FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.
User reviews:
Mostly Positive (38 reviews) - 76% of the 38 user reviews for this game are positive.
Release Date: Dec 10, 2015

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Recent updates View all (11)

May 2

New update is live!

These update includes the following changes:

-Camera collision improved
-Issues related to the "no returning to hub" unlockable are fixed
-You can't swim anymore in space by jumping from a specific location in L3
-"Under 40 secs cube" Ach-II-vement time is now stored before the cinematic
-Some hardcoded text has also been fixed
-You can't reactivate the first fight with Fat the Cat if you don't collect the cube and reenter the battle arena again
-If you carry a marble and then get hit the marble will not disappear anymore
-And issue where you could get stuck in a catapult on rage mode has been fixed
-Some issues when navigating the main menu have been fixed
-You can't activate the race by talking to the statue again if the Cube isn't collected
-When catapulting on the top of the level in L1 you can't glitch throw the cage and fall down the pit
-There isn't a cloned platform in challenge 4 anymore
-Collision with some scenery elements has been improved
-Rotation of the platforms to go up the white structure on L1 has been smoothed out

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About This Game

FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs.

This brown-eyed moppet with a camera around her neck is hot on the trail of her best friend, “M,” who has been abducted by the dastardly Fat the Cat that longs to create what he describes as a “Dog-Free-World”. How kidnapping M will help him with this goal remains something of a mystery, but R is determined to thwart him by rescuing M from his clutches.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3 (32 bits)
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM or higher
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM or higher
    • Storage: 1 GB available space
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM
    • Storage: 1 GB available space
    • OS: Ubuntu 13.10 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM or higher
    • Storage: 1 GB available space
Customer reviews
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Mostly Positive (38 reviews)
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34 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: September 8
I want to love it so much. Everything about it is so so very right. The Mario 64 inspirations are there and beautiful. It is everything I want in so many ways


The controls just don't feel good. I'm not sure if this is something they are continuing to work on, but they are just not there. One of the things that made Mario 64 so tremendous was that the controls were incredibly smooth, and the camera was very smart. FreezeME, however, still has a certain clunky feel to the controls and leaves me feeling like I am fighting the camera half the time.

It is a really great 3D platformer with a joyous spirit if you are okay with the controls. (I've heard that some people find the KBM controls better, but a world in which Mario 64 must be played with a keyboard and mouse is a world that I reject.)

I am still happy that I purchased it, because I support the 3D platformer renaissance with all my heart, but the controls just are not there yet for me.
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Most Helpful Reviews  Overall
23 of 33 people (70%) found this review helpful
2 people found this review funny
183.9 hrs on record
Posted: December 10, 2015
Is it worth buying? Yes! Especially in case you want to experience a platformer like Super Mario 64 or Super Mario Sunshine. What I enjoyed the most was jumping and running around through the levels collecting coins and exploring places on higher levels. I can't say how much time you'll need to beat the game - that depends on your personal motivation, but with 40 cubes to collect (comparable with a "star" in SM62) and some secrets to find you'll need your time! The difficulty varies from level to level and mission to mission from "very easy" up to "hard" (to put it into my words). The game has some smaller issues which might be patched away - but I can overlook them since back in the 90's, which platformer hadn't some? I can overlook small camera and colliding issues. The game is a nice experience nonetheless! If you're a fan of the forgotten genre - I recommend this game!

