Talented and ferocious weapon experts needed to eliminate a dangerous mechanical menace that threatens the existence of humanity. Up to six positions available. Benefits include traveling the world to eliminate robots.
User reviews:
Positive (16 reviews) - 93% of the 16 user reviews for this game are positive.
Release Date: Nov 17, 2015

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“...A tight, ultra-responsive twin-stick shooter whose humble charms magnify in the presence of friends.”
7.5/10 – Game Watcher

About This Game

Circuit Breakers is a fast-paced multi-player top down shoot 'em up. Get together with five of your friends and fight to rid the universe of an intergalactic robot army or compete against them and rid the universe of each other!

Far in the future, advances in artificial intelligence have created the first truly sapient AI, FIRST- short for First Intelligent Robotic System model Two- system. Fearing for it's safety in a galaxy of savage humans, FIRST escaped to the depths of space. On a distant planet it finally landed, building an army for their inevitable return...


  • Easy-to-learn and hard-to-master chaotic shooter gameplay suitable for players of any skill level!
  • Chew through hordes of enemies with four unique characters and additional unlockable characters
  • Local multi-player for up to six players!
  • Classic endless top-down action in Arcade mode!
  • Play through specific courses and compete for the highest score in Score Attack!
  • An enormous Challenge Board full of secrets to unlock!
  • Customize your game with the Core System and fight things like super-armored lightning-fast matrix-dodging death robots!

Weapon type: Machine Gun
You’ve probably never met a man more full of himself than Aldo. He is the leader of the circuit breakers but his drive and confidence is unmatched and encourages the rest of the team to bring their A game. I mean, who wouldn’t want to wipe that smile off his face by sporting a bigger robot body count than him? Aldo's machine gun strikes a solid balance between range and power for an all-around great weapon.

Weapon Type: Shotgun
There are few that rival Shelbys straightforward attitude. She is often mistaken as cold, but if you have a plan you want to set in motion, Shelby’s the girl who can follow through. Her weapon of choice, the shotgun allows Shelby to get up close and personal. Every other member of the team keeps their distance from the robots but Shelby thrives when close to the enemy.

Weapon Type: Missile
There are many things you can say about Samson, but clever isn’t one of them. He is the team’s explosive guy, delivering a tremendous amount of damage with his signature missile launcher. Samson loves explosions and if you give him a recipe for a bomb, he will tell you the exact size of the explosion with 100% accuracy. So what Samson lacks in general knowledge he more than makes up for in explosive know-how.

Weapon type: Laser
Aldo would never openly admit it, but Tay is the real brains of the operation. She is responsible for creating the weapons that the Circuit Breakers team uses today. Her weapon of choice, the laser gun matches her interest in engineering. There are many scientific teams requesting her knowledge in the field of engineering, but she prefers the application instead of the theory.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo @ 2.5GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 8600 GTS or Radeon 3850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • OS: Mac OSX Mavericks (OSX 10.9)
    • Processor: Intel Core i3 @ 3.00GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • OS: SteamOS
    • Processor: Core 2 Duo @ 2.5GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 8600 GTS or Radeon 3850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
Customer reviews
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Positive (16 reviews)
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Most Helpful Reviews  Overall
49 of 67 people (73%) found this review helpful
5 people found this review funny
22.1 hrs on record
Posted: January 13
This game was reviewed using a code sent by the developer/publisher.

Circuit Breakers is an arcade retro shooter, developed by Triverske, releasing in November 2015. There isn’t really a story to this game, it’s completely focused on the gameplay, as I would expect from an arcade title, so don’t go into this expecting a deep thriller backstory.
The gameplay concept is very simple; you pick which character you want to play as at the start of the game, these are based on what weapon you use, such as machine gun, shotgun, rocket launcher and laser, these classes have their own strength and weaknesses, but are not apparent from the start. The objective in the game is to kill all the enemies in a room and then progress to the next, every ten rooms you complete you will have to take on a boss. Probably my favourite feature in Circuit Breakers, is that you are able to upgrade your weapon to a stronger one of the same type, simply by killing enemies and finding more “ammo” pickups, and once you run out of ammo, you just drop down to the previous gun you were using, it sounds complicated but it actually plays out very smoothly and adds a nice level of excitement to your runs. The game play is very fast paced as you can sometimes get hundreds of enemies on the screen at once, the enemies are for the most part very easy to mow through but some can take a good pounding before finally being beaten.

