The Dwarf Run is an old-fashioned RPG featuring turn-based combat, elements of point-n-click adventure and intriguing story line.
User reviews:
Very Positive (54 reviews) - 81% of the 54 user reviews for this game are positive.
Release Date: Oct 21, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Dwarf Run



“It's one of the most entertaining games I've played in the last few years.”
RPG Codex

“I struggled through the game, and I freaking LOVED it.”
Not Your Mama's Gamer

“Overall, The Dwarf Run is a solid game for anyone wanting to satisfy their RPG itch.”

About This Game

The Dwarf Run is an old-fashioned RPG with elements of point-n-click adventure.

The story tells of an expedition to the ancient underworld temple undertaken by young dwarf Dalain Stonecruncher with party of friends and numerous adventures that followed.

Dalain, Zenn, Ionor, and Barbados are about to meet the strangest beings, join the rebellion, investigate conspiracies, defeat the most powerful of demons, become champions of the arena, and even travel into space.

The Game Features

  • Linear story line full of humor and unexpected twists and turns
  • Manual and automatic control of turn-based battles
  • Original rule set that makes leveling a challenging and interesting task
  • Point-n-click adventuring with light inventory-based puzzles
  • Choice of cinematic, top-down and third person views
  • Range of individually balanced difficulty modes
  • 15 hours of game play, 100 enemy types, 140 unique items, and one ending

And there is no

  • Cutting edge bloomy graphics
  • Scaling of enemy levels
  • Abstract puzzle solving
  • Level cap

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2Ghz dual-core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4600
    • DirectX: Version 9.0a
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: 2Ghz dual-core
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX460 or better
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: MAC OS X Lion
    • Processor: 2Ghz dual-core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4600
    • Storage: 3 GB available space
    • OS: MAC OS X Lion
    • Processor: 2Ghz dual-core
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX460 or better
    • Storage: 3 GB available space
    • OS: Ubuntu or equivalent
    • Processor: 2Ghz dual-core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4600
    • Storage: 3 GB available space
    • OS: Ubuntu or equivalent
    • Processor: 2Ghz dual-core
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX460 or better
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (54 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
42 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
31.8 hrs on record
Posted: September 26
A suprisingly fun old-school indie RPG
I was intrigued by the very positive reviews of this RPG so I picked it up on sale and it did not disappoint. The Dwarf Run is a linear, indie (1 man dev) RPG with inventory puzzles and lots of turn-based combat. Be warned that the default difficulty level is equivalent to hard mode of modern RPG games, luckily you can change this at any time if you find it too brutal.

+ Challenging combat that forces you to really understand the combat mechanics. You can tell that a lot of thought went into some of the battle design and there is good variety. The last two chapters crank up the difficulty level to almost rage-inducing levels, making it much more satisfying to beat the game.

+ A quirky story with a variety of scenarios and locations that goes a bit crazy near the end.

+ Really captures that old-school RPG feel.

+ Lots of convenient autosaves and an option to respec your characters at any time.

+ There truly are no cutting edge bloomy graphics as stated in the description. However I did like the loading screen graphics and the stained glass windows in the temple area were pretty.

+ Helpful, responsive dev.

- Default camera angle was confusing to navigate. Luckily there is an option to switch to 3rd person WASD controls although you can't move backwards. Having the default camera as either top down isometric (like Divinity Original Sin) or 3rd person WASD (like Star Wars: KOTOR) would be much better because that is what gamers are most familiar with.

- Dialogue was not created by a native English speaker and it shows. Could do with some refinement. There is no voice acting but this is probably way beyond the scope and budget of the game.

- In battles, not having a clear hex grid layout makes it hard to see if a character is blocking another from moving.

- A rare bug in battles meant that sometimes a character could not target an enemy for one round. Hopefully this will get fixed.

- Most of the music was adequate but could have been stronger to add more atmosphere.

- The extremely linear design combined with having a specific solution for each puzzle means you can get stuck (or die) a lot until you figure out the solution or check the walkthrough. Maybe an in-game hint system would be useful?

The Dwarf Run is clearly a budget, indie RPG, slightly rough around the edges, but if you aren't put off by the presentation it is definitely worth checking out. I was pleasantly surprised and enjoyed the 20 hours or so of gameplay I got from it. I look forward to the dev's next project.

