Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.
User reviews:
Overall:
Very Positive (258 reviews) - 85% of the 258 user reviews for this game are positive.
Release Date: Sep 4, 2015

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Reviews

“"...this game almost feels like it was designed to be a trip through color beyond space and time. It's totally trippy."”
4.5/5 – Softpedia

“"It's tough, has great tunes from several artists along with Atomhead, and is hard to look away from once the action gets intense and colors burst everywhere."”
n/a – IndieGames

“"It sounds great, plays well, and will leave your eyeballs a matched set of smoking craters in the pit of your skull."”
n/a – HardcoreGamer

About This Game

Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.

HIII:PE also features an extra track/level by French flashcore artist HFK, pushing the engine to a gameplay tempo of 360BPM.

- Hardcore, uncompromising vertical scrolling bullet hell/invader hell action.
- Tempo-synced Gameplay (invader movement, bulletpatterns and more get triggered at the pulse of a beat)
- Adaptive Difficulty (harder as you play better)
- Generative Gameplay (never the same level twice)
- Dominate the Steam Leaderboards and unlock all the Achievements!
- Full Controller Support (+ Vibration)
- An OST of 10 tracks by renowned artists in the world of electronic music, such as: Carl Finlow / Ronny Ragtroll / Karl Lihagen / Atomhead / Subjex / Zuvuya / Mergel / NoProblemCore / Psykovsky & Arcek / HFK and WK(ES).


System Requirements

    Minimum:
    • OS: 7
    • Processor: Dual Core 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 1GB
    • DirectX: Version 8.0
    • Storage: 80 MB available space
    Recommended:
    • OS: 7
    • Processor: Quad Core 2.4GHz
    • Memory: 2000 MB RAM
    • Graphics: 2GB
    • DirectX: Version 8.0
    • Storage: 80 MB available space
Customer reviews
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Overall:
Very Positive (258 reviews)
Recently Posted
thrashingale-redux
1.0 hrs
Posted: August 10
Way too chaotic and flashy. I wouldn't mind, if it weren't for the fact that I literally can't get even halfway through level 3 without the game crashing from all the madness going on. There is an option to turn down/off the GFX in the settings but that doesn't seem to matter. Tried out a few other levels to see if things would be any different, but as the levels get higher the game seems to freeze and crash faster and faster. Even when things are going well I'm just distracted by the worry of if/when the game will crash. It's a shame, this game has a lot of elements I like and I had high hopes for it, but this is too frustrating. Can't recommend it.
Helpful? Yes No Funny
Delta Whiskey Pogo Negro
0.9 hrs
Posted: August 2
Game made my eyes bleed

10/10 cant see again
Helpful? Yes No Funny
Nuclear Nacho67
1.1 hrs
Posted: July 30
I wanted to shoot bugs in space, I wasn't dissapointed... plus got some noice tunes too

gr8 game m8 i r8 9 out of 10
Helpful? Yes No Funny
Pixel3000nerd
29.9 hrs
Posted: July 23
It's like Touhou and Space Invaders had sex and the result was this.
The soundtrack its really amazing, getting me pumped and I just can't stop bobbing my head to the beat.
Seizure inducing though for those of you who are epileptic.
Nevertheless, it got me very addicted to it when I first got it. It does get a bit slow on some parts when there's just too much bullet on the screen, my computer can't take it.
I'm a big fan of bullet hell type games, and if you are too. Check this game out. As idubbbzTV would say: "Heyy. That's pretty guud"
Helpful? Yes No Funny
black1848
1.5 hrs
Posted: July 17
Who Doesn't Like To Have Your Eyes Burning :D
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Kapot
1.2 hrs
Posted: July 3
You'll want to skip this one if you have problems with flashing lights. The video and screenshots don't make it justice, during the whole gameplay your screen will be flashing more than those old flash videos that purposely tried to trigger epilepsy attacks on people.

Epilepsy attacks aside the game is pretty neat. It's a fast paced bullet hell with a single button that turns your auto-firing attack into a laser. Your laser is stronger than your main attack and it can destroy enemy projectiles but it drains your score and power. Everything else is standard for bullet hell games.