The art style on show in Circuit Breakers has a very retro arcade feel to it. I really liked this art style and it is not very often you see it done as well as this. It takes a very Metal Slug vibe very strongly, and I salute the developers for pulling this off. All of the rooms and backdrops in which you fight in throughout the game are really nicely designed too, with lots of different textures and layouts to keep you on your toes.

Circuit Breakers is a very hard game. I only managed to get past the first 10 rooms on a handful of occasions, purely because the latter stages of the rooms you just get absolutely swarmed with enemies and you have to be very quick on your feet to keep ahead of them. Where you can get an advantage is playing with more than one person in the local co-op side of the game; this is where you will probably get the most enjoyment as well. If you have someone to play with that isn’t the best at video games, maybe a partner or younger sibling, I would still recommend they try it with you, since the controls and gameplay is very simple to pick up, only difficult to master.

I have been playing Circuit Breakers for an hour here and there over the past two weeks and managed to rack up just over 20 hours of time in it. I haven’t come close to getting even one of the achievements, let a long completing the game. On top of the game’s arcade mode which is where you will probably spend a lot of your time, the game also has a challenge mode. You unlock challenges by progressing in the arcade mode; I really liked this way of unlocking new challenges as it gives you incentive to better yourself to unlock more content. The replay ability factor and addictiveness nature of this game stands it in good stead to be a game I will keep installed on my PC allowing me to drop in for an hour here every now and again.

The only technical issue I ran into when playing is, that if you don’t launch the game when you have your controller plugged in, it won’t recognise it unless you reload. It’s not a major problem, just a little issue that I found annoying. Other than that, it runs well on all resolutions without any issues.

To sum up, Circuit Breakers is a really good game to play in short bursts with a very fast paced action based game play to keep you coming back for more. Definitely one that gets better the more people you play with, and has a really high difficulty ceiling to. With online leader boards with your friends, it will also bring out your competitive nature as well. I can highly recommend Circuit Breakers, especially for its low retail price of £6,99.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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31 of 39 people (79%) found this review helpful
6 people found this review funny
6.9 hrs on record
Posted: December 18, 2015
Circuit Breakers is actually* a recruitment tool developed in the 25th century. In the future, rapid advances in Artifical Intelligence will lead to robots declaring humanity "an obsolete by-product of a forgotten age" and also "really disgusting". If left un-checked, this menace will wipe out all that we hold dear. Don't be surprised if some guy named Centauri comes to your house, ranting and raving about your hi-score in a twin-stick shooter. Just be aware that this man will have you enter his car - which is actually a time machine - and before you know it, you'll be fighting for the future of Neo-Earth.

Now I know what you're thinking: If time-travel is possible. Why not simply go back in time to prevent the robots from being created? First off, don't sweat the minor details. Secondly, all roads in time eventually lead to genocide via robots. Face it, if we're not eaten by zombies, we'll be stabbed, splatted, and vaporized by robots. If that doesn't happen, then I can only assume Zombie Robots will be what destroys us once and for all. So my advice is to do your part, and check out Circuit Breakers.

