Tic-Toc-Tower is an action packed puzzle platforming game in which players have only ten seconds to complete a room! You will be pushed to the limit to reach the end of every level, which also features an additional challenge.
User reviews:
Positive (32 reviews) - 81% of the 32 user reviews for this game are positive.
Release Date: Sep 28, 2015

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July 1

Tic-Toc-Tower 1.1!

Hey everyone!

We're happy to announce 1.1 heading out to all of you today, it's taken some time and a lot of headbutting but we're finally there!

And all the better during the hot Summer Sale! For quite a while we've been debating the feedback and issues you've been running into and we were trying to find the best solution to make this game most enjoyable for everyone. We've narrowed this down to two main issues.

-- Character controls too slippery;

The original concept of Tic-Toc-Tower was a slippery controller. Where momentum was everything and that keeping movement going would be rewarded. We've recognized the issues you've been having with these controls and we've reworked every single character to improve traction and to create more control. We hope you will enjoy this change and we appreciate the feedback you all give us.

- Where are all the levels?

Whelp! Playing and learning Tic-Toc-Tower can be frustrating. But we never meant for players to be stuck with a small narrow level pool, which totally goes against our randomness.

For this we've basically *Broken* the randomness of the tower and improved on it a lot. I won't go into the technical details but I can ensure you all won't get stuck with playing only about 10-15 levels. Where as you've supported us by buying our game, which should have about 200.

We appreciate all of you for playing our game, and we hope you'll continue enjoying our game! Also, don't hesitate to speak up, we're listening to every one of you for feedback to improve the game on.

Greetings and thanks!

Sneaky Mammoth Team.

We're working on some requested features regarding multiplayer, you can expect these this soon!

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About This Game

Tic-Toc-Tower is an action packed puzzle and platforming game in which players have only ten seconds to complete a room! Rendered in charming pixel-art, every random level also features an additional challenge. Players can choose to pursue the extra watch item in every level, picking up the watch will grant two extra seconds for the next level but is also an extra risk…

With Tic-Toc-Tower, expect to be challenged every time you play the game. With tons of game modes, each with their bite sized frantic platforming and puzzling actions in which the player will be awarded for every successfully completed level, it will become a race to storm the leaderboards.

And if the mayhem isn’t enough already, you can team up and battle with up to 4 players in unique, frantic game modes designed to break and renew friendships in all new challenges.

Tic-Toc says the clock.

You have 10 seconds to comply.

Complete the level within these seconds,

or else you’ll say goodbye!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8, 8.1
    • Processor: Duo core, 1.87Ghz
    • Memory: 2 GB RAM
    • Graphics: DX9 supported card or onboard graphics.
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: -
    • Additional Notes: Experience with this setup may differ with multiplayer
    • OS: Windows 7, Windows 8, 8.1
    • Processor: I3 Proccessor
    • Memory: 4 GB RAM
    • Graphics: Any card above the Nvidia 600 series.
    • DirectX: Version 10
    • Storage: 200 MB available space
    • Sound Card: -
    • OS: Benchmark coming soon.
    • Storage: 200 MB available space
    • OS: Benchmark coming soon.
    • Storage: 200 MB available space
    • OS: Benchmark coming soon.
    • Storage: 200 MB available space
    • OS: Benchmark coming soon.
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (32 reviews)
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25 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
25 of 31 people (81%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: February 26
I'm very disappointed with this game. I came across it several days ago and put it in my wishlist, thinking that it looked a little like a perfection-style (high energy and timed) steampunk/mechanical platformer. This seemed like something that was right up my alley, so when I saw that it was on a 50% sale today, I grabbed it up at $2.49.

When I sat down to game this evening, it was the first game I loaded up, and I was very excited to give it a try. Right away, though, I found my enthusiasm dwindling as my aggravation and disappointment levels climbed.

Firstly, the controls were not what I would consider smooth or responsive. I experienced a delay at times between button presses and action on the screen, and I also got the impression that little thought had been given to jump height and distance. It was impossible to properly judge distance for jumps consistently, and if your character isn't in motion, it won't make the majority of the jumps. I understand that this is meant to be a fast-paced game, so the jumps were likely designed for a character in motion, but they're missing the mark here for the game as a whole by programming from such a narrow perspective. Another issue was the texturing of the surfaces, which more often than not created a character sliding on ice effect, whether it was meant to or not. These factors coupled together create an experience that's a lot like a blind speedrun, and that inconsistency only served to cause confusion and frustration for me.

Also along the line of game mechanics was that some of the additions to the game don't seem to have a purpose. The most noticeable of these is the time clock that generally shows up in one corner or another during the arcade levels. I got the impression that going in the opposite direction of the exit to get one of these would result in bonus time to complete the level, but that's not what I experienced at all. Once I figured out that the only thing that really mattered was getting to the exit in time, it became important to bypass what little content there was in the form of coins, obstacles, and these time clocks. There was absolutely no enjoyment for me at this point, so that's when I threw in the proverbial towel.

