TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
User reviews:
Very Positive (168 reviews) - 91% of the 168 user reviews for this game are positive.
Release Date: Sep 22, 2015

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About This Game

TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements.

TowerClimb is set in a fantasy world where enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Humans are driven by curiosity to climb them, usually dying in the process. Struggle forward as a weak human, driven by an iron will to reach the top.

The game borrows elements from the roguelike genre. A different adventure awaits each man; you will never play the same exact level twice. Run, Climb, Jump, Swim, and Fly your way up the tower's atmospheric and lethal worlds, using items and resources you find along your way. Quick thinking and strategy will keep you alive as you navigate the tower using unique platforming mechanics.

TowerClimb is challenging, and rewards reflexes, skill, knowledge and problem solving ability. Quite often, The tower throws your character into dangerous situations which require you to think very carefully about your actions. A unique, randomly generated level system ensures players must always come up with interesting ways to complete a level. Hundreds of men will die before you posses enough skill and knowledge to conquer the tower. A screenshot of every man's death is saved, along with how he died, to track each and every attempt.

  • TowerClimb at its core is an adventure platformer, with procedural levels and elements based on the rogue-like genre. It features local multiplayer support with an option for split-screen/single-screen. (a maximum of 25 simultaneous players is the limit. However, the game only supports 4 controllers (Xinput limitation). The remaining players must use the keyboard. A program like Xpadder can remap additional directinput controllers to keyboard keys)

  • The game features a TON of content. The Tower is tall and daunting to conquer, with plenty of areas and secrets throughout the game. Getting/seeing everything will take players a long time. There's bonus modes to unlock and play on top of the main game as well.

  • Each time you play the game, everything changes. The levels are different, random events can occur, rare items can be found, etc. The game will always keep you on your feet and give you refreshing challenges and experiences.

  • The platforming mechanics in the game are set up to feel very tight and responsive in combination with the climbing mechanics. You always need to be on your feet and aware of your surroundings, while continually planning how to climb higher. As you progress higher, different worlds introduce new mechanics that mean your play style must evolve.

5 years in the making, by Davioware and Quazi, a team of two brothers who have been developing and playing games since childhood.

System Requirements

    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
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Very Positive (168 reviews)
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
97.5 hrs on record
Posted: September 26
♥♥♥♥ wrote this long ♥♥♥ review and accidently exited out at one point il get to the point. Recently beat the game its really good.

This game isnt hard like other "hard" platformers, almost all deaths in the game are your own fault. The game is designed so well to be difficult without being unfair.

Revive potion system makes it so you get 1 to 2 chances depending on difficulty to die before you fully die and you can refill your potions every floor if you can find the shop.

People who enjoy survival games will probably enjoy this because if you're bad at execution like me you can make up for it by being resourceful at climbing.

Music is really good and does not dissapoint an audiophile like me.

Graphics are better with depixleize off

If you dont have an iron will to keep climbing for 70 hours the new easy mode makes it less punishing if you die without reducing the difficulty of the climb itself.
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1 of 1 people (100%) found this review helpful
99.4 hrs on record
Posted: October 3
You are a little climber and your task is to get to the top of the Tower. You do this by running, jumping and climbing walls and ceilings.
It's a simple concept, change the usual right-to-left platforming into an upwards climb. This actually creates many ways of progressing through even relatively simple obstacles. And oh it's executed so well!
You die in one hit and have very limited lives. TowerClimb is hard, but fair. Almost all of the obstacles and enemies are either stationary, or slow and predictable in their movements. Not only that but they also have a set up time and audio/visual cues. You have a fair amount of vision around the climber, giving you a chance to spot enemies from below and think of a way around in advance.
The level layouts are randomly generated, making this game about routing your way up in a way that preserves your resources while not dying. To change things up, there are many different parts of the tower that have enemies and tiles unique to them.
There are also items, like swords, magic wands, springs, hookshots and many more to help you get to the top.

I really like this game; the moment-to-moment gameplay that requires critical thinking and ability to execute difficult maneuvers, fact that almost every death is caused by the player misplaying instead of random ♥♥♥♥♥♥♥t, many things to master.. It's so good.

