William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people.
Обзоры пользователей: В основном отрицательные (Обзоров: 66)
Дата выхода: 27 окт, 2009
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Купить Painkiller: Resurrection

Комплекты, содержащие эту игру

Купить Painkiller Complete Pack

Включенные товары (14): Painkiller: Black Edition, Painkiller Overdose, Painkiller: Resurrection, Painkiller Redemption, Painkiller: Recurring Evil, Painkiller Hell & Damnation, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: City Critters


Об этой игре

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.

  • Unique storyline told using top quality "graphic novel" style cutscenes
  • Completely reworked "Painkiller 2.0 engine" with shader effects, weather systems, a superb physics engine, and ultra-fast netcode, including an anticheat system
  • The best weapons from all of the Painkiller titles + new, inventive tools of death
  • Classic-style FPS levels and enormous, explorable areas provide varied gameplay
  • Countless eSports-grade multiplayer modes with numerous new and updated maps

Системные требования

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
Полезные обзоры покупателей
2 из 2 пользователей (100%) посчитали этот обзор полезным
1.3 ч. в игре
Кто мяса заказывал?
Опубликовано: 31 августа
Был ли этот обзор полезен? Да Нет
1 из 1 пользователей (100%) посчитали этот обзор полезным
1.0 ч. в игре
Прошёл всю игру, очень понравилось.
Проходил на максимально сложном уровне.
Почувствовал весь hardкор, спасибо дорогие разработчики.
Опубликовано: 3 июня
Был ли этот обзор полезен? Да Нет
1 из 1 пользователей (100%) посчитали этот обзор полезным
1.5 ч. в игре
Если кто помнит, в стародавние времена пираты записывали любительские моды на болванки к популярным шутерам и продавали их как ТИПА официальные аддоны и продолжения. Так вот Resurrection по качеству из той же оперы. Совершенно не играбельная поделка. Потерянное время. Обходите сторонной.
Опубликовано: 14 июня
Был ли этот обзор полезен? Да Нет
12 из 16 пользователей (75%) посчитали этот обзор полезным
10.6 ч. в игре
As good the first two (actually three) Painkillers were, this one is as bad. It gives the real What-How-Who-Why? feeling.

The level design of the first (weird) and the last level (open-wide overbright depressing). Sorry but that’s all!

Only 6 levels, but don’t think it will be a short fun thingy, not at all! I nearly played it as much time as the whole Black Edition! Why? Beacuse five of the levels are sooooooo big that there is enough space for a mediocre RPG’s whole storytaking. But they are not just big but you don’t even have a clue where to go! The compass that always helped in the previous games are mostly not working (as it seems they only function near a checkpoint), or it just shows a near health item (really, it happened to me!).
So the gameplay is: You wander aimlessly in big wide areas or ridiculously hard maze-alikes, sometimes triggering enemy spawns, fight them then toddle further without any clue what to do. The enemy spawns are randomly placed, no chance to find them all. On one of these enormous levels to earn a card you have to kill all mobs, of course i missed a quarter of them. Sometimes you find a checkpoint and you are happy thinking you have found ’The Route’, but soon realize there are more checkpoints when accidentally backtracked because of no directions given and a shortway (again thinking this is ’The Route’) just lead you back there.
Have to mention here that even if it’s a fan made product (like the mighty Overdose), the several clipping and stucking problems, incomplete areas with missing parts and walk-out-the-map-and-die things are still not acceptable!
The new enemies are ugly, some really amorphous, and extremly unbalanced. Most of them are boring easy and some are. . . ehhh: One time i walked into an open area and i’ve been presented with a new chaingun enemy, not one but like twenty. Guess who died . . . 30 times in rapid succession, until i was able to retract somehow with my remaining 4 HP and hide behind a wagon. It took me 20 minutes to clear the area by picking them one by one and of course it costed me again like 30 deaths as the guys use perfect aimbot hitscans.
Older Painkillers were famous of that the enemies were in context with the design of the levels and areas they appeared on. In here absolutely nothing. Everything seems randomly thrown into.
For the record i was able to earn only one card (first level). Yes, I’m a pretty mediocre player but seeing how far i was to reach other cards’ requirements i say that’s a joke.
Here comes the best part: SUICIDAL ENEMIES. Let’s say this is a very unique feature of this product, as i never saw this behavior in other FPSs. It must be connected somehow with the messed up checkpoint system that sometimes (not even rarely) when you approach a new area you see a bunch of puffs meaning the mobs just vaporized themselves. Even better one of the minibosses (or boss? not sure :P) did this to me, really! I was wandered around half-crying in some Gobi Desert size crater when i found a hundred meters high door like wall. I was sure a boss is behind it, but could not open it. Hardened by the hours of playing this game I was a pro at this moment and i knew i have to find some randomly dropped checkpoints to trigger the opening. So i staggered away to hunt for the little red saviours. Periodically checked back and after a while (an hour or so), hurray! it was open. Run through it with readied heavy weaponry but i was only greeted by a big puff and a cutscene began. After it was done i gathered the fair amount of ammunitions around and started shooting at the poor enviroment to lessen my frustration.
The protagonist is an idiot for sure. As someone (J.Johnson) in an another review pointed out he (the ’hero’) „calls himself a 'world class killer' blows himself up because he can't read a bus schedule”.
The plot itself is chaotic, the conversations tells nothing besides the antipathy between the protagonist and the bosses (but there is no why). Normally i would not care but the big pile of other problems just strengthen this as well. BTW I know i did not see the real ending (again i ’only’??!! played at normal) but i have no intention to play this mess again.