Another negative is that the randomized levels really aren't so random. In obtaining the achievement for completing 100 rooms, I found myself cycling through a relatively few number of levels with a high percentage of consecutive repeats of the same level. This was made worse with poor level design. There just really wasn't much to these levels, even on hardcore, so I found myself wondering what the point of the game was, and I couldn't come up with a good answer.

I was also very disappointed with the graphics, which were pixel-style but severely lacking in detail and contrast. The overall effect was blurring with an inability to distinguish between the character, platforms, and obstacles. When you aren't certain where you're going, and can't get there reliably and consistently, it pretty much becomes "game over."

In regard to the soundtrack, there wasn't much to it, and the buzzing/ticking sound effects during gameplay became annoying enough for me to mute the sound on my laptop.

In short, I simply cannot recommend the game in its current state, and the fact that I was looking forward to this game, makes that an even more disappointing conclusion. My recommendation is to either pass this one up altogether or wait until it's on a major sale or included in a bundle. I'm regretting the $2.49 I spent on it, and that was at a 50% discount.

Onto the next one.
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26 of 37 people (70%) found this review helpful
2 people found this review funny
Not Recommended
8.9 hrs on record
Early Access Review
Posted: September 22, 2015
Early Access Review: Will be updated either when big updates are released or when the game is fully released. The current review is representative of it's current state and not of it's future potential.

I've played this game for just under half an hour and I feel like i've experienced everything the game has to offer. In fact I felt like I had only 10 minutes into playing. It has some serious problems that make the game much harder than it should be and overall not enjoyable to play.

The premise of Tic-Toc-Tower is that you have 10 seconds to complete every level. To complete a level all you have to do is make your way to the exit door. These rooms are often filled with diffcult platforming and obstacles to avoid. Or at least that's the premise. In my experience it wasn't quite like this.

I'll just describe the arcade made to start since this is were the main experience is meant to be from. In this mode you have to complete as many levels as possible without running out of time. Levels are picked randomly from a pool of already designed ones. The majority of the levels though are way to simple. Some are simple enough to literally just running to the other side of the room. Others just have 1 or 2 platforms to jump on. There are few that have twists and turns, hard platforming and traps to avoid, but not enough. On top of this there isn't actually enough different rooms. I think i've experienced every room now multiple times.

Within this mode you can also pick up a time powerup. Although don't ask me what it does because I have no idea. It didn't actually seem to add any extra time and all it did that I could see was light up in the left.

There are a few other modes. These include hardcore, hell (harder version of hardcore), time-trial and co-op. They all seem to use the same levels though that aren't diffcult enough. Hardcore and hell do add a lot traps though which spices up the gameplay to be a little harder at least.

Heres the killer problem though. Controls are absolutely horrible. They are unresponsive and just don't do what you want them to. I mean I couldn't get my character just to jump a tiny way. If I just tap the button he still goes really far. This means you have to try and guess where the game is going to make you land. On top of this there seems to be a short delay on the character actually acting on your button press. These problems also exist with using controller. This is what I mean by the problems making the game way harder than it should be.

The other problem with making the game difficult was with the graphics style and spawning. Your character seems to blend in a little too much with the background. This means you often find yourself loosing your character. The spawning system makes this even worse. You never actual spawn in the same place so at the start of the level you have to search for where your character has spawned. These two issues combined together can you make you loose valuable seconds at the beginning of every level.

Another small issue but still worth mentioning is that within levels the text clips off the screen slightly so the resolution if obviously not set properly.

Aside from all of these problems the game does actually look really nice. The graphics style is simple but it works well. It has a pretty good soundtrack to go with this experience. The thing with the soundtrack though is that it only seems to get into it and sound good about a minute into gameplay.

So overall I can't recommend the game to people in the current state, not for the asking price at least. At the moment the games controls just don't work well and it is highly lacking in content. I have no doubts that if they act on this feedback properly the game would be an enjoyable experience. For now I would say wait until later in the early access period, or better yet release, to see if the issues I have stated are fixed.

TheIronicGamers rating system
  • Don't ever buy this game.
  • Maybe consider it on a sale.
  • An average game.
  • A good game that should definitely be considered.
  • A must play!

