TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
User reviews:
Overall:
Very Positive (154 reviews) - 90% of the 154 user reviews for this game are positive.
Release Date: Sep 22, 2015

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About This Game

TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements.

TowerClimb is set in a fantasy world where enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Humans are driven by curiosity to climb them, usually dying in the process. Struggle forward as a weak human, driven by an iron will to reach the top.

The game borrows elements from the roguelike genre. A different adventure awaits each man; you will never play the same exact level twice. Run, Climb, Jump, Swim, and Fly your way up the tower's atmospheric and lethal worlds, using items and resources you find along your way. Quick thinking and strategy will keep you alive as you navigate the tower using unique platforming mechanics.

TowerClimb is challenging, and rewards reflexes, skill, knowledge and problem solving ability. Quite often, The tower throws your character into dangerous situations which require you to think very carefully about your actions. A unique, randomly generated level system ensures players must always come up with interesting ways to complete a level. Hundreds of men will die before you posses enough skill and knowledge to conquer the tower. A screenshot of every man's death is saved, along with how he died, to track each and every attempt.



  • TowerClimb at its core is an adventure platformer, with procedural levels and elements based on the rogue-like genre. It features local multiplayer support with an option for split-screen/single-screen. (a maximum of 25 simultaneous players is the limit. However, the game only supports 4 controllers (Xinput limitation). The remaining players must use the keyboard. A program like Xpadder can remap additional directinput controllers to keyboard keys)

  • The game features a TON of content. The Tower is tall and daunting to conquer, with plenty of areas and secrets throughout the game. Getting/seeing everything will take players a long time. There's bonus modes to unlock and play on top of the main game as well.

  • Each time you play the game, everything changes. The levels are different, random events can occur, rare items can be found, etc. The game will always keep you on your feet and give you refreshing challenges and experiences.

  • The platforming mechanics in the game are set up to feel very tight and responsive in combination with the climbing mechanics. You always need to be on your feet and aware of your surroundings, while continually planning how to climb higher. As you progress higher, different worlds introduce new mechanics that mean your play style must evolve.

5 years in the making, by Davioware and Quazi, a team of two brothers who have been developing and playing games since childhood.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (154 reviews)
Recently Posted
Twuster the Twuster the Twuster
( 5.2 hrs on record )
Posted: June 25
It's merciless.
I died to hounds, rats, fall damage, lava, rising lava, bad generation, lava droplets, fish, jellyfish, spikes, airborne spikes, beetles that evolved from flopping fetus coccoons fall damage, berry overdose, and was carried away by bats, with adrenaline coursing through my veins seconds after.
10/11.
11/12.
Those probably aren't the same value.
Screw it.
It's fun,
It's painful,
I'm probably not a reliable source then.
Helpful? Yes No Funny
Rossmallo
( 12.4 hrs on record )
Posted: June 25
*DISCLAIMER: Purchased at -40% price during Summer Sale*

I know a whole bunch of people will likely be getting this game due to it being on the sales. So, let me just say up front. This is a game that requires a lot from you. And well...I came close to not reaching those requirements. See, the controls are very unusual - They take a LOT of getting used to and they are VERY frustrating to use at first. So frustrating that, for the past half hour of play, I had been seriously considering getting a refund on this - But not due to any real fault of the developer. Any other time, I would have been okay to just eat the paltry £6 cost and put it on my "to come back to" pile. But I am currently between jobs, so I do not have the luxury to do that. If I got a game, I told myself, it had to be something I would be happy investing in, so at first, I was close to refunding it.

But then I got better at the game.

Oh man. This is the sort of game you got back in the day where you intially find it terrible, but because you were a kid and refunds weren't a viable option, you'd keep muscling through, trying to like it...Until eventually you have that breakthrough and end up adoring it.

Something clicked with me on my tenth run, and I got all the way up to floor 8. It was exhilirating.

I would give this a tentative reccomendation, just...Know what you're getting in for. But if you're the sort of gamer that can deal with wonky controls if it results in a wonderful experience once you're used to it...Go for it. I've made far worse investments on Steam.
Helpful? Yes No Funny
brickey.8
( 0.3 hrs on record )
Posted: June 25
Control scheme is terrible. To do an item double-jump, hold shift, tap C, jump and release shift while holding down. To use your sword, you hold shift, tap C, press and hold jump and you'll swing it while coming down from the jump (with terrible range for a delayed attack, and you have 1 HP). That's AFTER selecting the right inventory item of course.

