Space exploration adventure RPG where you command a crew in a story driven sandbox universe. Work to destroy the sensor network and reach the heavily guarded planet before Shavala corporation goons hunt you down, or just go exploring.
User reviews:
Recent:
Mixed (19 reviews) - 63% of the 19 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (77 reviews) - 76% of the 77 user reviews for this game are positive.
Release Date: Feb 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're a 3 person dev team with no publisher working on this project full time. Without the support of our community through Kickstarter and early access this game wouldn't exist at all. That essentially means people are paying us for an unfinished game because they like us and they believe we will make the game they want to play. We also want to play that game so we're doing everything we can to prove them right.”

Approximately how long will this game be in Early Access?

“The planned final version of this game is pretty ambitious and we expect to go through many iterations before completing the single player story and having the game world in a state we consider to be complete. We also want to be able to evolve the game over time in response to feedback so we are expecting early access will last more than a year.”

How is the full version planned to differ from the Early Access version?

“Expect massive changes on a regular basis as we add features and new types of depth to the engine and the game world.

Our initial early access release represents multiple years of work put into getting the bare minimum framework of the engine and persistent world working as intended. During early access we plan to have many iterations where game-wide features are added, and then content using those features can be integrated into the game world. That means major updates will contain game-changing features and new content such as new zones, new factions, new story arcs, new world generations, new item types, new interface elements, and new game mechanics.

An example of something we plan to add in the future is the ability for EVA activities which will allow entering and exiting ships without using an airlock. It should drastically change how salvaging activities play out and will probably change how you interact with the entire game world.”

What is the current state of the Early Access version?

“The game has an open persistent world with various space biomes for the player to explore. Each biome will have a different set of enemies and challenges in the form of enemy encounters, space-complexes to explore, and hidden treasures to unlock. The story driven elements are incomplete and more will be added with every patch, but for now the game is mostly a sandbox with some introductory story and setting lore.”

Will the game be priced differently during and after Early Access?

“The game might be slightly cheaper during early access. However if you want the best value for your money you are probably already avoiding early access games and we respect that.

We're here because we need income to continue development and if money were no object we would probably hide in our developer caves until the game was finished. The core benefit of buying into early access is participating in the development process and being part of the community that shapes the Zero Falls story and universe. This is not a "get the game for less money because it sucks" sort of deal, it is a "I think these guys deserve to feed themselves while developing their game" sort of deal, and we appreciate your support.”

How are you planning on involving the Community in your development process?

“We have open discussion on our forums and we respond very quickly to feedback and bug reports. I once found, fixed, and uploaded a patch for a bug before the end of a live streaming event where the bug was revealed. We have backers who are designing ships to be put into the single player campaign, and we have been discussing modding tools with the community from day 1. We also sometimes host community ship design tournaments in order to stir up conversations and feedback about balance and game mechanics.

The truth is we're making a big open sandbox game with enough space for a lot of unique game play ideas and elements, and we want to put in every type of kitchen sink. Our time is probably split evenly between 3 tasks:

1. core engine development
2. core story and content implementation
3. tweaks, edits, and additions in response to feedback”
Read more

Buy Wayward Terran Frontier: Zero Falls

 

Recent updates View all (24)

August 26

patch note round-up 0.4.0.09

We released a bunch of small updates and none were big enough to bother with a patch note announcement, but then I let it sit for a while without posting any and I forgot. Anyhow, here is the list of changes up to version 0.4.0.09.

0.4.0.06
  • disabled airlock locking at stations. I consider this test a failure. I'll have to find another incentive for not going into other people's ships

0.4.0.07
  • removed the heat sink blueprint which was added twice by mistake
  • changed ship debugging to force the same faction rules as singleplayer for better testing of things that rely on faction
  • fixed a bug where empty research categories could cause a crash when entering a blueprint store
  • disabled the drillbore effect

0.4.0.08
  • the hacking screen now warns the user about success chance and has an option to opt out
  • fixed a series of bugs pertaining to how ships move between sectors that are so large I don't understand how the game ever ran at all. I clearly recall the game running a week ago, but today it didn't run at all until I fixed the bug. The bug can't have unfixed itself while I was away, so reality before today and reality after today can't be rectified. I believe I have gone insane.
  • autosaves streamlined. they now save a bit less redundant data and should be a lot faster.

