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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Greetings! update 2.5.10 for beta version has been released.
Updates & Fixes:
-Updated lighting and reflection captures at dyer’s office
-Updated lighting and ambient/fog at harbor map
-Base Camp lights rebuilt, updated terrain and materials
-Cave lighting and reflections updated
-Updated material specularity / roughness at some models / characters
-Fixed flickering lighting errors at mountains map and LOD’s
-Fixed LOD’s distance draw at some maps
-Fixed some pawn’s physics
-Some stationary lights have been changed to dyamic
-Fixed collisions at some actors / meshes
Here are the details from our latest Beta version update 2.5.0, Enjoy!
-New lighting system and updated lightmaps
-Uncapped Framerate, stabilized FPS
-All LODs have been rebuilt for all levels
-Default Engine Post-processing settings updated
Changes and additions:
-Now you need to find the hammer at the cave in order to extract the sample
-New static 3D models & textures
-Updated some animation timings
-Updated collisions at certain areas
-Updated particle effects at some levels
-Fixed ingame bugs where you fall trough floors / textures
-Fixed some visual glitches
-Fixed Autosaves at certain levels
“At the Mountains of Madness Game" uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2015, Epic Games, Inc. Game material Copyright of Team Clockworks except for Lovecraft's works in the public domain. All rights reserved to their respective owners .
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