Disclaimer: I was provided a free key by the developer to write this review.
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4 of 4 people (100%) found this review helpful
4.3 hrs on record
Posted: June 20
This is much more of a score attack game than anything else and I got as much as I wanted from it (also I was pretty terrible at it). The controls take a little bit to get used to, mostly because your character moves so fast. I also never figured out how to do some things (like I accidentally did a wall cling a few times and had no idea how I did it or if it was a bug or something) and the tutorial didn’t exactly help. Really the goal is to get through as many levels as possible with the levels generally getting more difficult as you go on. There are various different game modes and characters to choose from. Each character has different abilities (I guess that word works) though I’m not sure how much they actually change the game. Anyway, just not the game for me, maybe for achievement hunters or those who want a short and sweet game to play every now and then.
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10 of 16 people (63%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: April 2

You have 10 seconds “TIC-TOC” to clear a level “TIC-TOC!” The question is, how many levels can you clear every 10 seconds knowing that the next level will be harder than the last? So, “TIC-TOC”. . . how many levels can you tic without losing the toc?

TIC TOC TOWER is a puzzle/platformer game and the objective is to clear each level within a 10 -second period (you will know how fast 10 seconds goes by) by reaching the door. In TIC TOC TOWER, you will be able to play in 8 different modes: Arcade, Hardcore, Time Trial, a few Co-op modes or you can try the Play Box mode which is where you can play randomize levels without a time limit; basically a tutorial.

Within each level you will be able to collect (if you can spare a second or two) coins or clocks. Accumulating coins will enable you to purchase other characters or options from the store. You will also see some clocks, usually located far away from your starting point, but they are helpful. If you are playing the Arcade mode and manage to pick the clock on a level, you will be given 2 extra seconds on the next level. Wow, a whopping 12 seconds instead of 10. Funny, hey! But some levels can be tricky and 2 seconds can be so handy. In the time trial, you will start with 60 seconds and you will have to clear as many levels as possible but each time you pick up a clock it will add 5 seconds to the time.
The levels are quite fun and sometimes tricky, especially the ones which are upside down. I must admit it took me buy surprise the first couple of times and . . . well, “TIC-TOC” upside down with opposite controls, “TOC-TIC”, just did not click at the time for me. On top of that, you will have to jump, go under obstacles or even touch a lever to open the door, “TIC-TOC” in 10 seconds. . . Just frantic!

The pixel art is nice, the controls are very responsive but not easy to master. It can be frustrating in some instances, especially when you have only 10 seconds to go from point A to B. Another thing I noticed is the levels repetition. For example: within 10 levels, you might have the same level appear three times.


- Fun and challenging gameplay
- Plenty of modes to play
- Nice Pixel artworks
- Achievements & trading cards


- Controls are not easy to master and can be frustrating at times
- Levels repetition

TIC TOC TOWER is a fun, fast, challenging and addictive game. A good addition to your game library.


Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!


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10 of 16 people (63%) found this review helpful
4.4 hrs on record
Posted: February 23
This is byfar the most ♥♥♥♥♥♥♥ platformer i have ever played.
Everything is too good.
1.The controls are fast and responsive.
2.The character variety just brings new stuff to the table.
3.Remember when i said ♥♥♥♥♥♥♥?
4.The levels get harder, as time goes by.

I definitely recommend buying this game.
Go ahead, you'll have to trust me on this one.
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11 of 18 people (61%) found this review helpful
1 person found this review funny
1.0 hrs on record
Early Access Review
Posted: August 6, 2015
I have played the game and there are a lot of things to notice, first of all this is a great quick fun game. For whenever you are bored you can start this up, play a few rounds and close it down. But here is also where the downside of this game comes from. Its a little to quick with no real way learning the mechanics other then trial and error. The controllers are thight, though your character seems to slide over the level. Luckely I got the hang of it pretty quickly.

All om all is this game good enough to buy if you are looking for a game where you try to beat high scores and want a short bursts of satisfaction.
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6 of 9 people (67%) found this review helpful
0.9 hrs on record
Early Access Review
Posted: September 20, 2015

Tic-Toc-Tower is a simple concept which is executed well and has the addictive pick up and play gameplay due to the mechanically imposed timer set at 10 seconds to complete the level.

The game however lacks progression to promote play but intends to add a "shop" feature which may address this and a lack of online functionality detracts from the competitive experience that the game could have, however couch co-op is available and a leaderboard system is in place.

Overall is a solid recommend for people who enjoy the platforming genre with level design which surprised me on the Hardcore setting and what seemed to be a singular music track which is fine due to the length of a game likely lasting a few minutes or less in most cases.
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7 of 11 people (64%) found this review helpful
8.4 hrs on record
Early Access Review
Posted: August 6, 2015
Surprising game that is quick to pick up and start playing, and hard to put aside. I really like how you get to go through all these different kinds of levels, especially when you play hard core mode - some levels are really crazy!

Solid plus:
- Very challenging through time limit and difference in level-types. I love the mirrors.
- Funny and cute characters.
- Nice art.
- Cool music.
- Easy peasy to learn, but some levels will give you a challenge (so rewarding to finally get a 1-block jump right though!)

