A bio-logical puzzle game, in which you interact with the elements of a microscopic organism. There are 100 levels which will test your lateral thinking abilities to the limit. Plus, a level editor: you can make your own custom puzzles and publish them online.
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Release Date: Nov 12, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is fully playable with 100 standard levels. However, in Early Access we want to build up the level authoring side of the game, which is also a major part of the game vision. We hope to build a sizeable community of players and player-authors who create many more tricone lab puzzles and share them with each other.

Additionally, we have a few dedicated fans but not enough to really understand level difficulty. So, we would also like to get detailed feedback on the difficulty of the standard levels. Are individual levels too hard or too easy? Do we need to improve the tutorial levels which introduce each mechanic? Do we need to add any "bridging" levels in order to smooth out the difficulty curve? These are some questions we would like to answer during Early Access.”

Approximately how long will this game be in Early Access?

“We expect the game will be in early access for between 3 and 6 months. However this depends on the size of the community and the number of player-authored levels which we can achieve.”

How is the full version planned to differ from the Early Access version?

“By the time we move to full release, the game will have a few extra features relating to player-authored levels, for example being able to view player-authored levels and detailed play statistics on the web. The main difference is that in the full release there should also be a good set of player-authored levels in addition to the current 100 standard levels.”

What is the current state of the Early Access version?

“The Early Access version of the game is basically feature-complete in terms of a stand-alone puzzle game. It has 100 standard levels and the game client is reasonably polished. However, the standard puzzle set may need to be updated based on difficulty feedback. Most features are in place for player-authored levels, but these have not yet been well tested.”

Will the game be priced differently during and after Early Access?

“The current early access price of $9.99 / £6.99 / €9.99 will be the base price of the game after it leaves early access. We think this is line with market expectations of puzzle game pricing, and is comparable with pricing of other puzzle games, based on content, originality and features.”

How are you planning on involving the Community in your development process?

“The main involvement of the community will be authoring new levels themselves and testing various aspects of the level authoring framework. If high quality levels are submitted, they may earn a "Recommended" tag which will be visible to any players downloading levels. We also welcome suggestions from players on the difficulty of the current standard level set.”
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Reviews

“Would I recommend it? Without hesitation, I would say YES! It’s fun, addictive and will keep you glued to your monitor until the wee hours of the night.”
5/5 – http://www.walawalagames.com/tricone-lab-review/

“... the puzzles themselves have been incredibly well designed and crafted... you should definitely check this out.”
8/10 – http://gamespew.com/2015/12/tricone-lab-early-access-review/

“a fantastic, well-balanced puzzle game thanks to its great level design and fun mechanics”
4/5 – http://indiegamereviewer.com/tag/tricone-lab-review/

About This Game

A bio-logical puzzle game


The aim of each puzzle level is to create molecules of a mysterious multicoloured substance: tricone. To solve each level, you must interact with the components and structure of a strange micro-organism. For example, you will often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, you will break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Features

  • A total of 100 puzzle levels ship with the game
  • A wealth of different cell elements which all interact with each other
  • A series of guided tutorial levels for each element, before you're plunged into the harder puzzle levels
  • Key-based progression -- as you learn how more elements work, levels which use these elements become unlocked
  • Non-linear -- some puzzles can be skipped if you are finding them too tough
  • Full undo / redo capability while solving puzzles
  • Graphical level editor to make your own puzzles. It's built in to the game and requires no coding
  • Tricone Lab Online: click a button to put your custom puzzles online
  • Browse and download custom puzzles created by other users, and see if you can solve them!
  • Play statistics collected for each level
  • Gain Steam achievements as you gain keys in the game
  • Color-blind mode

About the developer

Partickhill Games Limited is a one-man indie gamedev operation based in Glasgow, Scotland. The one man is me, Josh Singer. In my day job I'm a bioinformatics research programmer at the Centre for Virus Research. I've developed tricone lab over several years in my spare time.

Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell aka holobeams.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: ATI or Nvidia, must support GLSL 2.1, minimum resolution 1280 x 720
    • Storage: 50 MB available space
    • Additional Notes: Oracle Java 7 or later is required.
    Recommended:
    • OS: Windows 8
    • Processor: Intel i7 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia, must support GLSL 2.1, recommended resolution 1920 x 1080
    • Storage: 100 MB available space
    • Additional Notes: Oracle Java 7 or later is required.
    Minimum:
    • OS: 10.7.3
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia, must support GLSL 2.1, minimum resolution 1280 x 720
    • Storage: 50 MB available space
    • Additional Notes: Oracle Java 7 or later is required.
    Recommended:
    • OS: 10.9
    • Processor: Intel i7
    • Memory: 4 MB RAM
    • Graphics: Nvidia, must support GLSL 2.1, recommended resolution 1920 x 1080
    • Storage: 50 MB available space
    • Additional Notes: Oracle Java 7 or later is required.
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