The amount of buttons (they will take up every button of your controller) and weird way of how the button for running is also used for grabbing and throwing items will take a bit to get used to, but other than that I see no reason to NOT BUY THIS GAME RIGHT NOW ITS AND EMBARK ON THE JOURNEY TO COLLECT EVERY DEATH CARD AND KICK SOME TRASHBAG WIZARD ♥♥♥ IT IS PURE JOY TO PLAY
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1 of 1 people (100%) found this review helpful
18.9 hrs on record
Posted: September 22
I'm a big fan of any game with procedural/random elements, and Towerclimb is one of my favorite procedurally-generated roguelikes on Steam. I got this game the day it came out, and a year later, I'm still discovering new things about this game. That's mostly due in part to the fact that this game is rather difficult. It's not overbearingly hard, but the game will impede your progress at many, many points.

If you think you're up for a challenge that's different every time, Towerclimb will not disappoint you.
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Most Helpful Reviews  Overall
120 of 136 people (88%) found this review helpful
11 people found this review funny
35.7 hrs on record
Posted: September 22, 2015
Towerclimb is the best game I've ever played. That's what I still think after playing it for more than 2 years. I've never played a game as challenging and rewarding as towerclimb. When I first starting playing, I thought I'd never beat chapter 1, but when I finally did, I was ecstatic. I thought I was a pro, who has conquered towerclimb and all the challenges it has to offer. Then the centurial trials appeared. 100 floors of pure insanity... I knew I'd never beat it. "That's just for fun, right? People aren't actually expected to beat this." Hundreds of deaths and hundreds of hours later, I finally reached floor 101. I beat the trials. It was the most amazing gaming experience I've ever had. Being on floor 90 and knowing that I can lose it all with one tiny misstep is the most scary feeling I've experienced in any game. Not even a game like dead space could keep me continuously on-edge like that.

Towerclimb is an emotional rollercoaster that can bring you intense feelings of fear, frustration, happiness, excitement, etc., and the music is a big part of that. The music fits the atmosphere and scenarios perfectly. In the plant-controlled observatory, the music feels as if it's alive, and creeping up on you. In the cold, icey ruins, you can hear just how frigid it is, and you can almost feel the pain from the cold air brushing against you. In the volcanic heart, you can feel the magma boiling beneath your feet, ready to burst any minute. The industrial segmentation plant makes you feel like you're surrounded by technology and traps that are prepared to kill you whenever you get near. Giant worm fights are backed with intense music that really make you feel helpless. But once you defeat it, you are rewarded with absolute silence to contemplate the victory you have earned.

Discovery is another big point of towerclimb. The game starts with no tutorial, and at first I thought it was a simple game, but I soon started to uncover the layers of complexity by just... playing. I didn't need to look at a wiki or anything like that. Some items took me a long time to find a use for them. I used to think the golden greaves were useless because they made me so fast that it was impossible to control. But eventually, after getting used them, I realized they are the most useful item in the game.

When I first found the ♥♥♥♥♥bane, and the game told me a quest has started, I knew I was going on an adventure, in real life. Anytime I wasn't playing towerclimb, I'd try to think about what the next step could be so I could try it out when I got home. For months, I didn't know what to do, until I discovered you can use the ♥♥♥♥♥bane to kill a giant worm to get the next sword in the quest. Then use that sword to get another sword. And finally get the last one, the Ascender. Keep in mind, at this point I already thought I had known everything that was in this game. Now here's 3 new items. I started getting more handy with their own individual uses, and eventually brought the ascender to the 101st floor to fully complete the quest.

2 years later, I still have one more quest to complete, and I try at least once a week to beat it. My experience with towerclimb still hasn't ended...
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54 of 57 people (95%) found this review helpful
138.5 hrs on record
Posted: September 22, 2015
I have a ton of hours in the beta, and the Steam release more than doubles the content of that. Great game then, and now it's even better. Very challenging, lots of secrets and discovery, and there's nothing quite like it. TowerClimb is easily one of the best of its genre, and a must have if you're into roguelike platformers such as Spelunky. I usually don't speak in superlatives like this, but this is truly a platforming masterpiece.

EDIT: The game got a HUGE accessibility update. Full tutorial, control tweaking and options, an easy mode, and even some additional content. If you were worried about the brutal difficulty and barrier to entry, it's been way lessened. You won't regret it!
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24 of 27 people (89%) found this review helpful
4 people found this review funny
2.0 hrs on record
Posted: January 3
Developer: Davioware and Quazi
Publisher: Davioware and Quazi
Release Date: September 22nd, 2015

I eyed this game for so long. I wasn’t sure if I should pick it up or not for what it is.
I do love plattformers. I do love the roguelike genre so I figured I can’t do wrong.
Yup I was right. The game’s incredibly fun. I can honestly see myself playing it whenever I just want to take my mind off of things.