Final score 7.5/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: September 29
Just wow.. I don't even know why i've spent my time downloading, and trying to understand this game...
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
42 of 49 people (86%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: October 24, 2015
I'm only four hours in, but I'm really enjoying the game. At first, I was like Iceywind1980 and was about to give up on the game; it ttook me 30 minutes, or so, to get going and figure out how to play. Also, the default difficulty setting is "Difficult," but you can change it in game. The fusion of point-and-click and rpg is really succesful. Solving inventory puzzles, searching the enviroment, and talking to things is really just as essential to your progress as combat. The writing is very good and never fails to entertain; party dialogue also frequently gives subtle clues as to how to progress. The graphics and animations are good, for this type of game, and add to the enjoyment. The game runs pretty smoothly and load times are minimal. The rpg mechanics are pretty sophsticated for a modestly priced game like this; for instance, your characters earn combat experience based on how much damage they did in the fight. Also, turd zombies. A very enjoyable game.
Was this review helpful? Yes No Funny
31 of 33 people (94%) found this review helpful
2 people found this review funny
39.0 hrs on record
Posted: October 25, 2015
I love old school turn based RPGs and have been playing this game for the last 4 days.
I have played at least 60 games in this genre on steam.

I am enjoying "The Dwarf Run" very much because it is not mindless hack-and-slash game.
There is also a object-puzzle-solving element in the game.
You can USE various objects in your inventory to interact with various othe objects in the environment to advance the story-line and open up new locations. Although the storyline is linear, there is a sense of accomplishment if you can finally advance it by figuring out the right interactions of object. Sometimes, I am stuck for hours, took a break, and when I come back a new idea pops up in my mind, and I can advance the story. I love it!!!!!!!!!!!!

There is also no mindless grinding in this game as there are no random encounters or random monsters. Because of this, every encounter is precious, and I would try to explore every corners of every map to make sure that I do not missed any hidden encounter. Resources are also limited and precious in this game. Ammunition is limited and you can obtain them from limited number of boulders (to make stones), animal bones (to make stone arrows) or insect stings (to make poison arrows), etc. Money is also very limited and you will have to decide what type of gears to buy with the limited amount of money. I really like the way this game control XP, ammunition and gears, as it make each acquisition to be meaningful and treasured.

Although the game length is stated to be only 15 hours, I have played at least 36 hours on this game and love it. I am a completionist and am trying to get every single Steam Achievement in a single playthrough. That is why I go slow and cautiously explore everywhere to make sure that I do not miss a single achievement. So far I have all the achievment except the last one which is from finishing the game. The ending should be within the next 2 days, but I decide to take time and write this review instead, so that other people can enjoy this fun game.

I would definitely recommend this game and it is worth the money spend.
Was this review helpful? Yes No Funny
32 of 37 people (86%) found this review helpful
4 people found this review funny
21.1 hrs on record
Posted: October 22, 2015
This is a quirky little turn-based RPG, that relies on little more than you mouse and your whit. It combines elements from point-click adventure games/ and games like Grandia (where you hero has an option of running around, doing melee attacks, or a ranged attack. You have obsticles you have to overcome through discovery of items, as well as tough foes.

In spirit it has a very old-school (probably through budget as well as choice) feel. There's no voice acting and the models/enviroment are low-poly, but done so in a somewhat artful way.

+Quirky looking dialogue, story.
+Low PC demand
+Interesting gameplay
+Challenging gameplay

+No grinding for easy playthrough (there seems to be no grind, the arrows/ammo you get you can only get 1 time, and there's no way of grinding you characters up).
+Challenging easy mode, even the easy mode can seem impossible at times. Especially if you leveled your characters wrong.
Was this review helpful? Yes No Funny
25 of 27 people (93%) found this review helpful
2 people found this review funny
22.7 hrs on record
Posted: January 9
The Dwarf Run is a fun "little" role-playing game with pretty demanding battles and an unusual story. Actually, the plot is what kept me playing it even when there was (in my opinion) too much combat. I only played it in the easiest mode, and even then it can be very hard, so be aware.

It combines (easy) Point'n'Click puzzles with a tactical combat RPG system, with a big emphasis on the latter. It's a pretty linear game (it's even subdivided in chapters), but sometimes you can explore the area a bit and choose to do fights in your own order. I actually liked the graphics, maybe because I'm nostalgic of older games; and the humor is often pretty good, which makes it okay that the story doesn't always make sense.

Minor spoiler: I wish the elf from the bar scene in the beginning would have welcomed me back or something when I finished the game, to make it more round.

Bigger spoiler: Near the end of the game comes The Arena, a part of the story where you will fight. A lot. Oh, so many fights. But I must say, even though I'm not a fan of long, complex tactical combats, The Dwarf Run (at least in the easy mode) is rather well balanced and I learned the ins and outs of the tactical combat so much I actually enjoyed it (most of the time). And as the developer listens to feedback I am sure this part of the game will even become better.
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
2 people found this review funny
48.1 hrs on record
Posted: October 25, 2015
Amazing game. I was skeptical when I launched it for a first time, and the feeling I had was that it was going to be another easy to play low rating game for an hour or two. What surprised me most is that despite the fact that the game is cheap, has low poly, lack of voice dialogue (it would be strange to have that for such a price though), it still feels great and plays much better than many other AAA games of the same genre. In fact, it feels like a quest, a parody, a mix of modern RPG and old school dungeon crawling at times, which in my opinion, is very interesting way of making a computer game.