I played a pre-release version for many hours and now spend some time in the final version.
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17 of 26 people (65%) found this review helpful
4.3 hrs on record
Posted: December 10, 2015
I would compare this to several games in the mario series, mostly 64, Sunshine, and Galaxy. It is a collecthon, I've found two main collectibles along with just regular "coins". You leave the world after collecting one of the "stars", and you can mostly collect them in any order that you wish, except for certain event ones, like how you couldn't race against Koopa the Quick when you chose Battle on Bo-omb Hill. Several moves like the somersault, wall jump, and dive work similarly to sm64, except that you can chain dives and the somersault covers way more distance. The number of collectibles though isn't techinally the same amount, there seems to be 40 "stars" and 80 "star pieces", with 10 of those giving you one star. Since you don't leave the world when you collect the star pieces, I can say you could probably complete this game faster then a run of 64 if you're very familar with platformers and "collectathons." I do recommend this game a bunch, though, as it is a great 3D platforming collectathon.
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13 of 19 people (68%) found this review helpful
3 people found this review funny
3.3 hrs on record
Posted: December 15, 2015
FreezeME is a fun 3D platformer with a charming world.
If you've played many games of the same genre, you'll most likely enjoy this game.
You've got the basic and easy to understand double jump, wall jump, wall shimmy, slide and more abilities that have popped up in tons of other platformer games. However, the game has a cool little feature that allows you to take a photo of moving objects using your camera, which will freeze them on the spot. Gravity doesn't affect them, and you can use them as platforms. It's interesting, and doesn't feel like a cheap gimmick.

You can access multiple different worlds through the hub world. As you progress by grabbing collectibles, you get access to new areas. Worlds are quite large, and allow you the freedom of choosing where you want to go, and what collectible you want to try get. The entire thing really reminded me of Super Mario 64. There's a good variety when it comes to getting collectibles. There are different types of things to collect, as well as multiple ways of actually getting said collectibles. You might be required to kill a boss, complete a platforming challenge or race someone.

The graphics and worlds look vibrant and cute. At times I felt like maybe some of the objects placed were a bit too random, but most of the times it wasn't a problem. The music feels very authentic, and does a very good job at sounding like the soundtracks of games you played in the good ol' days.

Overall, it's a real joy to play. I never really encountered anything that was really problematic, and the dev seems to be constantly improving the game, which is good. Solid gameplay, colourful worlds, and awesome soundtrack that do a great job at capturing the atmosphere the game was looking to replicate. Check it out!
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7 of 8 people (88%) found this review helpful
10.4 hrs on record
Posted: January 16
This game is very much a hidden gem. It's gameplay is sort of like Super Mario 64 combined with Super Mario Galaxy, and it has a great artstyle that seems quite inspired by the latter. Although the camera and controls can sometimes be a bit off, they don't interrupt the game much and are easy to get used to. The worlds/levels look beautiful and have loads of secrets to find and bits to explore. If you're looking for a fun, challenging game that will last you a while, then I definitely would reccomend thisl.
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17 of 27 people (63%) found this review helpful
1 person found this review funny
2.6 hrs on record
Pre-Release Review
Posted: December 10, 2015
I am really having fun with FreezeME from the few hours that I've played so far. If you're interested in seeing some gameplay and my thoughts, here is a first look video I did
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7 of 9 people (78%) found this review helpful
1.6 hrs on record
Posted: January 6
("Too long, didn't read" person? Skip to bottom for conclusion.) ;-)

Back in the good, old days, we had classic after classc like Super Mario 64, Banjo Kazooie, Crash Bandicoot and Beyond Good & Evil. Then... nothing. Super Mario Galaxy was great, but it was also the last, awesome 3D platformer. We could debate whether SMG2 was better, but personally, I felt it was more a SMG 1.5, or expansion to Galaxy 1. It wasn't exactly as new and refreshing as SM64, SM Sunshine and SM Galaxy were. But nevermind that. Way off topic, sorry.

Ever since Super Mario Galaxy, I've wanted a new 3D Platformer, but no one has delivered. Mario was scrapped, returning to his 2D roots and the semi-2D Super Mario 3D World. Banjo was abandoned. Crash, uh, crashed. But just when all hope seemed lost, we got a game called FreezeME. True, the title is a bit generic and off-putting, and yes, it's an indie game from people you have probably never heard of. The main character doesn't even have a name, and the story is something generic like a dog being kidnapped. Something tells me it might be in another castle... hehehe.