There’s no real story as far as I know.
All that I know is that you’re one weak human with an iron will and one goal: to reach the top of the tower.

Keyboard or Controller. Pick your poison. I’ve tried both and I’m just more comfortable with a controller as of now but that might change.
The controls are rather simple. You’re able to walk or run, jump and climb walls.
In order to climb up or down you have to cling to it first. That my friends is crucial. That means that you have to press the key/stick against the wall, hold the jump button and hold it while climbing either up or down. As soon as you let go or if you’re not paying enough attention to it you let go and, in most cases, fall to your death. Thankfully there’s an option called invert climb. Basically you don’t have to hold the jump button in order to cling to a wall just press your key/stick against the well.
The same goes for running. You can choose between holding a set key/button in order to run or if you run by default.
Let’s talk about jumping. There are two forms of jumps. Jumps while running and while you’re standing still. While running you’ll jump further and while standing you’ll jump higher. So you’ll see you’ll have to make some precise jumps if you don’t want to take a bath in some h a w t lava.
Now onto the potions. You start off with four kind of potions.
Three blues, three reds, one green and one revive potion.
The blue ones allow you to perform one double jump. The red ones allow you kill enemies and to break blocks. More importantly if you throw such a potion down while jumping it’ll give you small boost which you can use to get higher or further. The last one is a revive potion which will revive you once most of the times. I say most of the times but it depends how you die. If you fall down in lava for example that’s it. If you try to impale yourself on some spikes it’ll revive you.

Next stop: items.
There are different kind of items. So far I’ve found a sword, a boomerang, crates and so on. I’m pretty sure there’s a ton I haven’t found yet. To make it short: You’ll use most of the items to give you a boost in mid air. So it’s best to experiment what the items do and how you can use and abuse them. The witch sells you some items if you have enough berries for her potion of youth. Or whatever she uses those for.

Berries! No need to drool we won’t be eating those.
So far I’ve seen three different kind of berries. Blue, red and yellow.
The blue and red ones work the same as the potions. Yellow on the other hand speeds you up while climbing which is pretty neat.
Then there are golden berries. Those are pretty much the currency in the game and with those you can buy various things from the witch as I said earlier like the potions which you’ll really need if you want to reach the top.

Level design is next up.
Depending on the RNG, and how far you come, you’ll find yourself in different kind of levels.
I’ve had the pleasure to get a lava stage three times in a row. Basically lava will slowly rise and fill up the level so you’re under some pressure to find and reach the exit. The music isn’t any help to not stress you out.
Another level I’ve successfully died in I had to control some kind of balloons and maneuver one through a bunch of razor sharp fans.
My favorite one so far is the water level. Basically you’re able to swim through the stage which is a nice change. You just have to watch out so that no worms or fishes try to eat your face. Fun times.

That’s pretty much it as of now. There might be a lot more but that’s all I’ve seen as of now.

Deactivate depixelize. Please do me that favor even if you hate pixels. The game looks so much better without that option. The game looks gorgeous. It maybe could be a bit more defined here and there and might be a bit rough around the edges but overall I’m more than pleased with the looks of it. The combination of the look, controls and the music … For some reason I enjoy every death.

The music in the game’s just good.
It gives you a sense of mystery while playing, is relaxing in some instances and then it pressures you whenever you’re trying to not bath in some lava.
I especially like the sound effects of the enemies My favorite sound must the hound even though it looks like a dog(e).

What else can I say?
The Tower wants you dead. Keep that in mind. Not to mention the RNG can be a real pain in the ♥♥♥ but we’re all used to it by now. Well I know that I am and that I don’t mind so called unfair RNG.
TowerClimb is a really fun game that you can play every now and then either in short bursts or for the whole day. It’s challenging but at the same time rewarding. Just making it to the exit of a level is pure joy … just to find out that the tower decided that you’re not worthy of him and gets you killed in one way or another.
Overall it's a lot of fun.
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25 of 29 people (86%) found this review helpful
2 people found this review funny
542.6 hrs on record
Posted: September 23, 2015
This is a game that has filled that tough platforming itch I've been trying to scratch for years. I've played a lot of platformers. Super Mario games are great, but they're always relatively easy to blow through with little difficulty, and a lot of other games just always mess up small details that makes it not quite that game I'm looking for. Then along comes TowerClimb, and everything is about as close to perfect as it can get.

