Assume the role of the Professor Dyer, geologist of the Miskatonic University, who in 1930 traveled to Antarctica as a leader of a research expedition in this 3D first-person horror adventure game with survival elements
User reviews:
Mostly Negative (22 reviews) - 27% of the 22 user reviews for this game are positive.
Release Date: Mar 25, 2016

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Most of the main goals of this small team have been met and we are confident that at this point, after being playing the latest version every day for several hours over a year ago, we already have a solid enough game.

We believe it is the time that you can not only enjoy it but help us with your feedback to prioritize our efforts as we continue working on the game
There’s still a lot that we would really like to add and there's also room for new features and variety. We hope you will join us for the process!”

Approximately how long will this game be in Early Access?

“We intend to have the project completed by 2017; Between 6 and 9 months.”

How is the full version planned to differ from the Early Access version?

“Our To-Do list will be changing with the feedback we receive from the community, but these are some things we are trying to do:
-Mac & Linux versions.
-Check whether it would be necessary to add more secondary mechanics (or puzzle, or interaction element or detail): drive or control Dornier or drive sled, climb and descend, drill or radio control, engraved wall puzzles, Lake's notebook puzzle, Elder Things map...
-More and better cinematics.
-Check whether it would be necessary or are already more than enough and procedural mazes, caves or even if we can add a third type of procedural maze.
Improve movement and interaction with enemies
More Languages
Full controller support, with all menus and features
VR Support
New game modes

In addition to all corrections, revisions, and graphic and technical improvements that we can make.”

What is the current state of the Early Access version?

“Current version is Beta 2.0 and feels like a complete game aside from some debugging, polish, and optimization.
All game maps, enemies and basic elements are already included and ready to be enjoyed and you can complete the story of the mountains of madness from start to finish, while it is true that not all of them are 100% polished and going to be adding cinematics and more details.”

Will the game be priced differently during and after Early Access?

“No. Price will not change when we leave early access”

How are you planning on involving the Community in your development process?

“We have a feedback form / bugreport on our website so that all users can leave their impressions and suggestions for the project.
Make sure to watch out for our next program beta testers!”
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Recent updates View all (17)

October 19

Beta Update 2.5.10

Greetings! update 2.5.10 for beta version has been released.

Updates & Fixes:

-Updated lighting and reflection captures at dyer’s office

-Updated lighting and ambient/fog at harbor map

-Base Camp lights rebuilt, updated terrain and materials

-Cave lighting and reflections updated

-Updated material specularity / roughness at some models / characters

-Fixed flickering lighting errors at mountains map and LOD’s

-Fixed LOD’s distance draw at some maps

-Fixed some pawn’s physics

-Some stationary lights have been changed to dyamic

-Fixed collisions at some actors / meshes

1 comments Read more

October 16

Beta Update 2.5.0

Here are the details from our latest Beta version update 2.5.0, Enjoy!

Optimization improvements:

-New lighting system and updated lightmaps

-Uncapped Framerate, stabilized FPS

-All LODs have been rebuilt for all levels

-Default Engine Post-processing settings updated

Changes and additions:

-Now you need to find the hammer at the cave in order to extract the sample

-New static 3D models & textures

-Updated some animation timings

-Updated collisions at certain areas

-Updated particle effects at some levels

-Updated Sounds

-Fixed ingame bugs where you fall trough floors / textures

-Fixed some visual glitches

-Fixed Autosaves at certain levels

0 comments Read more
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“one of the most beautiful that we’ve seen on Average Giants.”