But get past all that and take the game for what it really is, and you'll be well rewarded. We're talking a 3D platformer in the style of Super Mario and all those, and it's pretty darn good. It might no be the *best* game out there, and it's not the longest game out there. But what it is, is a very old-school, excellent 3d platformer with a whole lot of style, and, even more important, a whole lot of love put into it. This isn't a quick cash grab from greedy publishers who don't know what makes these games popular. This is a game by gamers, for gamers. A game that really shines with love. These guys aren't just games like you and me. These guys really love their games, and most of the time, it feels like this is a game by them, for themselves. A love letter to themselves, in a way. We are just fortunate enough to get to take part in this and enjoy the game for ourselves.

Too long, didn't read? Mario, Banjo, Crash, FreezeME. 'nough said.
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4 of 4 people (100%) found this review helpful
5.7 hrs on record
Pre-Release Review
Posted: December 17, 2015
Was Given a Early copy From the Dev Himself.

Alright i saw this game and was like "Well this is just a Super Mario 64 clone." and Basically IT IS With some added mechanics and the cool Freeze Camera. Thats what makes it great Its the kind of game we need on PC and the potential for a Modding community and Level editor could make this game Sky Rocket into one of the best 3D Platformers on the PC.

Main Mechanic:
At First i didnt Think i would need the camera freezing but i found myself using it way more as i played and it works pretty well. The only Gripe i have about it is the controls for it. it plants your feet right where you are at and can only Freeze whats right infront of your it doesnt turn you around or anything. Small Issue for me at least.

Controls (Xbox ONE Controller):
The controls are Pretty stiff when it comes to movement You WILL find your self Jumping and diving through the entire game because the Speed R (thats the main characters name) runs at is Pretty slow.
This only becomes a problem when you have your sound on be cause each time you jump theres one sound you character makes and every time theres ONE sound you character makes.

Sights and Sounds:
For a game made in Unity its Beautiful. I never had a gripe about what something looked like i just took it all in.
The music In the game is really good, a bit repetitive but its nothing annoying. The sounds of most of the enemies have a sound they make is straight ripped from Dispicible Me. Some of the sounds in the game are WAY too Loud. Which im sure are going to be fixed soon because I did mention them on a stream with the dev Present.

For a dev team made of only 1 person, FreezeME is pretty great i can't wait to see what else is done with this game and what other games he releases in the future.

TL;DR/Pros Cons list

- Super Mario 64/Galaxy Clone On PC
- Good Graphics
- Open Levels Without feeling empty
- Dev Is Open to almost anything
- After the first final boss fight you unlock something super SICK
- Music is Good Surprise
- Only $14!

- Some SFX volumes are Wonky
- Stiffish controls
- Quicksand F Quicksand

Final words:
This game NEEDS Modding / Level editor it would take this game to Super high heights.
I Give this game a 7 out of 10
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10 of 16 people (63%) found this review helpful
21.6 hrs on record
Posted: December 12, 2015
FreezeMe is exactly what it promises to be: a 3D platformer in the style of the 90s era. Between all of its influences, the most noticeable are Super Mario 64 and to a lesser degree Super Mario Galaxy.

Instead of Gold Stars your main collectibles are Gold Cubes, there are 40 distributed around the game's 4 levels. Less important collectibles are Green Pig Coins, Screws, Red Pig Coins, most needed to 100% the game, they add a collectathon exploration and task solving to the experience.

The levels are enjoyable although a lack of variety can be noted, the challenges vary from very easy to very hard, which is good. The boss battle aren't really that great, but they are passable. The music is pretty on point to other entries in the genre.

Overall I had a blast playing it and it really helped with that 3D platformer dry we've all been experiencing the past years. I'd completely recommend it for any fans of the genre.
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3 of 3 people (100%) found this review helpful
4.2 hrs on record
Posted: February 10
As someone who has missed the bygone era of 3D platformers, I decided to give FreezeME a whirl and fortunately, I wasn't disappointed.

FreezeME pays homage to Rare's classic platformer Banjo Kazooie and Nintendo's Super Mario 64 and Super Mario Galaxy so people familiar with those series will feel at home with FreezeME. The worlds are big, bright and colorful with puzzles/tasks spread across each of them. People who have played Super Mario 64 will be familiar with completing individual tasks and being rewarded with a star for their troubles; it's the same premise with FreezeME but instead of stars, you're rewarded with golden cubes. The scope of the worlds is impressive with individual planets (al a Super Mario Galaxy style) reached by launching R from a cannon.

