Crashlands is a story-driven crafting ARPG set in an outlandish world of hidden magic and high technology. Fight and tame alien beasts, craft resources into menacing weaponry, befriend the locals, and go toe-to-chin with a world-domineering maniac.
User reviews:
Recent:
Mostly Positive (83 reviews) - 78% of the 83 user reviews in the last 30 days are positive.
Overall:
Very Positive (793 reviews) - 90% of the 793 user reviews for this game are positive.
Release Date: Jan 21, 2016

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June 21

WELCOME, ALL YE SALES FIENDS!



Since you're an optimizer of the wallet, I'm going to assume you're ALSO an optimizer of your playtime. And with that in mind, here's a fancy list of things to help you get the most out of your adventure in CRASHLAAAHAAAAANDS!

  • Do you miss reading those glorious instruction books from your youth, when games came in REAL, EDIBLE BOXES (we're pretty sure they were edible...)? Check out the Crashlands Manual for some of that delicious, old-timey game-primer flavor.
  • Need help finding a thing, defeating a boss, or completing a quest, but too High Born to spend the time figuring it out yourself? The peasants on the subreddit have assembled tips, tricks, guides that can sherpa your Lordship to the promised land. Or at least to where that HIDEOUS Baconweed Fairy is.
  • Lastly, if you like community, friendly people, and talking about games, join the Butterscotch Forums. It's a warm, safe harbor in the bloody seas of the Internet.
And if you're on the fence about buying the game, just watch one of our favorite youtubers enjoying the crap out of it. AND THEN GET OFF THAT FENCE WHAT IS THIS A CONTEST FOR MAKING YOUR LEGS FALL ASLEEP?

JEEZ.

Stay frosty,
Samuel

8 comments Read more

April 18

Crashlands Tees and the Documentary Sneak Peek

HEYOOOO!

Seems everyone's enjoying the patch. WELL GOOD, YA RASCALS.

We've also got blazin' soft Crashlands tees available through May 1st . If you've never had Butterscotch on your bod before, well, now's your chance.



AND! There's a documentary being made about the gamedev story behind Crashlands. The documentary crew just released a 13 minute sneak peek. If you like what you see there, back the documentary on Kickstarter to help get it made!

SWEET GOTTA GET BACK TO WORK BAI,
samuel

3 comments Read more

About This Game

Craft, battle, and quest your way through Crashlands, a story-driven Crafting ARPG overflowing with sass!

Become Flux Dabes, a galactic trucker whose latest shipment gets derailed by a chin-strapped alien menace named Hewgodooko, leaving you stranded on an alien planet. As you hustle to retrieve your packages you’ll become enmeshed in a nefarious plot of world domination, which will require all of your wits and both of your glutes to overcome. Learn recipes from the local sentient life, make new friends, uncover ancient secrets and deadly bosses, tame everything and build yourself a home-away-from-home as you learn to thrive on planet Woanope.

Key Features

Expansive Crafting System
Unlock over 500 craftable items as you explore the world and learn its secrets!

Self-managing, Infinite Inventory
In Crashlands, your inventory is infinite, manages itself, and retrieves your tools when you need them, so you can focus on adventuring, questing, and building. You'll never have dig through your bag or return to your base to free up inventory space!

RPG-Style Character Progression
Become more powerful through creating ever-more-amazing items! As you grow in power, you can venture to new regions of the world, meet strange characters, discover new stories, and encounter new and interesting enemies.

Skill-Based Combat
Learn the attacks of the enemies you encounter, and use your skill, agility, and wits to defeat them! You can even augment your fighting prowess with the power of the dozens of gadgets you can craft. Set your enemies on fire, stun them, slow down time, and more!

Intuitive Base Building
Building a base in Crashlands is so simple it feels like fingerpainting. You can create beautiful, sprawling bases in minutes!

Tameable Creatures
Every creature in Crashlands can become a trusty combat sidekick. Find an egg, incubate it, and hatch your very own adorable or hideous bundle of joy. You can even craft special items to grow and empower them!

Huge World... with Huge Problems
Four sentient races, three continents, an epic bid for the future of the planet, and you - trapped in the middle, trying to deliver your freakin' packages. Take your time to dive into the sidestories of the characters you meet or just rush headlong into making that special delivery. With hundreds upon hundreds of quests, there's a lot to do and discover on planet Woanope!

