Space exploration adventure RPG where you command a crew in a story driven sandbox universe. Work to destroy the sensor network and reach the heavily guarded planet before Shavala corporation goons hunt you down, or just go exploring.
User reviews:
Overall:
Mostly Positive (44 reviews) - 77% of the 44 user reviews for this game are positive.
Release Date: Feb 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're a 3 person dev team with no publisher working on this project full time. Without the support of our community through Kickstarter and early access this game wouldn't exist at all. That essentially means people are paying us for an unfinished game because they like us and they believe we will make the game they want to play. We also want to play that game so we're doing everything we can to prove them right.”

Approximately how long will this game be in Early Access?

“The planned final version of this game is pretty ambitious and we expect to go through many iterations before completing the single player story and having the game world in a state we consider to be complete. We also want to be able to evolve the game over time in response to feedback so we are expecting early access will last more than a year.”

How is the full version planned to differ from the Early Access version?

“Expect massive changes on a regular basis as we add features and new types of depth to the engine and the game world.

Our initial early access release represents multiple years of work put into getting the bare minimum framework of the engine and persistent world working as intended. During early access we plan to have many iterations where game-wide features are added, and then content using those features can be integrated into the game world. That means major updates will contain game-changing features and new content such as new zones, new factions, new story arcs, new world generations, new item types, new interface elements, and new game mechanics.

An example of something we plan to add in the future is the ability for EVA activities which will allow entering and exiting ships without using an airlock. It should drastically change how salvaging activities play out and will probably change how you interact with the entire game world.”

What is the current state of the Early Access version?

“The game has an open persistent world with various space biomes for the player to explore. Each biome will have a different set of enemies and challenges in the form of enemy encounters, space-complexes to explore, and hidden treasures to unlock. The story driven elements are incomplete and more will be added with every patch, but for now the game is mostly a sandbox with some introductory story and setting lore.”

Will the game be priced differently during and after Early Access?

“The game might be slightly cheaper during early access. However if you want the best value for your money you are probably already avoiding early access games and we respect that.

We're here because we need income to continue development and if money were no object we would probably hide in our developer caves until the game was finished. The core benefit of buying into early access is participating in the development process and being part of the community that shapes the Zero Falls story and universe. This is not a "get the game for less money because it sucks" sort of deal, it is a "I think these guys deserve to feed themselves while developing their game" sort of deal, and we appreciate your support.”

How are you planning on involving the Community in your development process?

“We have open discussion on our forums and we respond very quickly to feedback and bug reports. I once found, fixed, and uploaded a patch for a bug before the end of a live streaming event where the bug was revealed. We have backers who are designing ships to be put into the single player campaign, and we have been discussing modding tools with the community from day 1. We also sometimes host community ship design tournaments in order to stir up conversations and feedback about balance and game mechanics.

The truth is we're making a big open sandbox game with enough space for a lot of unique game play ideas and elements, and we want to put in every type of kitchen sink. Our time is probably split evenly between 3 tasks:

1. core engine development
2. core story and content implementation
3. tweaks, edits, and additions in response to feedback”
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Recent updates View all (18)

June 23

In development: 0.3.5 overview

We've been hard at work on the 0.3.5.00 patch with a massive load of new content.

The full article is available over at our blog: http://www.wtfrontier.com/?p=41442

Here's a short and incomplete list of the new stuff. Go to the link above to see the full breakdown.

  • World generation overhauled
  • World map visual overhaul
  • Dynamic Economy added
  • Ability to run trade routes
  • Piracy 10000% more awesome
  • Progression will involve earning money
  • Hacking ships
  • Purchasing ship upgrades
  • Weapon balance overhauled
  • New station types
  • New station interiors
  • New modules
  • New Biome
  • Being released to testers soon

11 comments Read more

May 6

New Video

Just uploaded a new video talking about the next major content update. Warning: it's kind of a long-winded developer rant, so be prepared for some unedited rambling.

Includes: footage of the new universe map WIP.

1 comments Read more
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About This Game

Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. We've spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world.

The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.

We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship's design to suit your play style.