I was at first hesitant to make my purchase after reading other reviews and thoughts about the control system and mechanics. Controlling R certainly feels "heavy" and not as fluid as controlling Mario in Super Mario 64. Jumping and landing can be sporadic in places but controls, at least in my case, have began to grow on me and fortunately, it hasn't deterred my enjoyment from the game. The camera work is also not as refined though still adaptable with free reign to adjust camera options and predictability in the settings. I personally use an Xbox 360 controller's right stick to control the camera and hitting the "Y" button to center the camera behind R when needed.

The soundtrack is very bright and colorful; I'm fondly reminded of Grant Kirkhope's Banjo Kazooie effort and Koji Kondo's Super Mario 64 score. In no way does it grate on you and it's pleasant to listen to.

To conclude, FreezeMe is a good effort from an indie developer and while it certainly lacks the polish and fluid controls I had come to expect from Nintendo and Rareware platformers, you can't go far wrong with FreezeME for its price-point.

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Recently Posted
17.5 hrs
Posted: July 8
Cool game, but the controls and the camera aren't great. They are definitely a problem at times. But I at least got used to it after a few hours. Beat the final boss just minutes before I wrote this review.

* It's a freaking 3d platformer!!!
* Lot's of content, up to 20 hours playtime
* Colorful (that's a pro for me at least :))
* It was actually pretty fun.

* Controls are a little weird. And I don't recommend using KB+M as I did. It's probably much better with a gamepad.
* Camera is really annoying at times. Especially when it changes the view for you automatically, and there's nothing you can do to change it. It was especially a problem at one point right before the final boss. Sometimes it's also hard to see the character.
* Simple graphics and textures. It certainly wasn't horrible though.
* There was an area in the second level that was completely yellow and super bright. I could barely see anything.

Fun game with a lot of stuff to do. But it suffers from the typical "3d platform control and camera issues" that a lot of 3d platformers do. I still liked it though. So much that I actually did everything except get all those salamanders.
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15.5 hrs
Posted: July 4
The camera angles are sometimes horrendous, the controls sometimes drive you mad, the odd level makes you want to put your controller through the screen. Absolutely stunning. Best game I've played through in ages. Feels like a Gamecube game that never got a release. Love it.
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15.9 hrs
Posted: June 27
While being marketed as a 90s platformer, I found aspects of it similar to other 3D platformers like sly cooper and jak and daxter. Overall, the game feels more like super mario galaxy than Super Mario 64. Besides from clinging to platforms, the gameplay is pretty fun and both the general platforming and the camera mechanic lead to unique challenges. There's four sprawling worlds that consist of sections that feel like their own levels and collectibles to find and earn. It'll take about 8 hours to beat the final boss and get a new power mode to use to help get the rest of the golden cubes. This is a game I can see myself playing through multiple times, and for good reasons.
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38.6 hrs
Posted: June 27
Ok so first off is the fact that I really wanted to love this game, but FreezeMe just doesn't feel natrual because of the camera when it's on automatic, but, if you put it on manual it is very good. Personaly I never liked Banjo-Kazooe very much. Even I found great fun when playing this game.

The level desing is ok, but you need to have manual camera on and allways make sure to look around and observe your enviroment. The levels have some secrets which I like in games.

Overall I would say it is worth trying even if you didn't like games such as "Banjo-Kazooe". It is about an 8.4/10 as long as you have the camera on manual. This game is a very good game for the price!
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9.6 hrs
Posted: June 27
You'll love this game if you liked Mario 64 and Banjo Kazooie.