The game doesn't has that much content so I suggest getting it during a sale.
Anyway, I enjoyed it even though I get a headache every time I play it.
Helpful? Yes No Funny
PatsDark
0.7 hrs
Posted: July 1
The people who made this does not like you. This game was made for the sole purpose of kicking your ***
Helpful? Yes No Funny
Schatt3npakt
0.1 hrs
Posted: July 1
WARNING: THIS GAME CONTAINS FAST AND BRIGHT LIGHT EFFECTS.

There should be a warning in game or on this product page.
That can be f****** dangerous.

This game was bought during Summer Sale 2016 for 0,49 Cents, which is a fair price.
The full retail of five Dollars is to much for the content this game delivers.
What you get are around 7 playable levels based on the technotracks that blast in the background.
The Gameplay (=number of enemies) seems to fit the music curremtly playing.


Gameplay

For the game itself, the gameplay is acceptable, decent even.
As this is a take on classic space invaders, you are shooting at enemies coming from the
top of the screen. you can move left, right, forwards and backwards.
That, excluding the inspired sprites, concludes the similarities to the base material.

Instead of having a static screen, the screen scrolls upwards with enemies coming from
every side. Some enemies can shoot, too, which fills the screen with loads of
enemies and bullets. If your defensethingy touches anything, you're dead.

Your ship constantly fires, which was a bit confusing at first, but considering
the loads of enemies on screen, you would not want to stop firing anyway.
Alternatively, you can press the fire button to concentrate your fire into a red
beam. Doing so will deplete your powergauge, but is also the only way to
destroy enemy-bullets. This is the must strategic feature in the game.

Come to think of it, I wonder why they bothered to base this on "Space invaders".
This is a bullet-hell shooter. And as a lowprice game itself, this might be fun for an hour.

As a game compared to the genre, this game clearly has some flaws.
First, the game is light on content, which is compensated in the price.
However, the full retail is still a bit much for a shooter wthout alternate modes
(or local multiplayer).
The Shooter-part is solid, but unimaginative. wiggeling left and right, shooting,
trying not to get hit. Not much more to it.

Audio und Visuals

Speaking of trying not to get hit.
The goal in a good bullet-hell is to see patterns in enemy attacks you can navigate through.
That might not always be easy, but managable, with a clear visual distinction between enemies and
bullets, powerups and so forth.
That being said, the graphics and audio of this game were a dealbreaker for me.
Shooting your way though the walls on enemies unleashes lightning effects close to the
pain level of getting laser eye surgery on the white hot surface of the sun.
It's hard enough already to navigate to the random waves of enemies, bullets and powerups
that all seem way to simliar, it gets ten times harder when, everytime you hit anything,
your game screams "FLASHBANG" and scorches your retina with explosions of
white, blue and red.
Hell, I played Beathazard Ultra and this is the first instance I needed to squint my eyes
to avoid agonizing pain.
Also, the technosoundtrack is a bit heavy for my taste, but whatever.

Considering all of this, I would recommend this game for the discounted price, you'll get
a fun hour out of it.
For full retail and as a shooter in general, there are far better titles you can play.
And considering this might be the last thing you see before your eyes are torched
beyond oblivion (and hyperspace, i guess), you might reconsider.
Helpful? Yes No Funny
Cirque
1.0 hrs
Posted: July 1
Space Invaders really gotten a few level up in this game. Love to see those pixels UFO's dancing through mid-air like crazy.
Helpful? Yes No Funny
bee
0.5 hrs
Posted: June 28
Bullet Hell but with the Fast Forward button stuck down with gaffer tape. Ridiculously fast and flashy gameplay, cannot recommend it enough for the price!!

