Robots of the Imperium Machina invaded the peaceful planet Merx. Go on an adventure to free your world from them. Stellar Overload is a 3D open-world, blocks-based, FPS, adventure game.
Análises de utilizadores:
Recentes:
Praticamente positivas (15 análises) - 73% das 15 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (157 análises) - 86% das 157 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 11 Out, 2016

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Today the very beginning of the adventure is already playable and balanced.
Over 20 000 players have been playing the game since our Kickstarter campaign (the game was named Planets³ at the time). Thanks to their many feedbacks on our forum, they have helped us get to this first “early access” version on Steam.

Today we’d like to get even more feedbacks, this time from the Steam community, in order to help us finish the game and add all the features that are still missing.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“At least one year of development is still required to finalize the game.
This being said, we have a quality ambition for Stellar Overload and we won’t leave the early access state until the game reaches our quality goal regarding both the game stability and the gameplay.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Some of the game’s features will directly be driven by the players’ feedbacks.

We still need to add important elements of the game’s user interface, like for example the implementation of the quest log and codex. The codex will be a sort of evolving encyclopedia of all the things the players will discover during their progression in the adventure.

It is also planned to add more weapons, more armors and more tools for the construction. We also want to introduce an “upgrade” mechanic to improve all the weapons and armors.

On the community sharing side, we will have to implement soon the tools enabling players to share their creations using the Workshop.

These features aside, it’s mostly the playground that will be expanded and enriched.
Even if the 10 planets are reachable today (using "stellar gates"), only one has actually been worked on (you’ll notice the "work in progress" sign when arriving on the other planets).
So, we have 9 planets to build. This means create, for each of these planets, its wildlife, its flora, all the key places related to the main quest (villages, dungeons, …), and all the side spots filled with secondary quests.

The game, today, is not fully optimized, and requires a lot of resources (processor, memory and graphic card). Our optimization efforts will go on, through the implementation of new algorithms or the improvements of existing ones in our voxel engine.

The game has been translated in 4 languages for now. It is planned to add other languages in the future depending on the community’s feedback.

It is also planned to implement an API and an editor, to give the community the possibility to “mod” the game and to create scenarios/planets/items to share with other players.”

Qual é o estado atual da versão de Acesso Antecipado?

“The game is playable, but only the very beginning of the adventure is accessible.
The player can unlock some weapons, and armors, have access to over 200 resources, and go through a small and a large dungeon linked to the main quest.

Some players from the community have already played hundreds of hours with the last 4 alpha versions, enjoying all the new opportunities given by the construction mechanics of Stellar Overload.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The price of the early access version is lower than the final game’s price. We believe that since there’s less content, the price should be cheaper.

It is also possible that, after we finished certain stages in the development process of the early access game, the price changes (in an increasing way), to be more representative of the available content.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“For the past 2 years, the community has already had a very important role in the development process of the game. We gathered thousands of feedbacks from the community.

We have, for example, changed the behavior of certain weapons, modified the game interface (to offer larger slots, easier to read), we also made a more understandable list of the game’s resources, and so on. All this thanks to community feedbacks.

The more feedbacks we’ll get from the early access version of the game, the more we’ll be able to improve it accordingly. And if these feedbacks arrive early in the development process, changes will be easier to perform.

Moreover, as Stellar Overload is a construction game, we will actively engage the community through various building contests. The "winners" of these contests will see their constructions integrated in-game or printed in 3D.
The first contest took place in the summer of 2016 and today you can see the ship that won the "Dev Price" in the visuals of the game (trailer and images)!

We also organize an anonymous survey with each new release of a version. Anonymity often frees us and sometimes gives us better feedback from the community. This is of course done in addition to all the feedbacks we already collected.

Finally, the community is regularly informed via the home page of our website and now also via the Stellar Overload Steam page. News are regularly posted (usually one per week) showing the latest progress of the team.”
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Atualizações recentes Ver todas (44)

28 de Março

Early Access Update 3, let's go!

https://www.youtube.com/watch?v=5Xvo0zOnCEE

We are more than happy to present the new update (0.8.7.0) of Stellar Overload!
Find below the list of the main new features available in this update.


Electricity


A brand-new feature has been added to the game: electricity!
In this very first version, you can have fun with switches, cables, batteries, doors, lasers, NOT gates and AND gates.

To be more specific, we chose to separate logic and power supply. You have to handle both systems at the same time:

- Be sure supply power to your items with batteries and powercables (otherwise they may not function that well)

- Control your items with switches through logical cables

You can have more information in game pressing F1 (or TAB), we added a specific part in the codex for the electricity.


Motorail

https://youtu.be/JIKK1zXwygA

A new type of vehicle is coming: a motor on a rail. We decided to call it "Motorail"!
To function, it has to be connected to a battery and to at least one switch…

Those two elements (motorail and electricity) can seem pretty trivial but it actually multiply the creative potential of the game.
We cannot wait to see what you’ll do with it!