System Requirements

    Minimum:
    • OS: Windows Vista or later 64 bit os
    • Processor: Intel Core 2 Duo 2.60GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX: Version 10
    • Storage: 700 MB available space
    • Sound Card: DirectX compatible on-board
    • Additional Notes: makes extensive use of multi-threading and 64 bit features
    Recommended:
    • OS: Microsoft Windows 7 x64
    • Processor: AMD Phenom II x6 or Intel i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible on-board
    • Additional Notes: makes extensive use of multi-threading and 64 bit features
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (44 reviews)
Recently Posted
Garm
( 2.2 hrs on record )
Early Access Review
Posted: June 15
+ "Playable" but missing many features I would consider necessary before it becomes "enjoyable".
+ Like Starsector in a way, but single ship only (that I have seen so far).
+ Tons of potential; subscribe to "George Hultgren" on Youtube to see videos of upcoming features.

~ I kinda wish the devs of this game and Starsector could come together to combine their games somehow. Would make for an epic game.

- Bugs (duh)
- Tutorial was buggy for me (I said it in Greenlight and will say it here again, no game should come to EA without at the very least a good starting experience)
- Not enough features implemented yet for a compelling gameplay experience

Verdict: DO NOT PURCHASE EXPECTING A GAME AT AN ADVANCED STATE OF DEVELOPMENT. Still early days yet, and lots of stuff needs to be implemented to get this rolling. My purchase was a leap of faith as I had been following this from pre-Steam days and finally bought it here. ONLY BUY if you have extra cash and you want to support the dev team. (^_^)b
Helpful? Yes No Funny
Skullspirit
( 3.3 hrs on record )
Early Access Review
Posted: May 21
Product received for free
Got game through Kickstarter that I support in 2014 :D

has played the old kind that was on Kickstarter which failed in 2014, which was ok but he put maybe a little demanding circumstances what could be made that that he called for more money to finish the game (50,000) when it was not finished did he realize that the game may have been required and create a new now called ZERO FALLS completed Kickstarter with decent sum.
Same game but much greater the chance to finish it. So far, the development of the game each just Awesome and gets better every update and maybe someday start he multipayer. if in doubt stop by his website and try out the demo and not least he Added the old to just see what has changed in recent years.

Those who have played FTL so I recommend buying it since quite similar but more open world instead of that going on railroad tracks and again excited when he gets a fixed map and zoom (game becomes very small in 4K display)

and those who complain at the price, again try the demo that is on his website completely free (strangely not placed in steam) :S
Helpful? Yes No Funny
jamolnng
( 0.5 hrs on record )
Early Access Review
Posted: April 22
I have been playing this game since its early development and I love it. There is a learning curve but once you figure the game out it is very fun to play.
Helpful? Yes No Funny
Scarper
( 3.8 hrs on record )
Early Access Review
Posted: April 22
Steam keys are live yay, thanks dev! I have been playing this for a ridiculous amount of time with the launcher, now here we are on Steam, fantastic.

The game is quite addictive in terms of "let's just see what I can find next" obsessively unlocking all the modules. Battles are really intuative, some wobbly flakey bits right now with spacewalk and ship design storage but the game has the potential to become one of the greatest exploration games of this genre around. Dev is highly active and under appreciated by some, but up till now has been very interactive with the community, don't scare him off chaps.

Cheers WTF o7
Helpful? Yes No Funny
Tempered
( 272.0 hrs on record )
Early Access Review
Posted: April 9
For anyone that enjoyed FTL, this game is a must have. Although the game is obviously incomplete, I've already spent over 100 hours playing, according to steam.

Pro's:
Excelllant ship customization. You start with a basic template of a ship you've aquired by either starting with it, or capturing it. You then swap out components, reroute wiring, place power supplies and capacitors, hallways, airlocks, rooms, special modules, etc. The customization is pretty much endless. This is by far where I've spent the most time in the game, trying to squeeze in one more turret or optimize the power flow.

Large Map: Currently the vast majority of the map appears to only contain asteroids and empty space, but zooming out, you can see that there is a vast galaxy to be populated as the game becomes more complete.

