Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?
User reviews:
Overall:
Positive (16 reviews) - 81% of the 16 user reviews for this game are positive.
Release Date: Oct 22, 2015

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Buy Command: Modern Air / Naval Operations + Northern Inferno

Includes 2 items: Command: Modern Air / Naval Operations WOTY, Command: Northern Inferno

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About This Game

The year is 1975, the Cold War is omnipresent and beneath the veneer of détente the tension between the two superpowers irreversibly escalate towards the ultimate confrontation.

As an at-sea "accident" results in the sinking of a Royal Navy frigate and the Warsaw Pact is mobilizing, events rapidly spiral out of control. The world is plunging towards another global conflict - but this time, there will be no post-war recovery, only nuclear disaster.

Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?

Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. It also serves as a DLC for existing CMANO owners.

For the first time after the release of the most realistic and accurate modern warfare simulation, the developer, Warfare Sims, has created a fully-fledged campaign expansion that encompasses 15 scenarios across one of the most thrilling and intense moments of recent history.

While the campaign is fictitious, every single part of this electrifying set of scenarios has been meticulously researched to deliver an entirely new experience to please both novice players and experts.

  • A full stand alone game, that expands the Command: Modern Air/Naval Operations franchise, 2013's Wargame of the Year, to a new theatre: play as a single, separate game, or add it to your collection of scenarios for CMANO
  • 15 nail-biting campaign scenarios written by Paul A. Bridge, active Royal Navy officer and Falklands veteran: scenarios are introduced by historic videos, edited and voiced over to link scenarios and set the scene for the campaign progression
  • 6 introductory tutorials: designed and built to teach you how to get into the game in an approachable and accessible way
  • Air, surface and underwater combat utilizing CMANO's highly-praised simulation engine: in a world on the verge of global conflict, every unit is key to success, but only by mastering joint operations, will contenders be able to achieve victory
  • Conventional and nuclear operations: how far can the world go? Will they use nuclear weapons?

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: Dual-core Pentium and above
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
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Overall:
Positive (16 reviews)
Recently Posted
wardle372
( 64.2 hrs on record )
Posted: May 15
I have previously withheld my recomendation for this game baced on the price and flaws. After playing extensivly I and enjoying it I feel an update is required. The biggest factor for me is the price. The full game at almost £70 is a joke but this is C:NI somewhat cheaper and I got it on sale.
The missions for NI are great, they are well scripted and require thought and planning to succeed. For this alone the pice I paid was worth it. Replayability is limited because of the games lack of AI. The missions attempt to funnel you into specific directions where the limited AI be set up. Going around often turns a finley balenced situation into an easy win. The problem is once you have played a mission you know what the designer expects you to do.
The fiddlyness of the controls is something you get used to and the poor resolution of the map at close in zooms is ugly but not a deal breaker. The poor AI on both sides is something that is greatly mittigated by manualy controling every asset. This however leads to the absolute worst fault the game has to offer. Manualy controling a large fleet with a huge air wing is a grind but if you dont the following will happen;

-Aircraft will decide to return to bace or refule in air when extreamly close to intercepting dangerouse incomming enemy despite the refueling aircraft being extreamly far away.
-Aircraft will follow enemy back to thire airfield and promptly get shot down by SAM, if you set them to stick to a patrol area they will ignore enemy that are very close just outside of the patrol area.
-Aircraft will run out of fuel as the AI cant always figure out when to return to a home ship that has changed course or speed.
-Support aircraft dont attempt to run from incomming enemy.

Despite this and many more issues I do like this game and want to love it. I can recomend NI especial on sale but the devs have got alot to do before I or anyone elce should think about the full game. It is essential that certain design decisions be reverced to make this more moddable. Cos if the devs can't/won't fix a thing the community might.
Helpful? Yes No Funny
kennethsmt2002
( 64.2 hrs on record )
Posted: April 18
This is a way overpriced updated version of Harpoon. I really like the game but in todays market it just doesnt seem right to pay 20 bucks for a campaign, which is all you get here. You can play any part of the campaign which is nice, but weapons miss/failure rate is depressing. This game also comes with a bunch of scenerios but you cant play them without dropping an extra $90 on it. So dont waste your $20. Pay the $90 for command modern air if you are thinking about trying this game. Just keep in mind there is no graphics - which doesnt bother me, i like strategic games. I wont pay the $90, that is way too much for a game with no graphics. If i had to do it over again, i wouldnt pay more than $7 for it, and i wont pay more than $25 for the real game.
Helpful? Yes No Funny
Alien_Dave
( 10.2 hrs on record )
Posted: January 23
A worthy successor to the Harpoon series. Hours of fun for all potential PWOs!
Helpful? Yes No Funny
SKK
( 130.5 hrs on record )
Posted: December 27, 2015
Top of the line cold war command simulator and a sensible gateway to the full CMANO product.