I know there are a lot of games out there that have pixel art, but let's be honest here, they don't always do it well, and that's why they don't always look good. Davioware and Quazi really nailed the detail on their game in this category. The amount of detail put into everything is exquisite, and it really makes for some nice eye candy.

For some reason there's an option for depixelizing the game that is on by default, and I highly suggest turning that off, as the smoothness to me just doesn't look as good in my opinion. Some may like it I suppose, and that's why the option is there.

This soundtrack is incredible. Once you hit chapter 2, the music hits this level of epic that just blew me away. At times I wanted to just put the controller down and just jam out to the music. Chapter 1's music is awesome as well, but it feels like it's just one level below the second chapter.

The sounds of the game are incredibly satisfying. Whether I'm slicing into a beetle, killing a dog, or dying for the 50th time, every sound is fitting, enjoyable, and adds that nice little touch to an overall great experience. All of it just feels like it was well thought out and well composed. Top notch here!


The story is interesting, deep, and definitely makes one think despite how simple it appears. You are a climber, and you are climbing a tower that many have tried to climb before. You may fail, but you may succeed. Take it from there! Yet somehow there's so much more to it than that, as this tower has some history, and it alludes to it in many different forms. It is almost akin to jumping into the world of The Labyrinth.

Take Super Mario World. Now add climbing, extra jumps, item hopping, teleporting, and weapons, and you have the controls for this game. It feels amazing to control. The controls are extremely responsive and expect you to be too. The controls are straightforward and easy to learn (with the exception of item hopping, which I suggest learning), yet take a lot of practice to master. Even after mastering the controls, you have to learn how to deal with all the different situations you encounter in the game. since this is a roguelite, there's perma-death, which means you're dead when you die. No checkpoints. No quicksaves. No ranking system to beef you up for your next journey. You start with the clothes on your back and the determination you set out with.

Seeing as how this is a roguelite, there's an expectation that this game is hard, and it is. It is incredibly hard. This game has to be learned. Rather than rote memorization, expect to know how to deal with beetles swarming you, or being dropped into a den of hounds. Or both, since there is indeed an edge of cruelty to this game. There are items to help you through all the terrors of the tower, and they can be greatly helpful to moderately helpful, ranging from gloves that help you run faster to seeds that hold explosive berries and jump berries. All these items can be stored in the inventory for later use or carried on hand ready to be used in some capacity. The items are really well thought out, and the limit on items makes one not feel too overwhelmed with useless items yet sometimes trying to figure out which items is the least useful at the time. Expect to die until you figure out how to use items wisely and be resourceful.

Persevere and the rewards shall be bountiful, as this game really feels great to run through. Climbing up and down the towers is just a pleasure to do, and this is my personal go to game for when I want to blow off some steam. Don't expect to be good at the game to start, and don't expect to find everything quickly. This game will chop off your head, hand it to you, then make you figure out how to eat it. But when you figure out how to eat it, oh does it taste so good! It's definitely my favorite game of the year, and possibly my favorite game of all time.

Score: 10/10

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21 of 23 people (91%) found this review helpful
4 people found this review funny
75.1 hrs on record
Posted: September 24, 2015
They have stood here forever... Many men dreampt to reach the top... Today, I am one of them.

Towerclimb is a phenomenal platformer with a handful of roguelike qualities, such as random level generation and permanent death. To reach even the end of the first chapter requires skill, dedication, patience, and let's face it: A huge helping of luck. Because you -will- ♥♥♥♥ up. You -will- make a mistake. That mistake will most likely be your end!

But that's okay! You start with one revive potion! And not everything is out to get you! Almost everything, maybe even 99% of everything, but not completely everything! You'll start out with several supplies, like jump potions and potions that blow up blocks, and one that teleports you within a short range. You can replenish these potions by collecting Golden berries, usually placed in a precarious location, and trade them tower inhabitants such as the Witch. You can also give items to a guy who will craft stuff for you, but he'll charge you for new items that he makes and sometimes he'll give you junk.

It's so hard to review this game without spoilers, because a lot of the fun comes with exploring the world of the towers and discovering very subtle hints as to the lore of the world. As well, discovering new items, creatures to fight, and traps to overcome can be extremely rewarding from a standpoint of "Am I skilled enough to do this?". The atmosphere is simply as beautiful as it is deadly, which is to say very. I simply can't praise this game enough, and recommend it to everyone who appreciates difficult, yet rewarding challenges.