What I really enjoyed in this game is the game mechanics - I am not saying it is something new, but you cannot just hack and slash entire game without some strategy. Every move, every battle, every level up of your hero requires you to think twice. What is interesting is that, unlike many similar RPG games, this game is challenging, if not impossible at times (especially for people who never played RPG games before) - in fact, you may end up reloading a game several times after every single battle (!) because of the one mistake you made either in battle or (the worst) if you developed your characters wrong (and trust me, for a first time you will do this). So if anyone want to avoid the mistakes before they are made - do not follow a typical RPG paradigm - your heroes will be useless if you focus just on what is best for their classes in other games - thus, if you think STR and con are great for fighter, INT is only issue mage needs to solve, and good ranger only needs to have high DEX - then you will need a new keyboard because you will kill it by hitting the same reload button 1000 times. Again, universality is key in this game - this will be clear once you enter the pits.

Second thing I liked in game is the sense of humour. I thought I saw everything of the genre but this game made me laugh so many times, I am still trying to understand how weird the situation can end up from a usual (as it seemed) dungeon crawling attempt. Yes - you have to be prepared to read the story, listen to your companions, and pay attention to details in order to really enjoy the game.

9.5 / 10
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
1 person found this review funny
34.9 hrs on record
Posted: February 19
I've just completed the game and overall I've had a pretty enjoyable experience.

From reading other reviews you can probably tell that there's clearly a few imperfections in it and it a couple of ways it felt a little unfinished, but and this is a big but, I think that the positive by far outweigh the negative.

The Downside
- There's no voice acting, only written dialogue, but to be fair given the price of the game I'll actually take this, and no voice acting is actually better than bad voice acting
- There's a couple of pathfinding bugs during battles (usually solved by moving the camera around or going in and out of inventory)
- The arena battles go on and on and on (especially if you don't release that you can get through them quickly by not trying to complete the whole lot of them... it took my 18 rounds of a particular one, and I don't want to give spoilers but let’s just say that a bit clearer sign posting would have made that it didn't)

The Upside
- The balance in the game is beautifully done, I think set loot drops play a big part of this, but at no point did I feel that battles were too hard or becoming too easy. I think this really shouldn't be underestimated in a game, at no point was Dwarf Run coming grindy for me, and as a result it's one of the few rpgs that I've played through to the end.
- The story is fun, again without giving spoilers, it's different, it'll have you scratching your head a couple of times, and it's in some ways pretty simple, but put simply its engaging, it leave you always wanting to see around the next corner I was a lot more curious about where everything was going than in some AAA titles where you have to defeat the 9 lords of blah blah before finding out that they were just minions of the 12 gods of yada yada.
- The levelling system actually makes you stop and think, it does something really really well which upon reflection make you wonder why other games haven't been doing it. For instance, a spell will cost you 1 point to learn, it might still only cost you 1 point to get a second copy of it, but the third copy might then cost you 2 points, a forth copy might be 3 points. The result it that you can't just one trick pony your way through battles, you have to have to plan a bit and make yourself a strategy in order to succeed.
-Those arena battles end up being strangely addictive.

So the verdict is clearly a thumbs up from it, I hope that we get to see more games from the same developer, a sequel perhaps, that said I also hope that any sequel we do get doesn't move away from the formula that's been set up here in the first Dwarf Run. Even with a bigger budget I hope that any follow up games retain what Dwarf Run has at its core, and that's Charm.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
37.8 hrs on record
Posted: March 19
A great tactical combat game with charming, goofy humor. Think Blackguards combined with Frayed Knights.