Crossplatforminess
Don't want the fun to stop? Crashlands is also available on mobile - the exact same game, with your cloud-synced progress - so you never have to stop!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Xp, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2.5 GB RAM
    • Graphics: 128mb Video Memory
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    Minimum:
    • OS: OSX 10.9.5, 10.10
    • Processor: 2.0 Ghz
    • Memory: 2.5 GB RAM
    • Graphics: 128mb Video Memory
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (83 reviews)
Overall:
Very Positive (793 reviews)
Recently Posted
Darth Tater
( 17.5 hrs on record )
Posted: June 30
I thought this game would be fun, but it is AMAZING. It is one of my favourite games because everything in it is excellent. With other games I tend to get bored if I play it for too long, or I can't just play them for 20 minuted and then do something else, but with this game, it I have 10 minutes of time free, this game would be perfect, and I can play it for 4 hours straight without getting bored.

-----Game Progression-----
You gradually progress through different levels of armour, weapons, and decorative items, each which come from a different workstation. Each workstation has a set of materials that you need to build pretty much any item for it, meaning that when you unlock that workstation, those items are super valuable, and you need as much of them as you can get. A while afterwards, you unlock the next workstation, and then you don't care about those items anymore. To craft some better items you need to do a bit of hunting, sometimes for a little while, but it doesn't reach the point that it gets tedious.

The crafting and inventory system are quite useful, as you don't have to try and drag items around and sort them and try to find the items that you need in your inventory. (Just read any of the promotional material for this game, they do a better job of explaining it)

-----Pets-----
After a while of fighting a specific enemy you will eventually get an egg, which you can then hatch, name, and then it will aid you in fights. You can also craft items that make the pet become more powerful. Pets are really useful in taking out difficult enemies, because you dodge their attacks whilst your pet kills them.

-----Enemies-----
Every enemy has a unique look, sound, and attack. meaning that fighting them never gets repetitive. with each enemy, there is also a specific technique that you need to use to kill it without getting rekt.

-----The World-----
The whole map of the game is quite large, and as you explore it, it is added to your map, with specific goals for missions marked on your maps, making it easy to find where to go next. There are teleporters scattered around the map, which you can teleport to from any location, whenever you are not in battle.

-----Building-----
You can create your home using a paintbrush tool, which you can use to put items down anywhere in your vision. The items you can put down are also grouped by categories, meaning that you can easily find what you need.

-----Audio-----
The music is gr8, as each area has different music used, and the biomes also have different music that is played at night. The sounds for enemies are unique, meaning that with each new enemy you can enjoy some new weird sounds. The sounds for other things are also good. (esp when "embiggening" a creature).

-----Visuals-----
The graphics are just amazing, and it never looks plain or boring, due to how detailed everything looks.

-----Performance-----
I play this game (along with all my other games) on a surface pro 3 i5 with an integrated gpu (no dedicated graphics). It can easily run this game, at 2140x1440 at 60 fps, which is very good (I'm not sure about the performace with other 2D games, but with fps games I am used to 20 fps when playing at a much lower resolution)

Two thing that I would like would to be able to see a list of all your items and recipies, and being able to track multiple recipies at once would be useful.
I bought this game when it was on sale, but it is definitely worth the full price
Helpful? Yes No Funny
Banana Hammock
( 19.9 hrs on record )
Posted: June 29
This is literally my favorite game. Within the first tow days of owning it, i clocked over 15 hours. I would most definiteley recommend this to anyone, and i actually have. If you are reluctant to buy it, don't be. It is more than worth the price. After all I have played, I am not even close to being done. I am thoroughly enjoying it, and it was most definitley worth the price. 10 / 10
Helpful? Yes No Funny
tim740
( 50.7 hrs on record )
Posted: June 29
Really fun and amazing game, didn't expect myself to enjoy it as much as i do, boss battles are challenging which is a good thing, love the quest system and quests, recommmend you get this, i also own the android version too.
Helpful? Yes No Funny
Kimbryo Leo
( 1.8 hrs on record )
Posted: June 29
I'd rather play don't starve.
Helpful? Yes No Funny
Man of God2
( 6.3 hrs on record )
Posted: June 29
I bought this game because of the trailer but I regret it. /title

This game has certainly got the quirky vibe to it and I really want to like it but I just can't. The game is a major grindfest. I absolutely love Terraria and thought this game might be somewhat similiar with all the crafting and bosses but it is not at all.

