TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
User reviews:
Recent:
Very Positive (11 reviews) - 100% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (179 reviews) - 91% of the 179 user reviews for this game are positive.
Release Date: Sep 22, 2015

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About This Game

TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements.

TowerClimb is set in a fantasy world where enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Humans are driven by curiosity to climb them, usually dying in the process. Struggle forward as a weak human, driven by an iron will to reach the top.

The game borrows elements from the roguelike genre. A different adventure awaits each man; you will never play the same exact level twice. Run, Climb, Jump, Swim, and Fly your way up the tower's atmospheric and lethal worlds, using items and resources you find along your way. Quick thinking and strategy will keep you alive as you navigate the tower using unique platforming mechanics.

TowerClimb is challenging, and rewards reflexes, skill, knowledge and problem solving ability. Quite often, The tower throws your character into dangerous situations which require you to think very carefully about your actions. A unique, randomly generated level system ensures players must always come up with interesting ways to complete a level. Hundreds of men will die before you posses enough skill and knowledge to conquer the tower. A screenshot of every man's death is saved, along with how he died, to track each and every attempt.



  • TowerClimb at its core is an adventure platformer, with procedural levels and elements based on the rogue-like genre. It features local multiplayer support with an option for split-screen/single-screen. (a maximum of 25 simultaneous players is the limit. However, the game only supports 4 controllers (Xinput limitation). The remaining players must use the keyboard. A program like Xpadder can remap additional directinput controllers to keyboard keys)

  • The game features a TON of content. The Tower is tall and daunting to conquer, with plenty of areas and secrets throughout the game. Getting/seeing everything will take players a long time. There's bonus modes to unlock and play on top of the main game as well.

  • Each time you play the game, everything changes. The levels are different, random events can occur, rare items can be found, etc. The game will always keep you on your feet and give you refreshing challenges and experiences.

  • The platforming mechanics in the game are set up to feel very tight and responsive in combination with the climbing mechanics. You always need to be on your feet and aware of your surroundings, while continually planning how to climb higher. As you progress higher, different worlds introduce new mechanics that mean your play style must evolve.

5 years in the making, by Davioware and Quazi, a team of two brothers who have been developing and playing games since childhood.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
Customer reviews
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Recent:
Very Positive (11 reviews)
Overall:
Very Positive (179 reviews)
Recently Posted
Diegovz01
18.1 hrs
Posted: August 28
The most awesome, weird and hard roguelike adventure I've ever played!

Truly recommended.
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Just buy it!
Helpful? Yes No Funny
Tokiw
40.5 hrs
Posted: August 27
Summary

TowerClimb is a game in which, oddly enough, you climb a tower. It is very difficult, and every death comes as a learning experience. There are tonnes of nuances and tricks that you learn as you play to improve your speed and efficiency, and figuring new ones out is always satisfying. Compared to other games in this genre, Towerclimb plays much slower, and many players actually dislike that weapons aren't something you get to use very frequently. There also isn't any form of unlock system found in other roguelite games where even if you die you're still making progress. Despite this, TowerClimb is perfect for those who don't mind starting from square one at every death, and love learning from their mistakes.
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Pros:
===========================
-Extremely difficult (for those who enjoy that sort of thing)
-Very few deaths feel "unfair", and even the ones that are unfair are still a learning experience
-Excelent sound track
-Photos of all of your deaths get listed on a handy-dandy chart so you can view your progress and possibly see where your mistakes have been made
-The wiki isn't very expansive. This is a good thing, as finding things out on your own is just so much better.
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Cons:
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-Extremely difficult (for those who don't enjoy that sort of thing)
-Some runs can take upwards of an hour , so if you don't have much time to spend on this game you might not like it
-The main mode as a "side quest" that is heavily dependant on RNG being in your favor

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TL;DR: It's a wonderful game. Very tough, but with many different nuances and tricks, you can learn to master the tower. After all, every death is a learning experience.
Helpful? Yes No Funny
AboveUp
16.4 hrs
Posted: August 26
I'm not sure how to endorse this game. It does everything it could possibly do right, but putting it into words, or even screenshots cannot do this game justice. Not only that, but the learning curve is steep. To a point I'd suggest you watch some streams and YouTube videos on the game before deciding you want to get it. If you like your platformers mechanically well constructed, complex, and punishing but fair, then this is one for you. The perfect game to get into after you've had your fill of Spelunky and want something meatier.
Helpful? Yes No Funny
CaptainTechnicality
30.7 hrs
Posted: August 24
Towerclimb is an incredibly well designed roguelike, it's challenging, and all the mechanics in the game really work together to create a lot of depth. The game is also quite fair, and very rarely puts you in no-win situations, if you know what you're doing.

