The water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature.
User reviews: Mostly Positive (103 reviews)
Release Date: Nov 30, 2001

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Includes 2 items: AquaNox, AquaNox 2: Revelation

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Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas


Recommended By Curators

"A unique underwater post-apocalyptic action game with a thick dark atmosphere and distinctive characters. Chances are you will either hate it or love it"


"Gorgeous, with great lighting effects, tremendous fireballs, and richly detailed models"
— Computer Gaming World 70 %

"Massive has set a new bar of measurable aesthetic luster in the PC market"
— IGN 70 %

"Clever AI, awesome sound, great story, brilliant graphics,..."
— 4players 88 %

About This Game

The water is no longer calm.

The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

Key features:

  • Mission based action with stunning and violent individual and team-based combat
  • Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
  • 34 dangerous missions giving hours of action packed gaming
  • Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
  • Over 40 incredible enemies and vicious monsters to battle to the end
  • Atmospheric 3D soundtrack and music

System Requirements


    • OS: Windows 98/ME/2000
    • Processor: Intel P3 or AMD Athlon/Duron >400MHz
    • Memory: 128 MB
    • Graphics: 16 MB AGP2X Video Card or better
    • DirectX®: DirectX 8.0
    • Hard Drive: 500MB
    • Sound: SoundBlaster or compatible
    • Other Requirements: Joystick or Mouse


    • OS: Windows 98/ME/2000
    • Processor: Intel P3 or AMD Athlon/Duron >700MHz or Intel P4 > 1000MHz
    • Memory: 256 MB
    • Graphics: 64 MB AGP4X DirectX 8.0 Class Hardware with VertexShaders V1.1 and PixelShaders V1.0 or better
    • DirectX®: DirectX 8.0
    • Hard Drive: 800MB
    • Sound: SoundBlaster Live or compatible, 4 speakers
    • Other Requirements: Joystick or Mouse
Helpful customer reviews
1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: May 19
A good way to describe this game, would be a Post-Apocalyptic-Underwater-Minisub-Shooter-Noire. The length of this description is appropriate given the ceaseless exposition and shoe-horning of story and game world terms into the script.

The game is not without charm though.

I would suggest it is a good reference for the would be game writer. The problem presented is that the player's interaction with the world is almost entirely made up of flying a combat mini-submarine and shooting at things. The experience itself tells little story without all the radio chatter and docking bay dialog around it.

As a result, many of the characters between missions will have highly convoluted political opinions or possess absurdly esoteric knowledge. Your point of view in the story is the role of Flint, who himself seems to have some very developed opinions. This makes it quite challenging to relate to the character effectively.

An attempt to make the game relatable seems to have been made in the form of a stylistic choice in the script. The game is strewn with metaphors and similes and delivered in a film-noire-esque monotone meter. Ultimately, the game asks too much of that stylistic choice to fix its over-riding problems.

It's a shame, since if you dig into the script, you can tell a lot of effort has been made to flesh the game world out, but it's just too esoteric. Players can handle detail, but they have to have been along for the ride that tangentially cobbles together that detail.

As for the game mechanics themselves - well your first problem on a modern system will be attempting to get the controls to work. If your optical mouse has a high polling rate which you cannot lower, you're going to have a bad time and I would suggest trying to use a pad.

There are some attempts at underwater physics in the form of currents and water resistance seems to effect the motion of the turret control (although, this could just be the modern peripheral issues). There is a ballistics system which is nice as you have to lead your target and you would expect water to have some effect on projectile velocity. The lack of speed boosting (at least up to the point I have played) is disappointing - speed as a limited resource makes for an exciting mechanic in this type of game.

On all fronts, Aquanox is a reference game that has a lot to teach the would be game-maker about the mis-use of talent. It is rough around the edges and perhaps ruined somewhat by modern computer equipment. But if you pick it up for cheap or in a bundle, I think it's worth a look.