Needs a stack of tacit knowledge on weapons and sensor systems that it doesn't teach. The mission editor is critical to avoid micro management hell, but documentation is light and logic is less than intuitive (e.g. CAP / AAW behaviours) so the product takes some learning.
Helpful? Yes No Funny
vyrdamru
( 11.2 hrs on record )
Posted: December 5, 2015
Just spent Saturday evening and most of Sunday monring playing the first 3 missions, and I have to say that it's engrossing. The scenarios are as realistic as one would imagine, and the cut-videos of 70's tacky reporting add that little bit of flavour and realism. It's a shame the core game didn't ship with Northern Inferno, instead of relying on community support almost from the start, but, that said, the future of CMANO should be in providing more campaigns like NI.

Recommended.
Helpful? Yes No Funny
Majickthyse
( 19.4 hrs on record )
Posted: November 25, 2015
The Steam version of this game is bugged. All of a sudden the Mission Editor window will not come up even on totally fresh scenarios.

Also the third mission in the campaign is bugged and so the campaign finishes there.
Helpful? Yes No Funny
wintermutt
( 52.1 hrs on record )
Posted: November 4, 2015
I have not put a lot of time into this game as it is a very deep simulation and I just bought it. This is a good entry point to this series but be aware that it is also very limited. Since this package does not include the mission editor you will not be able to create your own scenarios. Nor will you be able to play the over 200 community developed scenarios. You will only be able to play the 15 Northern Inferno scenarios plus the 5 tutorial missions. This program costs a quarter of the full game and if you are a casuall player this probably will work for you. But if you want more playability than you should consider buying the full game.
Helpful? Yes No Funny
steve
( 60.7 hrs on record )
Posted: November 1, 2015
I played "Harpoon" from when it was new until long after it had disappeared then re-appeared on the web. This game is infinitely closer to the reality of the periods it is set in. The ranges and models of the various machines are excellent and it is obvious a lot of time was spent on getting them correct. A lot of the information in the various fact sheets does not have images or stories and bare facts are a little disappointing. The quantity of items is breathtaking but I would still like to see more images and stories.

The creators of this version have gone to great lengths to improve the complexity and control. I missed some of the aspects of the old games. The ability to apply air patrols into geometric selections around the ships and airfields and so on made it easier to set up a fleet action. Those patrols were then invisible until they were forced into action which saved some clutter on the screen. The current game has various ways to set up patrols that allow a lot more control but begin to become tedious and adds that clutter I was talking of

It may be that the years of playing Harpoon spoiled my appreciation of this game but I am finding difficult to get the same enjoyment from it. It is recommended by me for those people who need to get their minds off many hours of life and bury themselves in complex but not always satidfying tasks. It is borderline to being an excellent game. I will perservere and perhaps find what it seems to be missing at the moment
Helpful? Yes No Funny
HermanHum
( 6.1 hrs on record )
Posted: October 30, 2015
The v1.09 release has incorporated no significant changes or improvements since the v1.05 Steam release, Sept 26, 2014,

http://steamcommunity.com/sharedfiles/filedetails/?id=323634285

which, in turn, had only superficial changes from the original release Sept 24, 2013.

http://steamcommunity.com/sharedfiles/filedetails/?id=318013778

3.0 / 10.0 rating

The Good

1. Many game functions and commands are compatible with Harpoon3. H3 veterans will easily grasp the basic game concepts and controls and be playing within an hour.
2. A physics package will ensure that most units will observe the Laws of Physics. This means no more instantaneous acceleration, turns, dives, or missiles fired 'over-the-shoulder' at a pursuer. Unfortunately, the game engine only applies the universal Laws of Physics in specific situations.
3. Sensors and weapons report very detailed resolution through comprehensive messages that show the various modifiers and variables. These messages can be disabled if they turn out to be too much information.
4. Third-party modifications to images, sounds, and icons are easy to add. Many images for the aircraft, ships, and submarines have already been added by the user community as well as a speech and ambient sound module.
5. Color-coded messages make for ease of reference by the player. Hostile action reports appear in Red, while other administrative reports appear in white, green, or yellow. The colours quickly catch the player's eye and help him categorize those reports that require immediate attention.