0.4.0.09
  • the hacking screen now tells you your chance of success and gives you the option to abort
  • fixed a crash in the tutorial caused by not having a ship
  • made it harder for quests to crash the game

2 comments Read more

August 14

0.4.0.05 more bug fixing

0.4.0.04
  • added a new method for inserting items into storage which will replace an existing item if needed'
  • shop buyback tab now uses FIFO force-adding so that newly sold items aren't lost once it fills up
  • fixed a crash caused by the game attempting to autosave while loading a new game
 
0.4.0.05
  • rewrote some loot rules
  • upgraded start credits to 3000
  • the remote brain transmitter no longer drops as loot or can be purchased because it is unlocked by default at the start of the game
  • station capacity upgrade prices reduced slightly
  • added T1 sensors to research list
  • rebalanced many research prices
  • added most T1 modules to the research queue at the start of the game
  • the station capacity upgrade dialogue now gives you a few extra small researches
  • fixed a bug where entering EVA was giving you the wrong initial position and velocity

1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. We've spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world.

The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.

We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship's design to suit your play style.

System Requirements

    Minimum:
    • OS: Windows Vista or later 64 bit os
    • Processor: Intel Core 2 Duo 2.60GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX: Version 10
    • Storage: 700 MB available space
    • Sound Card: DirectX compatible on-board
    • Additional Notes: makes extensive use of multi-threading and 64 bit features
    Recommended:
    • OS: Microsoft Windows 7 x64
    • Processor: AMD Phenom II x6 or Intel i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible on-board
    • Additional Notes: makes extensive use of multi-threading and 64 bit features
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Mostly Positive (77 reviews)
Recently Posted
Davey Sire
64.6 hrs
Early Access Review
Posted: August 26
Wonderfully fun and Hard. Needs a lot of work to from here but the base of the game is enjoyable. Partial Gameplay guide>>>

Stage 1: What the ♥♥♥♥ is happening? Why did my ship split and two...? Why is the narrator a sassy ♥♥♥ Sentient AI? Wait! I died?

Stage 2: Sassy AI Tells me to spawn a ship. Ok. Hack a broken ship. OK. Repair Sed Broken Ship Ok.

Stage 3: Cause the Tutorial to bug out. Sweet :)

Stage 4: Delete Save File and Restart the game skipping the intro. Success

Stage 5: ♥♥♥♥ it I'm looking for a big ship to steal. Find a big Ship, Saves game and attempts to fly up to it.

Stage 6: Die.

Stage 7: Alt-F4 Game and reload Save

Stage 8: Repeat Stages 6-7 (5 Time)

Stage 9: Ok! I cant steal a ship so I'll go to station.

Stage 10: Living the dream walking through corridors. Thinking that everyone is an enemy I Mandingo Slaughter them all.

No more stages, ♥♥♥♥ gets real. I try to find my way back to ship and find that this airlock does not lead to my ship. I end up inside a sexed up ship with a lively crew, so I kill em all. Walk up to the consle, hacks ship in 30 seconds. Presses T to warp drive. oops. didn't disengage airlock and now i get to suffocate in my new ship that I didn't save in.

Dies

Start at Stage 5
Helpful? Yes No Funny
dennislejul65
2.6 hrs
Early Access Review
Posted: August 19
the controls r just to buggy for me
Helpful? Yes No Funny
Maelstrom
71.9 hrs
Early Access Review
Posted: August 18
BRILLIANT, all it needs is ground vehicles and planets to land on like in the game colony assault and this game would be just perfect!
Helpful? Yes No Funny
DarkRetribution
44.5 hrs
Early Access Review
Posted: August 15
First off: This is a work-in-progress, unfinished, non-user-friendly product. The game has weird bugs, from typos to missing doors to traffic jams to crashes, and what little information is available online is often for one of several older eras of the game when things worked substantially differently.

That said, its gameplay premise is fun, and has a lot of promise. Ships have an 'inside' you walk around in, and an outside sprite you see in space battles - but they are 1-to-1 correlated, so what pixel-size damage occurs outside is accurately reflected on the matching full tiles inside. Ships are customized using multi-tile equipment of various shapes, with a 'conduit' power system that has a nice balance of complexity and ease. Internal layout winds up mattering a lot, as you try to protect the delicate parts from damage, expose elements for maximum effect, power it all with conduits, and find space for hallways to walk in so you can make emergency repairs (magic healing wand, with a limited range).