“Near Perfect”
Reconnect Revolution

About This Game

At the Mountains of Madness is an indie first-person horror adventure game with survival elements in which you assume the role of the Professor Dyer, geologist of the Miskatonic University, who in 1930 traveled to Antarctica as a leader of a research expedition. But in Antarctica disaster always lurks adventurers like a shadow. And in the most cold and desolate place on earth it is easy to find death or worse, you can find the Mountains of Madness

“I am forced into speech because men of science have refused to follow my advice without knowing why.” H.P. Lovecraft

Fight against the elements and explore ancient lands and antarctic landscapes, find your way through dark caves and unravel procedural mazes while trying to survive in a realtime 3D action adventure in search of undiscovered fossils and zones unexplored by man.
Pick and use well the items you carry on, such as food cans, wood logs, batteries, dynamite, strange things… You never know when you'll need them!
Choose if you battle monsters or if you become another shadow in this sci-fi labyrinth of psychological horror.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4000 MB RAM
    • Graphics: Directx11 Compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 9000 MB available space
    • Sound Card: Directsound
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
    • Processor: Processor Quad-core Intel or faster
    • Memory: 6000 MB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 9000 MB available space
    • Sound Card: Directsound
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (22 reviews)
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19 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
86 of 97 people (89%) found this review helpful
6 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: March 27
I don't typically write reviews, and certainly don't bother with actually writing negative ones, but man is this a special case. With the sheer amount of garbage that is classsified under Early Access, saying a game is too early even for Early Access feels pretty damning and yet perfect for At The Mountains Of Madness. There's a lot of jumbled thoughts to put together, so let's break it down into points.

-The actual performance is terrible, sitting at about 22 frames on average. However, when I loaded my game after dying in the middle of talking to an NPC, the game dropped to a stubborn, stable 5 frames for no discernible reason. Turning down the graphics had no effect on the frame rate either time, just made the game look even worse. Of course, this is something that could be fixed in Early Access via optimization, but it leaves the initial impression that the developers have no idea how to go about doing that.

-The voice acting is worse than abysmal. Likely recorded by the devlopers and their friends, all of the spoken dialogue sounds like non-english speakers phonetically reading dialogue off a paper. This could be placeholder dialogue again, but based on the budget it seems unlikely that the developers will be able to replace it with different voice actors more familiar with english. Perhaps it would have been better to record it in the native language with subtitles?

-The gameplay is pretty awful and bland so far. There's no explanation of the health, or what the white flashing that kills you is supposed to mean. I thought it was freezing to death, since you can collect firewood and start fires, but eating a can of beans made it stop so who knows. Once you collect the plot mandatory flashlight and walking stick and get into the main gameplay, you're dumped in a dark, hideous looking ice cave. You need to find a fossil (which was just floating in mid air) and a hammer to extract it (from the air I guess?). This seems like the majority of the entire game, going into increasingly larger caves to find these fossils. It looks like there's eventually combat, but I can't imagine it being much fun at these stuttering frame rates.

-The developers themselves. While this isn't immediately tied to the quality of the game, with Early Access the developers become much more important for determing whether the game will be able to improve. These developers seem a bit over enthusiastic for what was apparently originally a school project, claiming above that they're confident they already have a solid game here. Furthermore, I was banned from the game's forum for pointing out that deleting threads (or creating a Trash section to dump them in) with criticism is a pitiful, cowardly tactic that is frequently employed by indie developers on Steam who can't face criticism of their pet project/money laundering scheme. That's one thing that immediately removes any positivity or leniency for a developer, and the same is true here.

-It's not fun. Ultimately this is the big problem that it boils down to. There was never an enjoyable moment in what I played, never a time when I went "Huh, that's neat." This felt a lot like many of the free Unreal Engine and Unity engine messes that I've tried, cobbled together from a pile of assets without any real design philosophy or concern for coherence. It's a real shame, because I'm always looking forward to a good game based on Lovecraft's works, rather than just inspired by them. But At The Mountains of Madness isn't one of them, and likely won't be for a year or more, or perhaps never. Save your money, wait for The Sinking City for a quality H.P. Lovecraft game.

It's bad, and it likely won't get better without being a mostly different game from what's here. I'm refunding this, and I suggest you stay far away too.

Here's my first and last time with it:
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74 of 90 people (82%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: March 25
Let the dev's work on this for another 6 months from the time of this review before you buy.

-Extremely long load times.
-Laughably bad voice narration. If you put on headphones, the narrator (I assume the dev) sounds like he's at his desk with a cheap microphone.
-Frame rate dips into the 20's.
-Unfinished animations.