The Bad

6. No multiple player capability exists. The only opponent is the AI, which can be easily tricked once it is understood. This is easily seen from the video AAR for a scenario classified by the developers as Maximum Difficulty and Complexity:
http://steamcommunity.com/sharedfiles/filedetails/?id=545102292
7. The Event Engine produces strange results from teleportation of units instead of the more recognized deployment from aircraft or ships.
8. A crude Formation Editor capability means that the solitary map is cluttered with unnecessary icons and symbols. Confusion quickly ensues when aircraft assigned to protect the carrier group cannot easily be distinguished from those assigned to expeditionary missions. Most other games have independent window displays to control formations so that units can function as organized groups.

The downright Ugly

09. No database editing capability exists. The database is frozen. The current items, equipment, and systems can be shuffled, re-arranged, or re-combined, but nothing new can be added nor can the performance of any current system be modified. Players are forced to accept false perceptions of reality.
10. The false database information cripples virtually all modern combat aircraft with the same 925 knot maximum speed on afterburner, regardless of their true performance parameters in Real Life.
11. The UI is severely overloaded, cluttered, and user-unfriendly. The dependence upon a single map to display all the units and functions means that the number of icons and other data displayed is extreme. Coupled with the inability to turn off some information, this means that the player is easily overwhelmed by the data, much of which he probably did not want to see in the first place.
12. Direct player control is difficult to exercise due primarily to the single map display. The inability to differentiate between units at a distance or high altitude means that the user must constantly zoom in and out to locate units for his orders and targets. This awkwardness triples the time and effort necessary for the most simple and basic orders and truly makes the game a chore to play instead of a pleasure.

In Conclusion

This game remains absolutely painful to play and is tedious to the extreme. The player finds himself fighting through the interface more than the AI opponent. This is exemplified by the recent video AAR:

http://steamcommunity.com/sharedfiles/filedetails/?id=545102292

A scenario that would normally take no more than an hour to play in other games like Harpoon, Fleet Command, or Naval War Arctic Circle, drags out to nearly 5 hours in MNO due to the awkward and cumbersome user interface and inability of the game engine to process time compression. This scenario was nearly run in 1:1 real time because the game could go no faster, regardless of the time compression setting. This scenario was run on an quad-core Intell7 processor 4gB RAM.

The scenarios included with Northern Inferno are of poor quality, as many bugs have immediately been reported upon its release. The 15 scenarios of NI are of the same mediocre quality as the official scenarios from the basic MNO game.
Helpful? Yes No Funny
MonsieurFreeze
( 21.9 hrs on record )
Posted: October 28, 2015
+ Incredible level of details
+ straightforward interface that allows total control... or let the IA do the job
+ tons of fan made scenarios (you will need CMANO though)

- 50 years ago, owning the information contains in the database will send you to jail for spying activities
- nuking is fine... and fun
- you will need to sleep at some point

Northen Inferno is an excellent introduction to Command Modern Air Naval Ops, I have played many wargames and this simulation is the top gun.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
41 of 47 people (87%) found this review helpful
4 people found this review funny
Recommended
20.8 hrs on record
Posted: October 24, 2015
I'm glad this game was released with a fairly cheap price tag, because I wasn't sure if I would like the full CMA/NO game enough to justify the full price, but I'm really enjoying this game, which is much more than a 'taster' for the bigger CMANO, there are loads of scenario's to play through. Ok it's heavy on text and light on graphics, but the accuracy of the data and attention to detail are enough to suck you into the game and I find it most satisfying playing a full 24 hour scenario in real time (as long as you have something to do while you wait). The tutorials are easy to follow and fun to play on their own. The only thing I would like to see improved is the inclusion of some kind of graphical or photographic representation of the different ships and planes added to the database. I found myself Googling all of the units on my iPad as I played, just to give my imagination a bit more information to play with. Apart from that, it's a great game and worth every penny.
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
3 people found this review funny
Recommended
60.7 hrs on record
Posted: November 1, 2015
I played "Harpoon" from when it was new until long after it had disappeared then re-appeared on the web. This game is infinitely closer to the reality of the periods it is set in. The ranges and models of the various machines are excellent and it is obvious a lot of time was spent on getting them correct. A lot of the information in the various fact sheets does not have images or stories and bare facts are a little disappointing. The quantity of items is breathtaking but I would still like to see more images and stories.