The ship designing and combat are this game's strengths. The free edition of WTF contains much of that - the ship customization tool, and a simple debug arena for combat. Zero Falls is where the RPG and world sides come in to play; those systems are slowly progressing. You have a 'home base' spacestation, where you respawn and freely fabricate new ships (though you have to unlock hulls, component blueprints, and how 'expensive' of a ship you can replicate - these are the core RPG progression mechanics, for now). From there, it's sandbox spacegame, with attacking other ships either trading or patrolling, and/or engaging in trade yourself, to acquire those unlocks and the massive amounts of currency needed to 'research' them into useful form.

--

I first ran into this game a year and a half ago; it's continued down a promising path, and still looks like its headed somewhere interesting, but at this pace its going to be a long while before it gets to its destination. The core mechanics seem solid, its just fleshing that out into a full game. I finally made the jump when the price came down (price drop + sale) to a saner level. If you want a full game, this is not for you yet, it's just something to keep an eye on; if you want an early taste of the bumps, try the free version, and get Zero Falls if you want more.
Helpful? Yes No Funny
Ron Burgundy
29.3 hrs
Early Access Review
Posted: August 15
The most amazing game concept ever, great game, already a gem and its not even released yet!!!
Helpful? Yes No Funny
Lord Peevis of Tweed
11.0 hrs
Early Access Review
Posted: August 14
Would be a great game if:

ui wasnt so ♥♥♥♥. everythings god damn tiny and astroids that will destroy you are indistinguishable from background astroids unless youre way zoomed out, which you arent in a fire fight.

tiny ♥♥♥ fighters can take a dozen 150mm ♥♥♥♥ing shots to the face while any of the early ships you try flying will have their guns disabled every other pass on the enemy ship.

very little information is ever going conveyed by any means.

docking is terrible. dont know what im doing wrong but docking with a moving target is just impossible. and if you want to pirate youre going to need to.

no clue what the god damn hell is going on in the overworld. atleast post a guide of how to play on the wiki our youtube or something? please? this game would be awesome if i could play the damn thing.

also my save file corrupts every 10th autosave or so. please put in cheats or something so i dont have to re-capture a ship if i want to keep playing.

also, please for the love of ♥♥♥♥ing ♥♥♥♥ on a fat kid put in running/sprint on the chara.
Helpful? Yes No Funny
Wittmann
0.1 hrs
Early Access Review
Posted: August 13
Dissapointed by being unable to use full screen on my laptop, the window is locked to the top left of the screen in 'borderless window mode' with no actual full screen option.

The UI is goddawful tiny and essentially unreadable at full resolution.

Game looks cool, but it's unplayable on a 4k laptop.

Refunding the game, I'll play it again if they ever fix the 4k issue.
Helpful? Yes No Funny
tradjicdomain
84.2 hrs
Early Access Review
Posted: August 13
okokokokokokokokok
epic game
great space exploration / piracy with a mix of farming / resource gathering
with massive customization with ship building and research/blueprint hunting
atm mostly PIRACY

still early EARLY access has many bugs ... save often ... like save after saving then save when you go though door then save after speaking then save once your in your ship kind of saves crashes ALOT ... aka early access the devs and sages seem to be active in the community working on bug fixes and implementing new features like economy which in turn makes more bugs... but no matter how many times it has crashed on me (lost count) its still a epic game sofar worth every pennie

ps. dont try and board enemy vessel with your 'clone' after getting 02 supplyed gear in space unless their airlock is intact it will tele you out into space ... very annoying bug soon to be fixed i expect
Helpful? Yes No Funny
chronicdose
0.3 hrs
Early Access Review
Posted: August 13
Great game concept, a lot of features seem to already be in place. Docking was a bit frustrating, but I am definitely going to keep my eye on this game as I've been looking for something exactly like this for a long time.
Helpful? Yes No Funny
Danton
52.0 hrs
Early Access Review
Posted: August 12
First time i played the game it was untill 3 o´clock in the morning. There are no quests yet, and a lot of bugs and performance problems, but i have a hell of a time playing space pirate.