- The game itself looks colorful and amazing
- Level layouts are amazing and enjoyable
- Levels have many objectives (like Mario had stars and Banjo Kazooie had jiggies)
- Along with the main objectives there are small fun quests from npcs
- There's secrets (I mean who doesn't like secrets)
- The developpers succeeded to make an old fashioned platformer with a new mechanic that lets you freeze moving objects and use them to your advantage and this game uses this mechanic really good and in clever ways
- Protagonist looks cute o3o
- Controlls are a bit meh but you'll get used to it so it's not that big of a deal.

I REALLY love this game so far and I higly recommend this game to people who love platformers and especially ones like Mario 64 and Banjo Kazooie.

10/10 would like more games like this.
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0.6 hrs
Posted: June 24
As a huge fan of 3d platformers including the sonic adventure series, super mario 64, sunshine, galaxy 1 and 2 I was excited to give this game a try. I played it for around 40 minutes and I just didn't like it.

You are introduced to the world with a short cutscene and it just didnt do it for me. There was no build up of the atmosphere or world. In games like super mario sunshine you get a feel for the world. Its a bright, colorful, tropical paradise and that's something I love. In this game you're just thrown into it. Along with this is another problem I have, the main character you play as, I think their name is R, they have no character buildup, and it just feels kinda bland playing as them. They dont have anything cool or unique to them besides their camera.

The camera controls in this game are so bad, at least for me. I just hate it. In some areas it will automatically take control of the camera, which completely throws me off when im trying to jump from one platform to another.

Idk i just think im rambling at this point, I just could not get into this game which is a shame because I really wanted to.

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21.0 hrs
Posted: June 20
Best acrobatic platformer released since Vexx and Super Mario 64 before that. The amount of love for the genre is really evident while playing through the game.

Minor glitches occur here and there, but nothing game breaking. With more resources, I am sure this could be a standout franchise.

Thank you developer for making exactly the game that I was itching for. A total joy to play.
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2.2 hrs
Posted: March 27
This game is great but has a major flaw: the camera

It really needs a "z-target"ing system like in zelda
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A Pimp Named Nickelback
9.1 hrs
Posted: March 21
This review was written on the 21st of March 2016. Some things may have been patched by the time you play this.

PLEASE READ: I have collected every collectible and 100%ed the game save one possible health container. This review recommends FreezeME with some caveats, however. There will be very minor spoilers in this review (I will try to be vague). If you don't wish to read them you can skip to the last paragraph.

FreezeME is a 3D Platformer Collectathon in the same vein as Super Mario 64. I grew up on games like Super Mario 64 and Banjo-Kazooie and I've been looking for a Collectathon that would scratch that itch.

In FreezeME you play as R, a girl with a camera that when aimed at certain enemies and certain parts of the environment you can take a picture of them and freeze them in their place for a limited amount of time. The time varies with each enemy. The game features 4 worlds, a hub world, and a few challenge levels that are accessible through the hub world.

Fat the Cat kidnaps R's dog and R has to get him back. It's a simple story but I don't think anyone will be playing this for the story.

-Character Design-
The characters, except for a few, are all rather plain and dull. Most of them are cartoony pigs with a shperical body and lacking back legs so that they presumably bounce to get around but that is almost all of the NPCs. The enemy designs change every level, though they are really just reskins.
The main character, R, probably has the most interesting design in the entire game.

The game throws you in and only tells you how to jump (which we should really all know how to do). The things it doesn't tell you about are the unique parts of the game such as the collectibles and their purposes.

-Controls and Camera-
The running and jumping is obviously inspired by Super Mario 64. This is not a bad thing. Everything feels fairly good. It feels like it would be at home on the Nintendo 64 which isn't entirely a compliment. One thing that the N64 platformers all failed at was having a good camera. FreezeME fits in with them perfectly in that regard. The camera is awful. While walls will make the camera zoom in (which is how it should work) once you move away from the wall the camera doesn't zoom out to its previous position which can become very annoying if you are in one of the few places in the game with lots of walls. In some parts of the game there are alternate gravity sections not unlike Super Mario Galaxy. Due to the stubbornness of the camera I am of the opinion that the game would have been better without them. You can't have these gravity sections with an un cooperative camera.
I must also mention swimming. There aren't many opportunities in the game to swim which I see as a good thing because it isn't very fun due to how inactive it is. You hold the B button and that's it. And aiming underwater is made more needlessly difficult due to the camera.