Good ship to ship combat: Able to board enemy ships and stations and wipe out their crew via a bit of gun play. Knowing the enemy ship types matters in a fight and will help you find weak spots to concentrate your fire on. The biggest guns don't always win a fight, though it sure helps. You can out maneuver, and disable bigger ships with some skill and knowledge. This is where your ship customization skills really show.

Forgiving death mechanic: Well, you get cloned every time you die and start back at your base station. Not a big deal since you only lose the ship you were in at the time and any cargo in the hold. The game appears to expect you to die often.

Mining: You can mine asteroids with the right equipment.

Psycho robot advisor.

Cons:
Not a finished game. The game is playable, but what content they have is a bit repetative. The basic game play is solid, just not much to do except kill ships, design ships, capture ships, hunt for blueprints.

Research: The research kind of ticks me off. A large portion of the fun in this game is designing your ship. The only problem is that you have to find blueprints for every peice of hallway, doorway, etc. before you can remove or install it on a ship. You will end up with half baked ship designs because you couldn't remove half of the hallway or door tiles somewhere in the middle of a ship. After over 100 hours, I still haven't found half of the components, so I can never fully redesign any ship template.

Bugs: There are a few annoying bugs, but nothing I wouldn't expect from an early access game.

Helpful? Yes No Funny
John
( 0.1 hrs on record )
Early Access Review
Posted: March 26
bought this game from steam and it did not work. Posted a bad review and was contacted by the developer within two days. It works now
Helpful? Yes No Funny
Mommy Vivi
( 5.0 hrs on record )
Early Access Review
Posted: February 28
This game is not worth 20$ save your money
Helpful? Yes No Funny
Pařanoik.CZ
( 68.3 hrs on record )
Early Access Review
Posted: February 26
If games could have children, parents of this would be FTL and SPAZ.

As expected, there are flaws, missing content, bugs and occasional crashes but even now it allows you to play it for dozens of hours and devs are working on it all the time.

Great potential for both people who wants to just play as well as those who just wants to sit and search for perfect ship setup.

There are currently like dozen of ships, getting better every time will require some focus on how to handle it during fight to allow it to be captured and not leave like piece of spacejunk. This could cost you like ten fights everytime to find weak spots that will disable the ship but leave it in repairable state after capturing.

Default ships has great optimalizations potential and also there are just mistakes or flaws in design so you can spend hours with optimizing it. For example currently biggest ship has many mounts which cannot turn by 360 degrees. With simply moving them a bit and rewirring them, you can get much more effective ship in battle. Same for removing unused places like luxury cabins and replacing them with capacitors and coolers.
Helpful? Yes No Funny
Nox
( 147.5 hrs on record )
Early Access Review
Posted: February 23
So, this is a very interesting game with a lot of emergent gameplay. It has some rough edges, like any indie dev game can but also it has brilliance. The very sort of brilliance you can't find in AAA titles because no committee will ever agree upon things that are controversial.

While I wil admit there are some design choices I strongly dislike and that I think will inhibit the game's ultimate success, these are details and not reflective of the systems in the gameplay.

Specifically first the game forces a save on death, which is problematic since there are a lot of ways to 'die' that feel arbitrary or are the result of bugs or a lack of indicators - such as a lack of oxygen on the player's ship while flying, or walking over nearly-invisible damage on a ship's tiles, or just randomly dying while going through an airlock.

Now add to this, the numerous legitimate ways to die including taking on something tougher than you are or running into rocks and you have a lot of sudden deaths.

Combine that with the lack of any remote places to respawn, and it ends up being a 'fly back to the spot' simulator at times, which is super not fun.

Secondly, the way loot is generated is awkward. You can loot 'blueprints' for ship parts, however these blueprints aren't final until you 'reveal' them, and at that point they can randomly be useful, or junk. If they are junk, you can alt-f4 and reload the game and try again until you get a result that is non-junk. I don't know about you, but knowing this I am forced to save scum, and I find this method extremely unsatisfying. I'd prefer less loot and have it all be real, personally.

That aside the engineering parts of the game are great. Designing ships is a lot of fun, and using your own designs in combat is a nice experience. There are a lot of emergent systems that reward careful and intelligent design.