Given that, after dying four times on the (very long) tutorial, I gave up and asked for a refund.
Helpful? Yes No Funny
Turnip
( 1.0 hrs on record )
Posted: June 24
After a few runs you start realizing how many different scenarios this game can throw your way
and how many of them you have yet to experience.

I'm really looking forward to playing this game more!

+replayability
+unique atmospheres
+interesting art style

-frame rate felt glitchy at times
-caps out at 900p
Helpful? Yes No Funny
Chinook
( 0.1 hrs on record )
Posted: June 20
It makes me sad that really amazing games like this slip through the cracks completely. I've been following the development of this game for years, and it would be a well-known classic if it didn't disappear deep into Steam's bowels within moments of its release. It's not anyone's fault, there's certainly a huge market for indie games.. but without hype, a game has no chance at all.

This game is great. Pure skill-based climbing and platforming, very deep and will take weeks to master (if not longer). Very nice art style as well, and looks great in motion. The controls take some getting used to, but it's worth it.
Helpful? Yes No Funny
futique808
( 0.7 hrs on record )
Posted: June 16
For me this is one of the worst roguelike platformers on steam. Compared to others and I own almost all of them this game didnt live up. Gameplay was the biggest issue I had, it just wasnt fun. Refunded.
Helpful? Yes No Funny
Dark Essence
( 1.0 hrs on record )
Posted: June 8
I think that this way too glitchy and way too hard to control for $14.99. Maybe in the future when it's more developed it will be worth it, but right now I do not recommend it
Helpful? Yes No Funny
MangorushZ
( 13.2 hrs on record )
Posted: June 1
TowerClimb is one of the best rogue like platfomer games of all time, it's a sleeper hit as I don't see too many gamers talk about this gem of a game, it's very challenging, you will die a lot but the more you play, the better you start to get after while but even then it's still quite challenging, there's no hold handing or anything like that, I'd definitelly recommend this hiddem gem, one of the best games I've played so far. Oh and this game has local coop if you want to bring a buddy or two or three to join with you, no matter how many you bring, you're all still going to face big challenges ahead or all of you die together.
Helpful? Yes No Funny
zedmail816
( 0.3 hrs on record )
Posted: May 28
Towerclimb is a "truly epic adventure". Wow, really? I didn't know having a main character being slower than the average cripple with mental disabilities and NO EQUIPMENT WHATSOEVER made a game epic. Now, I get that roguelikes are somewhat based around the idea of "Huh, what's this do? *BOOM* *Insert cussing here* You're supposed to learn from death. But really, when the UNSKIPPABLE tutorial which takes about 20 minutes to complete AFTER you know what to do starts for the 5th time and you've done nothing but charge into the first level and die, and you've wasted 9/10ths of your time on the tutorial and spent two hours with no progress whatsoever, you'll probably not be very happy. It's supposed to be hard, but when I'd rather beat super meat boy, IWBTG, or Cat mario (take your pick) BLINDFOLDED then finish the 5th level in a game more than 40 levels long, you're not doing it right. This game is worse than sonic boom or sonic 06, and that's saying something.
Helpful? Yes No Funny
Teh Joos
( 66.5 hrs on record )
Posted: May 24
Never have i played such a good game.
Go ♥♥♥♥in buy it now.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
13.2 hrs on record
Posted: June 1
TowerClimb is one of the best rogue like platfomer games of all time, it's a sleeper hit as I don't see too many gamers talk about this gem of a game, it's very challenging, you will die a lot but the more you play, the better you start to get after while but even then it's still quite challenging, there's no hold handing or anything like that, I'd definitelly recommend this hiddem gem, one of the best games I've played so far. Oh and this game has local coop if you want to bring a buddy or two or three to join with you, no matter how many you bring, you're all still going to face big challenges ahead or all of you die together.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.0 hrs on record
Posted: June 24
After a few runs you start realizing how many different scenarios this game can throw your way
and how many of them you have yet to experience.

I'm really looking forward to playing this game more!

+replayability
+unique atmospheres
+interesting art style

-frame rate felt glitchy at times
-caps out at 900p
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: June 25
*DISCLAIMER: Purchased at -40% price during Summer Sale*

I know a whole bunch of people will likely be getting this game due to it being on the sales. So, let me just say up front. This is a game that requires a lot from you. And well...I came close to not reaching those requirements. See, the controls are very unusual - They take a LOT of getting used to and they are VERY frustrating to use at first. So frustrating that, for the past half hour of play, I had been seriously considering getting a refund on this - But not due to any real fault of the developer. Any other time, I would have been okay to just eat the paltry £6 cost and put it on my "to come back to" pile. But I am currently between jobs, so I do not have the luxury to do that. If I got a game, I told myself, it had to be something I would be happy investing in, so at first, I was close to refunding it.