These days it takes more than running and shooting to make a worthwhile twin-stick shooter. This genre has seen countless game releases, and it probably will be the 25th century by the time we've played them all. Aside from being a quality title in terms of the basic fundamentals, Circuit Breakers also has some depth to it. Each playable character has their own weapon. What might be effective in some situations, won't cut it in others. For example: Samson's rocket launcher is powerful, but its low fire-rate and high ammo costs mean that you have to be selective in your shots. Also, you just caught the part about ammo, right? Robots and artillery alike run on energium. By destroying robots you collect their energy, and your level of fire-power can increase. While you can't run out of ammo, your weapon can become so puny and ineffective, that you'll be no match for the horde of mechs. Your ammo can also be expended to put up an emergency shield. By holding down the button you can push through crowds, and by tapping it you can reflect enemy-fire.

While you can and should shoot everything that moves, you also have to consider the scoring system. Yep, even when surrounded by hundreds of dangerous robots, your first thought is going to be on profiting from the chaos. By destroying multiple robots in a short time, you build up a combo chain. Taking damage, or simply taking too long to wreck bots, will result in the chain being broken. To further complicate matters, each robot is worth a varying amount of points. What you'll want to do is destroy the weak and plentiful bots, before moving on to the bigger and badder creations. As with any other arcade game, you have milliseconds to develop your scoring strategy, and apply it to the situation at hand.

Circuit Breakers uses a retro-aesthetic, and relies on tried and true game-design elements such as audio cues and color-coded enemies. This makes the action easier to follow, because you'll always have some awareness of what's going on around you. Robots with guns always make a distinct noise before they fire, same with the floating mines that explode, or the droids unleashing their homing missiles. While it seems odd that I would applaud the fundamentals, all too often developers forget or ignore these imperative aspects, and their games suffer as a result. Other essentials such as controls and enemy behavior are also solid.

This game features a nice set of modes and variables. The arcade mode consists of 50 rooms, five boss-fights, and a plethora of bots and mini-bosses to contend with. Apparently it also loops indefinitely, so you can play as long as you have lives remaining. The score-attack mode is much more focused, since each level consists of a handful of rooms. Not only do you have to master the scoring system, but you also have to take advantage of modifiers. Before starting the game, you can increase your scoring potential by making things more difficult. I don't have all of the settings unlocked, but to give you an idea, these modifiers can include: raising enemy health, spawning more "elite" mechs, and decreasing the amount of energium recovery. Each game is further differentiated by your character of choice, and anyone you decide to partner up with. Multiplayer is a big part of this game. There's always a party, if you can convince up to three friends to join in on the action.

However, it should be mentioned that there's no leveling of any kind. These days it seems like every arcade-style shooter offers players methods for strengthening their characters through grinding. This isn't the case here, as your survival is determined entirely by the experience you acquire. That said, unlocking some of the content - such as hidden characters and modifiers - can feel like a grind. Completing all of the challenges will require an absurd number of hours, but if you're having fun, then this isn't much of a complaint.

There are some aspects of the game that could use some tuning. For one, some characters are underpowered for critical situations. Payne is one of the hidden playable characters, and he uses a flame-thrower. This is a fantastic weapon for handling large crowds of weak mechs, but it's too ineffective for tougher bots and bosses. This problem can be addressed by playing co-op, as Tay with her laser can make for a powerful team. These and other more minor issues have been mentioned in the discussion forums, and the developer is very open to all of the feedback.

All that said, Circuit Breakers is an exceptional addition to any gamer's library. There's a sizable amount of content, and more importantly, the game-design is fully realized. You have to carefully manage your firepower, due to the energium system. When coupled with the smart scoring techniques, this makes for a shooter that's far more strategic than most. In a way, these limitations make the game more satisfying and visceral. Usually when I play, I tap the right-stick to fire, so as not to waste ammo. When I hold the right-stick in the direction of robots, that commitment to destruction feels pretty good. Basically, this game is worth your time.

*Yes I had The Last Starfighter on the brain when I started this review. What of it?

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12 of 13 people (92%) found this review helpful
Not Recommended
8.8 hrs on record
Posted: May 25
I am not going to say this game is bad. In fact, it would be ok if the price was lower (no more than 3 euros).


