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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
I am working on making the transition between different sectors of space completely seamless. It will be a work in progress for a while, but when finished we will have a shockingly large and awesome infinite seamless world.
Part of the fantasy of owning a big space ship, having a crew, and going on space adventures, is periodically yelling to your engineering team "More power to engines!" or "divert power from life support to shields!" because yelling these things is most of what the captain does during space battles on tv.
Whatever you're using it for, power redistribution has been a staple of space flight simulators since the original X-Wing games. It adds a layer of tactical strategy to space combat beyond turning and shooting. Since you play the role of captain in Zero Falls, the game would feel incomplete without some way to reroute power during combat, wouldn't it?
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