The creators of this version have gone to great lengths to improve the complexity and control. I missed some of the aspects of the old games. The ability to apply air patrols into geometric selections around the ships and airfields and so on made it easier to set up a fleet action. Those patrols were then invisible until they were forced into action which saved some clutter on the screen. The current game has various ways to set up patrols that allow a lot more control but begin to become tedious and adds that clutter I was talking of

It may be that the years of playing Harpoon spoiled my appreciation of this game but I am finding difficult to get the same enjoyment from it. It is recommended by me for those people who need to get their minds off many hours of life and bury themselves in complex but not always satidfying tasks. It is borderline to being an excellent game. I will perservere and perhaps find what it seems to be missing at the moment
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
3 people found this review funny
Recommended
14.5 hrs on record
Posted: October 26, 2015
I've owned and played the base CMANO game for a long time, but hadn't put in many hours recently. That's changed with Northern Inferno. The use of a Campaign system - even if it is just a series of scenarios aids immersion, and the 1975 Cold War setting is one I find fascinating. The introductory video is great (I wish every scenario had something similar) and the range of platforms - some common, some more unusual (D43 HMS Matapan anyone?) - maintains interest. If I had one wish it would be that the database descriptions for involved units be expanded a little with some narrative to back up the exhaustive stats (maybe with a few hints on how that particular platform could best be employed) and a somewhat better selection of photographs.

Overall this is highly recommended, either as an introduction to the game or as DLC for more experienced players.
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
7 people found this review funny
Recommended
21.9 hrs on record
Posted: October 28, 2015
+ Incredible level of details
+ straightforward interface that allows total control... or let the IA do the job
+ tons of fan made scenarios (you will need CMANO though)

- 50 years ago, owning the information contains in the database will send you to jail for spying activities
- nuking is fine... and fun
- you will need to sleep at some point

Northen Inferno is an excellent introduction to Command Modern Air Naval Ops, I have played many wargames and this simulation is the top gun.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
2 people found this review funny
Recommended
130.5 hrs on record
Posted: December 27, 2015
Top of the line cold war command simulator and a sensible gateway to the full CMANO product.

Needs a stack of tacit knowledge on weapons and sensor systems that it doesn't teach. The mission editor is critical to avoid micro management hell, but documentation is light and logic is less than intuitive (e.g. CAP / AAW behaviours) so the product takes some learning.
Was this review helpful? Yes No Funny
13 of 18 people (72%) found this review helpful
3 people found this review funny
Recommended
52.1 hrs on record
Posted: November 4, 2015
I have not put a lot of time into this game as it is a very deep simulation and I just bought it. This is a good entry point to this series but be aware that it is also very limited. Since this package does not include the mission editor you will not be able to create your own scenarios. Nor will you be able to play the over 200 community developed scenarios. You will only be able to play the 15 Northern Inferno scenarios plus the 5 tutorial missions. This program costs a quarter of the full game and if you are a casuall player this probably will work for you. But if you want more playability than you should consider buying the full game.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
3 people found this review funny
Recommended
11.2 hrs on record
Posted: December 5, 2015
Just spent Saturday evening and most of Sunday monring playing the first 3 missions, and I have to say that it's engrossing. The scenarios are as realistic as one would imagine, and the cut-videos of 70's tacky reporting add that little bit of flavour and realism. It's a shame the core game didn't ship with Northern Inferno, instead of relying on community support almost from the start, but, that said, the future of CMANO should be in providing more campaigns like NI.

Recommended.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
2 people found this review funny
Recommended
10.2 hrs on record
Posted: January 23
A worthy successor to the Harpoon series. Hours of fun for all potential PWOs!
Was this review helpful? Yes No Funny
19 of 34 people (56%) found this review helpful
2 people found this review funny
Not Recommended
19.4 hrs on record
Posted: November 25, 2015
The Steam version of this game is bugged. All of a sudden the Mission Editor window will not come up even on totally fresh scenarios.

Also the third mission in the campaign is bugged and so the campaign finishes there.
Was this review helpful? Yes No Funny
15 of 31 people (48%) found this review helpful
3 people found this review funny
Not Recommended
64.2 hrs on record
Posted: April 18
This is a way overpriced updated version of Harpoon. I really like the game but in todays market it just doesnt seem right to pay 20 bucks for a campaign, which is all you get here. You can play any part of the campaign which is nice, but weapons miss/failure rate is depressing. This game also comes with a bunch of scenerios but you cant play them without dropping an extra $90 on it. So dont waste your $20. Pay the $90 for command modern air if you are thinking about trying this game. Just keep in mind there is no graphics - which doesnt bother me, i like strategic games. I wont pay the $90, that is way too much for a game with no graphics. If i had to do it over again, i wouldnt pay more than $7 for it, and i wont pay more than $25 for the real game.
Was this review helpful? Yes No Funny