It is a bit like FTL but much much more open.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 30 people (93%) found this review helpful
13 people found this review funny
Recommended
18.4 hrs on record
Early Access Review
Posted: August 9
First few hours were rough, couldn't make any real progress.... till I turned to savage piracy. Stole a fighter with rockets. Disabled a larger ship with said rockets. Then a ship larger than the last one. Satisfied with my strong ship, I went exploring for more ships to plunder.

Soon I found a secret base with several destoryed wrecks around it. heedless of the dangers, I docked and went inside, only to face hundreds of bloodthirsty creatures. With my trusty shotgun I slowly cleared them all out, and started to pillage what remained of the station. Found 80,000 credits worth of loot and some sweet armor with a built in oxygen supply, shields, and EVA thrusters. Overjoyed by my lucky find, I warped out.... and within moments flew into a asteroid at high speeds. the crash ripped a hole in my cockpit, launching me outside the safety of my vessel and hurdling through the cold darkness of space. I didn't know how much air I had left, but for 2 long minutes I fought with the controls on my new space suit to navigate back to my spinning out of control ship. 3 times I missed the airlock, waiting for the ship to spin around again for another try. Finally climbing inside, gasping for air, kissing the deck of my ship in jubilation at the fortune shining down on me this day, I limped my damage ship back to my base.

11/10. Would crash into asteroid again.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
52.0 hrs on record
Early Access Review
Posted: August 12
First time i played the game it was untill 3 o´clock in the morning. There are no quests yet, and a lot of bugs and performance problems, but i have a hell of a time playing space pirate.

It is a bit like FTL but much much more open.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
84.2 hrs on record
Early Access Review
Posted: August 13
okokokokokokokokok
epic game
great space exploration / piracy with a mix of farming / resource gathering
with massive customization with ship building and research/blueprint hunting
atm mostly PIRACY

still early EARLY access has many bugs ... save often ... like save after saving then save when you go though door then save after speaking then save once your in your ship kind of saves crashes ALOT ... aka early access the devs and sages seem to be active in the community working on bug fixes and implementing new features like economy which in turn makes more bugs... but no matter how many times it has crashed on me (lost count) its still a epic game sofar worth every pennie

ps. dont try and board enemy vessel with your 'clone' after getting 02 supplyed gear in space unless their airlock is intact it will tele you out into space ... very annoying bug soon to be fixed i expect
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
44.5 hrs on record
Early Access Review
Posted: August 15
First off: This is a work-in-progress, unfinished, non-user-friendly product. The game has weird bugs, from typos to missing doors to traffic jams to crashes, and what little information is available online is often for one of several older eras of the game when things worked substantially differently.

That said, its gameplay premise is fun, and has a lot of promise. Ships have an 'inside' you walk around in, and an outside sprite you see in space battles - but they are 1-to-1 correlated, so what pixel-size damage occurs outside is accurately reflected on the matching full tiles inside. Ships are customized using multi-tile equipment of various shapes, with a 'conduit' power system that has a nice balance of complexity and ease. Internal layout winds up mattering a lot, as you try to protect the delicate parts from damage, expose elements for maximum effect, power it all with conduits, and find space for hallways to walk in so you can make emergency repairs (magic healing wand, with a limited range).

The ship designing and combat are this game's strengths. The free edition of WTF contains much of that - the ship customization tool, and a simple debug arena for combat. Zero Falls is where the RPG and world sides come in to play; those systems are slowly progressing. You have a 'home base' spacestation, where you respawn and freely fabricate new ships (though you have to unlock hulls, component blueprints, and how 'expensive' of a ship you can replicate - these are the core RPG progression mechanics, for now). From there, it's sandbox spacegame, with attacking other ships either trading or patrolling, and/or engaging in trade yourself, to acquire those unlocks and the massive amounts of currency needed to 'research' them into useful form.