That said, the game has a lot of mechanics that need to be learned early on, so it may seem frustrating to new players, my suggestion is to stick with it, and possibly read a few guides. This is the kind of game where players with 100s of hours in the game still die frequently at the game's harder levels, so don't feel bad if you die a bit early on. Spend enough hours in the game, and you'll be breezing through the early levels.
Helpful? Yes No Funny
Iή₣ε¢Ŧ₤đ
17.7 hrs
Posted: August 24
TowerClimb is a skill-based 2D platformer. This game is a work of art. It's flawless and unforgiving. It can and will make you hate yourself, but it will feel extremely rewarding when you develop the skills you need. Gamepad is a MUST! Good Climbing!
Helpful? Yes No Funny
Unibrown
71.9 hrs
Posted: August 24
For a brief summary of the game:
You are a tiny man. You must climb the tower. The tower and its denizens will kill you. Lots.

This game is incredibly fun, and infinitely replayable. Levels are randomly generated with each character, and death is permanent (save for limited revive potions you can obtain). The challenge is always new, and always tests your skill.

There is so much love and attention to detail packed into the game. The core mechanics and progression are solid, and optional, hidden areas provide plenty of additonal challenge. The community is open and friendly (the devs and players *will* stop by if you stream)

In all, this game is fun. With yourself, with friends in co-op, with Zardo chasing after you. If you like platformers and want a challenge, this is the game. (plus, with talks of a level-creator to be released eventually, there's no worry of you ever running out of things to do)
Helpful? Yes No Funny
potato testicle
12.6 hrs
Posted: August 22
i dont even know where to start with this game. every aspect of it is amazing, from th beautiful soundtrack to the variety of enemies and levels. the controls are surprisingly good, which is a nice change as most indie games have controls designed for squids. the difficulty, while quite challenging, is always fair, so you don't die from stupid or unfair things. it also has great replay value, as it is fun every time you play. this game is pretty much perfection, and it deserves way more than a mere 7000 copies sold. i actually can't think of a single downside to this game, definetly 10/10. stop reading these reviews and get this game.
Helpful? Yes No Funny
The Terramancer
29.0 hrs
Posted: August 20
I won't bother writing a long, detailed review as to why this game is so great, seeing as others have already done so.

What I will do is say this; Every other roguelike game I've played has felt like just that - a game. I fire up the game and play it with an emotional investment similar to that of a game of chess or Minesweeper. They just feel like games, no more and no less.

But this game is different. It doesn't feel like a game. It feels like an ADVENTURE. The music, the atmosphere, the imaginative level, monster, and character designs all make this world feel like more than just another rearrangement of the same levels. It's a roguelike, but every time I play it feels like something more than "just another run." Maybe this sounds too corny, but Towerclimb brought to the table something I've wanted in roguelikes for quite some time. I honestly didn't think these kinds of games could get this good.

In sum: If you like roguelikes, platforming, and want a game that really tries to be more than just a game, then you should totally give this game a try.
Helpful? Yes No Funny
Bass to Mouth
14.7 hrs
Posted: August 16
Although quite unforgiving, and with a bit of a learning curve, this is my go-to game to kill some time. You will die a lot, but you'll get better and go further with each play.
Helpful? Yes No Funny
Runeword
43.9 hrs
Posted: August 14
This game is so unique. It's very hard but not unfair. There is a lot to learn and I've stayed away from reading any guides or wiki info and it has made the game all the more enjoyable. Some day...i might beat this game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
12.6 hrs on record
Posted: August 22
i dont even know where to start with this game. every aspect of it is amazing, from th beautiful soundtrack to the variety of enemies and levels. the controls are surprisingly good, which is a nice change as most indie games have controls designed for squids. the difficulty, while quite challenging, is always fair, so you don't die from stupid or unfair things. it also has great replay value, as it is fun every time you play. this game is pretty much perfection, and it deserves way more than a mere 7000 copies sold. i actually can't think of a single downside to this game, definetly 10/10. stop reading these reviews and get this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
71.9 hrs on record
Posted: August 24
For a brief summary of the game:
You are a tiny man. You must climb the tower. The tower and its denizens will kill you. Lots.