The HookBlade

https://youtu.be/3qiOOtc-WN0

It’s been a while since you have been asking us to add melee weapons. There you are: there is a blade in the game!
At the same time, we added a functionality to it: the grapple. The grapple allows the player to have more mobility.
You will find the Hookblade in the inventory in the creative mode (use the new “weapon” filter).
In story mode, you’ll find it during your adventure.

For now, the grapple only functions on walls. But we are planning on improving its uses and making it possible to target enemies.


Novo Ares



An update = a new planet. This time, we progressed pretty well on the Novo Ares planet.
Novo Ares is a very specific planet: very arid in the surface and tropical at the bottom of its canyons.


Syntonized Stellarium Lab



Here is the true dungeon of Merx : the Syntonized Stellarium Lab.

Robots took over an ancient human lab where humans did some research on Stellarium. Stellarium is a material about which we do not know much. We have to take back this lab!

Do not look for the old fortress, we erased it from the game.


Other interesting functions

- Share universes on Steam Workshop



Did you create a big dungeon? You can now share it worldwide!
Everything happens on the universe loading screen.

- Hunger



You asked for it, it finally is in game. Some items now restore hunger, others restore life.

- Difficulty levels



When creating a game (or loading it), you can now configure several difficulty options (such as make enemies easier to kill, activate hunger…)

- Block physics

It is still at an experimental level so it is not activated by default. However, you can test it by activating it in the game creation window.


All that is only a part of the main new features of this version. You can find all the latest novelties in details in the updated release note here.

Note for all AZERTY players: you have to reconfigure your keyboard. You will find a new button, in the top right-hand corner of the option window to settle all the shortcuts into AZERTY.

As usual, do not hesitate to tell us what you think on our forum or on social networks. We gladly read all of your remarks.

But above all: have fun!


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24 de Março

What is this place?

Here's a brand new music track from the game, but...For which place?

https://soundcloud.com/cubicaldrift/nmtuzjr8cco9

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Acerca deste jogo

Stellar Overload is an adventure game, in a world made of blocks. The playground, completely open, is made up of different cubic planets. While progressing through the science fiction scenario, you will have to explore all these planets, alone or with others...

The playground



Each planet has its specific set of resources. By exploring them, you will unlock access to new technologies. Merx, the small green planet, is the first planet of the game.

Story and important characters




Stellar Overload is a scenarized adventure game where you’ll go on a quest to free the planet Merx from the yoke of Imperium Machina.


Some characters, directly related to the main quest, will give you valuable information to help you progress.

Features related to the story and progression:
- Possibility to customize your character
- Dialogues related (or not) to the quests
- Monitor your quest objectives in real-time
- A progression curve related to the quests but also to exploration
- Planets (and enemies) of different levels

Exploration and craft




While progressing through the main quest, exploring the world and the dungeons, you’ll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.
You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.

Exploration and craft features:
- A global map of the planets
- A minimap
- A jetpack to travel through the caves more easily
- Possibility to create a vehicle to move faster
- Different craft stations
- Glowblocks will help you enlighten the caves
- Different levels of gauntlet in order to pick up the various blocks of the game
- Teleportation (within a dungeon or between planets)
- Semi procedural dungeons
- Evolving music and soundscape based on the day-night cycle

Combat




To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.


The Block-Thrower is an exotic weapon, it can load any of the game’s blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.

Features related to fighting in this early access version:
- 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
- 1 armor to greatly reduce damage
- 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
- A boss in the fortress

Construction




Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.
You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.
A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.

Construction features:
- 6 different shapes of blocks
- Easily place and destroy walls (straight or sloping)
- A tool to "paint" the targeted area with a certain material (adjustable size)
- A tool to save a construction and place it elsewhere ("copy/paste")
- Possibility to define an alignment grid (to facilitate the placement of shapes)
- Undo / Redo : very useful in creative mode!
- More than 200 different materials

A few numbers in blocks



Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!

For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows 7 SP1 or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i5 or AMD equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7 SP1 or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i7 or AMD equivalent
    • Memória: 16 GB de RAM
    • Placa gráfica: AMD Radeon RX 480 or NVIDIA GTX 970
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Mac OS X Mavericks (10.9.2) or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i5
    • Memória: 8 GB de RAM
    • Placa gráfica: Equivalent to AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Mac OS X Mavericks (10.9.2) or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i7
    • Memória: 16 GB de RAM
    • Placa gráfica: Equivalent to AMD Radeon RX 480 or NVIDIA GTX 970
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu 15.10 or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i5 or AMD equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Ubuntu 15.10 or above (64-bit Operating System Required)
    • Processador: Quad‑core Intel Core i7 or AMD equivalent
    • Memória: 16 GB de RAM
    • Placa gráfica: AMD Radeon RX 480 or NVIDIA GTX 970
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 5 GB de espaço livre

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