The water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature.
User reviews:
Mostly Positive (146 reviews) - 70% of the 146 user reviews for this game are positive.
Release Date: Nov 30, 2001

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Packages that include this game

Buy AquaNox + AquaNox 2

Includes 2 items: AquaNox, AquaNox 2: Revelation

Buy Nordic Games Classic Mix

Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas



"Gorgeous, with great lighting effects, tremendous fireballs, and richly detailed models"
— Computer Gaming World 70 %

"Massive has set a new bar of measurable aesthetic luster in the PC market"
— IGN 70 %

"Clever AI, awesome sound, great story, brilliant graphics,..."
— 4players 88 %

About This Game

The water is no longer calm.

The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

Key features:

  • Mission based action with stunning and violent individual and team-based combat
  • Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
  • 34 dangerous missions giving hours of action packed gaming
  • Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
  • Over 40 incredible enemies and vicious monsters to battle to the end
  • Atmospheric 3D soundtrack and music

System Requirements


    • OS: Windows 98/ME/2000
    • Processor: Intel P3 or AMD Athlon/Duron >400MHz
    • Memory: 128 MB
    • Graphics: 16 MB AGP2X Video Card or better
    • DirectX®: DirectX 8.0
    • Hard Drive: 500MB
    • Sound: SoundBlaster or compatible
    • Other Requirements: Joystick or Mouse


    • OS: Windows 98/ME/2000
    • Processor: Intel P3 or AMD Athlon/Duron >700MHz or Intel P4 > 1000MHz
    • Memory: 256 MB
    • Graphics: 64 MB AGP4X DirectX 8.0 Class Hardware with VertexShaders V1.1 and PixelShaders V1.0 or better
    • DirectX®: DirectX 8.0
    • Hard Drive: 800MB
    • Sound: SoundBlaster Live or compatible, 4 speakers
    • Other Requirements: Joystick or Mouse
Helpful customer reviews
8 of 8 people (100%) found this review helpful
3 people found this review funny
7.8 hrs on record
Posted: January 17
Underwater Flight Simulator, Shooter
a spoiler-free review

Release Date: 30 November, 2001
Rating: Recommended

It’s the 27th century on the planet Aqua, formerly known as Earth. Nuclear war and radiation fallout have rendered the surface uninhabitable, though there isn’t really much of a surface left after the polar ice caps melted and flooded the planet. Humans still survive and even thrive in underwater stations and cities, but no one has seen the surface in centuries.

- Gameplay -
AquaNox plays like a flight simulator combined with a shooter in an underwater setting. Gameplay is comprised of several linear missions with set objectives that give Credits to you, the mercenary protagonist Emerald “Deadeye” Flint. These credits can be used to purchase torpedoes, guns, shielding units and repair units for your ship. You can even buy new, improved ships.

- Visuals -
The game was published in 2001 and shows it, although it was praised for its cutting-edge look back when it was released. The water’s light refraction patterns are fascinating to watch on the sea floor. The HUD is rather confusing, with many unlabeled progress or health bars (I’m not sure even after playing the game). The enemies are rather stiff for living beings (those that are alive, anyway).

- Sound/Music -
Sound effect quality is better than contemporaries such as Half-Life, but the music is completely comprised of early 2000s electronic/industrial (probably not the exact genre, but gives you an idea). Deadeye Flint’s voice acting is normal; the rest, not so much. This game probably has the worst voice acting in any game I’ve ever experienced. From perpetually drunk/high-sounding actors to “women” who are obviously painfully high falsetto male voices, be thankful the dialogue is skippable.

- My Thoughts -
I really liked this game after I got used to thinking in three dimensions. Unlike flight simulators, this game has swim up and down buttons, which got a lot of use from me. I also really liked the game physics and attention to detail, like if you press back twice your engine shuts off. The missions were varied enough to provide a challenge and keep things interesting. Enemy variety wasn’t fabulous, but not boring either. There are no checkpoints in the missions, so each time you fail you have to play the whole thing over again. It’s a short game, less than eight hours for me – it will take longer if you up the difficulty.