This game is incredibly fun, and infinitely replayable. Levels are randomly generated with each character, and death is permanent (save for limited revive potions you can obtain). The challenge is always new, and always tests your skill.

There is so much love and attention to detail packed into the game. The core mechanics and progression are solid, and optional, hidden areas provide plenty of additonal challenge. The community is open and friendly (the devs and players *will* stop by if you stream)

In all, this game is fun. With yourself, with friends in co-op, with Zardo chasing after you. If you like platformers and want a challenge, this is the game. (plus, with talks of a level-creator to be released eventually, there's no worry of you ever running out of things to do)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.4 hrs on record
Posted: August 26
I'm not sure how to endorse this game. It does everything it could possibly do right, but putting it into words, or even screenshots cannot do this game justice. Not only that, but the learning curve is steep. To a point I'd suggest you watch some streams and YouTube videos on the game before deciding you want to get it. If you like your platformers mechanically well constructed, complex, and punishing but fair, then this is one for you. The perfect game to get into after you've had your fill of Spelunky and want something meatier.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
121 of 141 people (86%) found this review helpful
11 people found this review funny
Recommended
33.7 hrs on record
Posted: September 22, 2015
Towerclimb is the best game I've ever played. That's what I still think after playing it for more than 2 years. I've never played a game as challenging and rewarding as towerclimb. When I first starting playing, I thought I'd never beat chapter 1, but when I finally did, I was ecstatic. I thought I was a pro, who has conquered towerclimb and all the challenges it has to offer. Then the centurial trials appeared. 100 floors of pure insanity... I knew I'd never beat it. "That's just for fun, right? People aren't actually expected to beat this." Hundreds of deaths and hundreds of hours later, I finally reached floor 101. I beat the trials. It was the most amazing gaming experience I've ever had. Being on floor 90 and knowing that I can lose it all with one tiny misstep is the most scary feeling I've experienced in any game. Not even a game like dead space could keep me continuously on-edge like that.

Towerclimb is an emotional rollercoaster that can bring you intense feelings of fear, frustration, happiness, excitement, etc., and the music is a big part of that. The music fits the atmosphere and scenarios perfectly. In the plant-controlled observatory, the music feels as if it's alive, and creeping up on you. In the cold, icey ruins, you can hear just how frigid it is, and you can almost feel the pain from the cold air brushing against you. In the volcanic heart, you can feel the magma boiling beneath your feet, ready to burst any minute. The industrial segmentation plant makes you feel like you're surrounded by technology and traps that are prepared to kill you whenever you get near. Giant worm fights are backed with intense music that really make you feel helpless. But once you defeat it, you are rewarded with absolute silence to contemplate the victory you have earned.

Discovery is another big point of towerclimb. The game starts with no tutorial, and at first I thought it was a simple game, but I soon started to uncover the layers of complexity by just... playing. I didn't need to look at a wiki or anything like that. Some items took me a long time to find a use for them. I used to think the golden greaves were useless because they made me so fast that it was impossible to control. But eventually, after getting used them, I realized they are the most useful item in the game.

When I first found the ♥♥♥♥♥bane, and the game told me a quest has started, I knew I was going on an adventure, in real life. Anytime I wasn't playing towerclimb, I'd try to think about what the next step could be so I could try it out when I got home. For months, I didn't know what to do, until I discovered you can use the ♥♥♥♥♥bane to kill a giant worm to get the next sword in the quest. Then use that sword to get another sword. And finally get the last one, the Ascender. Keep in mind, at this point I already thought I had known everything that was in this game. Now here's 3 new items. I started getting more handy with their own individual uses, and eventually brought the ascender to the 101st floor to fully complete the quest.