My highlight of the game, has to be the drum & bass music with a 1950s bbc radio announcer accent layered over the top.
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2 of 3 people (67%) found this review helpful
10.6 hrs on record
Posted: March 13

AquaNox is a 3D fighter craft action simulator. In a post-apocalyptic Earth where humanity now survives in the barely-restored ecosystems of the ocean floor, you play as "Deadeye" Flint, a Biont Wars veteran who's trying to make due as a mercenary since your personal submarine got stolen, just as a new menace comes forth from the depths.

Pros: The setting is unusual for the genre, as you are in an underwater sub rather than space. You're given some freedom to evolve, acquire new subs and weapons as the story progress, travel to different underwater stations, meet new people as you make money completing objectives. The game is open-ended and does its best to make the world feel like a complexe society of relationship webs.

Cons: The game aged horribly. If you're not wearing nostalgia goggles, you'll quickly see how graphics, sound and voice acting are terrible by today's standard. The ocean floor is barren, like early 90s 3D model landscapes, with a few algae plants here or there. I know the story says it's supposed to be like that, but that doesn't make the world less bland-looking. The ocean floor isn't deep at all, removing the usual "full 3D" illusion space-based games of the genre have, and there's invisible walls everywhere a sub your's size should normally easily fit. The game refers to a whole bunch of places, names, locations and things to do, confusing the drek out of anyone who doesn't know it's 90% meaningless flavortext you don't actually act upon, making the few important reference hard to spot. The control is really bad, mouse sensibility is both too high and too low: so high that targeting is a pixel-twitchy ordeal, and too low because it takes for ever to turn around (unless your mouse pad is three feet wide), and adjusting the sensibility makes one of these a lot worst before the other gets better.

Verdict: I understand this game is appreciated by old players that played in back when it was considered a premium game. And I know some new comers might enjoy it (heck, I've seen a lot worst get fan support!), but my recent attempts left me thinking "I didn't remember it being that bad!", so there is no one I know I'll actually recommand AquaNox to.
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: January 20
Basically Elite in deep sea with a kick ♥♥♥ electropunk soundtrack and PS1 graphics, old gold.
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24 of 29 people (83%) found this review helpful
9.0 hrs on record
Posted: June 25, 2014
AquaNox is one of the best games I've played. Not a very strong story, ♥♥♥♥♥♥ graphics for 2014, I'll give you that. But the amount of customization for the time it was released, the amount of different enemies and the freedom you had was really new for its time.

It's a masterpiece, just like Myst, just like Jak and Daxter, even if this game, AquaNox, is not so widely known. The mechanics work wonders.

Only a side note: If you have a high DPI mouse, be sure to set it on lower values, or try to get a patch for it, otherwise the game will go crazy with your mouse speed.

Great game: 7.5/10. Would buy it again (and so did I, I bought it the first time long before Steam was even a dream...)
Worth: 10 dollars.
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25 of 33 people (76%) found this review helpful
1.2 hrs on record
Posted: December 9, 2013
Beautiful game, even though the graphics are getting dated.
Lots of fun. Terrible voice acting. Okay plot.

Plays mostly like a space shooter, under water.
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16 of 18 people (89%) found this review helpful
11.1 hrs on record
Posted: October 9, 2013
World of Aqua. Full of pirate scum, bionts, crawles and squids. Good targets for mercenary Emerald "Dead Eye" Flint. Fights are fast and funny. Nice stylization in green color and obviously completely awesome looking undersea environment. Attempt for new conversation system did not fare best but it's still remarkable. One Tsunami Booster please. 79/100
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13 of 15 people (87%) found this review helpful
7.0 hrs on record
Posted: August 27, 2014
An awesome, FPS-like game. Underwater action, and even now, you can't call this graphic "outdated" - after 13 years, it's still not that bad on maximal settings.
Game is really addictive, I've played it for the first time in 2003, in my childhood times. Now, when I play it, I still enjoy it really much.
It contains a campaign with about ~40 missions, 4 fast-battle maps and a multiplayer mode, so it will give you at least 10 hours of great gaming. Totally worth that price.
Also the soundtracks are awzum - while shooting all the enemies, you'll listen to "nightclub-great tracks" :3
Would recommend, 10/10, even 13 years after release.