--

I first ran into this game a year and a half ago; it's continued down a promising path, and still looks like its headed somewhere interesting, but at this pace its going to be a long while before it gets to its destination. The core mechanics seem solid, its just fleshing that out into a full game. I finally made the jump when the price came down (price drop + sale) to a saner level. If you want a full game, this is not for you yet, it's just something to keep an eye on; if you want an early taste of the bumps, try the free version, and get Zero Falls if you want more.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: August 13
Great game concept, a lot of features seem to already be in place. Docking was a bit frustrating, but I am definitely going to keep my eye on this game as I've been looking for something exactly like this for a long time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
64.6 hrs on record
Early Access Review
Posted: August 26
Wonderfully fun and Hard. Needs a lot of work to from here but the base of the game is enjoyable. Partial Gameplay guide>>>

Stage 1: What the ♥♥♥♥ is happening? Why did my ship split and two...? Why is the narrator a sassy ♥♥♥ Sentient AI? Wait! I died?

Stage 2: Sassy AI Tells me to spawn a ship. Ok. Hack a broken ship. OK. Repair Sed Broken Ship Ok.

Stage 3: Cause the Tutorial to bug out. Sweet :)

Stage 4: Delete Save File and Restart the game skipping the intro. Success

Stage 5: ♥♥♥♥ it I'm looking for a big ship to steal. Find a big Ship, Saves game and attempts to fly up to it.

Stage 6: Die.

Stage 7: Alt-F4 Game and reload Save

Stage 8: Repeat Stages 6-7 (5 Time)

Stage 9: Ok! I cant steal a ship so I'll go to station.

Stage 10: Living the dream walking through corridors. Thinking that everyone is an enemy I Mandingo Slaughter them all.

No more stages, ♥♥♥♥ gets real. I try to find my way back to ship and find that this airlock does not lead to my ship. I end up inside a sexed up ship with a lively crew, so I kill em all. Walk up to the consle, hacks ship in 30 seconds. Presses T to warp drive. oops. didn't disengage airlock and now i get to suffocate in my new ship that I didn't save in.

Dies

Start at Stage 5
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: August 8
Fun game. and very funny. dry sens of humor
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.3 hrs on record
Early Access Review
Posted: August 15
The most amazing game concept ever, great game, already a gem and its not even released yet!!!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
19.0 hrs on record
Early Access Review
Posted: August 11
Amazing.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
70 of 77 people (91%) found this review helpful
5 people found this review funny
Recommended
34.8 hrs on record
Early Access Review
Posted: February 13
( SPOILERS of Gameplay and game mechanics. )

I have decided to revise this review after every dozen or so hours of gameplay to provide as much info on what gameplay will be like as I can. Keep in mind I am slightly bias as this game is both of my favorite gernes combined ( Space Exploration and RPG/some sandbox elements), but I am still fair and wont leave out any cons I experience as I proceed to play the game. =)


Short Version ; Free form space sandbox with a semi-procedural universe and complete freedom to do whatever you'd like. There are unlimited enemies generated, and gameplay is enjoyable to the extent that it may quite literally provide endless hours of entertainment. There is space combat, mining etc

Rating: 8.7 / 10 Will be 9.5/10 if the dev's fix the bug that causes some crashes here and there.

Pro's and Cons

Pro's

* The game is massive. Look at the map and scroll out, you'll be surprised at the potential this game has.

* Research system that allows players to obtain blueprints and spend some resources to unlock new parts to use.

* Challenging AI ( The ai will take advantage of your weak spots, and out manuever you if possible. Especially the flanking fighters. )

* Great soundtrack. Sometimes I'll just explore new areas just to hear a new track. ( btw, music is blusey with an outlaw vibe, perfect for exploring dangerous new areas and engaging in combat with tricky enemies that keep you on your toes.

* Great combat system. I love using 220mm cannons to disable vital parts of ships ( Like engines and weapons ) to then move in for the kill when a ship is vulnerable. There is a major strategy element involved with combat. For the love of god please do no just rush in towards a bigger ship and hope to win xD Flanking and dodging are key. ( and shields, that works too)

* Not just a space game. You can walk around as a human player, mid combat, and repair damaged parts of your ship.. Put out raging fires before they suffocate you,.. Engage in combat with enemy crew and take their ship for yourself if you're successful... Explore your space station, or massive ships ( which are huge btw ).

* Humor .. Lol. The Dev's have a great sense of humor, and know just how to balance jokes with useful information. Don't skip Dialog =P

* Great Visuals. Ships look great and the background nebula's/art have a really nice depth.

(The edits below are after another 15 hours of gameplay from the original review)

*EDIT* - Some ships have a Mining bore. This allows players to mine asteroids via docking after launching the bore at one of the literally almost infinite asteroids within the game. You can also add a mining bore to custom designs of your own, I believe.

