micro management, it is an economic system you have to balance, develop and adjust to your country's needs

about bugs, i bought the game in january 2016, the dev is constantly updating the game and all of the reported bugs in other reviews or in the steam forum are fixed, sometimes there are some new bugs coming along with new features, but given to the limited recources of the dev it's not that big issue as those bugs will be fixed anyway as soon as the bugs are reported

a few words to the dev Oliver Keppelmüller, he's constantly working on this game, listens to the community feedback and is open for ideas

i can fully recommend this game for players who like in depth strategy games, because this game combines aspects of existing strategy games to a new subgenre of strategygames, that hopefully will succeed


Sry for my english as it is not my native language
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Zipuli
223.8 hrs
Posted: June 18
With latest version bringing yet another long list of improvements, the game has progressed immensively since the release. It's also worth noting, that most of the gameplay issues mentioned in the negative reviews, are long gone. I recommend reading through the update log and forums to see how well Oliver Keppelmüller has improved the game and listened to the players of the game. The in-game tooltips and given information has also improved a lot, with the manual explaining most of the game mechanics. What still may remain an issue may be stability. But that too is a lot less common than before.

The game may not be the most beautiful out there, but the blend of real time strategic campaign, including quite a sophisticated economy model with a Settlers/Railroad Tycoon type of production chains, and real time tactical battles with huge amount of troops and good combination of realism and playability, it is a thoughtful strategy game that brings to mind many of the 1990s classics.

In short, this game may look a bit like a Total War game (Empire or Napoleon), but it goes deeper and requires more thinking from the player, being less of action oriented: something that I really like. It's unbelieveable that it's the work of a single man, who actually has a day job as well!
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joncamden
8.6 hrs
Posted: May 25
I haven't played the campaign aspect of this game so just keeping my comments to the historical battles. Let's face it they're a bit of a mess. I'm not sure what is going on most of the time. Battles last a certain length of time and frustratingly just simply end suddenly without you really knowing which side won!

But the biggest complaint I have about the battles in this game is that they don't 'feel' like European SYW battles. Two things in particularly get me:
1. Square formation - absolutley unheard of in major battles of the SYW. It just wasn't doctrine. Read Duffy, Nosworthy et al if you don't believe me. Lines of infantry simply turned their rear rank. Cavalry rarely took on formed infantry head on - again just not doctrine. There should be no capability to form square in this game.
2. March column - again only used to get to the battle - not a fighting formation in any shape or form. Tactics were linear. Troops formed up in line well before they got close to the enemy.

And what's this thing about forming lines into skirmishers!! Ridiculous. Again more like a Napoleonic battle than a SYW one!
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