+ Up to four players playing together in local coop.
+ Gameplay similar to Smash-TV (ahhh, nostalgia...).
+ Easy to play.
+ Fun for a quick break.


- Very simple: graphics are poor, they lack detail.
- Gameplay is not rewarding: you always start from zero.
- No online coop.
- Analog gamepad sticks work as digital sticks (only 8 possible directions).
- Very similar levels.
- Not many different type of enemies.
- Repetitive music (Smash-TV music was much much better).
- You'll get bored soon.

Better coop twin-stick shooters?: Renegade Ops, Gatling Gears, Helldivers, Assault Android Cactus, Crimsonland, Nation Red, Alien Swarm (free), Gauntlet, Enter the Gungeon, The Binding of Isaac Rebirth, Geometry Wars 3, Beat Hazard Ultra and PixelJunk Shooter Ultimate.
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8 of 9 people (89%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: November 17, 2015
Hello stranger!
You're in the mood for some twinstick some bullethell and you're basically too awesome for casual? Jep, then you have certainly come to the right place as Circuit Breakers is delivering a very decent amount of shmup-loving fun.
I really enjoyed being swarmed by a vast amount of humangrinding robots, reminded me a tiny bit of the first Painkiller in terms of "more, more, wtf moooore enemies!" Really refreshing.
Hilarious co-op couchplay is guaranteed even though this little gem still needs some polishing, it obviously manages one thing perfectly: I simply, jet again want more.

Shmup fans unite, this is great fun!

This is just the first two hours, will continue this review as soon as I played a little more.
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13 of 19 people (68%) found this review helpful
2 people found this review funny
Not Recommended
2.9 hrs on record
Posted: May 5
A pretty stupid basic straightforward twin-stick shooter in futuristic square rooms. A clone of 'Smash TV' (1990) arcade game. What you see on screenshots is totally what you get, no more there. Several characters have to run around and crowd-control abstract evil robots with different gunfire types. Achievements are marked with ticks in an exel-styled table. It's intended to look and feel oldschool and it does, maybe too much, Animation effects look nice, though this along with highscore flim-flam is not enough to keep me interested.
PS. + bugs, you can often fall through the level floor to some underground space or just stick in corners

Довольно тупая простоватая прямолинейная стрелялка двумя палками в квадратных комнатах будущего. Клон игры для автоматов "Разбей телевизор" (1990). Что видите на снимках экрана, то и получаете, ни больше, ни меньше. Несколько героев носятся по экрану и управляют поведением толпы абстрактных роботов при помощи разных типов оружейного огня. Достижения отмечаются галочками в таблице типа экселевской. Игра намеренно сделана и выглядит как продукция старой школы, даже слишком. Анимационные эффекты весьма милы, однако, наряду с побиванием рекордов этого не достаточно, чтобы поддерживать мой интерес.
ПС. + глюки, часто можно провалиться сквозь пол уровня в какое-то подземное пространство или просто застрять в углу
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3 of 3 people (100%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: March 31
I actually write reviews for a website, and the guy who runs it, RedHill, gave me the game for review purposes. Thanks to him for the game!

I'm not very vocal about this, but I'm actually a big fan of top-down shooters and bullet hell games. That being said, I don't play them very often. That's why I took the opportunity to review this game, to see if it would scratch an itch left untouched for years. After playing for a few hours with friends and myself, I think this game managed to scratch that itch.


You shouldn't be expecting much when it comes to graphics for a game in this genre. However, I will say that it does recreate the retro/arcade feeling well, and compared to other top-down shooters I've seen, it feels more authentic. However, one qualm I would say about the visuals is the fact I have trouble telling the robots apart from one another. I usually just view them as, "Okay, there's another guy to shoot." It would be nice to be able to distinguish the robots from each other. Did you expect a huge paragraph talking about this game's graphics? I didn't think so. It's still pretty nice though.