But then I got better at the game.

Oh man. This is the sort of game you got back in the day where you intially find it terrible, but because you were a kid and refunds weren't a viable option, you'd keep muscling through, trying to like it...Until eventually you have that breakthrough and end up adoring it.

Something clicked with me on my tenth run, and I got all the way up to floor 8. It was exhilirating.

I would give this a tentative reccomendation, just...Know what you're getting in for. But if you're the sort of gamer that can deal with wonky controls if it results in a wonderful experience once you're used to it...Go for it. I've made far worse investments on Steam.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: June 25
It's merciless.
I died to hounds, rats, fall damage, lava, rising lava, bad generation, lava droplets, fish, jellyfish, spikes, airborne spikes, beetles that evolved from flopping fetus coccoons fall damage, berry overdose, and was carried away by bats, with adrenaline coursing through my veins seconds after.
10/11.
11/12.
Those probably aren't the same value.
Screw it.
It's fun,
It's painful,
I'm probably not a reliable source then.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.1 hrs on record
Posted: June 20
It makes me sad that really amazing games like this slip through the cracks completely. I've been following the development of this game for years, and it would be a well-known classic if it didn't disappear deep into Steam's bowels within moments of its release. It's not anyone's fault, there's certainly a huge market for indie games.. but without hype, a game has no chance at all.

This game is great. Pure skill-based climbing and platforming, very deep and will take weeks to master (if not longer). Very nice art style as well, and looks great in motion. The controls take some getting used to, but it's worth it.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: June 25
Control scheme is terrible. To do an item double-jump, hold shift, tap C, jump and release shift while holding down. To use your sword, you hold shift, tap C, press and hold jump and you'll swing it while coming down from the jump (with terrible range for a delayed attack, and you have 1 HP). That's AFTER selecting the right inventory item of course.

Given that, after dying four times on the (very long) tutorial, I gave up and asked for a refund.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
115 of 135 people (85%) found this review helpful
11 people found this review funny
Recommended
33.1 hrs on record
Posted: September 22, 2015
Towerclimb is the best game I've ever played. That's what I still think after playing it for more than 2 years. I've never played a game as challenging and rewarding as towerclimb. When I first starting playing, I thought I'd never beat chapter 1, but when I finally did, I was ecstatic. I thought I was a pro, who has conquered towerclimb and all the challenges it has to offer. Then the centurial trials appeared. 100 floors of pure insanity... I knew I'd never beat it. "That's just for fun, right? People aren't actually expected to beat this." Hundreds of deaths and hundreds of hours later, I finally reached floor 101. I beat the trials. It was the most amazing gaming experience I've ever had. Being on floor 90 and knowing that I can lose it all with one tiny misstep is the most scary feeling I've experienced in any game. Not even a game like dead space could keep me continuously on-edge like that.

Towerclimb is an emotional rollercoaster that can bring you intense feelings of fear, frustration, happiness, excitement, etc., and the music is a big part of that. The music fits the atmosphere and scenarios perfectly. In the plant-controlled observatory, the music feels as if it's alive, and creeping up on you. In the cold, icey ruins, you can hear just how frigid it is, and you can almost feel the pain from the cold air brushing against you. In the volcanic heart, you can feel the magma boiling beneath your feet, ready to burst any minute. The industrial segmentation plant makes you feel like you're surrounded by technology and traps that are prepared to kill you whenever you get near. Giant worm fights are backed with intense music that really make you feel helpless. But once you defeat it, you are rewarded with absolute silence to contemplate the victory you have earned.

Discovery is another big point of towerclimb. The game starts with no tutorial, and at first I thought it was a simple game, but I soon started to uncover the layers of complexity by just... playing. I didn't need to look at a wiki or anything like that. Some items took me a long time to find a use for them. I used to think the golden greaves were useless because they made me so fast that it was impossible to control. But eventually, after getting used them, I realized they are the most useful item in the game.

When I first found the ♥♥♥♥♥bane, and the game told me a quest has started, I knew I was going on an adventure, in real life. Anytime I wasn't playing towerclimb, I'd try to think about what the next step could be so I could try it out when I got home. For months, I didn't know what to do, until I discovered you can use the ♥♥♥♥♥bane to kill a giant worm to get the next sword in the quest. Then use that sword to get another sword. And finally get the last one, the Ascender. Keep in mind, at this point I already thought I had known everything that was in this game. Now here's 3 new items. I started getting more handy with their own individual uses, and eventually brought the ascender to the 101st floor to fully complete the quest.