Here is a quick rundown of what I've come across so far

Every enemy has different attack patterns which is cool. Problem, all the enemies pretty much 1 shot you. The "bigger" versions of your enemies, which are just larger recolored version of the basic enemies will legitimately 1 shot you when you're "on par" with their gear. Meaning no matter how much you grind for weapons and armor you will most likely get killed instantly if you're where you're suppose to be story wise. Absolutely ridiculous and it is pretty much the main reason I'm falling off this game.

The combat like I said is frustrating because of the 1 shot thing but apart from that I'd relate it to Don't Starves mechanics. Hit and run hit and run. Which can be fun but when the majority of the game is to get materials from enemys (and the enviroment) it gets really dry to hit and run all day.

Grinding is tedious and extremely boring and this game is pretty much that. Just mine mine chop chop mine pick mine chop pick mine. blegh. No thanks. I felt like I was getting nowhere.

The first boss I ran into was cool but my character was so slow it was very difficult and annoying to fight her. Still haven't been able to beat her because I can't outrun her spam.

There are a lot of fetch quests. I'm a not a fan of go here do this come back to me. I ran into a lot of these quests and it seems like most of them are not optional because its how you unlock higher level gear.

Haven't dabbled in the creation part of this game but I'm not sure there is a point to it other than solely looks. Your base doesn't really matter, it's just your crafting hub.

I'm going to give this game more of a chance and hopefully my opinion will change but as it stands it is boring.
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NinjaCat
( 3.9 hrs on record )
Posted: June 28
I'm recommending this because the art is cute, the writing is funny, the story is silly, and it's pretty cheap. I paid $10 and got about three hours of entertainment out of it, which is a pretty good return on investment.

Having said that, it's boring.

All you do is left click. Left click to walk somewhere. Click to attack, and click to move away from the red danger zone of a counter attack. Click to harvest. Click to craft. Click here. Click there. That's it. Monsters are moving blobs you click to attack. Resources are stationary blobs you click to harvest. Crafting is a window you click to craft.

And that's totally ok, especially for a mobile game. If you enjoy clicking, and silly stories, and colorful artwork, then you too will probably get a few hours of fun out of this game. And that's cool.

Just please, don't get into this expecting depth or strategy or sandboxing. It isn't that sort of game. It's the kind of game you play while you poop, or while you're killing time on your lunch break, or when you only have one functional finger because of a tragic ninja injury. Expect anything else and you'll be upset.
Helpful? Yes No Funny
Karkat Vantas
( 12.1 hrs on record )
Posted: June 27
IF YOU LIKE READING AND BEING VERY ♥♥♥♥♥♥ OFF THEN YESH TAHT IS TEH GAME 4 U BUY IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Helpful? Yes No Funny
HopperUK
( 2.7 hrs on record )
Posted: June 27
Extremely cute and charming little crafter/builder ARPG. The humour is gentle and amusing, the characters are endearing and the gameplay is very simple. A great podcast game.
Helpful? Yes No Funny
skulldude1313
( 0.3 hrs on record )
Posted: June 26
This GAME IS HORRIBLE I WANT A REFUND
Helpful? Yes No Funny
mattly
( 6.3 hrs on record )
Posted: June 26
TL;DR
I really want to like this game. It's got a quirky vibe (Baconweed, the Skinnery, Tar monsters), the writing is funny if a bit dad-humorish sometimes, and unlike a lot of games that lean of a crafting mechanic, it actually has a goal. Unfortunately I found the gameplay moderately tedious and both the control scheme and the interface for inventory & crafting really lacking.

Gameplay:

You progress through the game by quests, most of which involve crafting an item you will just receive the recipe for. This involves either harvesting plant/mineral resources or killing creatures. In either case, the drops are random enough that if you're looking for a somewhat rare drop, you can spend a lot of time grinding until you get enough of the drop you need.