The price is a touch high for the amount of content available, but the game was worth it to me because I've wanted to play a game like this for a while.

I have to admit, though the devs repeatedly deny it - I still hold out hope for multiplayer, and most certainly more crew options for the player.

All that said, if you are an engineer like myself, this game is a strong recommendation.
Helpful? Yes No Funny
Lilin
( 15.1 hrs on record )
Early Access Review
Posted: February 22
Not worth the price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: June 15
+ "Playable" but missing many features I would consider necessary before it becomes "enjoyable".
+ Like Starsector in a way, but single ship only (that I have seen so far).
+ Tons of potential; subscribe to "George Hultgren" on Youtube to see videos of upcoming features.

~ I kinda wish the devs of this game and Starsector could come together to combine their games somehow. Would make for an epic game.

- Bugs (duh)
- Tutorial was buggy for me (I said it in Greenlight and will say it here again, no game should come to EA without at the very least a good starting experience)
- Not enough features implemented yet for a compelling gameplay experience

Verdict: DO NOT PURCHASE EXPECTING A GAME AT AN ADVANCED STATE OF DEVELOPMENT. Still early days yet, and lots of stuff needs to be implemented to get this rolling. My purchase was a leap of faith as I had been following this from pre-Steam days and finally bought it here. ONLY BUY if you have extra cash and you want to support the dev team. (^_^)b
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
58 of 65 people (89%) found this review helpful
5 people found this review funny
Recommended
34.8 hrs on record
Early Access Review
Posted: February 13
( SPOILERS of Gameplay and game mechanics. )

I have decided to revise this review after every dozen or so hours of gameplay to provide as much info on what gameplay will be like as I can. Keep in mind I am slightly bias as this game is both of my favorite gernes combined ( Space Exploration and RPG/some sandbox elements), but I am still fair and wont leave out any cons I experience as I proceed to play the game. =)


Short Version ; Free form space sandbox with a semi-procedural universe and complete freedom to do whatever you'd like. There are unlimited enemies generated, and gameplay is enjoyable to the extent that it may quite literally provide endless hours of entertainment. There is space combat, mining etc

Rating: 8.7 / 10 Will be 9.5/10 if the dev's fix the bug that causes some crashes here and there.

Pro's and Cons

Pro's

* The game is massive. Look at the map and scroll out, you'll be surprised at the potential this game has.

* Research system that allows players to obtain blueprints and spend some resources to unlock new parts to use.

* Challenging AI ( The ai will take advantage of your weak spots, and out manuever you if possible. Especially the flanking fighters. )

* Great soundtrack. Sometimes I'll just explore new areas just to hear a new track. ( btw, music is blusey with an outlaw vibe, perfect for exploring dangerous new areas and engaging in combat with tricky enemies that keep you on your toes.

* Great combat system. I love using 220mm cannons to disable vital parts of ships ( Like engines and weapons ) to then move in for the kill when a ship is vulnerable. There is a major strategy element involved with combat. For the love of god please do no just rush in towards a bigger ship and hope to win xD Flanking and dodging are key. ( and shields, that works too)

* Not just a space game. You can walk around as a human player, mid combat, and repair damaged parts of your ship.. Put out raging fires before they suffocate you,.. Engage in combat with enemy crew and take their ship for yourself if you're successful... Explore your space station, or massive ships ( which are huge btw ).

* Humor .. Lol. The Dev's have a great sense of humor, and know just how to balance jokes with useful information. Don't skip Dialog =P

* Great Visuals. Ships look great and the background nebula's/art have a really nice depth.

(The edits below are after another 15 hours of gameplay from the original review)

*EDIT* - Some ships have a Mining bore. This allows players to mine asteroids via docking after launching the bore at one of the literally almost infinite asteroids within the game. You can also add a mining bore to custom designs of your own, I believe.

*EDIT* - You can farm ( literally place plants in a garden of sorts ) and watch as they accumulate worth over time. I don't know too much about this game mechanic, It may still be a work in progress, but I do know that you can stumble upon new planting items on asteroids that you mine on.