I'm a fan as much as the next Lovecraftian but this EA game needs more time to get polished. You can tell the developers have a respect for Lovecraft's art as they use the first lines from the opening of At The Mountains of Madness in the introduction to this game. Hopefully it turns out to be a good lovecraftian game as we don't have enough of them. Pass for now.
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45 of 56 people (80%) found this review helpful
2 people found this review funny
Not Recommended
6.5 hrs on record
Early Access Review
Posted: March 25
I understand this is Early Access, but this game has also been in development for quite some time. I originally bought this game in July of last year through Indie Game Stand as their deal of the day and paid one dollar for it. I didn't play it because it was, at the time at least, an early beta build and I figured I'd wait it out a bit and see.

Since it was added to Steam today I went and checked, and was able to get the game key. I've always been a fan of Lovecraftian Horror, so this seemed pretty awesome and I used the key and downloaded the game. My very early first impressions?

It is not very well put together. The game just begins with a cutscene, and there's a car that has no wheels and just appears to hover:
The voice acting is VERY foreign, which isn't bad thing, but it's difficult to understand the broken English. Also...hitting the jump button transports you to the phantom zone.

No, really. You jump in the game with the controller (Keyboard works fine) and it sends you to this fog-like wasteland where you can't do anything other than restart you game.
It's part of my library now, and I'll idle it for the cards....but it is certainly not worth the price right now. Even though I paid a dollar, this feels like I wasted that money because since July the game is STILL a buggy, unoptimized mess.

I can't recommend it right now. At all. Maybe never. I'll consider a change to the review when (or if) they improve the game. But really...first order is fix the jump button...that's not just a bug, but a glaring game breaking error.

I have no idea how long the game has been in full development, but this current version is embarrassment.
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39 of 50 people (78%) found this review helpful
3 people found this review funny
Not Recommended
1.7 hrs on record
Early Access Review
Posted: March 26
At this stage the game is unplayable for the frame rate issues alone, but coupled with a host of other problems and you're best waiting a while before spending your money. This game doesn't need polishing; it needs to be functional first.

Here are some of the issues I encountered:

During my play through my character would progress to Chapter 4 in the story, take a few steps out of a cabin, and suddenly be in Chapter 2 again. Save files won't load, movement controls for keyboard are slow and tank-like, and the flashlight you find barely lights up a wall let alone portions of a hallway. Cut scenes are poorly rendered and make no sense, dialogue boxes won't disappear from the screen unless you reboot the game repeatedly, and several people I streamed this for on twitch complained of motion sickness from the ♥♥♥♥ poor frame rate. After CHapter 4 the frame rate got so bad my game went into the menu screen and froze.

The list goes on, but if you want to find out more read the discussion forums before committing your cash to this one. Make sure to check the discussion sub forums for feedback too because they are deleting posts and banning people giving negative feedback. I want to see a great HP Lovecraft game as much as the next fan, but trust me when I say it's better to wait and make sure the project can overcome the current crop of issues.
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34 of 46 people (74%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: March 26
“Most of the main goals of this small team have been met and we are confident that at this point, after being playing the latest version every day for several hours over a year ago, we already have a solid enough game."

Really, developers? I am fully aware that this is an Early Access title, but don't lie about its current state (unless this is truly what you consider a "solid enough game"). As a result, I'm unable to give you any proper feedback on the game itself, because the loading times are endless and the framerate is way too low. There's definitely potential in the idea, so don't waste it just to get some quick cash... followed by a bundle of negative reviews and refund requests. That's gonna make it difficult to sell when you DO have a completed game.

If you're serious about this title, patch it up properly or pull it from Steam until it's stable enough for Early Access.
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25 of 32 people (78%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: March 31
Unfortunately, I have to change my review at this point. I usually like to cut a game in EA some slack, but I was under the impression that this game was very early into its development. Apparently, it isn't, and the current state seems to be quite advanced in the view of the developers, and I just don't think that that is a fair assessment.