Sometimes items from one quest depend on a recipe you'd get from another quest. For example, I needed to upgrade my saw, but hadn't yet gone out to start the quest which gave me the recipe for the water pump I needed so I could make water balloons which I needed for the upgraded saw (yes, you read that right). If the game's writing were consistent, your sidekick would have said "oh, you need water balloons, huh? well let me give you a recipe for a WATER PUMP", but instead I spent some time trying (and occasionally succeeding) in killing enemies I had previously had a very hard time with (for reasons described below), thinking maybe they dropped a water balloon. Nope. They did drop the necessary components.

I would have loved to see more building involved in the actual gameplay – mostly it consists of having enough floors on hand to build a bridge to an island with a rare resource you want, or across a river you don't want to around.

The environments are a bit homogeneous as well. Perhaps to be expected from a sandbox game, but it was a few hours before I got far enough out from the starting point to see the tarpit areas.

Combat:

The combat controls somewhat like Diablo or Torchlight – you click an enemy to attack it with your melee weapon. Unfortunately this also involves dogding a lot of area-of-effect attacks, for which you get a short preview of the area just before they strike, which means clicking to dodge, then trying to click the enemy again to attack between their strikes. I don't own a mouse (and I'm not going to buy one for this game) – I prefer playing with a controller, or barring that, games controlled primarily by the keyboard with some light mousing done on my laptop's trackpad. I've logged a lot of time on Minecraft and Terrarria that way.

While you do have some ranged weapons available, I found them problematic to use precisely in combat. You have to have them in your very limited hotbar, hit they key and then click the enemy, and then wait out a recharge time. In the middle of combat, I found this required more precision than I was able to give while dodging attacks from the gangs of enemies that would accrue while I was running around trying to dodge the thing I was trying to kill in the first place.

Healing items also have a recharge time, in my experience a longer one. While you can use a different healing item while the one you just used is recharging, they take up limited space in your hotbar menu, and you can't change hotbar items in combat.

Finally, while there are varying difficulty modes available, you have to choose at the start of your game. I might have kept playing had I been able to lower the difficulty once I got six hours in, but I can't, so I won't.

Inventory and Crafting:

For as much ballyhoo as the unlimited inventory and guided crafting got, I found it problematic for a few reaons.

First off, there's no actual inventory screen. If you want to know how much of something you have, you have to look at a crafting recipe that contains it. Second, you can only see your progress on one recipe ("track") at a time while away from your crafting stations. So basically you're tracking what you need to upgrade your weapon or armor, or the current quest item. For anything else you need to make notes or go from memory. Remember, there's no inventory screen to open up and ask, "Do I have enough of Item B to make Item E that I'm not tracking?" you have rely on the count of those you get when you pick up a drop of them.

You also need to keep track of what you can build at which stations. You want to build item X at station A, but it requires item Y and it kinda looks familiar but you're not sure so you have to go to each of your other stations to remember you can build it at station C.

These two gripes with the inventory and Par for the course on crafting games, sure, but when you claim you've improved on them quite a bit I would expect more significant improvements than what was delivered.

Final thoughts:

Like I said, I really want to like this game. The vibe and humor had me sticking through it for longer than I would have otherwise. But I wouldn't consider playing again until it got controller support and improvements to inventory & crafting interfaces.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
154 of 173 people (89%) found this review helpful
15 people found this review funny
Recommended
5.9 hrs on record
Posted: June 11
Crashlands
Developer: Butterscotch Shenanigans
Publisher: Butterscotch Shenanigans

Introduction
==========
When I first started playing Crashlands, my initial impression was "Oh, it's like Don't Starve...". But after the first 15 or so minutes though, that initial impression was blown out the window. Crashlands is so much deeper than I originally thought. It's completely story-driven, and it goes along at a fair pace.

The player character, Flux, is a delivery specialist for the largest shipping company in the universe. During one delivery of three very important packages, your ship is yanked out of hyper-drive (impossible!!!) by a cosmic entity resembling a floating head in the outer atmosphere of a seemingly uncharted planet. After removing a crucial part from your ship (a Quantum Electrodongle), this entity shoots your ship down and you crash onto the planet's surface. With nothing left but a basic craftin station and your semi-sentient AI floating robot storage thing called Juicebox, it's your mission to use whatever resources you can get your hands on to get those packages delivered! Needless to say, you have your work cut out for you.