You're probably reading this to see if the overall gameplay is good or not. For a game like this, if the gameplay isn't good, then the game probably won't get much positive feedback. Now here's what I want you to do. Read that second sentence again. Now I want you to see if I gave this game a thumbs up or a thumbs down. Read that second sentence one more time. Get where I'm heading with this? Anyway, I loved the idea of the weapon upgrades, and it makes the game feel a lot more interesting. It makes the game feel more difficult (in a fun way) and also less "spammy", which could've killed the whole experience. Also, the game is much more enjoyable with friends. I haven't played too much of it with others, but from what I have played with them, the game is definitely more entertaining. My one issue with the gameplay is that I can't seem to find a use for the shield. Maybe it's just me, but after all, this is MY review. I'm supposed to tell the reader my thoughts and experience with the game. I couldn't find myself using the shield that much. I would recommend that the shield feels more "necessary" in some cases. For example, there could be a type of enemy with attacks that can't be avoided, so you'll need to use the shield. Aside from the bit with the shield, however, the gameplay is very enjoyable.


Go down to my verdict if you want me to elaborate. There's no overall story at the moment. However, it seems that the developers are trying to create a world of their own here.


Honestly, there's even less to say here than in the graphics department. There's no voice acting, and the audio overall is solid. Not great, not terrible. There's music, too, but I found it to be forgettable for the most part. I wish the soundtrack could've been a little more exciting.


The good thing about Circuit Breakers is that the replayability is surprisingly high. This game is an EXCELLENT time killer, and I wouldn't be shocked if you put a fair amount of time into it. With the fair and difficult gameplay. the fact that more content is on the way, and a few other things I don't feel like listing, you could put a lot of time into this. I'm going to have to keep this installed on my computer in case I'm ever bored. It's a great way to pass the time.


Overall, Circuit Breakers does have a few flaws, but the game is incredibly fun. There's even controller support, and although you may have a few problems with it at first, the bugs involving it are too minor for me. Add that with the fun co-op gameplay, the weapon upgrade concept, and high replayability, and you have yourself one of the best time wasters Steam has to offer.

Graphics - 7.5/10
Gameplay - 9.0/10
Story - NONE (At the time of this review, there is supposedly going to be a story mode added in the future)
Audio - 6.5/10
Replayability - 9.5/10


+High replayability
+Very fun with friends
+Great art style
+Weapon "upgrade" concept makes the game much more enjoyable
+Controller support!
+Smooth controls

-Shield feels somewhat useless
-Difficult to distinguish enemy types from one another
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4 of 5 people (80%) found this review helpful
2.2 hrs on record
Posted: December 25, 2015
Circuit Breakers is an excellent game with addicting gameplay. I highly recommend this game to anyone that is a fan of top-down shooters or someone that is starting to get into shooters of this type.

There is no story, you pretty much go from level to level defeating enemies while fighting bosses along the way. You keep fighting until you lose then you start the whole process over again.

The gameplay is what makes it fun, watching the enemies explode is quite amusing. There are different characters with their own special wepons that you can use to wreak havoc onto your enemies.

Also, this game can shoot in 8 directions only, but most of the time you mainly shoot in the 4 directions. This isn't really a problem and I kind of enjoy it this way for the game.

One downside that I am not quite fond of which others might not like either is the power up system. As you kill enemies they drop these blue crystals, you collect them to power up your weapon, and the more crystals you collect the stronger your weapon becomes. But as you shoot or take damage you weapon starts to lose power and actually downgrades to a weaker weapon. I know this system is a bit lame and kind of a downer, but it is really not that bad.
There are many opportunities to gain crystals to power up your weapon, the lowest I have dropped is weapon lvl 2, I don't think I have ever downgraded to my basic weapon (lvl 1) and I shoot quite a bit, but not spamming though. Also, I have deliberately downgraded my weapon to 1 throughout the levels, you can still kill enemies but it'll just take you a bit longer. So you're not really dead in the water, thank goodness, although I would like to see a buff in weapon lvl 1 damage eventually.