Room for improvement:
- It sometimes feels hard to anticipate how far you can jump - especially on the 1 blocks (or maybe I'm just a tad bad at it and will get better :P )

I can't wait to give the multiplayer mode a spin with friends. I feel that this game will really shine in multiplayer on game nights. Excellent party potential right here.
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2 of 2 people (100%) found this review helpful
4.5 hrs on record
Posted: June 4
Product received for free
Once you get used to the controls, you want to play more and more.

{I won this game in a giveaway}
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: June 5
How to know if the game is good lesson #409: Can you rage quit and come back for more like the little ♥♥♥♥♥es you are? Guess what, this is the Dark Souls of platforming. Why I said something that does not relate? The controls are too loose, the jumping has to be perfect, and there is a short time limit. Separated those are the unholy trinity of bad gaming. But with those evil ♥♥♥♥♥♥ design, it is a good indie game you must play. The game will cause you to break your screen, just like Dark Souls. Hold on... I think I need to add a feels like Dark Souls stamp around here. There we are... The game will cause you to rage quit so often, you will forget you did that already, and wonder if you should put the hammer down. You will not rest until you beat the game or the game will break you. Just like Dark Souls.
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Recently Posted
3.6 hrs
Posted: September 28
Product received for free
Fun, rageworthy, and addictive all at the same time. The graphics are smooth, retro looking, pixelated and cute. I love these kinds of simplistic visuals. You'll get the hang of it easily, you'll know how things go in a jiffy, but that doesn't mean you're going to ace it all at once, oh no, this game gets harder and harder as you progress, so, good luck to you.
Helpful? Yes No Funny
0.5 hrs
Posted: July 15
Hell yeah!
Helpful? Yes No Funny
1.1 hrs
Posted: July 6
This game is a nice time waster. You can play this 5/15 minutes and be done with it, or you can play for hours if you want to. The controls of this game are something to get used to, but since the update it did get a lot better (less slipping of platforms). Collecting the coins in the levels is also fun to do, since you can buy/unlock characters and other things with them. I liked playing as the chicken the most.
Helpful? Yes No Funny
2.4 hrs
Posted: July 5
Tic Toc Tower is a high paced puzzle platformer.
You can grab this game any time and just play, you wont need to sit down and make time for it, you can just launch it during your lunch break and race (jump or die) through the levels.

Try hell mode, you will lose your chill.. all of it.

+ Addictive
+ Nice retro graphics
+ Unlockable characters
+ Hell mode

- Jumps can be awkward and slippery at times

Overall, short but great game, high replay value.
Helpful? Yes No Funny
1.9 hrs
Posted: July 3
The premise of this game sounded interesting to me and it was 75% off in the store at the time, so I figured why not give it a try? I have to say I'm terribly disappointed in the game. The levels are very simple and extremely repetative. Within minutes I felt like I had already experienced everything the game had to offer. Winning a level doesn't feel rewarding, and losing doesn't really carry any consequence. There are a few unlockables you can work towards to extend the life of the game, but honestly there isn't very much to see here. I've played free flash games that were far more entertaining than this, as well as ones that held my attention for far longer. If you're on the fence about this game, do yourself a favor and spend the money on something else.
Helpful? Yes No Funny
3.5 hrs
Posted: June 4
this game should be an esport one, waiting for eswc to include it in their game list.
Helpful? Yes No Funny
rape? usually deserved
2.9 hrs
Posted: May 28
There's some neat ideas here. I particularly like the concept of randomized level order, which eliminates the most tedious part of simplistic leaderboard / speedrun-style games: getting through the first few easy-mode or low-multiplier levels in order to progress to the challenging portions.

That said, absolutely everything else about this game ranges between "neat idea, needs improvement" (short levels are nice, but there should be a lot of them, otherwise the game gets incredibly repetitive in a bad way) to "how the ♥♥♥♥ did anyone not fix this" (none of the characters stand out from the background, so every level begins with a split-second of trying to figure out just where the heck you are - why not have a spotlight flash or, hell, even an arcade-style "v 1P v" indicator?). The controls are mediocre at best (have fun trying to jump off a single-tile-wide block), the music is the sort of stuff that's fine for a thirty-second minigame, but grates on the nerves after the third or fourth minute, the leaderboards aren't done too well (no filtering to just your Steam friends, and no filtering by character, which means certain characters are pointless to play as since their physics render them objectively, mathematically inferior to others - this is on top of the fact that since the level order is randomized, your streak of fifty clears of the hardest jumping puzzle maps can be trumped by some lucky idiot who got the "walk right" level fifty-one times in a row, so the whole thing is a bit more about "who got good RNG" than "who is a platform speedrun god king voodoo pro").

I like that the game is simple. I like the THEORY behind this game. But the execution is very much a "meh".
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