The music is nice enough, though I don't think I would listen to it outside of the game. None of it is very catchy or inspired but it's fine as it is. There are green statues which exchange Cubes (think Jiggy or Power Star) for 10 Green Pig Coins. When you walk up to them they emit a very loud and irritating laser sound. If the volume was lower it would be bearable. I would like to believe that the devs left it at that volume on accident but it's so loud I find it difficult to believe that.

-Level Design (SPOILERS)-
The world are all very nice and colorful and easily distinguishable from one another.

The first and second are fine as they are. There are no major problems with either of these two worlds.

The third is where some problems begin to seep in. It has both ice and quicksand. The ice wasn't that bad. Mostly annoying. I know it's supposed to be hard to pick up momentum on ice at first but this made it hard to get off the ice if you were on the edge between ice and ground but the ground was higher than the ice. You would try to jump on the ground but without momentum you wouldn't move forward and would just land where you originally jumped from.
The next problem was quicksand mostly for the same reasons. You would try to jump out of it and sometimes you could but sometimes you would be stuck and then you would get sucked beneath and die.

The last world looks nice but I think the implementation and design completely lacked forethought. The world suffers from a stupid difficulty spike and if you fall in the lava down below you're as good as dead. Each time you touch the lava you take damage. There are no invincibility frames so you have a chance to survive. All of a sudden you have to make these incredibly precise jumps, thankfully there are plenty of teleporters so you don't have to do it all at once (I forgot to mention teleporters, didn't I?).

Teleporters make traversing each world a lot more convenient. The only real problem is that you have to wait for each teleporter to cycle through the list of teleporters.

We can't forget the Challenge Levels, can we? They are difficult but fun levels (one even gives a not-so-subtle but funny nod to Super Mario 64). The biggest problem is that you can't just automatically restart and you have to wait to die in some cases. Depending on the height you're at this can take up to 10 seconds and because of the difficulty you're going to die quite a few times. A quick restart option would alleviate some of the aggravation.

-Boss Design (SPOILERS)-
The bosses are rather boring. If they all had more character to them I think I might have a different opinion. The first one is simple enough once you get a feel for the game and is fine for a first boss.

The second is where it gets frustrating. Not because it's difficult but because of the diversion the boss tells you in the beginning that he 'just mopped the floor' and if you look you can see the refection of everything in the floor. You, him, and the precariously swaying chandelier. This was a failure to implement the famous "Chekhov's gun" principle in the game. You think that you're supposed to pay attention to the floor. You think that the reflection matters in some way. You think that maybe you have to make the chandelier fall on him. Nope. You hit him. 3 times. And then 3 more times. That's all.

The third boss is where I started to have trouble with them. Not because it was particularly difficult but because the boss has no 'tell' as to when it is vulnerable. And then when you do hit it sometimes it takes damage and sometimes it doesn't even when you did the exact same thing.

The fourth boss is the same way. Sometimes he takes damage and sometimes he doesn't. Another thing is that he runs around and is much larger than R. This means that sometimes you will get caught in front of him and can't escape and that's it. You take damage like every half second. You're dead.

The fifth boss suffers from basically the same problem as the fourth but the main problem isn't the boss but the gauntlet you have to pass before the boss. This could also be included under level design. Most of it is fine and after a few tries I had no problem getting to the last part but on the last part it locks your camera so that it would play more as a sidescroller which would have been fine it also made it so that you could only move on one axis. This results in you accidentally tilting up or down (and you don't know because of the camera's distance and your lack of control of the camera) and you end up walking off the edge and into the lava below. And you have to start all over.

If you absolutely love the classic 3D Mario games then you're sure to find plenty to like in FreezeME. If that's not your style then I'm not sure I can recommend it for you in particular.

With all this said, I can safely say that I am looking forward to FreezeME 2, presuming it is better than the first.
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