(Pro tip if the game is lagging to ♥♥♥♥ for you, smash X on the title screen to turn the gfx down)
Helpful? Yes No Funny
Most Helpful Reviews  Overall
92 of 101 people (91%) found this review helpful
8 people found this review funny
Recommended
29.4 hrs on record
Posted: October 9, 2015
Inspired by Space Invaders Infinity Gene, this lovechild from Tetsuya Mizoguchi’s Rez and Kenta Chao’s rRootage surpass in each of its 5 minutes songs the dazzling intensity found in an entire Cave shmup

Heavily influenced in its design philosophy by Tetsuya Mizoguchi’s magnum opus Rez, HyperSpace Invaders II: Pixel Edition is a love letter to abstract japanese shmups such as Kenta Chao’s cult classic rRootage or Taito’s contemporary classics like Space Invaders Infinity Gene or Groove Coaster.

And do you remember Half Minute Hero? In this game from japanese studio Opus, the premise was to doing a postmodernist retelling of a classic JRPG structure by synthesising all its mechanics in 30 frenzy seconds. HIII does something similar with the shooting genre. Each one of its 10 main levels is played individually with separate leaderboards. And each level is designed based on the structure of a musical track, transforming incorporeal sounds in fascinating musical allegories that talks about the overuse of drugs and the mysticism found in Pac-Man Championship Edition DX+’s neon glow corridors.

With the duration of each track running in the 3 to 10 minutes range, HIII does a magnificent work condensing in such a limited time frame the refulgent 0rgasm sensation of doing an entire 50 minutes loop in your all-time favorite shmup. Each song has a very different taste and feeling based on the pulsing tempo of its BPM. Sometimes, playing HIII is an experience similar to enjoy the classic approach of a Galaga derived shmup full of charisma and cheerful love like Eschatos. And in other occasions, it’s more close to play a Bullet Terror Hell Madness that occurs inside Michael Haneke’s perverted mind.

The key to express why HIII is an instant classic and one of the better shmups conceived in the last decade is the term Destruction. For years, the shooting games have been obsessed with the idea of putting more an more bullets on screen. In the mid-‘90s, this increase of the number of bullets on screen had a sense. It was a manner of breaking the technical limitations of its time period, pushing the hardware to make captivating and almost impossible dreams of the past come true. But with this race to increase the number of bullets on screen, comes a problem. In the last years a lot of shmups have focused its experience in the immaterial act of dodging bullets, rather than in the physical and sensitive pleasure of spreading the Chaos and Destruction causing a lot of things to explode.

HIII is able to put put dozen of billion of bullets at the same time on screen. But it never lost its focus from the infinite pleasure of Destruction. And even its smart scoring system is centered around the idea of Total Destruction. Every single ship destroyed makes more an more powerful our main weapon. And we have an even more destructive secondary laser weapon that can trespass small bullets, clearing the screen of enemy fire. Because HIII is conscious that making a billion of things explode at the same time in an utopian chain while it burns our retinas with abrasive flashing lights, is much more fun that simply see some solitary bullets floating in the vastness and solitude of space.

After decades of playing every single shmup classic, I can say that none other game has been able to equal the frantic sense of intensity and absolute level of Destruction found in HyperSpace Invaders II: Pixel Edition. And the proverbial idea of making of each track a full playthrough, highlights this captivating-senses joyful destructive feeling, fusing Eros and Psyche in a dazzling and cosmological 0rgasm. Condensing in 5 minutes runs the sense of realization of be able to complete an entire shmup classic. Distilling only the most intense and significative parts. And showing in every second the reasons we play videoagmes. The reasons we love videogames.

And the random nature of each level and its adaptive level of difficulty, makes of each playthrough a completely new experience. Every time that you play HyperSpace Invaders II: Pixel Edition, you have this magic sensation of going to your favorite arcade in the 90s, seeing that a new shmup cabinet from Toaplan has arrived. This incomparable feeling of experimenting for the first time a completely new universe full of flashing lights and captivating electronic tracks. That comes packed with masterful bullet patterns and a perfect crafted scoring system.

HyperSpace Invaders II: Pixel Edition is the most accomplished occidental shmup to date. That feels like one hundred of forgotten japanese classics in the same game.


( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
3 people found this review funny
Recommended
1.8 hrs on record
Posted: September 12, 2015
Loving this game!
Wow, this really deserves to be more popular! One of my favourite shooters on steam...and I've released 3 myself :)

Really cool and smart mechanics combined with a really great, OTT style make this soooo much fun.