Gameplay
==========
Once on the planet, you start by gathering up whatever resources you can to craft into basic tools. Juicebox will teach you all the basics as you go along, so pay attention when he tells you something! Gathering resources is your primary focus, and using them to craft weapons, armor and tools will help you progress towards your goals. There are quests scattered here and there, with varying rewards. NPC dialogue (all dialogue, really) is very light-hearted, but genuinely funny. Possibly the best feature of this game is Flux's suit. It stores EVERYTHING you gather, and has an unlimited capacity. You do not need to worry about managing your inventory, just how much of a given resource you have to craft what you need. You can "track" an item and it's components, so you know when you have enough to make the item.

You start out using your ship's little crash site as a makeshift base, but as you gather materials you can set up a base anywhere you like. Build Mode is very simple and easy to use, and you are free to set things down pretty much wherever you want. You can pick them back up too, without losing the item or components. At some point, you will be able to hatch companion monsters that will follow you around and help you in combat. You can then "enlargen" them with a crafted item to make them more powerful.

Crashlands has a very nice flow, and plays out at a great pace. It's not annoyingly easy, nor is it ball-breakingly hard (unless you don't keep your gear up-to-date). As you craft one station and gather materials, you'll unlock another crafting station with more recipes, weapons, and armor to craft. As you gather materials, you'll come across new schematics that allow you to make new items. Each section more or less rolls right into the next, and it's up to you how fast you want things to go. The world map is vast, and there is plenty to kill and gather. Thankfully, you can freely warp to your home or telepads you discover while exploring to get around quickly.

There's just so much I can go on and on about with Crashlands, but let's leave some surprises, shall we? Suffice it to say, there is PLENTY to do.


Graphics
==========
The game looks very nice for a game with this kind of artstyle. Animations for everything look great, and the environments look nice too. You'll see a lot of the same for awhile though, until you move on after a certain point in quests. After that, environments are a little more diverse. Day and night transitions work well, and different, more powerful monsters come out at night. The game's UI is very easy to read and get used to.


Sound and Music
==========
One of the shortcomings of this game is the soundtrack. For a long time you'll only be hearing the same 2 or 3 tracks. Daytime, nighttime, and event tracks. They are pretty nice though, and are often pretty chill and soothing. Great for just running around and gathering materials to relax. Sounds effects are pretty well done, and I always laugh when I hear the sound a Wompit makes when it's jumps you. The *smack* sound when you talk to NPCs or gather materials is quite satisfying too.


Performance
==========
I haven't had any issues running Crashlands whatsoever. It seems like it would work on nearly any kind of rig. It's not a particularly demanding game. Best played with mouse/keyboard, as most games of this type are. I didn't even think to try my controller, though I imagine it *could* work. NP FPS issues, no lag, and no stuttering. No random crashes either.


Final Thoughts
==========
If you enjoy games from this genre, you -need- to pickup Crashlands. Its humor is enough to warrant a purchase, nevermind the hours and hours of content packed into it! As I said before, it's not too easy or too hard, so most players should find it quite enjoyable to play for a relaxing evening. A great game that's very easy to recommend.


Gameplay Demo
==========
https://www.youtube.com/watch?v=CGN3XWManJI

Nerd House Verdict:
==========
Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
44 of 54 people (81%) found this review helpful
2 people found this review funny
Recommended
32.0 hrs on record
Posted: June 20
I both recommend and DO NOT recommend this game.

the one thing that stood out in this game that i absolutely loved was the combat. very interesting enemies that each have it's own attacks that you need to study and learn in order to defeat them.

the reason i do not recommend this game is simply because i got bored of it. im no stranger to repetitive and tedious gameplay from the likes of Minecraft, Rust, Unturned, etc. the only difference is that i adore those games, whereas this one is whatever to me because the tedious repetitiveness of THIS game doesn't give me any sense of accomplishment. i built a giant base made of stone...great, but now what? nothing is attacking my base...

ive made giant castles in Minecraft and after ive placed that final stone block i think "okay, now what should i build next?"

i could list way more that i don't like about this game, but im lazy.