I Could ramble on more but it's time for some cons

CONS

* Some bugs are prevalant in the game. One of these bugs can cause crashes once every hour or two of gameplay. Be sure to save frequently until this bug is fixed. ( watch the devlog incase the Dev's fix this and I forget to update my review) The other bugs are minor and is exactly what you'd expect from an Early Access Game. ( Ex: fall out of your ship but still be alive without the graphic of your player ) Stuff like that. =)

* Could use more items to build with at start. (Such as having Hallways and Corridors / the basic building blocks of a ship unlocked ) as well as maybe a tutorial on building ships. ( Could also use some smaller structural pieces but i'm not too experienced with the ship builder just yet. )

^^^^^ * EDIT * A Dev has mentioned they are planning on overhauling the research system eventually so that progress will be more streamlined and natural.

* Slight Delay when traveling at warp speed and entering a new section of the universe. The game universe is seamlessly connected but I think when enemies are spawned around your section of the universe, they freeze the game for a second or two. A very minor annoyance at worse.

*Game can be punishing to people who are careless. This can be taken as either a pro or con depending on a person, but the difficulty of the gameplay is entirely dependant upon the player and where they choose to go.

Conclusion and a Story/Glimpse of gameplay.

CONCLUSION: I was first introduced to this game 2 days ago and now have 15 hours. * EDIT* (I now have around 28 hours of gameplay only a few days later, and I do not afk to gain hours. Still enjoying the game very much. ) I have a job and work 6-9 hours a day. To have 15 hours already tells you that this game delivers pretty well. There are some bugs in this game, but surprisingly not too many compared to many other early access games. This game is worth the money IF you know you like the space sandbox and combat / space exploration gerne. This game is perfect for the many of us out there that like the abstract feeling of being adrift in space, space combat with some elements of realism to it, and those of us with creative minds whom like to build and experiment with designs. This game has an extreme amount of potential, and I for one would very much like to see it reach it's peak.

I say give the game a chance if you are considering it. I know I wasn't disappointed.

Now for a little story that shows a little piece of this very big game.

I once captured a ship four times in size compared to my own, and the excitement was exhilarating. I took out its manuvering engines and flanked from the left until I punched a hole in the ship that leaked oxygen, which in turn, nullified the crew inside. I have armor which provided o2 so I could breathe in the newly vacant ship. I proceeded to patch up the holes and repair what I could of the ships turning thrusters so that warp speed would be a bit easier to travel in. As I made my way back to my space station, I was attacked by some friendly neighborhood pirates ( We pirates attack our own sometimes ) So, fighting for both my dear crew's lives, as well as this behemoth of a ship ( relative to what I was flying, I bet there are ships 4 times larger than this ship as well, lol.) I managed to fend off the attackers and warp out of there. On my way back, I grazed an asteroid and lost a part of the ship.. I left the pilot seat and ran over to the gaping hole in my prized ship.. I was filled with regret for being clumsey enough to run into a stationary hulk of rock.

I repaired what I could ( Thank god my suit had oxygen attributes, I would have suffocated otherwise.) and somehow managed to very slowly make my way back to my home station. After I repaired the ship and scrapped/researched it, I was able to eventually create one in my home base and retrofit it more to my liking. I now prowl known space as a king.. but something tells me I am but a pawn compared to whats really out there =P

^^^^^^^^^^^^^^ This is literally what you will experience quite often. At the original time I've reviewed this game, I only had 15 hours. Now That I have closer to 28 hours, I have seen new game mechanics. The combat does not get boring, infact, I believe the more one has progressed in the game, the better the combat will be considering bigger / higher tech ships (which at this point, you're able to customize to even deeper depth) have more options to utilize as they engage ever more powerful enemies.


I have many, many games in my steam library. Of those near 100, I have chosen to review only 6-7 games. This game is obviously one of them. I decided to review the game on my own behalf; I have not even had a discussion with a developer and it was my choice entirely to review the game to this extent. Just wanted to make that clear =P
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
2 people found this review funny
Recommended
30.2 hrs on record
Early Access Review
Posted: February 15
Written for version released 15. FEB 2016

Ship combat is really fun. Initially you are shooting blindly at enemy hoping to hit and do some damage. Over time you learn how to properly lead based on your weapon and you will know where to hit to take out ship systems (reactors, engines, manuevering thrusters...). Cannons are reliable for close quarters combat, rockets are great for long range skirmishes (my favourite part). Missile tubes are really strong, easily disabling smaller ships in few hits. Beam weapons are still WIP, but are present in the game.