The levels change after every 3 to 4 stages, and each has it's own unique theme. Each level has many variations to it that are possible, as well, both in design and gameplay. It is extremely rare to have an unfairly generated level, and even those can be overcome by conserving and using your supplies at the right times. You will have to manage how many potions you have left, and you'll have to carefully consider climbing routes. Maybe instead of blowing up that block stopping you from climbing up the side of the tower, you can long jump across a gap and find a way. Maybe instead of teleporting in the Ruins, you can find a gust of wind to make you soar to the next platform. It makes you think about the safest route, and it makes you pit risk against reward. Sure, you could go for that treasure chest past the lava pit, right behind that pulsating, hatching beetle egg. But at what cost? Will the reward be worth it, or will it be just another gold berry? Well, maybe I can safely explode a wasp nest instead and get one from there. Or maybe I'll climb the side wall as far as possible and avoid that nonsense altogether, finding an alternative route. Maybe a rat will fall on my head and explode me. Maybe ???? will happen!

This game has come SO FAR since the Alpha 5 years ago, and even far from the Beta. I am super proud of Davio and Quazi for releasing this game, a game that deserves far more attention and adoration than it is receiving at the time of this writing. So, I'll leave you with this. If you love a difficult and rewarding challenge and won't run away, if you can laugh at yourself when you die, if you can accept that you will make mistakes and will learn from them for next time, if you love discovery and mystery, if you love chunky pixel art and amazing music, this game might be for you. Just two last things, eh kid? If you fall, you di... I mean you lose. And if you see your character go "?", climb quickly! Beat cheeks out of there! I can tell you that from experience...

10/10 would be forcibly cremated again!
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16 of 16 people (100%) found this review helpful
3.0 hrs on record
Posted: November 30, 2015
This game has clicked with me. Hard. I love procedurally generated games, especially platformers, and this game offers a challenge unlike most others. It's never unfair, as all of my deaths were my own fault, so it avoids being too frustrating or annoying. What it IS, is satisfying. REALLY satisfying. Getting past just the first room/area was a challenge, and it felt GREAT getting past it.

That's not even the first level, just the first ROOM in the first level, and they're always different. One level had rising lava for no real reason, one other had dogs on every ledge, one was full of wasps, and yet I always had a great time. The graphics are both retro and modern (thanks to amazing lighting effects) and charming as hell, and the music is great. I love roguelikes and I play a lot of them, but I think this is one that will stick with me for a very, very long time.
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22 of 29 people (76%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: September 22, 2015
I've played a lot of Towerclimb over the past few years - the various earlier beta versions of it, at least - and if you're a fan of Spelunky or other similar murder-maze platformers, then this is well worth buying. Towerclimb leans a bit closer towards the rouguelike side of things - rather than rely entirely on your twitch platforming skills (which WILL be tested), you're asked to plan and assemble an inventory of tools and potions to help you survive, and yes, you can find yourself backed into a corner if you didn't keep enough in reserve to plan for emergencies.

The SNES-era graphics work surprisingly well, with a lot of shader and bloom effects to flesh out the otherwise straightforward pixel look. The soundtrack especially is excellent. Lots of mysterious, dark, brooding melodies that help drive you on while helping to establish a brooding, oppressive atmosphere. The tower is not a friendly place.

Towerclimb is a very long and very replayable game. A single playthrough will take you through dozens of randomly generated floors, and due to the way that hazards and traps can interact with each other (ala Spelunky), you can end up in some very chaotic situations that require quick thinking to work your way out of. You'll see a lot of death screens before you get anywhere near the end of this, but it's very satisfying every time you clear a new zone.

Now, back into the tower - I've got a few new deaths to meet!
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Recently Posted
5.7 hrs
Posted: October 5
There is an undeniable magic in this game,i feel like everytime i've lost it was 100% due to poor decisions on my part. It is fair and really difficult. I've managed to make it 3000ft and every floor is a fight. This game should be up there with the other heavy hitting roguelikes, and i usually hate platformers, somehow this game makes the 2d platformer great again, as if you went back and played super mario for the first time again.
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3.5 hrs
Posted: September 18
A very difficult game, with loads of content and a wonderful aesthetic. If you are a fan of roguelikes, Spelunky, etc. and don't mind getting severely punished for mistakes or dealing with tough RNG, then you will enjoy this game.

Also: keep in mind, you will most likely never finish this game :)
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36.8 hrs
Posted: September 18
There's a lot to love about TowerClimb.