2 years later, I still have one more quest to complete, and I try at least once a week to beat it. My experience with towerclimb still hasn't ended...
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47 of 50 people (94%) found this review helpful
Recommended
104.5 hrs on record
Posted: September 22, 2015
I have a ton of hours in the beta, and the Steam release more than doubles the content of that. Great game then, and now it's even better. Very challenging, lots of secrets and discovery, and there's nothing quite like it. TowerClimb is easily one of the best of its genre, and a must have if you're into roguelike platformers such as Spelunky. I usually don't speak in superlatives like this, but this is truly a platforming masterpiece.

EDIT: The game got a HUGE accessibility update. Full tutorial, control tweaking and options, an easy mode, and even some additional content. If you were worried about the brutal difficulty and barrier to entry, it's been way lessened. You won't regret it!
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47 of 58 people (81%) found this review helpful
53 people found this review funny
Recommended
1.2 hrs on record
Posted: September 22, 2015
This game is just like actual rock climbing, right up to and including the hornets, feral dogs, and giant man eating maggots.

It took nearly as long to be released as it will take the average person to complete it.
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
4 people found this review funny
Recommended
75.1 hrs on record
Posted: September 24, 2015
They have stood here forever... Many men dreampt to reach the top... Today, I am one of them.

Towerclimb is a phenomenal platformer with a handful of roguelike qualities, such as random level generation and permanent death. To reach even the end of the first chapter requires skill, dedication, patience, and let's face it: A huge helping of luck. Because you -will- ♥♥♥♥ up. You -will- make a mistake. That mistake will most likely be your end!

But that's okay! You start with one revive potion! And not everything is out to get you! Almost everything, maybe even 99% of everything, but not completely everything! You'll start out with several supplies, like jump potions and potions that blow up blocks, and one that teleports you within a short range. You can replenish these potions by collecting Golden berries, usually placed in a precarious location, and trade them tower inhabitants such as the Witch. You can also give items to a guy who will craft stuff for you, but he'll charge you for new items that he makes and sometimes he'll give you junk.

It's so hard to review this game without spoilers, because a lot of the fun comes with exploring the world of the towers and discovering very subtle hints as to the lore of the world. As well, discovering new items, creatures to fight, and traps to overcome can be extremely rewarding from a standpoint of "Am I skilled enough to do this?". The atmosphere is simply as beautiful as it is deadly, which is to say very. I simply can't praise this game enough, and recommend it to everyone who appreciates difficult, yet rewarding challenges.

The levels change after every 3 to 4 stages, and each has it's own unique theme. Each level has many variations to it that are possible, as well, both in design and gameplay. It is extremely rare to have an unfairly generated level, and even those can be overcome by conserving and using your supplies at the right times. You will have to manage how many potions you have left, and you'll have to carefully consider climbing routes. Maybe instead of blowing up that block stopping you from climbing up the side of the tower, you can long jump across a gap and find a way. Maybe instead of teleporting in the Ruins, you can find a gust of wind to make you soar to the next platform. It makes you think about the safest route, and it makes you pit risk against reward. Sure, you could go for that treasure chest past the lava pit, right behind that pulsating, hatching beetle egg. But at what cost? Will the reward be worth it, or will it be just another gold berry? Well, maybe I can safely explode a wasp nest instead and get one from there. Or maybe I'll climb the side wall as far as possible and avoid that nonsense altogether, finding an alternative route. Maybe a rat will fall on my head and explode me. Maybe ???? will happen!

This game has come SO FAR since the Alpha 5 years ago, and even far from the Beta. I am super proud of Davio and Quazi for releasing this game, a game that deserves far more attention and adoration than it is receiving at the time of this writing. So, I'll leave you with this. If you love a difficult and rewarding challenge and won't run away, if you can laugh at yourself when you die, if you can accept that you will make mistakes and will learn from them for next time, if you love discovery and mystery, if you love chunky pixel art and amazing music, this game might be for you. Just two last things, eh kid? If you fall, you di... I mean you lose. And if you see your character go "?", climb quickly! Beat cheeks out of there! I can tell you that from experience...

10/10 would be forcibly cremated again!
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26 of 29 people (90%) found this review helpful
4 people found this review funny
Recommended
1.9 hrs on record
Posted: January 3
Developer: Davioware and Quazi
Publisher: Davioware and Quazi
Release Date: September 22nd, 2015


I eyed this game for so long. I wasn’t sure if I should pick it up or not for what it is.
I do love plattformers. I do love the roguelike genre so I figured I can’t do wrong.
Yup I was right. The game’s incredibly fun. I can honestly see myself playing it whenever I just want to take my mind off of things.