If you're looking for a game that you can playthrough and beat in 20-30 hours to a definite end, play this game. if you're looking to be creative and use your imagination, look elsewhere.
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24 of 29 people (83%) found this review helpful
6 people found this review funny
Recommended
5.3 hrs on record
Posted: June 16
Surpising amount of worth comes from this seemingly small game.

Think Don't Starve, without the starve part. Add a dash of bacon, maybe a pinch of unicorn farts, and a large dose of goofy sci-fi. Absolutely nonsensical sci-fi and good lord does it revel in its ridiculousness. This game was probably as fun to make as it is to play and that is a rare thing in today's market.

If you're still on the fence due to the $15 price tag then I would suggest buying the mobile game for $5. Not only is it the same game, if you like it enough, you can then buy it on the PC as well. Your game will be cloud-saved so you can enjoy the same playthrough on both platforms. Really a lot of bang for your buck!

...Obviously I've never played this game at work in the bathroom.
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73 of 124 people (59%) found this review helpful
5 people found this review funny
Not Recommended
5.4 hrs on record
Posted: June 11
3/5 Stars. If you like crafting games like Terraria or Minecraft - you probably want to ditch this one. While Crashlands is well polised the crafting part is really lacking. You basically just open up a new type of ressource node like wood, stone, leather or plastic and then grind it for an hour to craft a set of weapons and armor out of it. Or grind 2 hours and craft a few spare parts hoping you get some higher tier equipment. The teaser promises 400something recipes - ain't no lie but 50% of that is just decoration objects and the other 50% is the same thing over and over again, with a different material. Like weapons, armor, bombs, walls and even some deco elements. Bought the game after watching the trailer and I did actually expect a bit more creativity after watching it. It's a nice game, but it too feels grindy and get's boring fast.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
Recommended
30.7 hrs on record
Posted: June 21
The game is really enjoyable.
There are ALOT of different things to do/craft. The story has some funny parts although it's not that great if you play the story again.

I have only 1 problem with the game and that is that after 30 oor so hours my save got deleted and i lost all progress.

Over all a good game to pick up and just play a bit.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
43.0 hrs on record
Posted: June 21
An absolutely fantastic game. I spent quite a few hours on it, and went back a few times to play a few more hours. Customize something, get a new pet, try a stupid build, whatever. And I'm pretty sure I'll eventually restart a whole game from scratch. It doesn't look like much at first sight, maybe some Don't Starve clone but honestly... The resemblance totally disappears as soon as you get it. It has some Diablo, some Don't Starve, some elements from old school RPGs, and the humor is so fundamentally ♥♥♥♥♥♥♥♥ it becomes brilliant.

For those who like well-designed and wonky adventure games and have 40-ish hours in front of them, it's a safe bet.
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3 of 3 people (100%) found this review helpful
Recommended
2.6 hrs on record
Posted: June 21
I've got about 30 hours of gameplay on the Android version from tablet play - I'm pretty pleased to finally get it on PC. I wasn't keen with buying a game twice to enjoy games across multiple platforms but, being on sale for the first time I had to jump on it. As for the game itself - I feel like it's more of a time killing clicky 'veg out' kinda game. It's stinking casual gameplay is nice for when I feel like keeping my hands busy but don't want to get too involved with a deep game. That doesn't mean the game doesn't offer depth though, because it does. The crafting system is incredibly deep (more so over time) but still easily accessible for anyone new to the genre. The tutorials and hand-holding don't do anything to slow down gameplay either. It throws you right in and feeds everything to you progressively so that you don't get lost.

Now, for those of you curious about the Steam version - it's not any different than mobile or vice versa. However, it's nice to be able to play on the go or at home.

*Note - this game does work perfectly fine with Bluestacks. So, if you've already invested in that frontend, just stick with that over the Steam version. You won't be gaining anything over this purchase.
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8 of 14 people (57%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: June 24
I'm not recommending this game because after the first few levels of tools/weapons, it just gets extremely repetitive. There's no real advancement ever happening, you just explore in a gradually wider radius around your crashed ship and your weapons get marginally better to be able to handle the stronger enemies further out. It'd moderately fun at first, but does not last long.
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1 of 1 people (100%) found this review helpful
Recommended
106.7 hrs on record
Posted: June 25
I have spent many pleasurable hours in Crashlands, so I figured I should write a bit about it ;-)

Crashlands is a game about learning your enemy... each mob has a different attack pattern, and a very handy thing to notice, since you can collect each mob as an attack pet that will help you defeat the rest of the mobs in the world.