Here are my issues:
- The game performs horribly. I am aware that optimization doesn't usually happen until the very late stages of development, and it might improve the performance, but right now, it runs terribly on a system that can run many current or very recent triple A-titles (Division, Witcher 3, GTAV, Hitman etc.) at medium to high settings. Motion blur, horrible framerate.
- The voice-acting is terrible, and if this is more than a placeholder, is a big minus, as atmosphere is so important in HPL-games IMO, and this ruins any immersion.
- Load times
- Invisible walls that kept me from climbing even slight inclines, which felt odd.
- Floating objects. If you look at, say, a can of beans on a shipping box, it floats.
- Weird textures... the tents look like some silvery river surface. I guess they're supposed to look wet and frozen, but it just looks like some weird T1000-thingy. Same for a hut close to the starting area, which looks like the ghost of a hut, very unfinished.
- Lack of explanation for things
- I am not sure, but I read that the later game will involve quite a lot of fighting, which to me, kills the immersion. Yes, there was a bit of action in MOM (the novella), but it should be only a small aspect, where story, setting and atmosphere should be the focus.
- Weird animations
- Save game bug...where saving won't work, and puts you back to the start when you try to load. According to the devs, this is only on the first map, but there are reports of it bugging out later too.

I am sorry, but if this is considered close to being ready for release, it really deserves a downrating, especially at the current prize... I don't mind big problems in an EA game if I know it's the very early stages, but 18 EUR to get into EA for a game that has severe performance issues and other bugs just isn't ok.

I will keep an eye on this, and hope it can get improved a lot, as in another half a year or year of changes to the performance, layout, voice acting, mechanics, UI etc. If it does perform better eventually, I might change my review, but right now, this just isn't worth the money they ask for, and if a game based on such an atmospheric story is turned into a shooter or combat-focused game, I, as a longtime-HPL-fan, will stay away for good.
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22 of 33 people (67%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: March 26
I have not written a negative review before, so I dont want to sound like a dbag. I hope I will be able to change this review in the next 14 days, or I will have to return it. This game is unplayable. The cutscenes are godawful, the framerate is godawful, and the voice acting is god awful. The one positive I have for this game is that it has great graphics when it comes to the environment. I know its early access, but the game needs to be at least playable. Please devs, fix this quick. I need a good Lovecratian game, and this isnt cutting it.
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10 of 15 people (67%) found this review helpful
3 people found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: April 10
This game is unworkable junk. After wandering around camp for a few minutes, the view starts to flicker and then I fall through the ice, the screen locks up and the game crashes, everytime.
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8 of 13 people (62%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: July 1
I hate writing a negative review for a game I so much wanted to play (and to like), but it is simply unplayable.

Here is a record of my 17 minutes with this game:

1. Boot it up.
2. Go to Settings
3. Go to Video
4. Resolution is set to 1440x900 on my 1080p monitor?
5. Click to change resolution
6. Game locks up computer
8. Wait 30-40 seconds for Task Manager to come up
9. Hard kill program
10. Repeat steps 1-9 three more times.
11. Give up and try and select New Game.
12. FOV is so jacked I have a migraine after about four minutes.
13. Repeat steps 1-6, resolution box finally drops, allowing selection.
14. Select 1920x1080
15. Select New Game again and there is a weird border around the screen but FOV still ****ed
16. Quit game and apply for refund.

This game may be good, but I'll never know. This is one of the worst problems with allowing EA games on Steam, IMO. Are you getting an absolute unplayable mess, or something that's more fleshed out and in the beta test stage. Obviously EA games have the Early Access tag, but I wish there were a little more curation done in terms of what they would allow (or rather, what state a game would need to be in) to consider it EA.

I mean, supporting a game in beta development is one thing. Supporting what seems more like a proof of concept is another. Thank Gaben for refunds.