2 years later, I still have one more quest to complete, and I try at least once a week to beat it. My experience with towerclimb still hasn't ended...
Was this review helpful? Yes No Funny
44 of 47 people (94%) found this review helpful
Recommended
54.2 hrs on record
Posted: September 22, 2015
I have a ton of hours in the beta, and the Steam release more than doubles the content of that. Great game then, and now it's even better. Very challenging, lots of secrets and discovery, and there's nothing quite like it. TowerClimb is easily one of the best of its genre, and a must have if you're into roguelike platformers such as Spelunky. I usually don't speak in superlatives like this, but this is truly a platforming masterpiece.

EDIT: The game got a HUGE accessibility update. Full tutorial, control tweaking and options, an easy mode, and even some additional content. If you were worried about the brutal difficulty and barrier to entry, it's been way lessened. You won't regret it!
Was this review helpful? Yes No Funny
46 of 57 people (81%) found this review helpful
52 people found this review funny
Recommended
1.2 hrs on record
Posted: September 22, 2015
This game is just like actual rock climbing, right up to and including the hornets, feral dogs, and giant man eating maggots.

It took nearly as long to be released as it will take the average person to complete it.
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
4 people found this review funny
Recommended
75.1 hrs on record
Posted: September 24, 2015
They have stood here forever... Many men dreampt to reach the top... Today, I am one of them.

Towerclimb is a phenomenal platformer with a handful of roguelike qualities, such as random level generation and permanent death. To reach even the end of the first chapter requires skill, dedication, patience, and let's face it: A huge helping of luck. Because you -will- ♥♥♥♥ up. You -will- make a mistake. That mistake will most likely be your end!

But that's okay! You start with one revive potion! And not everything is out to get you! Almost everything, maybe even 99% of everything, but not completely everything! You'll start out with several supplies, like jump potions and potions that blow up blocks, and one that teleports you within a short range. You can replenish these potions by collecting Golden berries, usually placed in a precarious location, and trade them tower inhabitants such as the Witch. You can also give items to a guy who will craft stuff for you, but he'll charge you for new items that he makes and sometimes he'll give you junk.

It's so hard to review this game without spoilers, because a lot of the fun comes with exploring the world of the towers and discovering very subtle hints as to the lore of the world. As well, discovering new items, creatures to fight, and traps to overcome can be extremely rewarding from a standpoint of "Am I skilled enough to do this?". The atmosphere is simply as beautiful as it is deadly, which is to say very. I simply can't praise this game enough, and recommend it to everyone who appreciates difficult, yet rewarding challenges.

The levels change after every 3 to 4 stages, and each has it's own unique theme. Each level has many variations to it that are possible, as well, both in design and gameplay. It is extremely rare to have an unfairly generated level, and even those can be overcome by conserving and using your supplies at the right times. You will have to manage how many potions you have left, and you'll have to carefully consider climbing routes. Maybe instead of blowing up that block stopping you from climbing up the side of the tower, you can long jump across a gap and find a way. Maybe instead of teleporting in the Ruins, you can find a gust of wind to make you soar to the next platform. It makes you think about the safest route, and it makes you pit risk against reward. Sure, you could go for that treasure chest past the lava pit, right behind that pulsating, hatching beetle egg. But at what cost? Will the reward be worth it, or will it be just another gold berry? Well, maybe I can safely explode a wasp nest instead and get one from there. Or maybe I'll climb the side wall as far as possible and avoid that nonsense altogether, finding an alternative route. Maybe a rat will fall on my head and explode me. Maybe ???? will happen!

This game has come SO FAR since the Alpha 5 years ago, and even far from the Beta. I am super proud of Davio and Quazi for releasing this game, a game that deserves far more attention and adoration than it is receiving at the time of this writing. So, I'll leave you with this. If you love a difficult and rewarding challenge and won't run away, if you can laugh at yourself when you die, if you can accept that you will make mistakes and will learn from them for next time, if you love discovery and mystery, if you love chunky pixel art and amazing music, this game might be for you. Just two last things, eh kid? If you fall, you di... I mean you lose. And if you see your character go "?", climb quickly! Beat cheeks out of there! I can tell you that from experience...

10/10 would be forcibly cremated again!
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