The immense variety of monsters is a joy to behold... especially if you aggro a bunch of them and they end up chasing you down! haha

Learning to dodge is a skill you will need, but as long as you pay attention, you will succeed.

Crafting is easy, with ingredients specified at each station... and inventory is infinite, (yay!) Crafting progresses through each biome at a natural pace, and though at times it can get a bit grindy, you are always challenged by the next new or upgraded mob that appears as you venture further and further from your base.

The three original biomes provide plenty of variety in terms of materials, mobs, and setting, and are a nice change of pace after you've farmed the previous ones.

The story is one of the best features of the game! I thoroughly enjoyed the humor, and I still remember the amusing and unique characters, and the entertaining quests they send you on.

Each biome also has its own share of bosses, each with different mechanics. Craftable potions & gadgets allow you to customize your build to suit your playstyle.

Tl;DR
I thoroughly enjoyed playing Crashlands – every new recipe created a desire to hunt down new ingredients without it feeling like a chore. The humor-driven story was hilarious, and well worth the price of admission! I admit: I came into this game thinking it was something very casual, but it has a surprising amount of depth – a rare commodity these days!

I liked the game so much, I wrote a guide, here: http://steamcommunity.com/sharedfiles/filedetails/?id=608118406. Check it out for more about the game!
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1 of 1 people (100%) found this review helpful
Recommended
17.5 hrs on record
Posted: June 30
I thought this game would be fun, but it is AMAZING. It is one of my favourite games because everything in it is excellent. With other games I tend to get bored if I play it for too long, or I can't just play them for 20 minuted and then do something else, but with this game, it I have 10 minutes of time free, this game would be perfect, and I can play it for 4 hours straight without getting bored.

-----Game Progression-----
You gradually progress through different levels of armour, weapons, and decorative items, each which come from a different workstation. Each workstation has a set of materials that you need to build pretty much any item for it, meaning that when you unlock that workstation, those items are super valuable, and you need as much of them as you can get. A while afterwards, you unlock the next workstation, and then you don't care about those items anymore. To craft some better items you need to do a bit of hunting, sometimes for a little while, but it doesn't reach the point that it gets tedious.

The crafting and inventory system are quite useful, as you don't have to try and drag items around and sort them and try to find the items that you need in your inventory. (Just read any of the promotional material for this game, they do a better job of explaining it)

-----Pets-----
After a while of fighting a specific enemy you will eventually get an egg, which you can then hatch, name, and then it will aid you in fights. You can also craft items that make the pet become more powerful. Pets are really useful in taking out difficult enemies, because you dodge their attacks whilst your pet kills them.

-----Enemies-----
Every enemy has a unique look, sound, and attack. meaning that fighting them never gets repetitive. with each enemy, there is also a specific technique that you need to use to kill it without getting rekt.

-----The World-----
The whole map of the game is quite large, and as you explore it, it is added to your map, with specific goals for missions marked on your maps, making it easy to find where to go next. There are teleporters scattered around the map, which you can teleport to from any location, whenever you are not in battle.

-----Building-----
You can create your home using a paintbrush tool, which you can use to put items down anywhere in your vision. The items you can put down are also grouped by categories, meaning that you can easily find what you need.

-----Audio-----
The music is gr8, as each area has different music used, and the biomes also have different music that is played at night. The sounds for enemies are unique, meaning that with each new enemy you can enjoy some new weird sounds. The sounds for other things are also good. (esp when "embiggening" a creature).

-----Visuals-----
The graphics are just amazing, and it never looks plain or boring, due to how detailed everything looks.

-----Performance-----
I play this game (along with all my other games) on a surface pro 3 i5 with an integrated gpu (no dedicated graphics). It can easily run this game, at 2140x1440 at 60 fps, which is very good (I'm not sure about the performace with other 2D games, but with fps games I am used to 20 fps when playing at a much lower resolution)

Two thing that I would like would to be able to see a list of all your items and recipies, and being able to track multiple recipies at once would be useful.
I bought this game when it was on sale, but it is definitely worth the full price
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