- Conclusion -
Buy this game. It’s a short, good oldie from the turn of the millennium that’s only $5 regular price. If it goes on sale for $0.49, there’s no reason not to pick it up. Just don’t expect flawless voice acting. Despite how terrible they are, it’s actually quite funny at times. Light! (standard Aquarian greeting/goodbye)

Not Recommended
Recommended With Caution
- Recommended
Highly Recommended
Recommended as Essential
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30 of 39 people (77%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: December 9, 2013
Beautiful game, even though the graphics are getting dated.
Lots of fun. Terrible voice acting. Okay plot.

Plays mostly like a space shooter, under water.
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: October 9, 2013
World of Aqua. Full of pirate scum, bionts, crawles and squids. Good targets for mercenary Emerald "Dead Eye" Flint. Fights are fast and funny. Nice stylization in green color and obviously completely awesome looking undersea environment. Attempt for new conversation system did not fare best but it's still remarkable. One Tsunami Booster please. 79/100
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17 of 20 people (85%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: May 19, 2015
A good way to describe this game, would be a Post-Apocalyptic-Underwater-Minisub-Shooter-Noire. The length of this description is appropriate given the ceaseless exposition and shoe-horning of story and game world terms into the script.

The game is not without charm though.

I would suggest it is a good reference for the would be game writer. The problem presented is that the player's interaction with the world is almost entirely made up of flying a combat mini-submarine and shooting at things. The experience itself tells little story without all the radio chatter and docking bay dialog around it.

As a result, many of the characters between missions will have highly convoluted political opinions or possess absurdly esoteric knowledge. Your point of view in the story is the role of Flint, who himself seems to have some very developed opinions. This makes it quite challenging to relate to the character effectively.

An attempt to make the game relatable seems to have been made in the form of a stylistic choice in the script. The game is strewn with metaphors and similes and delivered in a film-noire-esque monotone meter. Ultimately, the game asks too much of that stylistic choice to fix its over-riding problems.

It's a shame, since if you dig into the script, you can tell a lot of effort has been made to flesh the game world out, but it's just too esoteric. Players can handle detail, but they have to have been along for the ride that tangentially cobbles together that detail.

As for the game mechanics themselves - well your first problem on a modern system will be attempting to get the controls to work. If your optical mouse has a high polling rate which you cannot lower, you're going to have a bad time and I would suggest trying to use a pad.

There are some attempts at underwater physics in the form of currents and water resistance seems to effect the motion of the turret control (although, this could just be the modern peripheral issues). There is a ballistics system which is nice as you have to lead your target and you would expect water to have some effect on projectile velocity. The lack of speed boosting (at least up to the point I have played) is disappointing - speed as a limited resource makes for an exciting mechanic in this type of game.

On all fronts, Aquanox is a reference game that has a lot to teach the would be game-maker about the mis-use of talent. It is rough around the edges and perhaps ruined somewhat by modern computer equipment. But if you pick it up for cheap or in a bundle, I think it's worth a look.

My highlight of the game, has to be the drum & bass music with a 1950s bbc radio announcer accent layered over the top.
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24 of 33 people (73%) found this review helpful
2.9 hrs on record
Posted: July 13, 2013
The setting is certainly unique, with a cyberpunk, dystopian world set UNDER DA SEA. While conversations are far too numerous and often serve no more than cyberpunk cliche fluff (Drugs! Genetic engineering! Megacorps!), the main storyline and missions make great use of the underwater setting and world that's been created. The gameplay, however, felt slow, clunky, with little or no strategy involved. A lot of strafing and leading shots, and outfitting your ship often feels like just buying the most expensive equipment and unleashing hell. The menus tease at a Freelancer style roaming world where you can jump between stations and find side-missions and do trading and the like, but for the most part you're railroaded onto a series of missions to complete, and odd visits to the shop. It clearly has an emphasis on action style shooting than swift maneuvarability, smart outfitting, and working with wingmen. I found it far too slow and boring to venture beyond the third chapter, and escort missions are a nightmare. Which is a shame, I cared for the story, characters and progression I could have made, but doing missions was just very, very boring, even with a thumping techno soundtrack that's right at home in the late 90s.
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