Story
There’s no real story as far as I know.
All that I know is that you’re one weak human with an iron will and one goal: to reach the top of the tower.

Gameplay
Keyboard or Controller. Pick your poison. I’ve tried both and I’m just more comfortable with a controller as of now but that might change.
The controls are rather simple. You’re able to walk or run, jump and climb walls.
In order to climb up or down you have to cling to it first. That my friends is crucial. That means that you have to press the key/stick against the wall, hold the jump button and hold it while climbing either up or down. As soon as you let go or if you’re not paying enough attention to it you let go and, in most cases, fall to your death. Thankfully there’s an option called invert climb. Basically you don’t have to hold the jump button in order to cling to a wall just press your key/stick against the well.
http://steamcommunity.com/sharedfiles/filedetails/?id=591178339
The same goes for running. You can choose between holding a set key/button in order to run or if you run by default.
Let’s talk about jumping. There are two forms of jumps. Jumps while running and while you’re standing still. While running you’ll jump further and while standing you’ll jump higher. So you’ll see you’ll have to make some precise jumps if you don’t want to take a bath in some h a w t lava.
http://steamcommunity.com/sharedfiles/filedetails/?id=591177508
Now onto the potions. You start off with four kind of potions.
Three blues, three reds, one green and one revive potion.
The blue ones allow you to perform one double jump. The red ones allow you kill enemies and to break blocks. More importantly if you throw such a potion down while jumping it’ll give you small boost which you can use to get higher or further. The last one is a revive potion which will revive you once most of the times. I say most of the times but it depends how you die. If you fall down in lava for example that’s it. If you try to impale yourself on some spikes it’ll revive you.

Next stop: items.
There are different kind of items. So far I’ve found a sword, a boomerang, crates and so on. I’m pretty sure there’s a ton I haven’t found yet. To make it short: You’ll use most of the items to give you a boost in mid air. So it’s best to experiment what the items do and how you can use and abuse them. The witch sells you some items if you have enough berries for her potion of youth. Or whatever she uses those for.

Berries! No need to drool we won’t be eating those.
So far I’ve seen three different kind of berries. Blue, red and yellow.
The blue and red ones work the same as the potions. Yellow on the other hand speeds you up while climbing which is pretty neat.
Then there are golden berries. Those are pretty much the currency in the game and with those you can buy various things from the witch as I said earlier like the potions which you’ll really need if you want to reach the top.

Level design is next up.
Depending on the RNG, and how far you come, you’ll find yourself in different kind of levels.
I’ve had the pleasure to get a lava stage three times in a row. Basically lava will slowly rise and fill up the level so you’re under some pressure to find and reach the exit. The music isn’t any help to not stress you out.
Another level I’ve successfully died in I had to control some kind of balloons and maneuver one through a bunch of razor sharp fans.
http://steamcommunity.com/sharedfiles/filedetails/?id=592024535
My favorite one so far is the water level. Basically you’re able to swim through the stage which is a nice change. You just have to watch out so that no worms or fishes try to eat your face. Fun times.

That’s pretty much it as of now. There might be a lot more but that’s all I’ve seen as of now.

Visuals
Deactivate depixelize. Please do me that favor even if you hate pixels. The game looks so much better without that option. The game looks gorgeous. It maybe could be a bit more defined here and there and might be a bit rough around the edges but overall I’m more than pleased with the looks of it. The combination of the look, controls and the music … For some reason I enjoy every death.

Audio
The music in the game’s just good.
It gives you a sense of mystery while playing, is relaxing in some instances and then it pressures you whenever you’re trying to not bath in some lava.
I especially like the sound effects of the enemies My favorite sound must the hound even though it looks like a dog(e).

What else can I say?
The Tower wants you dead. Keep that in mind. Not to mention the RNG can be a real pain in the ♥♥♥ but we’re all used to it by now. Well I know that I am and that I don’t mind so called unfair RNG.
TowerClimb is a really fun game that you can play every now and then either in short bursts or for the whole day. It’s challenging but at the same time rewarding. Just making it to the exit of a level is pure joy … just to find out that the tower decided that you’re not worthy of him and gets you killed in one way or another.
Overall it's a lot of fun.
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24 of 27 people (89%) found this review helpful
2 people found this review funny
Recommended
489.9 hrs on record
Posted: September 23, 2015
This is a game that has filled that tough platforming itch I've been trying to scratch for years. I've played a lot of platformers. Super Mario games are great, but they're always relatively easy to blow through with little difficulty, and a lot of other games just always mess up small details that makes it not quite that game I'm looking for. Then along comes TowerClimb, and everything is about as close to perfect as it can get.