2/10 - Total mess. A wandering for hours FPS.

(Sorry for my English!)
Опубликовано: 9 мая
Был ли этот обзор полезен? Да Нет
10 из 14 пользователей (71%) посчитали этот обзор полезным
4.4 ч. в игре
Okay, let me gat this straight - this is not a good game to play. Damn, it is barely playable at all - loading goes for 10 minutes (versus 1-2 in the original game), sometimes game freezes and slows down. Some triggers don't want to work and you have to run around for another hour to find some little zombie behind some door. Design goes from quite cool to disgracefully awful and gameplay is just ruined - but hey, there is still a good side. Developers had a great idea of making maps REALLY BIG, so somehow I had a feeling of open-world. This is really cool. But technically this game is hell in all aspects, so I don't think that you want it.
Опубликовано: 11 мая
Был ли этот обзор полезен? Да Нет
28 из 34 пользователей (82%) посчитали этот обзор полезным
3.3 ч. в игре
♥♥♥♥♥♥♥♥♥♥ с Painkiller`ом началась еще с Overdose. Лично я считаю - Resurrection (будем называть ее Воскрешением) самая худшая часть данной игровой серии. Сюжет и т.д. вы знаете, поэтому соберу все в кучу и назову плюсы и минусы:
-Новый играбельный персонаж
-Неплохой сюжет
-Сюжет подается нам в комиксовых ставках, которые отлично отрисованы (напоминают MaxPayne)
-Новое оружие: коломет (который стреляет под прямым прицелом) скрещенный с метателем коктеля Молотова
Вот и все плюсы (мда-а-а-а...)
Минусы (их много):
-Интелект у монстров настолько низкий, что они не могут найти короткий путь к игроку (например, вы стоите сзади камня и монстр идет на камень и соответственно там застревает)
-В игре всего лишь 7 уровней, (1 скрытый). В оригинале игры их было 24, а в Overdose - 17.
-Добавили 1-ого нового монстра - каменного голема. А почему не плюс? Все просто: он скопирован, помоему. с мини-боса из оригинальной игры под названием Black Demon. Кстати, при попадении кола (из коломета) он начинает дико лагать и плавать в текстурах.
-Открытые уровни. Вы помните хоть какой-нибудь уровень в прошлых играх серии где есть открытая местность? Нет! А во тут их 4, что и усложняет поиск чекпоинтов
-Сложность в новигации. Чекпоинты заствлены в тупиках, а также там, куда идти не надо. Некоторые из них (на открытых уровнях) не видны из-за тумана.
-Нелинейность монстров. В прошлых играх серии монстры соответствовали уровню (например, на кладбище были скелеты, в монастыре - монахи и т.д.). А тут...на уровне "Мрачные Горы" монстры такие как тамплиеры, байкеры, матросы сражаются против Вас!
-На некоторых уровнях можно найти лазейки, откуда можно вылететь из уровня и свободно гулять о нему. Криворукие разработчки, ответственные за карты...
Итог: плюсов меньше чем минусов. Думаю вы уже сделали вывод из выше перечисленного. Эту короктую игру я прошел за 3.3 часа на 5 звезд 9все уровни. причем открыл скрытый). Можете поиграть в демо-версию, если считаете мой обзор неправильным. Всем удачи.
Опубликовано: 20 февраля
Был ли этот обзор полезен? Да Нет