(I know I went on a rant there, but yeah...)
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7 of 12 people (58%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Early Access Review
Posted: April 11
At this stage it most certainly is not a "solid enough game". Most direction in game is done by dialogue and appearing text boxes, and while in some games this may function, the grammar, pronunciation, and spelling of said text is so laughably bad that the player has no idea what is going on most of the time! As stated in earlier reviews, survival is maintained throughout by occasionally standing near fires, but for some bizarre reason, eating a can of beans immediately saves the player from hypothermia. I can't investigate Lake's camp because after a ride in an invisible plane, I glitched through a mound of snow. Also, the player at times needs items like dynamite in order to progress in the game, but there is no way back on occasion (for some reason) and no way to tell in advance that these things will be needed, forcing the player to restart their game. Items (and planes) tend to appear and disappear when the game is reloaded, and characters like a guy looking exactly like the lead singer from Sabaton (makes sense, considering the voice acting sounds like a Swedish ESL class) will follow the player randomly on occasion, along with various dogs.

All in all, I think this game would be a lot better with some clearer objective instructions and intelligible dialogue.
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Recently Posted
0.8 hrs
Early Access Review
Posted: September 15
Terrible! Pls, u really have to trust in ALL negative reviews! The game is awful!
Animation, 3D models and faces - all is a bull***t!
Helpful? Yes No Funny
Perro Rojo
3.0 hrs
Early Access Review
Posted: August 6
This game is exactly what it was supposed to be, keep up the good work!

Helpful? Yes No Funny
<{FB}> Hellbob
15.3 hrs
Early Access Review
Posted: August 5
I'm a huge H. P. Lovecraft fan and love to get into anything related to his world. I'm sorry but this game is terrible. The graphics are sub-standard but I could get past that if the story were engaging. Admittedly, I'm only about an hour in, but the story is extremely vague, not in the good, Lovecraftian way. Madness!

The voice actors are fairly inept and are made worse by trying to create some sort of unique 20's French gangster accent and failing, mostly while reciting very awkward and confusing dialogue. The quotes from Lovecraft are left for you to read as they fly by. Madness!

The figure skins are nostalgic and harken back to Doom II days, although I don't think it's intentional. The map is filled with arbitrary boundaries that don't match the landscape at all and much of the non-snow constructions have no mass at all and can be walked through at will. That's the madness!

Much of the time, you are wandering aimlessly, wondering why you keep hoping to find some shred of interest in this awful mistake of a game. I think this is the true genius of it! The longer you wander...the more fragile and thin your desperate mind the insipidness of the graphics and terrain and animation wear you down and realize you've truly reached: THE MOUNTAINS OF MADNESS!

Oh, the sound effects and music are pretty good. Unless my twitchy brain was making them up.
Helpful? Yes No Funny
4.1 hrs
Early Access Review
Posted: July 21
Product received for free
mola tio me ha dao un bajón y casi poto al llegar a las montañas, certificado. os lo recomiendo!
Helpful? Yes No Funny
Dr. Fut. Victor Ian Clockwork
3.5 hrs
Early Access Review
Posted: July 21
I played about two hours and it was exactly what I expect from an Lovecraftian Horror Game. Very mystical at some points and sometimes some kind of scary without being so dangarous or something. I like it realy much even if there are many bugs but it's a nice idea.
One thing I don't like ist that the story behind the game is not so easy to understand if you never read the Book. You never knew that Lake was going anywhere and suddenly he disappeared.
But it is an Early Access game and I hope this will get better in Future.
Also there are many bugs like walking through textures at some points and the german translation is terrible. You better play in english to understand what this game is about.
Another point are the inviselbe walls you can't pass even if you see far lands behind it. And you search for anything you have to get to and don't know where it is and all you find are these damn walls.
What I miss for better understanding is something like a journal where you find everything that you have to do and where you have to do it.

But again it is early access and the game is not as terible as you may think if you see the reviews.
So Team Clockwork: Keep on the good work. I really like the Idea and I hope you do something great with it.

Helpful? Yes No Funny
7.6 hrs
Early Access Review
Posted: May 25
Took me way too much time to drop the tradingcards
Helpful? Yes No Funny