Edit 11/3/2015
1) Since Multiplayer servers were provided by GameSpy, there is no chance for multiplayer gaming after GameSpy has been deleted. So if you want to play on Multi, the only option would be through a VPN client with friends through LAN mode.
2) Some of you may have trouble with movement. I don't know why, but with optical mouses it's sometimes very hard to look around. Lowering your sensitivity helps you a bit, but if it still too annoying for you then the best solution is to play either with controller or oldstyled mouse (that ones with a ball inside instead of a sensor, I don't know how this is called)
3) If anybody else got addicted to game music as much as me, look in YouTube for "PVCF" - all soundtracks would be listed there - HYYYYYPE /o/

Enjoy the game ^^
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19 of 28 people (68%) found this review helpful
2.9 hrs on record
Posted: July 13, 2013
The setting is certainly unique, with a cyberpunk, dystopian world set UNDER DA SEA. While conversations are far too numerous and often serve no more than cyberpunk cliche fluff (Drugs! Genetic engineering! Megacorps!), the main storyline and missions make great use of the underwater setting and world that's been created. The gameplay, however, felt slow, clunky, with little or no strategy involved. A lot of strafing and leading shots, and outfitting your ship often feels like just buying the most expensive equipment and unleashing hell. The menus tease at a Freelancer style roaming world where you can jump between stations and find side-missions and do trading and the like, but for the most part you're railroaded onto a series of missions to complete, and odd visits to the shop. It clearly has an emphasis on action style shooting than swift maneuvarability, smart outfitting, and working with wingmen. I found it far too slow and boring to venture beyond the third chapter, and escort missions are a nightmare. Which is a shame, I cared for the story, characters and progression I could have made, but doing missions was just very, very boring, even with a thumping techno soundtrack that's right at home in the late 90s.
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13 of 17 people (76%) found this review helpful
2.7 hrs on record
Posted: November 10, 2014
It's like Descent in the water!
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12 of 16 people (75%) found this review helpful
12.1 hrs on record
Posted: December 20, 2013
The last war will be fought beneath the waves.

Even though this game has been released 12 years ago, it still manages to capture the feeling of underwater Sci-Fi Combat in a great fashion. Its graphics are very colourful and atmospheric (and some may argue better than the graphics of its darker successor because of this), sound effects are satisfying and fitting.

The voice acting is mostly done pretty well, and the story is being told by well written conversations between lots of intriguing characters that are presented through well-drawn images in a fitting art style.

The combat itself is good, firing weapons feels satisfying, torpedos find their targets somewhat too rarely and the difficulty and length can vary greatly between missions, but overall the game manages to capture the vibe of submarine combat very well.

The plot can be confusing at times and the cutscenes between chapters of the game are of lackluster quality for some reason, but nonetheless I enjoyed my playthrough a lot.

I you liked games like Freelancer, and generally prefer action over realism and rpg-elements, this is for you.

Considering the very low price you can get it for these days, I recommend picking this game up for a few hours of submarine action, and if you do happen to like it, you may also take a look at the great sequel.
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16 of 26 people (62%) found this review helpful
7.4 hrs on record
Posted: May 6, 2014
This is a game that clearly has not aged well, unlike some games from its era. The graphics are decent, for the time period, but that's about it. You'd exepct a game that's essentially a six degrees of freedom shooter to have appropriate controls, but the controls are more like a FPS, which does not mesh well with what's going on.

The story is... Confusing to say the least. I was able to determine that, after a terrible nuclear war, humanity began living underwater. Beyond that, I'm not sure what's going on. The audio balancing on the cutscenes is so bad I could barely make out the voices past the music. The conversations are so seemingly random, with the plot simple jumping in several points without warning.

Perhaps the game's worst offense, and it's one that's seen a lot in games of this era, is the terrible escort/protect the objective missions. The game throws so many enemies/turrets at you at once and your allies will blindly follow their programmed path that protecting them, or an objective, is so incredibly difficult that it's hard not to just skip levels. Even playing on Easy, which was proving overall unchallenging, I failed each and every protect/escort mission several times.