Graphics:
I know there are a lot of games out there that have pixel art, but let's be honest here, they don't always do it well, and that's why they don't always look good. Davioware and Quazi really nailed the detail on their game in this category. The amount of detail put into everything is exquisite, and it really makes for some nice eye candy.

For some reason there's an option for depixelizing the game that is on by default, and I highly suggest turning that off, as the smoothness to me just doesn't look as good in my opinion. Some may like it I suppose, and that's why the option is there.

Music/sound:
This soundtrack is incredible. Once you hit chapter 2, the music hits this level of epic that just blew me away. At times I wanted to just put the controller down and just jam out to the music. Chapter 1's music is awesome as well, but it feels like it's just one level below the second chapter.

The sounds of the game are incredibly satisfying. Whether I'm slicing into a beetle, killing a dog, or dying for the 50th time, every sound is fitting, enjoyable, and adds that nice little touch to an overall great experience. All of it just feels like it was well thought out and well composed. Top notch here!

Story:

The story is interesting, deep, and definitely makes one think despite how simple it appears. You are a climber, and you are climbing a tower that many have tried to climb before. You may fail, but you may succeed. Take it from there! Yet somehow there's so much more to it than that, as this tower has some history, and it alludes to it in many different forms. It is almost akin to jumping into the world of The Labyrinth.

Gameplay:
Take Super Mario World. Now add climbing, extra jumps, item hopping, teleporting, and weapons, and you have the controls for this game. It feels amazing to control. The controls are extremely responsive and expect you to be too. The controls are straightforward and easy to learn (with the exception of item hopping, which I suggest learning), yet take a lot of practice to master. Even after mastering the controls, you have to learn how to deal with all the different situations you encounter in the game. since this is a roguelite, there's perma-death, which means you're dead when you die. No checkpoints. No quicksaves. No ranking system to beef you up for your next journey. You start with the clothes on your back and the determination you set out with.

Seeing as how this is a roguelite, there's an expectation that this game is hard, and it is. It is incredibly hard. This game has to be learned. Rather than rote memorization, expect to know how to deal with beetles swarming you, or being dropped into a den of hounds. Or both, since there is indeed an edge of cruelty to this game. There are items to help you through all the terrors of the tower, and they can be greatly helpful to moderately helpful, ranging from gloves that help you run faster to seeds that hold explosive berries and jump berries. All these items can be stored in the inventory for later use or carried on hand ready to be used in some capacity. The items are really well thought out, and the limit on items makes one not feel too overwhelmed with useless items yet sometimes trying to figure out which items is the least useful at the time. Expect to die until you figure out how to use items wisely and be resourceful.

Summary:
Persevere and the rewards shall be bountiful, as this game really feels great to run through. Climbing up and down the towers is just a pleasure to do, and this is my personal go to game for when I want to blow off some steam. Don't expect to be good at the game to start, and don't expect to find everything quickly. This game will chop off your head, hand it to you, then make you figure out how to eat it. But when you figure out how to eat it, oh does it taste so good! It's definitely my favorite game of the year, and possibly my favorite game of all time.

Score: 10/10

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16 of 16 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: November 30, 2015
This game has clicked with me. Hard. I love procedurally generated games, especially platformers, and this game offers a challenge unlike most others. It's never unfair, as all of my deaths were my own fault, so it avoids being too frustrating or annoying. What it IS, is satisfying. REALLY satisfying. Getting past just the first room/area was a challenge, and it felt GREAT getting past it.

That's not even the first level, just the first ROOM in the first level, and they're always different. One level had rising lava for no real reason, one other had dogs on every ledge, one was full of wasps, and yet I always had a great time. The graphics are both retro and modern (thanks to amazing lighting effects) and charming as hell, and the music is great. I love roguelikes and I play a lot of them, but I think this is one that will stick with me for a very, very long time.
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