Ship designing is great, its complex but not difficult. You have put on lot of engines, fine now you need some reactors, now it flies forward but doesnt turn, slap on some thrusters. Dont forget to forget them to connect them to reactors (drawing little paths from power conduits is equivalent to high tech cable management :) ). The reactors will blow up easily without some armor. Now its good, but its not flying well, ah.. i forgot reactor cooling....
And then you add bridge, corridors, weapons and dont forget cargo space to hoard your loot somewhere.

Cons:
Occasional crash
Gameplay content is limited
AI is in its early stages (ship combat AI works well)
Simplistic infantry combat (for my taste)

People who like this game should suggest to the devs various missions and events which would happen in the world, because the game is currently lacking them (except the tutorial).
I would like to see improvements in the world desing: Station dwellers could do some meaningful tasks around stations, ships could come and go from and to stations. Ships in the world could have their destinations and tasks.

This game has big potential, hopefully the development will go well.
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26 of 31 people (84%) found this review helpful
1 person found this review funny
Recommended
12.7 hrs on record
Early Access Review
Posted: February 12
Too early to buy for most people, Wayward Terran Frontier holds the potential to be an Action-based Open-World FTL-like.

Space battles are already fun, and finding the necessary parts and hulls in order to make a ship tailored for your playstyle feels rewarding (albeit time consuming).
The modular damage is really amazing. You can cut an enemy ship in half and it will be forced to fight like that. You can also learn weak points in the designs and aim directly on the bridge for a quick kill, or you can aim at the engines, board the enemy and take his ship with you.

Unfortunately...
It's hard to recommend as there's not enough content yet, there's a few bugs and crashes are being reported. Price tag doesn't help either.
Unless you are REALLY into space games or supporting the development of a open-world action FTL inspired game, it's better to watchlist the game for now to prevent disappointment.
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15 of 18 people (83%) found this review helpful
Recommended
17.7 hrs on record
Early Access Review
Posted: February 15
Very cool game so far! needs some work, and it is alpha, but I keep coming back to learn more. Really love the exploration and ship detail.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
272.0 hrs on record
Early Access Review
Posted: April 9
For anyone that enjoyed FTL, this game is a must have. Although the game is obviously incomplete, I've already spent over 100 hours playing, according to steam.

Pro's:
Excelllant ship customization. You start with a basic template of a ship you've aquired by either starting with it, or capturing it. You then swap out components, reroute wiring, place power supplies and capacitors, hallways, airlocks, rooms, special modules, etc. The customization is pretty much endless. This is by far where I've spent the most time in the game, trying to squeeze in one more turret or optimize the power flow.

Large Map: Currently the vast majority of the map appears to only contain asteroids and empty space, but zooming out, you can see that there is a vast galaxy to be populated as the game becomes more complete.

Good ship to ship combat: Able to board enemy ships and stations and wipe out their crew via a bit of gun play. Knowing the enemy ship types matters in a fight and will help you find weak spots to concentrate your fire on. The biggest guns don't always win a fight, though it sure helps. You can out maneuver, and disable bigger ships with some skill and knowledge. This is where your ship customization skills really show.

Forgiving death mechanic: Well, you get cloned every time you die and start back at your base station. Not a big deal since you only lose the ship you were in at the time and any cargo in the hold. The game appears to expect you to die often.

Mining: You can mine asteroids with the right equipment.

Psycho robot advisor.

Cons:
Not a finished game. The game is playable, but what content they have is a bit repetative. The basic game play is solid, just not much to do except kill ships, design ships, capture ships, hunt for blueprints.

Research: The research kind of ticks me off. A large portion of the fun in this game is designing your ship. The only problem is that you have to find blueprints for every peice of hallway, doorway, etc. before you can remove or install it on a ship. You will end up with half baked ship designs because you couldn't remove half of the hallway or door tiles somewhere in the middle of a ship. After over 100 hours, I still haven't found half of the components, so I can never fully redesign any ship template.