Well played dev, I REALLY hope this ends up getting more attention.
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24 of 34 people (71%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: December 17, 2015
This game has so many flashing lights it might turn you away from flashy retro games in the future. Move left and right, firing happens automatically. I forced myself to play past level 2 but couldn't stand it any longer. Repetitive sound, music, level design--the cliche cheap indie game feeling is present in full.
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16 of 23 people (70%) found this review helpful
4 people found this review funny
Recommended
3.1 hrs on record
Posted: November 25, 2015
One glorious shmup. It has all the colours and then some more! It needs the mother of all photosensitive epilepsy warnings!

I have a feeling my eyeballs are going to hate me tomorrow, but they love me today. Oh, they love me today!

If you look at the trailer, you will have no idea what's going on. At least, I didn't.

What's happening is you're a little shooty thing that forever shoots upwards (autofire! nice and relaxing!), and all the hundreds of other things on the screen heading downwards are enemies, bullets and power-ups.

All you really need to pay attention to, in order to survive, is you need to not run into anything that's not a power-up. It's fairly simple; there are only two power-ups, and one of them are "souls" that auto-target you when you hit an enemy. Oh, and - you can move anywhere, you're not restricted to left and right. :)

As well as your autofiring gun, you can push the fire button to shoot a second gun. This gun kills (most) enemy bullets, and is powered by the souls I mentioned earlier.

Each level lasts as long as the music that's playing in it. The idea is to shoot as many enemies as you can in that time, keep up a chain, and not get killed too much.

So - fun, simple, classic arcade-style mechanics, a challenge that seems *just right* (well, it scales up as you go through the levels, but it seems eventually doable), plus crazy visuals (this is an understatement!), good music, tight gameplay that doesn't give you a split second to blink - all makes for a great, exhilarating time!

But I think this is a game to play in short bursts.

Just in case my eyes decide to go "you know what? this is too much! we quit!!". Haha!

UPDATE: Just so you know, the next day arrived and I turned out not to be blind after all!
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14 of 21 people (67%) found this review helpful
13 people found this review funny
11 of 16 people (69%) found this review helpful
4 people found this review funny
Recommended
0.2 hrs on record
Posted: September 20, 2015
Very fun simple game. If I could recommend anything it would be that you put an epilepsy warning before the title screen and on your store page.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: January 15
It has beautiful bright flashing colors and techno music and if I press the buttons correctly it validates me by saying that I succeeded. The controls are crisp, the responses perfect.

This is all that I ever wanted from a video game.

I feel that this can be the Space Invaders/Galaga equivalent of Geometry Dash. All it needs is community ability to make and distribute levels/music.
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10 of 15 people (67%) found this review helpful
8 people found this review funny
Recommended
0.1 hrs on record
Posted: September 18, 2015
Very neat, fluid game. Controls are tight and work well.

However, Devs, if you read this : Add an epilepsy warning. It might save you a lawsuit.
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8 of 12 people (67%) found this review helpful
3 people found this review funny
Recommended
0.5 hrs on record
Posted: September 15, 2015
Well I just cracked the 3rd level and things are getting really intense now! The speed and fluidity in this game are phenomenal. I hope the dev will implement Leaderboards.
Another thing is the music. It really gets you into the atmosphere of the game since it works great with the visuals: hyperactive and extremely engaging. When I saw Psykovsky in the tracklist, I got psyched to unlock that level. Awesome stuff!
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3 of 3 people (100%) found this review helpful
6 people found this review funny
Recommended
0.4 hrs on record
Posted: April 5
Installed this game a few minutes ago. Ended up not breathing for at least 2 minutes. I went into shock. As I fell to the ground all I saw was flashing lights and pixels coming at me at high velocity. After 3 minutes I had learnt there was no point in life that is why you are given 5. After dying around 30 times I decided maybe this is too fast which then lead me to think what the harder levels are like. My eyes oh god my eyes. Why? how? what did you think would happen if you added that many lights to one pixelated screen of tourcher.
Over all I would give this game a 8/10 only missing 2 score as I cannot see anymore and it made me question life.
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