Full review:
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
27.8 hrs on record
Posted: November 5, 2015
Wow! Finally an Indie game that's really worth playing. I never write reviews, but I thought this game really deserved it. The humor was spot on, not too much but not too serious either. The puzzles weren't really out there like some other point-n-click games. Yeah the difficulty might have been a little too rough even on the leisure setting, and the arena had way too many fights that drew the action down, but with a little tweaking, it's a sure challenge for anybody who wants to test their mettle. This game is indeed a diamond in the rough. I enjoyed it from start to finish... Congratz for a game well done!
Was this review helpful? Yes No Funny
Recently Posted
Mongoloid Mike
5.1 hrs
Posted: September 5
The UI was too bad to suffer through for long for what appears to be a badly written, mediocre game.
Helpful? Yes No Funny
16.3 hrs
Posted: September 2
This is a really fun little game with tactical turn based combat and environmental puzzles. You have to make do with limited equipment and skill points, carefully building up your characters, conserving money and ammo while solving the tactical challenges and puzzles for experience and items. It has a straightforward story and some effective humour as well. Sadly the game falls flat in the third act by sticking you in an arena with endless combats and everything interesting about the game stripped out. The Arena sucks and it ruins the game IMO. Developer tried to fix it by adding a 'casual' arena mode with fewer fights, but it's still too many fights. The game should end at the end of the second act and unlock Arena mode, where you can play endlessly in free play.
Helpful? Yes No Funny
54.8 hrs
Posted: August 18
Nice game.

The first half of the game is well developed. It has the right pace, the right mix of exploration, combat, adventure and whacky dialogue. More dialogue and interaction would be appreciated.
Character development is well done.

And putting it nicely, I really hope the dev learned a lot concerning game design, since the 2nd part of the game, the arena, is awful. Not only too many fights, it also needs some adventure, dialogue or plot between the fights.

Graphics are indie, but since this is an oldschool game I really dont understand all the dislikes. It is almost like people cannot read, because it is advertised that this game has NO cutting edge bloomy grahics. Besides there are screenshots. Why complain when you get EXACTLY what was proposed?

Despite the arena, this game gets a solid recommend, because I like oldschool whacky dialogue more than that pseudo-realism of Witcher and Elder Scrolls or boring characters like in Mass Effect.
Helpful? Yes No Funny
1.1 hrs
Posted: August 12
Product received for free
I had a bit of time at the start but after you work that out it's not to bad of a game!
Helpful? Yes No Funny
33.4 hrs
Posted: July 22
I am really looking forward to a sequel, I spent a lot of time in this game and had quite a few frustrating moments while playing, but I made it to the end, and had a fun time in doing so. I want to thank the devs for allowing us the ability to respec our heros when needed, without that, I doubt I would have been able to complete this wonderful little gem.
I've been playing video games since the Commodore 64 days of old and I loved this game.
It has a way of grabbing you right from the start and doesn't let go, every time I had decided to quit and move on to some other game I had to come back to this one and try it again with a new respec... awesome!
Thanks again guys
Helpful? Yes No Funny
0.3 hrs
Posted: July 16
Just didn't interest me from the door.
The game just feels clunky and I think alot of the positive reviews are on a curve cause its an indie.
It's like a 12 yr old developed a game and everyone wants to be polite, pat them on the head and say good job.
Graphics are a tragedy.
Mechanics are just not streamlined.
I like turnbased rpgs btw.
This isn't a good one though.
Helpful? Yes No Funny
0.9 hrs
Posted: July 11
Very unsatisfied with the game. I like turn based combat, but in this game, it is not done well. My archer guy with bow and arrows on person seems to just wanna run up to the enemy and use his fists to fight, instead of his weapon! Mine as well forget about the weapons, bc they are useless here! Glad i'm only $3 out of what I paid for it. Use it to better the game please.
Helpful? Yes No Funny
Ignatius Reilly
15.8 hrs
Posted: July 11
A bit unforunate. A very fun tactical RPG with turn-based combat, which is exactly what I need more of. And the combat in this game is done fairly well, is balanced, and requires real tough decisions to be made. All of that is working quite well.

However, I blame my disappointment on the scenario design, as about halfway through you're forced to fight a ton of battles within an arena. All manner of exploration is removed and it just starts to feel like a grind. The combat IS good, don't get me wrong, but not good enough to withstand this slog. Games like FFT can afford to do away with exploration because the character building and combat dynamics are so friggin' deep, but here after six or seven straight samey arena battles, the combat simply can't mange to stay fun. And all you have to look forward to in terms of power is a point or two into a skill you already have.

After so many fights in a row, patterns start to emerge and it all sort of starts to feel samey. For example, my Wizard will start every fight casting Posses x2, then Fireball, then Itch, then use up the rest of his Spark spells. While there is a consideration of prioritizing enemies, other than that, you generally employ the same strategy in most every fight, and I think the Arena reveals this flaw.

Had these fights been more broken up and spread out over several areas replete with exploration and people to talk to and things to find, I might not have minded so much. I think 10 or 20 real big fights would have taken me right to the end, and I would have been happy. This Arena thing just isn't working for me. I feel as trapped as my characters.

So I can't really give a positive review because the Arena takes up such a huge part of the game, or at least feels like it, because it's so underwhelming compared to the sections that came before.
Helpful? Yes No Funny