Bugs: There are a few annoying bugs, but nothing I wouldn't expect from an early access game.

Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
41.9 hrs on record
Early Access Review
Posted: February 15
I guess it's a bit unfair to thumbs up or down this early stage of the game but after my 7.5 hours of gameplay I decided to give it a thumbs up, for now at least :P

oh and sorry for grammar and such english not my 1st..

1st of all the game is overpriced for what you get, just my opinion, that said, I don't regret spending my 30$ can for the sole reason that this game is really freaking promising, like epic if you like that genre of game, and I gladly pay 30 $
if it can fund and help them make this game what it could be.

2nd Right now it's not for everyone, we all know the jazz about EA but some people just won't ever understand I guess...
For now, your main activity will be grinding ships and a bit of mining and farming.

3rd (and last con :P ) Is there bugs? Is it possible to encounter a game breaker or even a corrupted save???
Already answered that one it's Early Acces an no different form most EA...

I'm on win 10 good gfx card and a nice 24 g ram and on my system the game works mostly flawlessly, yes I had some minor crash, had a save file corrupted too, but I played for almost 8 hours straight (looking through the forums I know Devs are already investigating and they seems very present in the forums answering questions etc)

Now the goods!

The ships are nice and original to me, I wish I knew a bit more about the ship editor connecting things and all seems pretty unfriendly, but at the same time it gives you the posibility to redo completely or even partially the inside layout of your ships, with huge amount of details like you need something for air ,electricity, docking or even just move your cockpit in the middle section of your ship so its safe from getting wrecked.. things like that

I like the fighting , you can shoot every component on the enemy ships example you blow the air generator they will have to repair it in the heat of battle or suffocate to death, best part if it's a lone pilot he won"t be able to fight back if he have to repair something important, or ultimatley, you can board their ships, just watch out somethimes they won't let you get away with it :P

I really enjoy the ships fight as I like fighting on foot, both feel good and responsive, it's pretty nice to be able to gear your characters a bit rpg style.

GFX are what you can expect nowdays, space backround, planets and such are nice, Lots of ships that looks cool and are very different one from another even the shapes suprised me, and the amount of things to make it work inside its so awesome, you can interact with those parts like repair them ect and the process, although slow, is very nice, or they can catch on fire etc..

MY CONCLUSION: Right now you have to be very in that kind of game to enjoy it, Starting can be hard, I got grinded by about everything at first instead of me grinding. Once you know the qwerks it's pretty enjoyable.

I saw some complaint about having nothing to do in the game, well right now you have endless ships fight, endless boarding (ships and station) ya it can get repetitive fast for some but I must be part of those who like grinding ^^

I have a ♥♥♥♥♥♥♥♥ of EA that I ain't sure about, this one just can't fail to my opinion the core to awesomeness is there!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
30.4 hrs on record
Early Access Review
Posted: February 14
I don't normally take time to review games, but I just had to for this one, sure there is alot of things that could be 'even better' but what is already in, is very interesting, I've not yet played very long but the sheer potential of cool for this game is staggering :-), so far ive yet to hit the limits of the game so I can't comment on the amount of things to do...

But it plays top down 'w-a-s-d' control of your charecter then when you walk up to a navigation console you can zoom out taking control of your ship, find some sorry pirate disable his firepower, dock to his ship and switch back to controlling your captain, move though the corridors of your ship to the docking bay, enter the enemy ship, kill the crew and fly on.

That description should easily tell if this is the kind of game your looking for, I know it is for me.

So yeah at this point it might be a bit repetitive and I dunno about the amount of content, but the consept alone deserves thumbs up.

Please don't ♥♥♥♥ it up :-), looking foward to more.
Cheers

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11 of 14 people (79%) found this review helpful
1 person found this review funny
Recommended
89.5 hrs on record
Early Access Review
Posted: February 12
Fun game, reminds me of a modern "Hard Nova" from 1990.