*EDIT* - You can farm ( literally place plants in a garden of sorts ) and watch as they accumulate worth over time. I don't know too much about this game mechanic, It may still be a work in progress, but I do know that you can stumble upon new planting items on asteroids that you mine on.


I Could ramble on more but it's time for some cons

CONS

* Some bugs are prevalant in the game. One of these bugs can cause crashes once every hour or two of gameplay. Be sure to save frequently until this bug is fixed. ( watch the devlog incase the Dev's fix this and I forget to update my review) The other bugs are minor and is exactly what you'd expect from an Early Access Game. ( Ex: fall out of your ship but still be alive without the graphic of your player ) Stuff like that. =)

* Could use more items to build with at start. (Such as having Hallways and Corridors / the basic building blocks of a ship unlocked ) as well as maybe a tutorial on building ships. ( Could also use some smaller structural pieces but i'm not too experienced with the ship builder just yet. )

^^^^^ * EDIT * A Dev has mentioned they are planning on overhauling the research system eventually so that progress will be more streamlined and natural.

* Slight Delay when traveling at warp speed and entering a new section of the universe. The game universe is seamlessly connected but I think when enemies are spawned around your section of the universe, they freeze the game for a second or two. A very minor annoyance at worse.

*Game can be punishing to people who are careless. This can be taken as either a pro or con depending on a person, but the difficulty of the gameplay is entirely dependant upon the player and where they choose to go.

Conclusion and a Story/Glimpse of gameplay.

CONCLUSION: I was first introduced to this game 2 days ago and now have 15 hours. * EDIT* (I now have around 28 hours of gameplay only a few days later, and I do not afk to gain hours. Still enjoying the game very much. ) I have a job and work 6-9 hours a day. To have 15 hours already tells you that this game delivers pretty well. There are some bugs in this game, but surprisingly not too many compared to many other early access games. This game is worth the money IF you know you like the space sandbox and combat / space exploration gerne. This game is perfect for the many of us out there that like the abstract feeling of being adrift in space, space combat with some elements of realism to it, and those of us with creative minds whom like to build and experiment with designs. This game has an extreme amount of potential, and I for one would very much like to see it reach it's peak.

I say give the game a chance if you are considering it. I know I wasn't disappointed.

Now for a little story that shows a little piece of this very big game.

I once captured a ship four times in size compared to my own, and the excitement was exhilarating. I took out its manuvering engines and flanked from the left until I punched a hole in the ship that leaked oxygen, which in turn, nullified the crew inside. I have armor which provided o2 so I could breathe in the newly vacant ship. I proceeded to patch up the holes and repair what I could of the ships turning thrusters so that warp speed would be a bit easier to travel in. As I made my way back to my space station, I was attacked by some friendly neighborhood pirates ( We pirates attack our own sometimes ) So, fighting for both my dear crew's lives, as well as this behemoth of a ship ( relative to what I was flying, I bet there are ships 4 times larger than this ship as well, lol.) I managed to fend off the attackers and warp out of there. On my way back, I grazed an asteroid and lost a part of the ship.. I left the pilot seat and ran over to the gaping hole in my prized ship.. I was filled with regret for being clumsey enough to run into a stationary hulk of rock.

I repaired what I could ( Thank god my suit had oxygen attributes, I would have suffocated otherwise.) and somehow managed to very slowly make my way back to my home station. After I repaired the ship and scrapped/researched it, I was able to eventually create one in my home base and retrofit it more to my liking. I now prowl known space as a king.. but something tells me I am but a pawn compared to whats really out there =P

^^^^^^^^^^^^^^ This is literally what you will experience quite often. At the original time I've reviewed this game, I only had 15 hours. Now That I have closer to 28 hours, I have seen new game mechanics. The combat does not get boring, infact, I believe the more one has progressed in the game, the better the combat will be considering bigger / higher tech ships (which at this point, you're able to customize to even deeper depth) have more options to utilize as they engage ever more powerful enemies.


I have many, many games in my steam library. Of those near 100, I have chosen to review only 6-7 games. This game is obviously one of them. I decided to review the game on my own behalf; I have not even had a discussion with a developer and it was my choice entirely to review the game to this extent. Just wanted to make that clear =P
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