The idea is great, the world is interesting, but the game itself is more of an excerise in patience.
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7 of 9 people (78%) found this review helpful
17.0 hrs on record
Posted: July 19, 2012
Unique post-apocalyptic submersible shooter. Nicely voice narrated dark cyberpunk story. Modern GPU features and high resolutions can be enabled which make this game look very good for a game released in 2001.
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8 of 11 people (73%) found this review helpful
1.1 hrs on record
Posted: October 7, 2014
Camera controls are a bit wonky and the voice acting is painfull, but other then that it's a damn fine game.
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8 of 12 people (67%) found this review helpful
0.5 hrs on record
Posted: October 13, 2014
Pretty fun game actually. Very difficulut personally. WHile the game is fun to play and has high replay value if you like this type of game the story is interesting but not powerful and the voice acting is terrible. I mean this game is still great but just in general this is a good but meh kind of game. I would give it 8/10 for Visuals, Voice Acting: 0/10, gameplay mechanics 9/10, fun 8/10, and instructions or tutuorials a fat zero as it doesn't show you how the hell you do anything so overall just a big 7/10.
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15 of 26 people (58%) found this review helpful
31.1 hrs on record
Posted: October 20, 2014
.Fairly pretty for an old game, despite its age.
.Soundtrack is hectic and enjoyable, if a bit repetitive.
.Blowing up enemy craft is satisfying and fun enough to keep one playing.
.Giant tentacle monsters are cool.

.Most light-craft enemies are almost impossible to hit, kiting your shots endlessly and zooming around outside of your vision.

.Torpedoes are a joke, a bad joke. While 1-hit KO'ing most enemies, their targeting is terrible. One often has to resort to firing even high-end torpedoes at point-blank range; despite this, they will often veer off at the last moment. It is a small mercy that enemy rockets are almost as bad at hitting you.

.Auto-lose conditions. Aquanox has DOZENS of missions to the tune of 'protect the transport' or 'kill the target before time runs out'. Dealing with veritable sh*t storms of enemy craft over and over again because you couldn't blow them up fast enough to protect your mark is the pinnacle of frustration.

.Incomprehensible story. The story of Aquanox is vague, at best. Add to this the frankly atrocious voice acting and sound balance so bad one often can't hear characters over background music, and you'll find yourself skipping most dialogue.

Final thoughts:
Aquanox is one of the most frustrating games I have ever played. I saw it through to the end on the promise of giant sea monsters, though not without suffering puke-inducing rage brought on by endless escort missions. While it's great blowing up easier-to-hit craft, the sheer annoyance of most of the story campaign kills the fun factor.
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4 of 5 people (80%) found this review helpful
33.4 hrs on record
Posted: December 28, 2013
A good shooting game which is underwater in the very far future. I have no idea what the people are saying when they yap on in the dialogue but I understand some of what happens in the action scenes. Out of nowhere you get to fight giant squids which makes you really wonder what the ♥♥♥♥ is happening, but you should buy it if you like old shooting games.
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4 of 5 people (80%) found this review helpful
17.3 hrs on record
Posted: December 27, 2010
Aquanox is the underdog of the early 2000-s' games. While it received only mediocre review scores, it's still one of my favourite shooters. With music inspired by the Prodigy, amazing graphics for its time, and an unusual story and setting, Aquanox is a classic in my book :)
It's also not an easy game, often requiring a good amount of skill to overcome its challenges.
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6 of 9 people (67%) found this review helpful
1.0 hrs on record
Posted: March 8, 2014
Great game. I still play it from time to time :) Note: Aquanox 1 works great with old-school ball mouse. Optic & Laser mouses tend to lag while in fights.
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6 of 9 people (67%) found this review helpful
1.2 hrs on record
Posted: January 5, 2014
I remember when I played this way back when it was released. Good memories!
It is still a lot of fun to play, but you might need to fiddle around a little to get it to work properly on recent hardware
(there is a bug with the usb polling rate of modern usb mouses).
Non the less once you get it to work you'll have plenty of fun!
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7 of 11 people (64%) found this review helpful
6.8 hrs on record
Posted: November 3, 2014
Extremely short, but pretty fun. Voice acting - absolutely terrible. The concept altogether though is cool.
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