Pros:
- Ships feel great (fun controls) each one seems vastly different
- Docking is fun and a good challenge
- The universe feels immense
- Graphics
- Hours of death
- Hurling my body into space in the name of violence!
- 0.3.3.15 Better loot and quality of life!
- 0.3.3.21 (plus all previous patches) QOL patches have made the game very fun


Meh:
-Story telling (not sure if I like it)
- 0.3.3.21 (plus all previous patches) More music was added
- 0.3.3.21 (plus all previous patches) Marv seems more stable while on meds.

Cons:
-Crashes (See edit below)
-Crew bugs (Marv, you suck) (upgraded to meh in patch 21)
-Music (after a while gets old) (upgraded to meh in patch 21)
-Lack of content (that Ive seen)
-Price
-Steep learning curve

Conclusion:
Overall I think its fun. I look forward to updates. Im not sold on the story telling, I don tknow if the witty take on the game will make or break the atmosphere. Crashes get REALLY annoying (about once and hour). The price seems to be a big put off for people. 30$ is a bit high for the current state, If you have the cash to drop, do it!

Edit 1: I turned toggled all the options on/off and the crashing stopped for the most part. Also realize I wasnt looking far enough to complete the crew quest. I have Marv now... he's just lazy and likes the bar.

Edit 2: 0.3.3.15 info added

Edit 3: 0.3.3.21 updated.
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57 of 100 people (57%) found this review helpful
39 people found this review funny
Not Recommended
9.3 hrs on record
Early Access Review
Posted: February 13
Wayward Terran Frontier: Zero Falls is an RPG with no RPG elements, spend your time dodging a billion asteroids to find a base that is identicle to the last one you found in the vain search to find a blueprint for a T juction corridor that your super intelligent sentient AI creator can't seem to figure out how to build even though he has a straight corridor blueprint.

Enjoy having zero personal connection to your ship because its just another one of the million you've spawned after wrapping the previous one around some microscopic insta killer asteroid that you couldn't see because you have to fly zoomed out to actually find anything.

Check out the pretty ship design element that you can do nothing with because you arn't even given access to the most basic blueprints that are on the actual ship that you scrapped and researched to the point where you can generate a new one to atomic perfection but not even have the intelligence to isolate a single part as a blueprint.

Spend hours repairing the lovely ship you captured just to find out that you can't repair the engines and you have to wait an eon waiting for your dumbass character to actually breathe nano bots out to fix it (not joking). When you actually manage to get this ship back to your base by avoiding every single asteroid mankind has ever discovered, squeel with joy when you find out that when you respawn a new one, its guns don't acctually work, even though it was perfectly capable of shooting at you.

Apparently the "Vast empty void of space" while it is indeed vast it is by far empty, 99.9% of space is infact asteroid, not just any asteroids though, these asteroids not only instantly kill your ship they also instantly kill your patience.

Meet Marv, possibly the most useless character in computer gaming history.

Laugh at all the dumb 4th wall breaking data caches that appear so often that the humour is destroyed.

Did I mention there are asteroids? no? well if you like asteroids this game has them! I actually think it has all of them. Better yet they add absolutely nothing to the game! awesome!

The ships move really slow and take forever to turn! even the small ones! "hey I can add more turning thrusters though"... WRONG you don't have the blueprint, you found 3000 collections of dank memes though! (sigh).

Spaceship guns need to reload their clip! a problem that was solved in the 20th century apparently is an issue in the distant future where the concept of autoloaders was forgotten.

Still having fun crashing into asteroids? well this game will also crash you to your desktop! A new feature developed called "fast quit" the game will randomly decide that you no longer wish to play and return you to your desktop, you don't even have to hit escape! if your super lucky it might corrupt your save as well!

Realise you no longer can refund the game.... because you spent an hour breathing on a ship to repair it (still not joking).

Which crashes more? your ship into asteroids or the game to the desktop?

Enjoy placing guns on your newly spawned ship over and over and over and over and over and over and over and over...

The potential of this game is incredible... but completely wasted, just like my £20.

But its early access! they will fix it!.... this game has apparently been in development for YEARS... and this is the state it is in... are you kidding me?

Asteroids.

Would I recommend Tedius Asteroid Dodger: Zero Fun...... YES!..... hahah no of course not.




oh yea, theres asteroids btw.
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