Overall this is a very fun game, it is great to pick up and play whenever you want to shoot some enemies.
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4 of 5 people (80%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: August 15
Way too repetitive. just an arcade mode and time attack mode which both play exactly the same way.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
13.6 hrs on record
Posted: November 18, 2015
Wow what an awesome twin stick shooter !!! I swear this game brings back fond memories of sitting in front of the SNES with a Coke and some Cheetos playing Smash TV all night long.....the only difference is Circuit Breakers is MUCH more challenging. The challenge not only comes from the amount of enemies and bullets you have to deal with but also from the fact that you must make every one of your shots count. Fire too rapidly in excitement and you'll expend too much ammo. This in turn downgrades your weapon power and leaves you running instead of facing the onslaught. To counter balance this issue you've got to grab all the ammo enemies drop to level you weapon back up. This leads to situations where you can't just endlessly kite enemies. You've got to really think about where you are heading, what you are shooting, and how you will maneuver through an endless robot hell to keep your weapon powered up. It's an interesting little system I've never seen before and it adds some tactical thought into what would otherwise be just mindless fun. Two thumbs up for this great little game!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
44.5 hrs on record
Posted: February 7
Awesome! A somewhat spiritual successor to Smash TV, one of my favorite arcades from back in the day. Multiplayer isn't quite ready at the time of this review, however devs seem committed due to their interactivity with the community and their game updates. Once MP is complete, this is going to be a very solid game. Already a must have!
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Recently Posted
Youtube: Tkillaahh
1.4 hrs
Posted: October 20
Pretty cool game, hard to stop once u start playing it, it's simple with tons of enemies, and i really mean a lot of them!

Helpful? Yes No Funny
0.3 hrs
Posted: October 9
I have to keep the game running a few minutes so that I can put this review. Why is that? The AWSD keys are not working, it cannot let me turn left so I am not even able to finish the tutorial. I posted on the forum but after 1 month & a half without news, I decided to put this negative. I cannot tell anything about the game, only that it has a terrible customer support for lInux.
Helpful? Yes No Funny
2.7 hrs
Posted: September 26
Circuit Breakers is a decent twin-stick shooter with some balance issues.


+ Variety in characters and levels
+ Pixel graphics
+ Shooting feels responsive and requires ammo management... which is how I like it in top-down shooters.


- Lack of variety later on
- Runs require a lot of playtime and the enemies start to feel like bullet sponges, making the game feel repetitive (at least when playing alone)
- Hidden characters and no idea how to get them
- Grindy achievements
- Difficulty is based on how many players are playing the game. More players and the game is easier to complete.
- Characters are unbalanced in solo play. Rocket Launcher > Machine Gun > Shotgun > Laser
- In solo play and small levels, it's hard to hit enemies before they get to you. There is either not enough shield, ammo or room to move in.
- Half of the enemies tend to stay behind walls but still shoot at you while the other half is trying to swarm you from multiple directions in tight levels. Killing those swarming enemies is not very effective when you can't collect enough ammo back to keep your DPS up.

However, I would not recommend it because of the grind.
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Real Wayne Gretzky
0.3 hrs
Posted: August 8
Fun gameplay, gets a bit repetitive though
Helpful? Yes No Funny
0.2 hrs
Posted: June 19
This game would have been awesome with proper mouse support for aiming and shooting and a decent menu..
Helpful? Yes No Funny
1.9 hrs
Posted: June 16
Really fun and challenging twin stick shooter, local coop is really fun with friends! It's kind of like a casual Enter the Gungeon.
Helpful? Yes No Funny
0.5 hrs
Posted: May 7
Bought the game for myself and my gf just to figure out that multiplayer doesn't work...
So, why do you have "Co-op" and "Multi-player" tags again?

Put away those tags before you actually implement MP.

Edit: MP tags are gone, yet after a month of waiting still no update.
Helpful? Yes No Funny