Every time I play, I feel as if I'm controlling a brave human being with opinons, a family who loves them, an identity, opinions of his or her own, and complete obedience, so when I accidentally jump into a spinning fan blade I feel as if I've foolishly wasted someone's life. Most games just churn out the same protagonist over and over. Despite a simple procedural trick, I feel much more involved with the characters and their elation when we find a pair of climbing gloves, and their fear when they fall from an almost-fatal height.

TowerClimb's visual style is a combination of dynamic lighting and crunchy pixels, and it's beautiful. The character animations are expressive, especially when the avatar pushes against a block or wall. That specific animation almost looks rotoscoped. I can imagine a backstory where the Climbers don their ceremonial one-color climbing suit. The color changes for every climber, so it feels like each avatar has a unique identity.

The controls don't make sense at first, but perservere and they become natural.

The gameplay is tight, hard but mostly fair, though the giant worm miniboss is a bit OP. Even touching its abdomen is fatal, and I think that makes it really to escape it when one is cornered.

There are lots of secrets and side-quests, so the replay value is high, though I haven't beaten the main quest yet I can imagine playing through multiple times to explore the secrets.

The music is great, and very evocative of each level's theme. The music in panic levels, like when the lava rises or the worm chases you, is pretty good at getting novice players to crack under stress and die, which is always entertaining. It takes some concentration to tune it out, but it's doable.

There's substantial support and hints on the wiki, so novice players such as myself can pick up a lot of the knowledge required for a successful run, but don't be fooled, this game is very skill-based. The game includes a playthrough log, so I can clearly see that I'm getting progressively better.

I'm glad it's not item-based, and I'm glad that nothing carries over from my previous runs. The game is very well balanced, and you will become a better Climber with experience. Good luck!

I really enjoy TowerClimb, and I think I'll play it for a long time.
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118.6 hrs
Posted: September 16
TowerCilmb may not be very widely known, but that doesn't mean in any way that it isn't one of the best games I've played all year. This game is very good at remaining difficult throughout your journey, and it's very likely that you will die upon stepping foot in a new area (or an old area!).

Without spoiling anything, I must say that TowerClimb is extremely cpativating and interesting, leading to an amazing experience. There is a wide range of items and enemies, and even a few unique bosses. There are 4 game modes, all of which drastically change the way you play and keep you on your toes. In addition to the game, the community is super nice. Overall, I rate the game 10/10.
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97.8 hrs
Posted: September 6
Towerclimb is like reverse spelunky, only with no HP, and unique mechanics.
Should you pick this game up, keep in mind that you will die very often.
This is no walk in the park, even if you make it passed excruciating heat, the moment you ascend to a new level, you will die from unfamiliarities such as wizard muggings

At the time of writing this review, I haven't beaten the game yet. I've died so many times on the same levels, over and over, thanks to my own clumsy dexterity, and my stupidity and wizards.

My only minor gripe is that there isn't a way to pause the game, and sometimes steam notifications get in the way of everything depending on my settings.

I highly recommend you pick this game up. It is exactly what it says it is; "Difficult but rewarding".
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41.0 hrs
Posted: August 28
The most awesome, weird and hard roguelike adventure I've ever played!

Truly recommended.

Just buy it!
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57.3 hrs
Posted: August 27

TowerClimb is a game in which, oddly enough, you climb a tower. It is very difficult, and every death comes as a learning experience. There are tonnes of nuances and tricks that you learn as you play to improve your speed and efficiency, and figuring new ones out is always satisfying. Compared to other games in this genre, Towerclimb plays much slower, and many players actually dislike that weapons aren't something you get to use very frequently. There also isn't any form of unlock system found in other roguelite games where even if you die you're still making progress. Despite this, TowerClimb is perfect for those who don't mind starting from square one at every death, and love learning from their mistakes.
-Extremely difficult (for those who enjoy that sort of thing)
-Very few deaths feel "unfair", and even the ones that are unfair are still a learning experience
-Excelent sound track
-Photos of all of your deaths get listed on a handy-dandy chart so you can view your progress and possibly see where your mistakes have been made
-The wiki isn't very expansive. This is a good thing, as finding things out on your own is just so much better.
-Extremely difficult (for those who don't enjoy that sort of thing)
-Some runs can take upwards of an hour , so if you don't have much time to spend on this game you might not like it
-The main mode as a "side quest" that is heavily dependant on RNG being in your favor


TL;DR: It's a wonderful game. Very tough, but with many different nuances and tricks, you can learn to master the tower. After all, every death is a learning experience.
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